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-rw-r--r--modules/bullet/rigid_body_bullet.h2
-rw-r--r--modules/gdnative/gdnative/string.cpp14
-rw-r--r--modules/gdnative/gdnative_api.json20
-rw-r--r--modules/gdnative/include/gdnative/string.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h6
-rw-r--r--modules/mono/csharp_script.cpp1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs11
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs22
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs5
-rw-r--r--modules/mono/glue/Managed/Files/StringExtensions.cs60
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono.h13
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp15
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp17
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h2
16 files changed, 178 insertions, 28 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 2c9bdb8b0b..f63148092f 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -305,7 +305,7 @@ public:
void reload_axis_lock();
/// Doc:
- /// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping
+ /// https://web.archive.org/web/20180404091446/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping
void set_continuous_collision_detection(bool p_enable);
bool is_continuous_collision_detection_enabled() const;
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 913c57eb56..9086121940 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -186,6 +186,20 @@ godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_
return self->ends_with(*string);
}
+godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->count(*what, p_from, p_to);
+}
+
+godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->countn(*what, p_from, p_to);
+}
+
godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) {
const String *self = (const String *)p_self;
String *what = (String *)&p_what;
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 6c12ee6534..7372990d5f 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -44,6 +44,26 @@
["const godot_vector2 *", "p_to"],
["const godot_real", "p_delta"]
]
+ },
+ {
+ "name": "godot_string_count",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"],
+ ["godot_int", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_string_countn",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"],
+ ["godot_int", "p_to"]
+ ]
}
]
},
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index f045ac9d58..7500d70f20 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -102,6 +102,8 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self,
godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
godot_string GDAPI godot_string_chr(wchar_t p_character);
godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
+godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
+godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index f3b9f7fb31..7f52f5736c 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -56,7 +56,7 @@ typedef enum {
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_SPRITE_FRAME,
+ GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
@@ -98,8 +98,8 @@ typedef enum {
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
GODOT_PROPERTY_USAGE_CATEGORY = 256,
- GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
- GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
+ GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
+ GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 078a490b22..846c84d222 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -629,7 +629,6 @@ void CSharpLanguage::frame() {
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
- GD_UNREACHABLE();
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 90dec43412..9b5afb94a3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -298,7 +298,16 @@ namespace GodotTools
if (line >= 0)
scriptPath += $";{line + 1};{col}";
- GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath).Execute(scriptPath);
+ try
+ {
+ GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath).Execute(scriptPath);
+ }
+ catch (FileNotFoundException)
+ {
+ string editorName = editor == ExternalEditor.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
+ GD.PushError($"Cannot find code editor: {editorName}");
+ return Error.FileNotFound;
+ }
break;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs b/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
index 0c8d86e799..61a0a992ce 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
@@ -4,6 +4,7 @@ using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using GodotTools.Internals;
+using GodotTools.Utils;
namespace GodotTools
{
@@ -30,7 +31,7 @@ namespace GodotTools
if (Utils.OS.IsOSX())
{
- string bundleId = CodeEditorBundleIds[editorId];
+ string bundleId = BundleIds[editorId];
if (Internal.IsOsxAppBundleInstalled(bundleId))
{
@@ -47,12 +48,12 @@ namespace GodotTools
}
else
{
- command = CodeEditorPaths[editorId];
+ command = OS.PathWhich(ExecutableNames[editorId]);
}
}
else
{
- command = CodeEditorPaths[editorId];
+ command = OS.PathWhich(ExecutableNames[editorId]);
}
args.Add("--ipc-tcp");
@@ -70,6 +71,9 @@ namespace GodotTools
args.Add("\"" + Path.GetFullPath(filePath.NormalizePath()) + cursor + "\"");
}
+ if (command == null)
+ throw new FileNotFoundException();
+
if (newWindow)
{
process = Process.Start(new ProcessStartInfo
@@ -99,20 +103,20 @@ namespace GodotTools
this.editorId = editorId;
}
- private static readonly IReadOnlyDictionary<EditorId, string> CodeEditorPaths;
- private static readonly IReadOnlyDictionary<EditorId, string> CodeEditorBundleIds;
+ private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
+ private static readonly IReadOnlyDictionary<EditorId, string> BundleIds;
static MonoDevelopInstance()
{
if (Utils.OS.IsOSX())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// Rely on PATH
{EditorId.MonoDevelop, "monodevelop"},
{EditorId.VisualStudioForMac, "VisualStudio"}
};
- CodeEditorBundleIds = new Dictionary<EditorId, string>
+ BundleIds = new Dictionary<EditorId, string>
{
// TODO EditorId.MonoDevelop
{EditorId.VisualStudioForMac, "com.microsoft.visual-studio"}
@@ -120,7 +124,7 @@ namespace GodotTools
}
else if (Utils.OS.IsWindows())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// XamarinStudio is no longer a thing, and the latest version is quite old
// MonoDevelop is available from source only on Windows. The recommendation
@@ -131,7 +135,7 @@ namespace GodotTools
}
else if (Utils.OS.IsUnix())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// Rely on PATH
{EditorId.MonoDevelop, "monodevelop"}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
index 3ae6c10bbf..288c65de74 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
@@ -10,8 +10,9 @@ namespace GodotTools.Utils
{
foreach (T elem in enumerable)
{
- if (predicate(elem) != null)
- return elem;
+ T result = predicate(elem);
+ if (result != null)
+ return result;
}
return orElse;
diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/Managed/Files/StringExtensions.cs
index b43034fbb5..6045c83e95 100644
--- a/modules/mono/glue/Managed/Files/StringExtensions.cs
+++ b/modules/mono/glue/Managed/Files/StringExtensions.cs
@@ -98,6 +98,66 @@ namespace Godot
}
// <summary>
+ // Return the amount of substrings in string.
