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-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h6
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml2
-rw-r--r--modules/mono/csharp_script.cpp1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs38
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs17
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs11
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs65
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs22
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs5
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp38
-rw-r--r--modules/mono/mono_gd/gd_mono.h13
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp15
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp17
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h2
17 files changed, 158 insertions, 100 deletions
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index f3b9f7fb31..7f52f5736c 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -56,7 +56,7 @@ typedef enum {
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_SPRITE_FRAME,
+ GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
@@ -98,8 +98,8 @@ typedef enum {
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
GODOT_PROPERTY_USAGE_CATEGORY = 256,
- GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
- GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
+ GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
+ GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 62a3794c6d..f65f2a8935 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -1095,7 +1095,7 @@
<argument index="0" name="step" type="float">
</argument>
<description>
- Returns the position of the first non-zero digit, after the decimal point.
+ Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation.
[codeblock]
# n is 0
n = step_decimals(5)
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 078a490b22..846c84d222 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -629,7 +629,6 @@ void CSharpLanguage::frame() {
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
- GD_UNREACHABLE();
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index 1edc426e00..233aab45b3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -85,7 +85,7 @@ namespace GodotTools.ProjectEditor
void AddPropertyIfNotPresent(string name, string condition, string value)
{
if (root.PropertyGroups
- .Any(g => g.Condition == string.Empty || g.Condition == condition &&
+ .Any(g => (g.Condition == string.Empty || g.Condition == condition) &&
g.Properties
.Any(p => p.Name == name &&
p.Value == value &&
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index f849356919..d8cb9024c3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -137,7 +137,7 @@ namespace GodotTools.Build
private static string BuildArguments(string solution, string config, string loggerOutputDir, List<string> customProperties)
{
- string arguments = $@"""{solution}"" /v:normal /t:Rebuild ""/p:{"Configuration=" + config}"" " +
+ string arguments = $@"""{solution}"" /v:normal /t:Build ""/p:{"Configuration=" + config}"" " +
$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
foreach (string customProperty in customProperties)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index f0068385f4..926aabdf89 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -15,7 +15,6 @@ namespace GodotTools.Build
{
private static string _msbuildToolsPath = string.Empty;
private static string _msbuildUnixPath = string.Empty;
- private static string _xbuildUnixPath = string.Empty;
public static string FindMsBuild()
{
@@ -44,7 +43,6 @@ namespace GodotTools.Build
return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
}
-
case GodotSharpBuilds.BuildTool.MsBuildMono:
{
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
@@ -56,19 +54,6 @@ namespace GodotTools.Build
return msbuildPath;
}
-
- case GodotSharpBuilds.BuildTool.XBuild:
- {
- string xbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "xbuild.bat");
-
- if (!File.Exists(xbuildPath))
- {
- throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameXbuild}'. Tried with path: {xbuildPath}");
- }
-
- return xbuildPath;
- }
-
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
@@ -76,20 +61,7 @@ namespace GodotTools.Build
if (OS.IsUnix())
{
- if (buildTool == GodotSharpBuilds.BuildTool.XBuild)
- {
- if (_xbuildUnixPath.Empty() || !File.Exists(_xbuildUnixPath))
- {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- _xbuildUnixPath = FindBuildEngineOnUnix("msbuild");
- }
-
- if (_xbuildUnixPath.Empty())
- {
- throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameXbuild}'");
- }
- }
- else
+ if (buildTool == GodotSharpBuilds.BuildTool.MsBuildMono)
{
if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
{
@@ -101,9 +73,13 @@ namespace GodotTools.Build
{
throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameMsbuildMono}'");
}
- }
- return buildTool != GodotSharpBuilds.BuildTool.XBuild ? _msbuildUnixPath : _xbuildUnixPath;
+ return _msbuildUnixPath;
+ }
+ else
+ {
+ throw new IndexOutOfRangeException("Invalid build tool in editor settings");
+ }
}
throw new PlatformNotSupportedException();
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
index a884b0ead0..de3a4d9a6e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
@@ -18,7 +18,6 @@ namespace GodotTools
public const string PropNameMsbuildMono = "MSBuild (Mono)";
public const string PropNameMsbuildVs = "MSBuild (VS Build Tools)";
- public const string PropNameXbuild = "xbuild (Deprecated)";
public const string MsBuildIssuesFileName = "msbuild_issues.csv";
public const string MsBuildLogFileName = "msbuild_log.txt";
@@ -26,8 +25,7 @@ namespace GodotTools
public enum BuildTool
{
MsBuildMono,
- MsBuildVs,
- XBuild // Deprecated
+ MsBuildVs
}
private static void RemoveOldIssuesFile(MonoBuildInfo buildInfo)
@@ -64,7 +62,7 @@ namespace GodotTools
private static string GetIssuesFilePath(MonoBuildInfo buildInfo)
{
- return Path.Combine(Godot.ProjectSettings.LocalizePath(buildInfo.LogsDirPath), MsBuildIssuesFileName);
+ return Path.Combine(buildInfo.LogsDirPath, MsBuildIssuesFileName);
}
private static void PrintVerbose(string text)
@@ -202,6 +200,9 @@ namespace GodotTools
// case the user decided to delete them at some point after they were loaded.
