diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 24 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 2 | ||||
-rw-r--r-- | modules/mono/csharp_script.cpp | 14 | ||||
-rw-r--r-- | modules/visual_script/visual_script_editor.h | 2 |
4 files changed, 20 insertions, 22 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 0e4724fec2..c0c3bd7b06 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -54,18 +54,18 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { } Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String _template = String() + - "extends %BASE%\n\n" + - "# class member variables go here, for example:\n" + - "# var a = 2\n" + - "# var b = \"textvar\"\n\n" + - "func _ready():\n" + - "%TS%# Called when the node is added to the scene for the first time.\n" + - "%TS%# Initialization here.\n" + - "%TS%pass\n\n" + - "#func _process(delta):\n" + - "#%TS%# Called every frame. Delta is time since last frame.\n" + - "#%TS%# Update game logic here.\n" + + String _template = "extends %BASE%\n" + "\n" + "# Declare member variables here. Examples:\n" + "# var a = 2\n" + "# var b = \"text\"\n" + "\n" + "# Called when the node enters the scene tree for the first time.\n" + "func _ready():\n" + "%TS%pass # Replace with function body.\n" + "\n" + "# Called every frame. 'delta' is the elapsed time since the previous frame.\n" + "#func _process(delta):\n" "#%TS%pass\n"; _template = _template.replace("%BASE%", p_base_class_name); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index fdb92a68a9..9650563ee6 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -4093,7 +4093,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { #endif tokenizer->advance(); - Node *subexpr = _parse_and_reduce_expression(p_class, false, autoexport); + Node *subexpr = _parse_and_reduce_expression(p_class, false, autoexport || member._export.type != Variant::NIL); if (!subexpr) { if (_recover_from_completion()) { break; diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 46c40b2690..2420cdb4af 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -298,22 +298,20 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "\n" "public class %CLASS_NAME% : %BASE_CLASS_NAME%\n" "{\n" - " // Member variables here, example:\n" + " // Declare member variables here. Examples:\n" " // private int a = 2;\n" - " // private string b = \"textvar\";\n" + " // private string b = \"text\";\n" "\n" + " // Called when the node enters the scene tree for the first time." " public override void _Ready()\n" " {\n" - " // Called every time the node is added to the scene.\n" - " // Initialization here.\n" - " \n" + " " " }\n" "\n" + "// // Called every frame. 'delta' is the elapsed time since the previous frame." "// public override void _Process(float delta)\n" "// {\n" - "// // Called every frame. Delta is time since last frame.\n" - "// // Update game logic here.\n" - "// \n" + "// " "// }\n" "}\n"; diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 72b5e09222..0bd64d6a1d 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase { Vector<Pair<Variant::Type, String> > args; }; - HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles; + HashMap<StringName, Ref<StyleBox> > node_styles; StringName edited_func; void _update_graph_connections(); |