diff options
Diffstat (limited to 'modules')
30 files changed, 666 insertions, 576 deletions
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index bc60c9cb6b..cbf30c8a2e 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -77,7 +77,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo PhysicsDirectSpaceState::ShapeResult &result = m_results[count]; - result.shape = convexResult.m_localShapeInfo->m_shapePart; + result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID result.rid = gObj->get_self(); result.collider_id = gObj->get_instance_id(); result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id); @@ -122,7 +122,7 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) { btScalar res = btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace); - m_shapePart = convexResult.m_localShapeInfo->m_shapePart; + m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID return res; } @@ -242,3 +242,21 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp return cp.getDistance(); } + +void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) { + + if (depth < 0) { + // Has penetration + if (m_most_penetrated_distance > depth) { + + bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); + + m_most_penetrated_distance = depth; + m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject(); + m_other_compound_shape_index = isSwapped ? m_index1 : m_index0; + m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld; + m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB; + m_penetration_distance = depth; + } + } +} diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 68dff5b12a..ba5142676b 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -88,7 +88,7 @@ public: struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback { public: const Set<RID> *m_exclude; - int m_shapePart; + int m_shapeId; GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {} @@ -149,4 +149,31 @@ public: virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1); }; +struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { + btVector3 m_pointNormalWorld; + btVector3 m_pointWorld; + btScalar m_penetration_distance; + int m_other_compound_shape_index; + const btCollisionObject *m_pointCollisionObject; + + btScalar m_most_penetrated_distance; + + GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) + : btManifoldResult(body0Wrap, body1Wrap), + m_pointCollisionObject(NULL), + m_penetration_distance(0), + m_other_compound_shape_index(0), + m_most_penetrated_distance(1e20) {} + + void reset() { + m_pointCollisionObject = NULL; + m_most_penetrated_distance = 1e20; + } + + bool hasHit() { + return m_pointCollisionObject; + } + + virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth); +}; #endif // GODOT_RESULT_CALLBACKS_H diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 9df01aee3e..e4d049b00d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -115,12 +115,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!btConvex) { - bulletdelete(btConvex); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); btVector3 scale_with_margin; G_TO_B(p_xform.basis.get_scale(), scale_with_margin); @@ -147,12 +148,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, ShapeRestInfo *r_info) { ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *bt_convex_shape = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!bt_convex_shape) { - bulletdelete(bt_convex_shape); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape); btVector3 bt_motion; G_TO_B(p_motion, bt_motion); @@ -173,17 +175,19 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, 0.002); - if (btResult.hasHit()) { - if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) { - B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity); + if (r_info) { + if (btResult.hasHit()) { + if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) { + B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity); + } + CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer()); + p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction; + B_TO_G(btResult.m_hitPointWorld, r_info->point); + B_TO_G(btResult.m_hitNormalWorld, r_info->normal); + r_info->rid = collision_object->get_self(); + r_info->collider_id = collision_object->get_instance_id(); + r_info->shape = btResult.m_shapeId; } - CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer()); - p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction; - B_TO_G(btResult.m_hitPointWorld, r_info->point); - B_TO_G(btResult.m_hitNormalWorld, r_info->normal); - r_info->rid = collision_object->get_self(); - r_info->collider_id = collision_object->get_instance_id(); - r_info->shape = btResult.m_shapePart; } bulletdelete(bt_convex_shape); @@ -197,12 +201,13 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!btConvex) { - bulletdelete(btConvex); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); btVector3 scale_with_margin; G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin); @@ -231,12 +236,13 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!btConvex) { - bulletdelete(btConvex); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); btVector3 scale_with_margin; G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); @@ -777,7 +783,8 @@ void SpaceBullet::check_body_collision() { void SpaceBullet::update_gravity() { btVector3 btGravity; G_TO_B(gravityDirection * gravityMagnitude, btGravity); - dynamicsWorld->setGravity(btGravity); + //dynamicsWorld->setGravity(btGravity); + dynamicsWorld->setGravity(btVector3(0, 0, 0)); if (soft_body_world_info) { soft_body_world_info->m_gravity = btGravity; } @@ -877,11 +884,11 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f continue; } - btConvexShape *convex_shape_test(dynamic_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); - if (!convex_shape_test) { + if (!p_body->get_bt_shape(shIndex)->isConvex()) { // Skip no convex shape continue; } + btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); btTransform shape_world_from; G_TO_B(p_body->get_shape_transform(shIndex), shape_world_from); @@ -910,26 +917,26 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f { /// Phase three - Recover + contact test with margin - RecoverResult recover_result; + RecoverResult r_recover_result; - hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &recover_result); + hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result); if (r_result) { B_TO_G(recovered_motion + recover_initial_position, r_result->motion); if (hasPenetration) { - const