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-rw-r--r--modules/cscript/SCsub5
-rw-r--r--modules/cscript/config.py11
-rw-r--r--modules/cscript/godot_c.cpp2
-rw-r--r--modules/cscript/godot_c.h568
-rw-r--r--modules/cscript/register_types.cpp37
-rw-r--r--modules/cscript/register_types.h30
-rw-r--r--modules/gdscript/gd_compiler.cpp24
-rw-r--r--modules/gdscript/gd_editor.cpp59
-rw-r--r--modules/gdscript/gd_function.cpp25
-rw-r--r--modules/gdscript/gd_function.h4
-rw-r--r--modules/gdscript/gd_functions.cpp1
-rw-r--r--modules/gdscript/gd_parser.cpp44
-rw-r--r--modules/gdscript/gd_parser.h2
-rw-r--r--modules/gdscript/gd_script.cpp18
-rw-r--r--modules/gdscript/gd_script.h2
-rw-r--r--modules/gdscript/gd_tokenizer.cpp1
-rw-r--r--modules/gdscript/register_types.cpp2
-rw-r--r--modules/gridmap/grid_map.cpp1
-rw-r--r--modules/ik/ik.cpp2
19 files changed, 752 insertions, 86 deletions
diff --git a/modules/cscript/SCsub b/modules/cscript/SCsub
new file mode 100644
index 0000000000..403fe68f66
--- /dev/null
+++ b/modules/cscript/SCsub
@@ -0,0 +1,5 @@
+Import('env')
+
+env.add_source_files(env.modules_sources,"*.cpp")
+
+Export('env')
diff --git a/modules/cscript/config.py b/modules/cscript/config.py
new file mode 100644
index 0000000000..ea7e83378a
--- /dev/null
+++ b/modules/cscript/config.py
@@ -0,0 +1,11 @@
+
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ pass
+
+
+
diff --git a/modules/cscript/godot_c.cpp b/modules/cscript/godot_c.cpp
new file mode 100644
index 0000000000..d5c1b53dfe
--- /dev/null
+++ b/modules/cscript/godot_c.cpp
@@ -0,0 +1,2 @@
+#include "godot_c.h"
+
diff --git a/modules/cscript/godot_c.h b/modules/cscript/godot_c.h
new file mode 100644
index 0000000000..b0465d8524
--- /dev/null
+++ b/modules/cscript/godot_c.h
@@ -0,0 +1,568 @@
+#ifndef GODOT_C_H
+#define GODOT_C_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#if defined(GDAPI_BUILT_IN) || !defined(WINDOWS_ENABLED)
+#define GDAPI
+#elif defined(GDAPI_EXPORTS)
+#define GDAPI __declspec(dllexport)
+#else
+#define GDAPI __declspec(dllimport)
+#endif
+
+
+#define GODOT_API_VERSION 1
+
+
+typedef int godot_bool;
+
+#define GODOT_FALSE 0
+#define GODOT_TRUE 1
+
+////// Image
+
+
+#define GODOT_IMAGE_FORMAT_GRAYSCALE 0
+#define GODOT_IMAGE_FORMAT_INTENSITY 1
+#define GODOT_IMAGE_FORMAT_GRAYSCALE_ALPHA 2
+#define GODOT_IMAGE_FORMAT_RGB 3
+#define GODOT_IMAGE_FORMAT_RGBA 4
+#define GODOT_IMAGE_FORMAT_INDEXED 5
+#define GODOT_IMAGE_FORMAT_INDEXED_ALPHA 6
+#define GODOT_IMAGE_FORMAT_YUV_422 7
+#define GODOT_IMAGE_FORMAT_YUV_444 8
+#define GODOT_IMAGE_FORMAT_BC1 9
+#define GODOT_IMAGE_FORMAT_BC2 10
+#define GODOT_IMAGE_FORMAT_BC3 11
+#define GODOT_IMAGE_FORMAT_BC4 12
+#define GODOT_IMAGE_FORMAT_BC5 13
+#define GODOT_IMAGE_FORMAT_PVRTC2 14
+#define GODOT_IMAGE_FORMAT_PVRTC2_ALPHA 15
+#define GODOT_IMAGE_FORMAT_PVRTC4 16
+#define GODOT_IMAGE_FORMAT_PVRTC4_ALPHA 17
+#define GODOT_IMAGE_FORMAT_ETC 18
+#define GODOT_IMAGE_FORMAT_ATC 19
+#define GODOT_IMAGE_FORMAT_ATC_ALPHA_EXPLICIT 20
+#define GODOT_IMAGE_FORMAT_ATC_ALPHA_INTERPOLATED 21
+
+typedef void* godot_image;
+
+godot_image GDAPI godot_image_create_empty();
+godot_image GDAPI godot_image_create(int p_width,int p_height,int p_format,int p_use_mipmaps);
+godot_image GDAPI godot_image_create_with_data(int p_width,int p_height,int p_format,int p_use_mipmaps,unsigned char* p_buffer);
+int GDAPI godot_image_get_width(godot_image p_image);
+int GDAPI godot_image_get_height(godot_image p_image);
+int GDAPI godot_image_get_format(godot_image p_image);
+int GDAPI godot_image_get_mipmap_count(godot_image p_image);
+godot_image GDAPI godot_image_copy(godot_image p_image);
+void GDAPI godot_image_free(godot_image p_image);
+
+
+////// RID
+
+typedef void* godot_rid;
+
+godot_rid GDAPI godot_rid_create();
+godot_rid GDAPI godot_rid_copy(godot_rid p_rid);
+void GDAPI godot_rid_free(godot_rid p_rid);
+
+////// Variant (forward declared)
+
+typedef void* godot_variant;
+
+
+////// Dictionary
+
+typedef void* godot_dictionary;
+
+godot_dictionary GDAPI godot_dictionary_create();
+void GDAPI godot_dictionary_has(godot_dictionary p_dictionary,godot_variant p_key);
+godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary,godot_variant p_key);
+void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary,godot_variant p_key,godot_variant p_value);
+void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary,godot_variant p_key);
+void GDAPI godot_dictionary_clear(godot_dictionary p_dictionary);
+int GDAPI godot_dictionary_get_size(godot_dictionary p_dictionary);
+void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary,godot_variant* p_keys);
+godot_dictionary GDAPI godot_dictionary_copy(godot_dictionary p_dictionary);
+void GDAPI godot_dictionary_free(godot_dictionary p_dictionary);
+
+////// Array
+
+typedef void* godot_array;
+
+godot_array GDAPI godot_array_create();
+godot_variant GDAPI godot_array_get(godot_array p_array,int p_index);
+void GDAPI godot_array_set(godot_array p_array,int p_index,godot_variant p_value);
+void GDAPI godot_array_resize(godot_array p_array,int p_size);
+void GDAPI godot_array_insert(godot_array p_array,int p_position,godot_variant p_value);
+void GDAPI godot_array_remove(godot_array p_array,int p_position);
+void GDAPI godot_array_clear(godot_array p_array);
+int GDAPI godot_array_get_size(godot_array p_array);
+int GDAPI godot_array_find(godot_array p_array,godot_variant p_value,int p_from_pos=-1);
+godot_array GDAPI godot_array_copy(godot_array p_array);
+void GDAPI godot_array_free(godot_array p_array);
+
