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-rw-r--r--modules/bullet/bullet_physics_server.cpp4
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_function.cpp20
-rw-r--r--modules/gdscript/gdscript_function.h1
-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/mono/csharp_script.cpp26
-rw-r--r--modules/mono/csharp_script.h1
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp31
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp27
-rw-r--r--modules/websocket/emws_client.cpp4
-rw-r--r--modules/websocket/emws_client.h4
-rw-r--r--modules/websocket/emws_peer.cpp4
-rw-r--r--modules/websocket/emws_peer.h4
-rw-r--r--modules/websocket/emws_server.cpp4
-rw-r--r--modules/websocket/emws_server.h4
-rw-r--r--modules/websocket/lws_client.cpp4
-rw-r--r--modules/websocket/lws_client.h4
-rw-r--r--modules/websocket/lws_helper.h4
-rw-r--r--modules/websocket/lws_peer.cpp4
-rw-r--r--modules/websocket/lws_peer.h4
-rw-r--r--modules/websocket/lws_server.cpp4
-rw-r--r--modules/websocket/lws_server.h4
-rw-r--r--modules/websocket/register_types.cpp4
-rw-r--r--modules/websocket/register_types.h4
-rw-r--r--modules/websocket/websocket_client.cpp4
-rw-r--r--modules/websocket/websocket_client.h4
-rw-r--r--modules/websocket/websocket_macros.h4
-rw-r--r--modules/websocket/websocket_multiplayer.cpp4
-rw-r--r--modules/websocket/websocket_multiplayer.h4
-rw-r--r--modules/websocket/websocket_peer.cpp4
-rw-r--r--modules/websocket/websocket_peer.h4
-rw-r--r--modules/websocket/websocket_server.cpp4
-rw-r--r--modules/websocket/websocket_server.h4
33 files changed, 138 insertions, 72 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 4a0c7499b4..6246a295ec 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -89,7 +89,9 @@ BulletPhysicsServer::BulletPhysicsServer() :
active(true),
active_spaces_count(0) {}
-BulletPhysicsServer::~BulletPhysicsServer() {}
+BulletPhysicsServer::~BulletPhysicsServer() {
+ bulletdelete(emptyShape);
+}
RID BulletPhysicsServer::shape_create(ShapeType p_shape) {
ShapeBullet *shape = NULL;
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index db3787470f..5f72dca866 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Called when the node is added to the scene for the first time.\n" +
"%TS%# Initialization here\n" +
"%TS%pass\n\n" +
"#func _process(delta):\n" +
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index a2f449909f..f83bec0c7f 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1535,15 +1535,21 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
// then the function did yield again after resuming.
if (ret.is_ref()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
- if (gdfs && gdfs->function == function)
+ if (gdfs && gdfs->function == function) {
completed = false;
+ gdfs->previous_state = Ref<GDScriptFunctionState>(this);
+ }
}
function = NULL; //cleaned up;
state.result = Variant();
if (completed) {
- emit_signal("completed", ret);
+ GDScriptFunctionState *state = this;
+ while (state != NULL) {
+ state->emit_signal("completed", ret);
+ state = *(state->previous_state);
+ }
}
return ret;
@@ -1591,15 +1597,21 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
// then the function did yield again after resuming.
if (ret.is_ref()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
- if (gdfs && gdfs->function == function)
+ if (gdfs && gdfs->function == function) {
completed = false;
+ gdfs->previous_state = Ref<GDScriptFunctionState>(this);
+ }
}
function = NULL; //cleaned up;
state.result = Variant();
if (completed) {
- emit_signal("completed", ret);
+ GDScriptFunctionState *state = this;
+ while (state != NULL) {
+ state->emit_signal("completed", ret);
+ state = *(state->previous_state);
+ }
}
return ret;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 9310444c7a..dff4bdfaf2 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -234,6 +234,7 @@ class GDScriptFunctionState : public Reference {
GDScriptFunction *function;
GDScriptFunction::CallState state;
Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ Ref<GDScriptFunctionState> previous_state;
protected:
static void _bind_methods();
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 5591ed25bf..831d849ea6 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -161,7 +161,7 @@ def configure(env):
mono_lib_path = ''
mono_so_name = ''
- mono_prefix = subprocess.check_output(["pkg-config", "mono-2", "--variable=prefix"]).strip()
+ mono_prefix = subprocess.check_output(["pkg-config", "mono-2", "--variable=prefix"]).decode("utf8").strip()
tmpenv = Environment()
tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 525b918b1f..1d0afa7f2d 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -282,6 +282,15 @@ void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("@\" \""); // verbatim string literal
}
+static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
+
+ String base_class = p_base_class_name;
+ if (p_class_name == base_class) {
+ base_class = "Godot." + base_class;
+ }
+ return base_class;
+}
+
Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String script_template = "using " BINDINGS_NAMESPACE ";\n"
@@ -308,7 +317,8 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"// }\n"
"}\n";
- script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name)
+ String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
+ script_template = script_template.replace("%BASE_CLASS_NAME%", base_class_name)
.replace("%CLASS_NAME%", p_class_name);
Ref<CSharpScript> script;
@@ -327,12 +337,24 @@ bool CSharpLanguage::is_using_templates() {
void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String src = p_script->get_source_code();
- src = src.replace("%BASE%", p_base_class_name)
+ String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
+ src = src.replace("%BASE%", base_class_name)
.replace("%CLASS%", p_class_name)
.replace("%TS%", _get_indentation());
p_script->set_source_code(src);
}
+String CSharpLanguage::validate_path(const String &p_path) const {
+
+ String class_name = p_path.get_file().get_basename();
+ List<String> keywords;
+ get_reserved_words(&keywords);
+ if (keywords.find(class_name)) {
+ return TTR("Class name can't be a reserved keyword");
+ }
+ return "";
+}
+
Script *CSharpLanguage::create_script() const {
return memnew(CSharpScript);
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 1f609627de..8666149111 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -294,6 +294,7 @@ public:
virtual bool is_using_templates();
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }
+ virtual String validate_path(const String &p_path) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 1ebef04561..0646580eaa 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -74,7 +74,31 @@ void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
GDMono *GDMono::singleton = NULL;
+namespace {
+
+void setup_runtime_main_args() {
+ CharString execpath = OS::get_singleton()->get_executable_path().utf8();
+
+ List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
+
+ List<CharString> cmdline_args_utf8;
+ Vector<char *> main_args;
+ main_args.resize(cmdline_args.size() + 1);
+
+ main_args[0] = execpath.ptrw();
+
+ int i = 1;
+ for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
+ CharString &stored = cmdline_args_utf8.push_back(E->get().utf8())->get();
+ main_args[i] = stored.ptrw();
+ i++;
+ }
+
+ mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
+}
+
#ifdef DEBUG_ENABLED
+
static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
do {
@@ -96,9 +120,7 @@ static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
return mono_is_debugger_attached();
}
-#endif
-#ifdef DEBUG_ENABLED
void gdmono_debug_init() {
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
@@ -125,8 +147,11 @@ void gdmono_debug_init() {
};
mono_jit_parse_options(2, (char **)options);
}
+
#endif
+} // namespace
+
void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
@@ -179,6 +204,8 @@ void GDMono::initialize() {
GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
+ setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
+
runtime_initialized = true;
OS::get_singleton()->print("Mono: Runtime initialized\n");
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 2ce1b0a9df..d062d56dcf 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -85,19 +85,22 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d
path = search_dir.plus_file(name);
if (FileAccess::exists(path)) {
res = _load_assembly_from(name.get_basename(), path, refonly);
- break;
+ if (res != NULL)
+ break;
}
} else {
path = search_dir.plus_file(name + ".dll");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path, refonly);
- break;
+ if (res != NULL)
+ break;
}
path = search_dir.plus_file(name + ".exe");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path, refonly);
- break;
+ if (res != NULL)
+ break;
}
}
}
@@ -123,6 +126,7 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
const char *rootdir = mono_assembly_getrootdir();
if (rootdir) {
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
+ search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5").plus_file("Facades"));
}
if (assemblies_path) {
@@ -151,19 +155,15 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
path = search_dir.plus_file(name);
if (FileAccess::exists(path)) {
res = _load_assembly_from(name.get_basename(), path, refonly);
- break;
+ if (res != NULL)
+ break;
}
} else {
path = search_dir.plus_file(name + ".dll");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path, refonly);
- break;
- }
-
- path = search_dir.plus_file(name + ".exe");
- if (FileAccess::exists(path)) {
- res = _load_assembly_from(name, path, refonly);
- break;
+ if (res != NULL)
+ break;
}
}
}
@@ -212,14 +212,15 @@ Error GDMonoAssembly::load(bool p_refonly) {
String image_filename(path);
- MonoImageOpenStatus status;
+ MonoImageOpenStatus status = MONO_IMAGE_OK;
image = mono_image_open_from_data_with_name(
(char *)&data[0], data.size(),
true, &status, refonly,
image_filename.utf8().get_data());
- ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_NULL_V(image, ERR_FILE_CANT_OPEN);
#ifdef DEBUG_ENABLED
String pdb_path(path + ".pdb");
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 38fe520fc1..1405fa98b0 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index 8801f37007..6c2fa23b53 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 93665e6428..d3330d683c 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index a50d1874ba..e06f725265 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index 60e9133225..c9ddae0c8c 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index 59f1d76346..aa089ea40d 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp
index 604b1886ad..bebf342f8c 100644
--- a/modules/websocket/lws_client.cpp
+++ b/modules/websocket/lws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h
index 2e082175df..8850683cb5 100644
--- a/modules/websocket/lws_client.h
+++ b/modules/websocket/lws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index a832d458b6..a850a545d3 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp
index fdaa79f9d4..ba45d7688f 100644
--- a/modules/websocket/lws_peer.cpp
+++ b/modules/websocket/lws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h
index 0a62b65d24..e96b38b168 100644
--- a/modules/websocket/lws_peer.h
+++ b/modules/websocket/lws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp
index 8a47ba557d..94fe4231ae 100644
--- a/modules/websocket/lws_server.cpp
+++ b/modules/websocket/lws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h
index 5f7ac4850a..de8f59e5ae 100644
--- a/modules/websocket/lws_server.h
+++ b/modules/websocket/lws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 39d03ff1f0..721f3cc330 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h
index 010d88789b..89ce93e286 100644
--- a/modules/websocket/register_types.h
+++ b/modules/websocket/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index f92a386988..591d9510ce 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index 0e87825222..5c863559bc 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index b5c2159806..d27fb4d778 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp
index 8cd4dff38b..b948c439df 100644
--- a/modules/websocket/websocket_multiplayer.cpp
+++ b/modules/websocket/websocket_multiplayer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h
index e8e795e97f..8edfc5296e 100644
--- a/modules/websocket/websocket_multiplayer.h
+++ b/modules/websocket/websocket_multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index a6fbb4481b..6324047846 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index f4d8ce3e38..ad451e9cc7 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index ba77019f55..5746f61e10 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index db188811fd..360ff9e6d4 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */