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-rw-r--r--modules/bullet/SCsub2
-rw-r--r--modules/bullet/bullet_physics_server.cpp4
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/godot_result_callbacks.cpp4
-rw-r--r--modules/bullet/godot_result_callbacks.h4
-rw-r--r--modules/bullet/rigid_body_bullet.h2
-rw-r--r--modules/bullet/space_bullet.cpp41
-rw-r--r--modules/bullet/space_bullet.h16
-rw-r--r--modules/camera/camera_osx.mm22
-rw-r--r--modules/csg/csg_shape.cpp701
-rw-r--r--modules/csg/csg_shape.h19
-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml42
-rw-r--r--modules/csg/doc_classes/CSGShape3D.xml24
-rw-r--r--modules/denoise/lightmap_denoiser.cpp2
-rw-r--r--modules/enet/doc_classes/ENetConnection.xml3
-rw-r--r--modules/enet/doc_classes/ENetMultiplayerPeer.xml6
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp14
-rw-r--r--modules/enet/enet_multiplayer_peer.h8
-rw-r--r--modules/fbx/data/fbx_material.cpp6
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp4
-rw-r--r--modules/fbx/data/fbx_mesh_data.h2
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp2
-rw-r--r--modules/gdnative/SCsub1
-rw-r--r--modules/gdnative/config.py1
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml2
-rw-r--r--modules/gdnative/doc_classes/XRInterfaceGDNative.xml15
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp2
-rw-r--r--modules/gdnative/gdnative/variant.cpp116
-rw-r--r--modules/gdnative/gdnative_api.json167
-rw-r--r--modules/gdnative/gdnative_builders.py1
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h8
-rw-r--r--modules/gdnative/include/text/godot_text.h158
-rw-r--r--modules/gdnative/include/xr/godot_xr.h98
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp8
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp6
-rw-r--r--modules/gdnative/nativescript/nativescript.h6
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp10
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h6
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp8
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h4
-rw-r--r--modules/gdnative/register_types.cpp3
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp536
-rw-r--r--modules/gdnative/text/text_server_gdnative.h174
-rw-r--r--modules/gdnative/xr/SCsub6
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp450
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.h95
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp58
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h2
-rw-r--r--modules/gdscript/gdscript.cpp27
-rw-r--r--modules/gdscript/gdscript.h6
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp173
-rw-r--r--modules/gdscript/gdscript_analyzer.h8
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp2
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h2
-rw-r--r--modules/gdscript/gdscript_cache.cpp2
-rw-r--r--modules/gdscript/gdscript_codegen.h4
-rw-r--r--modules/gdscript/gdscript_compiler.cpp36
-rw-r--r--modules/gdscript/gdscript_editor.cpp108
-rw-r--r--modules/gdscript/gdscript_function.h10
-rw-r--r--modules/gdscript/gdscript_parser.cpp204
-rw-r--r--modules/gdscript/gdscript_parser.h7
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp2
-rw-r--r--modules/gdscript/gdscript_vm.cpp2
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp4
-rw-r--r--modules/gdscript/tests/README.md8
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.out3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.gd11
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.gd3
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd34
-rw-r--r--modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out14
-rw-r--r--modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd27
-rw-r--r--modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out10
-rw-r--r--modules/gdscript/tests/scripts/parser/features/str_preserves_case.gd7
-rw-r--r--modules/gdscript/tests/scripts/parser/features/str_preserves_case.out4
-rw-r--r--modules/gdscript/tests/test_gdscript.cpp2
-rw-r--r--modules/gltf/gltf_document.h4
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml24
-rw-r--r--modules/gridmap/grid_map.cpp48
-rw-r--r--modules/gridmap/grid_map.h8
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/minimp3/audio_stream_mp3.cpp12
-rw-r--r--modules/minimp3/audio_stream_mp3.h4
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp47
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h19
-rw-r--r--modules/mono/csharp_script.cpp222
-rw-r--r--modules/mono/csharp_script.h25
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs32
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/ProcessExtensions.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs80
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs15
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs124
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs44
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs7
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs22
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs77
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs36
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs85
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs26
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs23
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs13
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs12
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs12
-rw-r--r--modules/mono/editor/bindings_generator.cpp16
-rw-r--r--modules/mono/editor/bindings_generator.h4
-rw-r--r--modules/mono/editor/code_completion.cpp2
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs291
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs138
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs123
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs44
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs153
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs143
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs40
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs148
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs19
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs388
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs123
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs227
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs29
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs162
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs34
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs106
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs161
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs39
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs144
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs144
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs15
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs444
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs33
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs112
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs85
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs187
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs98
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs187
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs104
-rw-r--r--modules/mono/glue/base_object_glue.cpp10
-rw-r--r--modules/mono/glue/string_glue.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp54
-rw-r--r--modules/mono/mono_gd/gd_mono.h16
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h1
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp13
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp19
-rw-r--r--modules/mono/register_types.cpp8
-rw-r--r--modules/mono/utils/string_utils.cpp2
-rw-r--r--modules/msdfgen/SCsub66
-rw-r--r--modules/msdfgen/config.py6
-rw-r--r--modules/msdfgen/register_types.cpp (renamed from modules/gdnative/xr/register_types.cpp)9
-rw-r--r--modules/msdfgen/register_types.h (renamed from modules/gdnative/xr/register_types.h)10
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp6
-rw-r--r--modules/navigation/navigation_mesh_generator.h2
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.cpp12
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.h4
-rw-r--r--modules/text_server_adv/SCsub12
-rw-r--r--modules/text_server_adv/bitmap_font_adv.cpp585
-rw-r--r--modules/text_server_adv/bitmap_font_adv.h123
-rw-r--r--modules/text_server_adv/dynamic_font_adv.cpp1030
-rw-r--r--modules/text_server_adv/dynamic_font_adv.h195
-rw-r--r--modules/text_server_adv/font_adv.h115
-rw-r--r--modules/text_server_adv/text_server_adv.cpp3405
-rw-r--r--modules/text_server_adv/text_server_adv.h361
-rw-r--r--modules/text_server_fb/SCsub22
-rw-r--r--modules/text_server_fb/bitmap_font_fb.cpp352
-rw-r--r--modules/text_server_fb/bitmap_font_fb.h111
-rw-r--r--modules/text_server_fb/dynamic_font_fb.cpp713
-rw-r--r--modules/text_server_fb/dynamic_font_fb.h173
-rw-r--r--modules/text_server_fb/font_fb.h101
-rw-r--r--modules/text_server_fb/text_server_fb.cpp2305
-rw-r--r--modules/text_server_fb/text_server_fb.h328
-rw-r--r--modules/vhacd/register_types.cpp2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml54
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml54
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEditor.xml37
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSubCall.xml7
-rw-r--r--modules/visual_script/register_types.cpp12
-rw-r--r--modules/visual_script/visual_script.cpp32
-rw-r--r--modules/visual_script/visual_script.h6
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp40
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h2
-rw-r--r--modules/visual_script/visual_script_editor.cpp42
-rw-r--r--modules/visual_script/visual_script_editor.h23
-rw-r--r--modules/visual_script/visual_script_nodes.cpp176
-rw-r--r--modules/visual_script/visual_script_nodes.h32
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp4
-rw-r--r--modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml6
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.cpp20
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.h8
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml4
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml4
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp6
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h6
-rw-r--r--modules/websocket/wsl_client.cpp28
-rw-r--r--modules/websocket/wsl_client.h2
-rw-r--r--modules/webxr/godot_webxr.h2
-rw-r--r--modules/webxr/native/library_godot_webxr.js6
-rw-r--r--modules/webxr/webxr_interface_js.cpp28
-rw-r--r--modules/webxr/webxr_interface_js.h7
228 files changed, 10641 insertions, 8943 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index bfac0df5b0..ba57de303e 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -12,6 +12,8 @@ thirdparty_obj = []
if env["builtin_bullet"]:
# Build only version 2 for now (as of 2.89)
# Sync file list with relevant upstream CMakeLists.txt for each folder.
+ if env["float"] == "64":
+ env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"])
thirdparty_dir = "#thirdparty/bullet/"
bullet2_src = [
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index e07be14c5b..fc876a81cf 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -842,12 +842,12 @@ PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_bod
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
-bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes, p_exclude);
}
int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index d34d619ba2..7f0934e679 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -253,7 +253,7 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true, const Set<RID> &p_exclude = Set<RID>()) override;
virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
/* SOFT BODY API */
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 399b102284..1f962772e7 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -135,6 +135,10 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
if (m_self_object->has_collision_exception(gObj) || gObj->has_collision_exception(m_self_object)) {
return false;
}
+
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
}
return true;
} else {
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 9216322108..96a649d77a 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -100,11 +100,13 @@ public:
struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
public:
const RigidBodyBullet *m_self_object;
+ const Set<RID> *m_exclude;
const bool m_infinite_inertia;
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia) :
+ GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia, const Set<RID> *p_exclude) :
btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
m_self_object(p_self_object),
+ m_exclude(p_exclude),
m_infinite_inertia(p_infinite_inertia) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 5e102d8b05..01ac1e4836 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -301,7 +301,7 @@ public:
void reload_axis_lock();
/// Doc:
- /// https://web.archive.org/web/20180404091446/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping
+ /// https://web.archive.org/web/20180404091446/https://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping
void set_continuous_collision_detection(bool p_enable);
bool is_continuous_collision_detection_enabled() const;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 583900e6bc..a9a811c445 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -908,7 +908,7 @@ static Ref<StandardMaterial3D> red_mat;
static Ref<StandardMaterial3D> blue_mat;
#endif
-bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
#if debug_test_motion
/// Yes I know this is not good, but I've used it as fast debugging hack.
/// I'm leaving it here just for speedup the other eventual debugs
@@ -945,10 +945,15 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
G_TO_B(p_from, body_transform);
UNSCALE_BT_BASIS(body_transform);
+ if (!p_body->get_kinematic_utilities()) {
+ p_body->init_kinematic_utilities();
+ p_body->reload_kinematic_shapes();
+ }
+
btVector3 initial_recover_motion(0, 0, 0);
{ /// Phase one - multi shapes depenetration using margin
for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
- if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion)) {
+ if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion, nullptr, p_exclude)) {
break;
}
}
@@ -958,6 +963,9 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
btVector3 motion;
G_TO_B(p_motion, motion);
+ real_t total_length = motion.length();
+ real_t unsafe_fraction = 1.0;
+ real_t safe_fraction = 1.0;
{
// Phase two - sweep test, from a secure position without margin
@@ -1000,13 +1008,22 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
break;
}
- GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia);
+ GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia, &p_exclude);
btResult.m_collisionFilterGroup = p_body->get_collision_layer();
btResult.m_collisionFilterMask = p_body->get_collision_mask();
dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
if (btResult.hasHit()) {
+ if (total_length > CMP_EPSILON) {
+ real_t hit_fraction = btResult.m_closestHitFraction * motion.length() / total_length;
+ if (hit_fraction < unsafe_fraction) {
+ unsafe_fraction = hit_fraction;
+ real_t margin = p_body->get_kinematic_utilities()->safe_margin;
+ safe_fraction = MAX(hit_fraction - (1 - ((total_length - margin) / total_length)), 0);
+ }
+ }
+
/// Since for each sweep test I fix the motion of new shapes in base the recover result,
/// if another shape will hit something it means that has a deepest penetration respect the previous shape
motion *= btResult.m_closestHitFraction;
@@ -1023,7 +1040,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
btVector3 __rec(0, 0, 0);
RecoverResult r_recover_result;
- has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result);
+ has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result, p_exclude);
// Parse results
if (r_result) {
@@ -1043,6 +1060,9 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
r_result->collider_id = collisionObject->get_instance_id();
r_result->collider_shape = r_recover_result.other_compound_shape_index;
r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
+ r_result->collision_depth = Math::abs(r_recover_result.penetration_distance);
+ r_result->collision_safe_fraction = safe_fraction;
+ r_result->collision_unsafe_fraction = unsafe_fraction;
#if debug_test_motion
Vector3 sup_line2;
@@ -1067,6 +1087,11 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D
G_TO_B(p_transform, body_transform);
UNSCALE_BT_BASIS(body_transform);
+ if (!p_body->get_kinematic_utilities()) {
+ p_body->init_kinematic_utilities();
+ p_body->reload_kinematic_shapes();
+ }
+
btVector3 recover_motion(0, 0, 0);
int rays_found = 0;
@@ -1173,7 +1198,7 @@ public:
}
};
-bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result, const Set<RID> &p_exclude) {
// Calculate the cumulative AABB of all shapes of the kinematic body
btVector3 aabb_min, aabb_max;
bool shapes_found = false;
@@ -1242,6 +1267,12 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
+
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(otherObject->getUserPointer());
+ if (p_exclude.has(gObj->get_self())) {
+ continue;
+ }
+
if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
otherObject->activate(); // Force activation of hitten rigid, soft body
continue;
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 36d0538e6b..cf8549030d 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -76,13 +76,13 @@ private:
public:
BulletPhysicsDirectSpaceState(SpaceBullet *p_space);
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
/// Returns the list of contacts pairs in this order: Local contact, other body contact
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
};
@@ -188,7 +188,7 @@ public:
real_t get_linear_damp() const { return linear_damp; }
real_t get_angular_damp() const { return angular_damp; }
- bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
+ bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude = Set<RID>());
int test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
private:
@@ -209,7 +209,7 @@ private:
RecoverResult() {}
};
- bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
+ bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr, const Set<RID> &p_exclude = Set<RID>());
/// This is an API that recover a kinematic object from penetration
/// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm
index 4875eb578a..02f7287d1b 100644
--- a/modules/camera/camera_osx.mm
+++ b/modules/camera/camera_osx.mm
@@ -33,6 +33,7 @@
#include "camera_osx.h"
#include "servers/camera/camera_feed.h"
+
#import <AVFoundation/AVFoundation.h>
//////////////////////////////////////////////////////////////////////////
@@ -253,10 +254,25 @@ CameraFeedOSX::~CameraFeedOSX() {
bool CameraFeedOSX::activate_feed() {
if (capture_session) {
- // already recording!
+ // Already recording!
} else {
- // start camera capture
- capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ // Start camera capture, check permission.
+ if (@available(macOS 10.14, *)) {
+ AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo];
+ if (status == AVAuthorizationStatusAuthorized) {
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ } else if (status == AVAuthorizationStatusNotDetermined) {
+ // Request permission.
+ [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
+ completionHandler:^(BOOL granted) {
+ if (granted) {
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ }
+ }];
+ }
+ } else {
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ }
};
return true;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index b47fa35f1a..bf11cc7f68 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "csg_shape.h"
+
#include "core/math/geometry_2d.h"
-#include "scene/3d/path_3d.h"
void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision == p_enable) {
@@ -88,36 +88,40 @@ uint32_t CSGShape3D::get_collision_mask() const {
return collision_mask;
}
-void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
+void CSGShape3D::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
if (p_value) {
- mask |= 1 << p_bit;
+ collision_layer |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ collision_layer &= ~(1 << (p_layer_number - 1));
}
- set_collision_mask(mask);
+ set_collision_layer(collision_layer);
}
-bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
+bool CSGShape3D::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
- uint32_t layer = get_collision_layer();
+void CSGShape3D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
if (p_value) {
- layer |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- layer &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(layer);
+ set_collision_mask(mask);
}
-bool CSGShape3D::get_collision_layer_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
- return get_collision_layer() & (1 << p_bit);
+bool CSGShape3D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
}
bool CSGShape3D::is_root_shape() const {
@@ -605,11 +609,11 @@ void CSGShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape3D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CSGShape3D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CSGShape3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CSGShape3D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CSGShape3D::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape3D::set_calculate_tangents);
ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape3D::is_calculating_tangents);
@@ -1676,109 +1680,80 @@ CSGTorus3D::CSGTorus3D() {
///////////////
CSGBrush *CSGPolygon3D::_build_brush() {
- // set our bounding box
+ CSGBrush *brush = memnew(CSGBrush);
if (polygon.size() < 3) {
- return memnew(CSGBrush);
+ return brush;
}
- Vector<Point2> final_polygon = polygon;
-
- if (Triangulate::get_area(final_polygon) > 0) {
- final_polygon.reverse();
+ // Triangulate polygon shape.
+ Vector<Point2> shape_polygon = polygon;
+ if (Triangulate::get_area(shape_polygon) > 0) {
+ shape_polygon.reverse();
}
-
- Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon);
-
- if (triangles.size() < 3) {
- return memnew(CSGBrush);
+ int shape_sides = shape_polygon.size();
+ Vector<int> shape_faces = Geometry2D::triangulate_polygon(shape_polygon);
+ ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon");
+
+ // Get polygon enclosing Rect2.
+ Rect2 shape_rect(shape_polygon[0], Vector2());
+ for (int i = 1; i < shape_sides; i++) {
+ shape_rect.expand_to(shape_polygon[i]);
}
- Path3D *path = nullptr;
+ // If MODE_PATH, check if curve has changed.
Ref<Curve3D> curve;
-
- // get bounds for our polygon
- Vector2 final_polygon_min;
- Vector2 final_polygon_max;
- for (int i = 0; i < final_polygon.size(); i++) {
- Vector2 p = final_polygon[i];
- if (i == 0) {
- final_polygon_min = p;
- final_polygon_max = final_polygon_min;
- } else {
- if (p.x < final_polygon_min.x) {
- final_polygon_min.x = p.x;
- }
- if (p.y < final_polygon_min.y) {
- final_polygon_min.y = p.y;
- }
-
- if (p.x > final_polygon_max.x) {
- final_polygon_max.x = p.x;
+ if (mode == MODE_PATH) {
+ Path3D *current_path = Object::cast_to<Path3D>(get_node_or_null(path_node));
+ if (path != current_path) {
+ if (path) {
+ path->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
}
- if (p.y > final_polygon_max.y) {
- final_polygon_max.y = p.y;
+ path = current_path;
+ if (path) {
+ path->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
}
}
- }
- Vector2 final_polygon_size = final_polygon_max - final_polygon_min;
- if (mode == MODE_PATH) {
- if (!has_node(path_node)) {
- return memnew(CSGBrush);
- }
- Node *n = get_node(path_node);
- if (!n) {
- return memnew(CSGBrush);
- }
- path = Object::cast_to<Path3D>(n);
if (!path) {
- return memnew(CSGBrush);
+ return brush;
}
- if (path != path_cache) {
- if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
- path_cache = nullptr;
- }
-
- path_cache = path;
-
- path_cache->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
- path_cache->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
- }
curve = path->get_curve();
- if (curve.is_null()) {
- return memnew(CSGBrush);
- }
- if (curve->get_baked_length() <= 0) {
- return memnew(CSGBrush);
+ if (curve.is_null() || curve->get_point_count() < 2) {
+ return brush;
}
}
- CSGBrush *brush = memnew(CSGBrush);
-
- int face_count = 0;
+ // Calculate the number extrusions, ends and faces.
+ int extrusions = 0;
+ int extrusion_face_count = shape_sides * 2;
+ int end_count = 0;
+ int shape_face_count = shape_faces.size() / 3;
switch (mode) {
case MODE_DEPTH:
- face_count = triangles.size() * 2 / 3 + (final_polygon.size()) * 2;
+ extrusions = 1;
+ end_count = 2;
break;
case MODE_SPIN:
- face_count = (spin_degrees < 360 ? triangles.size() * 2 / 3 : 0) + (final_polygon.size()) * 2 * spin_sides;
+ extrusions = spin_sides;
+ if (spin_degrees < 360) {
+ end_count = 2;
+ }
break;
case MODE_PATH: {
- float bl = curve->get_baked_length();
- int splits = MAX(2, Math::ceil(bl / path_interval));
- if (path_joined) {
- face_count = splits * final_polygon.size() * 2;
- } else {
- face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
+ extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval);
+ if (!path_joined) {
+ end_count = 2;
+ extrusions -= 1;
}
} break;
}
+ int face_count = extrusions * extrusion_face_count + end_count * shape_face_count;
- bool invert_val = is_inverting_faces();
+ // Intialize variables used to create the mesh.
Ref<Material> material = get_material();
Vector<Vector3> faces;
@@ -1789,362 +1764,216 @@ CSGBrush *CSGPolygon3D::_build_brush() {
faces.resize(face_count * 3);
uvs.resize(face_count * 3);
-
smooth.resize(face_count);
materials.resize(face_count);
invert.resize(face_count);
- AABB aabb; //must be computed
- {
- Vector3 *facesw = faces.ptrw();
- Vector2 *uvsw = uvs.ptrw();
- bool *smoothw = smooth.ptrw();
- Ref<Material> *materialsw = materials.ptrw();
- bool *invertw = invert.ptrw();
-
- int face = 0;
-
- switch (mode) {
- case MODE_DEPTH: {
- //add triangles, front and back
- for (int i = 0; i < 2; i++) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, i == 0 ? 1 : 2, i == 0 ? 2 : 1 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- if (i == 0) {
- v.z -= depth;
- }
- facesw[face * 3 + k] = v;
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- if (i == 0) {
- uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
- }
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
-
- //add triangles for depth
- for (int i = 0; i < final_polygon.size(); i++) {
- int i_n = (i + 1) % final_polygon.size();
-
- Vector3 v[4] = {
- Vector3(final_polygon[i].x, final_polygon[i].y, -depth),
- Vector3(final_polygon[i_n].x, final_polygon[i_n].y, -depth),
- Vector3(final_polygon[i_n].x, final_polygon[i_n].y, 0),
- Vector3(final_polygon[i].x, final_polygon[i].y, 0),
- };
-
- Vector2 u[4] = {
- Vector2(0, 0),
- Vector2(0, 1),
- Vector2(1, 1),
- Vector2(1, 0)
- };
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
+
+ int face = 0;
+ Transform3D base_xform;
+ Transform3D current_xform;
+ Transform3D previous_xform;
+ double u_step = 1.0 / extrusions;
+ double v_step = 1.0 / shape_sides;
+ double spin_step = Math::deg2rad(spin_degrees / spin_sides);
+ double extrusion_step = 1.0 / extrusions;
+ if (mode == MODE_PATH) {
+ if (path_joined) {
+ extrusion_step = 1.0 / (extrusions - 1);
+ }
+ extrusion_step *= curve->get_baked_length();
+ }
- // face 1
- facesw[face * 3 + 0] = v[0];
- facesw[face * 3 + 1] = v[1];
- facesw[face * 3 + 2] = v[2];
+ if (mode == MODE_PATH) {
+ if (!path_local) {
+ base_xform = path->get_global_transform();
+ }
- uvsw[face * 3 + 0] = u[0];
- uvsw[face * 3 + 1] = u[1];
- uvsw[face * 3 + 2] = u[2];
+ Vector3 current_point = curve->interpolate_baked(0);
+ Vector3 next_point = curve->interpolate_baked(extrusion_step);
+ Vector3 current_up = Vector3(0, 1, 0);
+ Vector3 direction = next_point - current_point;
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
+ if (path_joined) {
+ Vector3 last_point = curve->interpolate_baked(curve->get_baked_length());
+ direction = next_point - last_point;
+ }
- face++;
+ switch (path_rotation) {
+ case PATH_ROTATION_POLYGON:
+ direction = Vector3(0, 0, -1);
+ break;
+ case PATH_ROTATION_PATH:
+ break;
+ case PATH_ROTATION_PATH_FOLLOW:
+ current_up = curve->interpolate_baked_up_vector(0);
+ break;
+ }
- // face 2
- facesw[face * 3 + 0] = v[2];
- facesw[face * 3 + 1] = v[3];
- facesw[face * 3 + 2] = v[0];
+ Transform3D facing = Transform3D().looking_at(direction, current_up);
+ current_xform = base_xform.translated(current_point) * facing;
+ }
- uvsw[face * 3 + 0] = u[2];
- uvsw[face * 3 + 1] = u[3];
- uvsw[face * 3 + 2] = u[0];
+ // Create the mesh.
+ if (end_count > 0) {
+ // Add front end face.
+ for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
+ for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
+ // We need to reverse the rotation of the shape face vertices.
+ int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx];
+ Point2 p = shape_polygon[index];
+ Point2 uv = (p - shape_rect.position) / shape_rect.size;
+
+ // Use the left side of the bottom half of the y-inverted texture.
+ uv.x = uv.x / 2;
+ uv.y = 1 - (uv.y / 2);
+
+ facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
+ uvsw[face * 3 + face_vertex_idx] = uv;
+ }
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
+ smoothw[face] = false;
+ materialsw[face] = material;
+ invertw[face] = invert_faces;
+ face++;
+ }
+ }
- face++;
- }
+ // Add extrusion faces.
+ for (int x0 = 0; x0 < extrusions; x0++) {
+ previous_xform = current_xform;
+ switch (mode) {
+ case MODE_DEPTH: {
+ current_xform.translate(Vector3(0, 0, -depth));
} break;
case MODE_SPIN: {
- for (int i = 0; i < spin_sides; i++) {
- float inci = float(i) / spin_sides;
- float inci_n = float((i + 1)) / spin_sides;
-
- float angi = -Math::deg2rad(inci * spin_degrees);
- float angi_n = -Math::deg2rad(inci_n * spin_degrees);
-
- Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi));
- Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n));
-
- //add triangles for depth
- for (int j = 0; j < final_polygon.size(); j++) {
- int j_n = (j + 1) % final_polygon.size();
-
- Vector3 v[4] = {
- Vector3(normali.x * final_polygon[j].x, final_polygon[j].y, normali.z * final_polygon[j].x),
- Vector3(normali.x * final_polygon[j_n].x, final_polygon[j_n].y, normali.z * final_polygon[j_n].x),
- Vector3(normali_n.x * final_polygon[j_n].x, final_polygon[j_n].y, normali_n.z * final_polygon[j_n].x),
- Vector3(normali_n.x * final_polygon[j].x, final_polygon[j].y, normali_n.z * final_polygon[j].x),
- };
-
- Vector2 u[4] = {
- Vector2(0, 0),
- Vector2(0, 1),
- Vector2(1, 1),
- Vector2(1, 0)
- };
-
- // face 1
- facesw[face * 3 + 0] = v[0];
- facesw[face * 3 + 1] = v[2];
- facesw[face * 3 + 2] = v[1];
-
- uvsw[face * 3 + 0] = u[0];
- uvsw[face * 3 + 1] = u[2];
- uvsw[face * 3 + 2] = u[1];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
-
- // face 2
- facesw[face * 3 + 0] = v[2];
- facesw[face * 3 + 1] = v[0];
- facesw[face * 3 + 2] = v[3];
-
- uvsw[face * 3 + 0] = u[2];
- uvsw[face * 3 + 1] = u[0];
- uvsw[face * 3 + 2] = u[3];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
- }
-
- if (i == 0 && spin_degrees < 360) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 2, 1 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- facesw[face * 3 + k] = v;
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
-
- if (i == spin_sides - 1 && spin_degrees < 360) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 1, 2 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(normali_n.x * p.x, p.y, normali_n.z * p.x);
- facesw[face * 3 + k] = v;
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
- }
+ current_xform.rotate(Vector3(0, 1, 0), spin_step);
} break;
case MODE_PATH: {
- float bl = curve->get_baked_length();
- int splits = MAX(2, Math::ceil(bl / path_interval));
- float u1 = 0.0;
- float u2 = path_continuous_u ? 0.0 : 1.0;
-
- Transform3D path_to_this;
- if (!path_local) {
- // center on paths origin
- path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
- }
-
- Transform3D prev_xf;
-
- Vector3 lookat_dir;
-
- if (path_rotation == PATH_ROTATION_POLYGON) {
- lookat_dir = (path->get_global_transform().affine_inverse() * get_global_transform()).xform(Vector3(0, 0, -1));
- } else {
- Vector3 p1, p2;
- p1 = curve->interpolate_baked(0);
- p2 = curve->interpolate_baked(0.1);
- lookat_dir = (p2 - p1).normalized();
- }
-
- for (int i = 0; i <= splits; i++) {
- float ofs = i * path_interval;
- if (ofs > bl) {
- ofs = bl;
- }
- if (i == splits && path_joined) {
- ofs = 0.0;
- }
-
- Transform3D xf;
- xf.origin = curve->interpolate_baked(ofs);
-
- Vector3 local_dir;
-
- if (path_rotation == PATH_ROTATION_PATH_FOLLOW && ofs > 0) {
- //before end
- Vector3 p1 = curve->interpolate_baked(ofs - 0.1);
- Vector3 p2 = curve->interpolate_baked(ofs);
- local_dir = (p2 - p1).normalized();
-
+ double previous_offset = x0 * extrusion_step;
+ double current_offset = (x0 + 1) * extrusion_step;
+ double next_offset = (x0 + 2) * extrusion_step;
+ if (x0 == extrusions - 1) {
+ if (path_joined) {
+ current_offset = 0;
+ next_offset = extrusion_step;
} else {
- local_dir = lookat_dir;
- }
-
- xf = xf.looking_at(xf.origin + local_dir, Vector3(0, 1, 0));
- Basis rot(Vector3(0, 0, 1), curve->interpolate_baked_tilt(ofs));
-
- xf = xf * rot; //post mult
-
- xf = path_to_this * xf;
-
- if (i > 0) {
- if (path_continuous_u) {
- u1 = u2;
- u2 += (prev_xf.origin - xf.origin).length();
- };
-
- //put triangles where they belong
- //add triangles for depth
- for (int j = 0; j < final_polygon.size(); j++) {
- int j_n = (j + 1) % final_polygon.size();
-
- Vector3 v[4] = {
- prev_xf.xform(Vector3(final_polygon[j].x, final_polygon[j].y, 0)),
- prev_xf.xform(Vector3(final_polygon[j_n].x, final_polygon[j_n].y, 0)),
- xf.xform(Vector3(final_polygon[j_n].x, final_polygon[j_n].y, 0)),
- xf.xform(Vector3(final_polygon[j].x, final_polygon[j].y, 0)),
- };
-
- Vector2 u[4] = {
- Vector2(u1, 1),
- Vector2(u1, 0),
- Vector2(u2, 0),
- Vector2(u2, 1)
- };
-
- // face 1
- facesw[face * 3 + 0] = v[0];
- facesw[face * 3 + 1] = v[1];
- facesw[face * 3 + 2] = v[2];
-
- uvsw[face * 3 + 0] = u[0];
- uvsw[face * 3 + 1] = u[1];
- uvsw[face * 3 + 2] = u[2];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
-
- // face 2
- facesw[face * 3 + 0] = v[2];
- facesw[face * 3 + 1] = v[3];
- facesw[face * 3 + 2] = v[0];
-
- uvsw[face * 3 + 0] = u[2];
- uvsw[face * 3 + 1] = u[3];
- uvsw[face * 3 + 2] = u[0];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_val;
- materialsw[face] = material;
-
- face++;
- }
- }
-
- if (i == 0 && !path_joined) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 1, 2 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- facesw[face * 3 + k] = xf.xform(v);
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
+ next_offset = current_offset;
}
+ }
- if (i == splits && !path_joined) {
- for (int j = 0; j < triangles.size(); j += 3) {
- for (int k = 0; k < 3; k++) {
- int src[3] = { 0, 2, 1 };
- Vector2 p = final_polygon[triangles[j + src[k]]];
- Vector3 v = Vector3(p.x, p.y, 0);
- facesw[face * 3 + k] = xf.xform(v);
- uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
- uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
- }
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_val;
- face++;
- }
- }
+ Vector3 previous_point = curve->interpolate_baked(previous_offset);
+ Vector3 current_point = curve->interpolate_baked(current_offset);
+ Vector3 next_point = curve->interpolate_baked(next_offset);
+ Vector3 current_up = Vector3(0, 1, 0);
+ Vector3 direction = next_point - previous_point;
- prev_xf = xf;
+ switch (path_rotation) {
+ case PATH_ROTATION_POLYGON:
+ direction = Vector3(0, 0, -1);
+ break;
+ case PATH_ROTATION_PATH:
+ break;
+ case PATH_ROTATION_PATH_FOLLOW:
+ current_up = curve->interpolate_baked_up_vector(current_offset);
+ break;
}
+ Transform3D facing = Transform3D().looking_at(direction, current_up);
+ current_xform = base_xform.translated(current_point) * facing;
} break;
}
- if (face != face_count) {
- ERR_PRINT("Face mismatch bug! fix code");
+ double u0 = x0 * u_step;
+ double u1 = ((x0 + 1) * u_step);
+ if (mode == MODE_PATH && !path_continuous_u) {
+ u0 = 0.0;
+ u1 = 1.0;
}
- for (int i = 0; i < face_count * 3; i++) {
- if (i == 0) {
- aabb.position = facesw[i];
- } else {
- aabb.expand_to(facesw[i]);
+
+ for (int y0 = 0; y0 < shape_sides; y0++) {
+ int y1 = (y0 + 1) % shape_sides;
+ // Use the top half of the texture.
+ double v0 = (y0 * v_step) / 2;
+ double v1 = ((y0 + 1) * v_step) / 2;
+
+ Vector3 v[4] = {
+ previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
+ current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
+ current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
+ previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
+ };
+
+ Vector2 u[4] = {
+ Vector2(u0, v0),
+ Vector2(u1, v0),
+ Vector2(u1, v1),
+ Vector2(u0, v1),
+ };
+
+ // Face 1
+ facesw[face * 3 + 0] = v[0];
+ facesw[face * 3 + 1] = v[1];
+ facesw[face * 3 + 2] = v[2];
+
+ uvsw[face * 3 + 0] = u[0];
+ uvsw[face * 3 + 1] = u[1];
+ uvsw[face * 3 + 2] = u[2];
+
+ smoothw[face] = smooth_faces;
+ invertw[face] = invert_faces;
+ materialsw[face] = material;
+
+ face++;
+
+ // Face 2
+ facesw[face * 3 + 0] = v[2];
+ facesw[face * 3 + 1] = v[3];
+ facesw[face * 3 + 2] = v[0];
+
+ uvsw[face * 3 + 0] = u[2];
+ uvsw[face * 3 + 1] = u[3];
+ uvsw[face * 3 + 2] = u[0];
+
+ smoothw[face] = smooth_faces;
+ invertw[face] = invert_faces;
+ materialsw[face] = material;
+
+ face++;
+ }
+ }
+
+ if (end_count > 1) {
+ // Add back end face.
+ for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
+ for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
+ int index = shape_faces[face_idx * 3 + face_vertex_idx];
+ Point2 p = shape_polygon[index];
+ Point2 uv = (p - shape_rect.position) / shape_rect.size;
+
+ // Use the x-inverted ride side of the bottom half of the y-inverted texture.
+ uv.x = 1 - uv.x / 2;
+ uv.y = 1 - (uv.y / 2);
+
+ facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
+ uvsw[face * 3 + face_vertex_idx] = uv;
}
- // invert UVs on the Y-axis OpenGL = upside down
- uvsw[i].y = 1.0 - uvsw[i].y;
+ smoothw[face] = false;
+ materialsw[face] = material;
+ invertw[face] = invert_faces;
+ face++;
}
}
+ ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly.");
+
brush->build_from_faces(faces, uvs, smooth, materials, invert);
return brush;
@@ -2152,10 +1981,10 @@ CSGBrush *CSGPolygon3D::_build_brush() {
void CSGPolygon3D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (path_cache) {
- path_cache->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
- path_cache->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
- path_cache = nullptr;
+ if (path) {
+ path->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
+ path->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
+ path = nullptr;
}
}
}
@@ -2180,7 +2009,7 @@ void CSGPolygon3D::_path_changed() {
}
void CSGPolygon3D::_path_exited() {
- path_cache = nullptr;
+ path = nullptr;
}
void CSGPolygon3D::_bind_methods() {
@@ -2202,10 +2031,10 @@ void CSGPolygon3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon3D::set_path_node);
ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon3D::get_path_node);
- ClassDB::bind_method(D_METHOD("set_path_interval", "distance"), &CSGPolygon3D::set_path_interval);
+ ClassDB::bind_method(D_METHOD("set_path_interval", "interval"), &CSGPolygon3D::set_path_interval);
ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon3D::get_path_interval);
- ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon3D::set_path_rotation);
+ ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation);
ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon3D::set_path_local);
@@ -2228,11 +2057,11 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.01,100.0,0.01,or_greater,exp"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_path_interval", "get_path_interval");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.1,1.0,0.05,exp"), "set_path_interval", "get_path_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
@@ -2301,7 +2130,7 @@ float CSGPolygon3D::get_spin_degrees() const {
return spin_degrees;
}
-void CSGPolygon3D::set_spin_sides(const int p_spin_sides) {
+void CSGPolygon3D::set_spin_sides(int p_spin_sides) {
ERR_FAIL_COND(p_spin_sides < 3);
spin_sides = p_spin_sides;
_make_dirty();
@@ -2323,7 +2152,7 @@ NodePath CSGPolygon3D::get_path_node() const {
}
void CSGPolygon3D::set_path_interval(float p_interval) {
- ERR_FAIL_COND_MSG(p_interval < 0.001, "Path interval cannot be smaller than 0.001.");
+ ERR_FAIL_COND_MSG(p_interval <= 0 || p_interval > 1, "Path interval must be greater than 0 and less than or equal to 1.0.");
path_interval = p_interval;
_make_dirty();
update_gizmos();
@@ -2400,10 +2229,10 @@ CSGPolygon3D::CSGPolygon3D() {
spin_degrees = 360;
spin_sides = 8;
smooth_faces = false;
- path_interval = 1;
- path_rotation = PATH_ROTATION_PATH;
+ path_interval = 1.0;
+ path_rotation = PATH_ROTATION_PATH_FOLLOW;
path_local = false;
- path_continuous_u = false;
+ path_continuous_u = true;
path_joined = false;
- path_cache = nullptr;
+ path = nullptr;
}
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index de7de09f00..5cf371665e 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -34,6 +34,7 @@
#define CSGJS_HEADER_ONLY
#include "csg.h"
+#include "scene/3d/path_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "thirdparty/misc/mikktspace.h"
@@ -83,14 +84,14 @@ private:
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
- Vector<float> tans;
+ Vector<real_t> tans;
Ref<Material> material;
int last_added = 0;
Vector3 *verticesw = nullptr;
Vector3 *normalsw = nullptr;
Vector2 *uvsw = nullptr;
- float *tansw = nullptr;
+ real_t *tansw = nullptr;
};
//mikktspace callbacks
@@ -136,11 +137,11 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_snap(float p_snap);
float get_snap() const;
@@ -168,10 +169,8 @@ public:
class CSGPrimitive3D : public CSGShape3D {
GDCLASS(CSGPrimitive3D, CSGShape3D);
-private:
- bool invert_faces;
-
protected:
+ bool invert_faces;
CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials);
static void _bind_methods();
@@ -361,7 +360,7 @@ private:
PathRotation path_rotation;
bool path_local;
- Node *path_cache;
+ Path3D *path;
bool smooth_faces;
bool path_continuous_u;
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index 4f29786779..5309cde956 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -4,7 +4,7 @@
Extrudes a 2D polygon shape to create a 3D mesh.
</brief_description>
<description>
- This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
+ An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
</description>
<tutorials>
</tutorials>
@@ -12,63 +12,65 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
- Extrusion depth when [member mode] is [constant MODE_DEPTH].
+ When [member mode] is [constant MODE_DEPTH], the depth of the extrusion.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
- Material to use for the resulting mesh.
+ Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the length of the extrusions and V around the outline of the [member polygon]), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face.
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon3D.Mode" default="0">
- Extrusion mode.
+ The [member mode] used to extrude the [member polygon].
</member>
<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
- If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], by default, the top half of the [member material] is stretched along the entire length of the extruded shape. If [code]false[/code] the top half of the material is repeated every step of the extrusion.
</member>
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
- Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions.
</member>
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
- If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path.
</member>
<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
- If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon3D when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], if [code]true[/code] the [Transform3D] of the [CSGPolygon3D] is used as the starting point for the extrusions, not the [Transform3D] of the [member path_node].
</member>
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
- The [Shape3D] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the location of the [Path3D] object used to extrude the [member polygon].
</member>
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
- The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded.
</member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
- Point array that defines the shape that we'll extrude.
+ The point array that defines the 2D polygon that is extruded.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
- Generates smooth normals so smooth shading is applied to our mesh.
+ If [code]true[/code], applies smooth shading to the extrusions.
</member>
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
- Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
+ When [member mode] is [constant MODE_SPIN], the total number of degrees the [member polygon] is rotated when extruding.
</member>
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
- Number of extrusion when [member mode] is [constant MODE_SPIN].
+ When [member mode] is [constant MODE_SPIN], the number of extrusions made.
</member>
</members>
<constants>
<constant name="MODE_DEPTH" value="0" enum="Mode">
- Shape3D is extruded to [member depth].
+ The [member polygon] shape is extruded along the negative Z axis.
</constant>
<constant name="MODE_SPIN" value="1" enum="Mode">
- Shape3D is extruded by rotating it around an axis.
+ The [member polygon] shape is extruded by rotating it around the Y axis.
</constant>
<constant name="MODE_PATH" value="2" enum="Mode">
- Shape3D is extruded along a path set by a [Shape3D] set in [member path_node].
+ The [member polygon] shape is extruded along the [Path3D] specified in [member path_node].
</constant>
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
- Slice is not rotated.
+ The [member polygon] shape is not rotated.
+ [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
- Slice is rotated around the up vector of the path.
+ The [member polygon] shape is rotated along the path, but it is not rotated around the path axis.
+ [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
- Slice is rotate to match the path exactly.
+ The [member polygon] shape follows the path and its rotations around the path axis.
</constant>
</constants>
</class>
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index f42ce8c379..446269f3f0 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -9,18 +9,18 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_collision_layer_bit" qualifiers="const">
+ <method name="get_collision_layer_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the collision mask.
+ Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="get_collision_mask_bit" qualifiers="const">
+ <method name="get_collision_mask_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the collision mask.
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_meshes" qualifiers="const">
@@ -35,20 +35,20 @@
Returns [code]true[/code] if this is a root shape and is thus the object that is rendered.
</description>
</method>
- <method name="set_collision_layer_bit">
+ <method name="set_collision_layer_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="set_collision_mask_bit">
+ <method name="set_collision_mask_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
</methods>
diff --git a/modules/denoise/lightmap_denoiser.cpp b/modules/denoise/lightmap_denoiser.cpp
index 003bc832b0..71dcc1d75f 100644
--- a/modules/denoise/lightmap_denoiser.cpp
+++ b/modules/denoise/lightmap_denoiser.cpp
@@ -31,6 +31,8 @@
#include "lightmap_denoiser.h"
#include "denoise_wrapper.h"
+#include "core/io/image.h"
+
LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
return memnew(LightmapDenoiserOIDN);
}
diff --git a/modules/enet/doc_classes/ENetConnection.xml b/modules/enet/doc_classes/ENetConnection.xml
index c2a85ffdf8..00469ab44c 100644
--- a/modules/enet/doc_classes/ENetConnection.xml
+++ b/modules/enet/doc_classes/ENetConnection.xml
@@ -40,6 +40,7 @@
<description>
Sets the compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
[b]Note:[/b] Most games' network design involve sending many small packets frequently (smaller than 4 KB each). If in doubt, it is recommended to keep the default compression algorithm as it works best on these small packets.
+ [b]Note:[/b] The compression mode must be set to the same value on both the server and all its clients. Clients will fail to connect if the compression mode set on the client differs from the one set on the server.
