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-rw-r--r--modules/bullet/SCsub2
-rw-r--r--modules/bullet/bullet_physics_server.cpp4
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/godot_result_callbacks.cpp18
-rw-r--r--modules/bullet/godot_result_callbacks.h4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp10
-rw-r--r--modules/bullet/rigid_body_bullet.h2
-rw-r--r--modules/bullet/space_bullet.cpp18
-rw-r--r--modules/bullet/space_bullet.h4
-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_gizmos.h4
-rw-r--r--modules/csg/csg_shape.cpp701
-rw-r--r--modules/csg/csg_shape.h19
-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml42
-rw-r--r--modules/csg/doc_classes/CSGShape3D.xml24
-rw-r--r--modules/denoise/lightmap_denoiser.cpp2
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp41
-rw-r--r--modules/enet/enet_multiplayer_peer.h12
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp4
-rw-r--r--modules/fbx/data/fbx_mesh_data.h2
-rw-r--r--modules/freetype/SCsub1
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp2
-rw-r--r--modules/gdnative/gdnative/variant.cpp116
-rw-r--r--modules/gdnative/include/net/godot_net.h2
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp22
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp11
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp17
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp8
-rw-r--r--modules/gdnative/text/text_server_gdnative.h6
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_editor.cpp27
-rw-r--r--modules/gdscript/gdscript_parser.cpp6
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp4
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp36
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h2
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp127
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h3
-rw-r--r--modules/gdscript/language_server/lsp.hpp60
-rw-r--r--modules/gltf/gltf_document.cpp12
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml24
-rw-r--r--modules/gridmap/grid_map.cpp48
-rw-r--r--modules/gridmap/grid_map.h8
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h8
-rw-r--r--modules/mono/csharp_script.cpp7
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs259
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs4
-rw-r--r--modules/mono/glue/collections_glue.cpp15
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp6
-rw-r--r--modules/navigation/navigation_mesh_generator.h2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp448
-rw-r--r--modules/text_server_adv/text_server_adv.h7
-rw-r--r--modules/text_server_fb/text_server_fb.cpp391
-rw-r--r--modules/text_server_fb/text_server_fb.h7
-rw-r--r--modules/vhacd/register_types.cpp2
-rw-r--r--modules/visual_script/visual_script.cpp1
-rw-r--r--modules/visual_script/visual_script_editor.cpp9
-rw-r--r--modules/visual_script/visual_script_editor.h2
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp2
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp6
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h6
-rw-r--r--modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml2
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.cpp97
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.h24
-rw-r--r--modules/websocket/doc_classes/WebSocketPeer.xml6
-rw-r--r--modules/websocket/emws_client.cpp3
-rw-r--r--modules/websocket/emws_client.h1
-rw-r--r--modules/websocket/emws_peer.cpp13
-rw-r--r--modules/websocket/emws_peer.h5
-rw-r--r--modules/websocket/library_godot_websocket.js14
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp8
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h2
-rw-r--r--modules/websocket/websocket_peer.cpp1
-rw-r--r--modules/websocket/websocket_peer.h1
-rw-r--r--modules/websocket/wsl_peer.cpp12
-rw-r--r--modules/websocket/wsl_peer.h4
80 files changed, 1693 insertions, 1201 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index bfac0df5b0..ba57de303e 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -12,6 +12,8 @@ thirdparty_obj = []
if env["builtin_bullet"]:
# Build only version 2 for now (as of 2.89)
# Sync file list with relevant upstream CMakeLists.txt for each folder.
+ if env["float"] == "64":
+ env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"])
thirdparty_dir = "#thirdparty/bullet/"
bullet2_src = [
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index e07be14c5b..fc876a81cf 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -842,12 +842,12 @@ PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_bod
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
-bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes, p_exclude);
}
int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index d34d619ba2..7f0934e679 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -253,7 +253,7 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true, const Set<RID> &p_exclude = Set<RID>()) override;
virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
/* SOFT BODY API */
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 1fd656c9b4..1f962772e7 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -52,7 +52,7 @@ bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btB
}
bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -85,7 +85,7 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con
return false;
}
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
if (m_exclude->has(gObj->get_self())) {
@@ -117,7 +117,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
}
bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
if (gObj == m_self_object) {
@@ -135,6 +135,10 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
if (m_self_object->has_collision_exception(gObj) || gObj->has_collision_exception(m_self_object)) {
return false;
}
+
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
}
return true;
} else {
@@ -143,7 +147,7 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
}
bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -180,7 +184,7 @@ bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
return false;
}
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -235,7 +239,7 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
return false;
}
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -277,7 +281,7 @@ btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint
}
bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 9216322108..96a649d77a 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -100,11 +100,13 @@ public:
struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
public:
const RigidBodyBullet *m_self_object;
+ const Set<RID> *m_exclude;
const bool m_infinite_inertia;
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia) :
+ GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia, const Set<RID> *p_exclude) :
btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
m_self_object(p_self_object),
+ m_exclude(p_exclude),
m_infinite_inertia(p_infinite_inertia) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index ce39d4f0df..0d2cd1f5a0 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -114,6 +114,16 @@ Transform3D BulletPhysicsDirectBodyState3D::get_transform() const {
return body->get_transform();
}
+Vector3 BulletPhysicsDirectBodyState3D::get_velocity_at_local_position(const Vector3 &p_position) const {
+ btVector3 local_position;
+ G_TO_B(p_position, local_position);
+
+ Vector3 velocity;
+ B_TO_G(body->btBody->getVelocityInLocalPoint(local_position), velocity);
+
+ return velocity;
+}
+
void BulletPhysicsDirectBodyState3D::add_central_force(const Vector3 &p_force) {
body->apply_central_force(p_force);
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 606df7134b..5e102d8b05 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -110,6 +110,8 @@ public:
virtual void set_transform(const Transform3D &p_transform) override;
virtual Transform3D get_transform() const override;
+ virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override;
+
virtual void add_central_force(const Vector3 &p_force) override;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
virtual void add_torque(const Vector3 &p_torque) override;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 8c286a8629..c6d835742d 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -908,7 +908,7 @@ static Ref<StandardMaterial3D> red_mat;
static Ref<StandardMaterial3D> blue_mat;
#endif
-bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
#if debug_test_motion
/// Yes I know this is not good, but I've used it as fast debugging hack.
/// I'm leaving it here just for speedup the other eventual debugs
@@ -948,7 +948,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
btVector3 initial_recover_motion(0, 0, 0);
{ /// Phase one - multi shapes depenetration using margin
for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
- if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion)) {
+ if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion, nullptr, p_exclude)) {
break;
}
}
@@ -1000,7 +1000,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
break;
}
- GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia);
+ GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia, &p_exclude);
btResult.m_collisionFilterGroup = p_body->get_collision_layer();
btResult.m_collisionFilterMask = p_body->get_collision_mask();
@@ -1023,7 +1023,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
btVector3 __rec(0, 0, 0);
RecoverResult r_recover_result;
- has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result);
+ has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result, p_exclude);
// Parse results
if (r_result) {
@@ -1133,7 +1133,7 @@ public:
virtual bool process(const btBroadphaseProxy *proxy) {
btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
- if (self_collision_object != proxy->m_clientObject && (collision_layer & proxy->m_collisionFilterMask)) {
+ if (self_collision_object != proxy->m_clientObject && (proxy->collision_layer & m_collisionFilterMask)) {
if (co->getCollisionShape()->isCompound()) {
const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape());
@@ -1173,7 +1173,7 @@ public:
}
};
-bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result, const Set<RID> &p_exclude) {
// Calculate the cumulative AABB of all shapes of the kinematic body
btVector3 aabb_min, aabb_max;
bool shapes_found = false;
@@ -1242,6 +1242,12 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
+
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(otherObject->getUserPointer());
+ if (p_exclude.has(gObj->get_self())) {
+ continue;
+ }
+
if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
otherObject->activate(); // Force activation of hitten rigid, soft body
continue;
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 36d0538e6b..2070e0e633 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -188,7 +188,7 @@ public:
real_t get_linear_damp() const { return linear_damp; }
real_t get_angular_damp() const { return angular_damp; }
- bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
+ bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude = Set<RID>());
int test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
private:
@@ -209,7 +209,7 @@ private:
RecoverResult() {}
};
- bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
+ bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr, const Set<RID> &p_exclude = Set<RID>());
/// This is an API that recover a kinematic object from penetration
/// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 42f8b9f163..2f8b354bb7 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -98,7 +98,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo
return Variant();
}
-void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const {
+void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
Transform3D gt = cs->get_global_transform();
@@ -201,7 +201,7 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i
}
}
-void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const {
+void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
if (Object::cast_to<CSGSphere3D>(cs)) {
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 847313c0b4..2a6ab91102 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -47,8 +47,8 @@ public:
virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
- virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const override;
- virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const override;
+ virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) override;
+ virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) override;
CSGShape3DGizmoPlugin();
};
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index b47fa35f1a..bf11cc7f68 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "csg_shape.h"
+
#include "core/math/geometry_2d.h"
-#include "scene/3d/path_3d.h"
void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision == p_enable) {
@@ -88,36 +88,40 @@ uint32_t CSGShape3D::get_collision_mask() const {
return collision_mask;
}
-void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
+void CSGShape3D::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
if (p_value) {
- mask |= 1 << p_bit;
+ collision_layer |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ collision_layer &= ~(1 << (p_layer_number - 1));
}
- set_collision_mask(mask);
+ set_collision_layer(collision_layer);
}
-bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
+bool CSGShape3D::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
- uint32_t layer = get_collision_layer();
+void CSGShape3D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
if (p_value) {
- layer |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- layer &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(layer);
+ set_collision_mask(mask);
}
-bool CSGShape3D::get_collision_layer_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
- return get_collision_layer() & (1 << p_bit);
+bool CSGShape3D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
}
bool CSGShape3D::is_root_shape() const {
@@ -605,11 +609,11 @@ void CSGShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape3D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CSGShape3D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CSGShape3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CSGShape3D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CSGShape3D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape3D::set_calculate_tangents);
ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape3D::is_calculating_tangents);
@@ -1676,109 +1680,80 @@ CSGTorus3D::CSGTorus3D() {
///////////////
CSGBrush *CSGPolygon3D::_build_brush() {
- // set our bounding box
+ CSGBrush *brush = memnew(CSGBrush);
if (polygon.size() < 3) {
- return memnew(CSGBrush);
+ return brush;
}
- Vector<Point2> final_polygon = polygon;
-
- if (Triangulate::get_area(final_polygon) > 0) {
- final_polygon.reverse();
+ // Triangulate polygon shape.
+ Vector<Point2> shape_polygon = polygon;
+ if (Triangulate::get_area(shape_polygon) > 0) {
+ shape_polygon.reverse();
}
-
- Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon);
-
- if (triangles.size() < 3) {
- return memnew(CSGBrush);
+ int shape_sides = shape_polygon.size();
+ Vector<int> shape_faces = Geometry2D::triangulate_polygon(shape_polygon);
+ ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon");
+
+ // Get polygon enclosing Rect2.
+ Rect2 shape_rect(shape_polygon[0], Vector2());
+ for (int i = 1; i < shape_sides; i++) {
+ shape_rect.expand_to(shape_polygon[i]);
}
- Path3D *path = nullptr;
+ // If MODE_PATH, check if curve has changed.
Ref<Curve3D> curve;
-
- // get bounds for our polygon
- Vector2 final_polygon_min;
- Vector2 final_polygon_max;
- for (int i = 0; i < final_polygon.size(); i++) {
- Vector2 p = final_polygon[i];
- if (i == 0) {
- final_polygon_min = p;
- final_polygon_max = final_polygon_min;
- } else {
- if (p.x < final_polygon_min.x) {
- final_polygon_min.x = p.x;
- }
- if (p.y < final_polygon_min.y) {
- final_polygon_min.y = p.y;
- }
-
- if (p.x > final_polygon_max.x) {
- final_polygon_max.x = p.x;
+ if (mode == MODE_PATH) {
+ Path3D *current_path = Object::cast_to<Path3D>(get_node_or_null(path_node));
+ if (path != current_path) {
+ if (path) {
+ path->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
}
- if (p.y > final_polygon_max.y) {
- final_polygon_max.y = p.y;
+ path = current_path;
+ if (path) {
+ path->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
}
}
- }
- Vector2 final_polygon_size = final_polygon_max - final_polygon_min;
- if (mode == MODE_PATH) {
- if (!has_node(path_node)) {
- return memnew(CSGBrush);
- }
- Node *n = get_node(path_node);
- if (!n) {
- return memnew(CSGBrush);
- }
- path = Object::cast_to<Path3D>(n);
if (!path) {
- return memnew(CSGBrush);
+ return brush;
}
- if (path != path_cache) {
- if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
- path_cache = nullptr;
- }
-
- path_cache = path;
-
- path_cache->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
- path_cache->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
- }
curve = path->get_curve();
- if (curve.is_null()) {
- return memnew(CSGBrush);
- }
- if (curve->get_baked_length() <= 0) {
- return memnew(CSGBrush);
+ if (curve.is_null() || curve->get_point_count() < 2) {
+ return brush;
}
}
- CSGBrush *brush = memnew(CSGBrush);
-
- int face_count = 0;
+ // Calculate the number extrusions, ends and faces.
+ int extrusions = 0;
+ int extrusion_face_count = shape_sides * 2;
+ int end_count = 0;
+ int shape_face_count = shape_faces.size() / 3;
switch (mode) {
case MODE_DEPTH:
- face_count = triangles.size() * 2 / 3 + (final_polygon.size()) * 2;
+ extrusions = 1;
+ end_count = 2;
break;
case MODE_SPIN:
- face_count = (spin_degrees < 360 ? triangles.size() * 2 / 3 : 0) + (final_polygon.size()) * 2 * spin_sides;
+ extrusions = spin_sides;
+ if (spin_degrees < 360) {
+ end_count = 2;
+ }
break;
case MODE_PATH: {
- float bl = curve->get_baked_length();
- int splits = MAX(2, Math::ceil(bl / path_interval));
- if (path_joined) {
- face_count = splits * final_polygon.size() * 2;
- } else {
- face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
+ extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval);
+ if (!path_joined) {
+ end_count = 2;
+ extrusions -= 1;
}
} break;
}
+ int face_count = extrusions * extrusion_face_count + end_count * shape_face_count;
- bool invert_val = is_inverting_faces();
+ // Intialize variables used to create the mesh.
Ref<Material> material = get_material();
Vector<Vector3> faces;
@@ -1789,362 +1764,216 @@ CSGBrush *CSGPolygon3D::_build_brush() {
faces.resize(face_count * 3);
uvs.resize(face_count * 3);
-
smooth.resize(face_count);
materials.resize(face_count);
invert.resize(face_count);
- AABB aabb; //must be computed
- {
- Vector3 *facesw = faces.ptrw();
- Vector2 *uvsw = uvs.ptrw();
- bool *smoothw = smooth.ptrw();
- Ref<Material> *materialsw = materials.ptrw();
- bool *invertw = invert.ptrw();
-
- int face = 0;
-
- switch (mode) {
- case MODE_DEPTH: {
- //add triangles, front and back
- for (int i = 0; i < 2; i++) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, i == 0 ? 1 : 2, i == 0 ? 2 : 1 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- if (i == 0) {
- v.z -= depth;
- }
- facesw[face * 3 + k] = v;
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- if (i == 0) {
- uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
- }
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
-
- //add triangles for depth
- for (int i = 0; i < final_polygon.size(); i++) {
- int i_n = (i + 1) % final_polygon.size();
-
- Vector3 v[4] = {
- Vector3(final_polygon[i].x, final_polygon[i].y, -depth),
- Vector3(final_polygon[i_n].x, final_polygon[i_n].y, -depth),
- Vector3(final_polygon[i_n].x, final_polygon[i_n].y, 0),
- Vector3(final_polygon[i].x, final_polygon[i].y, 0),
- };
-
- Vector2 u[4] = {
- Vector2(0, 0),
- Vector2(0, 1),
- Vector2(1, 1),
- Vector2(1, 0)
- };
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
+
+ int face = 0;
+ Transform3D base_xform;
+ Transform3D current_xform;
+ Transform3D previous_xform;
+ double u_step = 1.0 / extrusions;
+ double v_step = 1.0 / shape_sides;
+ double spin_step = Math::deg2rad(spin_degrees / spin_sides);
+ double extrusion_step = 1.0 / extrusions;
+ if (mode == MODE_PATH) {
+ if (path_joined) {
+ extrusion_step = 1.0 / (extrusions - 1);
+ }
+ extrusion_step *= curve->get_baked_length();
+ }
- // face 1
- facesw[face * 3 + 0] = v[0];
- facesw[face * 3 + 1] = v[1];
- facesw[face * 3 + 2] = v[2];
+ if (mode == MODE_PATH) {
+ if (!path_local) {
+ base_xform = path->get_global_transform();
+ }
- uvsw[face * 3 + 0] = u[0];
- uvsw[face * 3 + 1] = u[1];
- uvsw[face * 3 + 2] = u[2];
+ Vector3 current_point = curve->interpolate_baked(0);
+ Vector3 next_point = curve->interpolate_baked(extrusion_step);
+ Vector3 current_up = Vector3(0, 1, 0);
+ Vector3 direction = next_point - current_point;
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
+ if (path_joined) {
+ Vector3 last_point = curve->interpolate_baked(curve->get_baked_length());
+ direction = next_point - last_point;
+ }
- face++;
+ switch (path_rotation) {
+ case PATH_ROTATION_POLYGON:
+ direction = Vector3(0, 0, -1);
+ break;
+ case PATH_ROTATION_PATH:
+ break;
+ case PATH_ROTATION_PATH_FOLLOW:
+ current_up = curve->interpolate_baked_up_vector(0);
+ break;
+ }
- // face 2
- facesw[face * 3 + 0] = v[2];
- facesw[face * 3 + 1] = v[3];
- facesw[face * 3 + 2] = v[0];
+ Transform3D facing = Transform3D().looking_at(direction, current_up);
+ current_xform = base_xform.translated(current_point) * facing;
+ }
- uvsw[face * 3 + 0] = u[2];
- uvsw[face * 3 + 1] = u[3];
- uvsw[face * 3 + 2] = u[0];
+ // Create the mesh.
+ if (end_count > 0) {
+ // Add front end face.
+ for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
+ for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
+ // We need to reverse the rotation of the shape face vertices.
+ int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx];
+ Point2 p = shape_polygon[index];
+ Point2 uv = (p - shape_rect.position) / shape_rect.size;
+
+ // Use the left side of the bottom half of the y-inverted texture.
+ uv.x = uv.x / 2;
+ uv.y = 1 - (uv.y / 2);
+
+ facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
+ uvsw[face * 3 + face_vertex_idx] = uv;
+ }
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
+ smoothw[face] = false;
+ materialsw[face] = material;
+ invertw[face] = invert_faces;
+ face++;
+ }
+ }
- face++;
- }
+ // Add extrusion faces.
+ for (int x0 = 0; x0 < extrusions; x0++) {
+ previous_xform = current_xform;
+ switch (mode) {
+ case MODE_DEPTH: {
+ current_xform.translate(Vector3(0, 0, -depth));
} break;
case MODE_SPIN: {
- for (int i = 0; i < spin_sides; i++) {
- float inci = float(i) / spin_sides;
- float inci_n = float((i + 1)) / spin_sides;
-
- float angi = -Math::deg2rad(inci * spin_degrees);
- float angi_n = -Math::deg2rad(inci_n * spin_degrees);
-
- Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi));
- Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n));
-
- //add triangles for depth
- for (int j = 0; j < final_polygon.size(); j++) {
- int j_n = (j + 1) % final_polygon.size();
-
- Vector3 v[4] = {
- Vector3(normali.x * final_polygon[j].x, final_polygon[j].y, normali.z * final_polygon[j].x),
- Vector3(normali.x * final_polygon[j_n].x, final_polygon[j_n].y, normali.z * final_polygon[j_n].x),
- Vector3(normali_n.x * final_polygon[j_n].x, final_polygon[j_n].y, normali_n.z * final_polygon[j_n].x),
- Vector3(normali_n.x * final_polygon[j].x, final_polygon[j].y, normali_n.z * final_polygon[j].x),
- };
-
- Vector2 u[4] = {
- Vector2(0, 0),
- Vector2(0, 1),
- Vector2(1, 1),
- Vector2(1, 0)
- };
-
- // face 1
- facesw[face * 3 + 0] = v[0];
- facesw[face * 3 + 1] = v[2];
- facesw[face * 3 + 2] = v[1];
-
- uvsw[face * 3 + 0] = u[0];
- uvsw[face * 3 + 1] = u[2];
- uvsw[face * 3 + 2] = u[1];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
-
- // face 2
- facesw[face * 3 + 0] = v[2];
- facesw[face * 3 + 1] = v[0];
- facesw[face * 3 + 2] = v[3];
-
- uvsw[face * 3 + 0] = u[2];
- uvsw[face * 3 + 1] = u[0];
- uvsw[face * 3 + 2] = u[3];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
- }
-
- if (i == 0 && spin_degrees < 360) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 2, 1 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- facesw[face * 3 + k] = v;
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
-
- if (i == spin_sides - 1 && spin_degrees < 360) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 1, 2 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(normali_n.x * p.x, p.y, normali_n.z * p.x);
- facesw[face * 3 + k] = v;
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
- }
+ current_xform.rotate(Vector3(0, 1, 0), spin_step);
} break;
case MODE_PATH: {
- float bl = curve->get_baked_length();
- int splits = MAX(2, Math::ceil(bl / path_interval));
- float u1 = 0.0;
- float u2 = path_continuous_u ? 0.0 : 1.0;
-
- Transform3D path_to_this;
- if (!path_local) {
- // center on paths origin
- path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
- }
-
- Transform3D prev_xf;
-
- Vector3 lookat_dir;
-
- if (path_rotation == PATH_ROTATION_POLYGON) {
- lookat_dir = (path->get_global_transform().affine_inverse() * get_global_transform()).xform(Vector3(0, 0, -1));
- } else {
- Vector3 p1, p2;
- p1 = curve->interpolate_baked(0);
- p2 = curve->interpolate_baked(0.1);
- lookat_dir = (p2 - p1).normalized();
- }
-
- for (int i = 0; i <= splits; i++) {
- float ofs = i * path_interval;
- if (ofs > bl) {
- ofs = bl;
- }
- if (i == splits && path_joined) {
- ofs = 0.0;
- }
-
- Transform3D xf;
- xf.origin = curve->interpolate_baked(ofs);
-
- Vector3 local_dir;
-
- if (path_rotation == PATH_ROTATION_PATH_FOLLOW && ofs > 0) {
- //before end
- Vector3 p1 = curve->interpolate_baked(ofs - 0.1);
- Vector3 p2 = curve->interpolate_baked(ofs);
- local_dir = (p2 - p1).normalized();
-
+ double previous_offset = x0 * extrusion_step;
+ double current_offset = (x0 + 1) * extrusion_step;
+ double next_offset = (x0 + 2) * extrusion_step;
+ if (x0 == extrusions - 1) {
+ if (path_joined) {
+ current_offset = 0;
+ next_offset = extrusion_step;
} else {
- local_dir = lookat_dir;
- }
-
- xf = xf.looking_at(xf.origin + local_dir, Vector3(0, 1, 0));
- Basis rot(Vector3(0, 0, 1), curve->interpolate_baked_tilt(ofs));
-
- xf = xf * rot; //post mult
-
- xf = path_to_this * xf;
-
- if (i > 0) {
- if (path_continuous_u) {
- u1 = u2;
- u2 += (prev_xf.origin - xf.origin).length();
- };
-
- //put triangles where they belong
- //add triangles for depth
- for (int j = 0; j < final_polygon.size(); j++) {
- int j_n = (j + 1) % final_polygon.size();
-
- Vector3 v[4] = {
- prev_xf.xform(Vector3(final_polygon[j].x, final_polygon[j].y, 0)),
- prev_xf.xform(Vector3(final_polygon[j_n].x, final_polygon[j_n].y, 0)),
- xf.xform(Vector3(final_polygon[j_n].x, final_polygon[j_n].y, 0)),
- xf.xform(Vector3(final_polygon[j].x, final_polygon[j].y, 0)),
- };
-
- Vector2 u[4] = {
- Vector2(u1, 1),
- Vector2(u1, 0),
- Vector2(u2, 0),
- Vector2(u2, 1)
- };
-
- // face 1
- facesw[face * 3 + 0] = v[0];
- facesw[face * 3 + 1] = v[1];
- facesw[face * 3 + 2] = v[2];
-
- uvsw[face * 3 + 0] = u[0];
- uvsw[face * 3 + 1] = u[1];
- uvsw[face * 3 + 2] = u[2];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
-
- // face 2
- facesw[face * 3 + 0] = v[2];
- facesw[face * 3 + 1] = v[3];
- facesw[face * 3 + 2] = v[0];
-
- uvsw[face * 3 + 0] = u[2];
- uvsw[face * 3 + 1] = u[3];
- uvsw[face * 3 + 2] = u[0];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
- }
- }
-
- if (i == 0 && !path_joined) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 1, 2 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- facesw[face * 3 + k] = xf.xform(v);
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
+ next_offset = current_offset;
}
+ }
- if (i == splits && !path_joined) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 2, 1 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- facesw[face * 3 + k] = xf.xform(v);
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
+ Vector3 previous_point = curve->interpolate_baked(previous_offset);
+ Vector3 current_point = curve->interpolate_baked(current_offset);
+ Vector3 next_point = curve->interpolate_baked(next_offset);
+ Vector3 current_up = Vector3(0, 1, 0);
+ Vector3 direction = next_point - previous_point;
- prev_xf = xf;
+ switch (path_rotation) {
+ case PATH_ROTATION_POLYGON:
+ direction = Vector3(0, 0, -1);
+ break;
+ case PATH_ROTATION_PATH:
+ break;
+ case PATH_ROTATION_PATH_FOLLOW:
+ current_up = curve->interpolate_baked_up_vector(current_offset);
+ break;
}
+ Transform3D facing = Transform3D().looking_at(direction, current_up);
+ current_xform = base_xform.translated(current_point) * facing;
} break;
}
- if (face != face_count) {
- ERR_PRINT("Face mismatch bug! fix code");
+ double u0 = x0 * u_step;
+ double u1 = ((x0 + 1) * u_step);
+ if (mode == MODE_PATH && !path_continuous_u) {
+ u0 = 0.0;
+ u1 = 1.0;
}
- for (int i = 0; i < face_count * 3; i++) {
- if (i == 0) {
- aabb.position = facesw[i];
- } else {
- aabb.expand_to(facesw[i]);
+
+ for (int y0 = 0; y0 < shape_sides; y0++) {
+ int y1 = (y0 + 1) % shape_sides;
+ // Use the top half of the texture.
+ double v0 = (y0 * v_step) / 2;
+ double v1 = ((y0 + 1) * v_step) / 2;
+
+ Vector3 v[4] = {
+ previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
+ current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
+ current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
+ previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
+ };
+
+ Vector2 u[4] = {
+ Vector2(u0, v0),
+ Vector2(u1, v0),
+ Vector2(u1, v1),
+ Vector2(u0, v1),
+ };
+
+ // Face 1
+ facesw[face * 3 + 0] = v[0];
+ facesw[face * 3 + 1] = v[1];
+ facesw[face * 3 + 2] = v[2];
+
+ uvsw[face * 3 + 0] = u[0];
+ uvsw[face * 3 + 1] = u[1];
+ uvsw[face * 3 + 2] = u[2];
+
+ smoothw[face] = smooth_faces;
+ invertw[face] = invert_faces;
+ materialsw[face] = material;
+
+ face++;
+
+ // Face 2
+ facesw[face * 3 + 0] = v[2];
+ facesw[face * 3 + 1] = v[3];
+ facesw[face * 3 + 2] = v[0];
+
+ uvsw[face * 3 + 0] = u[2];
+ uvsw[face * 3 + 1] = u[3];
+ uvsw[face * 3 + 2] = u[0];
+
+ smoothw[face] = smooth_faces;
+ invertw[face] = invert_faces;
+ materialsw[face] = material;
+
+ face++;
+ }
+ }
+
+ if (end_count > 1) {
+ // Add back end face.
+ for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
+ for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
+ int index = shape_faces[face_idx * 3 + face_vertex_idx];
+ Point2 p = shape_polygon[index];
+ Point2 uv = (p - shape_rect.position) / shape_rect.size;
+
+ // Use the x-inverted ride side of the bottom half of the y-inverted texture.
+ uv.x = 1 - uv.x / 2;
+ uv.y = 1 - (uv.y / 2);
+
+ facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
+ uvsw[face * 3 + face_vertex_idx] = uv;
}
- // invert UVs on the Y-axis OpenGL = upside down
- uvsw[i].y = 1.0 - uvsw[i].y;
+ smoothw[face] = false;
+ materialsw[face] = material;
+ invertw[face] = invert_faces;
+ face++;
}
}
+ ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly.");
+
brush->build_from_faces(faces, uvs, smooth, materials, invert);
return brush;
@@ -2152,10 +1981,10 @@ CSGBrush *CSGPolygon3D::_build_brush() {
void CSGPolygon3D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
- path_cache = nullptr;
+ if (path) {
+ path->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
+ path = nullptr;
}
}
}
@@ -2180,7 +2009,7 @@ void CSGPolygon3D::_path_changed() {
}
void CSGPolygon3D::_path_exited() {
- path_cache = nullptr;
+ path = nullptr;
}
void CSGPolygon3D::_bind_methods() {
@@ -2202,10 +2031,10 @@ void CSGPolygon3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon3D::set_path_node);
ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon3D::get_path_node);
- ClassDB::bind_method(D_METHOD("set_path_interval", "distance"), &CSGPolygon3D::set_path_interval);
+ ClassDB::bind_method(D_METHOD("set_path_interval", "interval"), &CSGPolygon3D::set_path_interval);
ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon3D::get_path_interval);
- ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon3D::set_path_rotation);
+ ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation);
ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon3D::set_path_local);
@@ -2228,11 +2057,11 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.01,100.0,0.01,or_greater,exp"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_path_interval", "get_path_interval");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.1,1.0,0.05,exp"), "set_path_interval", "get_path_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
@@ -2301,7 +2130,7 @@ float CSGPolygon3D::get_spin_degrees() const {
return spin_degrees;
}
-void CSGPolygon3D::set_spin_sides(const int p_spin_sides) {
+void CSGPolygon3D::set_spin_sides(int p_spin_sides) {
ERR_FAIL_COND(p_spin_sides < 3);
spin_sides = p_spin_sides;
_make_dirty();
@@ -2323,7 +2152,7 @@ NodePath CSGPolygon3D::get_path_node() const {
}
void CSGPolygon3D::set_path_interval(float p_interval) {
- ERR_FAIL_COND_MSG(p_interval < 0.001, "Path interval cannot be smaller than 0.001.");
+ ERR_FAIL_COND_MSG(p_interval <= 0 || p_interval > 1, "Path interval must be greater than 0 and less than or equal to 1.0.");
path_interval = p_interval;
_make_dirty();
update_gizmos();
@@ -2400,10 +2229,10 @@ CSGPolygon3D::CSGPolygon3D() {
spin_degrees = 360;
spin_sides = 8;
smooth_faces = false;
- path_interval = 1;
- path_rotation = PATH_ROTATION_PATH;
+ path_interval = 1.0;
+ path_rotation = PATH_ROTATION_PATH_FOLLOW;
path_local = false;
- path_continuous_u = false;
+ path_continuous_u = true;
path_joined = false;
- path_cache = nullptr;
+ path = nullptr;
}
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index de7de09f00..5cf371665e 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -34,6 +34,7 @@
#define CSGJS_HEADER_ONLY
#include "csg.h"
+#include "scene/3d/path_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "thirdparty/misc/mikktspace.h"
@@ -83,14 +84,14 @@ private:
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
- Vector<float> tans;
+ Vector<real_t> tans;
Ref<Material> material;
int last_added = 0;
Vector3 *verticesw = nullptr;
Vector3 *normalsw = nullptr;
Vector2 *uvsw = nullptr;
- float *tansw = nullptr;
+ real_t *tansw = nullptr;
};
//mikktspace callbacks
@@ -136,11 +137,11 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_snap(float p_snap);
float get_snap() const;
@@ -168,10 +169,8 @@ public:
class CSGPrimitive3D : public CSGShape3D {
GDCLASS(CSGPrimitive3D, CSGShape3D);
-private:
- bool invert_faces;
-
protected:
+ bool invert_faces;
CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials);
static void _bind_methods();
@@ -361,7 +360,7 @@ private:
PathRotation path_rotation;
bool path_local;
- Node *path_cache;
+ Path3D *path;
bool smooth_faces;
bool path_continuous_u;
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index 4f29786779..5309cde956 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -4,7 +4,7 @@
Extrudes a 2D polygon shape to create a 3D mesh.
</brief_description>
<description>
- This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
+ An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
</description>
<tutorials>
</tutorials>
@@ -12,63 +12,65 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
- Extrusion depth when [member mode] is [constant MODE_DEPTH].
+ When [member mode] is [constant MODE_DEPTH], the depth of the extrusion.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
- Material to use for the resulting mesh.
+ Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the length of the extrusions and V around the outline of the [member polygon]), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face.
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon3D.Mode" default="0">
- Extrusion mode.
+ The [member mode] used to extrude the [member polygon].
</member>
<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
- If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], by default, the top half of the [member material] is stretched along the entire length of the extruded shape. If [code]false[/code] the top half of the material is repeated every step of the extrusion.
</member>
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
- Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions.
</member>
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
- If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path.
</member>
<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
- If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon3D when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], if [code]true[/code] the [Transform3D] of the [CSGPolygon3D] is used as the starting point for the extrusions, not the [Transform3D] of the [member path_node].
</member>
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
- The [Shape3D] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the location of the [Path3D] object used to extrude the [member polygon].
</member>
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
- The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded.
</member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
- Point array that defines the shape that we'll extrude.
+ The point array that defines the 2D polygon that is extruded.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
- Generates smooth normals so smooth shading is applied to our mesh.
+ If [code]true[/code], applies smooth shading to the extrusions.
</member>
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
- Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
+ When [member mode] is [constant MODE_SPIN], the total number of degrees the [member polygon] is rotated when extruding.
</member>
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
- Number of extrusion when [member mode] is [constant MODE_SPIN].
+ When [member mode] is [constant MODE_SPIN], the number of extrusions made.
</member>
</members>
<constants>
<constant name="MODE_DEPTH" value="0" enum="Mode">
- Shape3D is extruded to [member depth].
+ The [member polygon] shape is extruded along the negative Z axis.
</constant>
<constant name="MODE_SPIN" value="1" enum="Mode">
- Shape3D is extruded by rotating it around an axis.
+ The [member polygon] shape is extruded by rotating it around the Y axis.
</constant>
<constant name="MODE_PATH" value="2" enum="Mode">
- Shape3D is extruded along a path set by a [Shape3D] set in [member path_node].
+ The [member polygon] shape is extruded along the [Path3D] specified in [member path_node].
</constant>
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
- Slice is not rotated.
+ The [member polygon] shape is not rotated.
+ [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
- Slice is rotated around the up vector of the path.
+ The [member polygon] shape is rotated along the path, but it is not rotated around the path axis.
+ [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
- Slice is rotate to match the path exactly.
+ The [member polygon] shape follows the path and its rotations around the path axis.
</constant>
</constants>
</class>
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index f42ce8c379..446269f3f0 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -9,18 +9,18 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_collision_layer_bit" qualifiers="const">
+ <method name="get_collision_layer_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the collision mask.
+ Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="get_collision_mask_bit" qualifiers="const">
+ <method name="get_collision_mask_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the collision mask.
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_meshes" qualifiers="const">
@@ -35,20 +35,20 @@
Returns [code]true[/code] if this is a root shape and is thus the object that is rendered.
</description>
</method>
- <method name="set_collision_layer_bit">
+ <method name="set_collision_layer_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="set_collision_mask_bit">
+ <method name="set_collision_mask_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
</methods>
diff --git a/modules/denoise/lightmap_denoiser.cpp b/modules/denoise/lightmap_denoiser.cpp
index 003bc832b0..71dcc1d75f 100644
--- a/modules/denoise/lightmap_denoiser.cpp
+++ b/modules/denoise/lightmap_denoiser.cpp
@@ -31,6 +31,8 @@
#include "lightmap_denoiser.h"
#include "denoise_wrapper.h"
+#include "core/io/image.h"
+
LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
return memnew(LightmapDenoiserOIDN);
}
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index 28b6bb035a..38ca38385c 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -33,6 +33,14 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
+void ENetMultiplayerPeer::set_transfer_channel(int p_channel) {
+ transfer_channel = p_channel;
+}
+
+int ENetMultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
@@ -234,8 +242,8 @@ bool ENetMultiplayerPeer::_poll_client() {
}
switch (ret) {
case ENetConnection::EVENT_CONNECT: {
- emit_signal(SNAME("peer_connected"), 1);
connection_status = CONNECTION_CONNECTED;
+ emit_signal(SNAME("peer_connected"), 1);
emit_signal(SNAME("connection_succeeded"));
return false;
}
@@ -441,20 +449,23 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
int packet_flags = 0;
int channel = SYSCH_RELIABLE;
-
- switch (transfer_mode) {
- case TRANSFER_MODE_UNRELIABLE: {
- packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
- channel = SYSCH_UNRELIABLE;
- } break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED: {
- packet_flags = 0;
- channel = SYSCH_UNRELIABLE;
- } break;
- case TRANSFER_MODE_RELIABLE: {
- packet_flags = ENET_PACKET_FLAG_RELIABLE;
- channel = SYSCH_RELIABLE;
- } break;
+ if (transfer_channel > 0) {
+ channel = SYSCH_MAX + transfer_channel - 1;
+ } else {
+ switch (transfer_mode) {
+ case TRANSFER_MODE_UNRELIABLE: {
+ packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
+ channel = SYSCH_UNRELIABLE;
+ } break;
+ case TRANSFER_MODE_UNRELIABLE_ORDERED: {
+ packet_flags = 0;
+ channel = SYSCH_UNRELIABLE;
+ } break;
+ case TRANSFER_MODE_RELIABLE: {
+ packet_flags = ENET_PACKET_FLAG_RELIABLE;
+ channel = SYSCH_RELIABLE;
+ } break;
+ }
}
ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h
index 703396d0cb..78e280db7c 100644
--- a/modules/enet/enet_multiplayer_peer.h
+++ b/modules/enet/enet_multiplayer_peer.h
@@ -47,10 +47,10 @@ private:
};
enum {
- SYSCH_CONFIG,
- SYSCH_RELIABLE,
- SYSCH_UNRELIABLE,
- SYSCH_MAX
+ SYSCH_CONFIG = 0,
+ SYSCH_RELIABLE = 1,
+ SYSCH_UNRELIABLE = 2,
+ SYSCH_MAX = 3
};
enum Mode {
@@ -65,6 +65,7 @@ private:
uint32_t unique_id = 0;
int target_peer = 0;
+ int transfer_channel = 0;
TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
bool refuse_connections = false;
@@ -100,6 +101,9 @@ protected:
static void _bind_methods();
public:
+ virtual void set_transfer_channel(int p_channel) override;
+ virtual int get_transfer_channel() const override;
+
virtual void set_transfer_mode(TransferMode p_mode) override;
virtual TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer) override;
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 8b4b1e08b3..dcea476275 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -433,7 +433,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
{
// Sort
- real_t *weights_ptr = vm->weights.ptrw();
+ float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = 0; i < vm->weights.size(); i += 1) {
for (int x = i + 1; x < vm->weights.size(); x += 1) {
@@ -449,7 +449,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
// Resize
vm->weights.resize(max_vertex_influence_count);
vm->bones.resize(max_vertex_influence_count);
- real_t *weights_ptr = vm->weights.ptrw();
+ float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = initial_size; i < max_vertex_influence_count; i += 1) {
weights_ptr[i] = 0.0;
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index 7486c5c59c..24db4a5469 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -64,7 +64,7 @@ struct SurfaceData {
};
struct VertexWeightMapping {
- Vector<real_t> weights;
+ Vector<float> weights;
Vector<int> bones;
// This extra vector is used because the bone id is computed in a second step.
// TODO Get rid of this extra step is a good idea.
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index fc2535a6ca..476cb9cf2a 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -80,6 +80,7 @@ if env["builtin_freetype"]:
# Forcibly undefine this macro so SIMD is not used in this file,
# since currently unsupported in WASM
tmp_env = env_freetype.Clone()
+ tmp_env.disable_warnings()
tmp_env.Append(CPPFLAGS=["-U__OPTIMIZE__"])
sfnt = tmp_env.Object(sfnt)
thirdparty_sources += [sfnt]
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 396109e576..f03c94aeb8 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -51,8 +51,6 @@ static_assert(sizeof(godot_packed_color_array) == sizeof(PackedColorArray), "Pac
extern "C" {
#endif
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
// byte
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 1d75ea206c..ec9aaa0a55 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -48,8 +48,6 @@ static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch")
#pragma GCC optimize("-O0")
#endif
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
(__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
#pragma GCC pop_options
@@ -70,131 +68,131 @@ void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_b));
+ memnew_placement(dest, Variant(p_b));
}
void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) {
Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
+ memnew_placement(dest, Variant(p_i));
}
void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) {
Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_r));
+ memnew_placement(dest, Variant(p_r));
}
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
Variant *dest = (Variant *)r_dest;
const String *s = (const String *)p_s;
- memnew_placement_custom(dest, Variant, Variant(*s));
+ memnew_placement(dest, Variant(*s));
}
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) {
Variant *dest = (Variant *)r_dest;
const StringName *s = (const StringName *)p_s;
- memnew_placement_custom(dest, Variant, Variant(*s));
+ memnew_placement(dest, Variant(*s));
}
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
Variant *dest = (Variant *)r_dest;
const Vector2 *v2 = (const Vector2 *)p_v2;
- memnew_placement_custom(dest, Variant, Variant(*v2));
+ memnew_placement(dest, Variant(*v2));
}
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) {
Variant *dest = (Variant *)r_dest;
const Vector2i *v2 = (const Vector2i *)p_v2;
- memnew_placement_custom(dest, Variant, Variant(*v2));
+ memnew_placement(dest, Variant(*v2));
}
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
Variant *dest = (Variant *)r_dest;
const Rect2 *rect2 = (const Rect2 *)p_rect2;
- memnew_placement_custom(dest, Variant, Variant(*rect2));
+ memnew_placement(dest, Variant(*rect2));
}
void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) {
Variant *dest = (Variant *)r_dest;
const Rect2i *rect2 = (const Rect2i *)p_rect2;
- memnew_placement_custom(dest, Variant, Variant(*rect2));
+ memnew_placement(dest, Variant(*rect2));
}
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
Variant *dest = (Variant *)r_dest;
const Vector3 *v3 = (const Vector3 *)p_v3;
- memnew_placement_custom(dest, Variant, Variant(*v3));
+ memnew_placement(dest, Variant(*v3));
}
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) {
Variant *dest = (Variant *)r_dest;
const Vector3i *v3 = (const Vector3i *)p_v3;
- memnew_placement_custom(dest, Variant, Variant(*v3));
+ memnew_placement(dest, Variant(*v3));
}
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
Variant *dest = (Variant *)r_dest;
const Transform2D *t2d = (const Transform2D *)p_t2d;
- memnew_placement_custom(dest, Variant, Variant(*t2d));
+ memnew_placement(dest, Variant(*t2d));
}
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
Variant *dest = (Variant *)r_dest;
const Plane *plane = (const Plane *)p_plane;
- memnew_placement_custom(dest, Variant, Variant(*plane));
+ memnew_placement(dest, Variant(*plane));
}
void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) {
Variant *dest = (Variant *)r_dest;
const Quaternion *quaternion = (const Quaternion *)p_quaternion;
- memnew_placement_custom(dest, Variant, Variant(*quaternion));
+ memnew_placement(dest, Variant(*quaternion));
}
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
const AABB *aabb = (const AABB *)p_aabb;
- memnew_placement_custom(dest, Variant, Variant(*aabb));
+ memnew_placement(dest, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
Variant *dest = (Variant *)r_dest;
const Basis *basis = (const Basis *)p_basis;
- memnew_placement_custom(dest, Variant, Variant(*basis));
+ memnew_placement(dest, Variant(*basis));
}
void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) {
Variant *dest = (Variant *)r_dest;
const Transform3D *trans = (const Transform3D *)p_trans;
- memnew_placement_custom(dest, Variant, Variant(*trans));
+ memnew_placement(dest, Variant(*trans));
}
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
Variant *dest = (Variant *)r_dest;
const Color *color = (const Color *)p_color;
- memnew_placement_custom(dest, Variant, Variant(*color));
+ memnew_placement(dest, Variant(*color));
}
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
Variant *dest = (Variant *)r_dest;
const NodePath *np = (const NodePath *)p_np;
- memnew_placement_custom(dest, Variant, Variant(*np));
+ memnew_placement(dest, Variant(*np));
}
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
Variant *dest = (Variant *)r_dest;
const RID *rid = (const RID *)p_rid;
- memnew_placement_custom(dest, Variant, Variant(*rid));
+ memnew_placement(dest, Variant(*rid));
}
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) {
Variant *dest = (Variant *)r_dest;
const Callable *cb = (const Callable *)p_cb;
- memnew_placement_custom(dest, Variant, Variant(*cb));
+ memnew_placement(dest, Variant(*cb));
}
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) {
Variant *dest = (Variant *)r_dest;
const Signal *signal = (const Signal *)p_signal;
- memnew_placement_custom(dest, Variant, Variant(*signal));
+ memnew_placement(dest, Variant(*signal));
}
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
@@ -206,81 +204,81 @@ void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p
ref = REF(ref_counted);
}
if (!ref.is_null()) {
- memnew_placement_custom(dest, Variant, Variant(ref));
+ memnew_placement(dest, Variant(ref));
} else {
#if defined(DEBUG_METHODS_ENABLED)
if (ref_counted) {
ERR_PRINT("RefCounted object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
}
#endif
- memnew_placement_custom(dest, Variant, Variant(obj));
+ memnew_placement(dest, Variant(obj));
}
}
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
Variant *dest = (Variant *)r_dest;
const Dictionary *dict = (const Dictionary *)p_dict;
- memnew_placement_custom(dest, Variant, Variant(*dict));
+ memnew_placement(dest, Variant(*dict));
}
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
Variant *dest = (Variant *)r_dest;
const Array *arr = (const Array *)p_arr;
- memnew_placement_custom(dest, Variant, Variant(*arr));
+ memnew_placement(dest, Variant(*arr));
}
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) {
Variant *dest = (Variant *)r_dest;
const PackedByteArray *pba = (const PackedByteArray *)p_pba;
- memnew_placement_custom(dest, Variant, Variant(*pba));
+ memnew_placement(dest, Variant(*pba));
}
void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) {
Variant *dest = (Variant *)r_dest;
const PackedInt32Array *pia = (const PackedInt32Array *)p_pia;
- memnew_placement_custom(dest, Variant, Variant(*pia));
+ memnew_placement(dest, Variant(*pia));
}
void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) {
Variant *dest = (Variant *)r_dest;
const PackedInt64Array *pia = (const PackedInt64Array *)p_pia;
- memnew_placement_custom(dest, Variant, Variant(*pia));
+ memnew_placement(dest, Variant(*pia));
}
void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) {
Variant *dest = (Variant *)r_dest;
const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra;
- memnew_placement_custom(dest, Variant, Variant(*pra));
+ memnew_placement(dest, Variant(*pra));
}
void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) {
Variant *dest = (Variant *)r_dest;
const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra;
- memnew_placement_custom(dest, Variant, Variant(*pra));
+ memnew_placement(dest, Variant(*pra));
}
void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) {
Variant *dest = (Variant *)r_dest;
const PackedStringArray *psa = (const PackedStringArray *)p_psa;
- memnew_placement_custom(dest, Variant, Variant(*psa));
+ memnew_placement(dest, Variant(*psa));
}
void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) {
Variant *dest = (Variant *)r_dest;
const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a;
- memnew_placement_custom(dest, Variant, Variant(*pv2a));
+ memnew_placement(dest, Variant(*pv2a));
}
void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) {
Variant *dest = (Variant *)r_dest;
const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a;
- memnew_placement_custom(dest, Variant, Variant(*pv3a));
+ memnew_placement(dest, Variant(*pv3a));
}
void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) {
Variant *dest = (Variant *)r_dest;
const PackedColorArray *pca = (const PackedColorArray *)p_pca;
- memnew_placement_custom(dest, Variant, Variant(*pca));
+ memnew_placement(dest, Variant(*pca));
}
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
@@ -568,7 +566,7 @@ void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_
Variant ret;
Callable::CallError error;
self->call(*method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -584,7 +582,7 @@ void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_
Variant ret;
Callable::CallError error;
self->call(method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -600,7 +598,7 @@ void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_stri
Variant ret;
Callable::CallError error;
Variant::call_static(type, *method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -616,7 +614,7 @@ void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, con
Variant ret;
Callable::CallError error;
Variant::call_static(type, method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -679,7 +677,7 @@ godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_v
ret = self->get(*key, r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -690,7 +688,7 @@ godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const g
ret = self->get_named(*key, *r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -701,7 +699,7 @@ godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_
ret = self->get_named(*key, *r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -712,7 +710,7 @@ godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const g
ret = self->get_keyed(*key, *r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -722,7 +720,7 @@ godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot
ret = self->get_indexed(p_index, *r_valid, *r_oob);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -747,7 +745,7 @@ godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_va
Variant result = self->iter_next(*iter, *r_valid);
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(result));
+ memnew_placement(&ret, Variant(result));
return ret;
}
@@ -781,7 +779,7 @@ godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_b
const Variant *self = (const Variant *)p_self;
Variant result = self->duplicate(p_deep);
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(result));
+ memnew_placement(&ret, Variant(result));
return ret;
}
@@ -789,7 +787,7 @@ godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
String result = *self;
godot_string ret;
- memnew_placement_custom(&ret, String, String(result));
+ memnew_placement(&ret, String(result));
return ret;
}
@@ -811,7 +809,7 @@ godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_op
godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) {
String op_name = Variant::get_operator_name((Variant::Operator)p_operator);
godot_string ret;
- memnew_placement_custom(&ret, String, String(op_name));
+ memnew_placement(&ret, String(op_name));
return ret;
}
@@ -916,7 +914,7 @@ void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godo
Variant::get_builtin_method_list((Variant::Type)p_type, &list);
int i = 0;
for (const StringName &E : list) {
- memnew_placement_custom(&r_list[i], StringName, StringName(E));
+ memnew_placement(&r_list[i], StringName(E));
}
}
@@ -971,7 +969,7 @@ void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string
Variant::get_member_list((Variant::Type)p_type, &members);
int i = 0;
for (const StringName &E : members) {
- memnew_placement_custom(&r_list[i++], StringName, StringName(E));
+ memnew_placement(&r_list[i++], StringName(E));
}
}
@@ -1076,7 +1074,7 @@ void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_str
int i = 0;
Variant::get_constants_for_type((Variant::Type)p_type, &constants);
for (const StringName &E : constants) {
- memnew_placement_custom(&r_list[i++], StringName, StringName(E));
+ memnew_placement(&r_list[i++], StringName(E));
}
}
@@ -1091,14 +1089,14 @@ bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, co
godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) {
Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant));
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(constant));
+ memnew_placement(&ret, Variant(constant));
return ret;
}
godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) {
Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant));
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(constant));
+ memnew_placement(&ret, Variant(constant));
return ret;
}
@@ -1183,14 +1181,14 @@ godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_c
godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) {
String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument);
godot_string ret;
- memnew_placement_custom(&ret, String, String(argument_name));
+ memnew_placement(&ret, String(argument_name));
return ret;
}
godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) {
String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument);
godot_string ret;
- memnew_placement_custom(&ret, String, String(argument_name));
+ memnew_placement(&ret, String(argument_name));
return ret;
}
@@ -1228,7 +1226,7 @@ void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_function
Variant::get_utility_function_list(&functions);
for (const StringName &E : functions) {
- memnew_placement_custom(func++, StringName, StringName(E));
+ memnew_placement(func++, StringName(E));
}
}
@@ -1258,7 +1256,7 @@ bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_varian
godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) {
String name = Variant::get_type_name((Variant::Type)p_type);
godot_string ret;
- memnew_placement_custom(&ret, String, String(name));
+ memnew_placement(&ret, String(name));
return ret;
}
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index 94e7739ef9..3fb7b9e1cc 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -91,6 +91,8 @@ typedef struct {
godot_int (*get_max_packet_size)(const void *);
/* This is MultiplayerPeer */
+ void (*set_transfer_channel)(void *, godot_int);
+ godot_int (*get_transfer_channel)(void *);
void (*set_transfer_mode)(void *, godot_int);
godot_int (*get_transfer_mode)(const void *);
// 0 = broadcast, 1 = server, <0 = all but abs(value)
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index f3a0e9603f..26d3aed702 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -114,9 +114,25 @@ void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
#endif
bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
-#ifndef _MSC_VER
-#warning inheritance needs to be implemented in NativeScript
-#endif
+ Ref<NativeScript> ns = p_script;
+ if (ns.is_null()) {
+ return false;
+ }
+
+ const NativeScriptDesc *other_s = ns->get_script_desc();
+ if (!other_s) {
+ return false;
+ }
+
+ const NativeScriptDesc *s = get_script_desc();
+
+ while (s) {
+ if (s == other_s) {
+ return true;
+ }
+ s = s->base_data;
+ }
+
return false;
}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index 8ceba0f339..9908ed4533 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -62,6 +62,16 @@ int MultiplayerPeerGDNative::get_available_packet_count() const {
}
/* MultiplayerPeer */
+void MultiplayerPeerGDNative::set_transfer_channel(int p_channel) {
+ ERR_FAIL_COND(interface == nullptr);
+ return interface->set_transfer_channel(interface->data, p_channel);
+}
+
+int MultiplayerPeerGDNative::get_transfer_channel() const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->get_transfer_channel(interface->data);
+}
+
void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
ERR_FAIL_COND(interface == nullptr);
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
@@ -113,6 +123,7 @@ MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status
}
void MultiplayerPeerGDNative::_bind_methods() {
+ ADD_PROPERTY_DEFAULT("transfer_channel", 0);
ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE);
ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index 7c10ab77f7..ab084faae6 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -56,6 +56,8 @@ public:
virtual int get_available_packet_count() const override;
/* Specific to MultiplayerPeer */
+ virtual void set_transfer_channel(int p_channel) override;
+ virtual int get_transfer_channel() const override;
virtual void set_transfer_mode(TransferMode p_mode) override;
virtual TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer_id) override;
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 7fc8178e34..5380858582 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -139,9 +139,20 @@ bool PluginScript::can_instantiate() const {
}
bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
-#ifndef _MSC_VER
-#warning inheritance needs to be implemented in PluginScript
-#endif
+ Ref<PluginScript> ps = p_script;
+ if (ps.is_null()) {
+ return false;
+ }
+
+ const PluginScript *s = this;
+
+ while (s) {
+ if (s == p_script.ptr()) {
+ return true;
+ }
+ s = Object::cast_to<PluginScript>(s->_ref_base_parent.ptr());
+ }
+
return false;
}
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index 81dd570bcb..3ed3f5449e 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -449,12 +449,12 @@ bool TextServerGDNative::shaped_text_add_string(RID p_shaped, const String &p_te
return interface->shaped_text_add_string(data, (godot_rid *)&p_shaped, (const godot_string *)&p_text, (const godot_rid **)p_fonts.ptr(), p_size, (const godot_dictionary *)&p_opentype_features, (const godot_string *)&p_language);
}
-bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) {
+bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->shaped_text_add_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align, p_length);
}
-bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) {
+bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->shaped_text_resize_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align);
}
@@ -498,9 +498,9 @@ bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) {
return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped);
}
-void TextServerGDNative::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
+void TextServerGDNative::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_trim_flags) {
ERR_FAIL_COND(interface == nullptr);
- interface->shaped_text_overrun_trim_to_width(data, (godot_rid *)&p_shaped_line, p_width, p_clip_flags);
+ interface->shaped_text_overrun_trim_to_width(data, (godot_rid *)&p_shaped_line, p_width, p_trim_flags);
};
bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const {
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index 7a0725f3d9..e1b36f4264 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -154,8 +154,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
@@ -167,7 +167,7 @@ public:
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_trim_flags) override;
virtual bool shaped_text_is_ready(RID p_shaped) const override;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 7c9d08b782..fe827a5b72 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -107,7 +107,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
// Locate class by constructing the path to it and following that path
GDScriptParser::ClassNode *class_type = p_datatype.class_type;
if (class_type) {
- if (class_type->fqcn.begins_with(main_script->path) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) {
+ if ((!main_script->path.is_empty() && class_type->fqcn.begins_with(main_script->path)) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) {
// Local class.
List<StringName> names;
while (class_type->outer) {
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 2a93bb620b..1c6f23f454 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -623,11 +623,11 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
}
static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String, ScriptCodeCompletionOption> &r_list) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
for (int i = 0; i < p_dir->get_file_count(); i++) {
ScriptCodeCompletionOption option(p_dir->get_file_path(i), ScriptCodeCompletionOption::KIND_FILE_PATH);
- option.insert_text = quote_style + option.display + quote_style;
+ option.insert_text = option.display.quote(quote_style);
r_list.insert(option.display, option);
}
@@ -641,20 +641,20 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a
if (p_argument == 3 || p_argument == 4) {
// Slider hint.
ScriptCodeCompletionOption slider1("or_greater", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- slider1.insert_text = p_quote_style + slider1.display + p_quote_style;
+ slider1.insert_text = slider1.display.quote(p_quote_style);
r_result.insert(slider1.display, slider1);
ScriptCodeCompletionOption slider2("or_lesser", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- slider2.insert_text = p_quote_style + slider2.display + p_quote_style;
+ slider2.insert_text = slider2.display.quote(p_quote_style);
r_result.insert(slider2.display, slider2);
}
} else if (p_annotation->name == "@export_exp_easing") {
if (p_argument == 0 || p_argument == 1) {
// Easing hint.
ScriptCodeCompletionOption hint1("attenuation", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- hint1.insert_text = p_quote_style + hint1.display + p_quote_style;
+ hint1.insert_text = hint1.display.quote(p_quote_style);
r_result.insert(hint1.display, hint1);
ScriptCodeCompletionOption hint2("inout", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- hint2.insert_text = p_quote_style + hint2.display + p_quote_style;
+ hint2.insert_text = hint2.display.quote(p_quote_style);
r_result.insert(hint2.display, hint2);
}
} else if (p_annotation->name == "@export_node_path") {
@@ -2192,7 +2192,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
Variant base = p_base.value;
GDScriptParser::DataType base_type = p_base.type;
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
while (base_type.is_set() && !base_type.is_variant()) {
switch (base_type.kind) {
@@ -2254,7 +2254,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
String name = s.get_slice("/", 1);
ScriptCodeCompletionOption option("/root/" + name, ScriptCodeCompletionOption::KIND_NODE_PATH);
- option.insert_text = quote_style + option.display + quote_style;
+ option.insert_text = option.display.quote(quote_style);
r_result.insert(option.display, option);
}
}
@@ -2270,7 +2270,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
String name = s.get_slice("/", 1);
ScriptCodeCompletionOption option(name, ScriptCodeCompletionOption::KIND_CONSTANT);
- option.insert_text = quote_style + option.display + quote_style;
+ option.insert_text = option.display.quote(quote_style);
r_result.insert(option.display, option);
}
}
@@ -2305,8 +2305,6 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, Map<String, ScriptCodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
-
if (p_call->type == GDScriptParser::Node::PRELOAD) {
if (p_argidx == 0 && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
@@ -2382,7 +2380,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
::Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
GDScriptParser parser;
GDScriptAnalyzer analyzer(&parser);
@@ -2671,8 +2669,8 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- String name = E->key();
- ScriptCodeCompletionOption option(quote_style + "/root/" + name + quote_style, ScriptCodeCompletionOption::KIND_NODE_PATH);
+ String path = "/root/" + E->key();
+ ScriptCodeCompletionOption option(path.quote(quote_style), ScriptCodeCompletionOption::KIND_NODE_PATH);
options.insert(option.display, option);
}
}
@@ -2795,6 +2793,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
if (base_type.class_type->has_member(p_symbol)) {
r_result.type = ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION;
r_result.location = base_type.class_type->get_member(p_symbol).get_line();
+ r_result.class_path = base_type.script_path;
return OK;
}
base_type = base_type.class_type->base_type;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 466ddb4b10..a21167ad95 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -168,7 +168,7 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
// Networking.
- register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTER>, 4, true);
+ register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_PUPPET>, 4, true);
// TODO: Warning annotations.
}
@@ -2480,7 +2480,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode
switch (dictionary->style) {
case DictionaryNode::LUA_TABLE:
if (key != nullptr && key->type != Node::IDENTIFIER) {
- push_error("Expected identifier as dictionary key.");
+ push_error("Expected identifier as LUA-style dictionary key.");
+ advance();
+ break;
}
if (!match(GDScriptTokenizer::Token::EQUAL)) {
if (match(GDScriptTokenizer::Token::COLON)) {
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 0d1f98778e..b6c48468f5 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -128,13 +128,13 @@ Error GDScriptLanguageProtocol::on_client_connected() {
peer->connection = tcp_peer;
clients.set(next_client_id, peer);
next_client_id++;
- EditorNode::get_log()->add_message("Connection Taken", EditorLog::MSG_TYPE_EDITOR);
+ EditorNode::get_log()->add_message("[LSP] Connection Taken", EditorLog::MSG_TYPE_EDITOR);
return OK;
}
void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) {
clients.erase(p_client_id);
- EditorNode::get_log()->add_message("Disconnected", EditorLog::MSG_TYPE_EDITOR);
+ EditorNode::get_log()->add_message("[LSP] Disconnected", EditorLog::MSG_TYPE_EDITOR);
}
String GDScriptLanguageProtocol::process_message(const String &p_text) {
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 69ddbe5d1e..03b1e3fa44 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -42,10 +42,12 @@ void GDScriptTextDocument::_bind_methods() {
ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen);
ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose);
ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange);
+ ClassDB::bind_method(D_METHOD("didSave"), &GDScriptTextDocument::didSave);
ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol);
ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol);
ClassDB::bind_method(D_METHOD("completion"), &GDScriptTextDocument::completion);
ClassDB::bind_method(D_METHOD("resolve"), &GDScriptTextDocument::resolve);
+ ClassDB::bind_method(D_METHOD("rename"), &GDScriptTextDocument::rename);
ClassDB::bind_method(D_METHOD("foldingRange"), &GDScriptTextDocument::foldingRange);
ClassDB::bind_method(D_METHOD("codeLens"), &GDScriptTextDocument::codeLens);
ClassDB::bind_method(D_METHOD("documentLink"), &GDScriptTextDocument::documentLink);
@@ -79,6 +81,20 @@ void GDScriptTextDocument::didChange(const Variant &p_param) {
sync_script_content(doc.uri, doc.text);
}
+void GDScriptTextDocument::didSave(const Variant &p_param) {
+ lsp::TextDocumentItem doc = load_document_item(p_param);
+ Dictionary dict = p_param;
+ String text = dict["text"];
+
+ sync_script_content(doc.uri, text);
+
+ /*String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri);
+
+ Ref<GDScript> script = ResourceLoader::load(path);
+ script->load_source_code(path);
+ script->reload(true);*/
+}
+
lsp::TextDocumentItem GDScriptTextDocument::load_document_item(const Variant &p_param) {
lsp::TextDocumentItem doc;
Dictionary params = p_param;
@@ -215,6 +231,14 @@ Array GDScriptTextDocument::completion(const Dictionary &p_params) {
return arr;
}
+Dictionary GDScriptTextDocument::rename(const Dictionary &p_params) {
+ lsp::TextDocumentPositionParams params;
+ params.load(p_params);
+ String new_name = p_params["newName"];
+
+ return GDScriptLanguageProtocol::get_singleton()->get_workspace()->rename(params, new_name);
+}
+
Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
lsp::CompletionItem item;
item.load(p_params);
@@ -267,8 +291,8 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
}
} else if (item.kind == lsp::CompletionItemKind::Event) {
if (params.context.triggerKind == lsp::CompletionTriggerKind::TriggerCharacter && (params.context.triggerCharacter == "(")) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
- item.insertText = quote_style + item.label + quote_style;
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
+ item.insertText = item.label.quote(quote_style);
}
}
@@ -405,7 +429,15 @@ GDScriptTextDocument::~GDScriptTextDocument() {
void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
+
EditorFileSystem::get_singleton()->update_file(path);
+ Error error;
+ Ref<GDScript> script = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
+ if (error == OK) {
+ if (script->load_source_code(path) == OK) {
+ script->reload(true);
+ }
+ }
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index e2987f779c..9021c84a3f 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -45,6 +45,7 @@ protected:
void didOpen(const Variant &p_param);
void didClose(const Variant &p_param);
void didChange(const Variant &p_param);
+ void didSave(const Variant &p_param);
void sync_script_content(const String &p_path, const String &p_content);
void show_native_symbol_in_editor(const String &p_symbol_id);
@@ -61,6 +62,7 @@ public:
Array documentSymbol(const Dictionary &p_params);
Array completion(const Dictionary &p_params);
Dictionary resolve(const Dictionary &p_params);
+ Dictionary rename(const Dictionary &p_params);
Array foldingRange(const Dictionary &p_params);
Array codeLens(const Dictionary &p_params);
Array documentLink(const Dictionary &p_params);
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index e6c819b22f..1512b4bb89 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -116,6 +116,36 @@ const lsp::DocumentSymbol *GDScriptWorkspace::get_script_symbol(const String &p_
return nullptr;
}
+const lsp::DocumentSymbol *GDScriptWorkspace::get_parameter_symbol(const lsp::DocumentSymbol *p_parent, const String &symbol_identifier) {
+ for (int i = 0; i < p_parent->children.size(); ++i) {
+ const lsp::DocumentSymbol *parameter_symbol = &p_parent->children[i];
+ if (!parameter_symbol->detail.is_empty() && parameter_symbol->name == symbol_identifier) {
+ return parameter_symbol;
+ }
+ }
+
+ return nullptr;
+}
+
+const lsp::DocumentSymbol *GDScriptWorkspace::get_local_symbol(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier) {
+ const lsp::DocumentSymbol *class_symbol = &p_parser->get_symbols();
+
+ for (int i = 0; i < class_symbol->children.size(); ++i) {
+ if (class_symbol->children[i].kind == lsp::SymbolKind::Function || class_symbol->children[i].kind == lsp::SymbolKind::Class) {
+ const lsp::DocumentSymbol *function_symbol = &class_symbol->children[i];
+
+ for (int l = 0; l < function_symbol->children.size(); ++l) {
+ const lsp::DocumentSymbol *local = &function_symbol->children[l];
+ if (!local->detail.is_empty() && local->name == p_symbol_identifier) {
+ return local;
+ }
+ }
+ }
+ }
+
+ return nullptr;
+}
+
void GDScriptWorkspace::reload_all_workspace_scripts() {
List<String> paths;
list_script_files("res://", paths);
@@ -231,18 +261,13 @@ Error GDScriptWorkspace::initialize() {
class_symbol.children.push_back(symbol);
}
- Vector<DocData::PropertyDoc> properties;
- properties.append_array(class_data.properties);
- const int theme_prop_start_idx = properties.size();
- properties.append_array(class_data.theme_properties);
-
for (int i = 0; i < class_data.properties.size(); i++) {
const DocData::PropertyDoc &data = class_data.properties[i];
lsp::DocumentSymbol symbol;
symbol.name = data.name;
symbol.native_class = class_name;
symbol.kind = lsp::SymbolKind::Property;
- symbol.detail = String(i >= theme_prop_start_idx ? "<Theme> var" : "var") + " " + class_name + "." + data.name;
+ symbol.detail = "var " + class_name + "." + data.name;
if (data.enumeration.length()) {
symbol.detail += ": " + data.enumeration;
} else {
@@ -252,6 +277,17 @@ Error GDScriptWorkspace::initialize() {
class_symbol.children.push_back(symbol);
}
+ for (int i = 0; i < class_data.theme_properties.size(); i++) {
+ const DocData::ThemeItemDoc &data = class_data.theme_properties[i];
+ lsp::DocumentSymbol symbol;
+ symbol.name = data.name;
+ symbol.native_class = class_name;
+ symbol.kind = lsp::SymbolKind::Property;
+ symbol.detail = "<Theme> var " + class_name + "." + data.name + ": " + data.type;
+ symbol.documentation = data.description;
+ class_symbol.children.push_back(symbol);
+ }
+
Vector<DocData::MethodDoc> methods_signals;
methods_signals.append_array(class_data.methods);
const int signal_start_idx = methods_signals.size();
@@ -350,6 +386,50 @@ Error GDScriptWorkspace::parse_script(const String &p_path, const String &p_cont
return err;
}
+Dictionary GDScriptWorkspace::rename(const lsp::TextDocumentPositionParams &p_doc_pos, const String &new_name) {
+ Error err;
+ String path = get_file_path(p_doc_pos.textDocument.uri);
+
+ lsp::WorkspaceEdit edit;
+
+ List<String> paths;
+ list_script_files("res://", paths);
+
+ const lsp::DocumentSymbol *reference_symbol = resolve_symbol(p_doc_pos);
+ if (reference_symbol) {
+ String identifier = reference_symbol->name;
+
+ for (List<String>::Element *PE = paths.front(); PE; PE = PE->next()) {
+ PackedStringArray content = FileAccess::get_file_as_string(PE->get(), &err).split("\n");
+ for (int i = 0; i < content.size(); ++i) {
+ String line = content[i];
+
+ int character = line.find(identifier);
+ while (character > -1) {
+ lsp::TextDocumentPositionParams params;
+
+ lsp::TextDocumentIdentifier text_doc;
+ text_doc.uri = get_file_uri(PE->get());
+
+ params.textDocument = text_doc;
+ params.position.line = i;
+ params.position.character = character;
+
+ const lsp::DocumentSymbol *other_symbol = resolve_symbol(params);
+
+ if (other_symbol == reference_symbol) {
+ edit.add_change(text_doc.uri, i, character, character + identifier.length(), new_name);
+ }
+
+ character = line.find(identifier, character + 1);
+ }
+ }
+ }
+ }
+
+ return edit.to_json();
+}
+
Error GDScriptWorkspace::parse_local_script(const String &p_path) {
Error err;
String content = FileAccess::get_file_as_string(p_path, &err);
@@ -440,8 +520,31 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
if (const ExtendGDScriptParser *parser = get_parse_result(path)) {
Node *owner_scene_node = _get_owner_scene_node(path);
+
+ Array stack;
+ Node *current = nullptr;
+ if (owner_scene_node != nullptr) {
+ stack.push_back(owner_scene_node);
+
+ while (!stack.is_empty()) {
+ current = stack.pop_back();
+ Ref<GDScript> script = current->get_script();
+ if (script.is_valid() && script->get_path() == path) {
+ break;
+ }
+ for (int i = 0; i < current->get_child_count(); ++i) {
+ stack.push_back(current->get_child(i));
+ }
+ }
+
+ Ref<GDScript> script = current->get_script();
+ if (!script.is_valid() || script->get_path() != path) {
+ current = owner_scene_node;
+ }
+ }
+
String code = parser->get_text_for_completion(p_params.position);
- GDScriptLanguage::get_singleton()->complete_code(code, path, owner_scene_node, r_options, forced, call_hint);
+ GDScriptLanguage::get_singleton()->complete_code(code, path, current, r_options, forced, call_hint);
if (owner_scene_node) {
memdelete(owner_scene_node);
}
@@ -478,10 +581,16 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu
String target_script_path = path;
if (!ret.script.is_null()) {
target_script_path = ret.script->get_path();
+ } else if (!ret.class_path.is_empty()) {
+ target_script_path = ret.class_path;
}
if (const ExtendGDScriptParser *target_parser = get_parse_result(target_script_path)) {
symbol = target_parser->get_symbol_defined_at_line(LINE_NUMBER_TO_INDEX(ret.location));
+
+ if (symbol && symbol->kind == lsp::SymbolKind::Function && symbol->name != symbol_identifier) {
+ symbol = get_parameter_symbol(symbol, symbol_identifier);
+ }
}
} else {
@@ -493,6 +602,10 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu
}
} else {
symbol = parser->get_member_symbol(symbol_identifier);
+
+ if (!symbol) {
+ symbol = get_local_symbol(parser, symbol_identifier);
+ }
}
}
}
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 8b166a873c..9496677449 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -52,6 +52,8 @@ protected:
const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
+ const lsp::DocumentSymbol *get_parameter_symbol(const lsp::DocumentSymbol *p_parent, const String &symbol_identifier);
+ const lsp::DocumentSymbol *get_local_symbol(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier);
void reload_all_workspace_scripts();
@@ -90,6 +92,7 @@ public:
Dictionary generate_script_api(const String &p_path);
Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
void did_delete_files(const Dictionary &p_params);
+ Dictionary rename(const lsp::TextDocumentPositionParams &p_doc_pos, const String &new_name);
GDScriptWorkspace();
~GDScriptWorkspace();
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 0138f132ad..9ac6c6bd4e 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -255,6 +255,62 @@ struct TextEdit {
};
/**
+ * The edits to be applied.
+ */
+struct WorkspaceEdit {
+ /**
+ * Holds changes to existing resources.
+ */
+ Map<String, Vector<TextEdit>> changes;
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+
+ Dictionary out_changes;
+ for (Map<String, Vector<TextEdit>>::Element *E = changes.front(); E; E = E->next()) {
+ Array edits;
+ for (int i = 0; i < E->get().size(); ++i) {
+ Dictionary text_edit;
+ text_edit["range"] = E->get()[i].range.to_json();
+ text_edit["newText"] = E->get()[i].newText;
+ edits.push_back(text_edit);
+ }
+ out_changes[E->key()] = edits;
+ }
+ dict["changes"] = out_changes;
+
+ return dict;
+ }
+
+ _FORCE_INLINE_ void add_change(const String &uri, const int &line, const int &start_character, const int &end_character, const String &new_text) {
+ if (Map<String, Vector<TextEdit>>::Element *E = changes.find(uri)) {
+ Vector<TextEdit> edit_list = E->value();
+ for (int i = 0; i < edit_list.size(); ++i) {
+ TextEdit edit = edit_list[i];
+ if (edit.range.start.character == start_character) {
+ return;
+ }
+ }
+ }
+
+ TextEdit new_edit;
+ new_edit.newText = new_text;
+ new_edit.range.start.line = line;
+ new_edit.range.start.character = start_character;
+ new_edit.range.end.line = line;
+ new_edit.range.end.character = end_character;
+
+ if (Map<String, Vector<TextEdit>>::Element *E = changes.find(uri)) {
+ E->value().push_back(new_edit);
+ } else {
+ Vector<TextEdit> edit_list;
+ edit_list.push_back(new_edit);
+ changes.insert(uri, edit_list);
+ }
+ }
+};
+
+/**
* Represents a reference to a command.
* Provides a title which will be used to represent a command in the UI.
* Commands are identified by a string identifier.
@@ -486,7 +542,7 @@ struct TextDocumentSyncOptions {
* If present save notifications are sent to the server. If omitted the notification should not be
* sent.
*/
- bool save = false;
+ SaveOptions save;
Dictionary to_json() {
Dictionary dict;
@@ -494,7 +550,7 @@ struct TextDocumentSyncOptions {
dict["willSave"] = willSave;
dict["openClose"] = openClose;
dict["change"] = change;
- dict["save"] = save;
+ dict["save"] = save.to_json();
return dict;
}
};
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index be44f66423..ff0579a11c 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -43,6 +43,7 @@
#include "gltf_texture.h"
#include "core/crypto/crypto_core.h"
+#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/json.h"
@@ -4469,9 +4470,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
const Dictionary &spot = d["spot"];
light->inner_cone_angle = spot["innerConeAngle"];
light->outer_cone_angle = spot["outerConeAngle"];
- ERR_FAIL_COND_V_MSG(light->inner_cone_angle >= light->outer_cone_angle, ERR_PARSE_ERROR, "The inner angle must be smaller than the outer angle.");
+ ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
} else if (type != "point" && type != "directional") {
- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
+ ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
}
state->lights.push_back(light);
@@ -5380,15 +5381,16 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// and attach it to the bone_attachment
scene_parent = bone_attachment;
}
-
- // We still have not managed to make a node
if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(state, scene_parent, node_index);
} else if (gltf_node->camera >= 0) {
current_node = _generate_camera(state, scene_parent, node_index);
} else if (gltf_node->light >= 0) {
current_node = _generate_light(state, scene_parent, node_index);
- } else {
+ }
+
+ // We still have not managed to make a node.
+ if (!current_node) {
current_node = _generate_spatial(state, scene_parent, node_index);
}
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 8ea7384658..c1dbe63628 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -53,18 +53,18 @@
The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
+ <method name="get_collision_layer_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the [member collision_layer].
+ Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="get_collision_mask_bit" qualifiers="const">
+ <method name="get_collision_mask_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the [member collision_mask].
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_meshes">
@@ -119,20 +119,20 @@
<description>
</description>
</method>
- <method name="set_collision_layer_bit">
+ <method name="set_collision_layer_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets an individual bit on the [member collision_layer].
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="set_collision_mask_bit">
+ <method name="set_collision_mask_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets an individual bit on the [member collision_mask].
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="world_to_map" qualifiers="const">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index fea513c820..8e8b6f14ad 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -151,36 +151,40 @@ uint32_t GridMap::get_collision_mask() const {
return collision_mask;
}
-void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
+void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
if (p_value) {
- mask |= 1 << p_bit;
+ collision_layer |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ collision_layer &= ~(1 << (p_layer_number - 1));
}
- set_collision_mask(mask);
+ set_collision_layer(collision_layer);
}
-bool GridMap::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
+bool GridMap::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
- uint32_t layer = get_collision_layer();
+void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
if (p_value) {
- layer |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- layer &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(layer);
+ set_collision_mask(mask);
}
-bool GridMap::get_collision_layer_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
- return get_collision_layer() & (1 << p_bit);
+bool GridMap::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
}
void GridMap::set_bake_navigation(bool p_bake_navigation) {
@@ -794,11 +798,11 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 8cd82e1f4c..879489fc70 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -217,11 +217,11 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 29ce0f92c8..0c05dc1ebb 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -86,20 +86,20 @@ private:
Vector3 mag_next_max;
///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
- float floor_decimals(float p_value, float p_decimals) {
+ float floor_decimals(const float p_value, const float p_decimals) {
float power_of_10 = pow(10.0f, p_decimals);
return floor(p_value * power_of_10) / power_of_10;
};
- Vector3 floor_decimals(const Vector3 &p_vector, float p_decimals) {
+ Vector3 floor_decimals(const Vector3 &p_vector, const float p_decimals) {
return Vector3(floor_decimals(p_vector.x, p_decimals), floor_decimals(p_vector.y, p_decimals), floor_decimals(p_vector.z, p_decimals));
};
- Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_factor) {
+ Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_factor) {
return p_vector + (p_factor * (p_last_vector - p_vector));
};
- Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_decimals, float p_factor) {
+ Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_decimals, const float p_factor) {
return low_pass(floor_decimals(p_vector, p_decimals), p_last_vector, p_factor);
};
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 15a5807370..520262c0eb 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -875,6 +875,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// As scripts are going to be reloaded, must proceed without locking here
for (Ref<CSharpScript> &script : scripts) {
+ // If someone removes a script from a node, deletes the script, builds, adds a script to the
+ // same node, then builds again, the script might have no path and also no script_class. In
+ // that case, we can't (and don't need to) reload it.
+ if (script->get_path().is_empty() && !script->script_class) {
+ continue;
+ }
+
to_reload.push_back(script);
if (script->get_path().is_empty()) {
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index c380707587..25e260beed 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -285,7 +285,7 @@ namespace GodotTools.Build
break;
}
- buildLog.CursorSetLine(line);
+ buildLog.SetCaretLine(line);
}
public void RestartBuild()
@@ -384,7 +384,7 @@ namespace GodotTools.Build
buildLog = new TextEdit
{
- Readonly = true,
+ Editable = false,
SizeFlagsVertical = (int)SizeFlags.ExpandFill,
SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the issues list
};
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index ed69c2b833..5f35d506de 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -11,6 +11,7 @@ namespace GodotTools.Build
{
public BuildOutputView BuildOutputView { get; private set; }
+ private MenuButton buildMenuBtn;
private Button errorsBtn;
private Button warningsBtn;
private Button viewLogBtn;
@@ -72,7 +73,7 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))
+ if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Rebuild" }))
return; // Build failed
// Notify running game for hot-reload
@@ -91,7 +92,7 @@ namespace GodotTools.Build
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
- BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Clean"});
+ BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Clean" });
}
private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
@@ -128,10 +129,10 @@ namespace GodotTools.Build
RectMinSize = new Vector2(0, 228) * EditorScale;
SizeFlagsVertical = (int)SizeFlags.ExpandFill;
- var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
+ var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
AddChild(toolBarHBox);
- var buildMenuBtn = new MenuButton {Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons")};
+ buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
toolBarHBox.AddChild(buildMenuBtn);
var buildMenu = buildMenuBtn.GetPopup();
@@ -177,5 +178,20 @@ namespace GodotTools.Build
BuildOutputView = new BuildOutputView();
AddChild(BuildOutputView);
}
+
+ public override void _Notification(int what)
+ {
+ base._Notification(what);
+
+ if (what == NotificationThemeChanged)
+ {
+ if (buildMenuBtn != null)
+ buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
+ if (errorsBtn != null)
+ errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
+ if (warningsBtn != null)
+ warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
+ }
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 8271b43b48..968f853c2d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -207,7 +207,7 @@ namespace Godot
}
}
- public Quaternion RotationQuaternion()
+ public Quaternion GetRotationQuaternion()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index 213fc181c1..61a34bfc87 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
+using System.Diagnostics.CodeAnalysis;
namespace Godot.Collections
{
@@ -25,6 +26,11 @@ namespace Godot.Collections
}
}
+ /// <summary>
+ /// Wrapper around Godot's Dictionary class, a dictionary of Variant
+ /// typed elements allocated in the engine in C++. Useful when
+ /// interfacing with the engine.
+ /// </summary>
public class Dictionary :
IDictionary,
IDisposable
@@ -32,11 +38,19 @@ namespace Godot.Collections
DictionarySafeHandle safeHandle;
bool disposed = false;
+ /// <summary>
+ /// Constructs a new empty <see cref="Dictionary"/>.
+ /// </summary>
public Dictionary()
{
safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
}
+ /// <summary>
+ /// Constructs a new <see cref="Dictionary"/> from the given dictionary's elements.
+ /// </summary>
+ /// <param name="dictionary">The dictionary to construct from.</param>
+ /// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary dictionary) : this()
{
if (dictionary == null)
@@ -64,6 +78,9 @@ namespace Godot.Collections
return safeHandle.DangerousGetHandle();
}
+ /// <summary>
+ /// Disposes of this <see cref="Dictionary"/>.
+ /// </summary>
public void Dispose()
{
if (disposed)
@@ -78,6 +95,11 @@ namespace Godot.Collections
disposed = true;
}
+ /// <summary>
+ /// Duplicates this <see cref="Dictionary"/>.
+ /// </summary>
+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
+ /// <returns>A new Godot Dictionary.</returns>
public Dictionary Duplicate(bool deep = false)
{
return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep));
@@ -85,6 +107,9 @@ namespace Godot.Collections
// IDictionary
+ /// <summary>
+ /// Gets the collection of keys in this <see cref="Dictionary"/>.
+ /// </summary>
public ICollection Keys
{
get
@@ -94,6 +119,9 @@ namespace Godot.Collections
}
}
+ /// <summary>
+ /// Gets the collection of elements in this <see cref="Dictionary"/>.
+ /// </summary>
public ICollection Values
{
get
@@ -103,47 +131,88 @@ namespace Godot.Collections
}
}
- public bool IsFixedSize => false;
+ private (Array keys, Array values, int count) GetKeyValuePairs()
+ {
+ int count = godot_icall_Dictionary_KeyValuePairs(GetPtr(), out IntPtr keysHandle, out IntPtr valuesHandle);
+ Array keys = new Array(new ArraySafeHandle(keysHandle));
+ Array values = new Array(new ArraySafeHandle(valuesHandle));
+ return (keys, values, count);
+ }
+
+ bool IDictionary.IsFixedSize => false;
- public bool IsReadOnly => false;
+ bool IDictionary.IsReadOnly => false;
+ /// <summary>
+ /// Returns the object at the given <paramref name="key"/>.
+ /// </summary>
+ /// <value>The object at the given <paramref name="key"/>.</value>
public object this[object key]
{
get => godot_icall_Dictionary_GetValue(GetPtr(), key);
set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
}
+ /// <summary>
+ /// Adds an object <paramref name="value"/> at key <paramref name="key"/>
+ /// to this <see cref="Dictionary"/>.
+ /// </summary>
+ /// <param name="key">The key at which to add the object.</param>
+ /// <param name="value">The object to add.</param>
public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
+ /// <summary>
+ /// Erases all items from this <see cref="Dictionary"/>.
+ /// </summary>
public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
+ /// <summary>
+ /// Checks if this <see cref="Dictionary"/> contains the given key.
+ /// </summary>
+ /// <param name="key">The key to look for.</param>
+ /// <returns>Whether or not this dictionary contains the given key.</returns>
public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
+ /// <summary>
+ /// Gets an enumerator for this <see cref="Dictionary"/>.
+ /// </summary>
+ /// <returns>An enumerator.</returns>
public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
+ /// <summary>
+ /// Removes an element from this <see cref="Dictionary"/> by key.
+ /// </summary>
+ /// <param name="key">The key of the element to remove.</param>
public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
// ICollection
- public object SyncRoot => this;
+ object ICollection.SyncRoot => this;
- public bool IsSynchronized => false;
+ bool ICollection.IsSynchronized => false;
+ /// <summary>
+ /// Returns the number of elements in this <see cref="Dictionary"/>.
+ /// This is also known as the size or length of the dictionary.
+ /// </summary>
+ /// <returns>The number of elements.</returns>
public int Count => godot_icall_Dictionary_Count(GetPtr());
+ /// <summary>
+ /// Copies the elements of this <see cref="Dictionary"/> to the given
+ /// untyped C# array, starting at the given index.
+ /// </summary>
+ /// <param name="array">The array to copy to.</param>
+ /// <param name="index">The index to start at.</param>
public void CopyTo(System.Array array, int index)
{
- // TODO Can be done with single internal call
-
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
if (index < 0)
throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
- Array keys = (Array)Keys;
- Array values = (Array)Values;
- int count = Count;
+ var (keys, values, count) = GetKeyValuePairs();
if (array.Length < (index + count))
throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
@@ -161,24 +230,39 @@ namespace Godot.Collections
private class DictionaryEnumerator : IDictionaryEnumerator
{
- Array keys;
- Array values;
- int count;
- int index = -1;
+ private readonly Dictionary dictionary;
+ private readonly int count;
+ private int index = -1;
+ private bool dirty = true;
+
+ private DictionaryEntry entry;
public DictionaryEnumerator(Dictionary dictionary)
{
- // TODO 3 internal calls, can reduce to 1
- keys = (Array)dictionary.Keys;
- values = (Array)dictionary.Values;
+ this.dictionary = dictionary;
count = dictionary.Count;
}
public object Current => Entry;
- public DictionaryEntry Entry =>
- // TODO 2 internal calls, can reduce to 1
- new DictionaryEntry(keys[index], values[index]);
+ public DictionaryEntry Entry
+ {
+ get
+ {
+ if (dirty)
+ {
+ UpdateEntry();
+ }
+ return entry;
+ }
+ }
+
+ private void UpdateEntry()
+ {
+ dirty = false;
+ godot_icall_Dictionary_KeyValuePairAt(dictionary.GetPtr(), index, out object key, out object value);
+ entry = new DictionaryEntry(key, value);
+ }
public object Key => Entry.Key;
@@ -187,15 +271,21 @@ namespace Godot.Collections
public bool MoveNext()
{
index++;
+ dirty = true;
return index < count;
}
public void Reset()
{
index = -1;
+ dirty = true;
}
}
+ /// <summary>
+ /// Converts this <see cref="Dictionary"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this dictionary.</returns>
public override string ToString()
{
return godot_icall_Dictionary_ToString(GetPtr());
@@ -226,6 +316,12 @@ namespace Godot.Collections
internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -259,10 +355,18 @@ namespace Godot.Collections
internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
}
+ /// <summary>
+ /// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
+ /// typed elements allocated in the engine in C++. Useful when
+ /// interfacing with the engine. Otherwise prefer .NET collections
+ /// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>.
+ /// </summary>
+ /// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
+ /// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
public class Dictionary<TKey, TValue> :
IDictionary<TKey, TValue>
{
- Dictionary objectDict;
+ private readonly Dictionary objectDict;
internal static int valTypeEncoding;
internal static IntPtr valTypeClass;
@@ -272,11 +376,19 @@ namespace Godot.Collections
Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass);
}
+ /// <summary>
+ /// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>.
+ /// </summary>
public Dictionary()
{
objectDict = new Dictionary();
}
+ /// <summary>
+ /// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
+ /// </summary>
+ /// <param name="dictionary">The dictionary to construct from.</param>
+ /// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary<TKey, TValue> dictionary)
{
objectDict = new Dictionary();
@@ -294,6 +406,11 @@ namespace Godot.Collections
}
}
+ /// <summary>
+ /// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
+ /// </summary>
+ /// <param name="dictionary">The dictionary to construct from.</param>
+ /// <returns>A new Godot Dictionary.</returns>
public Dictionary(Dictionary dictionary)
{
objectDict = dictionary;
@@ -309,6 +426,10 @@ namespace Godot.Collections
objectDict = new Dictionary(handle);
}
+ /// <summary>
+ /// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>.
+ /// </summary>
+ /// <param name="from">The typed dictionary to convert.</param>
public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
{
return from.objectDict;
@@ -319,6 +440,11 @@ namespace Godot.Collections
return objectDict.GetPtr();
}
+ /// <summary>
+ /// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
+ /// </summary>
+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
+ /// <returns>A new Godot Dictionary.</returns>
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
{
return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
@@ -326,12 +452,19 @@ namespace Godot.Collections
// IDictionary<TKey, TValue>
+ /// <summary>
+ /// Returns the value at the given <paramref name="key"/>.
+ /// </summary>
+ /// <value>The value at the given <paramref name="key"/>.</value>
public TValue this[TKey key]
{
get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
set { objectDict[key] = value; }
}
+ /// <summary>
+ /// Gets the collection of keys in this <see cref="Dictionary{TKey, TValue}"/>.
+ /// </summary>
public ICollection<TKey> Keys
{
get
@@ -341,6 +474,9 @@ namespace Godot.Collections
}
}
+ /// <summary>
+ /// Gets the collection of elements in this <see cref="Dictionary{TKey, TValue}"/>.
+ /// </summary>
public ICollection<TValue> Values
{
get
@@ -350,56 +486,93 @@ namespace Godot.Collections
}
}
+ private KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
+ {
+ Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value);
+ return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value);
+ }
+
+ /// <summary>
+ /// Adds an object <paramref name="value"/> at key <paramref name="key"/>
+ /// to this <see cref="Dictionary{TKey, TValue}"/>.
+ /// </summary>
+ /// <param name="key">The key at which to add the object.</param>
+ /// <param name="value">The object to add.</param>
public void Add(TKey key, TValue value)
{
objectDict.Add(key, value);
}
+ /// <summary>
+ /// Checks if this <see cref="Dictionary{TKey, TValue}"/> contains the given key.
+ /// </summary>
+ /// <param name="key">The key to look for.</param>
+ /// <returns>Whether or not this dictionary contains the given key.</returns>
public bool ContainsKey(TKey key)
{
return objectDict.Contains(key);
}
+ /// <summary>
+ /// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
+ /// </summary>
+ /// <param name="key">The key of the element to remove.</param>
public bool Remove(TKey key)
{
return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
}
- public bool TryGetValue(TKey key, out TValue value)
+ /// <summary>
+ /// Gets the object at the given <paramref name="key"/>.
+ /// </summary>
+ /// <param name="key">The key of the element to get.</param>
+ /// <param name="value">The value at the given <paramref name="key"/>.</param>
+ /// <returns>If an object was found for the given <paramref name="key"/>.</returns>
+ public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
{
- object retValue;
- bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
- value = found ? (TValue)retValue : default(TValue);
+ bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out object retValue, valTypeEncoding, valTypeClass);
+ value = found ? (TValue)retValue : default;
return found;
}
// ICollection<KeyValuePair<TKey, TValue>>
+ /// <summary>
+ /// Returns the number of elements in this <see cref="Dictionary{TKey, TValue}"/>.
+ /// This is also known as the size or length of the dictionary.
+ /// </summary>
+ /// <returns>The number of elements.</returns>
public int Count
{
get { return objectDict.Count; }
}
- public bool IsReadOnly
- {
- get { return objectDict.IsReadOnly; }
- }
+ bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
- public void Add(KeyValuePair<TKey, TValue> item)
+ void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
objectDict.Add(item.Key, item.Value);
}
+ /// <summary>
+ /// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
+ /// </summary>
public void Clear()
{
objectDict.Clear();
}
- public bool Contains(KeyValuePair<TKey, TValue> item)
+ bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
}
+ /// <summary>
+ /// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
+ /// untyped C# array, starting at the given index.
+ /// </summary>
+ /// <param name="array">The array to copy to.</param>
+ /// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
if (array == null)
@@ -408,9 +581,6 @@ namespace Godot.Collections
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
- // TODO 3 internal calls, can reduce to 1
- Array<TKey> keys = (Array<TKey>)Keys;
- Array<TValue> values = (Array<TValue>)Values;
int count = Count;
if (array.Length < (arrayIndex + count))
@@ -418,13 +588,12 @@ namespace Godot.Collections
for (int i = 0; i < count; i++)
{
- // TODO 2 internal calls, can reduce to 1
- array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
+ array[arrayIndex] = GetKeyValuePair(i);
arrayIndex++;
}
}
- public bool Remove(KeyValuePair<TKey, TValue> item)
+ bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
;
@@ -432,17 +601,15 @@ namespace Godot.Collections
// IEnumerable<KeyValuePair<TKey, TValue>>
+ /// <summary>
+ /// Gets an enumerator for this <see cref="Dictionary{TKey, TValue}"/>.
+ /// </summary>
+ /// <returns>An enumerator.</returns>
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
- // TODO 3 internal calls, can reduce to 1
- Array<TKey> keys = (Array<TKey>)Keys;
- Array<TValue> values = (Array<TValue>)Values;
- int count = Count;
-
- for (int i = 0; i < count; i++)
+ for (int i = 0; i < Count; i++)
{
- // TODO 2 internal calls, can reduce to 1
- yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
+ yield return GetKeyValuePair(i);
}
}
@@ -451,6 +618,10 @@ namespace Godot.Collections
return GetEnumerator();
}
+ /// <summary>
+ /// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this dictionary.</returns>
public override string ToString() => objectDict.ToString();
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index f8f5e27397..71d0593916 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -28,6 +28,16 @@ namespace Godot
return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
}
+ private static object[] GetPrintParams(object[] parameters)
+ {
+ if (parameters == null)
+ {
+ return new[] { "null" };
+ }
+
+ return Array.ConvertAll(parameters, x => x?.ToString() ?? "null");
+ }
+
public static int Hash(object var)
{
return godot_icall_GD_hash(var);
@@ -65,7 +75,7 @@ namespace Godot
public static void Print(params object[] what)
{
- godot_icall_GD_print(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_print(GetPrintParams(what));
}
public static void PrintStack()
@@ -75,22 +85,22 @@ namespace Godot
public static void PrintErr(params object[] what)
{
- godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_printerr(GetPrintParams(what));
}
public static void PrintRaw(params object[] what)
{
- godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_printraw(GetPrintParams(what));
}
public static void PrintS(params object[] what)
{
- godot_icall_GD_prints(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_prints(GetPrintParams(what));
}
public static void PrintT(params object[] what)
{
- godot_icall_GD_printt(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
+ godot_icall_GD_printt(GetPrintParams(what));
}
public static float Randf()
@@ -118,9 +128,9 @@ namespace Godot
return godot_icall_GD_randi_range(from, to);
}
- public static uint RandSeed(ulong seed, out ulong newSeed)
+ public static uint RandFromSeed(ref ulong seed)
{
- return godot_icall_GD_rand_seed(seed, out newSeed);
+ return godot_icall_GD_rand_seed(seed, out seed);
}
public static IEnumerable<int> Range(int end)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 1b717fb4ae..afc6a65a45 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -124,11 +124,11 @@ namespace Godot
/* not sure if very "efficient" but good enough? */
Vector3 sourceScale = basis.Scale;
- Quaternion sourceRotation = basis.RotationQuaternion();
+ Quaternion sourceRotation = basis.GetRotationQuaternion();
Vector3 sourceLocation = origin;
Vector3 destinationScale = transform.basis.Scale;
- Quaternion destinationRotation = transform.basis.RotationQuaternion();
+ Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
Vector3 destinationLocation = transform.origin;
var interpolated = new Transform3D();
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 191f863350..86976de244 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -230,6 +230,19 @@ int32_t godot_icall_Dictionary_Count(Dictionary *ptr) {
return ptr->size();
}
+int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Array **values) {
+ *keys = godot_icall_Dictionary_Keys(ptr);
+ *values = godot_icall_Dictionary_Values(ptr);
+ return godot_icall_Dictionary_Count(ptr);
+}
+
+void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) {
+ Array *keys = godot_icall_Dictionary_Keys(ptr);
+ Array *values = godot_icall_Dictionary_Values(ptr);
+ *key = GDMonoMarshal::variant_to_mono_object(keys->get(index));
+ *value = GDMonoMarshal::variant_to_mono_object(values->get(index));
+}
+
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
Variant *ret = ptr->getptr(varKey);
@@ -338,6 +351,8 @@ void godot_register_collections_icalls() {
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 41cd75fd22..905d10c9d4 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -138,7 +138,7 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons
}
}
-void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
+void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
@@ -187,7 +187,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
Ref<CapsuleMesh> capsule_mesh;
capsule_mesh.instantiate();
capsule_mesh->set_radius(capsule->get_radius());
- capsule_mesh->set_mid_height(capsule->get_height() / 2.0);
+ capsule_mesh->set_height(capsule->get_height());
mesh = capsule_mesh;
}
@@ -515,7 +515,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
for (Node *E : parse_nodes) {
- int geometry_type = p_nav_mesh->get_parsed_geometry_type();
+ NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
_parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children);
diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h
index 847c7d097b..78f1329e3f 100644
--- a/modules/navigation/navigation_mesh_generator.h
+++ b/modules/navigation/navigation_mesh_generator.h
@@ -52,7 +52,7 @@ protected:
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
+ static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
static void _build_recast_navigation_mesh(
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index fa4888f843..9ecb0de5b8 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -977,6 +977,7 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *
p_shaped->sort_valid = false;
p_shaped->line_breaks_valid = false;
p_shaped->justification_ops_valid = false;
+ p_shaped->text_trimmed = false;
p_shaped->ascent = 0.f;
p_shaped->descent = 0.f;
p_shaped->width = 0.f;
@@ -984,6 +985,7 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *
p_shaped->uthk = 0.f;
p_shaped->glyphs.clear();
p_shaped->glyphs_logical.clear();
+ p_shaped->overrun_trim_data = TrimData();
p_shaped->utf16 = Char16String();
if (p_shaped->script_iter != nullptr) {
memdelete(p_shaped->script_iter);
@@ -1161,7 +1163,7 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te
return true;
}
-bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) {
+bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -1191,7 +1193,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) {
+bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -1222,34 +1224,10 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[key].rect.position.x = sd->width;
sd->width += sd->objects[key].rect.size.x;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.y);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.x;
} else {
sd->objects[key].rect.position.y = sd->width;
sd->width += sd->objects[key].rect.size.y;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.x);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.y;
}
} else {
@@ -1279,35 +1257,71 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
+ } break;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
}
return true;
}
@@ -1363,7 +1377,7 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
ERR_FAIL_COND_V_MSG((start < 0 || end - start > new_sd->utf16.length()), RID(), "Invalid BiDi override range.");
- //Create temporary line bidi & shape
+ // Create temporary line bidi & shape.
UBiDi *bidi_iter = ubidi_openSized(end - start, 0, &err);
ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err));
ubidi_setLine(sd->bidi_iter[ov], start, end, bidi_iter, &err);
@@ -1404,33 +1418,9 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
if (new_sd->orientation == ORIENTATION_HORIZONTAL) {
new_sd->objects[key].rect.position.x = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.x;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.y / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.y);
- } break;
- }
} else {
new_sd->objects[key].rect.position.y = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.y;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.x / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.x);
- } break;
- }
}
} else {
if (prev_rid != gl.font_rid) {
@@ -1464,37 +1454,72 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
// Align embedded objects to baseline.
+ float full_ascent = new_sd->ascent;
+ float full_descent = new_sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = new_sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = new_sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = new_sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = new_sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ new_sd->ascent = full_ascent;
+ new_sd->descent = full_descent;
}
-
new_sd->valid = true;
return shaped_owner.make_rid(new_sd);
@@ -1518,6 +1543,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
const_cast<TextServerAdvanced *>(this)->shaped_text_update_justification_ops(p_shaped);
}
+ sd->fit_width_minimum_reached = false;
int start_pos = 0;
int end_pos = sd->glyphs.size() - 1;
@@ -1546,14 +1572,26 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
}
+ float justification_width;
+ if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) {
+ if (sd->overrun_trim_data.trim_pos >= 0) {
+ start_pos = sd->overrun_trim_data.trim_pos;
+ justification_width = sd->width_trimmed;
+ } else {
+ return sd->width;
+ }
+ } else {
+ justification_width = sd->width;
+ }
+
if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) {
while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) {
- sd->width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat;
+ justification_width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat;
sd->glyphs.write[start_pos].advance = 0;
start_pos += sd->glyphs[start_pos].count;
}
while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) {
- sd->width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat;
+ justification_width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat;
sd->glyphs.write[end_pos].advance = 0;
end_pos -= sd->glyphs[end_pos].count;
}
@@ -1574,7 +1612,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
if ((elongation_count > 0) && ((p_jst_flags & JUSTIFICATION_KASHIDA) == JUSTIFICATION_KASHIDA)) {
- float delta_width_per_kashida = (p_width - sd->width) / elongation_count;
+ float delta_width_per_kashida = (p_width - justification_width) / elongation_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
@@ -1582,34 +1620,50 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
int count = delta_width_per_kashida / gl.advance;
int prev_count = gl.repeat;
if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) {
- gl.repeat = count;
- } else {
- gl.repeat = count + 1;
+ gl.repeat = MAX(count, 0);
}
- sd->width += (gl.repeat - prev_count) * gl.advance;
+ justification_width += (gl.repeat - prev_count) * gl.advance;
}
}
}
}
-
+ float adv_remain = 0;
if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) {
- float delta_width_per_space = (p_width - sd->width) / space_count;
+ float delta_width_per_space = (p_width - justification_width) / space_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) {
float old_adv = gl.advance;
+ float new_advance;
if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) {
- gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.f));
+ new_advance = MAX(gl.advance + delta_width_per_space, 0.f);
} else {
- gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.05 * gl.font_size));
+ new_advance = MAX(gl.advance + delta_width_per_space, 0.05 * gl.font_size);
+ }
+ gl.advance = new_advance;
+ adv_remain += (new_advance - gl.advance);
+ if (adv_remain >= 1.0) {
+ gl.advance++;
+ adv_remain -= 1.0;
+ } else if (adv_remain <= -1.0) {
+ gl.advance = MAX(gl.advance - 1, 0);
+ adv_remain -= 1.0;
}
- sd->width += (gl.advance - old_adv);
+ justification_width += (gl.advance - old_adv);
}
}
}
}
+ if (Math::floor(p_width) < Math::floor(justification_width)) {
+ sd->fit_width_minimum_reached = true;
+ }
+
+ if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) != JUSTIFICATION_CONSTRAIN_ELLIPSIS) {
+ sd->width = justification_width;
+ }
+
return sd->width;
}
@@ -1662,7 +1716,7 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float
return 0.f;
}
-void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
+void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_trim_flags) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped_line);
ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid.");
@@ -1670,13 +1724,22 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
shaped_text_shape(p_shaped_line);
}
- bool add_ellipsis = (p_clip_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
- bool cut_per_word = (p_clip_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
- bool enforce_ellipsis = (p_clip_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ sd->overrun_trim_data.ellipsis_glyph_buf.clear();
+
+ bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
+ bool cut_per_word = (p_trim_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
+ bool enforce_ellipsis = (p_trim_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ bool justification_aware = (p_trim_flags & OVERRUN_JUSTIFICATION_AWARE) == OVERRUN_JUSTIFICATION_AWARE;
Glyph *sd_glyphs = sd->glyphs.ptrw();
- if ((p_clip_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ sd->overrun_trim_data.trim_pos = -1;
+ sd->overrun_trim_data.ellipsis_pos = -1;
+ return;
+ }
+
+ if (justification_aware && !sd->fit_width_minimum_reached) {
return;
}
@@ -1688,9 +1751,9 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
uint32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ');
Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, whitespace_gl_idx, last_gl_font_size);
- int ellipsis_advance = 0;
+ int ellipsis_width = 0;
if (add_ellipsis) {
- ellipsis_advance = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
+ ellipsis_width = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
}
int ell_min_characters = 6;
@@ -1710,12 +1773,12 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
for (int i = glyphs_from; i != glyphs_to; i += glyphs_delta) {
if (!is_rtl) {
- width -= sd_glyphs[i].advance;
+ width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
}
if (sd_glyphs[i].count > 0) {
bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
- if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_advance : 0) <= p_width) {
+ if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
if (cut_per_word && above_min_char_treshold) {
if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
last_valid_cut = i;
@@ -1728,7 +1791,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
if (found) {
trim_pos = last_valid_cut;
- if (above_min_char_treshold && width - ellipsis_advance <= p_width) {
+ if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
ellipsis_pos = trim_pos;
}
break;
@@ -1736,18 +1799,21 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
}
}
if (is_rtl) {
- width -= sd_glyphs[i].advance;
+ width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
}
}
+ sd->overrun_trim_data.trim_pos = trim_pos;
+ sd->overrun_trim_data.ellipsis_pos = ellipsis_pos;
+ if (trim_pos == 0 && enforce_ellipsis && add_ellipsis) {
+ sd->overrun_trim_data.ellipsis_pos = 0;
+ }
+
if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) {
- int added_glyphs = 0;
if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) {
// Insert an additional space when cutting word bound for aesthetics.
if (cut_per_word && (ellipsis_pos > 0)) {
TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
gl.count = 1;
gl.advance = whitespace_adv.x;
gl.index = whitespace_gl_idx;
@@ -1755,68 +1821,33 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
gl.font_size = last_gl_font_size;
gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? (-added_glyphs - 1) : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
// Add ellipsis dots.
- for (int d = 0; d < 3; d++) {
- TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
- gl.count = 1;
- gl.advance = dot_adv.x;
- gl.index = dot_gl_idx;
- gl.font_rid = last_gl_font_rid;
- gl.font_size = last_gl_font_size;
- gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
-
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? (-added_glyphs - 1) : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
- }
+ TextServer::Glyph gl;
+ gl.count = 1;
+ gl.repeat = 3;
+ gl.advance = dot_adv.x;
+ gl.index = dot_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
- // Cut the remaining glyphs off.
- if (!is_rtl) {
- sd->glyphs.resize(trim_pos + added_glyphs);
- } else {
- if (trim_pos - added_glyphs >= 0) {
- sd->glyphs = sd->glyphs.subarray(trim_pos - added_glyphs, sd->glyphs.size() - 1);
- }
- }
-
- // Update to correct width.
- sd->width = width + ((ellipsis_pos != -1) ? ellipsis_advance : 0);
+ sd->text_trimmed = true;
+ sd->width_trimmed = width + ((ellipsis_pos != -1) ? ellipsis_width : 0);
}
}
+TextServer::TrimData TextServerAdvanced::shaped_text_get_trim_data(RID p_shaped) const {
+ _THREAD_SAFE_METHOD_
+ ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataAdvanced invalid.");
+ return sd->overrun_trim_data;
+}
+
bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
@@ -1843,7 +1874,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
int r_end = sd->spans[i].end;
UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err);
if (U_FAILURE(err)) {
- //No data loaded - use fallback.
+ // No data loaded - use fallback.
for (int j = r_start; j < r_end; j++) {
char32_t c = sd->text[j - sd->start];
if (is_whitespace(c)) {
@@ -1907,7 +1938,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
gl.font_rid = sd_glyphs[i].font_rid;
gl.font_size = sd_glyphs[i].font_size;
gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL;
- sd->glyphs.insert(i + sd_glyphs[i].count, gl); // insert after
+ sd->glyphs.insert(i + sd_glyphs[i].count, gl); // Insert after.
// Update write pointer and size.
sd_size = sd->glyphs.size();
@@ -2027,7 +2058,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
UErrorCode err = U_ZERO_ERROR;
UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err);
if (U_FAILURE(err)) {
- // No data - use fallback
+ // No data - use fallback.
int limit = 0;
for (int i = 0; i < sd->text.length(); i++) {
if (is_whitespace(data[i])) {
@@ -2100,7 +2131,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
gl.font_rid = sd->glyphs[i].font_rid;
gl.font_size = sd->glyphs[i].font_size;
gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_VIRTUAL;
- sd->glyphs.insert(i + sd->glyphs[i].count, gl); // insert after
+ sd->glyphs.insert(i + sd->glyphs[i].count, gl); // Insert after.
i += sd->glyphs[i].count;
continue;
}
@@ -2166,7 +2197,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
int fs = p_sd->spans[p_span].font_size;
if (fd == nullptr) {
- // Add fallback glyphs
+ // Add fallback glyphs.
for (int i = p_start; i < p_end; i++) {
if (p_sd->preserve_invalid || (p_sd->preserve_control && is_control(p_sd->text[i]))) {
TextServer::Glyph gl;
@@ -2309,7 +2340,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
w[last_cluster_index].flags |= GRAPHEME_IS_VALID;
}
- //Fallback.
+ // Fallback.
int failed_subrun_start = p_end + 1;
int failed_subrun_end = p_start;
@@ -2473,33 +2504,9 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[span.embedded_key].rect.position.x = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.x;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- }
} else {
sd->objects[span.embedded_key].rect.position.y = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.y;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- }
}
Glyph gl;
gl.start = span.start;
@@ -2539,34 +2546,69 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
-
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
sd->valid = true;
return sd->valid;
}
@@ -2643,9 +2685,9 @@ Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
if (sd->orientation == TextServer::ORIENTATION_HORIZONTAL) {
- return Size2(sd->width, sd->ascent + sd->descent);
+ return Size2((sd->text_trimmed ? sd->width_trimmed : sd->width), sd->ascent + sd->descent);
} else {
- return Size2(sd->ascent + sd->descent, sd->width);
+ return Size2(sd->ascent + sd->descent, (sd->text_trimmed ? sd->width_trimmed : sd->width));
}
}
@@ -2676,7 +2718,7 @@ float TextServerAdvanced::shaped_text_get_width(RID p_shaped) const {
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
- return sd->width;
+ return (sd->text_trimmed ? sd->width_trimmed : sd->width);
}
float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const {
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 3c4f840bfd..d19ba41a1a 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -216,8 +216,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
@@ -229,7 +229,8 @@ public:
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_trim_flags) override;
+ virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override;
virtual bool shaped_text_is_ready(RID p_shaped) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 004cbc2bb3..110194c373 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -570,7 +570,7 @@ void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::O
}
void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) {
- //No BiDi support, ignore.
+ // No BiDi support, ignore.
}
TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const {
@@ -661,7 +661,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
return true;
}
-bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) {
+bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -691,7 +691,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) {
+bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -724,34 +724,10 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[key].rect.position.x = sd->width;
sd->width += sd->objects[key].rect.size.x;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.y);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.x;
} else {
sd->objects[key].rect.position.y = sd->width;
sd->width += sd->objects[key].rect.size.y;
- switch (sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[key].rect.size.x);
- } break;
- }
sd->glyphs.write[i].advance = sd->objects[key].rect.size.y;
}
} else {
@@ -784,35 +760,71 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
}
return true;
}
@@ -869,33 +881,9 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
if (new_sd->orientation == ORIENTATION_HORIZONTAL) {
new_sd->objects[key].rect.position.x = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.x;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.y / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.y);
- } break;
- }
} else {
new_sd->objects[key].rect.position.y = new_sd->width;
new_sd->width += new_sd->objects[key].rect.size.y;
- switch (new_sd->objects[key].inline_align) {
- case VALIGN_TOP: {
- new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.x / 2));
- new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.x);
- } break;
- }
}
} else {
const FontDataFallback *fd = font_owner.getornull(gl.font_rid);
@@ -923,35 +911,72 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
}
+ // Align embedded objects to baseline.
+ float full_ascent = new_sd->ascent;
+ float full_descent = new_sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = new_sd->descent;
+ } break;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = new_sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -new_sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
+ } break;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = new_sd->descent;
+ } break;
+ }
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = new_sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
} break;
}
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
}
+ new_sd->ascent = full_ascent;
+ new_sd->descent = full_descent;
}
new_sd->valid = true;
@@ -1148,7 +1173,7 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
return true;
}
-void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
+void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_trim_flags) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped_line);
ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid.");
@@ -1156,13 +1181,22 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
shaped_text_shape(p_shaped_line);
}
- bool add_ellipsis = (p_clip_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
- bool cut_per_word = (p_clip_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
- bool enforce_ellipsis = (p_clip_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ sd->overrun_trim_data.ellipsis_glyph_buf.clear();
+
+ bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
+ bool cut_per_word = (p_trim_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
+ bool enforce_ellipsis = (p_trim_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ bool justification_aware = (p_trim_flags & OVERRUN_JUSTIFICATION_AWARE) == OVERRUN_JUSTIFICATION_AWARE;
Glyph *sd_glyphs = sd->glyphs.ptrw();
- if ((p_clip_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ sd->overrun_trim_data.trim_pos = -1;
+ sd->overrun_trim_data.ellipsis_pos = -1;
+ return;
+ }
+
+ if (justification_aware && !sd->fit_width_minimum_reached) {
return;
}
@@ -1174,34 +1208,27 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
uint32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ');
Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, whitespace_gl_idx, last_gl_font_size);
- int ellipsis_advance = 0;
+ int ellipsis_width = 0;
if (add_ellipsis) {
- ellipsis_advance = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
+ ellipsis_width = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
}
int ell_min_characters = 6;
float width = sd->width;
- bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL);
-
- int trim_pos = (is_rtl) ? sd_size : 0;
+ int trim_pos = 0;
int ellipsis_pos = (enforce_ellipsis) ? 0 : -1;
int last_valid_cut = 0;
bool found = false;
- int glyphs_from = (is_rtl) ? 0 : sd_size - 1;
- int glyphs_to = (is_rtl) ? sd_size - 1 : -1;
- int glyphs_delta = (is_rtl) ? +1 : -1;
+ for (int i = sd_size - 1; i != -1; i--) {
+ width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
- for (int i = glyphs_from; i != glyphs_to; i += glyphs_delta) {
- if (!is_rtl) {
- width -= sd_glyphs[i].advance;
- }
if (sd_glyphs[i].count > 0) {
- bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
+ bool above_min_char_treshold = (i >= ell_min_characters);
- if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_advance : 0) <= p_width) {
+ if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
if (cut_per_word && above_min_char_treshold) {
if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
last_valid_cut = i;
@@ -1214,95 +1241,60 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
if (found) {
trim_pos = last_valid_cut;
- if (above_min_char_treshold && width - ellipsis_advance <= p_width) {
+ if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
ellipsis_pos = trim_pos;
}
break;
}
}
}
- if (is_rtl) {
- width -= sd_glyphs[i].advance;
- }
+ }
+
+ sd->overrun_trim_data.trim_pos = trim_pos;
+ sd->overrun_trim_data.ellipsis_pos = ellipsis_pos;
+ if (trim_pos == 0 && enforce_ellipsis && add_ellipsis) {
+ sd->overrun_trim_data.ellipsis_pos = 0;
}
if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) {
- int added_glyphs = 0;
if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) {
// Insert an additional space when cutting word bound for aesthetics.
if (cut_per_word && (ellipsis_pos > 0)) {
TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
gl.count = 1;
gl.advance = whitespace_adv.x;
gl.index = whitespace_gl_idx;
gl.font_rid = last_gl_font_rid;
gl.font_size = last_gl_font_size;
- gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+ gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL;
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? -added_glyphs : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
// Add ellipsis dots.
- for (int d = 0; d < 3; d++) {
- TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
- gl.count = 1;
- gl.advance = dot_adv.x;
- gl.index = dot_gl_idx;
- gl.font_rid = last_gl_font_rid;
- gl.font_size = last_gl_font_size;
- gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
-
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? -added_glyphs : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
- }
- }
-
- // Cut the remaining glyphs off.
- if (!is_rtl) {
- sd->glyphs.resize(trim_pos + added_glyphs);
- } else {
- for (int ridx = 0; ridx <= trim_pos - added_glyphs; ridx++) {
- sd->glyphs.remove(0);
- }
+ TextServer::Glyph gl;
+ gl.count = 1;
+ gl.repeat = 3;
+ gl.advance = dot_adv.x;
+ gl.index = dot_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL;
+
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
- // Update to correct width.
- sd->width = width + ((ellipsis_pos != -1) ? ellipsis_advance : 0);
+ sd->text_trimmed = true;
+ sd->width_trimmed = width + ((ellipsis_pos != -1) ? ellipsis_width : 0);
}
}
+TextServer::TrimData TextServerFallback::shaped_text_get_trim_data(RID p_shaped) const {
+ _THREAD_SAFE_METHOD_
+ ShapedTextData *sd = shaped_owner.getornull(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataAdvanced invalid.");
+ return sd->overrun_trim_data;
+}
+
bool TextServerFallback::shaped_text_shape(RID p_shaped) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
@@ -1336,33 +1328,9 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->objects[span.embedded_key].rect.position.x = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.x;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.y);
- } break;
- }
} else {
sd->objects[span.embedded_key].rect.position.y = sd->width;
sd->width += sd->objects[span.embedded_key].rect.size.y;
- switch (sd->objects[span.embedded_key].inline_align) {
- case VALIGN_TOP: {
- sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- case VALIGN_CENTER: {
- sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2));
- } break;
- case VALIGN_BOTTOM: {
- sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.x);
- } break;
- }
}
Glyph gl;
gl.start = span.start;
@@ -1456,34 +1424,69 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
}
// Align embedded objects to baseline.
+ float full_ascent = sd->ascent;
+ float full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.y = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.y = -(E->get().rect.size.y / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.y = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.y = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.y = sd->descent - E->get().rect.size.y;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.y = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.y -= E->get().rect.size.y / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.y);
+ full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y);
} else {
- switch (E->get().inline_align) {
- case VALIGN_TOP: {
+ switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
+ case INLINE_ALIGN_TO_TOP: {
E->get().rect.position.x = -sd->ascent;
} break;
- case VALIGN_CENTER: {
- E->get().rect.position.x = -(E->get().rect.size.x / 2);
+ case INLINE_ALIGN_TO_CENTER: {
+ E->get().rect.position.x = (-sd->ascent + sd->descent) / 2;
+ } break;
+ case INLINE_ALIGN_TO_BASELINE: {
+ E->get().rect.position.x = 0;
} break;
- case VALIGN_BOTTOM: {
- E->get().rect.position.x = sd->descent - E->get().rect.size.x;
+ case INLINE_ALIGN_TO_BOTTOM: {
+ E->get().rect.position.x = sd->descent;
} break;
}
+ switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) {
+ case INLINE_ALIGN_BOTTOM_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x;
+ } break;
+ case INLINE_ALIGN_CENTER_TO: {
+ E->get().rect.position.x -= E->get().rect.size.x / 2;
+ } break;
+ case INLINE_ALIGN_TOP_TO: {
+ //NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E->get().rect.position.x);
+ full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x);
}
}
-
+ sd->ascent = full_ascent;
+ sd->descent = full_descent;
sd->valid = true;
return sd->valid;
}
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index b70c8f4ec0..d4cab2409a 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -165,8 +165,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
@@ -178,7 +178,8 @@ public:
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_trim_flags) override;
+ virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override;
virtual bool shaped_text_is_ready(RID p_shaped) const override;
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index 3d7aaee921..2b48e94604 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -33,7 +33,7 @@
#include "thirdparty/vhacd/public/VHACD.h"
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
- Vector<float> vertices;
+ Vector<real_t> vertices;
vertices.resize(p_faces.size() * 9);
Vector<uint32_t> indices;
indices.resize(p_faces.size() * 3);
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 7a2404fd80..86793af77f 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -271,6 +271,7 @@ void VisualScript::_node_ports_changed(int p_id) {
void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
+ ERR_FAIL_COND(p_node.is_null());
NodeData nd;
nd.node = p_node;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index a802e8022d..f3b6d74b7d 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -2323,10 +2323,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
pset.instantiate();
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE);
pset->set_base_type(obj->get_class());
- /*if (use_value) {
- pset->set_use_builtin_value(true);
- pset->set_builtin_value(d["value"]);
- }*/
vnode = pset;
} else {
Ref<VisualScriptPropertyGet> pget;
@@ -2903,9 +2899,8 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
if (!converted) {
undo_redo->add_do_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port);
undo_redo->add_undo_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port);
- }
- // Update nodes in graph
- if (!converted) {
+
+ // Update nodes in graph
undo_redo->add_do_method(this, "_update_graph", p_from.to_int());
undo_redo->add_do_method(this, "_update_graph", p_to.to_int());
undo_redo->add_undo_method(this, "_update_graph", p_from.to_int());
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 3b7ed3dba6..962ea380aa 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -60,7 +60,7 @@ class VisualScriptEditor : public ScriptEditorBase {
EDIT_CUT_NODES,
EDIT_PASTE_NODES,
EDIT_CREATE_FUNCTION,
- REFRESH_GRAPH
+ REFRESH_GRAPH,
};
enum PortAction {
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 8bf1c6cbfa..bacb1947be 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -74,6 +74,8 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
current->select(0);
} break;
+ default:
+ break;
}
}
}
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 9fa49b8a1d..cded1e587c 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -93,7 +93,7 @@ String VisualScriptYield::get_text() const {
class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
public:
VisualScriptYield::YieldMode mode;
- float wait_time;
+ double wait_time;
virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -159,7 +159,7 @@ VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
return yield_mode;
}
-void VisualScriptYield::set_wait_time(float p_time) {
+void VisualScriptYield::set_wait_time(double p_time) {
if (wait_time == p_time) {
return;
}
@@ -167,7 +167,7 @@ void VisualScriptYield::set_wait_time(float p_time) {
ports_changed_notify();
}
-float VisualScriptYield::get_wait_time() {
+double VisualScriptYield::get_wait_time() {
return wait_time;
}
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index fa596173a6..6005ff30b0 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -47,7 +47,7 @@ public:
private:
YieldMode yield_mode;
- float wait_time;
+ double wait_time;
protected:
virtual void _validate_property(PropertyInfo &property) const override;
@@ -73,8 +73,8 @@ public:
void set_yield_mode(YieldMode p_mode);
YieldMode get_yield_mode();
- void set_wait_time(float p_time);
- float get_wait_time();
+ void set_wait_time(double p_time);
+ double get_wait_time();
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
index 0c4a0d4ea0..c53af22ae1 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
@@ -51,10 +51,12 @@
<return type="int" enum="Error" />
<argument index="0" name="peer_id" type="int" />
<argument index="1" name="server_compatibility" type="bool" default="false" />
+ <argument index="2" name="channels_config" type="Array" default="[]" />
<description>
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
+ You can optionally specify a [code]channels_config[/code] array of [enum MultiplayerPeer.TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
</description>
</method>
<method name="remove_peer">
diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp
index 9b08a26aed..95c8c13449 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.cpp
+++ b/modules/webrtc/webrtc_multiplayer_peer.cpp
@@ -34,7 +34,7 @@
#include "core/os/os.h"
void WebRTCMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayerPeer::initialize, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility", "channels_config"), &WebRTCMultiplayerPeer::initialize, DEFVAL(false), DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayerPeer::add_peer, DEFVAL(1));
ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayerPeer::remove_peer);
ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayerPeer::has_peer);
@@ -43,6 +43,14 @@ void WebRTCMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close);
}
+void WebRTCMultiplayerPeer::set_transfer_channel(int p_channel) {
+ transfer_channel = p_channel;
+}
+
+int WebRTCMultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
@@ -192,8 +200,34 @@ MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status()
return connection_status;
}
-Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat) {
- ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
+Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Array p_channels_config) {
+ ERR_FAIL_COND_V(p_self_id < 1 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
+ channels_config.clear();
+ for (int i = 0; i < p_channels_config.size(); i++) {
+ ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'");
+ int mode = p_channels_config[i].operator int();
+ // Initialize data channel configurations.
+ Dictionary cfg;
+ cfg["id"] = CH_RESERVED_MAX + i + 1;
+ cfg["negotiated"] = true;
+ cfg["ordered"] = true;
+
+ switch (mode) {
+ case TRANSFER_MODE_UNRELIABLE_ORDERED:
+ cfg["maxPacketLifetime"] = 1;
+ break;
+ case TRANSFER_MODE_UNRELIABLE:
+ cfg["maxPacketLifetime"] = 1;
+ cfg["ordered"] = false;
+ break;
+ case TRANSFER_MODE_RELIABLE:
+ break;
+ default:
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'. Got: %d", mode));
+ }
+ channels_config.push_back(cfg);
+ }
+
unique_id = p_self_id;
server_compat = p_server_compat;
@@ -260,17 +294,23 @@ Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_pe
cfg["id"] = 1;
peer->channels[CH_RELIABLE] = p_peer->create_data_channel("reliable", cfg);
- ERR_FAIL_COND_V(!peer->channels[CH_RELIABLE].is_valid(), FAILED);
+ ERR_FAIL_COND_V(peer->channels[CH_RELIABLE].is_null(), FAILED);
cfg["id"] = 2;
cfg["maxPacketLifetime"] = p_unreliable_lifetime;
peer->channels[CH_ORDERED] = p_peer->create_data_channel("ordered", cfg);
- ERR_FAIL_COND_V(!peer->channels[CH_ORDERED].is_valid(), FAILED);
+ ERR_FAIL_COND_V(peer->channels[CH_ORDERED].is_null(), FAILED);
cfg["id"] = 3;
cfg["ordered"] = false;
peer->channels[CH_UNRELIABLE] = p_peer->create_data_channel("unreliable", cfg);
- ERR_FAIL_COND_V(!peer->channels[CH_UNRELIABLE].is_valid(), FAILED);
+ ERR_FAIL_COND_V(peer->channels[CH_UNRELIABLE].is_null(), FAILED);
+
+ for (const Dictionary &dict : channels_config) {
+ Ref<WebRTCDataChannel> ch = p_peer->create_data_channel(String::num_int64(dict["id"]), dict);
+ ERR_FAIL_COND_V(ch.is_null(), FAILED);
+ peer->channels.push_back(ch);
+ }
peer_map[p_peer_id] = peer; // add the new peer connection to the peer_map
@@ -312,17 +352,21 @@ Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_
Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED);
- int ch = CH_RELIABLE;
- switch (transfer_mode) {
- case TRANSFER_MODE_RELIABLE:
- ch = CH_RELIABLE;
- break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED:
- ch = CH_ORDERED;
- break;
- case TRANSFER_MODE_UNRELIABLE:
- ch = CH_UNRELIABLE;
- break;
+ int ch = transfer_channel;
+ if (ch == 0) {
+ switch (transfer_mode) {
+ case TRANSFER_MODE_RELIABLE:
+ ch = CH_RELIABLE;
+ break;
+ case TRANSFER_MODE_UNRELIABLE_ORDERED:
+ ch = CH_ORDERED;
+ break;
+ case TRANSFER_MODE_UNRELIABLE:
+ ch = CH_UNRELIABLE;
+ break;
+ }
+ } else {
+ ch += CH_RESERVED_MAX - 1;
}
Map<int, Ref<ConnectedPeer>>::Element *E = nullptr;
@@ -331,8 +375,8 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si
E = peer_map.find(target_peer);
ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + ".");
- ERR_FAIL_COND_V(E->value()->channels.size() <= ch, ERR_BUG);
- ERR_FAIL_COND_V(!E->value()->channels[ch].is_valid(), ERR_BUG);
+ ERR_FAIL_COND_V_MSG(E->value()->channels.size() <= ch, ERR_INVALID_PARAMETER, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size()));
+ ERR_FAIL_COND_V(E->value()->channels[ch].is_null(), ERR_BUG);
return E->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
} else {
@@ -344,7 +388,8 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si
continue;
}
- ERR_CONTINUE(F->value()->channels.size() <= ch || !F->value()->channels[ch].is_valid());
+ ERR_CONTINUE_MSG(F->value()->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size()));
+ ERR_CONTINUE(F->value()->channels[ch].is_null());
F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
}
}
@@ -370,23 +415,13 @@ int WebRTCMultiplayerPeer::get_max_packet_size() const {
void WebRTCMultiplayerPeer::close() {
peer_map.clear();
+ channels_config.clear();
unique_id = 0;
next_packet_peer = 0;
target_peer = 0;
connection_status = CONNECTION_DISCONNECTED;
}
-WebRTCMultiplayerPeer::WebRTCMultiplayerPeer() {
- unique_id = 0;
- next_packet_peer = 0;
- target_peer = 0;
- client_count = 0;
- transfer_mode = TRANSFER_MODE_RELIABLE;
- refuse_connections = false;
- connection_status = CONNECTION_DISCONNECTED;
- server_compat = false;
-}
-
WebRTCMultiplayerPeer::~WebRTCMultiplayerPeer() {
close();
}
diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h
index 1d9387b6dc..ef4fe1678c 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.h
+++ b/modules/webrtc/webrtc_multiplayer_peer.h
@@ -62,25 +62,27 @@ private:
}
};
- uint32_t unique_id;
- int target_peer;
- int client_count;
- bool refuse_connections;
- ConnectionStatus connection_status;
- TransferMode transfer_mode;
- int next_packet_peer;
- bool server_compat;
+ uint32_t unique_id = 0;
+ int target_peer = 0;
+ int client_count = 0;
+ bool refuse_connections = false;
+ ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
+ int transfer_channel = 0;
+ TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ int next_packet_peer = 0;
+ bool server_compat = false;
Map<int, Ref<ConnectedPeer>> peer_map;
+ List<Dictionary> channels_config;
void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
void _find_next_peer();
public:
- WebRTCMultiplayerPeer();
+ WebRTCMultiplayerPeer() {}
~WebRTCMultiplayerPeer();
- Error initialize(int p_self_id, bool p_server_compat = false);
+ Error initialize(int p_self_id, bool p_server_compat = false, Array p_channels_config = Array());
Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
void remove_peer(int p_peer_id);
bool has_peer(int p_peer_id);
@@ -95,6 +97,8 @@ public:
int get_max_packet_size() const override;
// MultiplayerPeer
+ void set_transfer_channel(int p_channel) override;
+ int get_transfer_channel() const override;
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;
diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml
index 0e4cc7cfb6..ab7ef6c4d0 100644
--- a/modules/websocket/doc_classes/WebSocketPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketPeer.xml
@@ -34,6 +34,12 @@
[b]Note:[/b] Not available in the HTML5 export.
</description>
</method>
+ <method name="get_current_outbound_buffered_amount" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the current amount of data in the outbound websocket buffer. [b]Note:[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use an internal buffer.
+ </description>
+ </method>
<method name="get_write_mode" qualifiers="const">
<return type="int" enum="WebSocketPeer.WriteMode" />
<description>
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index d3d0066c12..5cd94e978f 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -95,7 +95,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
return FAILED;
}
- static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size);
+ static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size, _out_buf_size);
return OK;
}
@@ -136,6 +136,7 @@ int EMWSClient::get_max_packet_size() const {
Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
+ _out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
return OK;
}
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index ca2d7ed986..3b0b8395b9 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -45,6 +45,7 @@ private:
bool _is_connecting = false;
int _in_buf_size = DEF_BUF_SHIFT;
int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
static void _esws_on_connect(void *obj, char *proto);
static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 05f9e12ae1..d7263dcf43 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -33,10 +33,11 @@
#include "emws_peer.h"
#include "core/io/ip.h"
-void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size) {
+void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size) {
peer_sock = p_sock;
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
_packet_buffer.resize((1 << p_in_buf_size));
+ _out_buf_size = p_out_buf_size;
}
void EMWSPeer::set_write_mode(WriteMode p_mode) {
@@ -53,7 +54,10 @@ Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_strin
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
+
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
+
godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
return OK;
}
@@ -76,6 +80,13 @@ int EMWSPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
}
+int EMWSPeer::get_current_outbound_buffered_amount() const {
+ if (peer_sock != -1) {
+ return godot_js_websocket_buffered_amount(peer_sock);
+ }
+ return 0;
+}
+
bool EMWSPeer::was_string_packet() const {
return _is_string;
}
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 73e701720b..6e93ea31a2 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -48,6 +48,7 @@ typedef void (*WSOnError)(void *p_ref);
extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close);
extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw);
+extern int godot_js_websocket_buffered_amount(int p_id);
extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason);
extern void godot_js_websocket_destroy(int p_id);
}
@@ -62,14 +63,16 @@ private:
Vector<uint8_t> _packet_buffer;
PacketBuffer<uint8_t> _in_buffer;
uint8_t _is_string = 0;
+ int _out_buf_size = 0;
public:
Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
- void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
+ void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size);
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return _packet_buffer.size(); };
+ virtual int get_current_outbound_buffered_amount() const;
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
index b182d1ecde..dd2fd1e94f 100644
--- a/modules/websocket/library_godot_websocket.js
+++ b/modules/websocket/library_godot_websocket.js
@@ -101,6 +101,15 @@ const GodotWebSocket = {
return 0;
},
+ // Get current bufferedAmount
+ bufferedAmount: function (p_id) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return 0; // Godot object is gone.
+ }
+ return ref.bufferedAmount;
+ },
+
create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
const id = IDHandler.add(socket);
socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
@@ -171,6 +180,11 @@ const GodotWebSocket = {
return GodotWebSocket.send(p_id, out);
},
+ godot_js_websocket_buffered_amount__sig: 'ii',
+ godot_js_websocket_buffered_amount: function (p_id) {
+ return GodotWebSocket.bufferedAmount(p_id);
+ },
+
godot_js_websocket_close__sig: 'viii',
godot_js_websocket_close: function (p_id, p_code, p_reason) {
const code = p_code;
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 52d9a602a1..163cc7706b 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -105,6 +105,14 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
//
// MultiplayerPeer
//
+void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
+ // Websocket does not have channels.
+}
+
+int WebSocketMultiplayerPeer::get_transfer_channel() const {
+ return 0;
+}
+
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 4e80f876d6..0fee196f41 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -78,6 +78,8 @@ protected:
public:
/* MultiplayerPeer */
+ void set_transfer_channel(int p_channel) override;
+ int get_transfer_channel() const override;
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index e77fdcfed2..ee13040821 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -47,6 +47,7 @@ void WebSocketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
+ ClassDB::bind_method(D_METHOD("get_current_outbound_buffered_amount"), &WebSocketPeer::get_current_outbound_buffered_amount);
BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index e9bb20f21f..517b8600d6 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -59,6 +59,7 @@ public:
virtual uint16_t get_connected_port() const = 0;
virtual bool was_string_packet() const = 0;
virtual void set_no_delay(bool p_enabled) = 0;
+ virtual int get_current_outbound_buffered_amount() const = 0;
WebSocketPeer();
~WebSocketPeer();
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index 1dbadfed74..7f027e1c0d 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -205,7 +205,9 @@ void WSLPeer::make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigne
ERR_FAIL_COND(p_data == nullptr);
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
- _packet_buffer.resize((1 << MAX(p_in_buf_size, p_out_buf_size)));
+ _packet_buffer.resize(1 << p_in_buf_size);
+ _out_buf_size = p_out_buf_size;
+ _out_pkt_size = p_out_pkt_size;
_data = p_data;
_data->peer = this;
@@ -239,6 +241,8 @@ void WSLPeer::poll() {
Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+ ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY);
+ ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
struct wslay_event_msg msg; // Should I use fragmented?
msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
@@ -280,6 +284,12 @@ int WSLPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
}
+int WSLPeer::get_current_outbound_buffered_amount() const {
+ ERR_FAIL_COND_V(!_data, 0);
+
+ return wslay_event_get_queued_msg_length(_data->ctx);
+}
+
bool WSLPeer::was_string_packet() const {
return _is_string;
}
diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h
index f1ea98d384..260d4b183d 100644
--- a/modules/websocket/wsl_peer.h
+++ b/modules/websocket/wsl_peer.h
@@ -77,6 +77,9 @@ private:
WriteMode write_mode = WRITE_MODE_BINARY;
+ int _out_buf_size = 0;
+ int _out_pkt_size = 0;
+
public:
int close_code = -1;
String close_reason;
@@ -86,6 +89,7 @@ public:
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return _packet_buffer.size(); };
+ virtual int get_current_outbound_buffered_amount() const;
virtual void close_now();
virtual void close(int p_code = 1000, String p_reason = "");