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-rw-r--r--modules/bullet/SCsub2
-rw-r--r--modules/bullet/bullet_physics_server.cpp4
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/godot_result_callbacks.cpp4
-rw-r--r--modules/bullet/godot_result_callbacks.h4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp10
-rw-r--r--modules/bullet/rigid_body_bullet.h2
-rw-r--r--modules/bullet/space_bullet.cpp16
-rw-r--r--modules/bullet/space_bullet.h4
-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_gizmos.h4
-rw-r--r--modules/csg/csg_shape.h4
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp4
-rw-r--r--modules/fbx/data/fbx_mesh_data.h2
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp22
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp17
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp4
-rw-r--r--modules/gdnative/text/text_server_gdnative.h4
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp10
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp28
-rw-r--r--modules/gltf/gltf_document.cpp12
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs20
-rw-r--r--modules/text_server_adv/text_server_adv.cpp258
-rw-r--r--modules/text_server_adv/text_server_adv.h4
-rw-r--r--modules/text_server_fb/text_server_fb.cpp258
-rw-r--r--modules/text_server_fb/text_server_fb.h4
-rw-r--r--modules/vhacd/register_types.cpp2
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp6
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h6
31 files changed, 432 insertions, 295 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index bfac0df5b0..ba57de303e 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -12,6 +12,8 @@ thirdparty_obj = []
if env["builtin_bullet"]:
# Build only version 2 for now (as of 2.89)
# Sync file list with relevant upstream CMakeLists.txt for each folder.
+ if env["float"] == "64":
+ env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"])
thirdparty_dir = "#thirdparty/bullet/"
bullet2_src = [
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index e07be14c5b..fc876a81cf 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -842,12 +842,12 @@ PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_bod
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
-bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes, p_exclude);
}
int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index d34d619ba2..7f0934e679 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -253,7 +253,7 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true, const Set<RID> &p_exclude = Set<RID>()) override;
virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
/* SOFT BODY API */
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 399b102284..1f962772e7 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -135,6 +135,10 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
if (m_self_object->has_collision_exception(gObj) || gObj->has_collision_exception(m_self_object)) {
return false;
}
+
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
}
return true;
} else {
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 9216322108..96a649d77a 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -100,11 +100,13 @@ public:
struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
public:
const RigidBodyBullet *m_self_object;
+ const Set<RID> *m_exclude;
const bool m_infinite_inertia;
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia) :
+ GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia, const Set<RID> *p_exclude) :
btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
m_self_object(p_self_object),
+ m_exclude(p_exclude),
m_infinite_inertia(p_infinite_inertia) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index ce39d4f0df..0d2cd1f5a0 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -114,6 +114,16 @@ Transform3D BulletPhysicsDirectBodyState3D::get_transform() const {
return body->get_transform();
}
+Vector3 BulletPhysicsDirectBodyState3D::get_velocity_at_local_position(const Vector3 &p_position) const {
+ btVector3 local_position;
+ G_TO_B(p_position, local_position);
+
+ Vector3 velocity;
+ B_TO_G(body->btBody->getVelocityInLocalPoint(local_position), velocity);
+
+ return velocity;
+}
+
void BulletPhysicsDirectBodyState3D::add_central_force(const Vector3 &p_force) {
body->apply_central_force(p_force);
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 606df7134b..5e102d8b05 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -110,6 +110,8 @@ public:
virtual void set_transform(const Transform3D &p_transform) override;
virtual Transform3D get_transform() const override;
+ virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override;
+
virtual void add_central_force(const Vector3 &p_force) override;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
virtual void add_torque(const Vector3 &p_torque) override;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 583900e6bc..c6d835742d 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -908,7 +908,7 @@ static Ref<StandardMaterial3D> red_mat;
static Ref<StandardMaterial3D> blue_mat;
#endif
-bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
#if debug_test_motion
/// Yes I know this is not good, but I've used it as fast debugging hack.
