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-rw-r--r--modules/gdnative/gdnative/vector2.cpp8
-rw-r--r--modules/gdnative/gdnative/vector3.cpp8
-rw-r--r--modules/gdnative/gdnative_api.json18
-rw-r--r--modules/gdnative/include/gdnative/vector2.h2
-rw-r--r--modules/gdnative/include/gdnative/vector3.h2
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.h2
-rw-r--r--modules/gdscript/gdscript.h4
-rw-r--r--modules/gdscript/gdscript_compiler.cpp8
-rw-r--r--modules/gdscript/gdscript_editor.cpp14
-rw-r--r--modules/gdscript/gdscript_functions.cpp14
-rw-r--r--modules/gdscript/gdscript_functions.h1
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/mono/csharp_script.h2
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs5
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml75
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp20
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h1
21 files changed, 153 insertions, 55 deletions
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index 8fa29580d6..a2ac61b35e 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -119,6 +119,14 @@ godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self,
return dest;
}
+godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ *((Vector2 *)&dest) = self->move_toward(*to, p_delta);
+ return dest;
+}
+
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
godot_vector2 dest;
const Vector2 *self = (const Vector2 *)p_self;
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index ef86c6f7e9..894683ab38 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -124,6 +124,14 @@ godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self,
return dest;
}
+godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *to = (const Vector3 *)p_to;
+ *((Vector3 *)&dest) = self->move_toward(*to, p_delta);
+ return dest;
+}
+
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
const Vector3 *self = (const Vector3 *)p_self;
const Vector3 *b = (const Vector3 *)p_b;
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 8afe988102..52c989037e 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -26,6 +26,24 @@
["const godot_dictionary *", "p_self"],
["const godot_bool", "p_deep"]
]
+ },
+ {
+ "name": "godot_vector3_move_toward",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_to"],
+ ["const godot_real", "p_delta"]
+ ]
+ },
+ {
+ "name": "godot_vector2_move_toward",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"],
+ ["const godot_real", "p_delta"]
+ ]
}
]
},
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 9e37b8e0c6..7a5ae6afa9 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -83,6 +83,8 @@ godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
+godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
+
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index 61f0c6c62e..70ec6422ac 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -90,6 +90,8 @@ godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
+godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
+
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index 968f91ae9f..a9e83d1524 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -136,7 +136,7 @@ typedef struct {
godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);
int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL
godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args);
- godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_base_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
+ godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value);
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index c9d92c09ed..7cb47ec623 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -159,13 +159,13 @@ String PluginScriptLanguage::make_function(const String &p_class, const String &
return String();
}
-Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) {
+Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) {
if (_desc.complete_code) {
Array options;
godot_error tmp = _desc.complete_code(
_data,
(godot_string *)&p_code,
- (godot_string *)&p_base_path,
+ (godot_string *)&p_path,
(godot_object *)p_owner,
(godot_array *)&options,
&r_force,
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index 991be0bf12..a11e916975 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -81,7 +81,7 @@ public:
virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint);
+ virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint);
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 716f536e89..40b773d99f 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -458,9 +458,9 @@ public:
virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint);
+ virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint);
#ifdef TOOLS_ENABLED
- virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result);
+ virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
#endif
virtual String _get_indentation() const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index f7be0ce37c..189317b163 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1977,12 +1977,12 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
for (int i = 0; i < p_class->subclasses.size(); i++) {
StringName name = p_class->subclasses[i]->name;
-
- GDScript *subclass = p_script->subclasses[name].ptr();
+ Ref<GDScript> &subclass = p_script->subclasses[name];
+ GDScript *subclass_ptr = subclass.ptr();
// Subclass might still be parsing, just skip it
- if (!parsed_classes.has(subclass) && !parsing_classes.has(subclass)) {
- Error err = _parse_class_level(subclass, p_class->subclasses[i], p_keep_state);
+ if (!parsed_classes.has(subclass_ptr) && !parsing_classes.has(subclass_ptr)) {
+ Error err = _parse_class_level(subclass_ptr, p_class->subclasses[i], p_keep_state);
if (err)
return err;
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index fa80c31984..6c77968f44 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -2461,13 +2461,13 @@ static void _find_call_arguments(GDScriptCompletionContext &p_context, const GDS
r_forced = r_result.size() > 0;
}
-Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint) {
+Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint) {
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
GDScriptParser parser;
- parser.parse(p_code, p_base_path, false, "", true);
+ parser.parse(p_code, p_path.get_base_dir(), false, p_path, true);
r_forced = false;
Set<String> options;
GDScriptCompletionContext context;
@@ -2478,7 +2478,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
if (!context._class || context._class->owner == NULL) {
context.base = p_owner;
- context.base_path = p_base_path;
+ context.base_path = p_path.get_base_dir();
}
bool is_function = false;
@@ -2884,7 +2884,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
#else
-Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint) {
+Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint) {
return OK;
}
@@ -3155,7 +3155,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
return ERR_CANT_RESOLVE;
}
-Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) {
+Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
//before parsing, try the usual stuff
if (ClassDB::class_exists(p_symbol)) {
@@ -3197,7 +3197,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
GDScriptParser parser;
- parser.parse(p_code, p_base_path, false, "", true);
+ parser.parse(p_code, p_path.get_base_dir(), false, p_path, true);
if (parser.get_completion_type() == GDScriptParser::COMPLETION_NONE) {
return ERR_CANT_RESOLVE;
@@ -3209,7 +3209,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
context.block = parser.get_completion_block();
context.line = parser.get_completion_line();
context.base = p_owner;
- context.base_path = p_base_path;
+ context.base_path = p_path.get_base_dir();
if (context._class && context._class->extends_class.size() > 0) {
bool success = false;
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 5ebcddfd7c..98263d43e5 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -78,6 +78,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
"inverse_lerp",
"range_lerp",
"smoothstep",
+ "move_toward",
"dectime",
"randomize",
"randi",
@@ -398,6 +399,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_NUM(2);
r_ret = Math::smoothstep((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]);
} break;
+ case MATH_MOVE_TOWARD: {
+ VALIDATE_ARG_COUNT(3);
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ r_ret = Math::move_toward((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]);
+ } break;
case MATH_DECTIME: {
VALIDATE_ARG_COUNT(3);
VALIDATE_ARG_NUM(0);
@@ -1466,6 +1474,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) {
case MATH_INVERSE_LERP:
case MATH_RANGE_LERP:
case MATH_SMOOTHSTEP:
+ case MATH_MOVE_TOWARD:
case MATH_DECTIME:
case MATH_DEG2RAD:
case MATH_RAD2DEG:
@@ -1669,6 +1678,11 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
mi.return_val.type = Variant::REAL;
return mi;
} break;
+ case MATH_MOVE_TOWARD: {
+ MethodInfo mi("move_toward", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "delta"));
+ mi.return_val.type = Variant::REAL;
+ return mi;
+ } break;
case MATH_DECTIME: {
MethodInfo mi("dectime", PropertyInfo(Variant::REAL, "value"), PropertyInfo(Variant::REAL, "amount"), PropertyInfo(Variant::REAL, "step"));
mi.return_val.type = Variant::REAL;
diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h
index c594480ff8..6ad70f2eb4 100644
--- a/modules/gdscript/gdscript_functions.h
+++ b/modules/gdscript/gdscript_functions.h
@@ -69,6 +69,7 @@ public:
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
MATH_SMOOTHSTEP,
+ MATH_MOVE_TOWARD,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 9590009a54..922ee395dd 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3497,7 +3497,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("'class_name' is only valid for the main class namespace.");
return;
}
- if (self_path.empty()) {
+ if (self_path.begins_with("res://") && self_path.find("::") != -1) {
_set_error("'class_name' not allowed in built-in scripts.");
return;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index e735e0f741..5525c0a121 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -380,7 +380,7 @@ public:
virtual bool supports_builtin_mode() const;
/* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- /* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
+ /* TODO? */ Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
virtual String _get_indentation() const;
/* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
/* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index 8fb8730b88..2d8c63fe7f 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -210,6 +210,11 @@ namespace Godot
return a < b ? a : b;
}
+ public static real_t MoveToward(real_t from, real_t to, real_t delta)
+ {
+ return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta;
+ }
+
public static int NearestPo2(int value)
{
value--;
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index bb1950e1a8..a7f26283a7 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -186,6 +186,14 @@ namespace Godot
return res;
}
+ public Vector2 MoveToward(Vector2 to, real_t delta)
+ {
+ var v = this;
+ var vd = to - v;
+ var len = vd.Length();
+ return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ }
+
public Vector2 Normalized()
{
var v = this;
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 283cb6341a..16803ae55c 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -190,6 +190,14 @@ namespace Godot
);
}
+ public Vector3 MoveToward(Vector3 to, real_t delta)
+ {
+ var v = this;
+ var vd = to - v;
+ var len = vd.Length();
+ return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ }
+
public Axis MaxAxis()
{
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 74d5f29c02..21e8a38c16 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -102,114 +102,117 @@
</constant>
<constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
</constant>
- <constant name="MATH_DECTIME" value="29" enum="BuiltinFunc">
+ <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
+ Moves the number toward a value, based on the third input.