</description>
</method>
<method name="connect_to_host">
@@ -155,7 +156,7 @@
ENet's built-in range encoding. Works well on small packets, but is not the most efficient algorithm on packets larger than 4 KB.
</constant>
<constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode">
- [url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU resources compared to [constant COMPRESS_ZLIB], at the expense of using more bandwidth.
+ [url=https://fastlz.org/]FastLZ[/url] compression. This option uses less CPU resources compared to [constant COMPRESS_ZLIB], at the expense of using more bandwidth.
</constant>
<constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode">
[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using more CPU resources.
diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
index 3a37b396a4..43e1d40e47 100644
--- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml
+++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
@@ -4,7 +4,7 @@
A MultiplayerPeer implementation using the [url=http://enet.bespin.org/index.html]ENet[/url] library.
</brief_description>
<description>
- A MultiplayerPeer implementation that should be passed to [member MultiplayerAPI.network_peer] after being initialized as either a client, server, or mesh. Events can then be handled by connecting to [MultiplayerAPI] signals. See [ENetConnection] for more information on the ENet library wrapper.
+ A MultiplayerPeer implementation that should be passed to [member MultiplayerAPI.multiplayer_peer] after being initialized as either a client, server, or mesh. Events can then be handled by connecting to [MultiplayerAPI] signals. See [ENetConnection] for more information on the ENet library wrapper.
[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server.
</description>
<tutorials>
@@ -44,7 +44,7 @@
<return type="int" enum="Error" />
<argument index="0" name="unique_id" type="int" />
<description>
- Initialize this [MultiplayerPeer] in mesh mode. The provided [code]unique_id[/code] will be used as the local peer network unique ID once assigned as the [member MultiplayerAPI.network_peer]. In the mesh configuration you will need to set up each new peer manually using [ENetConnection] before calling [method add_mesh_peer]. While this technique is more advanced, it allows for better control over the connection process (e.g. when dealing with NAT punch-through) and for better distribution of the network load (which would otherwise be more taxing on the server).
+ Initialize this [MultiplayerPeer] in mesh mode. The provided [code]unique_id[/code] will be used as the local peer network unique ID once assigned as the [member MultiplayerAPI.multiplayer_peer]. In the mesh configuration you will need to set up each new peer manually using [ENetConnection] before calling [method add_mesh_peer]. While this technique is more advanced, it allows for better control over the connection process (e.g. when dealing with NAT punch-through) and for better distribution of the network load (which would otherwise be more taxing on the server).
</description>
</method>
<method name="create_server">
@@ -81,7 +81,7 @@
<member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true">
Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server.
</member>
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<constants>
</constants>
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index 38ca38385c..afd31207f6 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -41,11 +41,11 @@ int ENetMultiplayerPeer::get_transfer_channel() const {
return transfer_channel;
}
-void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
transfer_mode = p_mode;
}
-MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
+Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
@@ -393,7 +393,9 @@ bool ENetMultiplayerPeer::is_server() const {
}
void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
- ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active.");
+ if (!_is_active()) {
+ return;
+ }
_pop_current_packet();
@@ -453,15 +455,15 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
channel = SYSCH_MAX + transfer_channel - 1;
} else {
switch (transfer_mode) {
- case TRANSFER_MODE_UNRELIABLE: {
+ case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
channel = SYSCH_UNRELIABLE;
} break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED: {
+ case Multiplayer::TRANSFER_MODE_ORDERED: {
packet_flags = 0;
channel = SYSCH_UNRELIABLE;
} break;
- case TRANSFER_MODE_RELIABLE: {
+ case Multiplayer::TRANSFER_MODE_RELIABLE: {
packet_flags = ENET_PACKET_FLAG_RELIABLE;
channel = SYSCH_RELIABLE;
} break;
diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h
index 78e280db7c..b5316b8292 100644
--- a/modules/enet/enet_multiplayer_peer.h
+++ b/modules/enet/enet_multiplayer_peer.h
@@ -32,7 +32,7 @@
#define NETWORKED_MULTIPLAYER_ENET_H
#include "core/crypto/crypto.h"
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "enet_connection.h"
#include <enet/enet.h>
@@ -66,7 +66,7 @@ private:
int target_peer = 0;
int transfer_channel = 0;
- TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
bool refuse_connections = false;
bool server_relay = true;
@@ -104,8 +104,8 @@ public:
virtual void set_transfer_channel(int p_channel) override;
virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ virtual Multiplayer::TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer) override;
virtual int get_packet_peer() const override;
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index fb6c67f7b9..86baec4244 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -31,7 +31,7 @@
#include "fbx_material.h"
// FIXME: Shouldn't depend on core_bind.h! Use DirAccessRef like the rest of
-// the engine instead of _Directory.
+// the engine instead of core_bind::Directory.
#include "core/core_bind.h"
#include "scene/resources/material.h"
#include "scene/resources/texture.h"
@@ -55,7 +55,7 @@ void FBXMaterial::add_search_string(String p_filename, String p_current_director
}
String find_file(const String &p_base, const String &p_file_to_find) {
- _Directory dir;
+ core_bind::Directory dir;
dir.open(p_base);
dir.list_dir_begin();
@@ -84,7 +84,7 @@ String find_file(const String &p_base, const String &p_file_to_find) {
// fbx will not give us good path information and let's not regex them to fix them
// no relative paths are in fbx generally they have a rel field but it's populated incorrectly by the SDK.
String FBXMaterial::find_texture_path_by_filename(const String p_filename, const String p_current_directory) {
- _Directory dir;
+ core_bind::Directory dir;
Vector<String> paths;
add_search_string(p_filename, p_current_directory, "", paths);
add_search_string(p_filename, p_current_directory, "texture", paths);
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 8b4b1e08b3..dcea476275 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -433,7 +433,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
{
// Sort
- real_t *weights_ptr = vm->weights.ptrw();
+ float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = 0; i < vm->weights.size(); i += 1) {
for (int x = i + 1; x < vm->weights.size(); x += 1) {
@@ -449,7 +449,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
// Resize
vm->weights.resize(max_vertex_influence_count);
vm->bones.resize(max_vertex_influence_count);
- real_t *weights_ptr = vm->weights.ptrw();
+ float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = initial_size; i < max_vertex_influence_count; i += 1) {
weights_ptr[i] = 0.0;
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index 7486c5c59c..24db4a5469 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -64,7 +64,7 @@ struct SurfaceData {
};
struct VertexWeightMapping {
- Vector<real_t> weights;
+ Vector<float> weights;
Vector<int> bones;
// This extra vector is used because the bone id is computed in a second step.
// TODO Get rid of this extra step is a good idea.
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index a92b23f4ee..d9ef025a16 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -575,7 +575,7 @@ void ReadBinaryDataArray(char type, uint32_t count, const char *&data, const cha
std::copy(data, end, buff.begin());
} else if (encmode == 1) {
// zlib/deflate, next comes ZIP head (0x78 0x01)
- // see http://www.ietf.org/rfc/rfc1950.txt
+ // see https://www.ietf.org/rfc/rfc1950.txt
z_stream zstream;
zstream.opaque = Z_NULL;
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index 45354ce692..21ee39f3ed 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -17,7 +17,6 @@ env_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"])
Export("env_gdnative")
SConscript("net/SCsub")
-SConscript("xr/SCsub")
SConscript("pluginscript/SCsub")
SConscript("videodecoder/SCsub")
SConscript("text/SCsub")
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index fd860e9763..fa985501b5 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -8,7 +8,6 @@ def configure(env):
def get_doc_classes():
return [
- "XRInterfaceGDNative",
"GDNative",
"GDNativeLibrary",
"MultiplayerPeerGDNative",
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index f84d4e60f3..94eae3cd06 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -4,7 +4,7 @@
An external library containing functions or script classes to use in Godot.
</brief_description>
<description>
- A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [XRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
+ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as XRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on.
</description>
<tutorials>
<link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link>
diff --git a/modules/gdnative/doc_classes/XRInterfaceGDNative.xml b/modules/gdnative/doc_classes/XRInterfaceGDNative.xml
deleted file mode 100644
index 13de815793..0000000000
--- a/modules/gdnative/doc_classes/XRInterfaceGDNative.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XRInterfaceGDNative" inherits="XRInterface" version="4.0">
- <brief_description>
- GDNative wrapper for an XR interface.
- </brief_description>
- <description>
- This is a wrapper class for GDNative implementations of the XR interface. To use a GDNative XR interface, simply instantiate this object and set your GDNative library containing the XR interface implementation.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 396109e576..f03c94aeb8 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -51,8 +51,6 @@ static_assert(sizeof(godot_packed_color_array) == sizeof(PackedColorArray), "Pac
extern "C" {
#endif
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
// byte
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 1d75ea206c..ec9aaa0a55 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -48,8 +48,6 @@ static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch")
#pragma GCC optimize("-O0")
#endif
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
(__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
#pragma GCC pop_options
@@ -70,131 +68,131 @@ void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_b));
+ memnew_placement(dest, Variant(p_b));
}
void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) {
Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
+ memnew_placement(dest, Variant(p_i));
}
void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) {
Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_r));
+ memnew_placement(dest, Variant(p_r));
}
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
Variant *dest = (Variant *)r_dest;
const String *s = (const String *)p_s;
- memnew_placement_custom(dest, Variant, Variant(*s));
+ memnew_placement(dest, Variant(*s));
}
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) {
Variant *dest = (Variant *)r_dest;
const StringName *s = (const StringName *)p_s;
- memnew_placement_custom(dest, Variant, Variant(*s));
+ memnew_placement(dest, Variant(*s));
}
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
Variant *dest = (Variant *)r_dest;
const Vector2 *v2 = (const Vector2 *)p_v2;
- memnew_placement_custom(dest, Variant, Variant(*v2));
+ memnew_placement(dest, Variant(*v2));
}
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) {
Variant *dest = (Variant *)r_dest;
const Vector2i *v2 = (const Vector2i *)p_v2;
- memnew_placement_custom(dest, Variant, Variant(*v2));
+ memnew_placement(dest, Variant(*v2));
}
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
Variant *dest = (Variant *)r_dest;
const Rect2 *rect2 = (const Rect2 *)p_rect2;
- memnew_placement_custom(dest, Variant, Variant(*rect2));
+ memnew_placement(dest, Variant(*rect2));
}
void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) {
Variant *dest = (Variant *)r_dest;
const Rect2i *rect2 = (const Rect2i *)p_rect2;
- memnew_placement_custom(dest, Variant, Variant(*rect2));
+ memnew_placement(dest, Variant(*rect2));
}
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
Variant *dest = (Variant *)r_dest;
const Vector3 *v3 = (const Vector3 *)p_v3;
- memnew_placement_custom(dest, Variant, Variant(*v3));
+ memnew_placement(dest, Variant(*v3));
}
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) {
Variant *dest = (Variant *)r_dest;
const Vector3i *v3 = (const Vector3i *)p_v3;
- memnew_placement_custom(dest, Variant, Variant(*v3));
+ memnew_placement(dest, Variant(*v3));
}
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
Variant *dest = (Variant *)r_dest;
const Transform2D *t2d = (const Transform2D *)p_t2d;
- memnew_placement_custom(dest, Variant, Variant(*t2d));
+ memnew_placement(dest, Variant(*t2d));
}
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
Variant *dest = (Variant *)r_dest;
const Plane *plane = (const Plane *)p_plane;
- memnew_placement_custom(dest, Variant, Variant(*plane));
+ memnew_placement(dest, Variant(*plane));
}
void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) {
Variant *dest = (Variant *)r_dest;
const Quaternion *quaternion = (const Quaternion *)p_quaternion;
- memnew_placement_custom(dest, Variant, Variant(*quaternion));
+ memnew_placement(dest, Variant(*quaternion));
}
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
const AABB *aabb = (const AABB *)p_aabb;
- memnew_placement_custom(dest, Variant, Variant(*aabb));
+ memnew_placement(dest, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
Variant *dest = (Variant *)r_dest;
const Basis *basis = (const Basis *)p_basis;
- memnew_placement_custom(dest, Variant, Variant(*basis));
+ memnew_placement(dest, Variant(*basis));
}
void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) {
Variant *dest = (Variant *)r_dest;
const Transform3D *trans = (const Transform3D *)p_trans;
- memnew_placement_custom(dest, Variant, Variant(*trans));
+ memnew_placement(dest, Variant(*trans));
}
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
Variant *dest = (Variant *)r_dest;
const Color *color = (const Color *)p_color;
- memnew_placement_custom(dest, Variant, Variant(*color));
+ memnew_placement(dest, Variant(*color));
}
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
Variant *dest = (Variant *)r_dest;
const NodePath *np = (const NodePath *)p_np;
- memnew_placement_custom(dest, Variant, Variant(*np));
+ memnew_placement(dest, Variant(*np));
}
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
Variant *dest = (Variant *)r_dest;
const RID *rid = (const RID *)p_rid;
- memnew_placement_custom(dest, Variant, Variant(*rid));
+ memnew_placement(dest, Variant(*rid));
}
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) {
Variant *dest = (Variant *)r_dest;
const Callable *cb = (const Callable *)p_cb;
- memnew_placement_custom(dest, Variant, Variant(*cb));
+ memnew_placement(dest, Variant(*cb));
}
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) {
Variant *dest = (Variant *)r_dest;
const Signal *signal = (const Signal *)p_signal;
- memnew_placement_custom(dest, Variant, Variant(*signal));
+ memnew_placement(dest, Variant(*signal));
}
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
@@ -206,81 +204,81 @@ void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p
ref = REF(ref_counted);
}
if (!ref.is_null()) {
- memnew_placement_custom(dest, Variant, Variant(ref));
+ memnew_placement(dest, Variant(ref));
} else {
#if defined(DEBUG_METHODS_ENABLED)
if (ref_counted) {
ERR_PRINT("RefCounted object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
}
#endif
- memnew_placement_custom(dest, Variant, Variant(obj));
+ memnew_placement(dest, Variant(obj));
}
}
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
Variant *dest = (Variant *)r_dest;
const Dictionary *dict = (const Dictionary *)p_dict;
- memnew_placement_custom(dest, Variant, Variant(*dict));
+ memnew_placement(dest, Variant(*dict));
}
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
Variant *dest = (Variant *)r_dest;
const Array *arr = (const Array *)p_arr;
- memnew_placement_custom(dest, Variant, Variant(*arr));
+ memnew_placement(dest, Variant(*arr));
}
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) {
Variant *dest = (Variant *)r_dest;
const PackedByteArray *pba = (const PackedByteArray *)p_pba;
- memnew_placement_custom(dest, Variant, Variant(*pba));
+ memnew_placement(dest, Variant(*pba));
}
void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) {
Variant *dest = (Variant *)r_dest;
const PackedInt32Array *pia = (const PackedInt32Array *)p_pia;
- memnew_placement_custom(dest, Variant, Variant(*pia));
+ memnew_placement(dest, Variant(*pia));
}
void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) {
Variant *dest = (Variant *)r_dest;
const PackedInt64Array *pia = (const PackedInt64Array *)p_pia;
- memnew_placement_custom(dest, Variant, Variant(*pia));
+ memnew_placement(dest, Variant(*pia));
}
void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) {
Variant *dest = (Variant *)r_dest;
const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra;
- memnew_placement_custom(dest, Variant, Variant(*pra));
+ memnew_placement(dest, Variant(*pra));
}
void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) {
Variant *dest = (Variant *)r_dest;
const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra;
- memnew_placement_custom(dest, Variant, Variant(*pra));
+ memnew_placement(dest, Variant(*pra));
}
void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) {
Variant *dest = (Variant *)r_dest;
const PackedStringArray *psa = (const PackedStringArray *)p_psa;
- memnew_placement_custom(dest, Variant, Variant(*psa));
+ memnew_placement(dest, Variant(*psa));
}
void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) {
Variant *dest = (Variant *)r_dest;
const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a;
- memnew_placement_custom(dest, Variant, Variant(*pv2a));
+ memnew_placement(dest, Variant(*pv2a));
}
void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) {
Variant *dest = (Variant *)r_dest;
const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a;
- memnew_placement_custom(dest, Variant, Variant(*pv3a));
+ memnew_placement(dest, Variant(*pv3a));
}
void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) {
Variant *dest = (Variant *)r_dest;
const PackedColorArray *pca = (const PackedColorArray *)p_pca;
- memnew_placement_custom(dest, Variant, Variant(*pca));
+ memnew_placement(dest, Variant(*pca));
}
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
@@ -568,7 +566,7 @@ void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_
Variant ret;
Callable::CallError error;
self->call(*method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -584,7 +582,7 @@ void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_
Variant ret;
Callable::CallError error;
self->call(method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -600,7 +598,7 @@ void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_stri
Variant ret;
Callable::CallError error;
Variant::call_static(type, *method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -616,7 +614,7 @@ void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, con
Variant ret;
Callable::CallError error;
Variant::call_static(type, method, args, p_argcount, ret, error);
- memnew_placement_custom(r_return, Variant, Variant(ret));
+ memnew_placement(r_return, Variant(ret));
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
@@ -679,7 +677,7 @@ godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_v
ret = self->get(*key, r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -690,7 +688,7 @@ godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const g
ret = self->get_named(*key, *r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -701,7 +699,7 @@ godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_
ret = self->get_named(*key, *r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -712,7 +710,7 @@ godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const g
ret = self->get_keyed(*key, *r_valid);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -722,7 +720,7 @@ godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot
ret = self->get_indexed(p_index, *r_valid, *r_oob);
godot_variant result;
- memnew_placement_custom(&result, Variant, Variant(ret));
+ memnew_placement(&result, Variant(ret));
return result;
}
@@ -747,7 +745,7 @@ godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_va
Variant result = self->iter_next(*iter, *r_valid);
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(result));
+ memnew_placement(&ret, Variant(result));
return ret;
}
@@ -781,7 +779,7 @@ godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_b
const Variant *self = (const Variant *)p_self;
Variant result = self->duplicate(p_deep);
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(result));
+ memnew_placement(&ret, Variant(result));
return ret;
}
@@ -789,7 +787,7 @@ godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
String result = *self;
godot_string ret;
- memnew_placement_custom(&ret, String, String(result));
+ memnew_placement(&ret, String(result));
return ret;
}
@@ -811,7 +809,7 @@ godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_op
godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) {
String op_name = Variant::get_operator_name((Variant::Operator)p_operator);
godot_string ret;
- memnew_placement_custom(&ret, String, String(op_name));
+ memnew_placement(&ret, String(op_name));
return ret;
}
@@ -916,7 +914,7 @@ void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godo
Variant::get_builtin_method_list((Variant::Type)p_type, &list);
int i = 0;
for (const StringName &E : list) {
- memnew_placement_custom(&r_list[i], StringName, StringName(E));
+ memnew_placement(&r_list[i], StringName(E));
}
}
@@ -971,7 +969,7 @@ void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string
Variant::get_member_list((Variant::Type)p_type, &members);
int i = 0;
for (const StringName &E : members) {
- memnew_placement_custom(&r_list[i++], StringName, StringName(E));
+ memnew_placement(&r_list[i++], StringName(E));
}
}
@@ -1076,7 +1074,7 @@ void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_str
int i = 0;
Variant::get_constants_for_type((Variant::Type)p_type, &constants);
for (const StringName &E : constants) {
- memnew_placement_custom(&r_list[i++], StringName, StringName(E));
+ memnew_placement(&r_list[i++], StringName(E));
}
}
@@ -1091,14 +1089,14 @@ bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, co
godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) {
Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant));
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(constant));
+ memnew_placement(&ret, Variant(constant));
return ret;
}
godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) {
Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant));
godot_variant ret;
- memnew_placement_custom(&ret, Variant, Variant(constant));
+ memnew_placement(&ret, Variant(constant));
return ret;
}
@@ -1183,14 +1181,14 @@ godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_c
godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) {
String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument);
godot_string ret;
- memnew_placement_custom(&ret, String, String(argument_name));
+ memnew_placement(&ret, String(argument_name));
return ret;
}
godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) {
String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument);
godot_string ret;
- memnew_placement_custom(&ret, String, String(argument_name));
+ memnew_placement(&ret, String(argument_name));
return ret;
}
@@ -1228,7 +1226,7 @@ void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_function
Variant::get_utility_function_list(&functions);
for (const StringName &E : functions) {
- memnew_placement_custom(func++, StringName, StringName(E));
+ memnew_placement(func++, StringName(E));
}
}
@@ -1258,7 +1256,7 @@ bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_varian
godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) {
String name = Variant::get_type_name((Variant::Type)p_type);
godot_string ret;
- memnew_placement_custom(&ret, String, String(name));
+ memnew_placement(&ret, String(name));
return ret;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 8c65447e5d..66d2dc267d 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -5048,169 +5048,6 @@
]
},
{
- "name": "xr",
- "type": "XR",
- "version": {
- "major": 1,
- "minor": 1
- },
- "next": null,
- "api": [
- {
- "name": "godot_xr_register_interface",
- "return_type": "void",
- "arguments": [
- [
- "const godot_xr_interface_gdnative *",
- "p_interface"
- ]
- ]
- },
- {
- "name": "godot_xr_get_worldscale",
- "return_type": "godot_real_t",
- "arguments": []
- },
- {
- "name": "godot_xr_get_reference_frame",
- "return_type": "godot_transform3d",
- "arguments": []
- },
- {
- "name": "godot_xr_blit",
- "return_type": "void",
- "arguments": [
- [
- "godot_int",
- "p_eye"
- ],
- [
- "godot_rid *",
- "p_render_target"
- ],
- [
- "godot_rect2 *",
- "p_screen_rect"
- ]
- ]
- },
- {
- "name": "godot_xr_get_texid",
- "return_type": "godot_int",
- "arguments": [
- [
- "godot_rid *",
- "p_render_target"
- ]
- ]
- },
- {
- "name": "godot_xr_add_controller",
- "return_type": "godot_int",
- "arguments": [
- [
- "char *",
- "p_device_name"
- ],
- [
- "godot_int",
- "p_hand"
- ],
- [
- "godot_bool",
- "p_tracks_orientation"
- ],
- [
- "godot_bool",
- "p_tracks_position"
- ]
- ]
- },
- {
- "name": "godot_xr_remove_controller",
- "return_type": "void",
- "arguments": [
- [
- "godot_int",
- "p_controller_id"
- ]
- ]
- },
- {
- "name": "godot_xr_set_controller_transform",
- "return_type": "void",
- "arguments": [
- [
- "godot_int",
- "p_controller_id"
- ],
- [
- "godot_transform3d *",
- "p_transform"
- ],
- [
- "godot_bool",
- "p_tracks_orientation"
- ],
- [
- "godot_bool",
- "p_tracks_position"
- ]
- ]
- },
- {
- "name": "godot_xr_set_controller_button",
- "return_type": "void",
- "arguments": [
- [
- "godot_int",
- "p_controller_id"
- ],
- [
- "godot_int",
- "p_button"
- ],
- [
- "godot_bool",
- "p_is_pressed"
- ]
- ]
- },
- {
- "name": "godot_xr_set_controller_axis",
- "return_type": "void",
- "arguments": [
- [
- "godot_int",
- "p_controller_id"
- ],
- [
- "godot_int",
- "p_exis"
- ],
- [
- "godot_real_t",
- "p_value"
- ],
- [
- "godot_bool",
- "p_can_be_negative"
- ]
- ]
- },
- {
- "name": "godot_xr_get_controller_rumble",
- "return_type": "godot_real_t",
- "arguments": [
- [
- "godot_int",
- "p_controller_id"
- ]
- ]
- }
- ]
- },
- {
"name": "videodecoder",
"type": "VIDEODECODER",
"version": {
@@ -5517,7 +5354,7 @@
},
{
"name": "godot_glyph_get_advance",
- "return_type": "godot_float",
+ "return_type": "godot_real_t",
"arguments": [
[
"const godot_glyph *",
@@ -5534,7 +5371,7 @@
"p_self"
],
[
- "godot_float",
+ "godot_real_t",
"p_advance"
]
]
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
index d03298d7a9..181fd71b82 100644
--- a/modules/gdnative/gdnative_builders.py
+++ b/modules/gdnative/gdnative_builders.py
@@ -19,7 +19,6 @@ def _build_gdnative_api_struct_header(api):
"",
"#include <gdnative/gdnative.h>",
"#include <android/godot_android.h>",
- "#include <xr/godot_xr.h>",
"#include <nativescript/godot_nativescript.h>",
"#include <net/godot_net.h>",
"#include <pluginscript/godot_pluginscript.h>",
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index c97f5f0389..09eac2492f 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -39,12 +39,8 @@ extern "C" {
typedef enum {
GODOT_METHOD_RPC_MODE_DISABLED,
- GODOT_METHOD_RPC_MODE_REMOTE,
- GODOT_METHOD_RPC_MODE_MASTER,
- GODOT_METHOD_RPC_MODE_PUPPET,
- GODOT_METHOD_RPC_MODE_REMOTESYNC,
- GODOT_METHOD_RPC_MODE_MASTERSYNC,
- GODOT_METHOD_RPC_MODE_PUPPETSYNC,
+ GODOT_METHOD_RPC_MODE_ANY,
+ GODOT_METHOD_RPC_MODE_AUTHORITY,
} godot_nativescript_method_rpc_mode;
typedef enum {
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index 6428f2f149..940cfd11f8 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -60,68 +60,109 @@ typedef struct {
typedef struct {
godot_gdnative_api_version version;
+
void *(*constructor)(godot_object *);
void (*destructor)(void *);
+
godot_string (*get_name)(const void *);
godot_bool (*has_feature)(const void *, godot_int);
+
+ void (*free)(void *, godot_rid *);
+ bool (*has)(void *, godot_rid *);
+
bool (*load_support_data)(void *, const godot_string *);
godot_string (*get_support_data_filename)(const void *);
godot_string (*get_support_data_info)(const void *);
bool (*save_support_data)(void *, const godot_string *);
+
bool (*is_locale_right_to_left)(void *, const godot_string *);
- void (*free)(void *, godot_rid *);
- bool (*has)(void *, godot_rid *);
- godot_rid (*create_font_system)(void *, const godot_string *, int);
- godot_rid (*create_font_resource)(void *, const godot_string *, int);
- godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int);
- godot_rid (*create_font_bitmap)(void *, float, float, int);
- void (*font_bitmap_add_texture)(void *, godot_rid *, const godot_object *);
- void (*font_bitmap_add_char)(void *, godot_rid *, char32_t, int, const godot_rect2 *, const godot_vector2 *, float);
- void (*font_bitmap_add_kerning_pair)(void *, godot_rid *, char32_t, char32_t, int);
- float (*font_get_height)(void *, godot_rid *, int);
- float (*font_get_ascent)(void *, godot_rid *, int);
- float (*font_get_descent)(void *, godot_rid *, int);
- float (*font_get_underline_position)(void *, godot_rid *, int);
- float (*font_get_underline_thickness)(void *, godot_rid *, int);
- int (*font_get_spacing_space)(void *, godot_rid *);
- void (*font_set_spacing_space)(void *, godot_rid *, int);
- int (*font_get_spacing_glyph)(void *, godot_rid *);
- void (*font_set_spacing_glyph)(void *, godot_rid *, int);
+ int32_t (*name_to_tag)(const void *, const godot_string *);
+ godot_string (*tag_to_name)(const void *, int32_t);
+
+ godot_rid (*create_font)(void *);
+ void (*font_set_data)(void *, godot_rid *, const godot_packed_byte_array *);
+ void (*font_set_data_ptr)(void *, godot_rid *, const uint8_t *, size_t);
void (*font_set_antialiased)(void *, godot_rid *, bool);
- bool (*font_get_antialiased)(void *, godot_rid *);
- godot_dictionary (*font_get_feature_list)(void *, godot_rid *);
- godot_dictionary (*font_get_variation_list)(void *, godot_rid *);
- void (*font_set_variation)(void *, godot_rid *, const godot_string *, double);
- double (*font_get_variation)(void *, godot_rid *, const godot_string *);
- void (*font_set_distance_field_hint)(void *, godot_rid *, bool);
- bool (*font_get_distance_field_hint)(void *, godot_rid *);
- void (*font_set_hinting)(void *, godot_rid *, godot_int);
- godot_int (*font_get_hinting)(void *, godot_rid *);
+ bool (*font_is_antialiased)(const void *, godot_rid *);
+ void (*font_set_multichannel_signed_distance_field)(void *, godot_rid *, bool);
+ bool (*font_is_multichannel_signed_distance_field)(const void *, godot_rid *);
+ void (*font_set_msdf_pixel_range)(void *, godot_rid *, godot_int);
+ godot_int (*font_get_msdf_pixel_range)(const void *, godot_rid *);
+ void (*font_set_msdf_size)(void *, godot_rid *, godot_int);
+ godot_int (*font_get_msdf_size)(const void *, godot_rid *);
+ void (*font_set_fixed_size)(void *, godot_rid *, godot_int);
+ godot_int (*font_get_fixed_size)(const void *, godot_rid *);
void (*font_set_force_autohinter)(void *, godot_rid *, bool);
- bool (*font_get_force_autohinter)(void *, godot_rid *);
- bool (*font_has_char)(void *, godot_rid *, char32_t);
- godot_string (*font_get_supported_chars)(void *, godot_rid *);
- bool (*font_has_outline)(void *, godot_rid *);
- int (*font_get_base_size)(void *, godot_rid *);
- bool (*font_is_language_supported)(void *, godot_rid *, const godot_string *);
+ bool (*font_is_force_autohinter)(const void *, godot_rid *);
+ void (*font_set_hinting)(void *, godot_rid *, godot_int);
+ godot_int (*font_get_hinting)(const void *, godot_rid *);
+ void (*font_set_variation_coordinates)(void *, godot_rid *, const godot_dictionary *);
+ godot_dictionary (*font_get_variation_coordinates)(const void *, godot_rid *);
+ void (*font_set_oversampling)(void *, godot_rid *, godot_real_t);
+ godot_real_t (*font_get_oversampling)(const void *, godot_rid *);
+ godot_array (*font_get_size_cache_list)(const void *, godot_rid *);
+ void (*font_clear_size_cache)(void *, godot_rid *);
+ void (*font_remove_size_cache)(void *, godot_rid *, const godot_vector2i *);
+ void (*font_set_ascent)(void *, godot_rid *, godot_int, godot_real_t);
+ godot_real_t (*font_get_ascent)(const void *, godot_rid *, godot_int);
+ void (*font_set_descent)(void *, godot_rid *, godot_int, godot_real_t);
+ godot_real_t (*font_get_descent)(const void *, godot_rid *, godot_int);
+ void (*font_set_underline_position)(void *, godot_rid *, godot_int, godot_real_t);
+ godot_real_t (*font_get_underline_position)(const void *, godot_rid *, godot_int);
+ void (*font_set_underline_thickness)(void *, godot_rid *, godot_int, godot_real_t);
+ godot_real_t (*font_get_underline_thickness)(const void *, godot_rid *, godot_int);
+ void (*font_set_scale)(void *, godot_rid *, godot_int, godot_real_t);
+ godot_real_t (*font_get_scale)(const void *, godot_rid *, godot_int);
+ void (*font_set_spacing)(void *, godot_rid *, godot_int, godot_int, godot_int);
+ godot_int (*font_get_spacing)(const void *, godot_rid *, godot_int, godot_int);
+ godot_int (*font_get_texture_count)(const void *, godot_rid *, const godot_vector2i *);
+ void (*font_clear_textures)(void *, godot_rid *, const godot_vector2i *);
+ void (*font_remove_texture)(void *, godot_rid *, const godot_vector2i *, godot_int);
+ void (*font_set_texture_image)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_object *);
+ godot_object *(*font_get_texture_image)(const void *, godot_rid *, const godot_vector2i *, godot_int);
+ void (*font_set_texture_offsets)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_packed_int32_array *);
+ godot_packed_int32_array (*font_get_texture_offsets)(const void *, godot_rid *, const godot_vector2i *, godot_int);
+ godot_array (*font_get_glyph_list)(const void *, godot_rid *, const godot_vector2i *);
+ void (*font_clear_glyphs)(void *, godot_rid *, const godot_vector2i *);
+ void (*font_remove_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t);
+ godot_vector2 (*font_get_glyph_advance)(const void *, godot_rid *, godot_int, int32_t);
+ void (*font_set_glyph_advance)(void *, godot_rid *, godot_int, int32_t, const godot_vector2 *);
+ godot_vector2 (*font_get_glyph_offset)(const void *, godot_rid *, const godot_vector2i *, int32_t);
+ void (*font_set_glyph_offset)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *);
+ godot_vector2 (*font_get_glyph_size)(const void *, godot_rid *, const godot_vector2i *, int32_t);
+ void (*font_set_glyph_size)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *);
+ godot_rect2 (*font_get_glyph_uv_rect)(const void *, godot_rid *, const godot_vector2i *, int32_t);
+ void (*font_set_glyph_uv_rect)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_rect2 *);
+ godot_int (*font_get_glyph_texture_idx)(const void *, godot_rid *, const godot_vector2i *, int32_t);
+ void (*font_set_glyph_texture_idx)(void *, godot_rid *, const godot_vector2i *, int32_t, godot_int);
+ bool (*font_get_glyph_contours)(const void *, godot_rid *, godot_int, int32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *);
+ godot_array (*font_get_kerning_list)(const void *, godot_rid *, godot_int);
+ void (*font_clear_kerning_map)(void *, godot_rid *, godot_int);
+ void (*font_remove_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *);
+ void (*font_set_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *, const godot_vector2 *);
+ godot_vector2 (*font_get_kerning)(const void *, godot_rid *, godot_int, const godot_vector2i *);
+ int32_t (*font_get_glyph_index)(const void *, godot_rid *, godot_int, char32_t, char32_t);
+ bool (*font_has_char)(const void *, godot_rid *, char32_t);
+ godot_string (*font_get_supported_chars)(const void *, godot_rid *);
+ void (*font_render_range)(void *, godot_rid *, const godot_vector2i *, char32_t, char32_t);
+ void (*font_render_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t);
+ void (*font_draw_glyph)(const void *, godot_rid *, godot_rid *, godot_int, const godot_vector2 *, int32_t, const godot_color *);
+ void (*font_draw_glyph_outline)(const void *, godot_rid *, godot_rid *, godot_int, godot_int, const godot_vector2 *, int32_t, const godot_color *);
+ bool (*font_is_language_supported)(const void *, godot_rid *, const godot_string *);
void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool);
- bool (*font_get_language_support_override)(void *, godot_rid *, const godot_string *);
+ bool (*font_get_language_support_override)(const void *, godot_rid *, const godot_string *);
void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *);
- godot_packed_string_array (*font_get_language_support_overrides)(void *, godot_rid *);
- bool (*font_is_script_supported)(void *, godot_rid *, const godot_string *);
+ godot_packed_string_array (*font_get_language_support_overrides)(const void *, godot_rid *);
+ bool (*font_is_script_supported)(const void *, godot_rid *, const godot_string *);
void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool);
- bool (*font_get_script_support_override)(void *, godot_rid *, const godot_string *);
+ bool (*font_get_script_support_override)(const void *, godot_rid *, const godot_string *);
void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *);
- godot_packed_string_array (*font_get_script_support_overrides)(void *, godot_rid *);
- uint32_t (*font_get_glyph_index)(void *, godot_rid *, char32_t, char32_t);
- godot_vector2 (*font_get_glyph_advance)(void *, godot_rid *, uint32_t, int);
- godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int);
- godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *);
- godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *);
- bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *);
- float (*font_get_oversampling)(void *);
- void (*font_set_oversampling)(void *, float);
- godot_packed_string_array (*get_system_fonts)(void *);
+ godot_packed_string_array (*font_get_script_support_overrides)(const void *, godot_rid *);
+ godot_dictionary (*font_supported_feature_list)(const void *, godot_rid *);
+ godot_dictionary (*font_supported_variation_list)(const void *, godot_rid *);
+ godot_real_t (*font_get_global_oversampling)(const void *);
+ void (*font_set_global_oversampling)(void *, godot_real_t);
+
godot_rid (*create_shaped_text)(void *, godot_int, godot_int);
void (*shaped_text_clear)(void *, godot_rid *);
void (*shaped_text_set_direction)(void *, godot_rid *, godot_int);
@@ -138,27 +179,28 @@ typedef struct {
bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int);
godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int);
godot_rid (*shaped_text_get_parent)(void *, godot_rid *);
- float (*shaped_text_fit_to_width)(void *, godot_rid *, float, uint8_t);
- float (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *);
+ godot_real_t (*shaped_text_fit_to_width)(void *, godot_rid *, godot_real_t, uint8_t);
+ godot_real_t (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *);
bool (*shaped_text_shape)(void *, godot_rid *);
bool (*shaped_text_update_breaks)(void *, godot_rid *);
bool (*shaped_text_update_justification_ops)(void *, godot_rid *);
- void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, float, uint8_t);
+ void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, godot_real_t, uint8_t);
bool (*shaped_text_is_ready)(void *, godot_rid *);
godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *);
godot_vector2i (*shaped_text_get_range)(void *, godot_rid *);
godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *);
godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t);
- godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t);
+ godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, godot_real_t, int, uint8_t);
godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int);
godot_array (*shaped_text_get_objects)(void *, godot_rid *);
godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *);
godot_vector2 (*shaped_text_get_size)(void *, godot_rid *);
- float (*shaped_text_get_ascent)(void *, godot_rid *);
- float (*shaped_text_get_descent)(void *, godot_rid *);
- float (*shaped_text_get_width)(void *, godot_rid *);
- float (*shaped_text_get_underline_position)(void *, godot_rid *);
- float (*shaped_text_get_underline_thickness)(void *, godot_rid *);
+ godot_real_t (*shaped_text_get_ascent)(void *, godot_rid *);
+ godot_real_t (*shaped_text_get_descent)(void *, godot_rid *);
+ godot_real_t (*shaped_text_get_width)(void *, godot_rid *);
+ godot_real_t (*shaped_text_get_underline_position)(void *, godot_rid *);
+ godot_real_t (*shaped_text_get_underline_thickness)(void *, godot_rid *);
+
godot_string (*format_number)(void *, const godot_string *, const godot_string *);
godot_string (*parse_number)(void *, const godot_string *, const godot_string *);
godot_string (*percent_sign)(void *, const godot_string *);
@@ -185,8 +227,8 @@ void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags);
godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self);
void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset);
-godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
-void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance);
+godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance);
godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self);
void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font);
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
deleted file mode 100644
index 53cb830cbb..0000000000
--- a/modules/gdnative/include/xr/godot_xr.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*************************************************************************/
-/* godot_xr.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_NATIVEXR_H
-#define GODOT_NATIVEXR_H
-
-#include <gdnative/gdnative.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// For future versions of the API we should only add new functions at the end of the structure and use the
-// version info to detect whether a call is available
-
-// Use these to populate version in your plugin
-#define GODOTVR_API_MAJOR 4
-#define GODOTVR_API_MINOR 0
-
-typedef struct {
- godot_gdnative_api_version version; /* version of our API */
- void *(*constructor)(godot_object *);
- void (*destructor)(void *);
- godot_string (*get_name)(const void *);
- godot_int (*get_capabilities)(const void *);
- godot_bool (*get_anchor_detection_is_enabled)(const void *);
- void (*set_anchor_detection_is_enabled)(void *, godot_bool);
- godot_int (*get_view_count)(const void *);
- godot_bool (*is_initialized)(const void *);
- godot_bool (*initialize)(void *);
- void (*uninitialize)(void *);
- godot_vector2 (*get_render_targetsize)(const void *);
-
- godot_transform3d (*get_camera_transform)(void *);
- godot_transform3d (*get_transform_for_view)(void *, godot_int, godot_transform3d *);
- void (*fill_projection_for_view)(void *, godot_real_t *, godot_int, godot_real_t, godot_real_t, godot_real_t);
- void (*commit_views)(void *, godot_rid *, godot_rect2 *);
-
- void (*process)(void *);
- void (*notification)(void *, godot_int);
- godot_int (*get_camera_feed_id)(void *);
-
- // possibly deprecate but adding/keeping as a reminder these are in Godot 3
- void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
- godot_int (*get_external_texture_for_eye)(void *, godot_int);
- godot_int (*get_external_depth_for_eye)(void *, godot_int);
-} godot_xr_interface_gdnative;
-
-void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
-
-// helper functions to access XRServer data
-godot_real_t GDAPI godot_xr_get_worldscale();
-godot_transform3d GDAPI godot_xr_get_reference_frame();
-
-// helper functions for rendering
-void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
-godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target);
-
-// helper functions for updating XR controllers
-godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
-void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
-void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
-void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative);
-godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !GODOT_NATIVEXR_H */
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index df0f29277e..2d9b45cb07 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -242,13 +242,9 @@ List<ClassAPI> generate_c_api_classes() {
class_api.class_name = class_name;
class_api.super_class_name = ClassDB::get_parent_class(class_name);
{
- String name = class_name;
- if (name.begins_with("_")) {
- name.remove(0);
- }
- class_api.is_singleton = Engine::get_singleton()->has_singleton(name);
+ class_api.is_singleton = Engine::get_singleton()->has_singleton(class_name);
if (class_api.is_singleton) {
- class_api.singleton_name = name;
+ class_api.singleton_name = class_name;
}
}
class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instantiate(class_name);
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 70b14836bf..dadd1a9d10 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -127,9 +127,9 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
E->get().methods.insert(p_function_name, method);
if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = String(p_name);
- nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type);
+ nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type);
E->get().rpc_methods.push_back(nd);
}
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 26d3aed702..92ba9bd452 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -431,9 +431,9 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
-const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> NativeScript::get_rpc_methods() const {
NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>());
+ ERR_FAIL_COND_V(!script_data, Vector<Multiplayer::RPCConfig>());
return script_data->rpc_methods;
}
@@ -828,7 +828,7 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
-const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 777a878660..a7647e8c59 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -71,7 +71,7 @@ struct NativeScriptDesc {
};
Map<StringName, Method> methods;
- Vector<MultiplayerAPI::RPCConfig> rpc_methods;
+ Vector<Multiplayer::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -175,7 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -213,7 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index 9908ed4533..575d5f5060 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -72,14 +72,14 @@ int MultiplayerPeerGDNative::get_transfer_channel() const {
return interface->get_transfer_channel(interface->data);
}
-void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
+void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) {
ERR_FAIL_COND(interface == nullptr);
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
}
-MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
- ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE);
- return (TransferMode)interface->get_transfer_mode(interface->data);
+Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
+ ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE);
+ return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data);
}
void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
@@ -124,7 +124,7 @@ MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status
void MultiplayerPeerGDNative::_bind_methods() {
ADD_PROPERTY_DEFAULT("transfer_channel", 0);
- ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE);
+ ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE);
ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index ab084faae6..33e424d284 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -31,7 +31,7 @@
#ifndef MULTIPLAYER_PEER_GDNATIVE_H
#define MULTIPLAYER_PEER_GDNATIVE_H
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"
@@ -58,8 +58,8 @@ public:
/* Specific to MultiplayerPeer */
virtual void set_transfer_channel(int p_channel) override;
virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ virtual Multiplayer::TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer_id) override;
virtual int get_packet_peer() const override;
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index ed1c0af3ed..feae81397e 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -100,7 +100,7 @@ String PluginScriptInstance::to_string(bool *r_valid) {
return str_ret;
}
-const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 25b62ae8ab..bdae265db2 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -71,7 +71,7 @@ public:
void set_path(const String &p_path);
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual void refcount_incremented();
virtual bool refcount_decremented();
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 5380858582..2b4ceda49d 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -334,9 +334,9 @@ Error PluginScript::reload(bool p_keep_state) {
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var != Variant()) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = mi.name;
- nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
+ nd.rpc_mode = Multiplayer::RPCMode(int(var));
// TODO Transfer Channel
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
@@ -345,7 +345,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Sort so we are 100% that they are always the same.
