diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/csharp_script.cpp | 17 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/Basis.cs | 6 | ||||
-rwxr-xr-x | modules/mono/glue/cs_files/VERSION.txt | 2 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/Vector2.cs | 8 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/Vector3.cs | 6 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono_marshal.cpp | 25 |
6 files changed, 45 insertions, 19 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 039c33361f..24292b77ed 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1954,11 +1954,6 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call ScriptInstance *CSharpScript::instance_create(Object *p_this) { - if (!script_class) { - ERR_EXPLAIN("Cannot find class " + name + " for script " + get_path()); - ERR_FAIL_V(NULL); - } - ERR_FAIL_COND_V(!valid, NULL); if (!tool && !ScriptServer::is_scripting_enabled()) { @@ -1972,6 +1967,18 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { return NULL; #endif } + + if (!script_class) { + if (GDMono::get_singleton()->get_project_assembly() == NULL) { + // The project assembly is not loaded + ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path()); + ERR_FAIL_V(NULL); + } + + // The project assembly is loaded, but the class could not found + ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path()); + ERR_FAIL_V(NULL); + } update_signals(); diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs index 270f3b80a2..aa49a5e04f 100644 --- a/modules/mono/glue/cs_files/Basis.cs +++ b/modules/mono/glue/cs_files/Basis.cs @@ -453,15 +453,15 @@ namespace Godot c = Mathf.Cos(euler.x); s = Mathf.Sin(euler.x); - var xmat = new Basis((real_t)1.0, (real_t)0.0, (real_t)0.0, (real_t)0.0, c, -s, (real_t)0.0, s, c); + var xmat = new Basis(1, 0, 0, 0, c, -s, 0, s, c); c = Mathf.Cos(euler.y); s = Mathf.Sin(euler.y); - var ymat = new Basis(c, (real_t)0.0, s, (real_t)0.0, (real_t)1.0, (real_t)0.0, -s, (real_t)0.0, c); + var ymat = new Basis(c, 0, s, 0, 1, 0, -s, 0, c); c = Mathf.Cos(euler.z); s = Mathf.Sin(euler.z); - var zmat = new Basis(c, -s, (real_t)0.0, s, c, (real_t)0.0, (real_t)0.0, (real_t)0.0, (real_t)1.0); + var zmat = new Basis(c, -s, 0, s, c, 0, 0, 0, 1); this = ymat * xmat * zmat; } diff --git a/modules/mono/glue/cs_files/VERSION.txt b/modules/mono/glue/cs_files/VERSION.txt index 0cfbf08886..00750edc07 100755 --- a/modules/mono/glue/cs_files/VERSION.txt +++ b/modules/mono/glue/cs_files/VERSION.txt @@ -1 +1 @@ -2 +3 diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs index 9bc40cf8df..c274364895 100644 --- a/modules/mono/glue/cs_files/Vector2.cs +++ b/modules/mono/glue/cs_files/Vector2.cs @@ -62,7 +62,7 @@ namespace Godot } } - private real_t Cross(Vector2 b) + public real_t Cross(Vector2 b) { return x * b.y - y * b.x; } @@ -210,6 +210,12 @@ namespace Godot x = v.x; y = v.y; } + + public Vector2 Slerp(Vector2 b, real_t t) + { + real_t theta = AngleTo(b); + return Rotated(theta * t); + } public Vector2 Slide(Vector2 n) { diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs index 57e4494f7e..085a4f0043 100644 --- a/modules/mono/glue/cs_files/Vector3.cs +++ b/modules/mono/glue/cs_files/Vector3.cs @@ -242,6 +242,12 @@ namespace Godot z = v.z; } + public Vector3 Slerp(Vector3 b, real_t t) + { + real_t theta = AngleTo(b); + return Rotated(Cross(b), theta * t); + } + public Vector3 Slide(Vector3 n) { return this - n * Dot(n); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index aa1a8e39c7..e6baea3089 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -607,10 +607,11 @@ MonoArray *Array_to_mono_array(const Array &p_array) { Array mono_array_to_Array(MonoArray *p_array) { Array ret; int length = mono_array_length(p_array); + ret.resize(length); for (int i = 0; i < length; i++) { MonoObject *elem = mono_array_get(p_array, MonoObject *, i); - ret.push_back(mono_object_to_variant(elem)); + ret[i] = mono_object_to_variant(elem); } return ret; @@ -631,10 +632,10 @@ MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array) { PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array) { PoolIntArray ret; int length = mono_array_length(p_array); - + ret.resize(length); for (int i = 0; i < length; i++) { int32_t elem = mono_array_get(p_array, int32_t, i); - ret.push_back(elem); + ret.set(i, elem); } return ret; @@ -653,10 +654,11 @@ MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array) { PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array) { PoolByteArray ret; int length = mono_array_length(p_array); + ret.resize(length); for (int i = 0; i < length; i++) { uint8_t elem = mono_array_get(p_array, uint8_t, i); - ret.push_back(elem); + ret.set(i, elem); } return ret; @@ -675,10 +677,11 @@ MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array) { PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array) { PoolRealArray ret; int length = mono_array_length(p_array); + ret.resize(length); for (int i = 0; i < length; i++) { real_t elem = mono_array_get(p_array, real_t, i); - ret.push_back(elem); + ret.set(i, elem); } return ret; @@ -698,10 +701,11 @@ MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array) { PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array) { PoolStringArray ret; int length = mono_array_length(p_array); + ret.resize(length); for (int i = 0; i < length; i++) { MonoString *elem = mono_array_get(p_array, MonoString *, i); - ret.push_back(mono_string_to_godot(elem)); + ret.set(i, mono_string_to_godot(elem)); } return ret; @@ -729,11 +733,12 @@ MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array) { PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array) { PoolColorArray ret; int length = mono_array_length(p_array); + ret.resize(length); for (int i = 0; i < length; i++) { real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 4, i); MARSHALLED_IN(Color, raw_elem, elem); - ret.push_back(elem); + ret.set(i, elem); } return ret; @@ -759,11 +764,12 @@ MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array) { PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array) { PoolVector2Array ret; int length = mono_array_length(p_array); + ret.resize(length); for (int i = 0; i < length; i++) { real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 2, i); MARSHALLED_IN(Vector2, raw_elem, elem); - ret.push_back(elem); + ret.set(i, elem); } return ret; @@ -790,11 +796,12 @@ MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array) { PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array) { PoolVector3Array ret; int length = mono_array_length(p_array); + ret.resize(length); for (int i = 0; i < length; i++) { real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 3, i); MARSHALLED_IN(Vector3, raw_elem, elem); - ret.push_back(elem); + ret.set(i, elem); } return ret; |