btRigidBody *btRigid = static_cast<const btRigidBody *>(recover_result.other_collision_object); + const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); r_result->remainder = p_motion - r_result->motion; // is the remaining movements - B_TO_G(recover_result.pointWorld, r_result->collision_point); - B_TO_G(recover_result.pointNormalWorld, r_result->collision_normal); - B_TO_G(btRigid->getVelocityInLocalPoint(recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot + B_TO_G(r_recover_result.pointWorld, r_result->collision_point); + B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal); + B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot r_result->collider = collisionObject->get_self(); r_result->collider_id = collisionObject->get_instance_id(); - r_result->collider_shape = recover_result.other_compound_shape_index; - r_result->collision_local_shape = recover_result.local_shape_most_recovered; + r_result->collider_shape = r_recover_result.other_compound_shape_index; + r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; //{ /// Add manifold point to manage collisions // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); @@ -995,7 +1002,7 @@ public: } }; -bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &out_recover_position, RecoverResult *recover_result) { +bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) { RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask()); @@ -1005,9 +1012,6 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran // Broad phase support btVector3 minAabb, maxAabb; - // GJK support - btGjkPairDetector::ClosestPointInput gjk_input; - bool penetration = false; // For each shape @@ -1022,7 +1026,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran body_shape_position = p_body_position * kin_shape.transform; body_shape_position_recovered = body_shape_position; - body_shape_position_recovered.getOrigin() += out_recover_position; + body_shape_position_recovered.getOrigin() += r_recover_position; kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb); dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result); @@ -1032,66 +1036,33 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) continue; - if (otherObject->getCollisionShape()->isCompound()) { /// Execute GJK test against all shapes + if (otherObject->getCollisionShape()->isCompound()) { // Each convex shape btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape()); for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) { - if (!cs->getChildShape(x)->isConvex()) - continue; + if (cs->getChildShape(x)->isConvex()) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { - // Initialize GJK input - gjk_input.m_transformA = body_shape_position; - gjk_input.m_transformA.getOrigin() += out_recover_position; - gjk_input.m_transformB = otherObject->getWorldTransform() * cs->getChildTransform(x); + penetration = true; + } + } else { + if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { - // Perform GJK test - btPointCollector result; - btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), gjk_simplex_solver, gjk_epa_pen_solver); - gjk_pair_detector.getClosestPoints(gjk_input, result, 0); - if (0 > result.m_distance) { - // Has penetration - out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); - penetration = true; - - if (recover_result) { - - recover_result->hasPenetration = true; - recover_result->other_collision_object = otherObject; - recover_result->other_compound_shape_index = x; - recover_result->penetration_distance = result.m_distance; - recover_result->pointNormalWorld = result.m_normalOnBInWorld; - recover_result->pointWorld = result.m_pointInWorld; + penetration = true; } } } - } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { - // Initialize GJK input - gjk_input.m_transformA = body_shape_position; - gjk_input.m_transformA.getOrigin() += out_recover_position; - gjk_input.m_transformB = otherObject->getWorldTransform(); - - // Perform GJK test - btPointCollector result; - btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), gjk_simplex_solver, gjk_epa_pen_solver); - gjk_pair_detector.getClosestPoints(gjk_input, result, 0); - if (0 > result.m_distance) { - // Has penetration - out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); penetration = true; + } + } else { + if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { - if (recover_result) { - - recover_result->hasPenetration = true; - recover_result->other_collision_object = otherObject; - recover_result->other_compound_shape_index = 0; - recover_result->penetration_distance = result.m_distance; - recover_result->pointNormalWorld = result.m_normalOnBInWorld; - recover_result->pointWorld = result.m_pointInWorld; - } + penetration = true; } } } @@ -1099,3 +1070,70 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran return penetration; } + +bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { + + // Initialize GJK input + btGjkPairDetector::ClosestPointInput gjk_input; + gjk_input.m_transformA = p_transformA; + gjk_input.m_transformA.getOrigin() += r_recover_position; + gjk_input.m_transformB = p_transformB; + + // Perform GJK test + btPointCollector result; + btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver); + gjk_pair_detector.getClosestPoints(gjk_input, result, 0); + if (0 > result.m_distance) { + // Has penetration + r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); + + if (r_recover_result) { + + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = result.m_distance; + r_recover_result->pointNormalWorld = result.m_normalOnBInWorld; + r_recover_result->pointWorld = result.m_pointInWorld; + } + return true; + } + return false; +} + +bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { + + /// Contact test + + btTransform p_recovered_transformA(p_transformA); + p_recovered_transformA.getOrigin() += r_recover_position; + + btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A); + btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B); + + btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS); + if (algorithm) { + GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB); + //discrete collision detection query + algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult); + + algorithm->~btCollisionAlgorithm(); + dispatcher->freeCollisionAlgorithm(algorithm); + + if (contactPointResult.hasHit()) { + r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1); + + if (r_recover_result) { + + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; + r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld; + r_recover_result->pointWorld = contactPointResult.m_pointWorld; + } + return true; + } + } + return false; +} diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index d9206f8046..9acac9a7d6 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -189,6 +189,12 @@ private: : hasPenetration(false) {} }; - bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &out_recover_position, RecoverResult *recover_result = NULL); + bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL); + /// This is an API that recover a kinematic object from penetration + /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions + bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result); + /// This is an API that recover a kinematic object from penetration + /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm + bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result); }; #endif diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp new file mode 100644 index 0000000000..6c89bcdceb --- /dev/null +++ b/modules/gdnative/gdnative/aabb.cpp @@ -0,0 +1,217 @@ +/*************************************************************************/ +/* aabb.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/aabb.h" + +#include "core/math/aabb.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { + const Vector3 *pos = (const Vector3 *)p_pos; + const Vector3 *size = (const Vector3 *)p_size; + AABB *dest = (AABB *)r_dest; + *dest = AABB(*pos, *size); +} + +godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) { + godot_vector3 raw_ret; + const AABB *self = (const AABB *)p_self; + Vector3 *ret = (Vector3 *)&raw_ret; + *ret = self->position; + return raw_ret; +} + +void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) { + AABB *self = (AABB *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->position = *v; +} + +godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) { + godot_vector3 raw_ret; + const AABB *self = (const AABB *)p_self; + Vector3 *ret = (Vector3 *)&raw_ret; + *ret = self->size; + return raw_ret; +} + +void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) { + AABB *self = (AABB *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->size = *v; +} + +godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) { + godot_string ret; + const AABB *self = (const AABB *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) { + const AABB *self = (const AABB *)p_self; + return self->get_area(); +} + +godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) { + const AABB *self = (const AABB *)p_self; + return self->has_no_area(); +} + +godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) { + const AABB *self = (const AABB *)p_self; + return self->has_no_surface(); +} + +godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) { + const AABB *self = (const AABB *)p_self; + const AABB *with = (const AABB *)p_with; + return self->intersects(*with); +} + +godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) { + const AABB *self = (const AABB *)p_self; + const AABB *with = (const AABB *)p_with; + return self->encloses(*with); +} + +godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) { + godot_aabb dest; + const AABB *self = (const AABB *)p_self; + const AABB *with = (const AABB *)p_with; + *((AABB *)&dest) = self->merge(*with); + return dest; +} + +godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) { + godot_aabb dest; + const AABB *self = (const AABB *)p_self; + const AABB *with = (const AABB *)p_with; + *((AABB *)&dest) = self->intersection(*with); + return dest; +} + +godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) { + const AABB *self = (const AABB *)p_self; + const Plane *plane = (const Plane *)p_plane; + return self->intersects_plane(*plane); +} + +godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) { + const AABB *self = (const AABB *)p_self; + const Vector3 *from = (const Vector3 *)p_from; + const Vector3 *to = (const Vector3 *)p_to; + return self->intersects_segment(*from, *to); +} + +godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) { + const AABB *self = (const AABB *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->has_point(*point); +} + +godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) { + godot_vector3 dest; + const AABB *self = (const AABB *)p_self; + const Vector3 *dir = (const Vector3 *)p_dir; + *((Vector3 *)&dest) = self->get_support(*dir); + return dest; +} + +godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) { + godot_vector3 dest; + const AABB *self = (const AABB *)p_self; + *((Vector3 *)&dest) = self->get_longest_axis(); + return dest; +} + +godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) { + const AABB *self = (const AABB *)p_self; + return self->get_longest_axis_index(); +} + +godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) { + const AABB *self = (const AABB *)p_self; + return self->get_longest_axis_size(); +} + +godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) { + godot_vector3 dest; + const AABB *self = (const AABB *)p_self; + *((Vector3 *)&dest) = self->get_shortest_axis(); + return dest; +} + +godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) { + const AABB *self = (const AABB *)p_self; + return self->get_shortest_axis_index(); +} + +godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) { + const AABB *self = (const AABB *)p_self; + return self->get_shortest_axis_size(); +} + +godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) { + godot_aabb dest; + const AABB *self = (const AABB *)p_self; + const Vector3 *to_point = (const Vector3 *)p_to_point; + *((AABB *)&dest) = self->expand(*to_point); + return dest; +} + +godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) { + godot_aabb dest; + const AABB *self = (const AABB *)p_self; + + *((AABB *)&dest) = self->grow(p_by); + return dest; +} + +godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) { + godot_vector3 dest; + const AABB *self = (const AABB *)p_self; + + *((Vector3 *)&dest) = self->get_endpoint(p_idx); + return dest; +} + +godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) { + const AABB *self = (const AABB *)p_self; + const AABB *b = (const AABB *)p_b; + return *self == *b; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp deleted file mode 100644 index 8e088743b4..0000000000 --- a/modules/gdnative/gdnative/rect3.cpp +++ /dev/null @@ -1,217 +0,0 @@ -/*************************************************************************/ -/* rect3.