diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 6 | ||||
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 4 | ||||
-rw-r--r-- | modules/gdscript/language_server/gdscript_workspace.cpp | 4 | ||||
-rw-r--r-- | modules/gdscript/tests/gdscript_test_runner.cpp | 6 | ||||
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_blend.cpp | 14 | ||||
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_fbx.cpp | 2 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 8 | ||||
-rw-r--r-- | modules/mono/csharp_script.cpp | 4 | ||||
-rw-r--r-- | modules/mono/editor/bindings_generator.cpp | 6 | ||||
-rw-r--r-- | modules/mono/editor/code_completion.cpp | 4 | ||||
-rw-r--r-- | modules/mono/editor/editor_internal_calls.cpp | 2 | ||||
-rw-r--r-- | modules/mono/godotsharp_dirs.cpp | 78 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 20 | ||||
-rw-r--r-- | modules/mono/utils/path_utils.cpp | 2 |
14 files changed, 80 insertions, 80 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index cf2d6ae9f8..10babad378 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -683,7 +683,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc if (base.is_empty() || base.is_relative_path()) { ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data()); } else { - path = base.get_base_dir().plus_file(path); + path = base.get_base_dir().path_join(path); } } } else if (c->extends.size() != 0) { @@ -2204,7 +2204,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) { *r_icon_path = c->icon_path; } else if (c->icon_path.is_relative_path()) { - *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path(); + *r_icon_path = p_path.get_base_dir().path_join(c->icon_path).simplify_path(); } } if (r_base_type) { @@ -2232,7 +2232,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b } String subpath = subclass->extends_path; if (subpath.is_relative_path()) { - subpath = path.get_base_dir().plus_file(subpath).simplify_path(); + subpath = path.get_base_dir().path_join(subpath).simplify_path(); } if (OK != subparser.parse(subsource, subpath, false)) { diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index a07d4855f3..c8c876369f 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -260,7 +260,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, if (!p_class->extends_path.is_empty()) { if (p_class->extends_path.is_relative_path()) { - p_class->extends_path = class_type.script_path.get_base_dir().plus_file(p_class->extends_path).simplify_path(); + p_class->extends_path = class_type.script_path.get_base_dir().path_join(p_class->extends_path).simplify_path(); } Ref<GDScriptParserRef> parser = get_parser_for(p_class->extends_path); if (parser.is_null()) { @@ -3185,7 +3185,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { p_preload->resolved_path = p_preload->path->reduced_value; // TODO: Save this as script dependency. if (p_preload->resolved_path.is_relative_path()) { - p_preload->resolved_path = parser->script_path.get_base_dir().plus_file(p_preload->resolved_path); + p_preload->resolved_path = parser->script_path.get_base_dir().path_join(p_preload->resolved_path); } p_preload->resolved_path = p_preload->resolved_path.simplify_path(); if (!FileAccess::exists(p_preload->resolved_path)) { diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 44b60369ab..fd213e7b37 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -228,9 +228,9 @@ void GDScriptWorkspace::list_script_files(const String &p_root_dir, List<String> String file_name = dir->get_next(); while (file_name.length()) { if (dir->current_is_dir() && file_name != "." && file_name != ".." && file_name != "./") { - list_script_files(p_root_dir.plus_file(file_name), r_files); + list_script_files(p_root_dir.path_join(file_name), r_files); } else if (file_name.ends_with(".gd")) { - String script_file = p_root_dir.plus_file(file_name); + String script_file = p_root_dir.path_join(file_name); r_files.push_back(script_file); } file_name = dir->get_next(); diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index e3b956369d..6c346acb7e 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -247,7 +247,7 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { next = dir->get_next(); continue; } - if (!make_tests_for_dir(current_dir.plus_file(next))) { + if (!make_tests_for_dir(current_dir.path_join(next))) { return false; } } else { @@ -255,7 +255,7 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { #ifndef DEBUG_ENABLED // On release builds, skip tests marked as debug only. Error open_err = OK; - Ref<FileAccess> script_file(FileAccess::open(current_dir.plus_file(next), FileAccess::READ, &open_err)); + Ref<FileAccess> script_file(FileAccess::open(current_dir.path_join(next), FileAccess::READ, &open_err)); if (open_err != OK) { ERR_PRINT(vformat(R"(Couldn't open test file "%s".)", next)); next = dir->get_next(); @@ -272,7 +272,7 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { if (!is_generating && !dir->file_exists(out_file)) { ERR_FAIL_V_MSG(false, "Could not find output file for " + next); } - GDScriptTest test(current_dir.plus_file(next), current_dir.plus_file(out_file), source_dir); + GDScriptTest test(current_dir.path_join(next), current_dir.path_join(out_file), source_dir); tests.push_back(test); } } diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp index 707769da35..ab52761e17 100644 --- a/modules/gltf/editor/editor_scene_importer_blend.cpp +++ b/modules/gltf/editor/editor_scene_importer_blend.cpp @@ -64,7 +64,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_ // Escape paths to be valid Python strings to embed in the script. const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape(); - const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file( + const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join( vformat("%s-%s.gltf", p_path.get_file().get_basename(), p_path.md5_text())); const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape(); @@ -193,9 +193,9 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_ String blender_path = EDITOR_GET("filesystem/import/blender/blender3_path"); #ifdef WINDOWS_ENABLED - blender_path = blender_path.plus_file("blender.exe"); + blender_path = blender_path.path_join("blender.exe"); #else - blender_path = blender_path.plus_file("blender"); + blender_path = blender_path.path_join("blender"); #endif List<String> args; @@ -287,14 +287,14 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li static bool _test_blender_path(const String &p_path, String *r_err = nullptr) { String path = p_path; #ifdef WINDOWS_ENABLED - path = path.plus_file("blender.exe"); + path = path.path_join("blender.exe"); #else - path = path.plus_file("blender"); + path = path.path_join("blender"); #endif #if defined(MACOS_ENABLED) if (!FileAccess::exists(path)) { - path = path.plus_file("Blender"); + path = path.path_join("Blender"); } #endif @@ -485,7 +485,7 @@ bool EditorFileSystemImportFormatSupportQueryBlend::query() { bool found = false; for (const String &path : mdfind_paths) { - found = _autodetect_path(path.plus_file("Contents/MacOS")); + found = _autodetect_path(path.path_join("Contents/MacOS")); if (found) { break; } diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp index faad2d315d..017a44cccf 100644 --- a/modules/gltf/editor/editor_scene_importer_fbx.cpp +++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp @@ -57,7 +57,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t // enclosed in double quotes by OS::execute(), so we only need to escape those. // `c_escape_multiline()` seems to do this (escapes `\` and `"` only). const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape_multiline(); - const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file( + const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join( vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text())); const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape_multiline(); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 87ba1d9869..bc8dd92377 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -786,7 +786,7 @@ Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_pa } else { // Relative path to an external image file. ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER); uri = uri.uri_decode(); - uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. + uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows. buffer_data = FileAccess::get_file_as_array(uri); ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri); } @@ -3039,8 +3039,8 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path if (!da->dir_exists(new_texture_dir)) { da->make_dir(new_texture_dir); } - image->save_png(new_texture_dir.plus_file(name)); - d["uri"] = texture_dir.plus_file(name).uri_encode(); + image->save_png(new_texture_dir.path_join(name)); + d["uri"] = texture_dir.path_join(name).uri_encode(); } images.push_back(d); } @@ -3118,7 +3118,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } else { // Relative path to an external image file. ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER); uri = uri.uri_decode(); - uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. + uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows. // ResourceLoader will rely on the file extension to use the relevant loader. // The spec says that if mimeType is defined, it should take precedence (e.g. // there could be a `.png` image which is actually JPEG), but there's no easy diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 8b135051c5..2e59987fe6 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -694,7 +694,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() { } assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir() - .plus_file(assembly_name + ".dll"); + .path_join(assembly_name + ".dll"); assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path); if (!FileAccess::exists(assembly_path)) { @@ -1085,7 +1085,7 @@ void CSharpLanguage::_editor_init_callback() { const void **interop_funcs = godotsharp::get_editor_interop_funcs(interop_funcs_size); Object *editor_plugin_obj = GDMono::get_singleton()->get_plugin_callbacks().LoadToolsAssemblyCallback( - GodotSharpDirs::get_data_editor_tools_dir().plus_file("GodotTools.dll").utf16(), + GodotSharpDirs::get_data_editor_tools_dir().path_join("GodotTools.dll").utf16(), interop_funcs, interop_funcs_size); CRASH_COND(editor_plugin_obj == nullptr); diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index d70a1e6c88..0e496454a1 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -1315,7 +1315,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) { // Generate GodotSharp source files - String core_proj_dir = output_dir.plus_file(CORE_API_ASSEMBLY_NAME); + String core_proj_dir = output_dir.path_join(CORE_API_ASSEMBLY_NAME); proj_err = generate_cs_core_project(core_proj_dir); if (proj_err != OK) { @@ -1325,7 +1325,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) { // Generate GodotSharpEditor source files - String editor_proj_dir = output_dir.plus_file(EDITOR_API_ASSEMBLY_NAME); + String editor_proj_dir = output_dir.path_join(EDITOR_API_ASSEMBLY_NAME); proj_err = generate_cs_editor_project(editor_proj_dir); if (proj_err != OK) { @@ -3880,7 +3880,7 @@ static void handle_cmdline_options(String glue_dir_path) { CRASH_COND(glue_dir_path.is_empty()); - if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) { + if (bindings_generator.generate_cs_api(glue_dir_path.path_join(API_SOLUTION_NAME)) != OK) { ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API."); } } diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index 36c46627e2..40296eef10 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -163,9 +163,9 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr } if (dir_access->dir_exists(filename)) { - directories.push_back(dir_access->get_current_dir().plus_file(filename)); + directories.push_back(dir_access->get_current_dir().path_join(filename)); } else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) { - suggestions.push_back(quoted(dir_access->get_current_dir().plus_file(filename))); + suggestions.push_back(quoted(dir_access->get_current_dir().path_join(filename))); } filename = dir_access->get_next(); diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 1ef78c3ac2..6f42ad6916 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -98,7 +98,7 @@ bool godot_icall_EditorProgress_Step(const godot_string *p_task, const godot_str } void godot_icall_Internal_FullExportTemplatesDir(godot_string *r_dest) { - String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); + String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().path_join(VERSION_FULL_CONFIG); memnew_placement(r_dest, String(full_templates_dir)); } diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 12960fb938..c7e47d2718 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -64,7 +64,7 @@ String _get_expected_build_config() { String _get_mono_user_dir() { #ifdef TOOLS_ENABLED if (EditorPaths::get_singleton()) { - return EditorPaths::get_singleton()->get_data_dir().plus_file("mono"); + return EditorPaths::get_singleton()->get_data_dir().path_join("mono"); } else { String settings_path; @@ -72,23 +72,23 @@ String _get_mono_user_dir() { String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir(); // On macOS, look outside .app bundle, since .app bundle is read-only. - if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) { - exe_dir = exe_dir.plus_file("../../..").simplify_path(); + if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.path_join("..").simplify_path().ends_with("Contents")) { + exe_dir = exe_dir.path_join("../../..").simplify_path(); } Ref<DirAccess> d = DirAccess::create_for_path(exe_dir); if (d->file_exists("._sc_") || d->file_exists("_sc_")) { // contain yourself - settings_path = exe_dir.plus_file("editor_data"); + settings_path = exe_dir.path_join("editor_data"); } else { - settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name()); + settings_path = OS::get_singleton()->get_data_path().path_join(OS::get_singleton()->get_godot_dir_name()); } - return settings_path.plus_file("mono"); + return settings_path.path_join("mono"); } #else - return OS::get_singleton()->get_user_data_dir().plus_file("mono"); + return OS::get_singleton()->get_user_data_dir().path_join("mono"); #endif } @@ -126,27 +126,27 @@ public: private: _GodotSharpDirs() { - res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().plus_file("mono"); - res_metadata_dir = res_data_dir.plus_file("metadata"); - res_config_dir = res_data_dir.plus_file("etc").plus_file("mono"); + res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono"); + res_metadata_dir = res_data_dir.path_join("metadata"); + res_config_dir = res_data_dir.path_join("etc").path_join("mono"); // TODO use paths from csproj - res_temp_dir = res_data_dir.plus_file("temp"); - res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin"); - res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config()); + res_temp_dir = res_data_dir.path_join("temp"); + res_temp_assemblies_base_dir = res_temp_dir.path_join("bin"); + res_temp_assemblies_dir = res_temp_assemblies_base_dir.path_join(_get_expected_build_config()); - api_assemblies_base_dir = res_data_dir.plus_file("assemblies"); + api_assemblies_base_dir = res_data_dir.path_join("assemblies"); #ifdef WEB_ENABLED mono_user_dir = "user://"; #else mono_user_dir = _get_mono_user_dir(); #endif - mono_logs_dir = mono_user_dir.plus_file("mono_logs"); + mono_logs_dir = mono_user_dir.path_join("mono_logs"); #ifdef TOOLS_ENABLED - mono_solutions_dir = mono_user_dir.plus_file("solutions"); - build_logs_dir = mono_user_dir.plus_file("build_logs"); + mono_solutions_dir = mono_user_dir.path_join("solutions"); + build_logs_dir = mono_user_dir.path_join("build_logs"); String base_path = ProjectSettings::get_singleton()->globalize_path("res://"); #endif @@ -155,35 +155,35 @@ private: #ifdef TOOLS_ENABLED - String data_dir_root = exe_dir.plus_file("GodotSharp"); - data_editor_tools_dir = data_dir_root.plus_file("Tools"); - api_assemblies_base_dir = data_dir_root.plus_file("Api"); + String data_dir_root = exe_dir.path_join("GodotSharp"); + data_editor_tools_dir = data_dir_root.path_join("Tools"); + api_assemblies_base_dir = data_dir_root.path_join("Api"); - String data_mono_root_dir = data_dir_root.plus_file("Mono"); - data_mono_etc_dir = data_mono_root_dir.plus_file("etc"); + String data_mono_root_dir = data_dir_root.path_join("Mono"); + data_mono_etc_dir = data_mono_root_dir.path_join("etc"); #ifdef ANDROID_ENABLED data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir(); #else - data_mono_lib_dir = data_mono_root_dir.plus_file("lib"); + data_mono_lib_dir = data_mono_root_dir.path_join("lib"); #endif #ifdef WINDOWS_ENABLED - data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); + data_mono_bin_dir = data_mono_root_dir.path_join("bin"); #endif #ifdef MACOS_ENABLED if (!DirAccess::exists(data_editor_tools_dir)) { - data_editor_tools_dir = exe_dir.plus_file("../Resources/GodotSharp/Tools"); + data_editor_tools_dir = exe_dir.path_join("../Resources/GodotSharp/Tools"); } if (!DirAccess::exists(api_assemblies_base_dir)) { - api_assemblies_base_dir = exe_dir.plus_file("../Resources/GodotSharp/Api"); + api_assemblies_base_dir = exe_dir.path_join("../Resources/GodotSharp/Api"); } if (!DirAccess::exists(data_mono_root_dir)) { - data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc"); - data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib"); + data_mono_etc_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/etc"); + data_mono_lib_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/lib"); } #endif @@ -191,40 +191,40 @@ private: String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - String data_dir_root = exe_dir.plus_file("data_" + appname_safe); + String data_dir_root = exe_dir.path_join("data_" + appname_safe); if (!DirAccess::exists(data_dir_root)) { - data_dir_root = exe_dir.plus_file("data_Godot"); + data_dir_root = exe_dir.path_join("data_Godot"); } - String data_mono_root_dir = data_dir_root.plus_file("Mono"); - data_mono_etc_dir = data_mono_root_dir.plus_file("etc"); + String