+ </constant>
+ <constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
Return the result of 'value' decreased by 'step' * 'amount'.
</constant>
- <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
+ <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
- <constant name="MATH_RAND" value="31" enum="BuiltinFunc">
+ <constant name="MATH_RAND" value="32" enum="BuiltinFunc">
Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
- <constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
+ <constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
- <constant name="MATH_RANDOM" value="33" enum="BuiltinFunc">
+ <constant name="MATH_RANDOM" value="34" enum="BuiltinFunc">
Return a random floating-point value between the two inputs.
</constant>
- <constant name="MATH_SEED" value="34" enum="BuiltinFunc">
+ <constant name="MATH_SEED" value="35" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
- <constant name="MATH_RANDSEED" value="35" enum="BuiltinFunc">
+ <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
Return a random value from the given seed, along with the new seed.
</constant>
- <constant name="MATH_DEG2RAD" value="36" enum="BuiltinFunc">
+ <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
- <constant name="MATH_RAD2DEG" value="37" enum="BuiltinFunc">
+ <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
- <constant name="MATH_LINEAR2DB" value="38" enum="BuiltinFunc">
+ <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
- <constant name="MATH_DB2LINEAR" value="39" enum="BuiltinFunc">
+ <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
- <constant name="MATH_POLAR2CARTESIAN" value="40" enum="BuiltinFunc">
+ <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
</constant>
- <constant name="MATH_CARTESIAN2POLAR" value="41" enum="BuiltinFunc">
+ <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
</constant>
- <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
+ <constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
</constant>
- <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
+ <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
</constant>
- <constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
+ <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
- <constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
+ <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
- <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
+ <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
- <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
+ <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
- <constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
+ <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
- <constant name="FUNC_FUNCREF" value="49" enum="BuiltinFunc">
+ <constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc">
Create a [FuncRef] from the input.
</constant>
- <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
+ <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
Convert between types.
</constant>
- <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
+ <constant name="TYPE_OF" value="52" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
- <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
+ <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
- <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
+ <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
- <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
+ <constant name="TEXT_STR" value="55" enum="BuiltinFunc">
Convert the input to a string.
</constant>
- <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
- <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
- <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
+ <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [code]VAR_TO_STR[/code].
</constant>
- <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
Serialize a [Variant] to a [PoolByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
Deserialize a [Variant] from a [PoolByteArray] serialized using [code]VAR_TO_BYTES[/code].
</constant>
- <constant name="COLORN" value="62" enum="BuiltinFunc">
+ <constant name="COLORN" value="63" enum="BuiltinFunc">
Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
- <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
+ <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [code]MATH_LERP[/code], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="FUNC_MAX" value="64" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="65" enum="BuiltinFunc">
The maximum value the [member function] property can have.
</constant>
</constants>
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index d207656705..75b79f8929 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -68,6 +68,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"lerp",
"inverse_lerp",
"range_lerp",
+ "move_toward",
"dectime",
"randomize",
"randi",
@@ -206,6 +207,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_LERP:
case MATH_INVERSE_LERP:
case MATH_SMOOTHSTEP:
+ case MATH_MOVE_TOWARD:
case MATH_DECTIME:
case MATH_WRAP:
case MATH_WRAPF:
@@ -347,6 +349,14 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
else
return PropertyInfo(Variant::REAL, "weight");
} break;
+ case MATH_MOVE_TOWARD: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "from");
+ else if (p_idx == 1)
+ return PropertyInfo(Variant::REAL, "to");
+ else
+ return PropertyInfo(Variant::REAL, "delta");
+ } break;
case MATH_DECTIME: {
if (p_idx == 0)
return PropertyInfo(Variant::REAL, "value");
@@ -580,6 +590,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_INVERSE_LERP:
case MATH_RANGE_LERP:
case MATH_SMOOTHSTEP:
+ case MATH_MOVE_TOWARD:
case MATH_DECTIME: {
t = Variant::REAL;
@@ -916,6 +927,13 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(2);
*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
+ case VisualScriptBuiltinFunc::MATH_MOVE_TOWARD: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
case VisualScriptBuiltinFunc::MATH_DECTIME: {
VALIDATE_ARG_NUM(0);
@@ -1363,6 +1381,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_LERP);
BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
+ BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD);
BIND_ENUM_CONSTANT(MATH_DECTIME);
BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
BIND_ENUM_CONSTANT(MATH_RAND);
@@ -1453,6 +1472,7 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 50854c16b1..3e452cd94f 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -67,6 +67,7 @@ public:
MATH_LERP,
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
+ MATH_MOVE_TOWARD,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,