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "gdnative/rect3.h" - -#include "core/math/rect3.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { - const Vector3 *pos = (const Vector3 *)p_pos; - const Vector3 *size = (const Vector3 *)p_size; - Rect3 *dest = (Rect3 *)r_dest; - *dest = Rect3(*pos, *size); -} - -godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) { - godot_vector3 raw_ret; - const Rect3 *self = (const Rect3 *)p_self; - Vector3 *ret = (Vector3 *)&raw_ret; - *ret = self->position; - return raw_ret; -} - -void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) { - Rect3 *self = (Rect3 *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->position = *v; -} - -godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) { - godot_vector3 raw_ret; - const Rect3 *self = (const Rect3 *)p_self; - Vector3 *ret = (Vector3 *)&raw_ret; - *ret = self->size; - return raw_ret; -} - -void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) { - Rect3 *self = (Rect3 *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->size = *v; -} - -godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) { - godot_string ret; - const Rect3 *self = (const Rect3 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_area(); -} - -godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->has_no_area(); -} - -godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->has_no_surface(); -} - -godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) { - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - return self->intersects(*with); -} - -godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) { - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - return self->encloses(*with); -} - -godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - *((Rect3 *)&dest) = self->merge(*with); - return dest; -} - -godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - *((Rect3 *)&dest) = self->intersection(*with); - return dest; -} - -godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) { - const Rect3 *self = (const Rect3 *)p_self; - const Plane *plane = (const Plane *)p_plane; - return self->intersects_plane(*plane); -} - -godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) { - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *from = (const Vector3 *)p_from; - const Vector3 *to = (const Vector3 *)p_to; - return self->intersects_segment(*from, *to); -} - -godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) { - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->has_point(*point); -} - -godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *dir = (const Vector3 *)p_dir; - *((Vector3 *)&dest) = self->get_support(*dir); - return dest; -} - -godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - *((Vector3 *)&dest) = self->get_longest_axis(); - return dest; -} - -godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_longest_axis_index(); -} - -godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_longest_axis_size(); -} - -godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - *((Vector3 *)&dest) = self->get_shortest_axis(); - return dest; -} - -godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_shortest_axis_index(); -} - -godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_shortest_axis_size(); -} - -godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *to_point = (const Vector3 *)p_to_point; - *((Rect3 *)&dest) = self->expand(*to_point); - return dest; -} - -godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - - *((Rect3 *)&dest) = self->grow(p_by); - return dest; -} - -godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - - *((Vector3 *)&dest) = self->get_endpoint(p_idx); - return dest; -} - -godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) { - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *b = (const Rect3 *)p_b; - return *self == *b; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index 96b2ec8a7a..b07fcffcb6 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -198,20 +198,20 @@ godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_s return raw_dest; } -godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { - godot_rect3 raw_dest; - Rect3 *dest = (Rect3 *)&raw_dest; +godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) { + godot_aabb raw_dest; + AABB *dest = (AABB *)&raw_dest; const Transform *self = (const Transform *)p_self; - const Rect3 *v = (const Rect3 *)p_v; + const AABB *v = (const AABB *)p_v; *dest = self->xform(*v); return raw_dest; } -godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { - godot_rect3 raw_dest; - Rect3 *dest = (Rect3 *)&raw_dest; +godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) { + godot_aabb raw_dest; + AABB *dest = (AABB *)&raw_dest; const Transform *self = (const Transform *)p_self; - const Rect3 *v = (const Rect3 *)p_v; + const AABB *v = (const AABB *)p_v; *dest = self->xform_inv(*v); return raw_dest; } diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index 0c31bc643c..6483d19d74 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -118,10 +118,10 @@ void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_qua memnew_placement_custom(dest, Variant, Variant(*quat)); } -void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) { +void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) { Variant *dest = (Variant *)r_dest; - Rect3 *rect3 = (Rect3 *)p_rect3; - memnew_placement_custom(dest, Variant, Variant(*rect3)); + AABB *aabb = (AABB *)p_aabb; + memnew_placement_custom(dest, Variant, Variant(*aabb)); } void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { @@ -304,10 +304,10 @@ godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) { return raw_dest; } -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) { - godot_rect3 raw_dest; +godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) { + godot_aabb raw_dest; const Variant *self = (const Variant *)p_self; - Rect3 *dest = (Rect3 *)&raw_dest; + AABB *dest = (AABB *)&raw_dest; *dest = *self; return raw_dest; } diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 770fb429c7..877c65dfb9 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -3221,209 +3221,209 @@ ] }, { - "name": "godot_rect3_new", + "name": "godot_aabb_new", "return_type": "void", "arguments": [ - ["godot_rect3 *", "r_dest"], + ["godot_aabb *", "r_dest"], ["const godot_vector3 *", "p_pos"], ["const godot_vector3 *", "p_size"] ] }, { - "name": "godot_rect3_get_position", + "name": "godot_aabb_get_position", "return_type": "godot_vector3", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_set_position", + "name": "godot_aabb_set_position", "return_type": "void", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_vector3 *", "p_v"] ] }, { - "name": "godot_rect3_get_size", + "name": "godot_aabb_get_size", "return_type": "godot_vector3", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_set_size", + "name": "godot_aabb_set_size", "return_type": "void", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_vector3 *", "p_v"] ] }, { - "name": "godot_rect3_as_string", + "name": "godot_aabb_as_string", "return_type": "godot_string", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_get_area", + "name": "godot_aabb_get_area", "return_type": "godot_real", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_has_no_area", + "name": "godot_aabb_has_no_area", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_has_no_surface", + "name": "godot_aabb_has_no_surface", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_intersects", + "name": "godot_aabb_intersects", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"], - ["const godot_rect3 *", "p_with"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_rect3_encloses", + "name": "godot_aabb_encloses", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"], - ["const godot_rect3 *", "p_with"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_rect3_merge", - "return_type": "godot_rect3", + "name": "godot_aabb_merge", + "return_type": "godot_aabb", "arguments": [ - ["const godot_rect3 *", "p_self"], - ["const godot_rect3 *", "p_with"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_rect3_intersection", - "return_type": "godot_rect3", + "name": "godot_aabb_intersection", + "return_type": "godot_aabb", "arguments": [ - ["const godot_rect3 *", "p_self"], - ["const godot_rect3 *", "p_with"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_rect3_intersects_plane", + "name": "godot_aabb_intersects_plane", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_plane *", "p_plane"] ] }, { - "name": "godot_rect3_intersects_segment", + "name": "godot_aabb_intersects_segment", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_vector3 *", "p_from"], ["const godot_vector3 *", "p_to"] ] }, { - "name": "godot_rect3_has_point", + "name": "godot_aabb_has_point", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_vector3 *", "p_point"] ] }, { - "name": "godot_rect3_get_support", + "name": "godot_aabb_get_support", "return_type": "godot_vector3", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_vector3 *", "p_dir"] ] }, { - "name": "godot_rect3_get_longest_axis", + "name": "godot_aabb_get_longest_axis", "return_type": "godot_vector3", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_get_longest_axis_index", + "name": "godot_aabb_get_longest_axis_index", "return_type": "godot_int", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_get_longest_axis_size", + "name": "godot_aabb_get_longest_axis_size", "return_type": "godot_real", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_get_shortest_axis", + "name": "godot_aabb_get_shortest_axis", "return_type": "godot_vector3", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_get_shortest_axis_index", + "name": "godot_aabb_get_shortest_axis_index", "return_type": "godot_int", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_get_shortest_axis_size", + "name": "godot_aabb_get_shortest_axis_size", "return_type": "godot_real", "arguments": [ - ["const godot_rect3 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_rect3_expand", - "return_type": "godot_rect3", + "name": "godot_aabb_expand", + "return_type": "godot_aabb", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_vector3 *", "p_to_point"] ] }, { - "name": "godot_rect3_grow", - "return_type": "godot_rect3", + "name": "godot_aabb_grow", + "return_type": "godot_aabb", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_real", "p_by"] ] }, { - "name": "godot_rect3_get_endpoint", + "name": "godot_aabb_get_endpoint", "return_type": "godot_vector3", "arguments": [ - ["const godot_rect3 *", "p_self"], + ["const godot_aabb *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_rect3_operator_equal", + "name": "godot_aabb_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_rect3 *", "p_self"], - ["const godot_rect3 *", "p_b"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_b"] ] }, { @@ -3632,19 +3632,19 @@ ] }, { - "name": "godot_transform_xform_rect3", - "return_type": "godot_rect3", + "name": "godot_transform_xform_aabb", + "return_type": "godot_aabb", "arguments": [ ["const godot_transform *", "p_self"], - ["const godot_rect3 *", "p_v"] + ["const godot_aabb *", "p_v"] ] }, { - "name": "godot_transform_xform_inv_rect3", - "return_type": "godot_rect3", + "name": "godot_transform_xform_inv_aabb", + "return_type": "godot_aabb", "arguments": [ ["const godot_transform *", "p_self"], - ["const godot_rect3 *", "p_v"] + ["const godot_aabb *", "p_v"] ] }, { @@ -3930,11 +3930,11 @@ ] }, { - "name": "godot_variant_new_rect3", + "name": "godot_variant_new_aabb", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_rect3 *", "p_rect3"] + ["const godot_aabb *", "p_aabb"] ] }, { @@ -4135,8 +4135,8 @@ ] }, { - "name": "godot_variant_as_rect3", - "return_type": "godot_rect3", + "name": "godot_variant_as_aabb", + "return_type": "godot_aabb", "arguments": [ ["const godot_variant *", "p_self"] ] diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h new file mode 100644 index 0000000000..34339fa242 --- /dev/null +++ b/modules/gdnative/include/gdnative/aabb.h @@ -0,0 +1,117 @@ +/*************************************************************************/ +/* aabb.