/// I'm leaving it here just for speedup the other eventual debugs
@@ -948,7 +948,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
btVector3 initial_recover_motion(0, 0, 0);
{ /// Phase one - multi shapes depenetration using margin
for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
- if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion)) {
+ if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion, nullptr, p_exclude)) {
break;
}
}
@@ -1000,7 +1000,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
break;
}
- GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia);
+ GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia, &p_exclude);
btResult.m_collisionFilterGroup = p_body->get_collision_layer();
btResult.m_collisionFilterMask = p_body->get_collision_mask();
@@ -1023,7 +1023,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
btVector3 __rec(0, 0, 0);
RecoverResult r_recover_result;
- has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result);
+ has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result, p_exclude);
// Parse results
if (r_result) {
@@ -1173,7 +1173,7 @@ public:
}
};
-bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result, const Set<RID> &p_exclude) {
// Calculate the cumulative AABB of all shapes of the kinematic body
btVector3 aabb_min, aabb_max;
bool shapes_found = false;
@@ -1242,6 +1242,12 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
+
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(otherObject->getUserPointer());
+ if (p_exclude.has(gObj->get_self())) {
+ continue;
+ }
+
if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
otherObject->activate(); // Force activation of hitten rigid, soft body
continue;
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 36d0538e6b..2070e0e633 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -188,7 +188,7 @@ public:
real_t get_linear_damp() const { return linear_damp; }
real_t get_angular_damp() const { return angular_damp; }
- bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
+ bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude = Set<RID>());
int test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
private:
@@ -209,7 +209,7 @@ private:
RecoverResult() {}
};
- bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
+ bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr, const Set<RID> &p_exclude = Set<RID>());
/// This is an API that recover a kinematic object from penetration
/// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 42f8b9f163..2f8b354bb7 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -98,7 +98,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo
return Variant();
}
-void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const {
+void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
Transform3D gt = cs->get_global_transform();
@@ -201,7 +201,7 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i
}
}
-void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const {
+void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
if (Object::cast_to<CSGSphere3D>(cs)) {
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 847313c0b4..2a6ab91102 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -47,8 +47,8 @@ public:
virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
- virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const override;
- virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const override;
+ virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) override;
+ virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) override;
CSGShape3DGizmoPlugin();
};
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index de7de09f00..0106f230eb 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -83,14 +83,14 @@ private:
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
- Vector<float> tans;
+ Vector<real_t> tans;
Ref<Material> material;
int last_added = 0;
Vector3 *verticesw = nullptr;
Vector3 *normalsw = nullptr;
Vector2 *uvsw = nullptr;
- float *tansw = nullptr;
+ real_t *tansw = nullptr;
};
//mikktspace callbacks
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 8b4b1e08b3..dcea476275 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -433,7 +433,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
{
// Sort
- real_t *weights_ptr = vm->weights.ptrw();
+ float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = 0; i < vm->weights.size(); i += 1) {
for (int x = i + 1; x < vm->weights.size(); x += 1) {
@@ -449,7 +449,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
// Resize
vm->weights.resize(max_vertex_influence_count);
vm->bones.resize(max_vertex_influence_count);
- real_t *weights_ptr = vm->weights.ptrw();
+ float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = initial_size; i < max_vertex_influence_count; i += 1) {
weights_ptr[i] = 0.0;
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index 7486c5c59c..24db4a5469 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -64,7 +64,7 @@ struct SurfaceData {
};
struct VertexWeightMapping {
- Vector<real_t> weights;
+ Vector<float> weights;
Vector<int> bones;
// This extra vector is used because the bone id is computed in a second step.
// TODO Get rid of this extra step is a good idea.