+////// InputEvent
+
+#define INPUT_EVENT_BUTTON_LEFT 1
+#define INPUT_EVENT_BUTTON_RIGHT 2
+#define INPUT_EVENT_BUTTON_MIDDLE 3
+#define INPUT_EVENT_BUTTON_WHEEL_UP 4
+#define INPUT_EVENT_BUTTON_WHEEL_DOWN 5
+#define INPUT_EVENT_BUTTON_WHEEL_LEFT 6
+#define INPUT_EVENT_BUTTON_WHEEL_RIGHT 7
+#define INPUT_EVENT_BUTTON_MASK_LEFT (1<<(INPUT_EVENT_BUTTON_LEFT-1))
+#define INPUT_EVENT_BUTTON_MASK_RIGHT (1<<(INPUT_EVENT_BUTTON_RIGHT-1))
+#define INPUT_EVENT_BUTTON_MASK_MIDDLE (1<<(INPUT_EVENT_BUTTON_MIDDLE-1))
+
+#define INPUT_EVENT_TYPE_NONE 0
+#define INPUT_EVENT_TYPE_KEY 1
+#define INPUT_EVENT_TYPE_MOUSE_MOTION 2
+#define INPUT_EVENT_TYPE_MOUSE_BUTTON 3
+#define INPUT_EVENT_TYPE_JOYSTICK_MOTION 4
+#define INPUT_EVENT_TYPE_JOYSTICK_BUTTON 5
+#define INPUT_EVENT_TYPE_SCREEN_TOUCH 6
+#define INPUT_EVENT_TYPE_SCREEN_DRAG 7
+#define INPUT_EVENT_TYPE_ACTION 8
+
+typedef void* godot_input_event;
+
+
+godot_input_event GDAPI godot_input_event_create();
+godot_input_event GDAPI godot_input_event_copy(godot_input_event p_input_event);
+void GDAPI godot_input_event_free(godot_input_event p_input_event);
+
+int GDAPI godot_input_event_get_type(godot_input_event p_event);
+int GDAPI godot_input_event_get_device(godot_input_event p_event);
+
+godot_bool GDAPI godot_input_event_mod_has_alt(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_mod_has_ctrl(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_mod_has_command(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_mod_has_shift(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_mod_has_meta(godot_input_event p_event);
+
+int GDAPI godot_input_event_key_get_scancode(godot_input_event p_event);
+int GDAPI godot_input_event_key_get_unicode(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_key_is_pressed(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_key_is_echo(godot_input_event p_event);
+
+int GDAPI godot_input_event_mouse_get_x(godot_input_event p_event);
+int GDAPI godot_input_event_mouse_get_y(godot_input_event p_event);
+int GDAPI godot_input_event_mouse_get_global_x(godot_input_event p_event);
+int GDAPI godot_input_event_mouse_get_global_y(godot_input_event p_event);
+int GDAPI godot_input_event_mouse_get_button_mask(godot_input_event p_event);
+
+int GDAPI godot_input_event_mouse_button_get_button_index(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_mouse_button_is_pressed(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_mouse_button_is_doubleclick(godot_input_event p_event);
+
+int GDAPI godot_input_event_mouse_motion_get_relative_x(godot_input_event p_event);
+int GDAPI godot_input_event_mouse_motion_get_relative_y(godot_input_event p_event);
+
+int GDAPI godot_input_event_mouse_motion_get_speed_x(godot_input_event p_event);
+int GDAPI godot_input_event_mouse_motion_get_speed_y(godot_input_event p_event);
+
+int GDAPI godot_input_event_joystick_motion_get_axis(godot_input_event p_event);
+float GDAPI godot_input_event_joystick_motion_get_axis_value(godot_input_event p_event);
+
+int GDAPI godot_input_event_joystick_button_get_button_index(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_joystick_button_is_pressed(godot_input_event p_event);
+float GDAPI godot_input_event_joystick_button_get_pressure(godot_input_event p_event);
+
+
+int GDAPI godot_input_event_screen_touch_get_index(godot_input_event p_event);
+int GDAPI godot_input_event_screen_touch_get_x(godot_input_event p_event);
+int GDAPI godot_input_event_screen_touch_get_y(godot_input_event p_event);
+int GDAPI godot_input_event_screen_touch_is_pressed(godot_input_event p_event);
+
+int GDAPI godot_input_event_screen_drag_get_index(godot_input_event p_event);
+int GDAPI godot_input_event_screen_drag_get_x(godot_input_event p_event);
+int GDAPI godot_input_event_screen_drag_get_y(godot_input_event p_event);
+int GDAPI godot_input_event_screen_drag_get_relative_x(godot_input_event p_event);
+int GDAPI godot_input_event_screen_drag_get_relative_y(godot_input_event p_event);
+int GDAPI godot_input_event_screen_drag_get_speed_x(godot_input_event p_event);
+int GDAPI godot_input_event_screen_drag_get_speed_y(godot_input_event p_event);
+
+int GDAPI godot_input_event_is_action(godot_input_event p_event,char *p_action);
+int GDAPI godot_input_event_is_action_pressed(godot_input_event p_event,char *p_action);
+
+////// ByteArray
+
+typedef void* godot_byte_array;
+
+godot_byte_array GDAPI godot_byte_array_create();
+godot_byte_array GDAPI godot_byte_array_copy(godot_byte_array p_byte_array);
+void GDAPI godot_byte_array_free(godot_byte_array p_byte_array);
+
+int GDAPI godot_byte_array_get_size(godot_byte_array p_byte_array);
+unsigned char GDAPI godot_byte_array_get(godot_byte_array p_byte_array,int p_index);
+void GDAPI godot_byte_array_set(godot_byte_array p_byte_array,int p_index,unsigned char p_value);
+void GDAPI godot_byte_array_remove(godot_byte_array p_byte_array,int p_index);
+void GDAPI godot_byte_array_clear(godot_byte_array p_byte_array);
+
+typedef void* godot_byte_array_lock;
+
+godot_byte_array_lock GDAPI godot_byte_array_get_lock(godot_byte_array p_byte_array);
+unsigned char GDAPI *godot_byte_array_lock_get_pointer(godot_byte_array_lock p_byte_array_lock);
+void GDAPI godot_byte_array_lock_free(godot_byte_array_lock p_byte_array_lock);
+
+
+godot_image GDAPI godot_image_create_with_array(int p_width,int p_height,int p_format,int p_use_mipmaps,godot_array p_array);
+godot_byte_array GDAPI godot_image_get_data(godot_image p_image);
+
+
+////// IntArray
+
+typedef void* godot_int_array;
+
+godot_int_array GDAPI godot_int_array_create();
+godot_int_array GDAPI godot_int_array_copy(godot_int_array p_int_array);
+void GDAPI godot_int_array_free(godot_int_array p_int_array);
+
+int GDAPI godot_int_array_get_size(godot_int_array p_int_array);
+int GDAPI godot_int_array_get(godot_int_array p_int_array,int p_index);
+void GDAPI godot_int_array_set(godot_int_array p_int_array,int p_index,int p_value);
+void GDAPI godot_int_array_remove(godot_int_array p_int_array,int p_index);
+void GDAPI godot_int_array_clear(godot_int_array p_int_array);
+
+typedef void* godot_int_array_lock;
+
+godot_int_array_lock GDAPI godot_int_array_get_lock(godot_int_array p_int_array);
+int GDAPI *godot_int_array_lock_get_pointer(godot_int_array_lock p_int_array_lock);
+void GDAPI godot_int_array_lock_free(godot_int_array_lock p_int_array_lock);
+
+////// RealArray
+
+typedef void* godot_real_array;
+
+
+godot_real_array GDAPI godot_real_array_create();
+godot_real_array GDAPI godot_real_array_copy(godot_real_array p_real_array);
+void GDAPI godot_real_array_free(godot_real_array p_real_array);
+
+int GDAPI godot_real_array_get_size(godot_real_array p_real_array);
+float GDAPI godot_real_array_get(godot_real_array p_real_array,int p_index);
+void GDAPI godot_real_array_set(godot_real_array p_real_array,int p_index,float p_value);
+void GDAPI godot_real_array_remove(godot_real_array p_real_array,int p_index);
+void GDAPI godot_real_array_clear(godot_real_array p_real_array);
+
+typedef void* godot_real_array_lock;
+
+godot_real_array_lock GDAPI godot_real_array_get_lock(godot_real_array p_real_array);
+float GDAPI *godot_real_array_lock_get_pointer(godot_real_array_lock p_real_array_lock);
+void GDAPI godot_real_array_lock_free(godot_real_array_lock p_real_array_lock);
+
+
+////// StringArray
+
+typedef void* godot_string_array;
+
+
+godot_string_array GDAPI godot_string_array_create();
+godot_string_array GDAPI godot_string_array_copy(godot_string_array p_string_array);
+void GDAPI godot_string_array_free(godot_string_array p_string_array);
+
+int GDAPI godot_string_array_get_size(godot_string_array p_string_array);
+int GDAPI godot_string_array_get(godot_string_array p_string_array,int p_index,unsigned char* p_string,int p_max_len);
+void GDAPI godot_string_array_set(godot_string_array p_string_array,int p_index,unsigned char *p_string);
+void GDAPI godot_string_array_remove(godot_string_array p_string_array,int p_index);
+void GDAPI godot_string_array_clear(godot_string_array p_string_array);
+
+////// Vector2Array
+
+typedef void* godot_vector2_array;
+
+godot_vector2_array GDAPI godot_vector2_array_create();
+godot_vector2_array GDAPI godot_vector2_array_copy(godot_vector2_array p_vector2_array);
+void GDAPI godot_vector2_array_free(godot_vector2_array p_vector2_array);
+
+int GDAPI godot_vector2_array_get_size(godot_vector2_array p_vector2_array);
+int GDAPI godot_vector2_array_get_stride(godot_vector2_array p_vector2_array);
+void GDAPI godot_vector2_array_get(godot_vector2_array p_vector2_array,int p_index,float* p_vector2);
+void GDAPI godot_vector2_array_set(godot_vector2_array p_vector2_array,int p_index,float *p_vector2);
+void GDAPI godot_vector2_array_remove(godot_vector2_array p_vector2_array,int p_index);
+void GDAPI godot_vector2_array_clear(godot_vector2_array p_vector2_array);
+
+
+typedef void* godot_vector2_array_lock;
+
+godot_vector2_array_lock GDAPI godot_vector2_array_get_lock(godot_vector2_array p_vector2_array);
+float GDAPI *godot_vector2_array_lock_get_pointer(godot_vector2_array_lock p_vector2_array_lock);
+void GDAPI godot_vector2_array_lock_free(godot_vector2_array_lock p_vector2_array_lock);
+
+////// Vector3Array
+
+typedef void* godot_vector3_array;
+
+godot_vector3_array GDAPI godot_vector3_array_create();
+godot_vector3_array GDAPI godot_vector3_array_copy(godot_vector3_array p_vector3_array);
+void GDAPI godot_vector3_array_free(godot_vector3_array p_vector3_array);
+
+int GDAPI godot_vector3_array_get_size(godot_vector3_array p_vector3_array);
+int GDAPI godot_vector3_array_get_stride(godot_vector3_array p_vector3_array);
+void GDAPI godot_vector3_array_get(godot_vector3_array p_vector3_array,int p_index,float* p_vector3);
+void GDAPI godot_vector3_array_set(godot_vector3_array p_vector3_array,int p_index,float *p_vector3);
+void GDAPI godot_vector3_array_remove(godot_vector3_array p_vector3_array,int p_index);
+void GDAPI godot_vector3_array_clear(godot_vector3_array p_vector3_array);
+
+
+typedef void* godot_vector3_array_lock;
+
+godot_vector3_array_lock GDAPI godot_vector3_array_get_lock(godot_vector3_array p_vector3_array);
+float GDAPI *godot_vector3_array_lock_get_pointer(godot_vector3_array_lock p_vector3_array_lock);
+void GDAPI godot_vector3_array_lock_free(godot_vector3_array_lock p_vector3_array_lock);
+
+////// ColorArray
+
+typedef void* godot_color_array;
+
+godot_color_array GDAPI godot_color_array_create();
+godot_color_array GDAPI godot_color_array_copy(godot_color_array p_color_array);
+void GDAPI godot_color_array_free(godot_color_array p_color_array);
+
+int GDAPI godot_color_array_get_size(godot_color_array p_color_array);
+int GDAPI godot_color_array_get_stride(godot_color_array p_color_array);
+void GDAPI godot_color_array_get(godot_color_array p_color_array,int p_index,float* p_color);
+void GDAPI godot_color_array_set(godot_color_array p_color_array,int p_index,float *p_color);
+void GDAPI godot_color_array_remove(godot_color_array p_color_array,int p_index);
+void GDAPI godot_color_array_clear(godot_color_array p_color_array);