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_AABB_H +#define GODOT_AABB_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#define GODOT_AABB_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_AABB_SIZE]; +} godot_aabb; +#endif + +// reduce extern "C" nesting for VS2013 +#ifdef __cplusplus +} +#endif + +#include <gdnative/gdnative.h> +#include <gdnative/plane.h> +#include <gdnative/vector3.h> + +#ifdef __cplusplus +extern "C" { +#endif + +void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); + +godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self); +void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self); +void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v); + +godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self); + +godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with); + +godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane); + +godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); + +godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point); + +godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir); + +godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self); + +godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self); + +godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self); + +godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self); + +godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self); + +godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point); + +godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by); + +godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx); + +godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_AABB_H diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index a479eced16..38a42ab658 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -169,9 +169,9 @@ typedef void godot_object; #include <gdnative/quat.h> -/////// Rect3 +/////// AABB -#include <gdnative/rect3.h> +#include <gdnative/aabb.h> /////// Basis diff --git a/modules/gdnative/include/gdnative/rect3.h b/modules/gdnative/include/gdnative/rect3.h deleted file mode 100644 index f603a9268a..0000000000 --- a/modules/gdnative/include/gdnative/rect3.h +++ /dev/null @@ -1,117 +0,0 @@ -/*************************************************************************/ -/* rect3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_RECT3_H -#define GODOT_RECT3_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#define GODOT_RECT3_SIZE 24 - -#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; -} godot_rect3; -#endif - -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/gdnative.h> -#include <gdnative/plane.h> -#include <gdnative/vector3.h> - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); - -godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self); -void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self); -void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v); - -godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane); - -godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); - -godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point); - -godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir); - -godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self); - -godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self); - -godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self); - -godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self); - -godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point); - -godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by); - -godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx); - -godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_RECT3_H diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 29510313c9..cca3eb2672 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -51,6 +51,7 @@ typedef struct { } #endif +#include <gdnative/array.h> #include <gdnative/gdnative.h> #include <gdnative/variant.h> diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index 8f50b01fb5..3b5c189bdf 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -98,9 +98,9 @@ godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); -godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v); +godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v); -godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v); +godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 3d744ef1f2..06cafcfa63 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -62,7 +62,7 @@ typedef enum godot_variant_type { GODOT_VARIANT_TYPE_TRANSFORM2D, GODOT_VARIANT_TYPE_PLANE, GODOT_VARIANT_TYPE_QUAT, // 10 - GODOT_VARIANT_TYPE_RECT3, + GODOT_VARIANT_TYPE_AABB, GODOT_VARIANT_TYPE_BASIS, GODOT_VARIANT_TYPE_TRANSFORM, @@ -104,6 +104,7 @@ typedef struct godot_variant_call_error { } #endif +#include <gdnative/aabb.h> #include <gdnative/array.h> #include <gdnative/basis.h> #include <gdnative/color.h> @@ -113,7 +114,6 @@ typedef struct godot_variant_call_error { #include <gdnative/pool_arrays.h> #include <gdnative/quat.h> #include <gdnative/rect2.h> -#include <gdnative/rect3.h> #include <gdnative/rid.h> #include <gdnative/string.h> #include <gdnative/transform.h> @@ -145,7 +145,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); -void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3); +void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb); void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); @@ -173,7 +173,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self); +godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self); godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 29b0a6719c..8af643df50 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -371,7 +371,7 @@ void unregister_gdnative_types() { print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray))); print_line(String("quat:\t") + itos(sizeof(Quat))); print_line(String("rect2:\t") + itos(sizeof(Rect2))); - print_line(String("rect3:\t") + itos(sizeof(Rect3))); + print_line(String("aabb:\t") + itos(sizeof(AABB))); print_line(String("rid:\t") + itos(sizeof(RID))); print_line(String("string:\t") + itos(sizeof(String))); print_line(String("transform:\t") + itos(sizeof(Transform))); diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 467dbf3e56..c6066ceefb 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -642,7 +642,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ } //str+="\n"; - OS::get_singleton()->printerr("%s\n", str.utf8().get_data()); + print_error(str); r_ret = Variant(); } break; diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 174bb02967..e3a0af8ee6 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -148,7 +148,7 @@ static const _bit _type_list[] = { { Variant::RECT2, "Rect2" }, { Variant::TRANSFORM2D, "Transform2D" }, { Variant::VECTOR3, "Vector3" }, - { Variant::RECT3, "Rect3" }, + { Variant::AABB, "AABB" }, { Variant::PLANE, "Plane" }, { Variant::QUAT, "Quat" }, { Variant::BASIS, "Basis" }, @@ -253,9 +253,9 @@ bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const case TK_BUILT_IN_FUNC: case TK_OP_IN: - //case TK_OP_NOT: - //case TK_OP_OR: - //case TK_OP_AND: + //case TK_OP_NOT: + //case