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index f3a0e9603f..26d3aed702 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -114,9 +114,25 @@ void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
#endif
bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
-#ifndef _MSC_VER
-#warning inheritance needs to be implemented in NativeScript
-#endif
+ Ref<NativeScript> ns = p_script;
+ if (ns.is_null()) {
+ return false;
+ }
+
+ const NativeScriptDesc *other_s = ns->get_script_desc();
+ if (!other_s) {
+ return false;
+ }
+
+ const NativeScriptDesc *s = get_script_desc();
+
+ while (s) {
+ if (s == other_s) {
+ return true;
+ }
+ s = s->base_data;
+ }
+
return false;
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 7fc8178e34..5380858582 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -139,9 +139,20 @@ bool PluginScript::can_instantiate() const {
}
bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
-#ifndef _MSC_VER
-#warning inheritance needs to be implemented in PluginScript
-#endif
+ Ref<PluginScript> ps = p_script;
+ if (ps.is_null()) {
+ return false;
+ }
+
+ const PluginScript *s = this;
+
+ while (s) {
+ if (s == p_script.ptr()) {
+ return true;
+ }
+ s = Object::cast_to<PluginScript>(s->_ref_base_parent.ptr());
+ }
+
return false;
}
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index 81dd570bcb..d54b1a47df 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -449,12 +449,12 @@ bool TextServerGDNative::shaped_text_add_string(RID p_shaped, const String &p_te
return interface->shaped_text_add_string(data, (godot_rid *)&p_shaped, (const godot_string *)&p_text, (const godot_rid **)p_fonts.ptr(), p_size, (const godot_dictionary *)&p_opentype_features, (const godot_string *)&p_language);
}
-bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) {
+bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->shaped_text_add_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align, p_length);
}
-bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) {
+bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->shaped_text_resize_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align);
}
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index 7a0725f3d9..a2eb944499 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -154,8 +154,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 7c9d08b782..fe827a5b72 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -107,7 +107,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
// Locate class by constructing the path to it and following that path
GDScriptParser::ClassNode *class_type = p_datatype.class_type;
if (class_type) {
- if (class_type->fqcn.begins_with(main_script->path) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) {
+ if ((!main_script->path.is_empty() && class_type->fqcn.begins_with(main_script->path)) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) {
// Local class.
List<StringName> names;
while (class_type->outer) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a500dfd51a..a21167ad95 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2480,7 +2480,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode
switch (dictionary->style) {
case DictionaryNode::LUA_TABLE:
if (key != nullptr && key->type != Node::IDENTIFIER) {
- push_error("Expected identifier as dictionary key.");
+ push_error("Expected identifier as LUA-style dictionary key.");
+ advance();
+ break;
}
if (!match(GDScriptTokenizer::Token::EQUAL)) {
if (match(GDScriptTokenizer::Token::COLON)) {
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index c0013ac23a..9574c765bc 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -431,9 +431,13 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
- Ref<GDScript> script = ResourceLoader::load(path);
- script->load_source_code(path);
- script->reload(true);
+ Error error;
+ Ref<GDScript> script = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
+ if (error == OK) {
+ if (script->load_source_code(path) == OK) {
+ script->reload(true);
+ }
+ }
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 4fc229a0f8..1512b4bb89 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -523,22 +523,24 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
Array stack;
Node *current = nullptr;
- stack.push_back(owner_scene_node);
+ if (owner_scene_node != nullptr) {
+ stack.push_back(owner_scene_node);
- while (!stack.is_empty()) {
- current = stack.pop_back();
- Ref<GDScript> script = current->get_script();
- if (script.is_valid() && script->get_path() == path) {
- break;
- }
- for (int i = 0; i < current->get_child_count(); ++i) {
- stack.push_back(current->get_child(i));
+ while (!stack.is_empty()) {
+ current = stack.pop_back();
+ Ref<GDScript> script = current->get_script();
+ if (script.is_valid() && script->get_path() == path) {
+ break;
+ }
+ for (int i = 0; i < current->get_child_count(); ++i) {
+ stack.push_back(current->get_child(i));
+ }
}
- }
- Ref<GDScript> script = current->get_script();
- if (!script.is_valid() || script->get_path() != path) {
- current = owner_scene_node;
+ Ref<GDScript> script = current->get_script();
+ if (!script.is_valid() || script->get_path() != path) {
+ current = owner_scene_node;