- _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ _rpc_methods.sort_custom<Multiplayer::SortRPCConfig>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
@@ -484,7 +484,7 @@ int PluginScript::get_member_line(const StringName &p_member) const {
return -1;
}
-const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 838195147f..1a12a130d1 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -61,7 +61,7 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
- Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
+ Vector<Multiplayer::RPCConfig> _rpc_methods;
Set<Object *> _instances;
//exported members
@@ -136,7 +136,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
PluginScript();
void init(PluginScriptLanguage *language);
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index a41c4f7b19..e4c2b20224 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -38,7 +38,6 @@
#include "net/register_types.h"
#include "pluginscript/register_types.h"
#include "videodecoder/register_types.h"
-#include "xr/register_types.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
@@ -267,7 +266,6 @@ void register_gdnative_types() {
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
register_net_types();
- register_xr_types();
register_nativescript_types();
register_pluginscript_types();
register_videodecoder_types();
@@ -331,7 +329,6 @@ void unregister_gdnative_types() {
unregister_videodecoder_types();
unregister_pluginscript_types();
unregister_nativescript_types();
- unregister_xr_types();
unregister_net_types();
memdelete(GDNativeCallRegistry::singleton);
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index d54b1a47df..39db8ae636 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -88,299 +88,479 @@ bool TextServerGDNative::is_locale_right_to_left(const String &p_locale) {
return interface->is_locale_right_to_left(data, (godot_string *)&p_locale);
}
+int32_t TextServerGDNative::name_to_tag(const String &p_name) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->name_to_tag(data, (godot_string *)&p_name);
+}
+
+String TextServerGDNative::tag_to_name(int32_t p_tag) const {
+ ERR_FAIL_COND_V(interface == nullptr, String());
+ godot_string result = interface->tag_to_name(data, p_tag);
+ String name = *(String *)&result;
+ godot_string_destroy(&result);
+ return name;
+}
+
/*************************************************************************/
-/* Font interface */
+/* Font */
/*************************************************************************/
-RID TextServerGDNative::create_font_system(const String &p_name, int p_base_size) {
+RID TextServerGDNative::create_font() {
ERR_FAIL_COND_V(interface == nullptr, RID());
- godot_rid result = interface->create_font_system(data, (const godot_string *)&p_name, p_base_size);
+ godot_rid result = interface->create_font(data);
RID rid = *(RID *)&result;
return rid;
}
-RID TextServerGDNative::create_font_resource(const String &p_filename, int p_base_size) {
- ERR_FAIL_COND_V(interface == nullptr, RID());
- godot_rid result = interface->create_font_resource(data, (const godot_string *)&p_filename, p_base_size);
- RID rid = *(RID *)&result;
- return rid;
+void TextServerGDNative::font_set_data(RID p_font_rid, const PackedByteArray &p_data) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_data(data, (godot_rid *)&p_font_rid, (const godot_packed_byte_array *)&p_data);
}
-RID TextServerGDNative::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) {
- ERR_FAIL_COND_V(interface == nullptr, RID());
- godot_rid result = interface->create_font_memory(data, p_data, p_size, (godot_string *)&p_type, p_base_size);
- RID rid = *(RID *)&result;
- return rid;
+void TextServerGDNative::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_data_ptr(data, (godot_rid *)&p_font_rid, p_data_ptr, p_data_size);
}
-RID TextServerGDNative::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
- ERR_FAIL_COND_V(interface == nullptr, RID());
- godot_rid result = interface->create_font_bitmap(data, p_height, p_ascent, p_base_size);
- RID rid = *(RID *)&result;
- return rid;
+void TextServerGDNative::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_antialiased(data, (godot_rid *)&p_font_rid, p_antialiased);
}
-void TextServerGDNative::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
+bool TextServerGDNative::font_is_antialiased(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ return interface->font_is_antialiased(data, (godot_rid *)&p_font_rid);
+}
+
+void TextServerGDNative::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_bitmap_add_texture(data, (godot_rid *)&p_font, (const godot_object *)p_texture.ptr());
+ interface->font_set_multichannel_signed_distance_field(data, (godot_rid *)&p_font_rid, p_msdf);
+}
+
+bool TextServerGDNative::font_is_multichannel_signed_distance_field(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ return interface->font_is_multichannel_signed_distance_field(data, (godot_rid *)&p_font_rid);
}
-void TextServerGDNative::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+void TextServerGDNative::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_bitmap_add_char(data, (godot_rid *)&p_font, p_char, p_texture_idx, (const godot_rect2 *)&p_rect, (const godot_vector2 *)&p_align, p_advance);
+ interface->font_set_msdf_pixel_range(data, (godot_rid *)&p_font_rid, p_msdf_pixel_range);
}
-void TextServerGDNative::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
+int TextServerGDNative::font_get_msdf_pixel_range(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->font_get_msdf_pixel_range(data, (godot_rid *)&p_font_rid);
+}
+
+void TextServerGDNative::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_bitmap_add_kerning_pair(data, (godot_rid *)&p_font, p_A, p_B, p_kerning);
+ interface->font_set_msdf_size(data, (godot_rid *)&p_font_rid, p_msdf_size);
}
-float TextServerGDNative::font_get_height(RID p_font, int p_size) const {
- ERR_FAIL_COND_V(interface == nullptr, 0.f);
- return interface->font_get_height(data, (godot_rid *)&p_font, p_size);
+int TextServerGDNative::font_get_msdf_size(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->font_get_msdf_size(data, (godot_rid *)&p_font_rid);
}
-float TextServerGDNative::font_get_ascent(RID p_font, int p_size) const {
- ERR_FAIL_COND_V(interface == nullptr, 0.f);
- return interface->font_get_ascent(data, (godot_rid *)&p_font, p_size);
+void TextServerGDNative::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_fixed_size(data, (godot_rid *)&p_font_rid, p_fixed_size);
}
-float TextServerGDNative::font_get_descent(RID p_font, int p_size) const {
- ERR_FAIL_COND_V(interface == nullptr, 0.f);
- return interface->font_get_descent(data, (godot_rid *)&p_font, p_size);
+int TextServerGDNative::font_get_fixed_size(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->font_get_fixed_size(data, (godot_rid *)&p_font_rid);
}
-float TextServerGDNative::font_get_underline_position(RID p_font, int p_size) const {
- ERR_FAIL_COND_V(interface == nullptr, 0.f);
- return interface->font_get_underline_position(data, (godot_rid *)&p_font, p_size);
+void TextServerGDNative::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_force_autohinter(data, (godot_rid *)&p_font_rid, p_force_autohinter);
}
-float TextServerGDNative::font_get_underline_thickness(RID p_font, int p_size) const {
- ERR_FAIL_COND_V(interface == nullptr, 0.f);
- return interface->font_get_underline_thickness(data, (godot_rid *)&p_font, p_size);
+bool TextServerGDNative::font_is_force_autohinter(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ return interface->font_is_force_autohinter(data, (godot_rid *)&p_font_rid);
}
-int TextServerGDNative::font_get_spacing_space(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, 0);
- return interface->font_get_spacing_space(data, (godot_rid *)&p_font);
+void TextServerGDNative::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_hinting(data, (godot_rid *)&p_font_rid, (godot_int)p_hinting);
}
-void TextServerGDNative::font_set_spacing_space(RID p_font, int p_value) {
+TextServer::Hinting TextServerGDNative::font_get_hinting(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, TextServer::HINTING_NONE);
+ return (TextServer::Hinting)interface->font_get_hinting(data, (godot_rid *)&p_font_rid);
+}
+
+void TextServerGDNative::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_variation_coordinates(data, (godot_rid *)&p_font_rid, (const godot_dictionary *)&p_variation_coordinates);
+}
+
+Dictionary TextServerGDNative::font_get_variation_coordinates(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, Dictionary());
+ godot_dictionary result = interface->font_get_variation_coordinates(data, (godot_rid *)&p_font_rid);
+ Dictionary dict = *(Dictionary *)&result;
+ godot_dictionary_destroy(&result);
+ return dict;
+}
+
+void TextServerGDNative::font_set_oversampling(RID p_font_rid, real_t p_oversampling) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_oversampling(data, (godot_rid *)&p_font_rid, p_oversampling);
+}
+
+real_t TextServerGDNative::font_get_oversampling(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0.0f);
+ return interface->font_get_oversampling(data, (godot_rid *)&p_font_rid);
+}
+
+Array TextServerGDNative::font_get_size_cache_list(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, Array());
+ godot_array result = interface->font_get_size_cache_list(data, (godot_rid *)&p_font_rid);
+ Array list = *(Array *)&result;
+ godot_array_destroy(&result);
+ return list;
+}
+
+void TextServerGDNative::font_clear_size_cache(RID p_font_rid) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_clear_size_cache(data, (godot_rid *)&p_font_rid);
+}
+
+void TextServerGDNative::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_remove_size_cache(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size);
+}
+
+void TextServerGDNative::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_set_spacing_space(data, (godot_rid *)&p_font, p_value);
+ interface->font_set_ascent(data, (godot_rid *)&p_font_rid, p_size, p_ascent);
+}
+
+real_t TextServerGDNative::font_get_ascent(RID p_font_rid, int p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0.0f);
+ return interface->font_get_ascent(data, (godot_rid *)&p_font_rid, p_size);
}
-int TextServerGDNative::font_get_spacing_glyph(RID p_font) const {
+void TextServerGDNative::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_descent(data, (godot_rid *)&p_font_rid, p_size, p_descent);
+}
+
+real_t TextServerGDNative::font_get_descent(RID p_font_rid, int p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0.0f);
+ return interface->font_get_descent(data, (godot_rid *)&p_font_rid, p_size);
+}
+
+void TextServerGDNative::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_underline_position(data, (godot_rid *)&p_font_rid, p_size, p_underline_position);
+}
+
+real_t TextServerGDNative::font_get_underline_position(RID p_font_rid, int p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0.0f);
+ return interface->font_get_underline_position(data, (godot_rid *)&p_font_rid, p_size);
+}
+
+void TextServerGDNative::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_underline_thickness(data, (godot_rid *)&p_font_rid, p_size, p_underline_thickness);
+}
+
+real_t TextServerGDNative::font_get_underline_thickness(RID p_font_rid, int p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0.0f);
+ return interface->font_get_underline_thickness(data, (godot_rid *)&p_font_rid, p_size);
+}
+
+void TextServerGDNative::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_scale(data, (godot_rid *)&p_font_rid, p_size, p_scale);
+}
+
+real_t TextServerGDNative::font_get_scale(RID p_font_rid, int p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0.0f);
+ return interface->font_get_scale(data, (godot_rid *)&p_font_rid, p_size);
+}
+
+void TextServerGDNative::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_spacing(data, (godot_rid *)&p_font_rid, p_size, (godot_int)p_spacing, p_value);
+}
+
+int TextServerGDNative::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const {
ERR_FAIL_COND_V(interface == nullptr, 0);
- return interface->font_get_spacing_glyph(data, (godot_rid *)&p_font);
+ return interface->font_get_spacing(data, (godot_rid *)&p_font_rid, p_size, (godot_int)p_spacing);
}
-void TextServerGDNative::font_set_spacing_glyph(RID p_font, int p_value) {
+int TextServerGDNative::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, -1);
+ return interface->font_get_texture_count(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size);
+}
+
+void TextServerGDNative::font_clear_textures(RID p_font_rid, const Vector2i &p_size) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_set_spacing_glyph(data, (godot_rid *)&p_font, p_value);
+ interface->font_clear_textures(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size);
}
-void TextServerGDNative::font_set_antialiased(RID p_font, bool p_antialiased) {
+void TextServerGDNative::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_set_antialiased(data, (godot_rid *)&p_font, p_antialiased);
+ interface->font_remove_texture(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index);
}
-bool TextServerGDNative::font_get_antialiased(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_get_antialiased(data, (godot_rid *)&p_font);
+void TextServerGDNative::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_texture_image(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index, (const godot_object *)p_image.ptr());
}
-Dictionary TextServerGDNative::font_get_variation_list(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, Dictionary());
- godot_dictionary result = interface->font_get_variation_list(data, (godot_rid *)&p_font);
- Dictionary info = *(Dictionary *)&result;
- godot_dictionary_destroy(&result);
+Ref<Image> TextServerGDNative::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+ ERR_FAIL_COND_V(interface == nullptr, Ref<Image>());
+ godot_object *result = interface->font_get_texture_image(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index);
+ return Ref<Image>((Image *)result);
+}
- return info;
+void TextServerGDNative::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_texture_offsets(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index, (const godot_packed_int32_array *)&p_offset);
+}
+
+PackedInt32Array TextServerGDNative::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+ ERR_FAIL_COND_V(interface == nullptr, PackedInt32Array());
+ godot_packed_int32_array result = interface->font_get_texture_offsets(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index);
+ PackedInt32Array offset = *(PackedInt32Array *)&result;
+ godot_packed_int32_array_destroy(&result);
+ return offset;
+}
+
+Array TextServerGDNative::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, Array());
+ godot_array result = interface->font_get_glyph_list(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size);
+ Array list = *(Array *)&result;
+ godot_array_destroy(&result);
+ return list;
+}
+
+void TextServerGDNative::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_clear_glyphs(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size);
}
-void TextServerGDNative::font_set_variation(RID p_font, const String &p_name, double p_value) {
+void TextServerGDNative::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_set_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name, p_value);
+ interface->font_remove_glyph(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph);
}
-double TextServerGDNative::font_get_variation(RID p_font, const String &p_name) const {
- return interface->font_get_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name);
+Vector2 TextServerGDNative::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(interface == nullptr, Vector2());
+ godot_vector2 result = interface->font_get_glyph_advance(data, (godot_rid *)&p_font_rid, p_size, p_glyph);
+ Vector2 adv = *(Vector2 *)&result;
+ return adv;
}
-void TextServerGDNative::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) {
+void TextServerGDNative::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_set_hinting(data, (godot_rid *)&p_font, (godot_int)p_hinting);
+ interface->font_set_glyph_advance(data, (godot_rid *)&p_font_rid, p_size, p_glyph, (const godot_vector2 *)&p_advance);
}
-TextServer::Hinting TextServerGDNative::font_get_hinting(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, TextServer::HINTING_NONE);
- return (TextServer::Hinting)interface->font_get_hinting(data, (godot_rid *)&p_font);
+Vector2 TextServerGDNative::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(interface == nullptr, Vector2());
+ godot_vector2 result = interface->font_get_glyph_offset(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph);
+ Vector2 off = *(Vector2 *)&result;
+ return off;
}
-Dictionary TextServerGDNative::font_get_feature_list(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, Dictionary());
- godot_dictionary result = interface->font_get_feature_list(data, (godot_rid *)&p_font);
- Dictionary info = *(Dictionary *)&result;
- godot_dictionary_destroy(&result);
+void TextServerGDNative::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_glyph_offset(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_vector2 *)&p_offset);
+}
- return info;
+Vector2 TextServerGDNative::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(interface == nullptr, Vector2());
+ godot_vector2 result = interface->font_get_glyph_size(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph);
+ Vector2 sz = *(Vector2 *)&result;
+ return sz;
}
-void TextServerGDNative::font_set_distance_field_hint(RID p_font, bool p_distance_field) {
+void TextServerGDNative::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_set_distance_field_hint(data, (godot_rid *)&p_font, p_distance_field);
+ interface->font_set_glyph_size(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_vector2 *)&p_gl_size);
}
-bool TextServerGDNative::font_get_distance_field_hint(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_get_distance_field_hint(data, (godot_rid *)&p_font);
+Rect2 TextServerGDNative::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(interface == nullptr, Rect2());
+ godot_rect2 result = interface->font_get_glyph_uv_rect(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph);
+ Rect2 uv = *(Rect2 *)&result;
+ return uv;
}
-void TextServerGDNative::font_set_force_autohinter(RID p_font, bool p_enabeld) {
+void TextServerGDNative::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_set_force_autohinter(data, (godot_rid *)&p_font, p_enabeld);
+ interface->font_set_glyph_uv_rect(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_rect2 *)&p_uv_rect);
}
-bool TextServerGDNative::font_get_force_autohinter(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_get_force_autohinter(data, (godot_rid *)&p_font);
+int TextServerGDNative::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(interface == nullptr, -1);
+ return interface->font_get_glyph_texture_idx(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph);
+}
+
+void TextServerGDNative::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_glyph_texture_idx(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, p_texture_idx);
}
-bool TextServerGDNative::font_has_char(RID p_font, char32_t p_char) const {
+bool TextServerGDNative::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_has_char(data, (godot_rid *)&p_font, p_char);
+ return interface->font_get_glyph_contours(data, (godot_rid *)&p_font_rid, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, &r_orientation);
}
-String TextServerGDNative::font_get_supported_chars(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, String());
- godot_string result = interface->font_get_supported_chars(data, (godot_rid *)&p_font);
- String ret = *(String *)&result;
- godot_string_destroy(&result);
- return ret;
+Array TextServerGDNative::font_get_kerning_list(RID p_font_rid, int p_size) const {
+ ERR_FAIL_COND_V(interface == nullptr, Array());
+ godot_array result = interface->font_get_kerning_list(data, (godot_rid *)&p_font_rid, p_size);
+ Array list = *(Array *)&result;
+ godot_array_destroy(&result);
+ return list;
}
-bool TextServerGDNative::font_has_outline(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_has_outline(data, (godot_rid *)&p_font);
+void TextServerGDNative::font_clear_kerning_map(RID p_font_rid, int p_size) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_clear_kerning_map(data, (godot_rid *)&p_font_rid, p_size);
}
-float TextServerGDNative::font_get_base_size(RID p_font) const {
- ERR_FAIL_COND_V(interface == nullptr, 0.f);
- return interface->font_get_base_size(data, (godot_rid *)&p_font);
+void TextServerGDNative::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_remove_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair);
+}
+
+void TextServerGDNative::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair, (const godot_vector2 *)&p_kerning);
+}
+
+Vector2 TextServerGDNative::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const {
+ ERR_FAIL_COND_V(interface == nullptr, Vector2());
+ godot_vector2 result = interface->font_get_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair);
+ Vector2 kern = *(Vector2 *)&result;
+ return kern;
}
-bool TextServerGDNative::font_is_language_supported(RID p_font, const String &p_language) const {
+int32_t TextServerGDNative::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->font_get_glyph_index(data, (godot_rid *)&p_font_rid, p_size, p_char, p_variation_selector);
+}
+
+bool TextServerGDNative::font_has_char(RID p_font_rid, char32_t p_char) const {
ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_is_language_supported(data, (godot_rid *)&p_font, (godot_string *)&p_language);
+ return interface->font_has_char(data, (godot_rid *)&p_font_rid, p_char);
+}
+
+String TextServerGDNative::font_get_supported_chars(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, String());
+ godot_string result = interface->font_get_supported_chars(data, (godot_rid *)&p_font_rid);
+ String chars = *(String *)&result;
+ godot_string_destroy(&result);
+ return chars;
}
-void TextServerGDNative::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) {
+void TextServerGDNative::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
ERR_FAIL_COND(interface == nullptr);
- return interface->font_set_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language, p_supported);
+ interface->font_render_range(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_start, p_end);
}
-bool TextServerGDNative::font_get_language_support_override(RID p_font, const String &p_language) {
- ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_get_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language);
+void TextServerGDNative::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_render_glyph(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_index);
}
-void TextServerGDNative::font_remove_language_support_override(RID p_font, const String &p_language) {
+void TextServerGDNative::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
ERR_FAIL_COND(interface == nullptr);
- interface->font_remove_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language);
+ interface->font_draw_glyph(data, (godot_rid *)&p_font_rid, (godot_rid *)&p_canvas, p_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color);
}
-Vector<String> TextServerGDNative::font_get_language_support_overrides(RID p_font) {
- ERR_FAIL_COND_V(interface == nullptr, Vector<String>());
- godot_packed_string_array result = interface->font_get_language_support_overrides(data, (godot_rid *)&p_font);
- Vector<String> ret = *(Vector<String> *)&result;
- godot_packed_string_array_destroy(&result);
- return ret;
+void TextServerGDNative::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_draw_glyph_outline(data, (godot_rid *)&p_font_rid, (godot_rid *)&p_canvas, p_size, p_outline_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color);
}
-bool TextServerGDNative::font_is_script_supported(RID p_font, const String &p_script) const {
+bool TextServerGDNative::font_is_language_supported(RID p_font_rid, const String &p_language) const {
ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_is_script_supported(data, (godot_rid *)&p_font, (godot_string *)&p_script);
+ return interface->font_is_language_supported(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language);
}
-void TextServerGDNative::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) {
+void TextServerGDNative::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) {
ERR_FAIL_COND(interface == nullptr);
- return interface->font_set_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script, p_supported);
+ interface->font_set_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language, p_supported);
}
-bool TextServerGDNative::font_get_script_support_override(RID p_font, const String &p_script) {
+bool TextServerGDNative::font_get_language_support_override(RID p_font_rid, const String &p_language) {
ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->font_get_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script);
+ return interface->font_get_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language);
}
-void TextServerGDNative::font_remove_script_support_override(RID p_font, const String &p_script) {
+void TextServerGDNative::font_remove_language_support_override(RID p_font_rid, const String &p_language) {
ERR_FAIL_COND(interface == nullptr);
- interface->font_remove_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script);
+ interface->font_remove_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language);
}
-Vector<String> TextServerGDNative::font_get_script_support_overrides(RID p_font) {
- ERR_FAIL_COND_V(interface == nullptr, Vector<String>());
- godot_packed_string_array result = interface->font_get_script_support_overrides(data, (godot_rid *)&p_font);
- Vector<String> ret = *(Vector<String> *)&result;
+Vector<String> TextServerGDNative::font_get_language_support_overrides(RID p_font_rid) {
+ ERR_FAIL_COND_V(interface == nullptr, PackedStringArray());
+ godot_packed_string_array result = interface->font_get_language_support_overrides(data, (godot_rid *)&p_font_rid);
+ PackedStringArray list = *(PackedStringArray *)&result;
godot_packed_string_array_destroy(&result);
- return ret;
+ return list;
}
-uint32_t TextServerGDNative::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const {
- ERR_FAIL_COND_V(interface == nullptr, 0);
- return interface->font_get_glyph_index(data, (godot_rid *)&p_font, p_char, p_variation_selector);
+bool TextServerGDNative::font_is_script_supported(RID p_font_rid, const String &p_script) const {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ return interface->font_is_script_supported(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script);
}
-Vector2 TextServerGDNative::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const {
- ERR_FAIL_COND_V(interface == nullptr, Vector2());
- godot_vector2 result = interface->font_get_glyph_advance(data, (godot_rid *)&p_font, p_index, p_size);
- Vector2 advance = *(Vector2 *)&result;
- return advance;
+void TextServerGDNative::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script, p_supported);
}
-Vector2 TextServerGDNative::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const {
- ERR_FAIL_COND_V(interface == nullptr, Vector2());
- godot_vector2 result = interface->font_get_glyph_kerning(data, (godot_rid *)&p_font, p_index_a, p_index_b, p_size);
- Vector2 kerning = *(Vector2 *)&result;
- return kerning;
+bool TextServerGDNative::font_get_script_support_override(RID p_font_rid, const String &p_script) {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ return interface->font_get_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script);
}
-Vector2 TextServerGDNative::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- ERR_FAIL_COND_V(interface == nullptr, Vector2());
- godot_vector2 result = interface->font_draw_glyph(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color);
- Vector2 advance = *(Vector2 *)&result;
- return advance;
+void TextServerGDNative::font_remove_script_support_override(RID p_font_rid, const String &p_script) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_remove_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script);
}
-Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- ERR_FAIL_COND_V(interface == nullptr, Vector2());
- godot_vector2 result = interface->font_draw_glyph_outline(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, p_outline_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color);
- Vector2 advance = *(Vector2 *)&result;
- return advance;
+Vector<String> TextServerGDNative::font_get_script_support_overrides(RID p_font_rid) {
+ ERR_FAIL_COND_V(interface == nullptr, PackedStringArray());
+ godot_packed_string_array result = interface->font_get_script_support_overrides(data, (godot_rid *)&p_font_rid);
+ PackedStringArray list = *(PackedStringArray *)&result;
+ godot_packed_string_array_destroy(&result);
+ return list;
}
-bool TextServerGDNative::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
- ERR_FAIL_COND_V(interface == nullptr, false);
- ERR_FAIL_COND_V(interface->font_get_glyph_contours == nullptr, false);
- return interface->font_get_glyph_contours(data, (godot_rid *)&p_font, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, (bool *)&r_orientation);
+Dictionary TextServerGDNative::font_supported_feature_list(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, Dictionary());
+ godot_dictionary result = interface->font_supported_feature_list(data, (godot_rid *)&p_font_rid);
+ Dictionary dict = *(Dictionary *)&result;
+ godot_dictionary_destroy(&result);
+ return dict;
}
-float TextServerGDNative::font_get_oversampling() const {
- ERR_FAIL_COND_V(interface == nullptr, 1.f);
- return interface->font_get_oversampling(data);
+Dictionary TextServerGDNative::font_supported_variation_list(RID p_font_rid) const {
+ ERR_FAIL_COND_V(interface == nullptr, Dictionary());
+ godot_dictionary result = interface->font_supported_variation_list(data, (godot_rid *)&p_font_rid);
+ Dictionary dict = *(Dictionary *)&result;
+ godot_dictionary_destroy(&result);
+ return dict;
}
-void TextServerGDNative::font_set_oversampling(float p_oversampling) {
- ERR_FAIL_COND(interface == nullptr);
- return interface->font_set_oversampling(data, p_oversampling);
+real_t TextServerGDNative::font_get_global_oversampling() const {
+ ERR_FAIL_COND_V(interface == nullptr, 0.0f);
+ return interface->font_get_global_oversampling(data);
}
-Vector<String> TextServerGDNative::get_system_fonts() const {
- ERR_FAIL_COND_V(interface == nullptr, Vector<String>());
- godot_packed_string_array result = interface->get_system_fonts(data);
- Vector<String> fonts = *(Vector<String> *)&result;
- godot_packed_string_array_destroy(&result);
- return fonts;
+void TextServerGDNative::font_set_global_oversampling(real_t p_oversampling) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_global_oversampling(data, p_oversampling);
}
/*************************************************************************/
@@ -473,12 +653,12 @@ RID TextServerGDNative::shaped_text_get_parent(RID p_shaped) const {
return rid;
}
-float TextServerGDNative::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t p_jst_flags) {
+real_t TextServerGDNative::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t p_jst_flags) {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->shaped_text_fit_to_width(data, (godot_rid *)&p_shaped, p_width, p_jst_flags);
}
-float TextServerGDNative::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) {
+real_t TextServerGDNative::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->shaped_text_tab_align(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_tab_stops);
}
@@ -498,9 +678,9 @@ bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) {
return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped);
}
-void TextServerGDNative::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
+void TextServerGDNative::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) {
ERR_FAIL_COND(interface == nullptr);
- interface->shaped_text_overrun_trim_to_width(data, (godot_rid *)&p_shaped_line, p_width, p_clip_flags);
+ interface->shaped_text_overrun_trim_to_width(data, (godot_rid *)&p_shaped_line, p_width, p_trim_flags);
};
bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const {
@@ -531,7 +711,7 @@ Vector<TextServer::Glyph> TextServerGDNative::shaped_text_sort_logical(RID p_sha
return glyphs;
}
-Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start, bool p_once, uint8_t p_break_flags) const {
+Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start, bool p_once, uint8_t p_break_flags) const {
ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>());
if (interface->shaped_text_get_line_breaks_adv != nullptr) {
godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks_adv(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_width, p_start, p_once, p_break_flags);
@@ -543,7 +723,7 @@ Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shape
}
}
-Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint8_t p_break_flags) const {
+Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t p_break_flags) const {
ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>());
if (interface->shaped_text_get_line_breaks != nullptr) {
godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks(data, (godot_rid *)&p_shaped, p_width, p_start, p_break_flags);
@@ -588,27 +768,27 @@ Size2 TextServerGDNative::shaped_text_get_size(RID p_shaped) const {
return size;
}
-float TextServerGDNative::shaped_text_get_ascent(RID p_shaped) const {
+real_t TextServerGDNative::shaped_text_get_ascent(RID p_shaped) const {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->shaped_text_get_ascent(data, (godot_rid *)&p_shaped);
}
-float TextServerGDNative::shaped_text_get_descent(RID p_shaped) const {
+real_t TextServerGDNative::shaped_text_get_descent(RID p_shaped) const {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->shaped_text_get_descent(data, (godot_rid *)&p_shaped);
}
-float TextServerGDNative::shaped_text_get_width(RID p_shaped) const {
+real_t TextServerGDNative::shaped_text_get_width(RID p_shaped) const {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->shaped_text_get_width(data, (godot_rid *)&p_shaped);
}
-float TextServerGDNative::shaped_text_get_underline_position(RID p_shaped) const {
+real_t TextServerGDNative::shaped_text_get_underline_position(RID p_shaped) const {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->shaped_text_get_underline_position(data, (godot_rid *)&p_shaped);
}
-float TextServerGDNative::shaped_text_get_underline_thickness(RID p_shaped) const {
+real_t TextServerGDNative::shaped_text_get_underline_thickness(RID p_shaped) const {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->shaped_text_get_underline_thickness(data, (godot_rid *)&p_shaped);
}
@@ -756,12 +936,12 @@ void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_of
self->y_off = offset->y;
}
-godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self) {
+godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self) {
const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
return self->advance;
}
-void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance) {
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance) {
TextServer::Glyph *self = (TextServer::Glyph *)p_self;
self->advance = p_advance;
}
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index a2eb944499..f081637e23 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -60,78 +60,130 @@ public:
virtual bool is_locale_right_to_left(const String &p_locale) override;
+ virtual int32_t name_to_tag(const String &p_name) const override;
+ virtual String tag_to_name(int32_t p_tag) const override;
+
/* Font interface */
- virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
- virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
- virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
- virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+ virtual RID create_font() override;
+
+ virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
+ virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
+
+ virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
+ virtual bool font_is_antialiased(RID p_font_rid) const override;
+
+ virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override;
+ virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override;
+
+ virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override;
+ virtual int font_get_msdf_pixel_range(RID p_font_rid) const override;
+
+ virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override;
+ virtual int font_get_msdf_size(RID p_font_rid) const override;
+
+ virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override;
+ virtual int font_get_fixed_size(RID p_font_rid) const override;
+
+ virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override;
+ virtual bool font_is_force_autohinter(RID p_font_rid) const override;
+
+ virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) override;
+ virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const override;
+
+ virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override;
+ virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override;
+
+ virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override;
+ virtual real_t font_get_oversampling(RID p_font_rid) const override;
+
+ virtual Array font_get_size_cache_list(RID p_font_rid) const override;
+ virtual void font_clear_size_cache(RID p_font_rid) override;
+ virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override;
+
+ virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override;
+ virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override;
+ virtual real_t font_get_descent(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override;
+ virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override;
+ virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override;
+ virtual real_t font_get_scale(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override;
+ virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override;
- virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
- virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
- virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
+ virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override;
- virtual float font_get_height(RID p_font, int p_size) const override;
- virtual float font_get_ascent(RID p_font, int p_size) const override;
- virtual float font_get_descent(RID p_font, int p_size) const override;
+ virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override;
+ virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- virtual float font_get_underline_position(RID p_font, int p_size) const override;
- virtual float font_get_underline_thickness(RID p_font, int p_size) const override;
+ virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override;
+ virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- virtual int font_get_spacing_space(RID p_font) const override;
- virtual void font_set_spacing_space(RID p_font, int p_value) override;
+ virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override;
- virtual int font_get_spacing_glyph(RID p_font) const override;
- virtual void font_set_spacing_glyph(RID p_font, int p_value) override;
+ virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override;
- virtual void font_set_antialiased(RID p_font, bool p_antialiased) override;
- virtual bool font_get_antialiased(RID p_font) const override;
+ virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override;
- virtual Dictionary font_get_feature_list(RID p_font) const override;
- virtual Dictionary font_get_variation_list(RID p_font) const override;
+ virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override;
- virtual void font_set_variation(RID p_font, const String &p_name, double p_value) override;
- virtual double font_get_variation(RID p_font, const String &p_name) const override;
+ virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override;
- virtual void font_set_hinting(RID p_font, Hinting p_hinting) override;
- virtual Hinting font_get_hinting(RID p_font) const override;
+ virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override;
- virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override;
- virtual bool font_get_distance_field_hint(RID p_font) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
- virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override;
- virtual bool font_get_force_autohinter(RID p_font) const override;
+ virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override;
+ virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override;
+ virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override;
- virtual bool font_has_char(RID p_font, char32_t p_char) const override;
- virtual String font_get_supported_chars(RID p_font) const override;
+ virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
+ virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override;
- virtual bool font_has_outline(RID p_font) const override;
- virtual float font_get_base_size(RID p_font) const override;
+ virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override;
- virtual bool font_is_language_supported(RID p_font, const String &p_language) const override;
- virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override;
- virtual bool font_get_language_support_override(RID p_font, const String &p_language) override;
- virtual void font_remove_language_support_override(RID p_font, const String &p_language) override;
- Vector<String> font_get_language_support_overrides(RID p_font) override;
+ virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override;
+ virtual String font_get_supported_chars(RID p_font_rid) const override;
- virtual bool font_is_script_supported(RID p_font, const String &p_script) const override;
- virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override;
- virtual bool font_get_script_support_override(RID p_font, const String &p_script) override;
- virtual void font_remove_script_support_override(RID p_font, const String &p_script) override;
- Vector<String> font_get_script_support_overrides(RID p_font) override;
+ virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override;
+ virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override;
- virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override;
- virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override;
- virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override;
+ virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override;
+ virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override;
+ virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override;
+ virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override;
+ virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override;
- virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+ virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override;
+ virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override;
+ virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override;
+ virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
+ virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
- virtual float font_get_oversampling() const override;
- virtual void font_set_oversampling(float p_oversampling) override;
+ virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
+ virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
- virtual Vector<String> get_system_fonts() const override;
+ virtual real_t font_get_global_oversampling() const override;
+ virtual void font_set_global_oversampling(real_t p_oversampling) override;
/* Shaped text buffer interface */
@@ -160,14 +212,14 @@ public:
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
- virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
- virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override;
+ virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
+ virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override;
virtual bool shaped_text_shape(RID p_shaped) override;
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override;
virtual bool shaped_text_is_ready(RID p_shaped) const override;
@@ -176,18 +228,18 @@ public:
virtual Vector2i shaped_text_get_range(RID p_shaped) const override;
virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override;
- virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
- virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
+ virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
+ virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override;
virtual Array shaped_text_get_objects(RID p_shaped) const override;
virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
virtual Size2 shaped_text_get_size(RID p_shaped) const override;
- virtual float shaped_text_get_ascent(RID p_shaped) const override;
- virtual float shaped_text_get_descent(RID p_shaped) const override;
- virtual float shaped_text_get_width(RID p_shaped) const override;
- virtual float shaped_text_get_underline_position(RID p_shaped) const override;
- virtual float shaped_text_get_underline_thickness(RID p_shaped) const override;
+ virtual real_t shaped_text_get_ascent(RID p_shaped) const override;
+ virtual real_t shaped_text_get_descent(RID p_shaped) const override;
+ virtual real_t shaped_text_get_width(RID p_shaped) const override;
+ virtual real_t shaped_text_get_underline_position(RID p_shaped) const override;
+ virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override;
virtual String format_number(const String &p_string, const String &p_language = "") const override;
virtual String parse_number(const String &p_string, const String &p_language = "") const override;
diff --git a/modules/gdnative/xr/SCsub b/modules/gdnative/xr/SCsub
deleted file mode 100644
index 0b2db3b504..0000000000
--- a/modules/gdnative/xr/SCsub
+++ /dev/null
@@ -1,6 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_gdnative")
-
-env_gdnative.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
deleted file mode 100644
index e51542e23d..0000000000
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ /dev/null
@@ -1,450 +0,0 @@
-/*************************************************************************/
-/* xr_interface_gdnative.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "xr_interface_gdnative.h"
-#include "core/input/input.h"
-#include "servers/rendering/rendering_server_globals.h"
-#include "servers/xr/xr_positional_tracker.h"
-
-void XRInterfaceGDNative::_bind_methods() {
- ADD_PROPERTY_DEFAULT("interface_is_initialized", false);
- ADD_PROPERTY_DEFAULT("ar_is_anchor_detection_enabled", false);
-}
-
-XRInterfaceGDNative::XRInterfaceGDNative() {
- print_verbose("Construct gdnative interface\n");
-
- // we won't have our data pointer until our library gets set
- data = nullptr;
-
- interface = nullptr;
-}
-
-XRInterfaceGDNative::~XRInterfaceGDNative() {
- print_verbose("Destruct gdnative interface\n");
-
- if (interface != nullptr && is_initialized()) {
- uninitialize();
- };
-
- // cleanup after ourselves
- cleanup();
-}
-
-void XRInterfaceGDNative::cleanup() {
- if (interface != nullptr) {
- interface->destructor(data);
- data = nullptr;
- interface = nullptr;
- }
-}
-
-void XRInterfaceGDNative::set_interface(const godot_xr_interface_gdnative *p_interface) {
- // this should only be called once, just being paranoid..
- if (interface) {
- cleanup();
- interface = NULL;
- }
-
- // validate
- ERR_FAIL_NULL(p_interface);
- ERR_FAIL_COND_MSG(p_interface->version.major < 4, "This is an incompatible GDNative XR plugin.");
-
- // bind to our interface
- interface = p_interface;
-
- // Now we do our constructing...
- data = interface->constructor((godot_object *)this);
-}
-
-StringName XRInterfaceGDNative::get_name() const {
- ERR_FAIL_COND_V(interface == nullptr, StringName());
-
- godot_string result = interface->get_name(data);
-
- StringName name = *(String *)&result;
-
- godot_string_destroy(&result);
-
- return name;
-}
-
-int XRInterfaceGDNative::get_capabilities() const {
- int capabilities;
-
- ERR_FAIL_COND_V(interface == nullptr, 0); // 0 = None
-
- capabilities = interface->get_capabilities(data);
-
- return capabilities;
-}
-
-bool XRInterfaceGDNative::get_anchor_detection_is_enabled() const {
- ERR_FAIL_COND_V(interface == nullptr, false);
-
- return interface->get_anchor_detection_is_enabled(data);
-}
-
-void XRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
- ERR_FAIL_COND(interface == nullptr);
-
- interface->set_anchor_detection_is_enabled(data, p_enable);
-}
-
-int XRInterfaceGDNative::get_camera_feed_id() {
- ERR_FAIL_COND_V(interface == nullptr, 0);
-
- return (unsigned int)interface->get_camera_feed_id(data);
-}
-
-uint32_t XRInterfaceGDNative::get_view_count() {
- uint32_t view_count;
-
- ERR_FAIL_COND_V(interface == nullptr, 1);
-
- view_count = interface->get_view_count(data);
-
- return view_count;
-}
-
-bool XRInterfaceGDNative::is_initialized() const {
- ERR_FAIL_COND_V(interface == nullptr, false);
-
- return interface->is_initialized(data);
-}
-
-bool XRInterfaceGDNative::initialize() {
- ERR_FAIL_COND_V(interface == nullptr, false);
-
- bool initialized = interface->initialize(data);
-
- if (initialized) {
- // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
-
- XRServer *xr_server = XRServer::get_singleton();
- if ((xr_server != nullptr) && (xr_server->get_primary_interface() == nullptr)) {
- xr_server->set_primary_interface(this);
- };
- };
-
- return initialized;
-}
-
-void XRInterfaceGDNative::uninitialize() {
- ERR_FAIL_COND(interface == nullptr);
-
- XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != nullptr) {
- // Whatever happens, make sure this is no longer our primary interface
- xr_server->clear_primary_interface_if(this);
- }
-
- interface->uninitialize(data);
-}
-
-Size2 XRInterfaceGDNative::get_render_targetsize() {
- ERR_FAIL_COND_V(interface == nullptr, Size2());
-
- godot_vector2 result = interface->get_render_targetsize(data);
- Vector2 *vec = (Vector2 *)&result;
-
- return *vec;
-}
-
-Transform3D XRInterfaceGDNative::get_camera_transform() {
- Transform3D *ret;
-
- ERR_FAIL_COND_V(interface == nullptr, Transform3D());
-
- godot_transform3d t = interface->get_camera_transform(data);
-
- ret = (Transform3D *)&t;
-
- return *ret;
-}
-
-Transform3D XRInterfaceGDNative::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
- Transform3D *ret;
-
- ERR_FAIL_COND_V(interface == nullptr, Transform3D());
-
- godot_transform3d t = interface->get_transform_for_view(data, (int)p_view, (godot_transform3d *)&p_cam_transform);
-
- ret = (Transform3D *)&t;
-
- return *ret;
-}
-
-CameraMatrix XRInterfaceGDNative::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
- CameraMatrix cm;
-
- ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
-
- interface->fill_projection_for_view(data, (godot_real_t *)cm.matrix, (godot_int)p_view, p_aspect, p_z_near, p_z_far);
-
- return cm;
-}
-
-Vector<BlitToScreen> XRInterfaceGDNative::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
- // possibly move this as a member variable and add a callback to populate?
- Vector<BlitToScreen> blit_to_screen;
-
- ERR_FAIL_COND_V(interface == nullptr, blit_to_screen);
-
- // must implement
- interface->commit_views(data, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
-
- return blit_to_screen;
-}
-
-unsigned int XRInterfaceGDNative::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
- ERR_FAIL_COND_V(interface == nullptr, 0);
-
- return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
-}
-
-void XRInterfaceGDNative::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(interface == nullptr);
-
- interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
-}
-
-void XRInterfaceGDNative::process() {
- ERR_FAIL_COND(interface == nullptr);
-
- interface->process(data);
-}
-
-void XRInterfaceGDNative::notification(int p_what) {
- ERR_FAIL_COND(interface == nullptr);
-
- interface->notification(data, p_what);
-}
-
-/////////////////////////////////////////////////////////////////////////////////////
-// some helper callbacks
-
-extern "C" {
-
-void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface) {
- // Must be on a version 4 plugin
- ERR_FAIL_COND_MSG(p_interface->version.major < 4, "GDNative XR interfaces build for Godot 3.x are not supported.");
-
- Ref<XRInterfaceGDNative> new_interface;
- new_interface.instantiate();
- new_interface->set_interface((const godot_xr_interface_gdnative *)p_interface);
- XRServer::get_singleton()->add_interface(new_interface);
-}
-
-godot_real_t GDAPI godot_xr_get_worldscale() {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, 1.0);
-
- return xr_server->get_world_scale();
-}
-
-godot_transform3d GDAPI godot_xr_get_reference_frame() {
- godot_transform3d reference_frame;
- Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame;
-
- XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != nullptr) {
- *reference_frame_ptr = xr_server->get_reference_frame();
- } else {
- memnew_placement(&reference_frame, Transform3D);
- }
-
- return reference_frame;
-}
-
-void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
- // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
- XRInterface::Eyes eye = (XRInterface::Eyes)p_eye;
-#if 0
- RID *render_target = (RID *)p_render_target;
-#endif
- Rect2 screen_rect = *(Rect2 *)p_rect;
-
- if (eye == XRInterface::EYE_LEFT) {
- screen_rect.size.x /= 2.0;
- } else if (p_eye == XRInterface::EYE_RIGHT) {
- screen_rect.size.x /= 2.0;
- screen_rect.position.x += screen_rect.size.x;
- }
-#ifndef _MSC_VER
-#warning this needs to be redone
-#endif
-#if 0
- RSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
-#endif
-}
-
-godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target) {
- // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
- // This is a handy function to expose that.
