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-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp4
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h1
2 files changed, 4 insertions, 1 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 59854ad527..49044c4afe 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -181,6 +181,7 @@ void MobileVRInterface::set_position_from_sensors() {
orientation = rotate * orientation;
tracking_state = XRInterface::XR_NORMAL_TRACKING;
+ tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH;
};
///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part)
@@ -193,6 +194,7 @@ void MobileVRInterface::set_position_from_sensors() {
orientation = Basis(transform_quat);
tracking_state = XRInterface::XR_NORMAL_TRACKING;
+ tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH;
} else if (has_grav) {
// use gravity vector to make sure down is down...
// transform gravity into our world space
@@ -512,7 +514,7 @@ void MobileVRInterface::process() {
if (head.is_valid()) {
// Set our head position, note in real space, reference frame and world scale is applied later
- head->set_pose("default", head_transform, Vector3(), Vector3());
+ head->set_pose("default", head_transform, Vector3(), Vector3(), tracking_confidence);
}
};
};
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index ac04763569..47dc33c0c7 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -51,6 +51,7 @@ class MobileVRInterface : public XRInterface {
private:
bool initialized = false;
XRInterface::TrackingStatus tracking_state;
+ XRPose::TrackingConfidence tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE;
// Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
double eye_height = 1.85;