data_mono_root_dir = data_dir_root.path_join("Mono"); + data_mono_etc_dir = data_mono_root_dir.path_join("etc"); #ifdef ANDROID_ENABLED data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir(); #else - data_mono_lib_dir = data_mono_root_dir.plus_file("lib"); - data_game_assemblies_dir = data_dir_root.plus_file("Assemblies"); + data_mono_lib_dir = data_mono_root_dir.path_join("lib"); + data_game_assemblies_dir = data_dir_root.path_join("Assemblies"); #endif #ifdef WINDOWS_ENABLED - data_mono_bin_dir = data_mono_root_dir.plus_file("bin"); + data_mono_bin_dir = data_mono_root_dir.path_join("bin"); #endif #ifdef MACOS_ENABLED if (!DirAccess::exists(data_mono_root_dir)) { - data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc"); - data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib"); + data_mono_etc_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/etc"); + data_mono_lib_dir = exe_dir.path_join("../Resources/GodotSharp/Mono/lib"); } if (!DirAccess::exists(data_game_assemblies_dir)) { - data_game_assemblies_dir = exe_dir.plus_file("../Resources/GodotSharp/Assemblies"); + data_game_assemblies_dir = exe_dir.path_join("../Resources/GodotSharp/Assemblies"); } #endif #endif #ifdef TOOLS_ENABLED - api_assemblies_dir = api_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config()); + api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config()); #else api_assemblies_dir = data_dir_root; #endif diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index eda4924f15..e698e92d7a 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -173,13 +173,13 @@ String find_hostfxr() { #if defined(WINDOWS_ENABLED) String probe_path = GodotSharpDirs::get_api_assemblies_dir() - .plus_file("hostfxr.dll"); + .path_join("hostfxr.dll"); #elif defined(MACOS_ENABLED) String probe_path = GodotSharpDirs::get_api_assemblies_dir() - .plus_file("libhostfxr.dylib"); + .path_join("libhostfxr.dylib"); #elif defined(UNIX_ENABLED) String probe_path = GodotSharpDirs::get_api_assemblies_dir() - .plus_file("libhostfxr.so"); + .path_join("libhostfxr.so"); #else #error "Platform not supported (yet?)" #endif @@ -305,10 +305,10 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( - GodotSharpDirs::get_api_assemblies_dir().plus_file("GodotPlugins.dll")); + GodotSharpDirs::get_api_assemblies_dir().path_join("GodotPlugins.dll")); HostFxrCharString config_path = str_to_hostfxr( - GodotSharpDirs::get_api_assemblies_dir().plus_file("GodotPlugins.runtimeconfig.json")); + GodotSharpDirs::get_api_assemblies_dir().path_join("GodotPlugins.runtimeconfig.json")); load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer = initialize_hostfxr_for_config(get_data(config_path)); @@ -345,7 +345,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime String assembly_name = get_assembly_name(); HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir() - .plus_file(assembly_name + ".dll")); + .path_join(assembly_name + ".dll")); load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer = initialize_hostfxr_self_contained(get_data(assembly_path)); @@ -370,11 +370,11 @@ godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle) String assembly_name = get_assembly_name(); #if defined(WINDOWS_ENABLED) - String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().plus_file(assembly_name + ".dll"); + String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".dll"); #elif defined(MACOS_ENABLED) - String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().plus_file(assembly_name + ".dylib"); + String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".dylib"); #elif defined(UNIX_ENABLED) - String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().plus_file(assembly_name + ".so"); + String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".so"); #else #error "Platform not supported (yet?)" #endif @@ -514,7 +514,7 @@ bool GDMono::_load_project_assembly() { } String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir() - .plus_file(assembly_name + ".dll"); + .path_join(assembly_name + ".dll"); assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path); if (!FileAccess::exists(assembly_path)) { diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 19ad59a1bc..269e41e2f4 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -205,7 +205,7 @@ String relative_to_impl(const String &p_path, const String &p_relative_to) { return p_path; } - return String("..").plus_file(relative_to_impl(p_path, base_dir)); + return String("..").path_join(relative_to_impl(p_path, base_dir)); } } |