-#if 0
- RID *render_target = (RID *)p_render_target;
-
- RID eye_texture = RSG::storage->render_target_get_texture(*render_target);
-#endif
-
-#ifndef _MSC_VER
-#warning need to obtain this ID again
-#endif
- uint32_t texid = 0; //RS::get_singleton()->texture_get_texid(eye_texture);
-
- return texid;
-}
-
-godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, 0);
-
- Input *input = Input::get_singleton();
- ERR_FAIL_NULL_V(input, 0);
-
- Ref<XRPositionalTracker> new_tracker;
- new_tracker.instantiate();
- new_tracker->set_tracker_name(p_device_name);
- new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
- if (p_hand == 1) {
- new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT);
- } else if (p_hand == 2) {
- new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT);
- }
-
- // also register as joystick...
- int joyid = input->get_unused_joy_id();
- if (joyid != -1) {
- new_tracker->set_joy_id(joyid);
- input->joy_connection_changed(joyid, true, p_device_name, "");
- }
-
- if (p_tracks_orientation) {
- Basis orientation;
- new_tracker->set_orientation(orientation);
- }
- if (p_tracks_position) {
- Vector3 position;
- new_tracker->set_position(position);
- }
-
- // add our tracker to our server and remember its pointer
- xr_server->add_tracker(new_tracker);
-
- // note, this ID is only unique within controllers!
- return new_tracker->get_tracker_id();
-}
-
-void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- Input *input = Input::get_singleton();
- ERR_FAIL_NULL(input);
-
- Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (remove_tracker.is_valid()) {
- // unset our joystick if applicable
- int joyid = remove_tracker->get_joy_id();
- if (joyid != -1) {
- input->joy_connection_changed(joyid, false, "", "");
- remove_tracker->set_joy_id(-1);
- }
-
- // remove our tracker from our server
- xr_server->remove_tracker(remove_tracker);
- remove_tracker.unref();
- }
-}
-
-void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- Transform3D *transform = (Transform3D *)p_transform;
- if (p_tracks_orientation) {
- tracker->set_orientation(transform->basis);
- }
- if (p_tracks_position) {
- tracker->set_rw_position(transform->origin);
- }
- }
-}
-
-void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- Input *input = Input::get_singleton();
- ERR_FAIL_NULL(input);
-
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- int joyid = tracker->get_joy_id();
- if (joyid != -1) {
- input->joy_button(joyid, (JoyButton)p_button, p_is_pressed);
- }
- }
-}
-
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- Input *input = Input::get_singleton();
- ERR_FAIL_NULL(input);
-
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- int joyid = tracker->get_joy_id();
- if (joyid != -1) {
- Input::JoyAxisValue jx;
- jx.min = p_can_be_negative ? -1 : 0;
- jx.value = p_value;
- input->joy_axis(joyid, (JoyAxis)p_axis, jx);
- }
- }
-}
-
-godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, 0.0);
-
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- return tracker->get_rumble();
- }
-
- return 0.0;
-}
-}
diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h
deleted file mode 100644
index 42e9206c1f..0000000000
--- a/modules/gdnative/xr/xr_interface_gdnative.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*************************************************************************/
-/* xr_interface_gdnative.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef XR_INTERFACE_GDNATIVE_H
-#define XR_INTERFACE_GDNATIVE_H
-
-#include "modules/gdnative/gdnative.h"
-#include "servers/xr/xr_interface.h"
-
-/**
- @authors Hinsbart & Karroffel & Mux213
-
- This subclass of our AR/VR interface forms a bridge to GDNative.
-*/
-
-class XRInterfaceGDNative : public XRInterface {
- GDCLASS(XRInterfaceGDNative, XRInterface);
-
- void cleanup();
-
-protected:
- const godot_xr_interface_gdnative *interface;
- void *data;
-
- static void _bind_methods();
-
-public:
- /** general interface information **/
- XRInterfaceGDNative();
- ~XRInterfaceGDNative();
-
- void set_interface(const godot_xr_interface_gdnative *p_interface);
-
- virtual StringName get_name() const override;
- virtual int get_capabilities() const override;
-
- virtual bool is_initialized() const override;
- virtual bool initialize() override;
- virtual void uninitialize() override;
-
- /** specific to AR **/
- virtual bool get_anchor_detection_is_enabled() const override;
- virtual void set_anchor_detection_is_enabled(bool p_enable) override;
- virtual int get_camera_feed_id() override;
-
- /** rendering and internal **/
- virtual Size2 get_render_targetsize() override;
- virtual uint32_t get_view_count() override;
- virtual Transform3D get_camera_transform() override;
- virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
-
- // we expose a Vector<float> version of this function to GDNative
- Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
- // and a CameraMatrix version to XRServer
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
-
- virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
-
- virtual void process() override;
- virtual void notification(int p_what) override;
-
- // deprecated
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
- virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
-};
-
-#endif // XR_INTERFACE_GDNATIVE_H
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index ed8b0a4690..ab441d194a 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -45,7 +45,7 @@ static bool _is_bin_symbol(char32_t c) {
return (c == '0' || c == '1');
}
-Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) {
+Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
Dictionary color_map;
Type next_type = NONE;
@@ -449,25 +449,21 @@ void GDScriptSyntaxHighlighter::_update_cache() {
color_region_cache.clear();
font_color = text_edit->get_theme_color(SNAME("font_color"));
- symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
- function_color = EDITOR_GET("text_editor/highlighting/function_color");
- number_color = EDITOR_GET("text_editor/highlighting/number_color");
- member_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
+ symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
+ function_color = EDITOR_GET("text_editor/theme/highlighting/function_color");
+ number_color = EDITOR_GET("text_editor/theme/highlighting/number_color");
+ member_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color");
/* Engine types. */
- const Color types_color = EDITOR_GET("text_editor/highlighting/engine_type_color");
+ const Color types_color = EDITOR_GET("text_editor/theme/highlighting/engine_type_color");
List<StringName> types;
ClassDB::get_class_list(&types);
for (const StringName &E : types) {
- String n = E;
- if (n.begins_with("_")) {
- n = n.substr(1, n.length());
- }
- keywords[n] = types_color;
+ keywords[E] = types_color;
}
/* User types. */
- const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color");
+ const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
List<StringName> global_classes;
ScriptServer::get_global_class_list(&global_classes);
for (const StringName &E : global_classes) {
@@ -475,9 +471,9 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
/* Autoloads. */
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->value();
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.value();
if (info.is_singleton) {
keywords[info.name] = usertype_color;
}
@@ -486,7 +482,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
const GDScriptLanguage *gdscript = GDScriptLanguage::get_singleton();
/* Core types. */
- const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color");
+ const Color basetype_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color");
List<String> core_types;
gdscript->get_core_type_words(&core_types);
for (const String &E : core_types) {
@@ -494,8 +490,8 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
/* Reserved words. */
- const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
- const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
+ const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
+ const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
List<String> keyword_list;
gdscript->get_reserved_words(&keyword_list);
for (const String &E : keyword_list) {
@@ -507,7 +503,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
/* Comments */
- const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
List<String> comments;
gdscript->get_comment_delimiters(&comments);
for (const String &comment : comments) {
@@ -517,7 +513,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
/* Strings */
- const Color string_color = EDITOR_GET("text_editor/highlighting/string_color");
+ const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
List<String> strings;
gdscript->get_string_delimiters(&strings);
for (const String &string : strings) {
@@ -529,7 +525,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
const Ref<Script> script = _get_edited_resource();
if (script.is_valid()) {
/* Member types. */
- const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
+ const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color");
StringName instance_base = script->get_instance_base_type();
if (instance_base != StringName()) {
List<PropertyInfo> plist;
@@ -566,28 +562,28 @@ void GDScriptSyntaxHighlighter::_update_cache() {
annotation_color = Color(0.8, 0.5, 0.25);
}
- EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
- EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
- EDITOR_DEF("text_editor/highlighting/gdscript/annotation_color", annotation_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_path_color", node_path_color);
+ EDITOR_DEF("text_editor/theme/highlighting/gdscript/annotation_color", annotation_color);
if (text_edit_color_theme == "Default" || godot_2_theme) {
EditorSettings::get_singleton()->set_initial_value(
- "text_editor/highlighting/gdscript/function_definition_color",
+ "text_editor/theme/highlighting/gdscript/function_definition_color",
function_definition_color,
true);
EditorSettings::get_singleton()->set_initial_value(
- "text_editor/highlighting/gdscript/node_path_color",
+ "text_editor/theme/highlighting/gdscript/node_path_color",
node_path_color,
true);
EditorSettings::get_singleton()->set_initial_value(
- "text_editor/highlighting/gdscript/annotation_color",
+ "text_editor/theme/highlighting/gdscript/annotation_color",
annotation_color,
true);
}
- function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color");
- node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color");
- annotation_color = EDITOR_GET("text_editor/highlighting/gdscript/annotation_color");
- type_color = EDITOR_GET("text_editor/highlighting/base_type_color");
+ function_definition_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/function_definition_color");
+ node_path_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_path_color");
+ annotation_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/annotation_color");
+ type_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color");
}
void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) {
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index d07c182aa6..fabd64dab8 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -80,7 +80,7 @@ private:
public:
virtual void _update_cache() override;
- virtual Dictionary _get_line_syntax_highlighting(int p_line) override;
+ virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
virtual String _get_name() const override;
virtual Array _get_supported_languages() const override;
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 8c6e56aeb9..bc8801b8b9 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -640,9 +640,9 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
String path = "";
if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
path = c->extends_path;
- if (path.is_rel_path()) {
+ if (path.is_relative_path()) {
String base = get_path();
- if (base == "" || base.is_rel_path()) {
+ if (base == "" || base.is_relative_path()) {
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
} else {
path = base.get_base_dir().plus_file(path);
@@ -915,7 +915,7 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -1179,8 +1179,8 @@ void GDScript::_init_rpc_methods_properties() {
while (cscript) {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
- MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config();
- if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ Multiplayer::RPCConfig config = E->get()->get_rpc_config();
+ if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
config.name = E->get()->get_name();
if (rpc_functions.find(config) == -1) {
rpc_functions.push_back(config);
@@ -1200,7 +1200,7 @@ void GDScript::_init_rpc_methods_properties() {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1556,7 +1556,7 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
@@ -1659,16 +1659,11 @@ void GDScriptLanguage::init() {
List<StringName> class_list;
ClassDB::get_class_list(&class_list);
for (const StringName &n : class_list) {
- String s = String(n);
- if (s.begins_with("_")) {
- s = s.substr(1, s.length());
- }
-
- if (globals.has(s)) {
+ if (globals.has(n)) {
continue;
}
Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
- _add_global(s, nc);
+ _add_global(n, nc);
}
//populate singletons
@@ -2079,7 +2074,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
if (r_icon_path) {
if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
*r_icon_path = c->icon_path;
- } else if (c->icon_path.is_rel_path()) {
+ } else if (c->icon_path.is_relative_path()) {
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
}
}
@@ -2107,7 +2102,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
break;
}
String subpath = subclass->extends_path;
- if (subpath.is_rel_path()) {
+ if (subpath.is_relative_path()) {
subpath = path.get_base_dir().plus_file(subpath).simplify_path();
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 2b38630997..791f8a1431 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -85,7 +85,7 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
Map<StringName, Ref<GDScript>> subclasses;
Map<StringName, Vector<StringName>> _signals;
- Vector<MultiplayerAPI::RPCConfig> rpc_functions;
+ Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
@@ -246,7 +246,7 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) override;
virtual void get_members(Set<StringName> *p_members) override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -299,7 +299,7 @@ public:
void reload_members();
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
GDScriptInstance();
~GDScriptInstance();
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index ab37e54cf1..f2b601dc2c 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -30,6 +30,7 @@
#include "gdscript_analyzer.h"
+#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
@@ -112,11 +113,10 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native
type.is_meta_type = true;
List<StringName> enum_values;
- StringName real_native_name = GDScriptParser::get_real_class_name(p_native_class);
- ClassDB::get_enum_constants(real_native_name, p_enum_name, &enum_values);
+ ClassDB::get_enum_constants(p_native_class, p_enum_name, &enum_values);
for (const StringName &E : enum_values) {
- type.enum_values[E] = ClassDB::get_integer_constant(real_native_name, E);
+ type.enum_values[E] = ClassDB::get_integer_constant(p_native_class, E);
}
return type;
@@ -132,6 +132,76 @@ static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) {
return type;
}
+bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class) {
+ if (p_class->members_indices.has(p_member_name)) {
+ int index = p_class->members_indices[p_member_name];
+ const GDScriptParser::ClassNode::Member *member = &p_class->members[index];
+
+ if (member->type == GDScriptParser::ClassNode::Member::VARIABLE ||
+ member->type == GDScriptParser::ClassNode::Member::CONSTANT ||
+ member->type == GDScriptParser::ClassNode::Member::ENUM ||
+ member->type == GDScriptParser::ClassNode::Member::ENUM_VALUE ||
+ member->type == GDScriptParser::ClassNode::Member::CLASS ||
+ member->type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName &p_member_name, const StringName &p_native_type_string) {
+ if (ClassDB::has_signal(p_native_type_string, p_member_name)) {
+ return true;
+ }
+ if (ClassDB::has_property(p_native_type_string, p_member_name)) {
+ return true;
+ }
+ if (ClassDB::has_integer_constant(p_native_type_string, p_member_name)) {
+ return true;
+ }
+
+ return false;
+}
+
+Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string) {
+ if (has_member_name_conflict_in_native_type(p_member_name, p_native_type_string)) {
+ push_error(vformat(R"(Member "%s" redefined (original in native class '%s'))", p_member_name, p_native_type_string), p_member_node);
+ return ERR_PARSE_ERROR;
+ }
+
+ if (class_exists(p_member_name)) {
+ push_error(vformat(R"(The class "%s" shadows a native class.)", p_member_name), p_member_node);
+ return ERR_PARSE_ERROR;
+ }
+
+ return OK;
+}
+
+Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node) {
+ const GDScriptParser::DataType *current_data_type = &p_class_node->base_type;
+ while (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::CLASS) {
+ GDScriptParser::ClassNode *current_class_node = current_data_type->class_type;
+ if (has_member_name_conflict_in_script_class(p_member_name, current_class_node)) {
+ push_error(vformat(R"(The member "%s" already exists in a parent class.)", p_member_name),
+ p_member_node);
+ return ERR_PARSE_ERROR;
+ }
+ current_data_type = &current_class_node->base_type;
+ }
+
+ if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) {
+ if (current_data_type->native_type != StringName("")) {
+ return check_native_member_name_conflict(
+ p_member_name,
+ p_member_node,
+ current_data_type->native_type);
+ }
+ }
+
+ return OK;
+}
+
Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive) {
if (p_class->base_type.is_set()) {
// Already resolved
@@ -229,7 +299,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class);
return err;
}
- } else if (class_exists(name) && ClassDB::can_instantiate(GDScriptParser::get_real_class_name(name))) {
+ } else if (class_exists(name) && ClassDB::can_instantiate(name)) {
base.kind = GDScriptParser::DataType::NATIVE;
base.native_type = name;
} else {
@@ -406,7 +476,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
return GDScriptParser::DataType();
}
result = ref->get_parser()->head->get_datatype();
- } else if (ClassDB::has_enum(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), first)) {
+ } else if (ClassDB::has_enum(parser->current_class->base_type.native_type, first)) {
// Native enum in current class.
result = make_native_enum_type(parser->current_class->base_type.native_type, first);
} else {
@@ -433,8 +503,28 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
case GDScriptParser::ClassNode::Member::CONSTANT:
if (member.constant->get_datatype().is_meta_type) {
result = member.constant->get_datatype();
+ result.is_meta_type = false;
found = true;
break;
+ } else if (Ref<Script>(member.constant->initializer->reduced_value).is_valid()) {
+ Ref<GDScript> gdscript = member.constant->initializer->reduced_value;
+ if (gdscript.is_valid()) {
+ Ref<GDScriptParserRef> ref = get_parser_for(gdscript->get_path());
+ if (ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) {
+ push_error(vformat(R"(Could not parse script from "%s".)", gdscript->get_path()), p_type);
+ return GDScriptParser::DataType();
+ }
+ result = ref->get_parser()->head->get_datatype();
+ result.is_meta_type = false;
+ } else {
+ Ref<GDScript> script = member.constant->initializer->reduced_value;
+ result.kind = GDScriptParser::DataType::SCRIPT;
+ result.builtin_type = Variant::OBJECT;
+ result.script_type = script;
+ result.script_path = script->get_path();
+ result.native_type = script->get_instance_base_type();
+ }
+ break;
}
[[fallthrough]];
default:
@@ -469,7 +559,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
} else if (result.kind == GDScriptParser::DataType::NATIVE) {
// Only enums allowed for native.
- if (ClassDB::has_enum(GDScriptParser::get_real_class_name(result.native_type), p_type->type_chain[1]->name)) {
+ if (ClassDB::has_enum(result.native_type, p_type->type_chain[1]->name)) {
if (p_type->type_chain.size() > 2) {
push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]);
} else {
@@ -505,6 +595,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
switch (member.type) {
case GDScriptParser::ClassNode::Member::VARIABLE: {
+ check_class_member_name_conflict(p_class, member.variable->identifier->name, member.variable);
+
GDScriptParser::DataType datatype;
datatype.kind = GDScriptParser::DataType::VARIANT;
datatype.type_source = GDScriptParser::DataType::UNDETECTED;
@@ -578,6 +670,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
}
} break;
case GDScriptParser::ClassNode::Member::CONSTANT: {
+ check_class_member_name_conflict(p_class, member.constant->identifier->name, member.constant);
+
reduce_expression(member.constant->initializer);
GDScriptParser::DataType specified_type;
@@ -627,6 +721,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
}
} break;
case GDScriptParser::ClassNode::Member::SIGNAL: {
+ check_class_member_name_conflict(p_class, member.signal->identifier->name, member.signal);
+
for (int j = 0; j < member.signal->parameters.size(); j++) {
GDScriptParser::DataType signal_type = resolve_datatype(member.signal->parameters[j]->datatype_specifier);
signal_type.is_meta_type = false;
@@ -646,6 +742,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
}
} break;
case GDScriptParser::ClassNode::Member::ENUM: {
+ check_class_member_name_conflict(p_class, member.m_enum->identifier->name, member.m_enum);
+
GDScriptParser::DataType enum_type;
enum_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
enum_type.kind = GDScriptParser::DataType::ENUM;
@@ -697,6 +795,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
break;
case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
if (member.enum_value.custom_value) {
+ check_class_member_name_conflict(p_class, member.enum_value.identifier->name, member.enum_value.custom_value);
+
current_enum = member.enum_value.parent_enum;
reduce_expression(member.enum_value.custom_value);
current_enum = nullptr;
@@ -710,6 +810,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
member.enum_value.resolved = true;
}
} else {
+ check_class_member_name_conflict(p_class, member.enum_value.identifier->name, member.enum_value.parent_enum);
+
if (member.enum_value.index > 0) {
member.enum_value.value = member.enum_value.parent_enum->values[member.enum_value.index - 1].value + 1;
} else {
@@ -722,7 +824,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
p_class->members.write[i].enum_value = member.enum_value;
} break;
case GDScriptParser::ClassNode::Member::CLASS:
- break; // Done later.
+ check_class_member_name_conflict(p_class, member.m_class->identifier->name, member.m_class);
+ break;
case GDScriptParser::ClassNode::Member::UNDEFINED:
ERR_PRINT("Trying to resolve undefined member.");
break;
@@ -2130,6 +2233,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) {
push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parser->current_function->identifier->name), p_call->callee);
+ } else if (!is_self && base_type.is_meta_type && !is_static) {
+ base_type.is_meta_type = false; // For `to_string()`.
+ push_error(vformat(R"*(Cannot call non-static function "%s()" on the class "%s" directly. Make an instance instead.)*", p_call->function_name, base_type.to_string()), p_call->callee);
} else if (is_self && !is_static && !lambda_stack.is_empty()) {
push_error(vformat(R"*(Cannot call non-static function "%s()" from a lambda function.)*", p_call->function_name), p_call->callee);
}
@@ -2252,7 +2358,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node)
result.native_type = "Node";
result.builtin_type = Variant::OBJECT;
- if (!ClassDB::is_parent_class(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) {
+ if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) {
push_error(R"*(Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.)*", p_get_node);
} else if (!lambda_stack.is_empty()) {
push_error(R"*(Cannot use shorthand "get_node()" notation ("$") inside a lambda. Use a captured variable instead.)*", p_get_node);
@@ -2388,11 +2494,17 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
case GDScriptParser::ClassNode::Member::VARIABLE:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
p_identifier->variable_source = member.variable;
+ member.variable->usages += 1;
break;
case GDScriptParser::ClassNode::Member::FUNCTION:
resolve_function_signature(member.function);
p_identifier->set_datatype(make_callable_type(member.function->info));
break;
+ case GDScriptParser::ClassNode::Member::CLASS:
+ // For out-of-order resolution:
+ resolve_class_interface(member.m_class);
+ p_identifier->set_datatype(member.m_class->get_datatype());
+ break;
default:
break; // Type already set.
}
@@ -2421,7 +2533,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
// Check native members.
- const StringName &native = GDScriptParser::get_real_class_name(base.native_type);
+ const StringName &native = base.native_type;
if (class_exists(native)) {
PropertyInfo prop_info;
@@ -2699,7 +2811,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
} else {
p_preload->resolved_path = p_preload->path->reduced_value;
// TODO: Save this as script dependency.
- if (p_preload->resolved_path.is_rel_path()) {
+ if (p_preload->resolved_path.is_relative_path()) {
p_preload->resolved_path = parser->script_path.get_base_dir().plus_file(p_preload->resolved_path);
}
p_preload->resolved_path = p_preload->resolved_path.simplify_path();
@@ -3202,7 +3314,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
return result;
}
-bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
+bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
r_static = false;
r_vararg = false;
r_default_arg_count = 0;
@@ -3221,14 +3333,16 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD
for (const MethodInfo &E : methods) {
if (E.name == p_function) {
- return function_signature_from_info(E, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
+ function_signature_from_info(E, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
+ r_static = Variant::is_builtin_method_static(p_base_type.builtin_type, function_name);
+ return true;
}
}
return false;
}
- bool is_constructor = p_base_type.is_meta_type && p_function == "new";
+ bool is_constructor = (p_base_type.is_meta_type || (p_source->callee && p_source->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_function == StaticCString::create("new");
if (is_constructor) {
function_name = "_init";
r_static = true;
@@ -3258,6 +3372,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD
}
}
r_return_type = found_function->get_datatype();
+ r_return_type.is_meta_type = false;
r_return_type.is_coroutine = found_function->is_coroutine;
return true;
@@ -3303,11 +3418,13 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD
return true;
}
- StringName real_native = GDScriptParser::get_real_class_name(base_native);
-
MethodInfo info;
- if (ClassDB::get_method_info(real_native, function_name, &info)) {
- return function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
+ if (ClassDB::get_method_info(base_native, function_name, &info)) {
+ bool valid = function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
+ if (valid && Engine::get_singleton()->has_singleton(base_native)) {
+ r_static = true;
+ }
+ return valid;
}
return false;
@@ -3398,24 +3515,23 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con
StringName parent = base_native;
while (parent != StringName()) {
- StringName real_class_name = GDScriptParser::get_real_class_name(parent);
- if (ClassDB::has_method(real_class_name, name, true)) {
+ if (ClassDB::has_method(parent, name, true)) {
parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "method", parent);
return true;
- } else if (ClassDB::has_signal(real_class_name, name, true)) {
+ } else if (ClassDB::has_signal(parent, name, true)) {
parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "signal", parent);
return true;
- } else if (ClassDB::has_property(real_class_name, name, true)) {
+ } else if (ClassDB::has_property(parent, name, true)) {
parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "property", parent);
return true;
- } else if (ClassDB::has_integer_constant(real_class_name, name, true)) {
+ } else if (ClassDB::has_integer_constant(parent, name, true)) {
parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "constant", parent);
return true;
- } else if (ClassDB::has_enum(real_class_name, name, true)) {
+ } else if (ClassDB::has_enum(parent, name, true)) {
parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "enum", parent);
return true;
}
- parent = ClassDB::get_parent_class(real_class_name);
+ parent = ClassDB::get_parent_class(parent);
}
return false;
@@ -3560,16 +3676,12 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
break; // Already solved before.
}
- // Get underscore-prefixed version for some classes.
- src_native = GDScriptParser::get_real_class_name(src_native);
-
switch (p_target.kind) {
case GDScriptParser::DataType::NATIVE: {
if (p_target.is_meta_type) {
return ClassDB::is_parent_class(src_native, GDScriptNativeClass::get_class_static());
}
- StringName tgt_native = GDScriptParser::get_real_class_name(p_target.native_type);
- return ClassDB::is_parent_class(src_native, tgt_native);
+ return ClassDB::is_parent_class(src_native, p_target.native_type);
}
case GDScriptParser::DataType::SCRIPT:
if (p_target.is_meta_type) {
@@ -3618,8 +3730,7 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) {
}
bool GDScriptAnalyzer::class_exists(const StringName &p_class) const {
- StringName real_name = GDScriptParser::get_real_class_name(p_class);
- return ClassDB::class_exists(real_name) && ClassDB::is_class_exposed(real_name);
+ return ClassDB::class_exists(p_class) && ClassDB::is_class_exposed(p_class);
}
Ref<GDScriptParserRef> GDScriptAnalyzer::get_parser_for(const String &p_path) {
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 8cd3fcf837..2e17e15452 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -44,6 +44,12 @@ class GDScriptAnalyzer {
const GDScriptParser::EnumNode *current_enum = nullptr;
List<const GDScriptParser::LambdaNode *> lambda_stack;
+ // Tests for detecting invalid overloading of script members
+ static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node);
+ static _FORCE_INLINE_ bool has_member_name_conflict_in_native_type(const StringName &p_name, const StringName &p_native_type_string);
+ Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string);
+ Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node);
+
Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true);
GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type);
@@ -99,7 +105,7 @@ class GDScriptAnalyzer {
GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const;
GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const;
GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
- bool get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+ bool get_function_signature(GDScriptParser::CallNode *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 5958326315..bed67b55f0 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -155,7 +155,7 @@ void GDScriptByteCodeGenerator::end_parameters() {
function->default_arguments.reverse();
}
-void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
+void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
function = memnew(GDScriptFunction);
debug_stack = EngineDebugger::is_active();
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 3d6fb291ad..ce1a043b28 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -419,7 +419,7 @@ public:
virtual void start_block() override;
virtual void end_block() override;
- virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override;
+ virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override;
virtual GDScriptFunction *write_end() override;
#ifdef DEBUG_ENABLED
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 1a844bf241..07f50d14dc 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -200,7 +200,9 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
if (singleton->full_gdscript_cache.has(p_path)) {
return singleton->full_gdscript_cache[p_path];
}
+
Ref<GDScript> script = get_shallow_script(p_path);
+ ERR_FAIL_COND_V(script.is_null(), Ref<GDScript>());
r_error = script->load_source_code(p_path);
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index ecc86c37f3..7713d13bc8 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_CODEGEN
#define GDSCRIPT_CODEGEN
-#include "core/io/multiplayer_api.h"
+#include "core/multiplayer/multiplayer.h"
#include "core/string/string_name.h"
#include "core/variant/variant.h"
#include "gdscript_function.h"
@@ -80,7 +80,7 @@ public:
virtual void start_block() = 0;
virtual void end_block() = 0;
- virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0;
+ virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0;
virtual GDScriptFunction *write_end() = 0;
#ifdef DEBUG_ENABLED
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index fe827a5b72..736f6eae79 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -126,8 +126,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
names.pop_back();
}
result.kind = GDScriptDataType::GDSCRIPT;
- result.script_type_ref = script;
- result.script_type = result.script_type_ref.ptr();
+ result.script_type = script.ptr();
result.native_type = script->get_instance_base_type();
} else {
result.kind = GDScriptDataType::GDSCRIPT;
@@ -1858,7 +1857,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
StringName func_name;
bool is_static = false;
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
GDScriptDataType return_type;
return_type.has_type = true;
return_type.kind = GDScriptDataType::BUILTIN;
@@ -2087,7 +2086,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP
return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script);
}
- codegen.generator->write_start(p_script, func_name, false, MultiplayerAPI::RPCConfig(), return_type);
+ codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type);
if (p_is_setter) {
uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype()));
@@ -2187,6 +2186,13 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
p_script->tool = parser->is_tool();
p_script->name = p_class->identifier ? p_class->identifier->name : "";
+ if (p_script->name != "") {
+ if (ClassDB::class_exists(p_script->name) && ClassDB::is_class_exposed(p_script->name)) {
+ _set_error("The class '" + p_script->name + "' shadows a native class", p_class);
+ return ERR_ALREADY_EXISTS;
+ }
+ }
+
Ref<GDScriptNativeClass> native;
GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type);
@@ -2338,28 +2344,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
const GDScriptParser::SignalNode *signal = member.signal;
StringName name = signal->identifier->name;
- GDScript *c = p_script;
-
- while (c) {
- if (c->_signals.has(name)) {
- _set_error("Signal '" + name + "' redefined (in current or parent class)", p_class);
- return ERR_ALREADY_EXISTS;
- }
-
- if (c->base.is_valid()) {
- c = c->base.ptr();
- } else {
- c = nullptr;
- }
- }
-
- if (native.is_valid()) {
- if (ClassDB::has_signal(native->get_name(), name)) {
- _set_error("Signal '" + name + "' redefined (original in native class '" + String(native->get_name()) + "')", p_class);
- return ERR_ALREADY_EXISTS;
- }
- }
-
Vector<StringName> parameters_names;
parameters_names.resize(signal->parameters.size());
for (int j = 0; j < signal->parameters.size(); j++) {
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 2e570d5a5b..f809a4dab8 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -623,11 +623,11 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
}
static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String, ScriptCodeCompletionOption> &r_list) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
for (int i = 0; i < p_dir->get_file_count(); i++) {
ScriptCodeCompletionOption option(p_dir->get_file_path(i), ScriptCodeCompletionOption::KIND_FILE_PATH);
- option.insert_text = quote_style + option.display + quote_style;
+ option.insert_text = option.display.quote(quote_style);
r_list.insert(option.display, option);
}
@@ -641,20 +641,20 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a
if (p_argument == 3 || p_argument == 4) {
// Slider hint.
ScriptCodeCompletionOption slider1("or_greater", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- slider1.insert_text = p_quote_style + slider1.display + p_quote_style;
+ slider1.insert_text = slider1.display.quote(p_quote_style);
r_result.insert(slider1.display, slider1);
ScriptCodeCompletionOption slider2("or_lesser", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- slider2.insert_text = p_quote_style + slider2.display + p_quote_style;
+ slider2.insert_text = slider2.display.quote(p_quote_style);
r_result.insert(slider2.display, slider2);
}
} else if (p_annotation->name == "@export_exp_easing") {
if (p_argument == 0 || p_argument == 1) {
// Easing hint.
ScriptCodeCompletionOption hint1("attenuation", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- hint1.insert_text = p_quote_style + hint1.display + p_quote_style;
+ hint1.insert_text = hint1.display.quote(p_quote_style);
r_result.insert(hint1.display, hint1);
ScriptCodeCompletionOption hint2("inout", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- hint2.insert_text = p_quote_style + hint2.display + p_quote_style;
+ hint2.insert_text = hint2.display.quote(p_quote_style);
r_result.insert(hint2.display, hint2);
}
} else if (p_annotation->name == "@export_node_path") {
@@ -731,9 +731,9 @@ static void _list_available_types(bool p_inherit_only, GDScriptParser::Completio
}
// Autoload singletons
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (const Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E != nullptr; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.get();
if (!info.is_singleton || info.path.get_extension().to_lower() != "gd") {
continue;
}
@@ -912,7 +912,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName type = GDScriptParser::get_real_class_name(base_type.native_type);
+ StringName type = base_type.native_type;
if (!ClassDB::class_exists(type)) {
return;
}
@@ -1086,12 +1086,12 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
kwa++;
}
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (const Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E != nullptr; E = E->next()) {
- if (!E->value().is_singleton) {
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ if (!E.value().is_singleton) {
continue;
}
- ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_CONSTANT);
+ ScriptCodeCompletionOption option(E.key(), ScriptCodeCompletionOption::KIND_CONSTANT);
r_result.insert(option.display, option);
}
@@ -1326,10 +1326,7 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
native_type.kind = GDScriptParser::DataType::NATIVE;
native_type.native_type = native_type.script_type->get_instance_base_type();
if (!ClassDB::class_exists(native_type.native_type)) {
- native_type.native_type = String("_") + native_type.native_type;
- if (!ClassDB::class_exists(native_type.native_type)) {
- native_type.kind = GDScriptParser::DataType::UNRESOLVED;
- }
+ native_type.kind = GDScriptParser::DataType::UNRESOLVED;
}
}
}
@@ -1362,12 +1359,12 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[which]);
found = true;
} else {
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- String name = E->key();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ String name = E.key();
if (name == which) {
- String script = E->value().path;
+ String script = E.value().path;
if (!script.begins_with("res://")) {
script = "res://" + script;
@@ -1765,9 +1762,8 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
base_type = GDScriptParser::DataType();
break;
}
- StringName real_native = GDScriptParser::get_real_class_name(base_type.native_type);
MethodInfo info;
- if (ClassDB::get_method_info(real_native, p_context.current_function->identifier->name, &info)) {
+ if (ClassDB::get_method_info(base_type.native_type, p_context.current_function->identifier->name, &info)) {
for (const PropertyInfo &E : info.arguments) {
if (E.name == p_identifier) {
r_type = _type_from_property(E);
@@ -1836,13 +1832,12 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
}
// Check ClassDB.
- StringName class_name = GDScriptParser::get_real_class_name(p_identifier);
- if (ClassDB::class_exists(class_name) && ClassDB::is_class_exposed(class_name)) {
+ if (ClassDB::class_exists(p_identifier) && ClassDB::is_class_exposed(p_identifier)) {
r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
r_type.type.kind = GDScriptParser::DataType::NATIVE;
r_type.type.native_type = p_identifier;
r_type.type.is_constant = true;
- r_type.type.is_meta_type = !Engine::get_singleton()->has_singleton(class_name);
+ r_type.type.is_meta_type = !Engine::get_singleton()->has_singleton(p_identifier);
r_type.value = Variant();
}
@@ -1951,7 +1946,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
+ StringName class_name = base_type.native_type;
if (!ClassDB::class_exists(class_name)) {
return false;
}
@@ -2113,11 +2108,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName native = GDScriptParser::get_real_class_name(base_type.native_type);
- if (!ClassDB::class_exists(native)) {
+ if (!ClassDB::class_exists(base_type.native_type)) {
return false;
}
- MethodBind *mb = ClassDB::get_method(native, p_method);
+ MethodBind *mb = ClassDB::get_method(base_type.native_type, p_method);
if (mb) {
r_type = _type_from_property(mb->get_return_info());
return true;
@@ -2192,7 +2186,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
Variant base = p_base.value;
GDScriptParser::DataType base_type = p_base.type;
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
while (base_type.is_set() && !base_type.is_variant()) {
switch (base_type.kind) {
@@ -2209,7 +2203,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
base_type = base_type.class_type->base_type;
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
+ StringName class_name = base_type.native_type;
if (!ClassDB::class_exists(class_name)) {
base_type.kind = GDScriptParser::DataType::UNRESOLVED;
break;
@@ -2254,7 +2248,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
String name = s.get_slice("/", 1);
ScriptCodeCompletionOption option("/root/" + name, ScriptCodeCompletionOption::KIND_NODE_PATH);
- option.insert_text = quote_style + option.display + quote_style;
+ option.insert_text = option.display.quote(quote_style);
r_result.insert(option.display, option);
}
}
@@ -2270,7 +2264,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
String name = s.get_slice("/", 1);
ScriptCodeCompletionOption option(name, ScriptCodeCompletionOption::KIND_CONSTANT);
- option.insert_text = quote_style + option.display + quote_style;
+ option.insert_text = option.display.quote(quote_style);
r_result.insert(option.display, option);
}
}
@@ -2305,8 +2299,6 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, Map<String, ScriptCodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
-
if (p_call->type == GDScriptParser::Node::PRELOAD) {
if (p_argidx == 0 && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
@@ -2382,7 +2374,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
::Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
GDScriptParser parser;
GDScriptAnalyzer analyzer(&parser);
@@ -2594,7 +2586,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
break;
}
- StringName class_name = GDScriptParser::get_real_class_name(native_type.native_type);
+ StringName class_name = native_type.native_type;
if (!ClassDB::class_exists(class_name)) {
break;
}
@@ -2668,11 +2660,11 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
// Get autoloads.
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- String name = E->key();
- ScriptCodeCompletionOption option(quote_style + "/root/" + name + quote_style, ScriptCodeCompletionOption::KIND_NODE_PATH);
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ String path = "/root/" + E.key();
+ ScriptCodeCompletionOption option(path.quote(quote_style), ScriptCodeCompletionOption::KIND_NODE_PATH);
options.insert(option.display, option);
}
}
@@ -2705,10 +2697,10 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
String GDScriptLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", false);
+ bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", false);
if (use_space_indentation) {
- int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+ int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4);
String space_indent = "";
for (int i = 0; i < indent_size; i++) {
@@ -2823,7 +2815,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
+ StringName class_name = base_type.native_type;
if (!ClassDB::class_exists(class_name)) {
base_type.kind = GDScriptParser::DataType::UNRESOLVED;
break;
@@ -2875,11 +2867,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
StringName parent = ClassDB::get_parent_class(class_name);
if (parent != StringName()) {
- if (String(parent).begins_with("_")) {
- base_type.native_type = String(parent).substr(1);
- } else {
- base_type.native_type = parent;
- }
+ base_type.native_type = parent;
} else {
base_type.kind = GDScriptParser::DataType::UNRESOLVED;
}
@@ -2933,18 +2921,11 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
::Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
- //before parsing, try the usual stuff
+ // Before parsing, try the usual stuff
if (ClassDB::class_exists(p_symbol)) {
r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS;
r_result.class_name = p_symbol;
return OK;
- } else {
- String under_prefix = "_" + p_symbol;
- if (ClassDB::class_exists(under_prefix)) {
- r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS;
- r_result.class_name = p_symbol;
- return OK;
- }
}
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
@@ -3097,6 +3078,15 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
r_result.class_member = p_symbol;
return OK;
}
+ } else {
+ List<StringName> utility_functions;
+ Variant::get_utility_function_list(&utility_functions);
+ if (utility_functions.find(p_symbol) != nullptr) {
+ r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_TBD_GLOBALSCOPE;
+ r_result.class_name = "@GlobalScope";
+ r_result.class_member = p_symbol;
+ return OK;
+ }
}
}
} break;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 9e5ef0f632..b21cb47910 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -111,11 +111,7 @@ public:
}
if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
- // Try with underscore prefix
- StringName underscore_native_type = "_" + native_type;
- if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) {
- return false;
- }
+ return false;
}
return true;
} break;
@@ -472,7 +468,7 @@ private:
int _initial_line = 0;
bool _static = false;
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
GDScript *_script = nullptr;
@@ -592,7 +588,7 @@ public:
void disassemble(const Vector<String> &p_code_lines) const;
#endif
- _FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; }
+ _FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; }
GDScriptFunction();
~GDScriptFunction();
};
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a500dfd51a..d2b10f41e7 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -94,43 +94,8 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
return Variant::VARIANT_MAX;
}
-// TODO: Move this to a central location (maybe core?).
-static HashMap<StringName, StringName> underscore_map;
-static const char *underscore_classes[] = {
- "ClassDB",
- "Directory",
- "Engine",
- "File",
- "Geometry",
- "GodotSharp",
- "JSON",
- "Marshalls",
- "Mutex",
- "OS",
- "ResourceLoader",
- "ResourceSaver",
- "Semaphore",
- "Thread",
- "VisualScriptEditor",
- nullptr,
-};
-StringName GDScriptParser::get_real_class_name(const StringName &p_source) {
- if (underscore_map.is_empty()) {
- const char **class_name = underscore_classes;
- while (*class_name != nullptr) {
- underscore_map[*class_name] = String("_") + *class_name;
- class_name++;
- }
- }
- if (underscore_map.has(p_source)) {
- return underscore_map[p_source];
- }
- return p_source;
-}
-
void GDScriptParser::cleanup() {
builtin_types.clear();
- underscore_map.clear();
}
void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const {
@@ -168,7 +133,7 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
// Networking.
- register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_PUPPET>, 4, true);
+ register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true);
// TODO: Warning annotations.
}
@@ -337,7 +302,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_
int tab_size = 4;
#ifdef TOOLS_ENABLED
if (EditorSettings::get_singleton()) {
- tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size");
+ tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size");
}
#endif // TOOLS_ENABLED
@@ -1152,7 +1117,6 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
}
item.custom_value = value;
}
- item.rightmost_column = previous.rightmost_column;
item.index = enum_node->values.size();
enum_node->values.push_back(item);
@@ -1718,6 +1682,7 @@ GDScriptParser::MatchNode *GDScriptParser::parse_match() {
while (!check(GDScriptTokenizer::Token::DEDENT) && !is_at_end()) {
MatchBranchNode *branch = parse_match_branch();
if (branch == nullptr) {
+ advance();
continue;
}
@@ -1781,7 +1746,9 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
push_error(R"(No pattern found for "match" branch.)");
}
- consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)");
+ if (!consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)")) {
+ return nullptr;
+ }
// Save continue state.
bool could_continue = can_continue;
@@ -1814,15 +1781,6 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_
PatternNode *pattern = alloc_node<PatternNode>();
switch (current.type) {
- case GDScriptTokenizer::Token::LITERAL:
- advance();
- pattern->pattern_type = PatternNode::PT_LITERAL;
- pattern->literal = parse_literal();
- if (pattern->literal == nullptr) {
- // Error happened.
- return nullptr;
- }
- break;
case GDScriptTokenizer::Token::VAR: {
// Bind.
advance();
@@ -1885,44 +1843,44 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_
// Dictionary.
advance();
pattern->pattern_type = PatternNode::PT_DICTIONARY;
-
- if (!check(GDScriptTokenizer::Token::BRACE_CLOSE) && !is_at_end()) {
- do {
- if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) {
- // Rest.
+ do {
+ if (check(GDScriptTokenizer::Token::BRACE_CLOSE) || is_at_end()) {
+ break;
+ }
+ if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) {
+ // Rest.
+ if (pattern->rest_used) {
+ push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
+ } else {
+ PatternNode *sub_pattern = alloc_node<PatternNode>();
+ sub_pattern->pattern_type = PatternNode::PT_REST;
+ pattern->dictionary.push_back({ nullptr, sub_pattern });
+ pattern->rest_used = true;
+ }
+ } else {
+ ExpressionNode *key = parse_expression(false);
+ if (key == nullptr) {
+ push_error(R"(Expected expression as key for dictionary pattern.)");
+ }
+ if (match(GDScriptTokenizer::Token::COLON)) {
+ // Value pattern.
+ PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern);
+ if (sub_pattern == nullptr) {
+ continue;
+ }
if (pattern->rest_used) {
push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
+ } else if (sub_pattern->pattern_type == PatternNode::PT_REST) {
+ push_error(R"(The ".." pattern cannot be used as a value.)");
} else {
- PatternNode *sub_pattern = alloc_node<PatternNode>();
- sub_pattern->pattern_type = PatternNode::PT_REST;
- pattern->dictionary.push_back({ nullptr, sub_pattern });
- pattern->rest_used = true;
+ pattern->dictionary.push_back({ key, sub_pattern });
}
} else {
- ExpressionNode *key = parse_expression(false);
- if (key == nullptr) {
- push_error(R"(Expected expression as key for dictionary pattern.)");
- }
- if (match(GDScriptTokenizer::Token::COLON)) {
- // Value pattern.
- PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern);
- if (sub_pattern == nullptr) {
- continue;
- }
- if (pattern->rest_used) {
- push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
- } else if (sub_pattern->pattern_type == PatternNode::PT_REST) {
- push_error(R"(The ".." pattern cannot be used as a value.)");
- } else {
- pattern->dictionary.push_back({ key, sub_pattern });
- }
- } else {
- // Key match only.
- pattern->dictionary.push_back({ key, nullptr });
- }
+ // Key match only.
+ pattern->dictionary.push_back({ key, nullptr });
}
- } while (match(GDScriptTokenizer::Token::COMMA));
- }
+ }
+ } while (match(GDScriptTokenizer::Token::COMMA));
consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected "}" to close the dictionary pattern.)");
break;
}
@@ -1931,8 +1889,13 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_
ExpressionNode *expression = parse_expression(false);
if (expression == nullptr) {
push_error(R"(Expected expression for match pattern.)");
+ return nullptr;
} else {
- pattern->pattern_type = PatternNode::PT_EXPRESSION;
+ if (expression->type == GDScriptParser::Node::LITERAL) {
+ pattern->pattern_type = PatternNode::PT_LITERAL;
+ } else {
+ pattern->pattern_type = PatternNode::PT_EXPRESSION;
+ }
pattern->expression = expression;
}
break;
@@ -2401,6 +2364,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode
}
assignment->assignee = p_previous_operand;
assignment->assigned_value = parse_expression(false);
+ if (assignment->assigned_value == nullptr) {
+ push_error(R"(Expected an expression after "=".)");
+ }
#ifdef DEBUG_ENABLED
if (has_operator && source_variable != nullptr && source_variable->assignments == 0) {
@@ -2413,9 +2379,15 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode
GDScriptParser::ExpressionNode *GDScriptParser::parse_await(ExpressionNode *p_previous_operand, bool p_can_assign) {
AwaitNode *await = alloc_node<AwaitNode>();
- await->to_await = parse_precedence(PREC_AWAIT, false);
+ ExpressionNode *element = parse_precedence(PREC_AWAIT, false);
+ if (element == nullptr) {
+ push_error(R"(Expected signal or coroutine after "await".)");
+ }
+ await->to_await = element;
- current_function->is_coroutine = true;
+ if (current_function) { // Might be null in a getter or setter.
+ current_function->is_coroutine = true;
+ }
return await;
}
@@ -2480,7 +2452,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode
switch (dictionary->style) {
case DictionaryNode::LUA_TABLE:
if (key != nullptr && key->type != Node::IDENTIFIER) {
- push_error("Expected identifier as dictionary key.");
+ push_error("Expected identifier as LUA-style dictionary key.");
+ advance();
+ break;
}
if (!match(GDScriptTokenizer::Token::EQUAL)) {
if (match(GDScriptTokenizer::Token::COLON)) {
@@ -2984,7 +2958,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String &
} else {
/* Syntax:
- @tutorial ( The Title Here ) : http://the.url/
+ @tutorial ( The Title Here ) : https://the.url/
^ open ^ close ^ colon ^ url
*/
int open_bracket_pos = begin_scan, close_bracket_pos = 0;
@@ -3361,10 +3335,10 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type);
break;
case GDScriptParser::DataType::NATIVE:
- if (ClassDB::is_parent_class(get_real_class_name(export_type.native_type), "Resource")) {
+ if (ClassDB::is_parent_class(export_type.native_type, "Resource")) {
variable->export_info.type = Variant::OBJECT;
variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
- variable->export_info.hint_string = get_real_class_name(export_type.native_type);
+ variable->export_info.hint_string = export_type.native_type;
} else {
push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable);
return false;
@@ -3420,55 +3394,47 @@ bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Nod
ERR_FAIL_V_MSG(false, "Not implemented.");
}
-template <MultiplayerAPI::RPCMode t_mode>
+template <Multiplayer::RPCMode t_mode>
bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) {
ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name));
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
rpc_config.rpc_mode = t_mode;
- for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
- if (i == 0) {
+ if (p_annotation->resolved_arguments.size()) {
+ int last = p_annotation->resolved_arguments.size() - 1;
+ if (p_annotation->resolved_arguments[last].get_type() == Variant::INT) {
+ rpc_config.channel = p_annotation->resolved_arguments[last].operator int();
+ last -= 1;
+ }
+ if (last > 3) {
+ push_error(R"(Invalid RPC arguments. At most 4 arguments are allowed, where only the last argument can be an integer to specify the channel.')", p_annotation);
+ return false;
+ }
+ for (int i = last; i >= 0; i--) {
String mode = p_annotation->resolved_arguments[i].operator String();
if (mode == "any") {
- rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_REMOTE;
- } else if (mode == "master") {
- rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_MASTER;
- } else if (mode == "puppet") {
- rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_PUPPET;
- } else {
- push_error(R"(Invalid RPC mode. Must be one of: 'any', 'master', or 'puppet')", p_annotation);
- return false;
- }
- } else if (i == 1) {
- String sync = p_annotation->resolved_arguments[i].operator String();
- if (sync == "sync") {
+ rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY;
+ } else if (mode == "auth") {
+ rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY;
+ } else if (mode == "sync") {
rpc_config.sync = true;
- } else if (sync == "nosync") {
+ } else if (mode == "nosync") {
rpc_config.sync = false;
- } else {
- push_error(R"(Invalid RPC sync mode. Must be one of: 'sync' or 'nosync')", p_annotation);
- return false;
- }
- } else if (i == 2) {
- String mode = p_annotation->resolved_arguments[i].operator String();
- if (mode == "reliable") {
- rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ } else if (mode == "reliable") {
+ rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
} else if (mode == "unreliable") {
- rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
+ rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE;
} else if (mode == "ordered") {
- rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
+ rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_ORDERED;
} else {
- push_error(R"(Invalid RPC transfer mode. Must be one of: 'reliable', 'unreliable', 'ordered')", p_annotation);
- return false;
+ push_error(R"(Invalid RPC argument. Must be one of: 'sync'/'nosync' (local calls), 'any'/'auth' (permission), 'reliable'/'unreliable'/'ordered' (transfer mode).)", p_annotation);
}
- } else if (i == 3) {
- rpc_config.channel = p_annotation->resolved_arguments[i].operator int();
}
}
switch (p_node->type) {
case Node::FUNCTION: {
FunctionNode *function = static_cast<FunctionNode *>(p_node);
- if (function->rpc_config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ if (function->rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
return false;
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 6a227a55e5..4902f0d4a6 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -31,8 +31,8 @@
#ifndef GDSCRIPT_PARSER_H
#define GDSCRIPT_PARSER_H
-#include "core/io/multiplayer_api.h"
#include "core/io/resource.h"
+#include "core/multiplayer/multiplayer.h"
#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/string/string_name.h"
@@ -729,7 +729,7 @@ public:
SuiteNode *body = nullptr;
bool is_static = false;
bool is_coroutine = false;
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
MethodInfo info;
LambdaNode *source_lambda = nullptr;
#ifdef TOOLS_ENABLED
@@ -1340,7 +1340,7 @@ private:
template <PropertyHint t_hint, Variant::Type t_type>
bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
- template <MultiplayerAPI::RPCMode t_mode>
+ template <Multiplayer::RPCMode t_mode>
bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
// Statements.
Node *parse_statement();
@@ -1399,7 +1399,6 @@ public:
ClassNode *get_tree() const { return head; }
bool is_tool() const { return _is_tool; }
static Variant::Type get_builtin_type(const StringName &p_type);
- static StringName get_real_class_name(const StringName &p_source);
CompletionContext get_completion_context() const { return completion_context; }
CompletionCall get_completion_call() const { return completion_call; }
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 3f14156dfa..d4a098811a 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -1440,7 +1440,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() {
GDScriptTokenizer::GDScriptTokenizer() {
#ifdef TOOLS_ENABLED
if (EditorSettings::get_singleton()) {
- tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size");
+ tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size");
}
#endif // TOOLS_ENABLED
}
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 8a261a88e3..882256b7e3 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -174,7 +174,7 @@ void (*type_init_function_table[])(Variant *) = {
&VariantInitializer<StringName>::init, // STRING_NAME.
&VariantInitializer<NodePath>::init, // NODE_PATH.
&VariantInitializer<RID>::init, // RID.
- &VariantTypeAdjust<Object *>::adjust, // OBJECT.
+ &VariantInitializer<Object *>::init, // OBJECT.
&VariantInitializer<Callable>::init, // CALLABLE.
&VariantInitializer<Signal>::init, // SIGNAL.
&VariantInitializer<Dictionary>::init, // DICTIONARY.
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 9574c765bc..03b1e3fa44 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -291,8 +291,8 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
}
} else if (item.kind == lsp::CompletionItemKind::Event) {
if (params.context.triggerKind == lsp::CompletionTriggerKind::TriggerCharacter && (params.context.triggerCharacter == "(")) {
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
- item.insertText = quote_style + item.label + quote_style;
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
+ item.insertText = item.label.quote(quote_style);
}
}
diff --git a/modules/gdscript/tests/README.md b/modules/gdscript/tests/README.md
new file mode 100644
index 0000000000..6e54085962
--- /dev/null
+++ b/modules/gdscript/tests/README.md
@@ -0,0 +1,8 @@
+# GDScript integration tests
+
+The `scripts/` folder contains integration tests in the form of GDScript files
+and output files.
+
+See the
+[Integration tests for GDScript documentation](https://docs.godotengine.org/en/latest/development/cpp/unit_testing.html#integration-tests-for-gdscript)
+for information about creating and running GDScript integration tests.
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 03a48bf071..6225e5d1eb 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -48,11 +48,11 @@
namespace GDScriptTests {
void init_autoloads() {
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
// First pass, add the constants so they exist before any script is loaded.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.get();
if (info.is_singleton) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
@@ -62,8 +62,8 @@ void init_autoloads() {
}
// Second pass, load into global constants.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.get();
if (!info.is_singleton) {
// Skip non-singletons since we don't have a scene tree here anyway.
diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out
index dc4348d9c3..2c8cc9c03f 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out
+++ b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out
@@ -1,3 +1,3 @@
GDTEST_OK
Name is equal
-True
+true
diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.gd b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.gd
new file mode 100644
index 0000000000..ac66b78220
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.gd
@@ -0,0 +1,3 @@
+func test():
+ print(Color.html_is_valid("00ffff"))
+ print("OK")
diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.out b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.out
new file mode 100644
index 0000000000..ad6beeb646
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+true
+OK
diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd
new file mode 100644
index 0000000000..fb0ace6a90
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd
@@ -0,0 +1,5 @@
+func test():
+ pass
+
+func something():
+ return "OK"
diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.gd b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.gd
new file mode 100644
index 0000000000..4f4b7a4897
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.gd
@@ -0,0 +1,11 @@
+class InnerClass:
+ var val := "OK"
+ static func create_instance() -> InnerClass:
+ return new()
+
+func create_inner_instance() -> InnerClass:
+ return InnerClass.create_instance()
+
+func test():
+ var instance = create_inner_instance()
+ print(instance.val)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.out b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.out
new file mode 100644
index 0000000000..1ccb591560
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+OK
diff --git a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd
new file mode 100644
index 0000000000..5f73064cc0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd
@@ -0,0 +1,5 @@
+const preloaded : GDScript = preload("gdscript_to_preload.gd")
+
+func test():
+ var preloaded_instance: preloaded = preloaded.new()
+ print(preloaded_instance.something())
diff --git a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.out b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.out
new file mode 100644
index 0000000000..1ccb591560
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+OK
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.gd
new file mode 100644
index 0000000000..17c65ad60a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.gd
@@ -0,0 +1,3 @@
+func test():
+ var a = 0
+ a =
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.out b/modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.out
new file mode 100644
index 0000000000..1369a7a0dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_empty_assignee.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected an expression after "=".
diff --git a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd
new file mode 100644
index 0000000000..43b513045b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd
@@ -0,0 +1,34 @@
+func foo(x):
+ match x:
+ 1 + 1:
+ print("1+1")
+ [1,2,[1,{1:2,2:var z,..}]]:
+ print("[1,2,[1,{1:2,2:var z,..}]]")
+ print(z)
+ 1 if true else 2:
+ print("1 if true else 2")
+ 1 < 2:
+ print("1 < 2")
+ 1 or 2 and 1:
+ print("1 or 2 and 1")
+ 6 | 1:
+ print("1 | 1")
+ 1 >> 1:
+ print("1 >> 1")
+ 1, 2 or 3, 4:
+ print("1, 2 or 3, 4")
+ _:
+ print("wildcard")
+
+func test():
+ foo(6 | 1)
+ foo(1 >> 1)
+ foo(2)
+ foo(1)
+ foo(1+1)
+ foo(1 < 2)
+ foo([2, 1])
+ foo(4)
+ foo([1, 2, [1, {1 : 2, 2:3}]])
+ foo([1, 2, [1, {1 : 2, 2:[1,3,5, "123"], 4:2}]])
+ foo([1, 2, [1, {1 : 2}]])
diff --git a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out
new file mode 100644
index 0000000000..67c7e28046
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out
@@ -0,0 +1,14 @@
+GDTEST_OK
+1 | 1
+1 >> 1
+1+1
+1 if true else 2
+1+1
+1 < 2
+wildcard
+1, 2 or 3, 4
+[1,2,[1,{1:2,2:var z,..}]]
+3
+[1,2,[1,{1:2,2:var z,..}]]
+[1, 3, 5, 123]
+wildcard
diff --git a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd
new file mode 100644
index 0000000000..2b46f1e88a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd
@@ -0,0 +1,27 @@
+func foo(x):
+ match x:
+ 1:
+ print("1")
+ 2:
+ print("2")
+ [1, 2]:
+ print("[1, 2]")
+ 3 or 4:
+ print("3 or 4")
+ 4:
+ print("4")
+ {1 : 2, 2 : 3}:
+ print("{1 : 2, 2 : 3}")
+ _:
+ print("wildcard")
+
+func test():
+ foo(0)
+ foo(1)
+ foo(2)
+ foo([1, 2])
+ foo(3)
+ foo(4)
+ foo([4,4])
+ foo({1 : 2, 2 : 3})
+ foo({1 : 2, 4 : 3})
diff --git a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out
new file mode 100644
index 0000000000..46ee4b04da
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out
@@ -0,0 +1,10 @@
+GDTEST_OK
+wildcard
+1
+2
+[1, 2]
+wildcard
+4
+wildcard
+{1 : 2, 2 : 3}
+wildcard
diff --git a/modules/gdscript/tests/scripts/parser/features/str_preserves_case.gd b/modules/gdscript/tests/scripts/parser/features/str_preserves_case.gd
new file mode 100644
index 0000000000..9e48a7f0da
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/str_preserves_case.gd
@@ -0,0 +1,7 @@
+func test():
+ var null_var = null
+ var true_var: bool = true
+ var false_var: bool = false
+ print(str(null_var))
+ print(str(true_var))
+ print(str(false_var))
diff --git a/modules/gdscript/tests/scripts/parser/features/str_preserves_case.out b/modules/gdscript/tests/scripts/parser/features/str_preserves_case.out
new file mode 100644
index 0000000000..abba38e87c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/str_preserves_case.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+null
+true
+false
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index 52e9d92223..e54f055f2b 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -56,7 +56,7 @@ static void test_tokenizer(const String &p_code, const Vector<String> &p_lines)
int tab_size = 4;
#ifdef TOOLS_ENABLED
if (EditorSettings::get_singleton()) {
- tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size");
+ tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size");
}
#endif // TOOLS_ENABLED
String tab = String(" ").repeat(tab_size);
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 3e8ea19045..7a826897a9 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -346,8 +346,8 @@ private:
Error _serialize_extensions(Ref<GLTFState> state) const;
public:
- // http://www.itu.int/rec/R-REC-BT.601
- // http://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.601-7-201103-I!!PDF-E.pdf
+ // https://www.itu.int/rec/R-REC-BT.601
+ // https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.601-7-201103-I!!PDF-E.pdf
static constexpr float R_BRIGHTNESS_COEFF = 0.299f;
static constexpr float G_BRIGHTNESS_COEFF = 0.587f;
static constexpr float B_BRIGHTNESS_COEFF = 0.114f;
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 8ea7384658..c1dbe63628 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -53,18 +53,18 @@
The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
+ <method name="get_collision_layer_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the [member collision_layer].
+ Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="get_collision_mask_bit" qualifiers="const">
+ <method name="get_collision_mask_value" qualifiers="const">
<return type="bool" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns an individual bit on the [member collision_mask].
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_meshes">
@@ -119,20 +119,20 @@
<description>
</description>
</method>
- <method name="set_collision_layer_bit">
+ <method name="set_collision_layer_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets an individual bit on the [member collision_layer].
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="set_collision_mask_bit">
+ <method name="set_collision_mask_value">
<return type="void" />
- <argument index="0" name="bit" type="int" />
+ <argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
- Sets an individual bit on the [member collision_mask].
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="world_to_map" qualifiers="const">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index fea513c820..8e8b6f14ad 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -151,36 +151,40 @@ uint32_t GridMap::get_collision_mask() const {
return collision_mask;
}
-void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
+void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
if (p_value) {
- mask |= 1 << p_bit;
+ collision_layer |= 1 << (p_layer_number - 1);
} else {
- mask &= ~(1 << p_bit);
+ collision_layer &= ~(1 << (p_layer_number - 1));
}
- set_collision_mask(mask);
+ set_collision_layer(collision_layer);
}
-bool GridMap::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
+bool GridMap::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
- uint32_t layer = get_collision_layer();
+void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
if (p_value) {
- layer |= 1 << p_bit;
+ mask |= 1 << (p_layer_number - 1);
} else {
- layer &= ~(1 << p_bit);
+ mask &= ~(1 << (p_layer_number - 1));
}
- set_collision_layer(layer);
+ set_collision_mask(mask);
}
-bool GridMap::get_collision_layer_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
- return get_collision_layer() & (1 << p_bit);
+bool GridMap::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
}
void GridMap::set_bake_navigation(bool p_bake_navigation) {
@@ -794,11 +798,11 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value);
ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 8cd82e1f4c..879489fc70 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -217,11 +217,11 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index f101c43e89..2331a12d0f 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -790,7 +790,7 @@ void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) {
// Forward the key input to the ItemList so it can be scrolled
- mesh_library_palette->call("_gui_input", k);
+ mesh_library_palette->gui_input(k);
search_box->accept_event();
}
}
diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp
index 2cc974322d..7b52ef178a 100644
--- a/modules/minimp3/audio_stream_mp3.cpp
+++ b/modules/minimp3/audio_stream_mp3.cpp
@@ -37,11 +37,13 @@
#include "core/io/file_access.h"
-void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
- ERR_FAIL_COND(!active);
+int AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
+ ERR_FAIL_COND_V(!active, 0);
int todo = p_frames;
+ int frames_mixed_this_step = p_frames;
+
while (todo && active) {
mp3dec_frame_info_t frame_info;
mp3d_sample_t *buf_frame = nullptr;
@@ -60,6 +62,7 @@ void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
seek(mp3_stream->loop_offset);
loops++;
} else {
+ frames_mixed_this_step = p_frames - todo;
//fill remainder with silence
for (int i = p_frames - todo; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
@@ -69,6 +72,7 @@ void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
}
}
}
+ return frames_mixed_this_step;
}
float AudioStreamPlaybackMP3::get_stream_sampling_rate() {
@@ -210,6 +214,10 @@ float AudioStreamMP3::get_length() const {
return length;
}
+bool AudioStreamMP3::is_monophonic() const {
+ return false;
+}
+
void AudioStreamMP3::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamMP3::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamMP3::get_data);
diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h
index ce001fc418..3c8bdd8c53 100644
--- a/modules/minimp3/audio_stream_mp3.h
+++ b/modules/minimp3/audio_stream_mp3.h
@@ -51,7 +51,7 @@ class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled {
Ref<AudioStreamMP3> mp3_stream;
protected:
- virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) override;
+ virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
public:
@@ -103,6 +103,8 @@ public:
virtual float get_length() const override;
+ virtual bool is_monophonic() const override;
+
AudioStreamMP3();
virtual ~AudioStreamMP3();
};
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 590b95ab79..bbf1db689d 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -39,7 +39,7 @@ StringName MobileVRInterface::get_name() const {
return "Native mobile";
};
-int MobileVRInterface::get_capabilities() const {
+uint32_t MobileVRInterface::get_capabilities() const {
return XRInterface::XR_STEREO;
};
@@ -305,6 +305,10 @@ uint32_t MobileVRInterface::get_view_count() {
return 2;
};
+XRInterface::TrackingStatus MobileVRInterface::get_tracking_status() const {
+ return tracking_state;
+}
+
bool MobileVRInterface::is_initialized() const {
return (initialized);
};
@@ -340,16 +344,16 @@ bool MobileVRInterface::initialize() {
void MobileVRInterface::uninitialize() {
if (initialized) {
XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != nullptr) {
+ if (xr_server != nullptr && xr_server->get_primary_interface() == this) {
// no longer our primary interface
- xr_server->clear_primary_interface_if(this);
+ xr_server->set_primary_interface(nullptr);
}
initialized = false;
};
};
-Size2 MobileVRInterface::get_render_targetsize() {
+Size2 MobileVRInterface::get_render_target_size() {
_THREAD_SAFE_METHOD_
// we use half our window size
@@ -429,31 +433,6 @@ CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, real_t
return eye;
};
-void MobileVRInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- _THREAD_SAFE_METHOD_
-
- // We must have a valid render target
- ERR_FAIL_COND(!p_render_target.is_valid());
-
- // Because we are rendering to our device we must use our main viewport!
- ERR_FAIL_COND(p_screen_rect == Rect2());
-
- Rect2 dest = p_screen_rect;
- Vector2 eye_center;
-
- // we output half a screen
- dest.size.x *= 0.5;
-
- if (p_eye == XRInterface::EYE_LEFT) {
- eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
- } else if (p_eye == XRInterface::EYE_RIGHT) {
- dest.position.x = dest.size.x;
- eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
- }
- // we don't offset the eye center vertically (yet)
- eye_center.y = 0.0;
-}
-
Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
_THREAD_SAFE_METHOD_
@@ -476,16 +455,16 @@ Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const
blit.lens_distortion.aspect_ratio = aspect;
// left eye
- blit.rect = p_screen_rect;
- blit.rect.size.width *= 0.5;
+ blit.dst_rect = p_screen_rect;
+ blit.dst_rect.size.width *= 0.5;
blit.multi_view.layer = 0;
blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
blit_to_screen.push_back(blit);
// right eye
- blit.rect = p_screen_rect;
- blit.rect.size.width *= 0.5;
- blit.rect.position.x = blit.rect.size.width;
+ blit.dst_rect = p_screen_rect;
+ blit.dst_rect.size.width *= 0.5;
+ blit.dst_rect.position.x = blit.dst_rect.size.width;
blit.multi_view.layer = 1;
blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
blit_to_screen.push_back(blit);
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 29ce0f92c8..48b76ec187 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -52,6 +52,7 @@ class MobileVRInterface : public XRInterface {
private:
bool initialized = false;
+ XRInterface::TrackingStatus tracking_state;
Basis orientation;
// Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
@@ -86,20 +87,20 @@ private:
Vector3 mag_next_max;
///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
- float floor_decimals(float p_value, float p_decimals) {
+ float floor_decimals(const float p_value, const float p_decimals) {
float power_of_10 = pow(10.0f, p_decimals);
return floor(p_value * power_of_10) / power_of_10;
};
- Vector3 floor_decimals(const Vector3 &p_vector, float p_decimals) {
+ Vector3 floor_decimals(const Vector3 &p_vector, const float p_decimals) {
return Vector3(floor_decimals(p_vector.x, p_decimals), floor_decimals(p_vector.y, p_decimals), floor_decimals(p_vector.z, p_decimals));
};
- Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_factor) {
+ Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_factor) {
return p_vector + (p_factor * (p_last_vector - p_vector));
};
- Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_decimals, float p_factor) {
+ Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_decimals, const float p_factor) {
return low_pass(floor_decimals(p_vector, p_decimals), p_last_vector, p_factor);
};
@@ -131,13 +132,15 @@ public:
real_t get_k2() const;
virtual StringName get_name() const override;
- virtual int get_capabilities() const override;
+ virtual uint32_t get_capabilities() const override;
+
+ virtual TrackingStatus get_tracking_status() const override;
virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
- virtual Size2 get_render_targetsize() override;
+ virtual Size2 get_render_target_size() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
@@ -145,13 +148,9 @@ public:
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
- virtual void notification(int p_what) override {}
MobileVRInterface();
~MobileVRInterface();
-
- // deprecated
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
};
#endif // !MOBILE_VR_INTERFACE_H
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 520262c0eb..3437dbd194 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -82,6 +82,12 @@ static bool _create_project_solution_if_needed() {
CSharpLanguage *CSharpLanguage::singleton = nullptr;
+GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
+ &_instance_binding_create_callback,
+ &_instance_binding_free_callback,
+ &_instance_binding_reference_callback
+};
+
String CSharpLanguage::get_name() const {
return "C#";
}
@@ -331,7 +337,7 @@ void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("' '"); // character literal
p_delimiters->push_back("\" \""); // regular string literal
- // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them.
+ p_delimiters->push_back("@\" \""); // verbatim string literal
// Generic string highlighting suffices as a workaround for now.
}
@@ -542,10 +548,10 @@ String CSharpLanguage::make_function(const String &, const String &, const Packe
String CSharpLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0);
+ bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", 0);
if (use_space_indentation) {
- int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+ int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4);
String space_indent = "";
for (int i = 0; i < indent_size; i++) {
@@ -1444,46 +1450,46 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
return true;
}
-void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
- MutexLock lock(language_bind_mutex);
+Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
+ return script_bindings.insert(p_object, p_script_binding);
+}
+
+void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) {
+ CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
- Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object);
+ MutexLock lock(csharp_lang->language_bind_mutex);
+
+ Map<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance);
if (match) {
return (void *)match;
}
CSharpScriptBinding script_binding;
- if (!setup_csharp_script_binding(script_binding, p_object)) {
- return nullptr;
- }
-
- return (void *)insert_script_binding(p_object, script_binding);
+ return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding);
}
-Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
- return script_bindings.insert(p_object, p_script_binding);
-}
+void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) {
+ CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
-void CSharpLanguage::free_instance_binding_data(void *p_data) {
if (GDMono::get_singleton() == nullptr) {
#ifdef DEBUG_ENABLED
- CRASH_COND(!script_bindings.is_empty());
+ CRASH_COND(!csharp_lang->script_bindings.is_empty());
#endif
// Mono runtime finalized, all the gchandle bindings were already released
return;
}
- if (finalizing) {
+ if (csharp_lang->finalizing) {
return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
}
GD_MONO_ASSERT_THREAD_ATTACHED;
{
- MutexLock lock(language_bind_mutex);
+ MutexLock lock(csharp_lang->language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
+ Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_binding;
CSharpScriptBinding &script_binding = data->value();
@@ -1497,92 +1503,110 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
script_binding.gchandle.release();
}
- script_bindings.erase(data);
+ csharp_lang->script_bindings.erase(data);
}
}
-void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
-#if 0
- RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
+GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
+ CRASH_COND(!p_binding);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
+
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner);
#ifdef DEBUG_ENABLED
CRASH_COND(!rc_owner);
- CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
- void *data = p_object->get_script_instance_binding(get_language_index());
- CRASH_COND(!data);
-
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
MonoGCHandleData &gchandle = script_binding.gchandle;
+ int refcount = rc_owner->reference_get_count();
+
if (!script_binding.inited) {
- return;
+ return refcount == 0;
}
- if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
+ if (p_reference) {
+ // Refcount incremented
+ if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
- // The reference count was increased after the managed side was the only one referencing our owner.
- // This means the owner is being referenced again by the unmanaged side,
- // so the owner must hold the managed side alive again to avoid it from being GCed.
+ // The reference count was increased after the managed side was the only one referencing our owner.
+ // This means the owner is being referenced again by the unmanaged side,
+ // so the owner must hold the managed side alive again to avoid it from being GCed.
- MonoObject *target = gchandle.get_target();
- if (!target) {
- return; // Called after the managed side was collected, so nothing to do here
- }
+ MonoObject *target = gchandle.get_target();
+ if (!target) {
+ return false; // Called after the managed side was collected, so nothing to do here
+ }
- // Release the current weak handle and replace it with a strong handle.
- MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target);
- gchandle.release();
- gchandle = strong_gchandle;
- }
-#endif
-}
+ // Release the current weak handle and replace it with a strong handle.
+ MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target);
+ gchandle.release();
+ gchandle = strong_gchandle;
+ }
-bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
-#if 0
- RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
+ return false;
+ } else {
+ // Refcount decremented
+ if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
-#ifdef DEBUG_ENABLED
- CRASH_COND(!rc_owner);
- CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
-#endif
+ // If owner owner is no longer referenced by the unmanaged side,
+ // the managed instance takes responsibility of deleting the owner when GCed.
- void *data = p_object->get_script_instance_binding(get_language_index());
- CRASH_COND(!data);
+ MonoObject *target = gchandle.get_target();
+ if (!target) {
+ return refcount == 0; // Called after the managed side was collected, so nothing to do here
+ }
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- MonoGCHandleData &gchandle = script_binding.gchandle;
+ // Release the current strong handle and replace it with a weak handle.
+ MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target);
+ gchandle.release();
+ gchandle = weak_gchandle;
- int refcount = rc_owner->reference_get_count();
+ return false;
+ }
- if (!script_binding.inited) {
return refcount == 0;
}
+}
- if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
+void *CSharpLanguage::get_instance_binding(Object *p_object) {
+ void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
- // If owner owner is no longer referenced by the unmanaged side,
- // the managed instance takes responsibility of deleting the owner when GCed.
+ // Initially this was in `_instance_binding_create_callback`. However, after the new instance
+ // binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as
+ // `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that.
- MonoObject *target = gchandle.get_target();
- if (!target) {
- return refcount == 0; // Called after the managed side was collected, so nothing to do here
- }
+ if (binding) {
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)binding)->value();
- // Release the current strong handle and replace it with a weak handle.
- MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target);
- gchandle.release();
- gchandle = weak_gchandle;
+ if (!script_binding.inited) {
+ MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- return false;
+ if (!script_binding.inited) { // Another thread may have set it up
+ CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object);
+ }
+ }
}
- return refcount == 0;
+ return binding;
+}
+
+void *CSharpLanguage::get_existing_instance_binding(Object *p_object) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_object->has_instance_binding(p_object));
#endif
- return false;
+ return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
+}
+
+void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) {
+ p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks);
+}
+
+bool CSharpLanguage::has_instance_binding(Object *p_object) {
+ return p_object->has_instance_binding(get_singleton());
}
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
@@ -2100,7 +2124,7 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
@@ -2260,29 +2284,16 @@ CSharpInstance::~CSharpInstance() {
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
bool die = _unreference_owner_unsafe();
CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
-#if 0
- void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
-
+ void *data = CSharpLanguage::get_instance_binding(owner);
CRASH_COND(data == nullptr);
-
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
-
- if (!script_binding.inited) {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
-
- if (!script_binding.inited) { // Other thread may have set it up
- // Already had a binding that needs to be setup
- CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, owner);
- CRASH_COND(!script_binding.inited);
- }
- }
+ CRASH_COND(!script_binding.inited);
#ifdef DEBUG_ENABLED
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
CRASH_COND(rc_owner->reference_get_count() <= 1);
#endif
-#endif
}
if (script.is_valid() && owner) {
@@ -3023,13 +3034,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
+ if (Multiplayer::RPC_MODE_DISABLED != mode) {
+ Multiplayer::RPCConfig nd;
nd.name = methods[i]->get_name();
nd.rpc_mode = mode;
// TODO Transfer mode, channel
- nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
@@ -3043,7 +3054,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
}
// Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3100,10 +3111,10 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
}
-#if 0
+
// If the object had a script instance binding, dispose it before adding the CSharpInstance
- if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
- void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ if (CSharpLanguage::has_instance_binding(p_owner)) {
+ void *data = CSharpLanguage::get_existing_instance_binding(p_owner);
CRASH_COND(data == nullptr);
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -3122,7 +3133,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
script_binding.inited = false;
}
}
-#endif
+
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
instance->base_ref_counted = p_is_ref_counted;
instance->owner = p_owner;
@@ -3192,7 +3203,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
if (!instance) {
if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
+ memdelete(owner); // no owner, sorry
}
return Variant();
}
@@ -3453,21 +3464,18 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
-MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
+Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) {
- return MultiplayerAPI::RPC_MODE_REMOTE;
- }
- if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) {
- return MultiplayerAPI::RPC_MODE_MASTER;
+ return Multiplayer::RPC_MODE_ANY;
}
if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) {
- return MultiplayerAPI::RPC_MODE_PUPPET;
+ return Multiplayer::RPC_MODE_AUTHORITY;
}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return Multiplayer::RPC_MODE_DISABLED;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index da6b60aee2..e3bbb20dec 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,7 +136,7 @@ private:
Map<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<MultiplayerAPI::RPCConfig> rpc_functions;
+ Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -179,7 +179,7 @@ private:
static void update_script_class_info(Ref<CSharpScript> p_script);
static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
- MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
+ Multiplayer::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
protected:
static void _bind_methods();
@@ -234,7 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -311,7 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
@@ -401,7 +401,18 @@ class CSharpLanguage : public ScriptLanguage {
static void _editor_init_callback();
#endif
+ static void *_instance_binding_create_callback(void *p_token, void *p_instance);
+ static void _instance_binding_free_callback(void *p_token, void *p_instance, void *p_binding);
+ static GDNativeBool _instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference);
+
+ static GDNativeInstanceBindingCallbacks _instance_binding_callbacks;
+
public:
+ static void *get_instance_binding(Object *p_object);
+ static void *get_existing_instance_binding(Object *p_object);
+ static void set_instance_binding(Object *p_object, void *p_binding);
+ static bool has_instance_binding(Object *p_object);
+
StringNameCache string_names;
const Mutex &get_language_bind_mutex() { return language_bind_mutex; }
@@ -507,12 +518,6 @@ public:
void thread_enter() override;
void thread_exit() override;
- // Don't use these. I'm watching you
- void *alloc_instance_binding_data(Object *p_object) override;
- void free_instance_binding_data(void *p_data) override;
- void refcount_incremented_instance_binding(Object *p_object) override;
- bool refcount_decremented_instance_binding(Object *p_object) override;
-
Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
index 9b7b422276..2bf1cb7a18 100644
--- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
@@ -12,12 +12,16 @@ namespace GodotTools.BuildLogger
public string Parameters { get; set; }
public LoggerVerbosity Verbosity { get; set; }
+ private StreamWriter _logStreamWriter;
+ private StreamWriter _issuesStreamWriter;
+ private int _indent;
+
public void Initialize(IEventSource eventSource)
{
if (null == Parameters)
throw new LoggerException("Log directory parameter not specified.");
- var parameters = Parameters.Split(new[] { ';' });
+ string[] parameters = Parameters.Split(new[] { ';' });
string logDir = parameters[0];
@@ -35,8 +39,8 @@ namespace GodotTools.BuildLogger
if (!Directory.Exists(logDir))
Directory.CreateDirectory(logDir);
- logStreamWriter = new StreamWriter(logFile);
- issuesStreamWriter = new StreamWriter(issuesFile);
+ _logStreamWriter = new StreamWriter(logFile);
+ _issuesStreamWriter = new StreamWriter(issuesFile);
}
catch (Exception ex)
{
@@ -66,12 +70,12 @@ namespace GodotTools.BuildLogger
private void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e)
{
WriteLine(e.Message);
- indent++;
+ _indent++;
}
private void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e)
{
- indent--;
+ _indent--;
WriteLine(e.Message);
}
@@ -87,7 +91,7 @@ namespace GodotTools.BuildLogger
string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
$"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
$"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
- issuesStreamWriter.WriteLine(errorLine);
+ _issuesStreamWriter.WriteLine(errorLine);
}
private void eventSource_WarningRaised(object sender, BuildWarningEventArgs e)
@@ -102,7 +106,7 @@ namespace GodotTools.BuildLogger
string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
$"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
$"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
- issuesStreamWriter.WriteLine(warningLine);
+ _issuesStreamWriter.WriteLine(warningLine);
}
private void eventSource_MessageRaised(object sender, BuildMessageEventArgs e)
@@ -136,28 +140,24 @@ namespace GodotTools.BuildLogger
private void WriteLine(string line)
{
- for (int i = indent; i > 0; i--)
+ for (int i = _indent; i > 0; i--)
{
- logStreamWriter.Write("\t");
+ _logStreamWriter.Write("\t");
}
- logStreamWriter.WriteLine(line);
+ _logStreamWriter.WriteLine(line);
}
public void Shutdown()
{
- logStreamWriter.Close();
- issuesStreamWriter.Close();
+ _logStreamWriter.Close();
+ _issuesStreamWriter.Close();
}
private bool IsVerbosityAtLeast(LoggerVerbosity checkVerbosity)
{
return Verbosity >= checkVerbosity;
}
-
- private StreamWriter logStreamWriter;
- private StreamWriter issuesStreamWriter;
- private int indent;
}
internal static class StringExtensions
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/ProcessExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/ProcessExtensions.cs
index 43d40f2ad9..a4d7dedbd5 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/ProcessExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/ProcessExtensions.cs
@@ -7,7 +7,7 @@ namespace GodotTools.Core
{
public static class ProcessExtensions
{
- public static async Task WaitForExitAsync(this Process process, CancellationToken cancellationToken = default(CancellationToken))
+ public static async Task WaitForExitAsync(this Process process, CancellationToken cancellationToken = default)
{
var tcs = new TaskCompletionSource<bool>();
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
index b217ae4bf7..60a4f297c9 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
@@ -7,6 +7,8 @@ namespace GodotTools.Core
{
public static class StringExtensions
{
+ private static readonly string _driveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
+
public static string RelativeToPath(this string path, string dir)
{
// Make sure the directory ends with a path separator
@@ -49,13 +51,11 @@ namespace GodotTools.Core
return Path.DirectorySeparatorChar + path;
}
- private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
-
public static bool IsAbsolutePath(this string path)
{
return path.StartsWith("/", StringComparison.Ordinal) ||
path.StartsWith("\\", StringComparison.Ordinal) ||
- path.StartsWith(DriveRoot, StringComparison.Ordinal);
+ path.StartsWith(_driveRoot, StringComparison.Ordinal);
}
public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false)
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
index 284e94810a..355b21d63a 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
@@ -9,15 +9,40 @@ namespace GodotTools.ProjectEditor
{
public class DotNetSolution
{
- private string directoryPath;
- private readonly Dictionary<string, ProjectInfo> projects = new Dictionary<string, ProjectInfo>();
+ private const string _solutionTemplate =
+@"Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+{0}
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+{1}
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+{2}
+ EndGlobalSection
+EndGlobal
+";
+
+ private const string _projectDeclaration =
+@"Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{0}"", ""{1}"", ""{{{2}}}""
+EndProject";
+
+ private const string _solutionPlatformsConfig =
+@" {0}|Any CPU = {0}|Any CPU";
+
+ private const string _projectPlatformsConfig =
+@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
+ {{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
+
+ private string _directoryPath;
+ private readonly Dictionary<string, ProjectInfo> _projects = new Dictionary<string, ProjectInfo>();
public string Name { get; }
public string DirectoryPath
{
- get => directoryPath;
- set => directoryPath = value.IsAbsolutePath() ? value : Path.GetFullPath(value);
+ get => _directoryPath;
+ set => _directoryPath = value.IsAbsolutePath() ? value : Path.GetFullPath(value);
}
public class ProjectInfo
@@ -29,22 +54,22 @@ namespace GodotTools.ProjectEditor
public void AddNewProject(string name, ProjectInfo projectInfo)
{
- projects[name] = projectInfo;
+ _projects[name] = projectInfo;
}
public bool HasProject(string name)
{
- return projects.ContainsKey(name);
+ return _projects.ContainsKey(name);
}
public ProjectInfo GetProjectInfo(string name)
{
- return projects[name];
+ return _projects[name];
}
public bool RemoveProject(string name)
{
- return projects.Remove(name);
+ return _projects.Remove(name);
}
public void Save()
@@ -58,7 +83,7 @@ namespace GodotTools.ProjectEditor
bool isFirstProject = true;
- foreach (var pair in projects)
+ foreach (var pair in _projects)
{
string name = pair.Key;
ProjectInfo projectInfo = pair.Value;
@@ -66,7 +91,7 @@ namespace GodotTools.ProjectEditor
if (!isFirstProject)
projectsDecl += "\n";
- projectsDecl += string.Format(ProjectDeclaration,
+ projectsDecl += string.Format(_projectDeclaration,
name, projectInfo.PathRelativeToSolution.Replace("/", "\\"), projectInfo.Guid);
for (int i = 0; i < projectInfo.Configs.Count; i++)
@@ -79,15 +104,15 @@ namespace GodotTools.ProjectEditor
projPlatformsCfg += "\n";
}
- slnPlatformsCfg += string.Format(SolutionPlatformsConfig, config);
- projPlatformsCfg += string.Format(ProjectPlatformsConfig, projectInfo.Guid, config);
+ slnPlatformsCfg += string.Format(_solutionPlatformsConfig, config);
+ projPlatformsCfg += string.Format(_projectPlatformsConfig, projectInfo.Guid, config);
}
isFirstProject = false;
}
string solutionPath = Path.Combine(DirectoryPath, Name + ".sln");
- string content = string.Format(SolutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg);
+ string content = string.Format(_solutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg);
File.WriteAllText(solutionPath, content, Encoding.UTF8); // UTF-8 with BOM
}
@@ -97,37 +122,12 @@ namespace GodotTools.ProjectEditor
Name = name;
}
- const string SolutionTemplate =
-@"Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2012
-{0}
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
-{1}
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
-{2}
- EndGlobalSection
-EndGlobal
-";
-
- const string ProjectDeclaration =
-@"Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{0}"", ""{1}"", ""{{{2}}}""
-EndProject";
-
- const string SolutionPlatformsConfig =
-@" {0}|Any CPU = {0}|Any CPU";
-
- const string ProjectPlatformsConfig =
-@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
- {{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
-
public static void MigrateFromOldConfigNames(string slnPath)
{
if (!File.Exists(slnPath))
return;
- var input = File.ReadAllText(slnPath);
+ string input = File.ReadAllText(slnPath);
if (!Regex.IsMatch(input, Regex.Escape("Tools|Any CPU")))
return;
@@ -151,7 +151,7 @@ EndProject";
};
var regex = new Regex(string.Join("|", dict.Keys.Select(Regex.Escape)));
- var result = regex.Replace(input, m => dict[m.Value]);
+ string result = regex.Replace(input, m => dict[m.Value]);
if (result != input)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs
index ed77076df3..31363df9ef 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs
@@ -91,7 +91,7 @@ namespace GodotTools.ProjectEditor
return identifier;
}
- static bool IsKeyword(string value, bool anyDoubleUnderscore)
+ private static bool IsKeyword(string value, bool anyDoubleUnderscore)
{
// Identifiers that start with double underscore are meant to be used for reserved keywords.