+ // </summary>
+ public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0)
+ {
+ if (what.Length == 0)
+ {
+ return 0;
+ }
+
+ int len = instance.Length;
+ int slen = what.Length;
+
+ if (len < slen)
+ {
+ return 0;
+ }
+
+ string str;
+
+ if (from >= 0 && to >= 0)
+ {
+ if (to == 0)
+ {
+ to = len;
+ }
+ else if (from >= to)
+ {
+ return 0;
+ }
+ if (from == 0 && to == len)
+ {
+ str = instance;
+ }
+ else
+ {
+ str = instance.Substring(from, to - from);
+ }
+ }
+ else
+ {
+ return 0;
+ }
+
+ int c = 0;
+ int idx;
+
+ do
+ {
+ idx = str.IndexOf(what, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
+ if (idx != -1)
+ {
+ str = str.Substring(idx + slen);
+ ++c;
+ }
+ } while (idx != -1);
+
+ return c;
+ }
+
+ // <summary>
// Return a copy of the string with special characters escaped using the C language standard.
// </summary>
public static string CEscape(this string instance)
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 571bf598f3..8b9813f472 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -283,6 +283,18 @@ void GDMono::initialize() {
add_mono_shared_libs_dir_to_path();
+ {
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
+ unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
+ ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Unhandled exceptions should not terminate the editor
+ unhandled_exception_policy = POLICY_LOG_ERROR;
+ }
+ }
+
GDMonoAssembly::initialize();
gdmono_profiler_init();
@@ -1063,6 +1075,8 @@ GDMono::GDMono() {
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
+
+ unhandled_exception_policy = POLICY_TERMINATE_APP;
}
GDMono::~GDMono() {
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index deebe5fd50..c5bcce4fa1 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -80,6 +80,13 @@ String to_string(Type p_type);
class GDMono {
+public:
+ enum UnhandledExceptionPolicy {
+ POLICY_TERMINATE_APP,
+ POLICY_LOG_ERROR
+ };
+
+private:
bool runtime_initialized;
bool finalizing_scripts_domain;
@@ -102,6 +109,8 @@ class GDMono {
HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
+ UnhandledExceptionPolicy unhandled_exception_policy;
+
void _domain_assemblies_cleanup(uint32_t p_domain_id);
bool _are_api_assemblies_out_of_sync();
@@ -162,7 +171,9 @@ public:
static GDMono *get_singleton() { return singleton; }
- static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
+ GD_NORETURN static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
+
+ UnhandledExceptionPolicy get_unhandled_exception_policy() const { return unhandled_exception_policy; }
// Do not use these, unless you know what you're doing
void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index a84332d4cd..e50e3b0794 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -108,9 +108,18 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
- // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
- GDMono::unhandled_exception_hook((MonoObject *)p_exc, NULL);
- GD_UNREACHABLE();
+
+ if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
+ // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
+ GDMono::unhandled_exception_hook((MonoObject *)p_exc, NULL);
+ GD_UNREACHABLE();
+ } else {
+#ifdef DEBUG_ENABLED
+ GDMonoUtils::debug_send_unhandled_exception_error((MonoException *)p_exc);
+ if (ScriptDebugger::get_singleton())
+ ScriptDebugger::get_singleton()->idle_poll();
+#endif
+ }
}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 2d77bde27c..0d82723913 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -45,7 +45,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Do not call this function directly.
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
-GD_NORETURN void unhandled_exception(MonoException *p_exc);
+void unhandled_exception(MonoException *p_exc);
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 5987fa8ebb..7afdfc8ac8 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -37,6 +37,10 @@
#include "core/project_settings.h"
#include "core/reference.h"
+#ifdef TOOLS_ENABLED
+#include "editor/script_editor_debugger.h"
+#endif
+
#include "../csharp_script.h"
#include "../utils/macros.h"
#include "../utils/mutex_utils.h"
@@ -596,8 +600,14 @@ void debug_print_unhandled_exception(MonoException *p_exc) {
void debug_send_unhandled_exception_error(MonoException *p_exc) {
#ifdef DEBUG_ENABLED
- if (!ScriptDebugger::get_singleton())
+ if (!ScriptDebugger::get_singleton()) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ ERR_PRINTS(GDMonoUtils::get_exception_name_and_message(p_exc));
+ }
+#endif
return;
+ }
_TLS_RECURSION_GUARD_;
@@ -621,7 +631,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
if (unexpected_exc) {
GDMonoInternals::unhandled_exception(unexpected_exc);
- GD_UNREACHABLE();
+ return;
}
Vector<ScriptLanguage::StackInfo> _si;
@@ -655,7 +665,6 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
void debug_unhandled_exception(MonoException *p_exc) {
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
- GD_UNREACHABLE();
}
void print_unhandled_exception(MonoException *p_exc) {
@@ -665,11 +674,9 @@ void print_unhandled_exception(MonoException *p_exc) {
void set_pending_exception(MonoException *p_exc) {
#ifdef NO_PENDING_EXCEPTIONS
debug_unhandled_exception(p_exc);
- GD_UNREACHABLE();
#else
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
- GD_UNREACHABLE();
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index f535fbb6d0..d73743bf0b 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -289,7 +289,7 @@ void set_exception_message(MonoException *p_exc, String message);
void debug_print_unhandled_exception(MonoException *p_exc);
void debug_send_unhandled_exception_error(MonoException *p_exc);
-GD_NORETURN void debug_unhandled_exception(MonoException *p_exc);
+void debug_unhandled_exception(MonoException *p_exc);
void print_unhandled_exception(MonoException *p_exc);
/**