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-rw-r--r--modules/mono/csharp_script.cpp17
-rw-r--r--modules/mono/glue/cs_files/Basis.cs6
-rwxr-xr-xmodules/mono/glue/cs_files/VERSION.txt2
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs8
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs6
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp25
6 files changed, 45 insertions, 19 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 039c33361f..24292b77ed 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1954,11 +1954,6 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
ScriptInstance *CSharpScript::instance_create(Object *p_this) {
- if (!script_class) {
- ERR_EXPLAIN("Cannot find class " + name + " for script " + get_path());
- ERR_FAIL_V(NULL);
- }
-
ERR_FAIL_COND_V(!valid, NULL);
if (!tool && !ScriptServer::is_scripting_enabled()) {
@@ -1972,6 +1967,18 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
return NULL;
#endif
}
+
+ if (!script_class) {
+ if (GDMono::get_singleton()->get_project_assembly() == NULL) {
+ // The project assembly is not loaded
+ ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
+ ERR_FAIL_V(NULL);
+ }
+
+ // The project assembly is loaded, but the class could not found
+ ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
+ ERR_FAIL_V(NULL);
+ }
update_signals();
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index 270f3b80a2..aa49a5e04f 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -453,15 +453,15 @@ namespace Godot
c = Mathf.Cos(euler.x);
s = Mathf.Sin(euler.x);
- var xmat = new Basis((real_t)1.0, (real_t)0.0, (real_t)0.0, (real_t)0.0, c, -s, (real_t)0.0, s, c);
+ var xmat = new Basis(1, 0, 0, 0, c, -s, 0, s, c);
c = Mathf.Cos(euler.y);
s = Mathf.Sin(euler.y);
- var ymat = new Basis(c, (real_t)0.0, s, (real_t)0.0, (real_t)1.0, (real_t)0.0, -s, (real_t)0.0, c);
+ var ymat = new Basis(c, 0, s, 0, 1, 0, -s, 0, c);
c = Mathf.Cos(euler.z);
s = Mathf.Sin(euler.z);
- var zmat = new Basis(c, -s, (real_t)0.0, s, c, (real_t)0.0, (real_t)0.0, (real_t)0.0, (real_t)1.0);
+ var zmat = new Basis(c, -s, 0, s, c, 0, 0, 0, 1);
this = ymat * xmat * zmat;
}
diff --git a/modules/mono/glue/cs_files/VERSION.txt b/modules/mono/glue/cs_files/VERSION.txt
index 0cfbf08886..00750edc07 100755
--- a/modules/mono/glue/cs_files/VERSION.txt
+++ b/modules/mono/glue/cs_files/VERSION.txt
@@ -1 +1 @@
-2
+3
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index 9bc40cf8df..c274364895 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -62,7 +62,7 @@ namespace Godot
}
}
- private real_t Cross(Vector2 b)
+ public real_t Cross(Vector2 b)
{
return x * b.y - y * b.x;
}
@@ -210,6 +210,12 @@ namespace Godot
x = v.x;
y = v.y;
}
+
+ public Vector2 Slerp(Vector2 b, real_t t)
+ {
+ real_t theta = AngleTo(b);
+ return Rotated(theta * t);
+ }
public Vector2 Slide(Vector2 n)
{
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 57e4494f7e..085a4f0043 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -242,6 +242,12 @@ namespace Godot
z = v.z;
}
+ public Vector3 Slerp(Vector3 b, real_t t)
+ {
+ real_t theta = AngleTo(b);
+ return Rotated(Cross(b), theta * t);
+ }
+
public Vector3 Slide(Vector3 n)
{
return this - n * Dot(n);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index aa1a8e39c7..e6baea3089 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -607,10 +607,11 @@ MonoArray *Array_to_mono_array(const Array &p_array) {
Array mono_array_to_Array(MonoArray *p_array) {
Array ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_array, MonoObject *, i);
- ret.push_back(mono_object_to_variant(elem));
+ ret[i] = mono_object_to_variant(elem);
}
return ret;
@@ -631,10 +632,10 @@ MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array) {
PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array) {
PoolIntArray ret;
int length = mono_array_length(p_array);
-
+ ret.resize(length);
for (int i = 0; i < length; i++) {
int32_t elem = mono_array_get(p_array, int32_t, i);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -653,10 +654,11 @@ MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array) {
PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array) {
PoolByteArray ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
uint8_t elem = mono_array_get(p_array, uint8_t, i);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -675,10 +677,11 @@ MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array) {
PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array) {
PoolRealArray ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t elem = mono_array_get(p_array, real_t, i);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -698,10 +701,11 @@ MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array) {
PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array) {
PoolStringArray ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
MonoString *elem = mono_array_get(p_array, MonoString *, i);
- ret.push_back(mono_string_to_godot(elem));
+ ret.set(i, mono_string_to_godot(elem));
}
return ret;
@@ -729,11 +733,12 @@ MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array) {
PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array) {
PoolColorArray ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 4, i);
MARSHALLED_IN(Color, raw_elem, elem);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -759,11 +764,12 @@ MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array) {
PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array) {
PoolVector2Array ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 2, i);
MARSHALLED_IN(Vector2, raw_elem, elem);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;
@@ -790,11 +796,12 @@ MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array) {
PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array) {
PoolVector3Array ret;
int length = mono_array_length(p_array);
+ ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 3, i);
MARSHALLED_IN(Vector3, raw_elem, elem);
- ret.push_back(elem);
+ ret.set(i, elem);
}
return ret;