+ }
}
String code = parser->get_text_for_completion(p_params.position);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index be44f66423..ff0579a11c 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -43,6 +43,7 @@
#include "gltf_texture.h"
#include "core/crypto/crypto_core.h"
+#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/json.h"
@@ -4469,9 +4470,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
const Dictionary &spot = d["spot"];
light->inner_cone_angle = spot["innerConeAngle"];
light->outer_cone_angle = spot["outerConeAngle"];
- ERR_FAIL_COND_V_MSG(light->inner_cone_angle >= light->outer_cone_angle, ERR_PARSE_ERROR, "The inner angle must be smaller than the outer angle.");
+ ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
} else if (type != "point" && type != "directional") {
- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
+ ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
}
state->lights.push_back(light);
@@ -5380,15 +5381,16 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// and attach it to the bone_attachment
scene_parent = bone_attachment;
}
-
- // We still have not managed to make a node
if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(state, scene_parent, node_index);
} else if (gltf_node->camera >= 0) {
current_node = _generate_camera(state, scene_parent, node_index);
} else if (gltf_node->light >= 0) {
current_node = _generate_light(state, scene_parent, node_index);
- } else {
+ }
+
+ // We still have not managed to make a node.
+ if (!current_node) {
current_node = _generate_spatial(state, scene_parent, node_index);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 897f1b2822..5f35d506de 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -73,7 +73,7 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))
+ if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Rebuild" }))
return; // Build failed
// Notify running game for hot-reload
@@ -92,7 +92,7 @@ namespace GodotTools.Build
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
- BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Clean"});
+ BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Clean" });
}
private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
@@ -129,10 +129,10 @@ namespace GodotTools.Build
RectMinSize = new Vector2(0, 228) * EditorScale;
SizeFlagsVertical = (int)SizeFlags.ExpandFill;
- var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
+ var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
AddChild(toolBarHBox);
- buildMenuBtn = new MenuButton {Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons")};
+ buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
toolBarHBox.AddChild(buildMenuBtn);
var buildMenu = buildMenuBtn.GetPopup();
@@ -183,10 +183,14 @@ namespace GodotTools.Build
{
base._Notification(what);
- if (what == NotificationThemeChanged) {
- buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
- errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
- warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
+ if (what == NotificationThemeChanged)
+ {
+ if (buildMenuBtn != null)
+ buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
+ if (errorsBtn != null)
+ errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
+ if (warningsBtn != null)
+ warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
}
}
}
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index fa4888f843..66816f32d1 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -1161,7 +1161,7 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te
return true;
}
-bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) {
+bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -1191,7 +1191,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) {
+bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -1222,34 +1222,10 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[key].rect.position.x = sd->width;
sd->width += sd->objects[key].rect.size.x;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.y);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.x;
} else {
sd->objects[key].rect.position.y = sd->width;
sd->width += sd->objects[key].rect.size.y;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.x);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.y;
}
} else {
@@ -1279,35 +1255,71 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
+ } break;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
}
return true;
}
@@ -1404,33 +1416,9 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
if (new_sd->orientation == ORIENTATION_HORIZONTAL) {
new_sd->objects[key].rect.position.x = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.x;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.y / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.y);
- } break;
- }
} else {
new_sd->objects[key].rect.position.y = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.y;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.x / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.x);
- } break;
- }
}
} else {
if (prev_rid != gl.font_rid) {
@@ -1464,37 +1452,72 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
// Align embedded objects to baseline.