+
+
+typedef void* godot_color_array_lock;
+
+godot_color_array_lock GDAPI godot_color_array_get_lock(godot_color_array p_color_array);
+float GDAPI *godot_color_array_lock_get_pointer(godot_color_array_lock p_color_array_lock);
+void GDAPI godot_color_array_lock_free(godot_color_array_lock p_color_array_lock);
+
+
+////// Instance (forward declared)
+
+typedef void *godot_instance;
+
+////// Variant
+
+#define GODOT_VARIANT_NIL 0
+#define GODOT_VARIANT_BOOL 1
+#define GODOT_VARIANT_INT 2
+#define GODOT_VARIANT_REAL 3
+#define GODOT_VARIANT_STRING 4
+#define GODOT_VARIANT_VECTOR2 5
+#define GODOT_VARIANT_RECT2 6
+#define GODOT_VARIANT_VECTOR3 7
+#define GODOT_VARIANT_MATRIX32 8
+#define GODOT_VARIANT_PLANE 9
+#define GODOT_VARIANT_QUAT 10
+#define GODOT_VARIANT_AABB 11
+#define GODOT_VARIANT_MATRIX3 12
+#define GODOT_VARIANT_TRANSFORM 13
+#define GODOT_VARIANT_COLOR 14
+#define GODOT_VARIANT_IMAGE 15
+#define GODOT_VARIANT_NODE_PATH 16
+#define GODOT_VARIANT_RID 17
+#define GODOT_VARIANT_OBJECT 18
+#define GODOT_VARIANT_INPUT_EVENT 19
+#define GODOT_VARIANT_DICTIONARY 20
+#define GODOT_VARIANT_ARRAY 21
+#define GODOT_VARIANT_BYTE_ARRAY 22
+#define GODOT_VARIANT_INT_ARRAY 23
+#define GODOT_VARIANT_REAL_ARRAY 24
+#define GODOT_VARIANT_STRING_ARRAY 25
+#define GODOT_VARIANT_VECTOR2_ARRAY 26
+#define GODOT_VARIANT_VECTOR3_ARRAY 27
+#define GODOT_VARIANT_COLOR_ARRAY 28
+#define GODOT_VARIANT_MAX 29
+
+godot_variant *godot_variant_new();
+
+int GDAPI godot_variant_get_type(godot_variant p_variant);
+
+void GDAPI godot_variant_set_null(godot_variant p_variant);
+void GDAPI godot_variant_set_bool(godot_variant p_variant,godot_bool p_bool);
+void GDAPI godot_variant_set_int(godot_variant p_variant,int p_int);
+void GDAPI godot_variant_set_float(godot_variant p_variant,int p_float);
+void GDAPI godot_variant_set_string(godot_variant p_variant,char *p_string);
+void GDAPI godot_variant_set_vector2(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_rect2(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_vector3(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_matrix32(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_plane(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_aabb(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_matrix3(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_transform(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_color(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_set_image(godot_variant p_variant,godot_image *p_image);
+void GDAPI godot_variant_set_node_path(godot_variant p_variant,char *p_path);
+void GDAPI godot_variant_set_rid(godot_variant p_variant,char *p_path);
+void GDAPI godot_variant_set_instance(godot_variant p_variant,godot_instance p_instance);
+void GDAPI godot_variant_set_input_event(godot_variant p_variant,godot_input_event p_instance);
+void GDAPI godot_variant_set_dictionary(godot_variant p_variant,godot_dictionary p_dictionary);
+void GDAPI godot_variant_set_array(godot_variant p_variant,godot_array p_array);
+void GDAPI godot_variant_set_byte_array(godot_variant p_variant,godot_byte_array p_array);
+void GDAPI godot_variant_set_int_array(godot_variant p_variant,godot_byte_array p_array);
+void GDAPI godot_variant_set_string_array(godot_variant p_variant,godot_string_array p_array);
+void GDAPI godot_variant_set_vector2_array(godot_variant p_variant,godot_vector2_array p_array);
+void GDAPI godot_variant_set_vector3_array(godot_variant p_variant,godot_vector3_array p_array);
+void GDAPI godot_variant_set_color_array(godot_variant p_variant,godot_color_array p_array);
+
+godot_bool GDAPI godot_variant_get_bool(godot_variant p_variant);
+int GDAPI godot_variant_get_int(godot_variant p_variant);
+float GDAPI godot_variant_get_float(godot_variant p_variant);
+int GDAPI godot_variant_get_string(godot_variant p_variant,char *p_string,int p_bufsize);
+void GDAPI godot_variant_get_vector2(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_rect2(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_vector3(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_matrix32(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_plane(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_aabb(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_matrix3(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_transform(godot_variant p_variant,float *p_elems);
+void GDAPI godot_variant_get_color(godot_variant p_variant,float *p_elems);
+godot_image GDAPI *godot_variant_get_image(godot_variant p_variant);
+int GDAPI godot_variant_get_node_path(godot_variant p_variant,char *p_path, int p_bufsize);
+godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant);
+godot_instance GDAPI godot_variant_get_instance(godot_variant p_variant);
+void GDAPI godot_variant_get_input_event(godot_variant p_variant,godot_input_event);
+void GDAPI godot_variant_get_dictionary(godot_variant p_variant,godot_dictionary);
+godot_array GDAPI godot_variant_get_array(godot_variant p_variant);
+godot_byte_array GDAPI godot_variant_get_byte_array(godot_variant p_variant);
+godot_byte_array GDAPI godot_variant_get_int_array(godot_variant p_variant);
+godot_string_array GDAPI godot_variant_get_string_array(godot_variant p_variant);
+godot_vector2_array GDAPI godot_variant_get_vector2_array(godot_variant p_variant);
+godot_vector3_array GDAPI godot_variant_get_vector3_array(godot_variant p_variant);
+godot_color_array GDAPI godot_variant_get_color_array(godot_variant p_variant);
+
+
+void GDAPI godot_variant_delete(godot_variant p_variant);
+
+////// Class
+///
+
+char GDAPI **godot_class_get_list(); //get list of classes in array to array of strings, must be freed, use godot_list_free()
+
+int GDAPI godot_class_get_base(char* p_class,char *p_base,int p_max_len);
+int GDAPI godot_class_get_name(char* p_class,char *p_base,int p_max_len);
+
+char GDAPI **godot_class_get_method_list(char* p_class); //free with godot_list_free()
+int GDAPI godot_class_method_get_argument_count(char* p_class,char *p_method);
+int GDAPI godot_class_method_get_argument_type(char* p_class,char *p_method,int p_argument);
+godot_variant GDAPI godot_class_method_get_argument_default_value(char* p_class,char *p_method,int p_argument);
+
+char GDAPI **godot_class_get_constant_list(char* p_class); //free with godot_list_free()
+int GDAPI godot_class_constant_get_value(char* p_class,char *p_constant);
+
+
+////// Instance
+
+typedef int godot_call_error;
+
+#define GODOT_CALL_OK
+#define GODOT_CALL_ERROR_WRONG_ARGUMENTS
+#define GODOT_CALL_ERROR_INVALID_INSTANCE
+
+godot_instance GDAPI godot_instance_new(char* p_class);
+int GDAPI godot_instance_get_class(godot_instance p_instance,char* p_class,int p_max_len);
+
+typedef struct {
+ char *name;
+ int hint;
+ char *hint_string;
+ int usage;
+} godot_property_info;
+
+godot_call_error GDAPI godot_instance_call(godot_instance p_instance, char* p_method, ...);
+godot_call_error GDAPI godot_instance_call_ret(godot_instance p_instance, godot_variant r_return, char* p_method, ...);
+godot_bool GDAPI godot_instance_set(godot_instance p_instance, char* p_prop,godot_variant p_value);
+godot_variant GDAPI godot_instance_get(godot_instance p_instance, char* p_prop);
+
+
+#define GODOT_PROPERTY_HINT_NONE 0 ///< no hint provided.
+#define GODOT_PROPERTY_HINT_RANGE 1///< hint_text = "min,max,step,slider; //slider is optional"
+#define GODOT_PROPERTY_HINT_EXP_RANGE 2///< hint_text = "min,max,step", exponential edit
+#define GODOT_PROPERTY_HINT_ENUM 3///< hint_text= "val1,val2,val3,etc"
+#define GODOT_PROPERTY_HINT_EXP_EASING 4/// exponential easing funciton (Math::ease)
+#define GODOT_PROPERTY_HINT_LENGTH 5///< hint_text= "length" (as integer)
+#define GODOT_PROPERTY_HINT_SPRITE_FRAME 6
+#define GODOT_PROPERTY_HINT_KEY_ACCEL 7///< hint_text= "length" (as integer)
+#define GODOT_PROPERTY_HINT_FLAGS 8///< hint_text= "flag1,flag2,etc" (as bit flags)
+#define GODOT_PROPERTY_HINT_ALL_FLAGS 9
+#define GODOT_PROPERTY_HINT_FILE 10 ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
+#define GODOT_PROPERTY_HINT_DIR 11 ///< a directort path must be passed
+#define GODOT_PROPERTY_HINT_GLOBAL_FILE 12///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
+#define GODOT_PROPERTY_HINT_GLOBAL_DIR 13 ///< a directort path must be passed
+#define GODOT_PROPERTY_HINT_RESOURCE_TYPE 14///< a resource object type
+#define GODOT_PROPERTY_HINT_MULTILINE_TEXT 15///< used for string properties that can contain multiple lines
+#define GODOT_PROPERTY_HINT_COLOR_NO_ALPHA 16///< used for ignoring alpha component when editing a color
+#define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY 17
+#define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS 18
+#define GODOT_PROPERTY_HINT_OBJECT_ID 19
+
+
+#define GODOT_PROPERTY_USAGE_STORAGE 1
+#define GODOT_PROPERTY_USAGE_EDITOR 2
+#define GODOT_PROPERTY_USAGE_NETWORK 4
+#define GODOT_PROPERTY_USAGE_EDITOR_HELPER 8
+#define GODOT_PROPERTY_USAGE_CHECKABLE 16 //used for editing global variables
+#define GODOT_PROPERTY_USAGE_CHECKED 32 //used for editing global variables
+#define GODOT_PROPERTY_USAGE_INTERNATIONALIZED 64 //hint for internationalized strings
+#define GODOT_PROPERTY_USAGE_BUNDLE 128 //used for optimized bundles
+#define GODOT_PROPERTY_USAGE_CATEGORY 256
+#define GODOT_PROPERTY_USAGE_STORE_IF_NONZERO 512 //only store if nonzero
+#define GODOT_PROPERTY_USAGE_STORE_IF_NONONE 1024 //only store if false
+#define GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE 2048
+#define GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED 4096
+#define GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE 8192
+#define GODOT_PROPERTY_USAGE_STORE_IF_NULL 16384
+#define GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER 32768
+
+#define GODOT_PROPERTY_USAGE_DEFAULT GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_EDITOR|GODOT_PROPERTY_USAGE_NETWORK
+#define GODOT_PROPERTY_USAGE_DEFAULT_INTL GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_EDITOR|GODOT_PROPERTY_USAGE_NETWORK|GODOT_PROPERTY_USAGE_INTERNATIONALIZED
+#define GODOT_PROPERTY_USAGE_NOEDITOR GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_NETWORK
+
+
+godot_property_info GDAPI **godot_instance_get_property_list(godot_instance p_instance);
+void GDAPI godot_instance_free_property_list(godot_instance p_instance,godot_property_info** p_list);
+
+
+
+void GDAPI godot_list_free(char **p_name); //helper to free all the class list
+
+
+////// Script API
+
+typedef void* (godot_script_instance_func)(godot_instance); //passed an instance, return a pointer to your userdata
+typedef void (godot_script_free_func)(godot_instance,void*); //passed an instance, please free your userdata
+
+void GDAPI godot_script_register(char* p_base,char* p_name,godot_script_instance_func p_instance_func,godot_script_free_func p_free_func);
+void GDAPI godot_script_unregister(char* p_name);
+
+typedef GDAPI godot_variant (godot_script_func)(godot_instance,void*,godot_variant*,int); //instance,userdata,arguments,argument count. Return something or NULL. Arguments must not be freed.
+
+
+void GDAPI godot_script_add_function(char* p_name,char* p_function_name,godot_script_func p_func);
+void GDAPI godot_script_add_validated_function(char* p_name,char* p_function_name,godot_script_func p_func,int* p_arg_types,int p_arg_count,godot_variant* p_default_args,int p_default_arg_count);
+
+typedef void (godot_set_property_func)(godot_instance,void*,godot_variant); //instance,userdata,value. Value must not be freed.
+typedef godot_variant (godot_get_property_func)(godot_instance,void*); //instance,userdata. Return a value or NULL.
+
+void GDAPI godot_script_add_property(char* p_name,char* p_path,godot_set_property_func p_set_func,godot_get_property_func p_get_func);
+void GDAPI godot_script_add_listed_property(char* p_name,char* p_path,godot_set_property_func p_set_func,godot_get_property_func p_get_func,int p_type,int p_hint,char* p_hint_string,int p_usage);
+
+
+////// System Functions
+
+//using these will help Godot track how much memory is in use in debug mode
+void GDAPI *godot_alloc(int p_bytes);
+void GDAPI *godot_realloc(void* p_ptr,int p_bytes);
+void GDAPI godot_free(void* p_ptr);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // GODOT_C_H
diff --git a/modules/cscript/register_types.cpp b/modules/cscript/register_types.cpp
new file mode 100644
index 0000000000..267e5245ed
--- /dev/null
+++ b/modules/cscript/register_types.cpp
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+
+void register_cscript_types() {
+
+}
+void unregister_cscript_types() {
+
+}
diff --git a/modules/cscript/register_types.h b/modules/cscript/register_types.h
new file mode 100644
index 0000000000..a0f41eee5d
--- /dev/null
+++ b/modules/cscript/register_types.h
@@ -0,0 +1,30 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_cscript_types();
+void unregister_cscript_types();
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp
index 7481eac620..304ed6b100 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gd_compiler.cpp
@@ -460,7 +460,6 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
const GDParser::Node *instance = on->arguments[0];
- bool in_static=false;
if (instance->type==GDParser::Node::TYPE_SELF) {
//room for optimization
@@ -550,17 +549,25 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
int index;
if (named) {
-#ifdef DEBUG_ENABLED
if (on->arguments[0]->type==GDParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) {
- const Map<StringName,GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name);
+ GDParser::IdentifierNode* identifier = static_cast<GDParser::IdentifierNode*>(on->arguments[1]);
+ const Map<StringName,GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(identifier->name);
+
+#ifdef DEBUG_ENABLED
if (MI && MI->get().getter==codegen.function_node->name) {
String n = static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name;
_set_error("Must use '"+n+"' instead of 'self."+n+"' in getter.",on);
return -1;
}
- }
#endif
+
+ if (MI && MI->get().getter=="") {
+ // Faster than indexing self (as if no self. had been used)
+ return (MI->get().index)|(GDFunction::ADDR_TYPE_MEMBER<<GDFunction::ADDR_BITS);
+ }
+ }
+
index=codegen.get_name_map_pos(static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name);
} else {
@@ -763,8 +770,6 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
Vector<int> setchain;
- int prev_key_idx=-1;
-
for(List<GDParser::OperatorNode*>::Element *E=chain.back();E;E=E->prev()) {
@@ -814,7 +819,6 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
setchain.push_back(named ? GDFunction::OPCODE_SET_NAMED : GDFunction::OPCODE_SET);
prev_pos=dst_pos;
- prev_key_idx=key_idx;
}
@@ -1203,7 +1207,6 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
if (p_func) {
for(int i=0;i<p_func->arguments.size();i++) {
- int idx = i;
codegen.add_stack_identifier(p_func->arguments[i],i);
#ifdef TOOLS_ENABLED
argnames.push_back(p_func->arguments[i]);
@@ -1441,7 +1444,6 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
p_script->name=p_class->name;
- int index_from=0;
Ref<GDNativeClass> native;
if (p_class->extends_used) {
@@ -1497,7 +1499,8 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
String sub = p_class->extends_class[i];
if (script->subclasses.has(sub)) {
- script=script->subclasses[sub];
+ Ref<Script> subclass = script->subclasses[sub]; //avoid reference from dissapearing
+ script=subclass;
} else {
_set_error("Could not find subclass: "+sub,p_class);
@@ -1683,6 +1686,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
if (err)
return err;
+
p_script->constants.insert(name,subclass); //once parsed, goes to the list of constants
p_script->subclasses.insert(name,subclass);
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index b1da7e782c..520a8b18d8 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -212,7 +212,7 @@ String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
ERR_FAIL_INDEX_V(p_level,_debug_call_stack_pos,"");
int l = _debug_call_stack_pos - p_level -1;
- return _call_stack[l].function->get_script()->get_path();
+ return _call_stack[l].function->get_source();
}
void GDScriptLanguage::debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems,int p_max_depth) {
@@ -449,57 +449,21 @@ static Ref<Reference> _get_parent_class(GDCompletionContext& context) {
}
String base=context._class->extends_class[0];
- const GDParser::ClassNode *p = context._class->owner;
- Ref<GDScript> base_class;
-#if 0
- while(p) {
-
- if (p->subclasses.has(base)) {
-
- base_class=p->subclasses[base];
- break;
- }
- p=p->_owner;
- }
-#endif
- if (base_class.is_valid()) {
-#if 0
- for(int i=1;i<context._class->extends_class.size();i++) {
-
- String subclass=context._class->extends_class[i];
-
- if (base_class->subclasses.has(subclass)) {
-
- base_class=base_class->subclasses[subclass];
- } else {
-
- //print_line("Could not find subclass: "+subclass);
- return _get_type_from_class(context); //fail please
- }
- }
-
- script=base_class;
-#endif
-
- } else {
-
- if (context._class->extends_class.size()>1) {
- return REF();
+ if (context._class->extends_class.size()>1) {
+ return REF();
- }
- //if not found, try engine classes
- if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
-
- return REF();
- }
+ }
+ //if not found, try engine classes
+ if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
- int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
- native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
- return native;
+ return REF();
}
+ int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
+ native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
+ return native;
}
@@ -2100,10 +2064,8 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No
}
Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base_path, Object*p_owner, List<String>* r_options, String &r_call_hint) {
- //print_line( p_code.replace(String::chr(0xFFFF),"<cursor>"));
GDParser p;
- //Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
Error err = p.parse(p_code,p_base_path,false,"",true);
bool isfunction=false;
@@ -2204,7 +2166,6 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
if (code!="") {
//if there is code, parse it. This way is slower but updates in real-time
GDParser p;
- //Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
Error err = p.parse(scr->get_source_code(),scr->get_path().get_base_dir(),true,"",false);
diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp
index 6e52686de4..de86eb2ab9 100644
--- a/modules/gdscript/gd_function.cpp
+++ b/modules/gdscript/gd_function.cpp
@@ -846,6 +846,8 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
gdfs->state._class=_class;
gdfs->state.ip=ip+ipofs;
gdfs->state.line=line;
+ gdfs->state.instance_id=(p_instance && p_instance->get_owner())?p_instance->get_owner()->get_instance_ID():0;
+ gdfs->state.script_id=_class->get_instance_ID();
//gdfs->state.result_pos=ip+ipofs-1;
gdfs->state.defarg=defarg;
gdfs->state.instance=p_instance;
@@ -1352,6 +1354,18 @@ GDFunction::~GDFunction() {
Variant GDFunctionState::_signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
+#ifdef DEBUG_ENABLED
+ if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
+ ERR_EXPLAIN("Resumed after yield, but class instance is gone");
+ ERR_FAIL_V(Variant());
+ }
+
+ if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
+ ERR_EXPLAIN("Resumed after yield, but script is gone");
+ ERR_FAIL_V(Variant());
+ }
+#endif
+
Variant arg;
r_error.error=Variant::CallError::CALL_OK;
@@ -1398,6 +1412,17 @@ bool GDFunctionState::is_valid() const {
Variant GDFunctionState::resume(const Variant& p_arg) {
ERR_FAIL_COND_V(!function,Variant());
+#ifdef DEBUG_ENABLED
+ if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
+ ERR_EXPLAIN("Resumed after yield, but class instance is gone");
+ ERR_FAIL_V(Variant());
+ }
+
+ if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
+ ERR_EXPLAIN("Resumed after yield, but script is gone");
+ ERR_FAIL_V(Variant());
+ }
+#endif
state.result=p_arg;
Variant::CallError err;
diff --git a/modules/gdscript/gd_function.h b/modules/gdscript/gd_function.h
index 1f790eaadc..e09c6509dd 100644
--- a/modules/gdscript/gd_function.h
+++ b/modules/gdscript/gd_function.h
@@ -136,6 +136,9 @@ public:
struct CallState {
+ ObjectID instance_id; //by debug only
+ ObjectID script_id;
+
GDInstance *instance;
Vector<uint8_t> stack;
int stack_size;
@@ -160,6 +163,7 @@ public:
int get_default_argument_count() const;
int get_default_argument_addr(int p_idx) const;
GDScript *get_script() const { return _script; }
+ StringName get_source() const { return source; }
void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index ec66841662..b9815a5efd 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -502,7 +502,6 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
Ref<FuncRef> fr = memnew( FuncRef);
- Object *obj = *p_args[0];
fr->set_instance(*p_args[0]);
fr->set_function(*p_args[1]);
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index ac96a2117c..e87bd99e4f 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -31,6 +31,7 @@
#include "io/resource_loader.h"
#include "os/file_access.h"
#include "script_language.h"
+#include "gd_script.h"
template<class T>
T* GDParser::alloc_node() {
@@ -216,7 +217,7 @@ bool GDParser::_get_completable_identifier(CompletionType p_type,StringName& ide
}
-GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_allow_assign) {
+GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_allow_assign,bool p_parsing_constant) {
// Vector<Node*> expressions;
// Vector<OperatorNode::Operator> operators;
@@ -243,7 +244,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
//subexpression ()
tokenizer->advance();
parenthesis++;
- Node* subexpr = _parse_expression(p_parent,p_static);
+ Node* subexpr = _parse_expression(p_parent,p_static,p_allow_assign,p_parsing_constant);
parenthesis--;
if (!subexpr)
return NULL;
@@ -477,20 +478,30 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
} else if (tokenizer->get_token()==GDTokenizer::TK_IDENTIFIER) {
//identifier (reference)
- const ClassNode* cln = static_cast<const ClassNode*>(get_parse_tree());
+ const ClassNode* cln = current_class;
bool bfn = false;
StringName identifier;
if (_get_completable_identifier(COMPLETION_IDENTIFIER,identifier)) {
}
- for( int i=0; i<cln->constant_expressions.size(); ++i ) {
+ if (p_parsing_constant) {
+ for( int i=0; i<cln->constant_expressions.size(); ++i ) {
- if( cln->constant_expressions[i].identifier == identifier ) {
+ if( cln->constant_expressions[i].identifier == identifier ) {
- expr = cln->constant_expressions[i].expression;
- bfn = true;
- break;
+ expr = cln->constant_expressions[i].expression;
+ bfn = true;
+ break;
+ }
+ }
+
+ if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
+ //check from constants
+ ConstantNode *constant = alloc_node<ConstantNode>();