TK_OP_OR: + //case TK_OP_AND: case TK_PR_CLASS: case TK_PR_CONST: @@ -1125,7 +1125,7 @@ void GDScriptTokenizerText::advance(int p_amount) { _advance(); } -////////////////////////////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////////////////////////////// #define BYTECODE_VERSION 12 diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index bceb2b7db7..491adb31ee 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -1137,7 +1137,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { for (int i = 0; i < 12; i++) { - Rect3 base(Vector3(0, 0, 0), Vector3(1, 1, 1)); + AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1)); Vector3 a, b; base.get_edge(i, a, b); lines.push_back(a); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 161e130a07..dfa5e720ae 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -346,7 +346,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { Variant::TRANSFORM2D, Variant::PLANE, Variant::QUAT, - Variant::RECT3, + Variant::AABB, Variant::BASIS, Variant::TRANSFORM, Variant::COLOR, diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index a293cc2c50..59a2b73dbc 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -1721,7 +1721,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; break; case Variant::PLANE: - case Variant::RECT3: + case Variant::AABB: case Variant::COLOR: r_iarg.default_argument = "new Color(1, 1, 1, 1)"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; @@ -1793,7 +1793,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { INSERT_STRUCT_TYPE(Basis, "real_t*") INSERT_STRUCT_TYPE(Quat, "real_t*") INSERT_STRUCT_TYPE(Transform, "real_t*") - INSERT_STRUCT_TYPE(Rect3, "real_t*") + INSERT_STRUCT_TYPE(AABB, "real_t*") INSERT_STRUCT_TYPE(Color, "real_t*") INSERT_STRUCT_TYPE(Plane, "real_t*") diff --git a/modules/mono/glue/cs_files/Rect3.cs b/modules/mono/glue/cs_files/AABB.cs index 617d33e7fd..6ee3bbe53a 100644 --- a/modules/mono/glue/cs_files/Rect3.cs +++ b/modules/mono/glue/cs_files/AABB.cs @@ -1,15 +1,15 @@ using System; -// file: core/math/rect3.h +// file: core/math/aabb.h // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 -// file: core/math/rect3.cpp +// file: core/math/aabb.cpp // commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0 // file: core/variant_call.cpp // commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 namespace Godot { - public struct Rect3 : IEquatable<Rect3> + public struct AABB : IEquatable<AABB> { private Vector3 position; private Vector3 size; @@ -38,7 +38,7 @@ namespace Godot } } - public bool encloses(Rect3 with) + public bool encloses(AABB with) { Vector3 src_min = position; Vector3 src_max = position + size; @@ -53,7 +53,7 @@ namespace Godot (src_max.z > dst_max.z)); } - public Rect3 expand(Vector3 to_point) + public AABB expand(Vector3 to_point) { Vector3 begin = position; Vector3 end = position + size; @@ -72,7 +72,7 @@ namespace Godot if (to_point.z > end.z) end.z = to_point.z; - return new Rect3(begin, end - begin); + return new AABB(begin, end - begin); } public float get_area() @@ -222,9 +222,9 @@ namespace Godot (dir.z > 0f) ? -half_extents.z : half_extents.z); } - public Rect3 grow(float by) + public AABB grow(float by) { - Rect3 res = this; + AABB res = this; res.position.x -= by; res.position.y -= by; @@ -264,7 +264,7 @@ namespace Godot return true; } - public Rect3 intersection(Rect3 with) + public AABB intersection(AABB with) { Vector3 src_min = position; Vector3 src_max = position + size; @@ -275,7 +275,7 @@ namespace Godot if (src_min.x > dst_max.x || src_max.x < dst_min.x) { - return new Rect3(); + return new AABB(); } else { @@ -285,7 +285,7 @@ namespace Godot if (src_min.y > dst_max.y || src_max.y < dst_min.y) { - return new Rect3(); + return new AABB(); } else { @@ -295,7 +295,7 @@ namespace Godot if (src_min.z > dst_max.z || src_max.z < dst_min.z) { - return new Rect3(); + return new AABB(); } else { @@ -303,10 +303,10 @@ namespace Godot max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; } - return new Rect3(min, max - min); + return new AABB(min, max - min); } - public bool intersects(Rect3 with) + public bool intersects(AABB with) { if (position.x >= (with.position.x + with.size.x)) return false; @@ -398,7 +398,7 @@ namespace Godot return true; } - public Rect3 merge(Rect3 with) + public AABB merge(AABB with) { Vector3 beg_1 = position; Vector3 beg_2 = with.position; @@ -417,36 +417,36 @@ namespace Godot (end_1.z > end_2.z) ? end_1.z : end_2.z ); - return new Rect3(min, max - min); + return new AABB(min, max - min); } - public Rect3(Vector3 position, Vector3 size) + public AABB(Vector3 position, Vector3 size) { this.position = position; this.size = size; } - public static bool operator ==(Rect3 left, Rect3 right) + public static bool operator ==(AABB left, AABB right) { return left.Equals(right); } - public static bool operator !=(Rect3 left, Rect3 right) + public static bool operator !=(AABB left, AABB right) { return !left.Equals(right); } public override bool Equals(object obj) { - if (obj is Rect3) + if (obj is AABB) { - return Equals((Rect3)obj); + return Equals((AABB)obj); } return false; } - public bool Equals(Rect3 other) + public bool Equals(AABB other) { return position == other.position && size == other.size; } diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 1643f8cfc5..eb34f9dd3f 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -41,7 +41,7 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) { void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { #define SET_FROM_STRUCT_AND_BREAK(m_type) \ { \ - const m_type &val = p_value.operator m_type(); \ + const m_type &val = p_value.operator ::m_type(); \ MARSHALLED_OUT(m_type, val, raw); \ mono_field_set_value(p_object, mono_field, raw); \ break; \ @@ -129,8 +129,8 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { if (tclass == CACHED_CLASS(Transform)) SET_FROM_STRUCT_AND_BREAK(Transform); - if (tclass == CACHED_CLASS(Rect3)) - SET_FROM_STRUCT_AND_BREAK(Rect3); + if (tclass == CACHED_CLASS(AABB)) + SET_FROM_STRUCT_AND_BREAK(AABB); if (tclass == CACHED_CLASS(Color)) SET_FROM_STRUCT_AND_BREAK(Color); @@ -229,7 +229,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) { case Variant::TRANSFORM2D: SET_FROM_STRUCT_AND_BREAK(Transform2D); case Variant::PLANE: SET_FROM_STRUCT_AND_BREAK(Plane); case Variant::QUAT: SET_FROM_STRUCT_AND_BREAK(Quat); - case Variant::RECT3: SET_FROM_STRUCT_AND_BREAK(Rect3); + case Variant::AABB: SET_FROM_STRUCT_AND_BREAK(AABB); case Variant::BASIS: SET_FROM_STRUCT_AND_BREAK(Basis); case Variant::TRANSFORM: SET_FROM_STRUCT_AND_BREAK(Transform); case Variant::COLOR: SET_FROM_STRUCT_AND_BREAK(Color); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 01392447f3..8bc2bb5096 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -36,7 +36,7 @@ namespace GDMonoMarshal { #define RETURN_BOXED_STRUCT(m_t, m_var_in) \ { \ - const m_t &m_in = m_var_in->operator m_t(); \ + const m_t &m_in = m_var_in->operator ::m_t(); \ MARSHALLED_OUT(m_t, m_in, raw); \ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_t), raw); \ } @@ -104,8 +104,8 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) { if (tclass == CACHED_CLASS(Transform)) return Variant::TRANSFORM; - if (tclass == CACHED_CLASS(Rect3)) - return Variant::RECT3; + if (tclass == CACHED_CLASS(AABB)) + return Variant::AABB; if (tclass == CACHED_CLASS(Color)) return Variant::COLOR; @@ -297,8 +297,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty if (tclass == CACHED_CLASS(Transform)) RETURN_BOXED_STRUCT(Transform, p_var); - if (tclass == CACHED_CLASS(Rect3)) - RETURN_BOXED_STRUCT(Rect3, p_var); + if (tclass == CACHED_CLASS(AABB)) + RETURN_BOXED_STRUCT(AABB, p_var); if (tclass == CACHED_CLASS(Color)) RETURN_BOXED_STRUCT(Color, p_var); @@ -394,8 +394,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty RETURN_BOXED_STRUCT(Plane, p_var); case Variant::QUAT: RETURN_BOXED_STRUCT(Quat, p_var); - case Variant::RECT3: - RETURN_BOXED_STRUCT(Rect3, p_var); + case Variant::AABB: + RETURN_BOXED_STRUCT(AABB, p_var); case Variant::BASIS: RETURN_BOXED_STRUCT(Basis, p_var); case Variant::TRANSFORM: @@ -518,8 +518,8 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) { if (tclass == CACHED_CLASS(Transform)) RETURN_UNBOXED_STRUCT(Transform, p_obj); - if (tclass == CACHED_CLASS(Rect3)) - RETURN_UNBOXED_STRUCT(Rect3, p_obj); + if (tclass == CACHED_CLASS(AABB)) + RETURN_UNBOXED_STRUCT(AABB, p_obj); if (tclass == CACHED_CLASS(Color)) RETURN_UNBOXED_STRUCT(Color, p_obj); diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 9f403b787f..443e947fb5 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -197,10 +197,10 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict); Basis(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]), \ Vector3(m_in[9], m_in[10], m_in[11])); -// Rect3 +// AABB -#define MARSHALLED_OUT_Rect3(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z }; -#define MARSHALLED_IN_Rect3(m_in, m_out) Rect3 m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5])); +#define MARSHALLED_OUT_AABB(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z }; +#define MARSHALLED_IN_AABB(m_in, m_out) AABB m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5])); // Color @@ -214,6 +214,6 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict); #endif -} // GDMonoMarshal +} // namespace GDMonoMarshal #endif // GDMONOMARSHAL_H diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 53e45002c4..1cccd0ad9d 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -80,7 +80,7 @@ void MonoCache::clear_members() { class_Basis = NULL; class_Quat = NULL; class_Transform = NULL; - class_Rect3 = NULL; + class_AABB = NULL; class_Color = NULL; class_Plane = NULL; class_NodePath = NULL; @@ -147,7 +147,7 @@ void update_godot_api_cache() { CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis)); CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat)); CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform)); - CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3)); + CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB)); CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color)); CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane)); CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath)); @@ -364,4 +364,4 @@ String get_exception_name_and_message(MonoObject *p_ex) { return res; } -} +} // namespace GDMonoUtils diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index ebb5d28e4d..c38f8c5af5 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -82,7 +82,7 @@ struct MonoCache { GDMonoClass *class_Basis; GDMonoClass *class_Quat; GDMonoClass *class_Transform; - GDMonoClass *class_Rect3; + GDMonoClass *class_AABB; GDMonoClass *class_Color; GDMonoClass *class_Plane; GDMonoClass *class_NodePath; @@ -166,7 +166,7 @@ MonoDomain *create_domain(const String &p_friendly_name); String get_exception_name_and_message(MonoObject *p_ex); -} // GDMonoUtils +} // namespace GDMonoUtils #define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL))) diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index 354febf89a..8c6951fea2 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -4,7 +4,7 @@ Contains the results of a regex search. </brief_description> <description> - Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you. + Contains the results of a single regex match returned by [method RegEx.search] and [method RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you. </description> <tutorials> </tutorials> diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 7c9d306831..8f7fe58bee 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -1109,7 +1109,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in String str = *p_inputs[0]; //str+="\n"; - OS::get_singleton()->printerr("%s\n", str.utf8().get_data()); + print_error(str); } break; case VisualScriptBuiltinFunc::TEXT_PRINTRAW: { diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 86cf5b27e6..83b8d8da2d 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -349,7 +349,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::TRANSFORM2D: color = Color::html("#c4ec69"); break; case Variant::PLANE: color = Color::html("#f77070"); break; case Variant::QUAT: color = Color::html("#ec69a3"); break; - case Variant::RECT3: color = Color::html("#ee7991"); break; + case Variant::AABB: color = Color::html("#ee7991"); break; case Variant::BASIS: color = Color::html("#e3ec69"); break; case Variant::TRANSFORM: color = Color::html("#f6a86e"); break; @@ -386,7 +386,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::TRANSFORM2D: color = Color::html("#96ce1a"); break; case Variant::PLANE: color = Color::html("#f77070"); break; case Variant::QUAT: color = Color::html("#ec69a3"); break; - case Variant::RECT3: color = Color::html("#ee7991"); break; + case Variant::AABB: color = Color::html("#ee7991"); break; case Variant::BASIS: color = Color::html("#b2bb19"); break; case Variant::TRANSFORM: color = Color::html("#f49047"); break; |