// Only existing keywords are enforced, but it may be useful to forbid any identifier
@@ -103,14 +103,14 @@ namespace GodotTools.ProjectEditor
}
else
{
- if (DoubleUnderscoreKeywords.Contains(value))
+ if (_doubleUnderscoreKeywords.Contains(value))
return true;
}
- return Keywords.Contains(value);
+ return _keywords.Contains(value);
}
- private static readonly HashSet<string> DoubleUnderscoreKeywords = new HashSet<string>
+ private static readonly HashSet<string> _doubleUnderscoreKeywords = new HashSet<string>
{
"__arglist",
"__makeref",
@@ -118,7 +118,7 @@ namespace GodotTools.ProjectEditor
"__refvalue",
};
- private static readonly HashSet<string> Keywords = new HashSet<string>
+ private static readonly HashSet<string> _keywords = new HashSet<string>
{
"as",
"do",
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index 27737c3da0..28bf57dc21 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -13,7 +13,8 @@ namespace GodotTools.Build
public string[] Targets { get; }
public string Configuration { get; }
public bool Restore { get; }
- public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization
+ // TODO Use List once we have proper serialization
+ public Array<string> CustomProperties { get; } = new Array<string>();
public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
@@ -32,12 +33,12 @@ namespace GodotTools.Build
unchecked
{
int hash = 17;
- hash = hash * 29 + Solution.GetHashCode();
- hash = hash * 29 + Targets.GetHashCode();
- hash = hash * 29 + Configuration.GetHashCode();
- hash = hash * 29 + Restore.GetHashCode();
- hash = hash * 29 + CustomProperties.GetHashCode();
- hash = hash * 29 + LogsDirPath.GetHashCode();
+ hash = (hash * 29) + Solution.GetHashCode();
+ hash = (hash * 29) + Targets.GetHashCode();
+ hash = (hash * 29) + Configuration.GetHashCode();
+ hash = (hash * 29) + Restore.GetHashCode();
+ hash = (hash * 29) + CustomProperties.GetHashCode();
+ hash = (hash * 29) + LogsDirPath.GetHashCode();
return hash;
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index 2b6f972529..21bff70b15 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -32,7 +32,7 @@ namespace GodotTools.Build
private static void RemoveOldIssuesFile(BuildInfo buildInfo)
{
- var issuesFile = GetIssuesFilePath(buildInfo);
+ string issuesFile = GetIssuesFilePath(buildInfo);
if (!File.Exists(issuesFile))
return;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index c380707587..b53347fc4c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -22,14 +22,6 @@ namespace GodotTools.Build
public string ProjectFile { get; set; }
}
- private readonly Array<BuildIssue> issues = new Array<BuildIssue>(); // TODO Use List once we have proper serialization
- private ItemList issuesList;
- private TextEdit buildLog;
- private PopupMenu issuesListContextMenu;
-
- private readonly object pendingBuildLogTextLock = new object();
- [NotNull] private string pendingBuildLogText = string.Empty;
-
[Signal] public event Action BuildStateChanged;
public bool HasBuildExited { get; private set; } = false;
@@ -60,13 +52,21 @@ namespace GodotTools.Build
}
}
- private BuildInfo BuildInfo { get; set; }
-
public bool LogVisible
{
- set => buildLog.Visible = value;
+ set => _buildLog.Visible = value;
}
+ // TODO Use List once we have proper serialization.
+ private readonly Array<BuildIssue> _issues = new Array<BuildIssue>();
+ private ItemList _issuesList;
+ private PopupMenu _issuesListContextMenu;
+ private TextEdit _buildLog;
+ private BuildInfo _buildInfo;
+
+ private readonly object _pendingBuildLogTextLock = new object();
+ [NotNull] private string _pendingBuildLogText = string.Empty;
+
private void LoadIssuesFromFile(string csvFile)
{
using (var file = new Godot.File())
@@ -107,7 +107,7 @@ namespace GodotTools.Build
else
ErrorCount += 1;
- issues.Add(issue);
+ _issues.Add(issue);
}
}
finally
@@ -119,21 +119,21 @@ namespace GodotTools.Build
private void IssueActivated(int idx)
{
- if (idx < 0 || idx >= issuesList.GetItemCount())
+ if (idx < 0 || idx >= _issuesList.GetItemCount())
throw new IndexOutOfRangeException("Item list index out of range");
// Get correct issue idx from issue list
- int issueIndex = (int)(long)issuesList.GetItemMetadata(idx);
+ int issueIndex = (int)(long)_issuesList.GetItemMetadata(idx);
- if (issueIndex < 0 || issueIndex >= issues.Count)
+ if (issueIndex < 0 || issueIndex >= _issues.Count)
throw new IndexOutOfRangeException("Issue index out of range");
- BuildIssue issue = issues[issueIndex];
+ BuildIssue issue = _issues[issueIndex];
if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File))
return;
- string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : BuildInfo.Solution.GetBaseDir();
+ string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : _buildInfo.Solution.GetBaseDir();
string file = Path.Combine(projectDir.SimplifyGodotPath(), issue.File.SimplifyGodotPath());
@@ -153,14 +153,14 @@ namespace GodotTools.Build
public void UpdateIssuesList()
{
- issuesList.Clear();
+ _issuesList.Clear();
using (var warningIcon = GetThemeIcon("Warning", "EditorIcons"))
using (var errorIcon = GetThemeIcon("Error", "EditorIcons"))
{
- for (int i = 0; i < issues.Count; i++)
+ for (int i = 0; i < _issues.Count; i++)
{
- BuildIssue issue = issues[i];
+ BuildIssue issue = _issues[i];
if (!(issue.Warning ? WarningsVisible : ErrorsVisible))
continue;
@@ -191,11 +191,11 @@ namespace GodotTools.Build
int lineBreakIdx = text.IndexOf("\n", StringComparison.Ordinal);
string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx);
- issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon);
+ _issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon);
- int index = issuesList.GetItemCount() - 1;
- issuesList.SetItemTooltip(index, tooltip);
- issuesList.SetItemMetadata(index, i);
+ int index = _issuesList.GetItemCount() - 1;
+ _issuesList.SetItemTooltip(index, tooltip);
+ _issuesList.SetItemMetadata(index, i);
}
}
}
@@ -205,12 +205,12 @@ namespace GodotTools.Build
HasBuildExited = true;
BuildResult = Build.BuildResult.Error;
- issuesList.Clear();
+ _issuesList.Clear();
var issue = new BuildIssue {Message = cause, Warning = false};
ErrorCount += 1;
- issues.Add(issue);
+ _issues.Add(issue);
UpdateIssuesList();
@@ -219,13 +219,13 @@ namespace GodotTools.Build
private void BuildStarted(BuildInfo buildInfo)
{
- BuildInfo = buildInfo;
+ _buildInfo = buildInfo;
HasBuildExited = false;
- issues.Clear();
+ _issues.Clear();
WarningCount = 0;
ErrorCount = 0;
- buildLog.Text = string.Empty;
+ _buildLog.Text = string.Empty;
UpdateIssuesList();
@@ -237,7 +237,7 @@ namespace GodotTools.Build
HasBuildExited = true;
BuildResult = result;
- LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName));
+ LoadIssuesFromFile(Path.Combine(_buildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName));
UpdateIssuesList();
@@ -246,46 +246,46 @@ namespace GodotTools.Build
private void UpdateBuildLogText()
{
- lock (pendingBuildLogTextLock)
+ lock (_pendingBuildLogTextLock)
{
- buildLog.Text += pendingBuildLogText;
- pendingBuildLogText = string.Empty;
+ _buildLog.Text += _pendingBuildLogText;
+ _pendingBuildLogText = string.Empty;
ScrollToLastNonEmptyLogLine();
}
}
private void StdOutputReceived(string text)
{
- lock (pendingBuildLogTextLock)
+ lock (_pendingBuildLogTextLock)
{
- if (pendingBuildLogText.Length == 0)
+ if (_pendingBuildLogText.Length == 0)
CallDeferred(nameof(UpdateBuildLogText));
- pendingBuildLogText += text + "\n";
+ _pendingBuildLogText += text + "\n";
}
}
private void StdErrorReceived(string text)
{
- lock (pendingBuildLogTextLock)
+ lock (_pendingBuildLogTextLock)
{
- if (pendingBuildLogText.Length == 0)
+ if (_pendingBuildLogText.Length == 0)
CallDeferred(nameof(UpdateBuildLogText));
- pendingBuildLogText += text + "\n";
+ _pendingBuildLogText += text + "\n";
}
}
private void ScrollToLastNonEmptyLogLine()
{
int line;
- for (line = buildLog.GetLineCount(); line > 0; line--)
+ for (line = _buildLog.GetLineCount(); line > 0; line--)
{
- string lineText = buildLog.GetLine(line);
+ string lineText = _buildLog.GetLine(line);
if (!string.IsNullOrEmpty(lineText) || !string.IsNullOrEmpty(lineText?.Trim()))
break;
}
- buildLog.CursorSetLine(line);
+ _buildLog.SetCaretLine(line);
}
public void RestartBuild()
@@ -318,11 +318,11 @@ namespace GodotTools.Build
// We don't allow multi-selection but just in case that changes later...
string text = null;
- foreach (int issueIndex in issuesList.GetSelectedItems())
+ foreach (int issueIndex in _issuesList.GetSelectedItems())
{
if (text != null)
text += "\n";
- text += issuesList.GetItemText(issueIndex);
+ text += _issuesList.GetItemText(issueIndex);
}
if (text != null)
@@ -338,20 +338,20 @@ namespace GodotTools.Build
{
_ = index; // Unused
- issuesListContextMenu.Clear();
- issuesListContextMenu.Size = new Vector2i(1, 1);
+ _issuesListContextMenu.Clear();
+ _issuesListContextMenu.Size = new Vector2i(1, 1);
- if (issuesList.IsAnythingSelected())
+ if (_issuesList.IsAnythingSelected())
{
// Add menu entries for the selected item
- issuesListContextMenu.AddIconItem(GetThemeIcon("ActionCopy", "EditorIcons"),
+ _issuesListContextMenu.AddIconItem(GetThemeIcon("ActionCopy", "EditorIcons"),
label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy);
}
- if (issuesListContextMenu.GetItemCount() > 0)
+ if (_issuesListContextMenu.GetItemCount() > 0)
{
- issuesListContextMenu.Position = (Vector2i)(issuesList.RectGlobalPosition + atPosition);
- issuesListContextMenu.Popup();
+ _issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition);
+ _issuesListContextMenu.Popup();
}
}
@@ -368,27 +368,27 @@ namespace GodotTools.Build
};
AddChild(hsc);
- issuesList = new ItemList
+ _issuesList = new ItemList
{
SizeFlagsVertical = (int)SizeFlags.ExpandFill,
SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the build log
};
- issuesList.ItemActivated += IssueActivated;
- issuesList.AllowRmbSelect = true;
- issuesList.ItemRmbSelected += IssuesListRmbSelected;
- hsc.AddChild(issuesList);
+ _issuesList.ItemActivated += IssueActivated;
+ _issuesList.AllowRmbSelect = true;
+ _issuesList.ItemRmbSelected += IssuesListRmbSelected;
+ hsc.AddChild(_issuesList);
- issuesListContextMenu = new PopupMenu();
- issuesListContextMenu.IdPressed += IssuesListContextOptionPressed;
- issuesList.AddChild(issuesListContextMenu);
+ _issuesListContextMenu = new PopupMenu();
+ _issuesListContextMenu.IdPressed += IssuesListContextOptionPressed;
+ _issuesList.AddChild(_issuesListContextMenu);
- buildLog = new TextEdit
+ _buildLog = new TextEdit
{
- Readonly = true,
+ Editable = false,
SizeFlagsVertical = (int)SizeFlags.ExpandFill,
SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the issues list
};
- hsc.AddChild(buildLog);
+ hsc.AddChild(_buildLog);
AddBuildEventListeners();
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 5f35d506de..e9cf7911be 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -11,10 +11,10 @@ namespace GodotTools.Build
{
public BuildOutputView BuildOutputView { get; private set; }
- private MenuButton buildMenuBtn;
- private Button errorsBtn;
- private Button warningsBtn;
- private Button viewLogBtn;
+ private MenuButton _buildMenuBtn;
+ private Button _errorsBtn;
+ private Button _warningsBtn;
+ private Button _viewLogBtn;
private void WarningsToggled(bool pressed)
{
@@ -132,16 +132,16 @@ namespace GodotTools.Build
var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
AddChild(toolBarHBox);
- buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
- toolBarHBox.AddChild(buildMenuBtn);
+ _buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
+ toolBarHBox.AddChild(_buildMenuBtn);
- var buildMenu = buildMenuBtn.GetPopup();
+ var buildMenu = _buildMenuBtn.GetPopup();
buildMenu.AddItem("Build Solution".TTR(), (int)BuildMenuOptions.BuildSolution);
buildMenu.AddItem("Rebuild Solution".TTR(), (int)BuildMenuOptions.RebuildSolution);
buildMenu.AddItem("Clean Solution".TTR(), (int)BuildMenuOptions.CleanSolution);
buildMenu.IdPressed += BuildMenuOptionPressed;
- errorsBtn = new Button
+ _errorsBtn = new Button
{
HintTooltip = "Show Errors".TTR(),
Icon = GetThemeIcon("StatusError", "EditorIcons"),
@@ -150,10 +150,10 @@ namespace GodotTools.Build
Pressed = true,
FocusMode = FocusModeEnum.None
};
- errorsBtn.Toggled += ErrorsToggled;
- toolBarHBox.AddChild(errorsBtn);
+ _errorsBtn.Toggled += ErrorsToggled;
+ toolBarHBox.AddChild(_errorsBtn);
- warningsBtn = new Button
+ _warningsBtn = new Button
{
HintTooltip = "Show Warnings".TTR(),
Icon = GetThemeIcon("NodeWarning", "EditorIcons"),
@@ -162,18 +162,18 @@ namespace GodotTools.Build
Pressed = true,
FocusMode = FocusModeEnum.None
};
- warningsBtn.Toggled += WarningsToggled;
- toolBarHBox.AddChild(warningsBtn);
+ _warningsBtn.Toggled += WarningsToggled;
+ toolBarHBox.AddChild(_warningsBtn);
- viewLogBtn = new Button
+ _viewLogBtn = new Button
{
Text = "Show Output".TTR(),
ToggleMode = true,
Pressed = true,
FocusMode = FocusModeEnum.None
};
- viewLogBtn.Toggled += ViewLogToggled;
- toolBarHBox.AddChild(viewLogBtn);
+ _viewLogBtn.Toggled += ViewLogToggled;
+ toolBarHBox.AddChild(_viewLogBtn);
BuildOutputView = new BuildOutputView();
AddChild(BuildOutputView);
@@ -185,12 +185,12 @@ namespace GodotTools.Build
if (what == NotificationThemeChanged)
{
- if (buildMenuBtn != null)
- buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
- if (errorsBtn != null)
- errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
- if (warningsBtn != null)
- warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
+ if (_buildMenuBtn != null)
+ _buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
+ if (_errorsBtn != null)
+ _errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
+ if (_warningsBtn != null)
+ _warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index 774c49e705..a859c6f717 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -61,7 +61,7 @@ namespace GodotTools.Build
}
case BuildTool.JetBrainsMsBuild:
{
- var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
+ string editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
if (!File.Exists(editorPath))
throw new FileNotFoundException($"Cannot find Rider executable. Tried with path: {editorPath}");
@@ -165,7 +165,9 @@ namespace GodotTools.Build
// Try to find 15.0 with vswhere
- var envNames = Internal.GodotIs32Bits() ? new[] {"ProgramFiles", "ProgramW6432"} : new[] {"ProgramFiles(x86)", "ProgramFiles"};
+ string[] envNames = Internal.GodotIs32Bits() ?
+ envNames = new[] { "ProgramFiles", "ProgramW6432" } :
+ envNames = new[] { "ProgramFiles(x86)", "ProgramFiles" };
string vsWherePath = null;
foreach (var envName in envNames)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index f69307104f..37e6a34977 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -65,12 +65,12 @@ namespace GodotTools.Export
if (platform == OS.Platforms.iOS)
{
- var architectures = GetEnablediOSArchs(features).ToArray();
+ string[] architectures = GetEnablediOSArchs(features).ToArray();
CompileAssembliesForiOS(exporter, isDebug, architectures, aotOpts, aotTempDir, assembliesPrepared, bclDir);
}
else if (platform == OS.Platforms.Android)
{
- var abis = GetEnabledAndroidAbis(features).ToArray();
+ string[] abis = GetEnabledAndroidAbis(features).ToArray();
CompileAssembliesForAndroid(exporter, isDebug, abis, aotOpts, aotTempDir, assembliesPrepared, bclDir);
}
else
@@ -138,7 +138,8 @@ namespace GodotTools.Export
}
else
{
- string outputDataLibDir = Path.Combine(outputDataDir, "Mono", platform == OS.Platforms.Windows ? "bin" : "lib");
+ string libDir = platform == OS.Platforms.Windows ? "bin" : "lib";
+ string outputDataLibDir = Path.Combine(outputDataDir, "Mono", libDir);
File.Copy(tempOutputFilePath, Path.Combine(outputDataLibDir, outputFileName));
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 0b5aa72a81..3e46a89b7c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -20,7 +20,7 @@ namespace GodotTools.Export
public class ExportPlugin : EditorExportPlugin
{
[Flags]
- enum I18NCodesets : long
+ private enum I18NCodesets : long
{
None = 0,
CJK = 1,
@@ -31,6 +31,8 @@ namespace GodotTools.Export
All = CJK | MidEast | Other | Rare | West
}
+ private string _maybeLastExportError;
+
private void AddI18NAssemblies(Godot.Collections.Dictionary<string, string> assemblies, string bclDir)
{
var codesets = (I18NCodesets)ProjectSettings.GetSetting("mono/export/i18n_codesets");
@@ -83,8 +85,6 @@ namespace GodotTools.Export
GlobalDef("mono/export/aot/android_toolchain_path", "");
}
- private string maybeLastExportError;
-
private void AddFile(string srcPath, string dstPath, bool remap = false)
{
// Add file to the PCK
@@ -129,14 +129,14 @@ namespace GodotTools.Export
}
catch (Exception e)
{
- maybeLastExportError = e.Message;
+ _maybeLastExportError = e.Message;
// 'maybeLastExportError' cannot be null or empty if there was an error, so we
// must consider the possibility of exceptions being thrown without a message.
- if (string.IsNullOrEmpty(maybeLastExportError))
- maybeLastExportError = $"Exception thrown: {e.GetType().Name}";
+ if (string.IsNullOrEmpty(_maybeLastExportError))
+ _maybeLastExportError = $"Exception thrown: {e.GetType().Name}";
- GD.PushError($"Failed to export project: {maybeLastExportError}");
+ GD.PushError($"Failed to export project: {_maybeLastExportError}");
Console.Error.WriteLine(e);
// TODO: Do something on error once _ExportBegin supports failing.
}
@@ -317,10 +317,10 @@ namespace GodotTools.Export
Directory.Delete(aotTempDir, recursive: true);
// TODO: Just a workaround until the export plugins can be made to abort with errors
- if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+ if (!string.IsNullOrEmpty(_maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
{
- string lastExportError = maybeLastExportError;
- maybeLastExportError = null;
+ string lastExportError = _maybeLastExportError;
+ _maybeLastExportError = null;
GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
}
@@ -470,7 +470,7 @@ namespace GodotTools.Export
private static string DetermineDataDirNameForProject()
{
- var appName = (string)ProjectSettings.GetSetting("application/config/name");
+ string appName = (string)ProjectSettings.GetSetting("application/config/name");
string appNameSafe = appName.ToSafeDirName();
return $"data_{appNameSafe}";
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 1faa6eeac0..73cabf8561 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -21,18 +21,19 @@ namespace GodotTools
{
public class GodotSharpEditor : EditorPlugin, ISerializationListener
{
- private EditorSettings editorSettings;
+ private EditorSettings _editorSettings;
- private PopupMenu menuPopup;
+ private PopupMenu _menuPopup;
- private AcceptDialog errorDialog;
+ private AcceptDialog _errorDialog;
- private Button bottomPanelBtn;
- private Button toolBarBuildButton;
+ private Button _bottomPanelBtn;
+ private Button _toolBarBuildButton;
- public GodotIdeManager GodotIdeManager { get; private set; }
+ // TODO Use WeakReference once we have proper serialization.
+ private WeakRef _exportPluginWeak;
- private WeakRef exportPluginWeak; // TODO Use WeakReference once we have proper serialization
+ public GodotIdeManager GodotIdeManager { get; private set; }
public MSBuildPanel MSBuildPanel { get; private set; }
@@ -42,7 +43,7 @@ namespace GodotTools
{
get
{
- var projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name");
+ string projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name");
projectAssemblyName = projectAssemblyName.ToSafeDirName();
if (string.IsNullOrEmpty(projectAssemblyName))
projectAssemblyName = "UnnamedProject";
@@ -123,9 +124,9 @@ namespace GodotTools
private void _RemoveCreateSlnMenuOption()
{
- menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln));
- bottomPanelBtn.Show();
- toolBarBuildButton.Show();
+ _menuPopup.RemoveItem(_menuPopup.GetItemIndex((int)MenuOptions.CreateSln));
+ _bottomPanelBtn.Show();
+ _toolBarBuildButton.Show();
}
private void _MenuOptionPressed(int id)
@@ -181,9 +182,9 @@ namespace GodotTools
public void ShowErrorDialog(string message, string title = "Error")
{
- errorDialog.Title = title;
- errorDialog.DialogText = message;
- errorDialog.PopupCentered();
+ _errorDialog.Title = title;
+ _errorDialog.DialogText = message;
+ _errorDialog.PopupCentered();
}
private static string _vsCodePath = string.Empty;
@@ -196,7 +197,7 @@ namespace GodotTools
[UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
- var editorId = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
+ var editorId = (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor");
switch (editorId)
{
@@ -287,7 +288,7 @@ namespace GodotTools
}
}
- var resourcePath = ProjectSettings.GlobalizePath("res://");
+ string resourcePath = ProjectSettings.GlobalizePath("res://");
args.Add(resourcePath);
string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
@@ -346,7 +347,7 @@ namespace GodotTools
[UsedImplicitly]
public bool OverridesExternalEditor()
{
- return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
+ return (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
public override bool _Build()
@@ -387,8 +388,8 @@ namespace GodotTools
private void BuildStateChanged()
{
- if (bottomPanelBtn != null)
- bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon;
+ if (_bottomPanelBtn != null)
+ _bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon;
}
public override void _EnablePlugin()
@@ -402,29 +403,29 @@ namespace GodotTools
var editorInterface = GetEditorInterface();
var editorBaseControl = editorInterface.GetBaseControl();
- editorSettings = editorInterface.GetEditorSettings();
+ _editorSettings = editorInterface.GetEditorSettings();
- errorDialog = new AcceptDialog();
- editorBaseControl.AddChild(errorDialog);
+ _errorDialog = new AcceptDialog();
+ editorBaseControl.AddChild(_errorDialog);
MSBuildPanel = new MSBuildPanel();
- bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR());
+ _bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR());
AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"});
- menuPopup = new PopupMenu();
- menuPopup.Hide();
+ _menuPopup = new PopupMenu();
+ _menuPopup.Hide();
- AddToolSubmenuItem("C#", menuPopup);
+ AddToolSubmenuItem("C#", _menuPopup);
- toolBarBuildButton = new Button
+ _toolBarBuildButton = new Button
{
Text = "Build",
HintTooltip = "Build solution",
FocusMode = Control.FocusModeEnum.None
};
- toolBarBuildButton.PressedSignal += BuildSolutionPressed;
- AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton);
+ _toolBarBuildButton.PressedSignal += BuildSolutionPressed;
+ AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton);
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
@@ -432,12 +433,12 @@ namespace GodotTools
}
else
{
- bottomPanelBtn.Hide();
- toolBarBuildButton.Hide();
- menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln);
+ _bottomPanelBtn.Hide();
+ _toolBarBuildButton.Hide();
+ _menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln);
}
- menuPopup.IdPressed += _MenuOptionPressed;
+ _menuPopup.IdPressed += _MenuOptionPressed;
// External editor settings
EditorDef("mono/editor/external_editor", ExternalEditorId.None);
@@ -465,7 +466,7 @@ namespace GodotTools
$",JetBrains Rider:{(int)ExternalEditorId.Rider}";
}
- editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
+ _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
["type"] = Variant.Type.Int,
["name"] = "mono/editor/external_editor",
@@ -477,7 +478,7 @@ namespace GodotTools
var exportPlugin = new ExportPlugin();
AddExportPlugin(exportPlugin);
exportPlugin.RegisterExportSettings();
- exportPluginWeak = WeakRef(exportPlugin);
+ _exportPluginWeak = WeakRef(exportPlugin);
try
{
@@ -500,15 +501,15 @@ namespace GodotTools
{
base.Dispose(disposing);
- if (exportPluginWeak != null)
+ if (_exportPluginWeak != null)
{
// We need to dispose our export plugin before the editor destroys EditorSettings.
// Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
// will be freed after EditorSettings already was, and its device polling thread
// will try to access the EditorSettings singleton, resulting in null dereferencing.
- (exportPluginWeak.GetRef() as ExportPlugin)?.Dispose();
+ (_exportPluginWeak.GetRef() as ExportPlugin)?.Dispose();
- exportPluginWeak.Dispose();
+ _exportPluginWeak.Dispose();
}
GodotIdeManager?.Dispose();
diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
index b30c857c64..dd05f28af0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
@@ -6,7 +6,7 @@ namespace GodotTools
{
public class HotReloadAssemblyWatcher : Node
{
- private Timer watchTimer;
+ private Timer _watchTimer;
public override void _Notification(int what)
{
@@ -27,22 +27,22 @@ namespace GodotTools
public void RestartTimer()
{
- watchTimer.Stop();
- watchTimer.Start();
+ _watchTimer.Stop();
+ _watchTimer.Start();
}
public override void _Ready()
{
base._Ready();
- watchTimer = new Timer
+ _watchTimer = new Timer
{
OneShot = false,
WaitTime = (float)EditorDef("mono/assembly_watch_interval_sec", 0.5)
};
- watchTimer.Timeout += TimerTimeout;
- AddChild(watchTimer);
- watchTimer.Start();
+ _watchTimer.Timeout += TimerTimeout;
+ AddChild(_watchTimer);
+ _watchTimer.Start();
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 451ce39f5c..23339fe50b 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -10,22 +10,22 @@ namespace GodotTools.Ides
{
public sealed class GodotIdeManager : Node, ISerializationListener
{
- private MessagingServer MessagingServer { get; set; }
+ private MessagingServer _messagingServer;
- private MonoDevelop.Instance monoDevelInstance;
- private MonoDevelop.Instance vsForMacInstance;
+ private MonoDevelop.Instance _monoDevelInstance;
+ private MonoDevelop.Instance _vsForMacInstance;
private MessagingServer GetRunningOrNewServer()
{
- if (MessagingServer != null && !MessagingServer.IsDisposed)
- return MessagingServer;
+ if (_messagingServer != null && !_messagingServer.IsDisposed)
+ return _messagingServer;
- MessagingServer?.Dispose();
- MessagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
+ _messagingServer?.Dispose();
+ _messagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
- _ = MessagingServer.Listen();
+ _ = _messagingServer.Listen();
- return MessagingServer;
+ return _messagingServer;
}
public override void _Ready()
@@ -48,7 +48,7 @@ namespace GodotTools.Ides
if (disposing)
{
- MessagingServer?.Dispose();
+ _messagingServer?.Dispose();
}
}
@@ -113,14 +113,14 @@ namespace GodotTools.Ides
{
if (Utils.OS.IsMacOS && editorId == ExternalEditorId.VisualStudioForMac)
{
- vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ??
+ _vsForMacInstance = (_vsForMacInstance?.IsDisposed ?? true ? null : _vsForMacInstance) ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
- return vsForMacInstance;
+ return _vsForMacInstance;
}
- monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ??
+ _monoDevelInstance = (_monoDevelInstance?.IsDisposed ?? true ? null : _monoDevelInstance) ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop);
- return monoDevelInstance;
+ return _monoDevelInstance;
}
try
@@ -159,15 +159,15 @@ namespace GodotTools.Ides
public readonly struct EditorPick
{
- private readonly string identity;
+ private readonly string _identity;
public EditorPick(string identity)
{
- this.identity = identity;
+ _identity = identity;
}
public bool IsAnyConnected() =>
- GodotSharpEditor.Instance.GodotIdeManager.GetRunningOrNewServer().IsAnyConnected(identity);
+ GodotSharpEditor.Instance.GodotIdeManager.GetRunningOrNewServer().IsAnyConnected(_identity);
private void SendRequest<TResponse>(Request request)
where TResponse : Response, new()
@@ -175,7 +175,7 @@ namespace GodotTools.Ides
// Logs an error if no client is connected with the specified identity
GodotSharpEditor.Instance.GodotIdeManager
.GetRunningOrNewServer()
- .BroadcastRequest<TResponse>(identity, request);
+ .BroadcastRequest<TResponse>(_identity, request);
}
public void SendOpenFile(string file)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
index eb34a2d0f7..6f11831b80 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
@@ -21,24 +21,26 @@ namespace GodotTools.Ides
{
public sealed class MessagingServer : IDisposable
{
- private readonly ILogger logger;
+ private readonly ILogger _logger;
- private readonly FileStream metaFile;
- private string MetaFilePath { get; }
+ private readonly FileStream _metaFile;
+ private string _metaFilePath;
- private readonly SemaphoreSlim peersSem = new SemaphoreSlim(1);
+ private readonly SemaphoreSlim _peersSem = new SemaphoreSlim(1);
- private readonly TcpListener listener;
+ private readonly TcpListener _listener;
- private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> clientConnectedAwaiters = new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
- private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> clientDisconnectedAwaiters = new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
+ private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> _clientConnectedAwaiters =
+ new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
+ private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> _clientDisconnectedAwaiters =
+ new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
public async Task<bool> AwaitClientConnected(string identity)
{
- if (!clientConnectedAwaiters.TryGetValue(identity, out var queue))
+ if (!_clientConnectedAwaiters.TryGetValue(identity, out var queue))
{
queue = new Queue<NotifyAwaiter<bool>>();
- clientConnectedAwaiters.Add(identity, queue);
+ _clientConnectedAwaiters.Add(identity, queue);
}
var awaiter = new NotifyAwaiter<bool>();
@@ -48,10 +50,10 @@ namespace GodotTools.Ides
public async Task<bool> AwaitClientDisconnected(string identity)
{
- if (!clientDisconnectedAwaiters.TryGetValue(identity, out var queue))
+ if (!_clientDisconnectedAwaiters.TryGetValue(identity, out var queue))
{
queue = new Queue<NotifyAwaiter<bool>>();
- clientDisconnectedAwaiters.Add(identity, queue);
+ _clientDisconnectedAwaiters.Add(identity, queue);
}
var awaiter = new NotifyAwaiter<bool>();
@@ -77,7 +79,7 @@ namespace GodotTools.Ides
if (IsDisposed)
return;
- using (await peersSem.UseAsync())
+ using (await _peersSem.UseAsync())
{
if (IsDisposed) // lock may not be fair
return;
@@ -95,19 +97,19 @@ namespace GodotTools.Ides
foreach (var connection in Peers)
connection.Dispose();
Peers.Clear();
- listener?.Stop();
+ _listener?.Stop();
- metaFile?.Dispose();
+ _metaFile?.Dispose();
- File.Delete(MetaFilePath);
+ File.Delete(_metaFilePath);
}
}
public MessagingServer(string editorExecutablePath, string projectMetadataDir, ILogger logger)
{
- this.logger = logger;
+ this._logger = logger;
- MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
+ _metaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
// Make sure the directory exists
Directory.CreateDirectory(projectMetadataDir);
@@ -115,13 +117,13 @@ namespace GodotTools.Ides
// The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing...
const FileShare metaFileShare = FileShare.ReadWrite;
- metaFile = File.Open(MetaFilePath, FileMode.Create, FileAccess.Write, metaFileShare);
+ _metaFile = File.Open(_metaFilePath, FileMode.Create, FileAccess.Write, metaFileShare);
- listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
- listener.Start();
+ _listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
+ _listener.Start();
- int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port;
- using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8))
+ int port = ((IPEndPoint)_listener.Server.LocalEndPoint).Port;
+ using (var metaFileWriter = new StreamWriter(_metaFile, Encoding.UTF8))
{
metaFileWriter.WriteLine(port);
metaFileWriter.WriteLine(editorExecutablePath);
@@ -130,30 +132,30 @@ namespace GodotTools.Ides
private async Task AcceptClient(TcpClient tcpClient)
{
- logger.LogDebug("Accept client...");
+ _logger.LogDebug("Accept client...");
- using (var peer = new Peer(tcpClient, new ServerHandshake(), new ServerMessageHandler(), logger))
+ using (var peer = new Peer(tcpClient, new ServerHandshake(), new ServerMessageHandler(), _logger))
{
// ReSharper disable AccessToDisposedClosure
peer.Connected += () =>
{
- logger.LogInfo("Connection open with Ide Client");
+ _logger.LogInfo("Connection open with Ide Client");
- if (clientConnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
+ if (_clientConnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
{
while (queue.Count > 0)
queue.Dequeue().SetResult(true);
- clientConnectedAwaiters.Remove(peer.RemoteIdentity);
+ _clientConnectedAwaiters.Remove(peer.RemoteIdentity);
}
};
peer.Disconnected += () =>
{
- if (clientDisconnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
+ if (_clientDisconnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
{
while (queue.Count > 0)
queue.Dequeue().SetResult(true);
- clientDisconnectedAwaiters.Remove(peer.RemoteIdentity);
+ _clientDisconnectedAwaiters.Remove(peer.RemoteIdentity);
}
};
// ReSharper restore AccessToDisposedClosure
@@ -162,17 +164,17 @@ namespace GodotTools.Ides
{
if (!await peer.DoHandshake("server"))
{
- logger.LogError("Handshake failed");
+ _logger.LogError("Handshake failed");
return;
}
}
catch (Exception e)
{
- logger.LogError("Handshake failed with unhandled exception: ", e);
+ _logger.LogError("Handshake failed with unhandled exception: ", e);
return;
}
- using (await peersSem.UseAsync())
+ using (await _peersSem.UseAsync())
Peers.Add(peer);
try
@@ -181,7 +183,7 @@ namespace GodotTools.Ides
}
finally
{
- using (await peersSem.UseAsync())
+ using (await _peersSem.UseAsync())
Peers.Remove(peer);
}
}
@@ -192,7 +194,7 @@ namespace GodotTools.Ides
try
{
while (!IsDisposed)
- _ = AcceptClient(await listener.AcceptTcpClientAsync());
+ _ = AcceptClient(await _listener.AcceptTcpClientAsync());
}
catch (Exception e)
{
@@ -204,11 +206,11 @@ namespace GodotTools.Ides
public async void BroadcastRequest<TResponse>(string identity, Request request)
where TResponse : Response, new()
{
- using (await peersSem.UseAsync())
+ using (await _peersSem.UseAsync())
{
if (!IsAnyConnected(identity))
{
- logger.LogError("Cannot write request. No client connected to the Godot Ide Server.");
+ _logger.LogError("Cannot write request. No client connected to the Godot Ide Server.");
return;
}
@@ -225,16 +227,19 @@ namespace GodotTools.Ides
private class ServerHandshake : IHandshake
{
- private static readonly string ServerHandshakeBase = $"{Peer.ServerHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}";
- private static readonly string ClientHandshakePattern = $@"{Regex.Escape(Peer.ClientHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})";
+ private static readonly string _serverHandshakeBase =
+ $"{Peer.ServerHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}";
- public string GetHandshakeLine(string identity) => $"{ServerHandshakeBase},{identity}";
+ private static readonly string _clientHandshakePattern =
+ $@"{Regex.Escape(Peer.ClientHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})";
+
+ public string GetHandshakeLine(string identity) => $"{_serverHandshakeBase},{identity}";
public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger)
{
identity = null;
- var match = Regex.Match(handshake, ClientHandshakePattern);
+ var match = Regex.Match(handshake, _clientHandshakePattern);
if (!match.Success)
return false;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
index fd7bbd5578..3f1d5ac3ca 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
@@ -10,17 +10,17 @@ namespace GodotTools.Ides.MonoDevelop
public class Instance : IDisposable
{
public DateTime LaunchTime { get; private set; }
- private readonly string solutionFile;
- private readonly EditorId editorId;
+ private readonly string _solutionFile;
+ private readonly EditorId _editorId;
- private Process process;
+ private Process _process;
- public bool IsRunning => process != null && !process.HasExited;
+ public bool IsRunning => _process != null && !_process.HasExited;
public bool IsDisposed { get; private set; }
public void Execute()
{
- bool newWindow = process == null || process.HasExited;
+ bool newWindow = _process == null || _process.HasExited;
var args = new List<string>();
@@ -28,7 +28,7 @@ namespace GodotTools.Ides.MonoDevelop
if (OS.IsMacOS)
{
- string bundleId = BundleIds[editorId];
+ string bundleId = BundleIds[_editorId];
if (Internal.IsOsxAppBundleInstalled(bundleId))
{
@@ -45,18 +45,18 @@ namespace GodotTools.Ides.MonoDevelop
}
else
{
- command = OS.PathWhich(ExecutableNames[editorId]);
+ command = OS.PathWhich(ExecutableNames[_editorId]);
}
}
else
{
- command = OS.PathWhich(ExecutableNames[editorId]);
+ command = OS.PathWhich(ExecutableNames[_editorId]);
}
args.Add("--ipc-tcp");
if (newWindow)
- args.Add("\"" + Path.GetFullPath(solutionFile) + "\"");
+ args.Add("\"" + Path.GetFullPath(_solutionFile) + "\"");
if (command == null)
throw new FileNotFoundException();
@@ -65,7 +65,7 @@ namespace GodotTools.Ides.MonoDevelop
if (newWindow)
{
- process = Process.Start(new ProcessStartInfo
+ _process = Process.Start(new ProcessStartInfo
{
FileName = command,
Arguments = string.Join(" ", args),
@@ -88,14 +88,14 @@ namespace GodotTools.Ides.MonoDevelop
if (editorId == EditorId.VisualStudioForMac && !OS.IsMacOS)
throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform");
- this.solutionFile = solutionFile;
- this.editorId = editorId;
+ _solutionFile = solutionFile;
+ _editorId = editorId;
}
public void Dispose()
{
IsDisposed = true;
- process?.Dispose();
+ _process?.Dispose();
}
private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
index 821532f759..71055f0125 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
@@ -11,6 +11,7 @@ using Environment = System.Environment;
using File = System.IO.File;
using Path = System.IO.Path;
using OS = GodotTools.Utils.OS;
+
// ReSharper disable UnassignedField.Local
// ReSharper disable InconsistentNaming
// ReSharper disable UnassignedField.Global
@@ -53,10 +54,10 @@ namespace GodotTools.Ides.Rider
private static RiderInfo[] CollectAllRiderPathsLinux()
{
var installInfos = new List<RiderInfo>();
- var home = Environment.GetEnvironmentVariable("HOME");
+ string home = Environment.GetEnvironmentVariable("HOME");
if (!string.IsNullOrEmpty(home))
{
- var toolboxRiderRootPath = GetToolboxBaseDir();
+ string toolboxRiderRootPath = GetToolboxBaseDir();
installInfos.AddRange(CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider.sh", false)
.Select(a => new RiderInfo(a, true)).ToList());
@@ -65,12 +66,12 @@ namespace GodotTools.Ides.Rider
if (shortcut.Exists)
{
- var lines = File.ReadAllLines(shortcut.FullName);
- foreach (var line in lines)
+ string[] lines = File.ReadAllLines(shortcut.FullName);
+ foreach (string line in lines)
{
if (!line.StartsWith("Exec=\""))
continue;
- var path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault();
+ string path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault();
if (string.IsNullOrEmpty(path))
continue;
@@ -82,7 +83,7 @@ namespace GodotTools.Ides.Rider
}
// snap install
- var snapInstallPath = "/snap/rider/current/bin/rider.sh";
+ string snapInstallPath = "/snap/rider/current/bin/rider.sh";
if (new FileInfo(snapInstallPath).Exists)
installInfos.Add(new RiderInfo(snapInstallPath, false));
@@ -98,15 +99,15 @@ namespace GodotTools.Ides.Rider
if (folder.Exists)
{
installInfos.AddRange(folder.GetDirectories("*Rider*.app")
- .Select(a => new RiderInfo(Path.Combine(a.FullName, "Contents/MacOS/rider"), false))
- .ToList());
+ .Select(a => new RiderInfo(Path.Combine(a.FullName, "Contents/MacOS/rider"), false))
+ .ToList());
}
// /Users/user/Library/Application Support/JetBrains/Toolbox/apps/Rider/ch-1/181.3870.267/Rider EAP.app
// should be combined with "Contents/MacOS/rider"
- var toolboxRiderRootPath = GetToolboxBaseDir();
+ string toolboxRiderRootPath = GetToolboxBaseDir();
var paths = CollectPathsFromToolbox(toolboxRiderRootPath, "", "Rider*.app", true)
- .Select(a => new RiderInfo(Path.Combine(a, "Contents/MacOS/rider"), true));
+ .Select(a => new RiderInfo(Path.Combine(a, "Contents/MacOS/rider"), true));
installInfos.AddRange(paths);
return installInfos.ToArray();
@@ -134,7 +135,7 @@ namespace GodotTools.Ides.Rider
{
if (OS.IsWindows)
{
- var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
+ string localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
return GetToolboxRiderRootPath(localAppData);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
index 60dd565ef2..ac29efb716 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -49,7 +49,7 @@ namespace GodotTools.Ides.Rider
if (!paths.Any())
return;
- var newPath = paths.Last().Path;
+ string newPath = paths.Last().Path;
Globals.EditorDef(EditorPathSettingName, newPath);
editorSettings.SetSetting(EditorPathSettingName, newPath);
}
@@ -57,7 +57,8 @@ namespace GodotTools.Ides.Rider
public static bool IsExternalEditorSetToRider(EditorSettings editorSettings)
{
- return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string)editorSettings.GetSetting(EditorPathSettingName));
+ return editorSettings.HasSetting(EditorPathSettingName) &&
+ IsRider((string)editorSettings.GetSetting(EditorPathSettingName));
}
public static bool IsRider(string path)
@@ -66,7 +67,7 @@ namespace GodotTools.Ides.Rider
return false;
var fileInfo = new FileInfo(path);
- var filename = fileInfo.Name.ToLowerInvariant();
+ string filename = fileInfo.Name.ToLowerInvariant();
return filename.StartsWith("rider", StringComparison.Ordinal);
}
@@ -83,7 +84,7 @@ namespace GodotTools.Ides.Rider
if (!paths.Any())
return null;
- var newPath = paths.Last().Path;
+ string newPath = paths.Last().Path;
editorSettings.SetSetting(EditorPathSettingName, newPath);
Globals.EditorDef(EditorPathSettingName, newPath);
return newPath;
@@ -96,8 +97,8 @@ namespace GodotTools.Ides.Rider
public static void OpenFile(string slnPath, string scriptPath, int line)
{
- var pathFromSettings = GetRiderPathFromSettings();
- var path = CheckAndUpdatePath(pathFromSettings);
+ string pathFromSettings = GetRiderPathFromSettings();
+ string path = CheckAndUpdatePath(pathFromSettings);
var args = new List<string>();
args.Add(slnPath);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
index 6893bc1974..5e70c399b2 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
@@ -39,45 +39,57 @@ namespace GodotTools.Internals
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResDataDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResMetadataDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResAssembliesBaseDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResAssembliesDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResConfigDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResTempDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResTempAssembliesBaseDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResTempAssembliesDir();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_MonoUserDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_MonoLogsDir();
#region Tools-only
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_MonoSolutionsDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_BuildLogsDirs();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ProjectSlnPath();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ProjectCsProjPath();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_DataEditorToolsDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_DataEditorPrebuiltApiDir();
#endregion
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_DataMonoEtcDir();
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_DataMonoLibDir();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
index c6724ccaf7..05499339b1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
@@ -8,7 +8,7 @@ namespace GodotTools.Utils
{
public static class FsPathUtils
{
- private static readonly string ResourcePath = ProjectSettings.GlobalizePath("res://");
+ private static readonly string _resourcePath = ProjectSettings.GlobalizePath("res://");
private static bool PathStartsWithAlreadyNorm(this string childPath, string parentPath)
{
@@ -34,7 +34,7 @@ namespace GodotTools.Utils
public static string LocalizePathWithCaseChecked(string path)
{
string pathNorm = path.NormalizePath() + Path.DirectorySeparatorChar;
- string resourcePathNorm = ResourcePath.NormalizePath() + Path.DirectorySeparatorChar;
+ string resourcePathNorm = _resourcePath.NormalizePath() + Path.DirectorySeparatorChar;
if (!pathNorm.PathStartsWithAlreadyNorm(resourcePathNorm))
return null;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 4624439665..93a1360cb6 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -13,10 +13,10 @@ namespace GodotTools.Utils
public static class OS
{
[MethodImpl(MethodImplOptions.InternalCall)]
- static extern string GetPlatformName();
+ private static extern string GetPlatformName();
[MethodImpl(MethodImplOptions.InternalCall)]
- static extern bool UnixFileHasExecutableAccess(string filePath);
+ private static extern bool UnixFileHasExecutableAccess(string filePath);
public static class Names
{
@@ -106,7 +106,10 @@ namespace GodotTools.Utils
public static string PathWhich([NotNull] string name)
{
- return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name);
+ if (IsWindows)
+ return PathWhichWindows(name);
+
+ return PathWhichUnix(name);
}
private static string PathWhichWindows([NotNull] string name)
@@ -129,7 +132,8 @@ namespace GodotTools.Utils
}
string nameExt = Path.GetExtension(name);
- bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
+ bool hasPathExt = !string.IsNullOrEmpty(nameExt) &&
+ windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 632f7d61cc..e03c5fd248 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -387,7 +387,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(link_target);
xml_output.append("</c>");
}
- } else if (link_tag == "const") {
+ } else if (link_tag == "constant") {
if (!target_itype || !target_itype->is_object_type) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (target_itype) {
@@ -2610,7 +2610,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
Map<StringName, StringName> accessor_methods;
for (const PropertyInfo &property : property_list) {
- if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) {
+ if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) {
continue;
}
@@ -3130,8 +3130,18 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::CALLABLE:
+ ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_Callable, false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_Callable) + "'.");
+ ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value.");
+ r_iarg.default_argument = "default";
+ break;
case Variant::SIGNAL:
- CRASH_NOW_MSG("Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value.");
+ ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_Signal, false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_Signal) + "'.");
+ ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false,
+ "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value.");
+ r_iarg.default_argument = "default";
break;
default:
CRASH_NOW_MSG("Unexpected Variant type: " + itos(p_val.get_type()));
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index a649181b20..51a27ee934 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -536,6 +536,8 @@ class BindingsGenerator {
StringName type_Object = StaticCString::create("Object");
StringName type_RefCounted = StaticCString::create("RefCounted");
StringName type_RID = StaticCString::create("RID");
+ StringName type_Callable = StaticCString::create("Callable");
+ StringName type_Signal = StaticCString::create("Signal");
StringName type_String = StaticCString::create("String");
StringName type_StringName = StaticCString::create("StringName");
StringName type_NodePath = StaticCString::create("NodePath");
@@ -573,7 +575,7 @@ class BindingsGenerator {
StaticCString::create(_STR(PackedByteArray)),
StaticCString::create(_STR(PackedInt32Array)),
- StaticCString::create(_STR(PackedInt64rray)),
+ StaticCString::create(_STR(PackedInt64Array)),
StaticCString::create(_STR(PackedFloat32Array)),
StaticCString::create(_STR(PackedFloat64Array)),
StaticCString::create(_STR(PackedStringArray)),
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index b7b36a92d8..d911f6461c 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -121,7 +121,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
case CompletionKind::NODE_PATHS: {
{
// AutoLoads
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
const ProjectSettings::AutoloadInfo &info = E.value;
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 8164f459ca..6692a6efec 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -241,7 +241,7 @@ MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
- _GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
+ mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
#endif
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 1a3b81487f..8b12537f7f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -20,7 +20,7 @@ namespace Godot
private Vector3 _size;
/// <summary>
- /// Beginning corner. Typically has values lower than End.
+ /// Beginning corner. Typically has values lower than <see cref="End"/>.
/// </summary>
/// <value>Directly uses a private field.</value>
public Vector3 Position
@@ -30,7 +30,7 @@ namespace Godot
}
/// <summary>
- /// Size from Position to End. Typically all components are positive.
+ /// Size from <see cref="Position"/> to <see cref="End"/>. Typically all components are positive.
/// If the size is negative, you can use <see cref="Abs"/> to fix it.
/// </summary>
/// <value>Directly uses a private field.</value>
@@ -44,7 +44,10 @@ namespace Godot
/// Ending corner. This is calculated as <see cref="Position"/> plus
/// <see cref="Size"/>. Setting this value will change the size.
/// </summary>
- /// <value>Getting is equivalent to `value = Position + Size`, setting is equivalent to `Size = value - Position`.</value>
+ /// <value>
+ /// Getting is equivalent to <paramref name="value"/> = <see cref="Position"/> + <see cref="Size"/>,
+ /// setting is equivalent to <see cref="Size"/> = <paramref name="value"/> - <see cref="Position"/>
+ /// </value>
public Vector3 End
{
get { return _position + _size; }
@@ -52,10 +55,10 @@ namespace Godot
}
/// <summary>
- /// Returns an AABB with equivalent position and size, modified so that
+ /// Returns an <see cref="AABB"/> with equivalent position and size, modified so that
/// the most-negative corner is the origin and the size is positive.
/// </summary>
- /// <returns>The modified AABB.</returns>
+ /// <returns>The modified <see cref="AABB"/>.</returns>
public AABB Abs()
{
Vector3 end = End;
@@ -64,30 +67,32 @@ namespace Godot
}
/// <summary>
- /// Returns true if this AABB completely encloses another one.
+ /// Returns <see langword="true"/> if this <see cref="AABB"/> completely encloses another one.
/// </summary>
- /// <param name="with">The other AABB that may be enclosed.</param>
- /// <returns>A bool for whether or not this AABB encloses `b`.</returns>
+ /// <param name="with">The other <see cref="AABB"/> that may be enclosed.</param>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not this <see cref="AABB"/> encloses <paramref name="with"/>.
+ /// </returns>
public bool Encloses(AABB with)
{
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
+ Vector3 srcMin = _position;
+ Vector3 srcMax = _position + _size;
+ Vector3 dstMin = with._position;
+ Vector3 dstMax = with._position + with._size;
- return src_min.x <= dst_min.x &&
- src_max.x > dst_max.x &&
- src_min.y <= dst_min.y &&
- src_max.y > dst_max.y &&
- src_min.z <= dst_min.z &&
- src_max.z > dst_max.z;
+ return srcMin.x <= dstMin.x &&
+ srcMax.x > dstMax.x &&
+ srcMin.y <= dstMin.y &&
+ srcMax.y > dstMax.y &&
+ srcMin.z <= dstMin.z &&
+ srcMax.z > dstMax.z;
}
/// <summary>
- /// Returns this AABB expanded to include a given point.
+ /// Returns this <see cref="AABB"/> expanded to include a given point.
/// </summary>
/// <param name="point">The point to include.</param>
- /// <returns>The expanded AABB.</returns>
+ /// <returns>The expanded <see cref="AABB"/>.</returns>
public AABB Expand(Vector3 point)
{
Vector3 begin = _position;
@@ -123,7 +128,7 @@ namespace Godot
}
/// <summary>
- /// Returns the area of the AABB.
+ /// Returns the area of the <see cref="AABB"/>.
/// </summary>
/// <returns>The area.</returns>
public real_t GetArea()
@@ -132,10 +137,10 @@ namespace Godot
}
/// <summary>
- /// Gets the position of one of the 8 endpoints of the AABB.
+ /// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>.
/// </summary>
/// <param name="idx">Which endpoint to get.</param>
- /// <returns>An endpoint of the AABB.</returns>
+ /// <returns>An endpoint of the <see cref="AABB"/>.</returns>
public Vector3 GetEndpoint(int idx)
{
switch (idx)
@@ -157,26 +162,29 @@ namespace Godot
case 7:
return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
default:
- throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
+ {
+ throw new ArgumentOutOfRangeException(nameof(idx),
+ $"Index is {idx}, but a value from 0 to 7 is expected.");
+ }
}
}
/// <summary>
- /// Returns the normalized longest axis of the AABB.
+ /// Returns the normalized longest axis of the <see cref="AABB"/>.
/// </summary>
- /// <returns>A vector representing the normalized longest axis of the AABB.</returns>
+ /// <returns>A vector representing the normalized longest axis of the <see cref="AABB"/>.</returns>
public Vector3 GetLongestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
+ real_t maxSize = _size.x;
- if (_size.y > max_size)
+ if (_size.y > maxSize)
{
axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
+ maxSize = _size.y;
}
- if (_size.z > max_size)
+ if (_size.z > maxSize)
{
axis = new Vector3(0f, 0f, 1f);
}
@@ -185,21 +193,21 @@ namespace Godot
}
/// <summary>
- /// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the AABB.
+ /// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>A <see cref="Vector3.Axis"/> index for which axis is longest.</returns>
public Vector3.Axis GetLongestAxisIndex()
{
var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
+ real_t maxSize = _size.x;
- if (_size.y > max_size)
+ if (_size.y > maxSize)
{
axis = Vector3.Axis.Y;
- max_size = _size.y;
+ maxSize = _size.y;
}
- if (_size.z > max_size)
+ if (_size.z > maxSize)
{
axis = Vector3.Axis.Z;
}
@@ -208,38 +216,38 @@ namespace Godot
}
/// <summary>
- /// Returns the scalar length of the longest axis of the AABB.
+ /// Returns the scalar length of the longest axis of the <see cref="AABB"/>.
/// </summary>
- /// <returns>The scalar length of the longest axis of the AABB.</returns>
+ /// <returns>The scalar length of the longest axis of the <see cref="AABB"/>.</returns>
public real_t GetLongestAxisSize()
{
- real_t max_size = _size.x;
+ real_t maxSize = _size.x;
- if (_size.y > max_size)
- max_size = _size.y;
+ if (_size.y > maxSize)
+ maxSize = _size.y;
- if (_size.z > max_size)
- max_size = _size.z;
+ if (_size.z > maxSize)
+ maxSize = _size.z;
- return max_size;
+ return maxSize;
}
/// <summary>
- /// Returns the normalized shortest axis of the AABB.
+ /// Returns the normalized shortest axis of the <see cref="AABB"/>.
/// </summary>
- /// <returns>A vector representing the normalized shortest axis of the AABB.</returns>
+ /// <returns>A vector representing the normalized shortest axis of the <see cref="AABB"/>.</returns>
public Vector3 GetShortestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
+ real_t maxSize = _size.x;
- if (_size.y < max_size)
+ if (_size.y < maxSize)
{
axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
+ maxSize = _size.y;
}
- if (_size.z < max_size)
+ if (_size.z < maxSize)
{
axis = new Vector3(0f, 0f, 1f);
}
@@ -248,21 +256,21 @@ namespace Godot
}
/// <summary>
- /// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the AABB.
+ /// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the <see cref="AABB"/>.
/// </summary>
/// <returns>A <see cref="Vector3.Axis"/> index for which axis is shortest.</returns>
public Vector3.Axis GetShortestAxisIndex()
{
var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
+ real_t maxSize = _size.x;
- if (_size.y < max_size)
+ if (_size.y < maxSize)
{
axis = Vector3.Axis.Y;
- max_size = _size.y;
+ maxSize = _size.y;
}
- if (_size.z < max_size)
+ if (_size.z < maxSize)
{
axis = Vector3.Axis.Z;
}
@@ -271,20 +279,20 @@ namespace Godot
}
/// <summary>
- /// Returns the scalar length of the shortest axis of the AABB.
+ /// Returns the scalar length of the shortest axis of the <see cref="AABB"/>.
/// </summary>
- /// <returns>The scalar length of the shortest axis of the AABB.</returns>
+ /// <returns>The scalar length of the shortest axis of the <see cref="AABB"/>.</returns>
public real_t GetShortestAxisSize()
{
- real_t max_size = _size.x;
+ real_t maxSize = _size.x;
- if (_size.y < max_size)
- max_size = _size.y;
+ if (_size.y < maxSize)
+ maxSize = _size.y;
- if (_size.z < max_size)
- max_size = _size.z;
+ if (_size.z < maxSize)
+ maxSize = _size.z;
- return max_size;
+ return maxSize;
}
/// <summary>
@@ -295,23 +303,23 @@ namespace Godot
/// <returns>A vector representing the support.</returns>
public Vector3 GetSupport(Vector3 dir)
{
- Vector3 half_extents = _size * 0.5f;
- Vector3 ofs = _position + half_extents;
+ Vector3 halfExtents = _size * 0.5f;
+ Vector3 ofs = _position + halfExtents;
return ofs + new Vector3(
- dir.x > 0f ? -half_extents.x : half_extents.x,
- dir.y > 0f ? -half_extents.y : half_extents.y,
- dir.z > 0f ? -half_extents.z : half_extents.z);
+ dir.x > 0f ? -halfExtents.x : halfExtents.x,
+ dir.y > 0f ? -halfExtents.y : halfExtents.y,
+ dir.z > 0f ? -halfExtents.z : halfExtents.z);
}
/// <summary>
- /// Returns a copy of the AABB grown a given amount of units towards all the sides.
+ /// Returns a copy of the <see cref="AABB"/> grown a given amount of units towards all the sides.
/// </summary>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown AABB.</returns>
+ /// <returns>The grown <see cref="AABB"/>.</returns>
public AABB Grow(real_t by)
{
- var res = this;
+ AABB res = this;
res._position.x -= by;
res._position.y -= by;
@@ -324,28 +332,37 @@ namespace Godot
}
/// <summary>
- /// Returns true if the AABB is flat or empty, or false otherwise.
+ /// Returns <see langword="true"/> if the <see cref="AABB"/> is flat or empty,
+ /// or <see langword="false"/> otherwise.
/// </summary>
- /// <returns>A bool for whether or not the AABB has area.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area.
+ /// </returns>
public bool HasNoArea()
{
return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
}
/// <summary>
- /// Returns true if the AABB has no surface (no size), or false otherwise.
+ /// Returns <see langword="true"/> if the <see cref="AABB"/> has no surface (no size),
+ /// or <see langword="false"/> otherwise.
/// </summary>
- /// <returns>A bool for whether or not the AABB has area.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area.
+ /// </returns>
public bool HasNoSurface()
{
return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
}
/// <summary>
- /// Returns true if the AABB contains a point, or false otherwise.
+ /// Returns <see langword="true"/> if the <see cref="AABB"/> contains a point,
+ /// or <see langword="false"/> otherwise.
/// </summary>
/// <param name="point">The point to check.</param>
- /// <returns>A bool for whether or not the AABB contains `point`.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> contains <paramref name="point"/>.
+ /// </returns>
public bool HasPoint(Vector3 point)
{
if (point.x < _position.x)
@@ -365,56 +382,59 @@ namespace Godot
}
/// <summary>
- /// Returns the intersection of this AABB and `b`.
+ /// Returns the intersection of this <see cref="AABB"/> and <paramref name="with"/>.
/// </summary>
- /// <param name="with">The other AABB.</param>
- /// <returns>The clipped AABB.</returns>
+ /// <param name="with">The other <see cref="AABB"/>.</param>
+ /// <returns>The clipped <see cref="AABB"/>.</returns>
public AABB Intersection(AABB with)
{
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
+ Vector3 srcMin = _position;
+ Vector3 srcMax = _position + _size;
+ Vector3 dstMin = with._position;
+ Vector3 dstMax = with._position + with._size;
Vector3 min, max;
- if (src_min.x > dst_max.x || src_max.x < dst_min.x)
+ if (srcMin.x > dstMax.x || srcMax.x < dstMin.x)
{
return new AABB();
}
- min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
- max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
+ min.x = srcMin.x > dstMin.x ? srcMin.x : dstMin.x;
+ max.x = srcMax.x < dstMax.x ? srcMax.x : dstMax.x;
- if (src_min.y > dst_max.y || src_max.y < dst_min.y)
+ if (srcMin.y > dstMax.y || srcMax.y < dstMin.y)
{
return new AABB();
}
- min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
- max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
+ min.y = srcMin.y > dstMin.y ? srcMin.y : dstMin.y;
+ max.y = srcMax.y < dstMax.y ? srcMax.y : dstMax.y;
- if (src_min.z > dst_max.z || src_max.z < dst_min.z)
+ if (srcMin.z > dstMax.z || srcMax.z < dstMin.z)
{
return new AABB();
}
- min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
- max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
+ min.z = srcMin.z > dstMin.z ? srcMin.z : dstMin.z;
+ max.z = srcMax.z < dstMax.z ? srcMax.z : dstMax.z;
return new AABB(min, max - min);
}
/// <summary>
- /// Returns true if the AABB overlaps with `b`
+ /// Returns <see langword="true"/> if the <see cref="AABB"/> overlaps with <paramref name="with"/>
/// (i.e. they have at least one point in common).
///
- /// If `includeBorders` is true, they will also be considered overlapping
- /// if their borders touch, even without intersection.
+ /// If <paramref name="includeBorders"/> is <see langword="true"/>,
+ /// they will also be considered overlapping if their borders touch,
+ /// even without intersection.
/// </summary>
- /// <param name="with">The other AABB to check for intersections with.</param>
+ /// <param name="with">The other <see cref="AABB"/> to check for intersections with.</param>
/// <param name="includeBorders">Whether or not to consider borders.</param>
- /// <returns>A bool for whether or not they are intersecting.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not they are intersecting.
+ /// </returns>
public bool Intersects(AABB with, bool includeBorders = false)
{
if (includeBorders)
@@ -452,10 +472,12 @@ namespace Godot
}
/// <summary>
- /// Returns true if the AABB is on both sides of `plane`.
+ /// Returns <see langword="true"/> if the <see cref="AABB"/> is on both sides of <paramref name="plane"/>.
/// </summary>
- /// <param name="plane">The plane to check for intersection.</param>
- /// <returns>A bool for whether or not the AABB intersects the plane.</returns>
+ /// <param name="plane">The <see cref="Plane"/> to check for intersection.</param>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the <see cref="Plane"/>.
+ /// </returns>
public bool IntersectsPlane(Plane plane)
{
Vector3[] points =
@@ -489,11 +511,14 @@ namespace Godot
}
/// <summary>
- /// Returns true if the AABB intersects the line segment between `from` and `to`.
+ /// Returns <see langword="true"/> if the <see cref="AABB"/> intersects
+ /// the line segment between <paramref name="from"/> and <paramref name="to"/>.
/// </summary>
/// <param name="from">The start of the line segment.</param>
/// <param name="to">The end of the line segment.</param>
- /// <returns>A bool for whether or not the AABB intersects the line segment.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the line segment.
+ /// </returns>
public bool IntersectsSegment(Vector3 from, Vector3 to)
{
real_t min = 0f;
@@ -549,10 +574,10 @@ namespace Godot
}
/// <summary>
- /// Returns a larger AABB that contains this AABB and `b`.
+ /// Returns a larger <see cref="AABB"/> that contains this <see cref="AABB"/> and <paramref name="with"/>.
/// </summary>
- /// <param name="with">The other AABB.</param>
- /// <returns>The merged AABB.</returns>
+ /// <param name="with">The other <see cref="AABB"/>.</param>
+ /// <returns>The merged <see cref="AABB"/>.</returns>
public AABB Merge(AABB with)
{
Vector3 beg1 = _position;
@@ -561,22 +586,22 @@ namespace Godot
var end2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg2;
var min = new Vector3(
- beg1.x < beg2.x ? beg1.x : beg2.x,
- beg1.y < beg2.y ? beg1.y : beg2.y,
- beg1.z < beg2.z ? beg1.z : beg2.z
- );
+ beg1.x < beg2.x ? beg1.x : beg2.x,
+ beg1.y < beg2.y ? beg1.y : beg2.y,
+ beg1.z < beg2.z ? beg1.z : beg2.z
+ );
var max = new Vector3(
- end1.x > end2.x ? end1.x : end2.x,
- end1.y > end2.y ? end1.y : end2.y,
- end1.z > end2.z ? end1.z : end2.z
- );
+ end1.x > end2.x ? end1.x : end2.x,
+ end1.y > end2.y ? end1.y : end2.y,
+ end1.z > end2.z ? end1.z : end2.z
+ );
return new AABB(min, max - min);
}
/// <summary>
- /// Constructs an AABB from a position and size.
+ /// Constructs an <see cref="AABB"/> from a position and size.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="size">The size, typically positive.</param>
@@ -587,7 +612,8 @@ namespace Godot
}
/// <summary>
- /// Constructs an AABB from a position, width, height, and depth.
+ /// Constructs an <see cref="AABB"/> from a <paramref name="position"/>,
+ /// <paramref name="width"/>, <paramref name="height"/>, and <paramref name="depth"/>.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="width">The width, typically positive.</param>
@@ -600,7 +626,8 @@ namespace Godot
}
/// <summary>
- /// Constructs an AABB from x, y, z, and size.
+ /// Constructs an <see cref="AABB"/> from <paramref name="x"/>,
+ /// <paramref name="y"/>, <paramref name="z"/>, and <paramref name="size"/>.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
@@ -613,7 +640,9 @@ namespace Godot
}
/// <summary>
- /// Constructs an AABB from x, y, z, width, height, and depth.
+ /// Constructs an <see cref="AABB"/> from <paramref name="x"/>,
+ /// <paramref name="y"/>, <paramref name="z"/>, <paramref name="width"/>,
+ /// <paramref name="height"/>, and <paramref name="depth"/>.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
@@ -637,6 +666,11 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this AABB and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the AABB structure and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is AABB)
@@ -647,32 +681,49 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this AABB and <paramref name="other"/> are equal
+ /// </summary>
+ /// <param name="other">The other AABB to compare.</param>
+ /// <returns>Whether or not the AABBs are equal.</returns>
public bool Equals(AABB other)
{
return _position == other._position && _size == other._size;
}
/// <summary>
- /// Returns true if this AABB and `other` are approximately equal, by running
- /// <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component.
+ /// Returns <see langword="true"/> if this AABB and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component.
/// </summary>
/// <param name="other">The other AABB to compare.</param>
- /// <returns>Whether or not the AABBs are approximately equal.</returns>
+ /// <returns>Whether or not the AABBs structures are approximately equal.</returns>
public bool IsEqualApprox(AABB other)
{
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="AABB"/>.
+ /// </summary>
+ /// <returns>A hash code for this AABB.</returns>
public override int GetHashCode()
{
return _position.GetHashCode() ^ _size.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="AABB"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this AABB.</returns>
public override string ToString()
{
return $"{_position}, {_size}";
}
+ /// <summary>
+ /// Converts this <see cref="AABB"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this AABB.</returns>
public string ToString(string format)
{
return $"{_position.ToString(format)}, {_size.ToString(format)}";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index f52a767018..a412047196 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -6,7 +6,7 @@ using System.Runtime.InteropServices;
namespace Godot.Collections
{
- class ArraySafeHandle : SafeHandle
+ internal class ArraySafeHandle : SafeHandle
{
public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
{
@@ -33,15 +33,15 @@ namespace Godot.Collections
/// </summary>
public class Array : IList, IDisposable
{
- ArraySafeHandle safeHandle;
- bool disposed = false;
+ private ArraySafeHandle _safeHandle;
+ private bool _disposed = false;
/// <summary>
/// Constructs a new empty <see cref="Array"/>.
/// </summary>
public Array()
{
- safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
+ _safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
}
/// <summary>
@@ -69,31 +69,31 @@ namespace Godot.Collections
{
throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'");
}
- safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array));
+ _safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array));
}
internal Array(ArraySafeHandle handle)
{
- safeHandle = handle;
+ _safeHandle = handle;
}
internal Array(IntPtr handle)
{
- safeHandle = new ArraySafeHandle(handle);
+ _safeHandle = new ArraySafeHandle(handle);
}
internal IntPtr GetPtr()
{
- if (disposed)
+ if (_disposed)
throw new ObjectDisposedException(GetType().FullName);
- return safeHandle.DangerousGetHandle();
+ return _safeHandle.DangerousGetHandle();
}
/// <summary>
/// Duplicates this <see cref="Array"/>.
/// </summary>
- /// <param name="deep">If true, performs a deep copy.</param>
+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Array.</returns>
public Array Duplicate(bool deep = false)
{
@@ -136,16 +136,16 @@ namespace Godot.Collections
/// </summary>
public void Dispose()
{
- if (disposed)
+ if (_disposed)
return;
- if (safeHandle != null)
+ if (_safeHandle != null)
{
- safeHandle.Dispose();
- safeHandle = null;
+ _safeHandle.Dispose();
+ _safeHandle = null;
}
- disposed = true;
+ _disposed = true;
}
// IList
@@ -155,9 +155,9 @@ namespace Godot.Collections
bool IList.IsFixedSize => false;
/// <summary>
- /// Returns the object at the given index.
+ /// Returns the object at the given <paramref name="index"/>.
/// </summary>
- /// <value>The object at the given index.</value>
+ /// <value>The object at the given <paramref name="index"/>.</value>
public object this[int index]
{
get => godot_icall_Array_At(GetPtr(), index);
@@ -166,7 +166,7 @@ namespace Godot.Collections
/// <summary>
/// Adds an object to the end of this <see cref="Array"/>.
- /// This is the same as `append` or `push_back` in GDScript.
+ /// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
/// <param name="value">The object to add.</param>
/// <returns>The new size after adding the object.</returns>
@@ -203,7 +203,7 @@ namespace Godot.Collections
public void Insert(int index, object value) => godot_icall_Array_Insert(GetPtr(), index, value);
/// <summary>
- /// Removes the first occurrence of the specified value
+ /// Removes the first occurrence of the specified <paramref name="value"/>
/// from this <see cref="Array"/>.
/// </summary>
/// <param name="value">The value to remove.</param>
@@ -272,67 +272,67 @@ namespace Godot.Collections
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Array_Ctor();
+ internal static extern IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array);
+ internal static extern IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
+ internal static extern void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
+ internal static extern object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass);
+ internal static extern object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
+ internal static extern void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_Count(IntPtr ptr);
+ internal static extern int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_Add(IntPtr ptr, object item);
+ internal static extern int godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Clear(IntPtr ptr);
+ internal static extern void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right);
+ internal static extern IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
+ internal static extern bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
+ internal static extern void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Array_Duplicate(IntPtr ptr, bool deep);
+ internal static extern IntPtr godot_icall_Array_Duplicate(IntPtr ptr, bool deep);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
+ internal static extern int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
+ internal static extern void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
+ internal static extern bool godot_icall_Array_Remove(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
+ internal static extern void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
+ internal static extern Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Error godot_icall_Array_Shuffle(IntPtr ptr);
+ internal static extern Error godot_icall_Array_Shuffle(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
+ internal static extern void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_Array_ToString(IntPtr ptr);
+ internal static extern string godot_icall_Array_ToString(IntPtr ptr);
}
/// <summary>
@@ -344,7 +344,7 @@ namespace Godot.Collections
/// <typeparam name="T">The type of the array.</typeparam>
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
{
- Array objectArray;
+ private Array _objectArray;
internal static int elemTypeEncoding;
internal static IntPtr elemTypeClass;
@@ -359,7 +359,7 @@ namespace Godot.Collections
/// </summary>
public Array()
{
- objectArray = new Array();
+ _objectArray = new Array();
}
/// <summary>
@@ -372,7 +372,7 @@ namespace Godot.Collections
if (collection == null)
throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
- objectArray = new Array(collection);
+ _objectArray = new Array(collection);
}
/// <summary>
@@ -386,7 +386,7 @@ namespace Godot.Collections
{
throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'");
}
- objectArray = new Array(array);
+ _objectArray = new Array(array);
}
/// <summary>
@@ -395,22 +395,22 @@ namespace Godot.Collections
/// <param name="array">The untyped array to construct from.</param>
public Array(Array array)
{
- objectArray = array;
+ _objectArray = array;
}
internal Array(IntPtr handle)
{
- objectArray = new Array(handle);
+ _objectArray = new Array(handle);
}
internal Array(ArraySafeHandle handle)
{
- objectArray = new Array(handle);
+ _objectArray = new Array(handle);
}
internal IntPtr GetPtr()
{
- return objectArray.GetPtr();
+ return _objectArray.GetPtr();
}
/// <summary>
@@ -419,17 +419,17 @@ namespace Godot.Collections
/// <param name="from">The typed array to convert.</param>
public static explicit operator Array(Array<T> from)
{
- return from.objectArray;
+ return from._objectArray;
}
/// <summary>
/// Duplicates this <see cref="Array{T}"/>.
/// </summary>
- /// <param name="deep">If true, performs a deep copy.</param>
+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Array.</returns>
public Array<T> Duplicate(bool deep = false)
{
- return new Array<T>(objectArray.Duplicate(deep));
+ return new Array<T>(_objectArray.Duplicate(deep));
}
/// <summary>
@@ -439,7 +439,7 @@ namespace Godot.Collections
/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
{
- return objectArray.Resize(newSize);
+ return _objectArray.Resize(newSize);
}
/// <summary>
@@ -447,7 +447,7 @@ namespace Godot.Collections
/// </summary>
public void Shuffle()
{
- objectArray.Shuffle();
+ _objectArray.Shuffle();
}
/// <summary>
@@ -458,19 +458,19 @@ namespace Godot.Collections
/// <returns>A new Godot Array with the contents of both arrays.</returns>
public static Array<T> operator +(Array<T> left, Array<T> right)
{
- return new Array<T>(left.objectArray + right.objectArray);
+ return new Array<T>(left._objectArray + right._objectArray);
}
// IList<T>
/// <summary>
- /// Returns the value at the given index.
+ /// Returns the value at the given <paramref name="index"/>.
/// </summary>
- /// <value>The value at the given index.</value>
+ /// <value>The value at the given <paramref name="index"/>.</value>
public T this[int index]
{
get { return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass); }
- set { objectArray[index] = value; }
+ set { _objectArray[index] = value; }
}
/// <summary>
@@ -481,7 +481,7 @@ namespace Godot.Collections
/// <returns>The index of the item, or -1 if not found.</returns>
public int IndexOf(T item)
{
- return objectArray.IndexOf(item);
+ return _objectArray.IndexOf(item);
}
/// <summary>
@@ -494,7 +494,7 @@ namespace Godot.Collections
/// <param name="item">The item to insert.</param>
public void Insert(int index, T item)
{
- objectArray.Insert(index, item);
+ _objectArray.Insert(index, item);
}
/// <summary>
@@ -503,7 +503,7 @@ namespace Godot.Collections
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
- objectArray.RemoveAt(index);
+ _objectArray.RemoveAt(index);
}
// ICollection<T>
@@ -515,20 +515,20 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count
{
- get { return objectArray.Count; }
+ get { return _objectArray.Count; }
}
bool ICollection<T>.IsReadOnly => false;
/// <summary>
/// Adds an item to the end of this <see cref="Array{T}"/>.
- /// This is the same as `append` or `push_back` in GDScript.
+ /// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
/// <param name="item">The item to add.</param>
/// <returns>The new size after adding the item.</returns>
public void Add(T item)
{
- objectArray.Add(item);
+ _objectArray.Add(item);
}
/// <summary>
@@ -536,7 +536,7 @@ namespace Godot.Collections
/// </summary>
public void Clear()
{
- objectArray.Clear();
+ _objectArray.Clear();
}
/// <summary>
@@ -546,7 +546,7 @@ namespace Godot.Collections
/// <returns>Whether or not this array contains the given item.</returns>
public bool Contains(T item)
{
- return objectArray.Contains(item);
+ return _objectArray.Contains(item);
}
/// <summary>
@@ -566,7 +566,7 @@ namespace Godot.Collections
// TODO This may be quite slow because every element access is an internal call.
// It could be moved entirely to an internal call if we find out how to do the cast there.
- int count = objectArray.Count;
+ int count = _objectArray.Count;
if (array.Length < (arrayIndex + count))
throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
@@ -583,7 +583,7 @@ namespace Godot.Collections
/// from this <see cref="Array{T}"/>.
/// </summary>
/// <param name="item">The value to remove.</param>
- /// <returns>A bool indicating success or failure.</returns>
+ /// <returns>A <see langword="bool"/> indicating success or failure.</returns>
public bool Remove(T item)
{
return Array.godot_icall_Array_Remove(GetPtr(), item);
@@ -597,7 +597,7 @@ namespace Godot.Collections
/// <returns>An enumerator.</returns>
public IEnumerator<T> GetEnumerator()
{
- int count = objectArray.Count;
+ int count = _objectArray.Count;
for (int i = 0; i < count; i++)
{
@@ -614,6 +614,6 @@ namespace Godot.Collections
/// Converts this <see cref="Array{T}"/> to a string.
/// </summary>
/// <returns>A string representation of this array.</returns>
- public override string ToString() => objectArray.ToString();
+ public override string ToString() => _objectArray.ToString();
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
index ac6cffceb2..e93bc89811 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
@@ -3,7 +3,5 @@ using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Class)]
- public class DisableGodotGeneratorsAttribute : Attribute
- {
- }
+ public class DisableGodotGeneratorsAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
index 6cec8773b2..2dedba2be3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
@@ -3,11 +3,8 @@ using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Method)]
- public class RemoteAttribute : Attribute {}
+ public class RemoteAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Method)]
- public class MasterAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method)]
- public class PuppetAttribute : Attribute {}
+ public class PuppetAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
index 39d5782db8..07a214f543 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
@@ -3,7 +3,5 @@ using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Event)]
- public class SignalAttribute : Attribute
- {
- }
+ public class SignalAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
index d0437409af..d2344389f4 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
@@ -3,5 +3,5 @@ using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Class)]
- public class ToolAttribute : Attribute {}
+ public class ToolAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 968f853c2d..0fb1df6c2f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -31,7 +31,7 @@ namespace Godot
/// <summary>
/// The basis matrix's X vector (column 0).
/// </summary>
- /// <value>Equivalent to <see cref="Column0"/> and array index `[0]`.</value>
+ /// <value>Equivalent to <see cref="Column0"/> and array index <c>[0]</c>.</value>
public Vector3 x
{
get => Column0;
@@ -41,7 +41,7 @@ namespace Godot
/// <summary>
/// The basis matrix's Y vector (column 1).
/// </summary>
- /// <value>Equivalent to <see cref="Column1"/> and array index `[1]`.</value>
+ /// <value>Equivalent to <see cref="Column1"/> and array index <c>[1]</c>.</value>
public Vector3 y
{
get => Column1;
@@ -51,7 +51,7 @@ namespace Godot
/// <summary>
/// The basis matrix's Z vector (column 2).
/// </summary>
- /// <value>Equivalent to <see cref="Column2"/> and array index `[2]`.</value>
+ /// <value>Equivalent to <see cref="Column2"/> and array index <c>[2]</c>.</value>
public Vector3 z
{
get => Column2;
@@ -82,45 +82,45 @@ namespace Godot
/// <summary>
/// Column 0 of the basis matrix (the X vector).
/// </summary>
- /// <value>Equivalent to <see cref="x"/> and array index `[0]`.</value>
+ /// <value>Equivalent to <see cref="x"/> and array index <c>[0]</c>.</value>
public Vector3 Column0
{
get => new Vector3(Row0.x, Row1.x, Row2.x);
set
{
- this.Row0.x = value.x;
- this.Row1.x = value.y;
- this.Row2.x = value.z;
+ Row0.x = value.x;
+ Row1.x = value.y;
+ Row2.x = value.z;
}
}
/// <summary>
/// Column 1 of the basis matrix (the Y vector).
/// </summary>
- /// <value>Equivalent to <see cref="y"/> and array index `[1]`.</value>
+ /// <value>Equivalent to <see cref="y"/> and array index <c>[1]</c>.</value>
public Vector3 Column1
{
get => new Vector3(Row0.y, Row1.y, Row2.y);
set
{
- this.Row0.y = value.x;
- this.Row1.y = value.y;
- this.Row2.y = value.z;
+ Row0.y = value.x;
+ Row1.y = value.y;
+ Row2.y = value.z;
}
}
/// <summary>
/// Column 2 of the basis matrix (the Z vector).
/// </summary>
- /// <value>Equivalent to <see cref="z"/> and array index `[2]`.</value>
+ /// <value>Equivalent to <see cref="z"/> and array index <c>[2]</c>.</value>
public Vector3 Column2
{
get => new Vector3(Row0.z, Row1.z, Row2.z);
set
{
- this.Row0.z = value.x;
- this.Row1.z = value.y;
- this.Row2.z = value.z;
+ Row0.z = value.x;
+ Row1.z = value.y;
+ Row2.z = value.z;
}
}
@@ -150,9 +150,10 @@ namespace Godot
}
/// <summary>
- /// Access whole columns in the form of Vector3.
+ /// Access whole columns in the form of <see cref="Vector3"/>.
/// </summary>
/// <param name="column">Which column vector.</param>
+ /// <value>The basis column.</value>
public Vector3 this[int column]
{
get
@@ -193,6 +194,7 @@ namespace Godot
/// </summary>
/// <param name="column">Which column, the matrix horizontal position.</param>
/// <param name="row">Which row, the matrix vertical position.</param>
+ /// <value>The matrix element.</value>
public real_t this[int column, int row]
{
get
@@ -207,6 +209,13 @@ namespace Godot
}
}
+ /// <summary>
+ /// Returns the <see cref="Basis"/>'s rotation in the form of a
+ /// <see cref="Quaternion"/>. See <see cref="GetEuler"/> if you
+ /// need Euler angles, but keep in mind quaternions should generally
+ /// be preferred to Euler angles.
+ /// </summary>
+ /// <returns>The basis rotation.</returns>
public Quaternion GetRotationQuaternion()
{
Basis orthonormalizedBasis = Orthonormalized();
@@ -263,10 +272,10 @@ namespace Godot
/// The returned vector contains the rotation angles in
/// the format (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Basis.Quaternion()"/> method instead, which
+ /// Consider using the <see cref="Quaternion()"/> method instead, which
/// returns a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
/// </summary>
- /// <returns>A Vector3 representing the basis rotation in Euler angles.</returns>
+ /// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns>
public Vector3 GetEuler()
{
Basis m = Orthonormalized();
@@ -304,7 +313,10 @@ namespace Godot
/// but are more efficient for some internal calculations.
/// </summary>
/// <param name="index">Which row.</param>
- /// <returns>One of `Row0`, `Row1`, or `Row2`.</returns>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
+ /// </exception>
+ /// <returns>One of <c>Row0</c>, <c>Row1</c>, or <c>Row2</c>.</returns>
public Vector3 GetRow(int index)
{
switch (index)
@@ -326,6 +338,9 @@ namespace Godot
/// </summary>
/// <param name="index">Which row.</param>
/// <param name="value">The vector to set the row to.</param>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
+ /// </exception>
public void SetRow(int index, Vector3 value)
{
switch (index)
@@ -452,8 +467,8 @@ namespace Godot
}
/// <summary>
- /// Introduce an additional rotation around the given `axis`
- /// by `phi` (in radians). The axis must be a normalized vector.
+ /// Introduce an additional rotation around the given <paramref name="axis"/>
+ /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="phi">The angle to rotate, in radians.</param>
@@ -504,7 +519,7 @@ namespace Godot
/// <returns>The resulting dot product.</returns>
public real_t Tdotx(Vector3 with)
{
- return this.Row0[0] * with[0] + this.Row1[0] * with[1] + this.Row2[0] * with[2];
+ return Row0[0] * with[0] + Row1[0] * with[1] + Row2[0] * with[2];
}
/// <summary>
@@ -514,7 +529,7 @@ namespace Godot
/// <returns>The resulting dot product.</returns>
public real_t Tdoty(Vector3 with)
{
- return this.Row0[1] * with[0] + this.Row1[1] * with[1] + this.Row2[1] * with[2];
+ return Row0[1] * with[0] + Row1[1] * with[1] + Row2[1] * with[2];
}
/// <summary>
@@ -524,7 +539,7 @@ namespace Godot
/// <returns>The resulting dot product.</returns>
public real_t Tdotz(Vector3 with)
{
- return this.Row0[2] * with[0] + this.Row1[2] * with[1] + this.Row2[2] * with[2];
+ return Row0[2] * with[0] + Row1[2] * with[1] + Row2[2] * with[2];
}
/// <summary>
@@ -533,7 +548,7 @@ namespace Godot
/// <returns>The transposed basis matrix.</returns>
public Basis Transposed()
{
- var tr = this;
+ Basis tr = this;
real_t temp = tr.Row0[1];
tr.Row0[1] = tr.Row1[0];
@@ -553,15 +568,16 @@ namespace Godot
/// <summary>
/// Returns a vector transformed (multiplied) by the basis matrix.