+ float full_ascent = new_sd->ascent;
+ float full_descent = new_sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = new_sd->descent;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = new_sd->descent - E->get().rect.size.y;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = new_sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = new_sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ new_sd->ascent = full_ascent;
+ new_sd->descent = full_descent;
}
-
new_sd->valid = true;
return shaped_owner.make_rid(new_sd);
@@ -2473,33 +2496,9 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[span.embedded_key].rect.position.x = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.x;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- }
} else {
sd->objects[span.embedded_key].rect.position.y = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.y;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- }
}
Glyph gl;
gl.start = span.start;
@@ -2539,34 +2538,69 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
+ } break;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
-
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
sd->valid = true;
return sd->valid;
}
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 3c4f840bfd..c54686c114 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -216,8 +216,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 004cbc2bb3..b60bf8e8d3 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -661,7 +661,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
return true;
}
-bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) {
+bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -691,7 +691,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) {
+bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -724,34 +724,10 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[key].rect.position.x = sd->width;
sd->width += sd->objects[key].rect.size.x;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.y);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.x;
} else {
sd->objects[key].rect.position.y = sd->width;
sd->width += sd->objects[key].rect.size.y;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.x);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.y;
}
} else {
@@ -784,35 +760,71 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
+ } break;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
}
return true;
}
@@ -869,33 +881,9 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
if (new_sd->orientation == ORIENTATION_HORIZONTAL) {
new_sd->objects[key].rect.position.x = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.x;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.y / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.y);
- } break;
- }
} else {
new_sd->objects[key].rect.position.y = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.y;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.x / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.x);
- } break;
- }
}
} else {
const FontDataFallback *fd = font_owner.getornull(gl.font_rid);
@@ -923,35 +911,72 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
}
+ // Align embedded objects to baseline.
+ float full_ascent = new_sd->ascent;
+ float full_descent = new_sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = new_sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = new_sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = new_sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = new_sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ new_sd->ascent = full_ascent;
+ new_sd->descent = full_descent;
}
new_sd->valid = true;
@@ -1336,33 +1361,9 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[span.embedded_key].rect.position.x = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.x;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- }
} else {
sd->objects[span.embedded_key].rect.position.y = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.y;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- }
}
Glyph gl;
gl.start = span.start;
@@ -1456,34 +1457,69 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
+ } break;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
-
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
sd->valid = true;
return sd->valid;
}
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index b70c8f4ec0..e3bbde76d4 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -165,8 +165,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index 3d7aaee921..2b48e94604 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -33,7 +33,7 @@
#include "thirdparty/vhacd/public/VHACD.h"
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
- Vector<float> vertices;
+ Vector<real_t> vertices;
vertices.resize(p_faces.size() * 9);
Vector<uint32_t> indices;
indices.resize(p_faces.size() * 3);
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 9fa49b8a1d..cded1e587c 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -93,7 +93,7 @@ String VisualScriptYield::get_text() const {
class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
public:
VisualScriptYield::YieldMode mode;
- float wait_time;
+ double wait_time;
virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -159,7 +159,7 @@ VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
return yield_mode;
}
-void VisualScriptYield::set_wait_time(float p_time) {
+void VisualScriptYield::set_wait_time(double p_time) {
if (wait_time == p_time) {
return;
}
@@ -167,7 +167,7 @@ void VisualScriptYield::set_wait_time(float p_time) {
ports_changed_notify();
}
-float VisualScriptYield::get_wait_time() {
+double VisualScriptYield::get_wait_time() {
return wait_time;
}
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index fa596173a6..6005ff30b0 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -47,7 +47,7 @@ public:
private:
YieldMode yield_mode;
- float wait_time;
+ double wait_time;
protected:
virtual void _validate_property(PropertyInfo &property) const override;
@@ -73,8 +73,8 @@ public:
void set_yield_mode(YieldMode p_mode);
YieldMode get_yield_mode();
- void set_wait_time(float p_time);
- float get_wait_time();
+ void set_wait_time(double p_time);
+ double get_wait_time();
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;