Internal.UpdateApiAssembliesFromPrebuilt();
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
+
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
pr.Step("Building project solution", 0);
@@ -209,7 +210,7 @@ namespace GodotTools
var buildInfo = new MonoBuildInfo(GodotSharpDirs.ProjectSlnPath, config);
// Add Godot defines
- string constants = OS.IsWindows() ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
+ string constants = buildTool == BuildTool.MsBuildVs ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
foreach (var godotDefine in godotDefines)
constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};";
@@ -217,7 +218,7 @@ namespace GodotTools
if (Internal.GodotIsRealTDouble())
constants += "GODOT_REAL_T_IS_DOUBLE;";
- constants += OS.IsWindows() ? "\"" : "\\\"";
+ constants += buildTool == BuildTool.MsBuildVs ? "\"" : "\\\"";
buildInfo.CustomProperties.Add(constants);
@@ -267,8 +268,8 @@ namespace GodotTools
["name"] = "mono/builds/build_tool",
["hint"] = Godot.PropertyHint.Enum,
["hint_string"] = OS.IsWindows() ?
- $"{PropNameMsbuildMono},{PropNameMsbuildVs},{PropNameXbuild}" :
- $"{PropNameMsbuildMono},{PropNameXbuild}"
+ $"{PropNameMsbuildMono},{PropNameMsbuildVs}" :
+ $"{PropNameMsbuildMono}"
});
EditorDef("mono/builds/print_build_output", false);
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 90dec43412..9b5afb94a3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -298,7 +298,16 @@ namespace GodotTools
if (line >= 0)
scriptPath += $";{line + 1};{col}";
- GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath).Execute(scriptPath);
+ try
+ {
+ GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath).Execute(scriptPath);
+ }
+ catch (FileNotFoundException)
+ {
+ string editorName = editor == ExternalEditor.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
+ GD.PushError($"Cannot find code editor: {editorName}");
+ return Error.FileNotFound;
+ }
break;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
index 75fdacc0da..3a74fa2f66 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
@@ -61,41 +61,48 @@ namespace GodotTools
{
using (var file = new Godot.File())
{
- Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read);
-
- if (openError != Error.Ok)
- return;
-
- while (!file.EofReached())
+ try
{
- string[] csvColumns = file.GetCsvLine();
+ Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read);
- if (csvColumns.Length == 1 && csvColumns[0].Empty())
+ if (openError != Error.Ok)
return;
- if (csvColumns.Length != 7)
+ while (!file.EofReached())
{
- GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
- continue;
+ string[] csvColumns = file.GetCsvLine();
+
+ if (csvColumns.Length == 1 && csvColumns[0].Empty())
+ return;
+
+ if (csvColumns.Length != 7)
+ {
+ GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
+ continue;
+ }
+
+ var issue = new BuildIssue
+ {
+ Warning = csvColumns[0] == "warning",
+ File = csvColumns[1],
+ Line = int.Parse(csvColumns[2]),
+ Column = int.Parse(csvColumns[3]),
+ Code = csvColumns[4],
+ Message = csvColumns[5],
+ ProjectFile = csvColumns[6]
+ };
+
+ if (issue.Warning)
+ WarningCount += 1;
+ else
+ ErrorCount += 1;
+
+ issues.Add(issue);
}
-
- var issue = new BuildIssue
- {
- Warning = csvColumns[0] == "warning",
- File = csvColumns[1],
- Line = int.Parse(csvColumns[2]),
- Column = int.Parse(csvColumns[3]),
- Code = csvColumns[4],
- Message = csvColumns[5],
- ProjectFile = csvColumns[6]
- };
-
- if (issue.Warning)
- WarningCount += 1;
- else
- ErrorCount += 1;
-
- issues.Add(issue);
+ }
+ finally
+ {
+ file.Close(); // Disposing it is not enough. We need to call Close()
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs b/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
index 0c8d86e799..61a0a992ce 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
@@ -4,6 +4,7 @@ using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using GodotTools.Internals;
+using GodotTools.Utils;