+ constant->value = GDScriptLanguage::get_singleton()->get_global_array()[ GDScriptLanguage::get_singleton()->get_global_map()[identifier] ];
+ expr=constant;
+ bfn = true;
}
}
@@ -503,8 +514,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
} else if (/*tokenizer->get_token()==GDTokenizer::TK_OP_ADD ||*/ tokenizer->get_token()==GDTokenizer::TK_OP_SUB || tokenizer->get_token()==GDTokenizer::TK_OP_NOT || tokenizer->get_token()==GDTokenizer::TK_OP_BIT_INVERT) {
//single prefix operators like !expr -expr ++expr --expr
- OperatorNode *op = alloc_node<OperatorNode>();
-
+ alloc_node<OperatorNode>();
Expression e;
e.is_op=true;
@@ -567,7 +577,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
_set_error("',' or ']' expected");
return NULL;
}
- Node *n = _parse_expression(arr,p_static);
+ Node *n = _parse_expression(arr,p_static,p_allow_assign,p_parsing_constant);
if (!n)
return NULL;
arr->elements.push_back(n);
@@ -674,7 +684,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
expecting=DICT_EXPECT_VALUE;
} else {
//python/js style more flexible
- key = _parse_expression(dict,p_static);
+ key = _parse_expression(dict,p_static,p_allow_assign,p_parsing_constant);
if (!key)
return NULL;
expecting=DICT_EXPECT_COLON;
@@ -682,7 +692,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
}
if (expecting==DICT_EXPECT_VALUE) {
- Node *value = _parse_expression(dict,p_static);
+ Node *value = _parse_expression(dict,p_static,p_allow_assign,p_parsing_constant);
if (!value)
return NULL;
expecting=DICT_EXPECT_COMMA;
@@ -833,7 +843,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
tokenizer->advance(1);
- Node *subexpr = _parse_expression(op,p_static);
+ Node *subexpr = _parse_expression(op,p_static,p_allow_assign,p_parsing_constant);
if (!subexpr) {
return NULL;
}
@@ -1069,8 +1079,8 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
// can be followed by an unary op in a valid combination,
// due to how precedence works, unaries will always dissapear first
- _set_error("Parser bug..");
-
+ _set_error("Unexpected two consecutive operators.");
+ return NULL;
}
@@ -1432,7 +1442,7 @@ GDParser::Node* GDParser::_reduce_expression(Node *p_node,bool p_to_const) {
GDParser::Node* GDParser::_parse_and_reduce_expression(Node *p_parent,bool p_static,bool p_reduce_const,bool p_allow_assign) {
- Node* expr=_parse_expression(p_parent,p_static,p_allow_assign);
+ Node* expr=_parse_expression(p_parent,p_static,p_allow_assign,p_reduce_const);
if (!expr || error_set)
return NULL;
expr = _reduce_expression(expr,p_reduce_const);
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 6c49c1df52..4afc534a8c 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -435,7 +435,7 @@ private:
bool _parse_arguments(Node* p_parent, Vector<Node*>& p_args, bool p_static, bool p_can_codecomplete=false);
bool _enter_indent_block(BlockNode *p_block=NULL);
bool _parse_newline();
- Node* _parse_expression(Node *p_parent,bool p_static,bool p_allow_assign=false);
+ Node* _parse_expression(Node *p_parent, bool p_static, bool p_allow_assign=false, bool p_parsing_constant=false);
Node* _reduce_expression(Node *p_node,bool p_to_const=false);
Node* _parse_and_reduce_expression(Node *p_parent,bool p_static,bool p_reduce_const=false,bool p_allow_assign=false);
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 026fd04869..d9783c218a 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -874,6 +874,10 @@ GDScript::~GDScript() {
memdelete( E->get() );
}
+ for (Map<StringName,Ref<GDScript> >::Element *E=subclasses.front();E;E=E->next()) {
+ E->get()->_owner=NULL; //bye, you are no longer owned cause I died
+ }
+
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
@@ -960,11 +964,16 @@ bool GDInstance::get(const StringName& p_name, Variant &r_ret) const {
}
{
- const Map<StringName,Variant>::Element *E = script->constants.find(p_name);
- if (E) {
- r_ret=E->get();
- return true; //index found
+ const GDScript *sl = sptr;
+ while(sl) {
+ const Map<StringName,Variant>::Element *E = sl->constants.find(p_name);
+ if (E) {
+ r_ret=E->get();
+ return true; //index found
+
+ }
+ sl=sl->_base;
}
}
@@ -1709,6 +1718,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"false",
"float",
"int",
+ "bool",
"null",
"PI",
"self",
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index 166e29ad70..723761c3a9 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -202,6 +202,8 @@ friend class GDCompiler;
public:
+ _FORCE_INLINE_ Object* get_owner() { return owner; }
+
virtual bool set(const StringName& p_name, const Variant& p_value);
virtual bool get(const StringName& p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index 0a77b96569..93863c4eb2 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -1156,7 +1156,6 @@ Vector<uint8_t> GDTokenizerBuffer::parse_code_string(const String& p_code) {
GDTokenizerText tt;
tt.set_code(p_code);
int line=-1;
- int col=0;
while(true) {
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 6aa53f03ef..95b18cae4d 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -158,7 +158,7 @@ void register_gdscript_types() {
void unregister_gdscript_types() {
-
+ ScriptServer::unregister_language(script_language_gd);
if (script_language_gd)
memdelete( script_language_gd );
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 5e30416641..37a3fb2b25 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -912,7 +912,6 @@ void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tm
int lc = p_lights.size();
const BakeLight* bl = p_lights.ptr();
float ofs = cell_size*0.02;
- float att = 0.2;
for(;V;V=V->next()) {
diff --git a/modules/ik/ik.cpp b/modules/ik/ik.cpp
index 172e16459e..35b3ba7e83 100644
--- a/modules/ik/ik.cpp
+++ b/modules/ik/ik.cpp
@@ -241,7 +241,7 @@ void InverseKinematics::_notification(int p_what)
}
} break;
case NOTIFICATION_PROCESS: {
- float delta = get_process_delta_time();
+
Spatial *sksp = skel->cast_to<Spatial>();
if (!bound)
break;