namespace GodotTools
{
@@ -30,7 +31,7 @@ namespace GodotTools
if (Utils.OS.IsOSX())
{
- string bundleId = CodeEditorBundleIds[editorId];
+ string bundleId = BundleIds[editorId];
if (Internal.IsOsxAppBundleInstalled(bundleId))
{
@@ -47,12 +48,12 @@ namespace GodotTools
}
else
{
- command = CodeEditorPaths[editorId];
+ command = OS.PathWhich(ExecutableNames[editorId]);
}
}
else
{
- command = CodeEditorPaths[editorId];
+ command = OS.PathWhich(ExecutableNames[editorId]);
}
args.Add("--ipc-tcp");
@@ -70,6 +71,9 @@ namespace GodotTools
args.Add("\"" + Path.GetFullPath(filePath.NormalizePath()) + cursor + "\"");
}
+ if (command == null)
+ throw new FileNotFoundException();
+
if (newWindow)
{
process = Process.Start(new ProcessStartInfo
@@ -99,20 +103,20 @@ namespace GodotTools
this.editorId = editorId;
}
- private static readonly IReadOnlyDictionary<EditorId, string> CodeEditorPaths;
- private static readonly IReadOnlyDictionary<EditorId, string> CodeEditorBundleIds;
+ private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
+ private static readonly IReadOnlyDictionary<EditorId, string> BundleIds;
static MonoDevelopInstance()
{
if (Utils.OS.IsOSX())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// Rely on PATH
{EditorId.MonoDevelop, "monodevelop"},
{EditorId.VisualStudioForMac, "VisualStudio"}
};
- CodeEditorBundleIds = new Dictionary<EditorId, string>
+ BundleIds = new Dictionary<EditorId, string>
{
// TODO EditorId.MonoDevelop
{EditorId.VisualStudioForMac, "com.microsoft.visual-studio"}
@@ -120,7 +124,7 @@ namespace GodotTools
}
else if (Utils.OS.IsWindows())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// XamarinStudio is no longer a thing, and the latest version is quite old
// MonoDevelop is available from source only on Windows. The recommendation
@@ -131,7 +135,7 @@ namespace GodotTools
}
else if (Utils.OS.IsUnix())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// Rely on PATH
{EditorId.MonoDevelop, "monodevelop"}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
index 3ae6c10bbf..288c65de74 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
@@ -10,8 +10,9 @@ namespace GodotTools.Utils
{
foreach (T elem in enumerable)
{
- if (predicate(elem) != null)
- return elem;
+ T result = predicate(elem);
+ if (result != null)
+ return result;
}
return orElse;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 571bf598f3..45f79074be 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -283,6 +283,18 @@ void GDMono::initialize() {
add_mono_shared_libs_dir_to_path();
+ {
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
+ unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
+ ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Unhandled exceptions should not terminate the editor
+ unhandled_exception_policy = POLICY_LOG_ERROR;
+ }
+ }
+
GDMonoAssembly::initialize();
gdmono_profiler_init();
@@ -645,7 +657,14 @@ bool GDMono::_load_core_api_assembly() {
#ifdef TOOLS_ENABLED
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
+ // If running the project manager, load it from the prebuilt API directory
+ String assembly_dir = !Main::is_project_manager() ?
+ GodotSharpDirs::get_res_assemblies_dir() :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+
+ String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly);
#else
@@ -676,7 +695,14 @@ bool GDMono::_load_editor_api_assembly() {
return true;
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ // If running the project manager, load it from the prebuilt API directory
+ String assembly_dir = !Main::is_project_manager() ?
+ GodotSharpDirs::get_res_assemblies_dir() :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+
+ String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly);
@@ -728,6 +754,12 @@ void GDMono::_load_api_assemblies() {
// The API assemblies are out of sync. Fine, try one more time, but this time
// update them from the prebuilt assemblies directory before trying to load them.
+ // Shouldn't happen. The project manager loads the prebuilt API assemblies
+ if (Main::is_project_manager()) {
+ ERR_EXPLAIN("Failed to load one of the prebuilt API assemblies");
+ CRASH_NOW();
+ }
+
// 1. Unload the scripts domain
if (_unload_scripts_domain() != OK) {
ERR_EXPLAIN("Mono: Failed to unload scripts domain");
@@ -1063,6 +1095,8 @@ GDMono::GDMono() {
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
+
+ unhandled_exception_policy = POLICY_TERMINATE_APP;
}
GDMono::~GDMono() {
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index deebe5fd50..c5bcce4fa1 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -80,6 +80,13 @@ String to_string(Type p_type);
class GDMono {
+public:
+ enum UnhandledExceptionPolicy {
+ POLICY_TERMINATE_APP,
+ POLICY_LOG_ERROR
+ };
+
+private:
bool runtime_initialized;
bool finalizing_scripts_domain;
@@ -102,6 +109,8 @@ class GDMono {
HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
+ UnhandledExceptionPolicy unhandled_exception_policy;
+
void _domain_assemblies_cleanup(uint32_t p_domain_id);
bool _are_api_assemblies_out_of_sync();
@@ -162,7 +171,9 @@ public:
static GDMono *get_singleton() { return singleton; }
- static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
+ GD_NORETURN static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
+
+ UnhandledExceptionPolicy get_unhandled_exception_policy() const { return unhandled_exception_policy; }
// Do not use these, unless you know what you're doing
void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index a84332d4cd..e50e3b0794 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -108,9 +108,18 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
- // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
- GDMono::unhandled_exception_hook((MonoObject *)p_exc, NULL);
- GD_UNREACHABLE();
+
+ if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
+ // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
+ GDMono::unhandled_exception_hook((MonoObject *)p_exc, NULL);
+ GD_UNREACHABLE();
+ } else {
+#ifdef DEBUG_ENABLED
+ GDMonoUtils::debug_send_unhandled_exception_error((MonoException *)p_exc);
+ if (ScriptDebugger::get_singleton())
+ ScriptDebugger::get_singleton()->idle_poll();
+#endif
+ }
}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 2d77bde27c..0d82723913 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -45,7 +45,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Do not call this function directly.
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
-GD_NORETURN void unhandled_exception(MonoException *p_exc);
+void unhandled_exception(MonoException *p_exc);
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 5987fa8ebb..7afdfc8ac8 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -37,6 +37,10 @@
#include "core/project_settings.h"
#include "core/reference.h"
+#ifdef TOOLS_ENABLED
+#include "editor/script_editor_debugger.h"
+#endif
+
#include "../csharp_script.h"
#include "../utils/macros.h"
#include "../utils/mutex_utils.h"
@@ -596,8 +600,14 @@ void debug_print_unhandled_exception(MonoException *p_exc) {
void debug_send_unhandled_exception_error(MonoException *p_exc) {
#ifdef DEBUG_ENABLED
- if (!ScriptDebugger::get_singleton())
+ if (!ScriptDebugger::get_singleton()) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ ERR_PRINTS(GDMonoUtils::get_exception_name_and_message(p_exc));
+ }
+#endif
return;
+ }
_TLS_RECURSION_GUARD_;
@@ -621,7 +631,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
if (unexpected_exc) {
GDMonoInternals::unhandled_exception(unexpected_exc);
- GD_UNREACHABLE();
+ return;
}
Vector<ScriptLanguage::StackInfo> _si;
@@ -655,7 +665,6 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
void debug_unhandled_exception(MonoException *p_exc) {
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
- GD_UNREACHABLE();
}
void print_unhandled_exception(MonoException *p_exc) {
@@ -665,11 +674,9 @@ void print_unhandled_exception(MonoException *p_exc) {
void set_pending_exception(MonoException *p_exc) {
#ifdef NO_PENDING_EXCEPTIONS
debug_unhandled_exception(p_exc);
- GD_UNREACHABLE();
#else
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
- GD_UNREACHABLE();
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index f535fbb6d0..d73743bf0b 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -289,7 +289,7 @@ void set_exception_message(MonoException *p_exc, String message);
void debug_print_unhandled_exception(MonoException *p_exc);
void debug_send_unhandled_exception_error(MonoException *p_exc);
-GD_NORETURN void debug_unhandled_exception(MonoException *p_exc);
+void debug_unhandled_exception(MonoException *p_exc);
void print_unhandled_exception(MonoException *p_exc);
/**