/// </summary>
+ /// <seealso cref="XformInv(Vector3)"/>
/// <param name="v">A vector to transform.</param>
/// <returns>The transformed vector.</returns>
public Vector3 Xform(Vector3 v)
{
return new Vector3
(
- this.Row0.Dot(v),
- this.Row1.Dot(v),
- this.Row2.Dot(v)
+ Row0.Dot(v),
+ Row1.Dot(v),
+ Row2.Dot(v)
);
}
@@ -571,15 +587,16 @@ namespace Godot
/// Note: This results in a multiplication by the inverse of the
/// basis matrix only if it represents a rotation-reflection.
/// </summary>
+ /// <seealso cref="Xform(Vector3)"/>
/// <param name="v">A vector to inversely transform.</param>
/// <returns>The inversely transformed vector.</returns>
public Vector3 XformInv(Vector3 v)
{
return new Vector3
(
- this.Row0[0] * v.x + this.Row1[0] * v.y + this.Row2[0] * v.z,
- this.Row0[1] * v.x + this.Row1[1] * v.y + this.Row2[1] * v.z,
- this.Row0[2] * v.x + this.Row1[2] * v.y + this.Row2[2] * v.z
+ Row0[0] * v.x + Row1[0] * v.y + Row2[0] * v.z,
+ Row0[1] * v.x + Row1[1] * v.y + Row2[1] * v.z,
+ Row0[2] * v.x + Row1[2] * v.y + Row2[2] * v.z
);
}
@@ -675,25 +692,25 @@ namespace Godot
/// <summary>
/// The identity basis, with no rotation or scaling applied.
- /// This is used as a replacement for `Basis()` in GDScript.
- /// Do not use `new Basis()` with no arguments in C#, because it sets all values to zero.
+ /// This is used as a replacement for <c>Basis()</c> in GDScript.
+ /// Do not use <c>new Basis()</c> with no arguments in C#, because it sets all values to zero.
/// </summary>
- /// <value>Equivalent to `new Basis(Vector3.Right, Vector3.Up, Vector3.Back)`.</value>
+ /// <value>Equivalent to <c>new Basis(Vector3.Right, Vector3.Up, Vector3.Back)</c>.</value>
public static Basis Identity { get { return _identity; } }
/// <summary>
/// The basis that will flip something along the X axis when used in a transformation.
/// </summary>
- /// <value>Equivalent to `new Basis(Vector3.Left, Vector3.Up, Vector3.Back)`.</value>
+ /// <value>Equivalent to <c>new Basis(Vector3.Left, Vector3.Up, Vector3.Back)</c>.</value>
public static Basis FlipX { get { return _flipX; } }
/// <summary>
/// The basis that will flip something along the Y axis when used in a transformation.
/// </summary>
- /// <value>Equivalent to `new Basis(Vector3.Right, Vector3.Down, Vector3.Back)`.</value>
+ /// <value>Equivalent to <c>new Basis(Vector3.Right, Vector3.Down, Vector3.Back)</c>.</value>
public static Basis FlipY { get { return _flipY; } }
/// <summary>
/// The basis that will flip something along the Z axis when used in a transformation.
/// </summary>
- /// <value>Equivalent to `new Basis(Vector3.Right, Vector3.Up, Vector3.Forward)`.</value>
+ /// <value>Equivalent to <c>new Basis(Vector3.Right, Vector3.Up, Vector3.Forward)</c>.</value>
public static Basis FlipZ { get { return _flipZ; } }
/// <summary>
@@ -752,8 +769,8 @@ namespace Godot
}
/// <summary>
- /// Constructs a pure rotation basis matrix, rotated around the given `axis`
- /// by `phi` (in radians). The axis must be a normalized vector.
+ /// Constructs a pure rotation basis matrix, rotated around the given <paramref name="axis"/>
+ /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="phi">The angle to rotate, in radians.</param>
@@ -830,6 +847,11 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this basis and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the basis and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Basis)
@@ -840,32 +862,49 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this basis and <paramref name="other"/> are equal
+ /// </summary>
+ /// <param name="other">The other basis to compare.</param>
+ /// <returns>Whether or not the bases are equal.</returns>
public bool Equals(Basis other)
{
return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
}
/// <summary>
- /// Returns true if this basis and `other` are approximately equal, by running
- /// <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component.
+ /// Returns <see langword="true"/> if this basis and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component.
/// </summary>
/// <param name="other">The other basis to compare.</param>
- /// <returns>Whether or not the matrices are approximately equal.</returns>
+ /// <returns>Whether or not the bases are approximately equal.</returns>
public bool IsEqualApprox(Basis other)
{
return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Basis"/>.
+ /// </summary>
+ /// <returns>A hash code for this basis.</returns>
public override int GetHashCode()
{
return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Basis"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this basis.</returns>
public override string ToString()
{
return $"[X: {x}, Y: {y}, Z: {z}]";
}
+ /// <summary>
+ /// Converts this <see cref="Basis"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this basis.</returns>
public string ToString(string format)
{
return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, Z: {z.ToString(format)}]";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index c85cc1884c..a28a46896b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -2,18 +2,58 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// Callable is a first class object which can be held in variables and passed to functions.
+ /// It represents a given method in an Object, and is typically used for signal callbacks.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// public void PrintArgs(object ar1, object arg2, object arg3 = null)
+ /// {
+ /// GD.PrintS(arg1, arg2, arg3);
+ /// }
+ ///
+ /// public void Test()
+ /// {
+ /// // This Callable object will call the PrintArgs method defined above.
+ /// Callable callable = new Callable(this, nameof(PrintArgs));
+ /// callable.Call("hello", "world"); // Prints "hello world null".
+ /// callable.Call(Vector2.Up, 42, callable); // Prints "(0, -1) 42 Node(Node.cs)::PrintArgs".
+ /// callable.Call("invalid"); // Invalid call, should have at least 2 arguments.
+ /// }
+ /// </code>
+ /// </example>
public struct Callable
{
private readonly Object _target;
private readonly StringName _method;
private readonly Delegate _delegate;
+ /// <summary>
+ /// Object that contains the method.
+ /// </summary>
public Object Target => _target;
+ /// <summary>
+ /// Name of the method that will be called.
+ /// </summary>
public StringName Method => _method;
+ /// <summary>
+ /// Delegate of the method that will be called.
+ /// </summary>
public Delegate Delegate => _delegate;
+ /// <summary>
+ /// Converts a <see cref="Delegate"/> to a <see cref="Callable"/>.
+ /// </summary>
+ /// <param name="delegate">The delegate to convert.</param>
public static implicit operator Callable(Delegate @delegate) => new Callable(@delegate);
+ /// <summary>
+ /// Constructs a new <see cref="Callable"/> for the method called <paramref name="method"/>
+ /// in the specified <paramref name="target"/>.
+ /// </summary>
+ /// <param name="target">Object that contains the method.</param>
+ /// <param name="method">Name of the method that will be called.</param>
public Callable(Object target, StringName method)
{
_target = target;
@@ -21,6 +61,10 @@ namespace Godot
_delegate = null;
}
+ /// <summary>
+ /// Constructs a new <see cref="Callable"/> for the given <paramref name="delegate"/>.
+ /// </summary>
+ /// <param name="delegate">Delegate method that will be called.</param>
public Callable(Delegate @delegate)
{
_target = null;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index b9a98ba9c7..2a869bc335 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -7,11 +7,11 @@ namespace Godot
/// A color represented by red, green, blue, and alpha (RGBA) components.
/// The alpha component is often used for transparency.
/// Values are in floating-point and usually range from 0 to 1.
- /// Some properties (such as CanvasItem.modulate) may accept values
+ /// Some properties (such as <see cref="CanvasItem.Modulate"/>) may accept values
/// greater than 1 (overbright or HDR colors).
///
/// If you want to supply values in a range of 0 to 255, you should use
- /// <see cref="Color8"/> and the `r8`/`g8`/`b8`/`a8` properties.
+ /// <see cref="Color8"/> and the <c>r8</c>/<c>g8</c>/<c>b8</c>/<c>a8</c> properties.
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
@@ -127,11 +127,11 @@ namespace Godot
}
else if (g == max)
{
- h = 2 + (b - r) / delta; // Between cyan & yellow
+ h = 2 + ((b - r) / delta); // Between cyan & yellow
}
else
{
- h = 4 + (r - g) / delta; // Between magenta & cyan
+ h = 4 + ((r - g) / delta); // Between magenta & cyan
}
h /= 6.0f;
@@ -173,7 +173,7 @@ namespace Godot
/// <summary>
/// The HSV value (brightness) of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHSV"/>.</value>
+ /// <value>Getting is equivalent to using <see cref="Math.Max(float, float)"/> on the RGB components. Setting uses <see cref="FromHSV"/>.</value>
public float v
{
get
@@ -189,7 +189,12 @@ namespace Godot
/// <summary>
/// Access color components using their index.
/// </summary>
- /// <value>`[0]` is equivalent to `.r`, `[1]` is equivalent to `.g`, `[2]` is equivalent to `.b`, `[3]` is equivalent to `.a`.</value>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="r"/>,
+ /// <c>[1]</c> is equivalent to <see cref="g"/>,
+ /// <c>[2]</c> is equivalent to <see cref="b"/>,
+ /// <c>[3]</c> is equivalent to <see cref="a"/>.
+ /// </value>
public float this[int index]
{
get
@@ -236,30 +241,30 @@ namespace Godot
/// The second color may have a range of alpha values.
/// </summary>
/// <param name="over">The color to blend over.</param>
- /// <returns>This color blended over `over`.</returns>
+ /// <returns>This color blended over <paramref name="over"/>.</returns>
public Color Blend(Color over)
{
Color res;
float sa = 1.0f - over.a;
- res.a = a * sa + over.a;
+ res.a = (a * sa) + over.a;
if (res.a == 0)
{
return new Color(0, 0, 0, 0);
}
- res.r = (r * a * sa + over.r * over.a) / res.a;
- res.g = (g * a * sa + over.g * over.a) / res.a;
- res.b = (b * a * sa + over.b * over.a) / res.a;
+ res.r = ((r * a * sa) + (over.r * over.a)) / res.a;
+ res.g = ((g * a * sa) + (over.g * over.a)) / res.a;
+ res.b = ((b * a * sa) + (over.b * over.a)) / res.a;
return res;
}
/// <summary>
/// Returns a new color with all components clamped between the
- /// components of `min` and `max` using
- /// <see cref="Mathf.Clamp(float, float, float)"/>.
+ /// components of <paramref name="min"/> and <paramref name="max"/>
+ /// using <see cref="Mathf.Clamp(float, float, float)"/>.
/// </summary>
/// <param name="min">The color with minimum allowed values.</param>
/// <param name="max">The color with maximum allowed values.</param>
@@ -286,14 +291,14 @@ namespace Godot
public Color Darkened(float amount)
{
Color res = this;
- res.r = res.r * (1.0f - amount);
- res.g = res.g * (1.0f - amount);
- res.b = res.b * (1.0f - amount);
+ res.r *= 1.0f - amount;
+ res.g *= 1.0f - amount;
+ res.b *= 1.0f - amount;
return res;
}
/// <summary>
- /// Returns the inverted color: `(1 - r, 1 - g, 1 - b, a)`.
+ /// Returns the inverted color: <c>(1 - r, 1 - g, 1 - b, a)</c>.
/// </summary>
/// <returns>The inverted color.</returns>
public Color Inverted()
@@ -315,15 +320,15 @@ namespace Godot
public Color Lightened(float amount)
{
Color res = this;
- res.r = res.r + (1.0f - res.r) * amount;
- res.g = res.g + (1.0f - res.g) * amount;
- res.b = res.b + (1.0f - res.b) * amount;
+ res.r += (1.0f - res.r) * amount;
+ res.g += (1.0f - res.g) * amount;
+ res.b += (1.0f - res.b) * amount;
return res;
}
/// <summary>
/// Returns the result of the linear interpolation between
- /// this color and `to` by amount `weight`.
+ /// this color and <paramref name="to"/> by amount <paramref name="weight"/>.
/// </summary>
/// <param name="to">The destination color for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -341,7 +346,7 @@ namespace Godot
/// <summary>
/// Returns the result of the linear interpolation between
- /// this color and `to` by color amount `weight`.
+ /// this color and <paramref name="to"/> by color amount <paramref name="weight"/>.
/// </summary>
/// <param name="to">The destination color for interpolation.</param>
/// <param name="weight">A color with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -362,7 +367,7 @@ namespace Godot
/// format (each byte represents a color channel).
/// ABGR is the reversed version of the default format.
/// </summary>
- /// <returns>A uint representing this color in ABGR32 format.</returns>
+ /// <returns>A <see langword="uint"/> representing this color in ABGR32 format.</returns>
public uint ToAbgr32()
{
uint c = (byte)Math.Round(a * 255);
@@ -381,7 +386,7 @@ namespace Godot
/// format (each word represents a color channel).
/// ABGR is the reversed version of the default format.
/// </summary>
- /// <returns>A ulong representing this color in ABGR64 format.</returns>
+ /// <returns>A <see langword="ulong"/> representing this color in ABGR64 format.</returns>
public ulong ToAbgr64()
{
ulong c = (ushort)Math.Round(a * 65535);
@@ -400,7 +405,7 @@ namespace Godot
/// format (each byte represents a color channel).
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
- /// <returns>A uint representing this color in ARGB32 format.</returns>
+ /// <returns>A <see langword="uint"/> representing this color in ARGB32 format.</returns>
public uint ToArgb32()
{
uint c = (byte)Math.Round(a * 255);
@@ -419,7 +424,7 @@ namespace Godot
/// format (each word represents a color channel).
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
- /// <returns>A ulong representing this color in ARGB64 format.</returns>
+ /// <returns>A <see langword="ulong"/> representing this color in ARGB64 format.</returns>
public ulong ToArgb64()
{
ulong c = (ushort)Math.Round(a * 65535);
@@ -438,7 +443,7 @@ namespace Godot
/// format (each byte represents a color channel).
/// RGBA is Godot's default and recommended format.
/// </summary>
- /// <returns>A uint representing this color in RGBA32 format.</returns>
+ /// <returns>A <see langword="uint"/> representing this color in RGBA32 format.</returns>
public uint ToRgba32()
{
uint c = (byte)Math.Round(r * 255);
@@ -457,7 +462,7 @@ namespace Godot
/// format (each word represents a color channel).
/// RGBA is Godot's default and recommended format.
/// </summary>
- /// <returns>A ulong representing this color in RGBA64 format.</returns>
+ /// <returns>A <see langword="ulong"/> representing this color in RGBA64 format.</returns>
public ulong ToRgba64()
{
ulong c = (ushort)Math.Round(r * 65535);
@@ -474,11 +479,13 @@ namespace Godot
/// <summary>
/// Returns the color's HTML hexadecimal color string in RGBA format.
/// </summary>
- /// <param name="includeAlpha">Whether or not to include alpha. If false, the color is RGB instead of RGBA.</param>
+ /// <param name="includeAlpha">
+ /// Whether or not to include alpha. If <see langword="false"/>, the color is RGB instead of RGBA.
+ /// </param>
/// <returns>A string for the HTML hexadecimal representation of this color.</returns>
public string ToHTML(bool includeAlpha = true)
{
- var txt = string.Empty;
+ string txt = string.Empty;
txt += ToHex32(r);
txt += ToHex32(g);
@@ -493,7 +500,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from RGBA values, typically on the range of 0 to 1.
+ /// Constructs a <see cref="Color"/> from RGBA values, typically on the range of 0 to 1.
/// </summary>
/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
@@ -508,7 +515,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from an existing color and an alpha value.
+ /// Constructs a <see cref="Color"/> from an existing color and an alpha value.
/// </summary>
/// <param name="c">The color to construct from. Only its RGB values are used.</param>
/// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
@@ -521,10 +528,10 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from an unsigned 32-bit integer in RGBA format
+ /// Constructs a <see cref="Color"/> from an unsigned 32-bit integer in RGBA format
/// (each byte represents a color channel).
/// </summary>
- /// <param name="rgba">The uint representing the color.</param>
+ /// <param name="rgba">The <see langword="uint"/> representing the color.</param>
public Color(uint rgba)
{
a = (rgba & 0xFF) / 255.0f;
@@ -537,10 +544,10 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from an unsigned 64-bit integer in RGBA format
+ /// Constructs a <see cref="Color"/> from an unsigned 64-bit integer in RGBA format
/// (each word represents a color channel).
/// </summary>
- /// <param name="rgba">The ulong representing the color.</param>
+ /// <param name="rgba">The <see langword="ulong"/> representing the color.</param>
public Color(ulong rgba)
{
a = (rgba & 0xFFFF) / 65535.0f;
@@ -553,9 +560,9 @@ namespace Godot
}
/// <summary>
- /// Constructs a color either from an HTML color code or from a
- /// standardized color name. Supported
- /// color names are the same as the <see cref="Colors"/> constants.
+ /// Constructs a <see cref="Color"/> either from an HTML color code or from a
+ /// standardized color name. Supported color names are the same as the
+ /// <see cref="Colors"/> constants.
/// </summary>
/// <param name="code">The HTML color code or color name to construct from.</param>
public Color(string code)
@@ -571,8 +578,8 @@ namespace Godot
}
/// <summary>
- /// Constructs a color either from an HTML color code or from a
- /// standardized color name, with `alpha` on the range of 0 to 1. Supported
+ /// Constructs a <see cref="Color"/> either from an HTML color code or from a
+ /// standardized color name, with <paramref name="alpha"/> on the range of 0 to 1. Supported
/// color names are the same as the <see cref="Colors"/> constants.
/// </summary>
/// <param name="code">The HTML color code or color name to construct from.</param>
@@ -584,9 +591,12 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from the HTML hexadecimal color string in RGBA format.
+ /// Constructs a <see cref="Color"/> from the HTML hexadecimal color string in RGBA format.
/// </summary>
/// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param>
+ /// <exception name="ArgumentOutOfRangeException">
+ /// Thrown when the given <paramref name="rgba"/> color code is invalid.
+ /// </exception>
private static Color FromHTML(string rgba)
{
Color c;
@@ -627,7 +637,8 @@ namespace Godot
}
else
{
- throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
+ throw new ArgumentOutOfRangeException(
+ $"Invalid color code. Length is {rgba.Length}, but a length of 6 or 8 is expected: {rgba}");
}
c.a = 1.0f;
@@ -697,11 +708,11 @@ namespace Godot
/// <returns>The constructed color.</returns>
private static Color Named(string name)
{
- name = name.Replace(" ", String.Empty);
- name = name.Replace("-", String.Empty);
- name = name.Replace("_", String.Empty);
- name = name.Replace("'", String.Empty);
- name = name.Replace(".", String.Empty);
+ name = name.Replace(" ", string.Empty);
+ name = name.Replace("-", string.Empty);
+ name = name.Replace("_", string.Empty);
+ name = name.Replace("'", string.Empty);
+ name = name.Replace(".", string.Empty);
name = name.ToUpper();
if (!Colors.namedColors.ContainsKey(name))
@@ -715,7 +726,7 @@ namespace Godot
/// <summary>
/// Constructs a color from an HSV profile, with values on the
/// range of 0 to 1. This is equivalent to using each of
- /// the `h`/`s`/`v` properties, but much more efficient.
+ /// the <c>h</c>/<c>s</c>/<c>v</c> properties, but much more efficient.
/// </summary>
/// <param name="hue">The HSV hue, typically on the range of 0 to 1.</param>
/// <param name="saturation">The HSV saturation, typically on the range of 0 to 1.</param>
@@ -739,8 +750,8 @@ namespace Godot
f = hue - i;
p = value * (1 - saturation);
- q = value * (1 - saturation * f);
- t = value * (1 - saturation * (1 - f));
+ q = value * (1 - (saturation * f));
+ t = value * (1 - (saturation * (1 - f)));
switch (i)
{
@@ -761,7 +772,7 @@ namespace Godot
/// <summary>
/// Converts a color to HSV values. This is equivalent to using each of
- /// the `h`/`s`/`v` properties, but much more efficient.
+ /// the <c>h</c>/<c>s</c>/<c>v</c> properties, but much more efficient.
/// </summary>
/// <param name="hue">Output parameter for the HSV hue.</param>
/// <param name="saturation">Output parameter for the HSV saturation.</param>
@@ -785,22 +796,24 @@ namespace Godot
}
else if (g == max)
{
- hue = 2 + (b - r) / delta; // Between cyan & yellow
+ hue = 2 + ((b - r) / delta); // Between cyan & yellow
}
else
{
- hue = 4 + (r - g) / delta; // Between magenta & cyan
+ hue = 4 + ((r - g) / delta); // Between magenta & cyan
}
hue /= 6.0f;
if (hue < 0)
- {
hue += 1.0f;
- }
}
- saturation = max == 0 ? 0 : 1f - 1f * min / max;
+ if (max == 0)
+ saturation = 0;
+ else
+ saturation = 1 - (min / max);
+
value = max;
}
@@ -977,6 +990,11 @@ namespace Godot
return left.r > right.r;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this color and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the color and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Color)
@@ -987,14 +1005,19 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this color and <paramref name="other"/> are equal
+ /// </summary>
+ /// <param name="other">The other color to compare.</param>
+ /// <returns>Whether or not the colors are equal.</returns>
public bool Equals(Color other)
{
return r == other.r && g == other.g && b == other.b && a == other.a;
}
/// <summary>
- /// Returns true if this color and `other` are approximately equal, by running
- /// <see cref="Godot.Mathf.IsEqualApprox(float, float)"/> on each component.
+ /// Returns <see langword="true"/> if this color and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Mathf.IsEqualApprox(float, float)"/> on each component.
/// </summary>
/// <param name="other">The other color to compare.</param>
/// <returns>Whether or not the colors are approximately equal.</returns>
@@ -1003,16 +1026,28 @@ namespace Godot
return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Color"/>.
+ /// </summary>
+ /// <returns>A hash code for this color.</returns>
public override int GetHashCode()
{
return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Color"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this color.</returns>
public override string ToString()
{
return $"({r}, {g}, {b}, {a})";
}
+ /// <summary>
+ /// Converts this <see cref="Color"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this color.</returns>
public string ToString(string format)
{
return $"({r.ToString(format)}, {g.ToString(format)}, {b.ToString(format)}, {a.ToString(format)})";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index 61a34bfc87..2dfe304aaa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -7,7 +7,7 @@ using System.Diagnostics.CodeAnalysis;
namespace Godot.Collections
{
- class DictionarySafeHandle : SafeHandle
+ internal class DictionarySafeHandle : SafeHandle
{
public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
{
@@ -31,19 +31,17 @@ namespace Godot.Collections
/// typed elements allocated in the engine in C++. Useful when
/// interfacing with the engine.
/// </summary>
- public class Dictionary :
- IDictionary,
- IDisposable
+ public class Dictionary : IDictionary, IDisposable
{
- DictionarySafeHandle safeHandle;
- bool disposed = false;
+ private DictionarySafeHandle _safeHandle;
+ private bool _disposed = false;
/// <summary>
/// Constructs a new empty <see cref="Dictionary"/>.
/// </summary>
public Dictionary()
{
- safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
+ _safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
}
/// <summary>
@@ -62,20 +60,20 @@ namespace Godot.Collections
internal Dictionary(DictionarySafeHandle handle)
{
- safeHandle = handle;
+ _safeHandle = handle;
}
internal Dictionary(IntPtr handle)
{
- safeHandle = new DictionarySafeHandle(handle);
+ _safeHandle = new DictionarySafeHandle(handle);
}
internal IntPtr GetPtr()
{
- if (disposed)
+ if (_disposed)
throw new ObjectDisposedException(GetType().FullName);
- return safeHandle.DangerousGetHandle();
+ return _safeHandle.DangerousGetHandle();
}
/// <summary>
@@ -83,16 +81,16 @@ namespace Godot.Collections
/// </summary>
public void Dispose()
{
- if (disposed)
+ if (_disposed)
return;
- if (safeHandle != null)
+ if (_safeHandle != null)
{
- safeHandle.Dispose();
- safeHandle = null;
+ _safeHandle.Dispose();
+ _safeHandle = null;
}
- disposed = true;
+ _disposed = true;
}
/// <summary>
@@ -230,17 +228,17 @@ namespace Godot.Collections
private class DictionaryEnumerator : IDictionaryEnumerator
{
- private readonly Dictionary dictionary;
- private readonly int count;
- private int index = -1;
- private bool dirty = true;
+ private readonly Dictionary _dictionary;
+ private readonly int _count;
+ private int _index = -1;
+ private bool _dirty = true;
- private DictionaryEntry entry;
+ private DictionaryEntry _entry;
public DictionaryEnumerator(Dictionary dictionary)
{
- this.dictionary = dictionary;
- count = dictionary.Count;
+ _dictionary = dictionary;
+ _count = dictionary.Count;
}
public object Current => Entry;
@@ -249,19 +247,19 @@ namespace Godot.Collections
{
get
{
- if (dirty)
+ if (_dirty)
{
UpdateEntry();
}
- return entry;
+ return _entry;
}
}
private void UpdateEntry()
{
- dirty = false;
- godot_icall_Dictionary_KeyValuePairAt(dictionary.GetPtr(), index, out object key, out object value);
- entry = new DictionaryEntry(key, value);
+ _dirty = false;
+ godot_icall_Dictionary_KeyValuePairAt(_dictionary.GetPtr(), _index, out object key, out object value);
+ _entry = new DictionaryEntry(key, value);
}
public object Key => Entry.Key;
@@ -270,15 +268,15 @@ namespace Godot.Collections
public bool MoveNext()
{
- index++;
- dirty = true;
- return index < count;
+ _index++;
+ _dirty = true;
+ return _index < _count;
}
public void Reset()
{
- index = -1;
- dirty = true;
+ _index = -1;
+ _dirty = true;
}
}
@@ -292,28 +290,28 @@ namespace Godot.Collections
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Dictionary_Ctor();
+ internal static extern IntPtr godot_icall_Dictionary_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);
+ internal static extern void godot_icall_Dictionary_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
+ internal static extern object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Dictionary_GetValue_Generic(IntPtr ptr, object key, int valTypeEncoding, IntPtr valTypeClass);
+ internal static extern object godot_icall_Dictionary_GetValue_Generic(IntPtr ptr, object key, int valTypeEncoding, IntPtr valTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
+ internal static extern void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
+ internal static extern IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
+ internal static extern IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
+ internal static extern int godot_icall_Dictionary_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values);
@@ -325,34 +323,34 @@ namespace Godot.Collections
internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);
+ internal static extern void godot_icall_Dictionary_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
+ internal static extern bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
+ internal static extern bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Dictionary_Duplicate(IntPtr ptr, bool deep);
+ internal static extern IntPtr godot_icall_Dictionary_Duplicate(IntPtr ptr, bool deep);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
+ internal static extern bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
+ internal static extern bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
+ internal static extern bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_TryGetValue_Generic(IntPtr ptr, object key, out object value, int valTypeEncoding, IntPtr valTypeClass);
+ internal static extern bool godot_icall_Dictionary_TryGetValue_Generic(IntPtr ptr, object key, out object value, int valTypeEncoding, IntPtr valTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass);
+ internal static extern void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
+ internal static extern string godot_icall_Dictionary_ToString(IntPtr ptr);
}
/// <summary>
@@ -363,10 +361,9 @@ namespace Godot.Collections
/// </summary>
/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
- public class Dictionary<TKey, TValue> :
- IDictionary<TKey, TValue>
+ public class Dictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
- private readonly Dictionary objectDict;
+ private readonly Dictionary _objectDict;
internal static int valTypeEncoding;
internal static IntPtr valTypeClass;
@@ -381,7 +378,7 @@ namespace Godot.Collections
/// </summary>
public Dictionary()
{
- objectDict = new Dictionary();
+ _objectDict = new Dictionary();
}
/// <summary>
@@ -391,7 +388,7 @@ namespace Godot.Collections
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary<TKey, TValue> dictionary)
{
- objectDict = new Dictionary();
+ _objectDict = new Dictionary();
if (dictionary == null)
throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");
@@ -413,17 +410,17 @@ namespace Godot.Collections
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(Dictionary dictionary)
{
- objectDict = dictionary;
+ _objectDict = dictionary;
}
internal Dictionary(IntPtr handle)
{
- objectDict = new Dictionary(handle);
+ _objectDict = new Dictionary(handle);
}
internal Dictionary(DictionarySafeHandle handle)
{
- objectDict = new Dictionary(handle);
+ _objectDict = new Dictionary(handle);
}
/// <summary>
@@ -432,12 +429,12 @@ namespace Godot.Collections
/// <param name="from">The typed dictionary to convert.</param>
public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
{
- return from.objectDict;
+ return from._objectDict;
}
internal IntPtr GetPtr()
{
- return objectDict.GetPtr();
+ return _objectDict.GetPtr();
}
/// <summary>
@@ -447,7 +444,7 @@ namespace Godot.Collections
/// <returns>A new Godot Dictionary.</returns>
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
{
- return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
+ return new Dictionary<TKey, TValue>(_objectDict.Duplicate(deep));
}
// IDictionary<TKey, TValue>
@@ -458,8 +455,8 @@ namespace Godot.Collections
/// <value>The value at the given <paramref name="key"/>.</value>
public TValue this[TKey key]
{
- get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
- set { objectDict[key] = value; }
+ get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(_objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
+ set { _objectDict[key] = value; }
}
/// <summary>
@@ -469,7 +466,7 @@ namespace Godot.Collections
{
get
{
- IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr());
+ IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(_objectDict.GetPtr());
return new Array<TKey>(new ArraySafeHandle(handle));
}
}
@@ -481,7 +478,7 @@ namespace Godot.Collections
{
get
{
- IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr());
+ IntPtr handle = Dictionary.godot_icall_Dictionary_Values(_objectDict.GetPtr());
return new Array<TValue>(new ArraySafeHandle(handle));
}
}
@@ -500,7 +497,7 @@ namespace Godot.Collections
/// <param name="value">The object to add.</param>
public void Add(TKey key, TValue value)
{
- objectDict.Add(key, value);
+ _objectDict.Add(key, value);
}
/// <summary>
@@ -510,7 +507,7 @@ namespace Godot.Collections
/// <returns>Whether or not this dictionary contains the given key.</returns>
public bool ContainsKey(TKey key)
{
- return objectDict.Contains(key);
+ return _objectDict.Contains(key);
}
/// <summary>
@@ -544,14 +541,14 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count
{
- get { return objectDict.Count; }
+ get { return _objectDict.Count; }
}
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
- objectDict.Add(item.Key, item.Value);
+ _objectDict.Add(item.Key, item.Value);
}
/// <summary>
@@ -559,12 +556,12 @@ namespace Godot.Collections
/// </summary>
public void Clear()
{
- objectDict.Clear();
+ _objectDict.Clear();
}
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
- return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
+ return _objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
}
/// <summary>
@@ -622,6 +619,6 @@ namespace Godot.Collections
/// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string.
/// </summary>
/// <returns>A string representation of this dictionary.</returns>
- public override string ToString() => objectDict.ToString();
+ public override string ToString() => _objectDict.ToString();
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
index 0c21bcaa3f..26d5f9c796 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
@@ -7,20 +7,20 @@ using System.Runtime.CompilerServices;
namespace Godot
{
/// <summary>
- /// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API.
+ /// Represents an <see cref="Object"/> whose members can be dynamically accessed at runtime through the Variant API.
/// </summary>
/// <remarks>
/// <para>
- /// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant
- /// members of a <see cref="Godot.Object"/> instance at runtime.
+ /// The <see cref="DynamicGodotObject"/> class enables access to the Variant
+ /// members of a <see cref="Object"/> instance at runtime.
/// </para>
/// <para>
/// This allows accessing the class members using their original names in the engine as well as the members from the
- /// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in.
+ /// script attached to the <see cref="Object"/>, regardless of the scripting language it was written in.
/// </para>
/// </remarks>
/// <example>
- /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>.
+ /// This sample shows how to use <see cref="DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Object"/>.
/// <code>
/// dynamic sprite = GetNode("Sprite2D").DynamicGodotObject;
/// sprite.add_child(this);
@@ -30,7 +30,7 @@ namespace Godot
/// </code>
/// </example>
/// <example>
- /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>.
+ /// This sample shows how to use <see cref="DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Object"/>.
/// <code>
/// dynamic childNode = GetNode("ChildNode").DynamicGodotObject;
///
@@ -54,32 +54,34 @@ namespace Godot
public class DynamicGodotObject : DynamicObject
{
/// <summary>
- /// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// Gets the <see cref="Object"/> associated with this <see cref="DynamicGodotObject"/>.
/// </summary>
public Object Value { get; }
/// <summary>
- /// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class.
+ /// Initializes a new instance of the <see cref="DynamicGodotObject"/> class.
/// </summary>
/// <param name="godotObject">
- /// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// The <see cref="Object"/> that will be associated with this <see cref="DynamicGodotObject"/>.
/// </param>
- /// <exception cref="System.ArgumentNullException">
- /// Thrown when the <paramref name="godotObject"/> parameter is null.
+ /// <exception cref="ArgumentNullException">
+ /// Thrown when the <paramref name="godotObject"/> parameter is <see langword="null"/>.
/// </exception>
public DynamicGodotObject(Object godotObject)
{
if (godotObject == null)
throw new ArgumentNullException(nameof(godotObject));
- this.Value = godotObject;
+ Value = godotObject;
}
+ /// <inheritdoc/>
public override IEnumerable<string> GetDynamicMemberNames()
{
return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value));
}
+ /// <inheritdoc/>
public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
{
switch (binder.Operation)
@@ -121,6 +123,7 @@ namespace Godot
return base.TryBinaryOperation(binder, arg, out result);
}
+ /// <inheritdoc/>
public override bool TryConvert(ConvertBinder binder, out object result)
{
if (binder.Type == typeof(Object))
@@ -139,6 +142,7 @@ namespace Godot
return base.TryConvert(binder, out result);
}
+ /// <inheritdoc/>
public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
{
if (indexes.Length == 1)
@@ -152,16 +156,19 @@ namespace Godot
return base.TryGetIndex(binder, indexes, out result);
}
+ /// <inheritdoc/>
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result);
}
+ /// <inheritdoc/>
public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
{
return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result);
}
+ /// <inheritdoc/>
public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)
{
if (indexes.Length == 1)
@@ -175,22 +182,23 @@ namespace Godot
return base.TrySetIndex(binder, indexes, value);
}
+ /// <inheritdoc/>
public override bool TrySetMember(SetMemberBinder binder, object value)
{
return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
+ internal static extern string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
+ internal static extern bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
+ internal static extern bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
+ internal static extern bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
#region We don't override these methods
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 5d16260f5d..658582960f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -1,42 +1,190 @@
+using System;
+
namespace Godot
{
public partial class Node
{
+ /// <summary>
+ /// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
+ /// the current node) or an absolute path (in the scene tree) to a node. If the path
+ /// does not exist, a <see langword="null"/> instance is returned and an error
+ /// is logged. Attempts to access methods on the return value will result in an
+ /// "Attempt to call &lt;method&gt; on a null instance." error.
+ /// Note: Fetching absolute paths only works when the node is inside the scene tree
+ /// (see <see cref="IsInsideTree"/>).
+ /// </summary>
+ /// <example>
+ /// Example: Assume your current node is Character and the following tree:
+ /// <code>
+ /// /root
+ /// /root/Character
+ /// /root/Character/Sword
+ /// /root/Character/Backpack/Dagger
+ /// /root/MyGame
+ /// /root/Swamp/Alligator
+ /// /root/Swamp/Mosquito
+ /// /root/Swamp/Goblin
+ /// </code>
+ /// Possible paths are:
+ /// <code>
+ /// GetNode("Sword");
+ /// GetNode("Backpack/Dagger");
+ /// GetNode("../Swamp/Alligator");
+ /// GetNode("/root/MyGame");
+ /// </code>
+ /// </example>
+ /// <seealso cref="GetNodeOrNull{T}(NodePath)"/>
+ /// <param name="path">The path to the node to fetch.</param>
+ /// <exception cref="InvalidCastException">
+ /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// </exception>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
+ /// The <see cref="Node"/> at the given <paramref name="path"/>.
+ /// </returns>
public T GetNode<T>(NodePath path) where T : class
{
return (T)(object)GetNode(path);
}
+ /// <summary>
+ /// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
+ /// the current node) or an absolute path (in the scene tree) to a node. If the path
+ /// does not exist, a <see langword="null"/> instance is returned and an error
+ /// is logged. Attempts to access methods on the return value will result in an
+ /// "Attempt to call &lt;method&gt; on a null instance." error.
+ /// Note: Fetching absolute paths only works when the node is inside the scene tree
+ /// (see <see cref="IsInsideTree"/>).
+ /// </summary>
+ /// <example>
+ /// Example: Assume your current node is Character and the following tree:
+ /// <code>
+ /// /root
+ /// /root/Character
+ /// /root/Character/Sword
+ /// /root/Character/Backpack/Dagger
+ /// /root/MyGame
+ /// /root/Swamp/Alligator
+ /// /root/Swamp/Mosquito
+ /// /root/Swamp/Goblin
+ /// </code>
+ /// Possible paths are:
+ /// <code>
+ /// GetNode("Sword");
+ /// GetNode("Backpack/Dagger");
+ /// GetNode("../Swamp/Alligator");
+ /// GetNode("/root/MyGame");
+ /// </code>
+ /// </example>
+ /// <seealso cref="GetNode{T}(NodePath)"/>
+ /// <param name="path">The path to the node to fetch.</param>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
+ /// The <see cref="Node"/> at the given <paramref name="path"/>, or <see langword="null"/> if not found.
+ /// </returns>
public T GetNodeOrNull<T>(NodePath path) where T : class
{
return GetNodeOrNull(path) as T;
}
+ /// <summary>
+ /// Returns a child node by its index (see <see cref="GetChildCount"/>).
+ /// This method is often used for iterating all children of a node.
+ /// Negative indices access the children from the last one.
+ /// To access a child node via its name, use <see cref="GetNode"/>.
+ /// </summary>
+ /// <seealso cref="GetChildOrNull{T}(int)"/>
+ /// <param name="idx">Child index.</param>
+ /// <exception cref="InvalidCastException">
+ /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// </exception>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns>
+ /// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
+ /// </returns>
public T GetChild<T>(int idx) where T : class
{
return (T)(object)GetChild(idx);
}
+ /// <summary>
+ /// Returns a child node by its index (see <see cref="GetChildCount"/>).
+ /// This method is often used for iterating all children of a node.
+ /// Negative indices access the children from the last one.
+ /// To access a child node via its name, use <see cref="GetNode"/>.
+ /// </summary>
+ /// <seealso cref="GetChild{T}(int)"/>
+ /// <param name="idx">Child index.</param>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
+ /// The child <see cref="Node"/> at the given index <paramref name="idx"/>, or <see langword="null"/> if not found.
+ /// </returns>
public T GetChildOrNull<T>(int idx) where T : class
{
return GetChild(idx) as T;
}
+ /// <summary>
+ /// The node owner. A node can have any other node as owner (as long as it is
+ /// a valid parent, grandparent, etc. ascending in the tree). When saving a
+ /// node (using <see cref="PackedScene"/>), all the nodes it owns will be saved
+ /// with it. This allows for the creation of complex <see cref="SceneTree"/>s,
+ /// with instancing and subinstancing.
+ /// </summary>
+ /// <seealso cref="GetOwnerOrNull{T}"/>
+ /// <exception cref="InvalidCastException">
+ /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// </exception>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
+ /// The owner <see cref="Node"/>.
+ /// </returns>
public T GetOwner<T>() where T : class
{
return (T)(object)Owner;
}
+ /// <summary>
+ /// The node owner. A node can have any other node as owner (as long as it is
+ /// a valid parent, grandparent, etc. ascending in the tree). When saving a
+ /// node (using <see cref="PackedScene"/>), all the nodes it owns will be saved
+ /// with it. This allows for the creation of complex <see cref="SceneTree"/>s,
+ /// with instancing and subinstancing.
+ /// </summary>
+ /// <seealso cref="GetOwner{T}"/>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
+ /// The owner <see cref="Node"/>, or <see langword="null"/> if there is no owner.
+ /// </returns>
public T GetOwnerOrNull<T>() where T : class
{
return Owner as T;
}
+ /// <summary>
+ /// Returns the parent node of the current node, or a <see langword="null"/> instance
+ /// if the node lacks a parent.
+ /// </summary>
+ /// <seealso cref="GetParentOrNull{T}"/>
+ /// <exception cref="InvalidCastException">
+ /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// </exception>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
+ /// The parent <see cref="Node"/>.
+ /// </returns>
public T GetParent<T>() where T : class
{
return (T)(object)GetParent();
}
+ /// <summary>
+ /// Returns the parent node of the current node, or a <see langword="null"/> instance
+ /// if the node lacks a parent.
+ /// </summary>
+ /// <seealso cref="GetParent{T}"/>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>
+ /// The parent <see cref="Node"/>, or <see langword="null"/> if the node has no parent.
+ /// </returns>
public T GetParentOrNull<T>() where T : class
{
return GetParent() as T;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
index 9ef0959750..691fd85964 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
@@ -5,17 +5,37 @@ namespace Godot
{
public partial class Object
{
+ /// <summary>
+ /// Returns whether <paramref name="instance"/> is a valid object
+ /// (e.g. has not been deleted from memory).
+ /// </summary>
+ /// <param name="instance">The instance to check.</param>
+ /// <returns>If the instance is a valid object.</returns>
public static bool IsInstanceValid(Object instance)
{
return instance != null && instance.NativeInstance != IntPtr.Zero;
}
+ /// <summary>
+ /// Returns a weak reference to an object, or <see langword="null"/>
+ /// if the argument is invalid.
+ /// A weak reference to an object is not enough to keep the object alive:
+ /// when the only remaining references to a referent are weak references,
+ /// garbage collection is free to destroy the referent and reuse its memory
+ /// for something else. However, until the object is actually destroyed the
+ /// weak reference may return the object even if there are no strong references
+ /// to it.
+ /// </summary>
+ /// <param name="obj">The object.</param>
+ /// <returns>
+ /// The <see cref="WeakRef"/> reference to the object or <see langword="null"/>.
+ /// </returns>
public static WeakRef WeakRef(Object obj)
{
- return godot_icall_Object_weakref(Object.GetPtr(obj));
+ return godot_icall_Object_weakref(GetPtr(obj));
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj);
+ internal static extern WeakRef godot_icall_Object_weakref(IntPtr obj);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
index 214bbf5179..435b59d5f3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
@@ -1,3 +1,5 @@
+using System;
+
namespace Godot
{
public partial class PackedScene
@@ -5,20 +7,27 @@ namespace Godot
/// <summary>
/// Instantiates the scene's node hierarchy, erroring on failure.
/// Triggers child scene instantiation(s). Triggers a
- /// `Node.NotificationInstanced` notification on the root node.
+ /// <see cref="Node.NotificationInstanced"/> notification on the root node.
/// </summary>
- /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ /// <seealso cref="InstantiateOrNull{T}(GenEditState)"/>
+ /// <exception cref="InvalidCastException">
+ /// Thrown when the given the instantiated node can't be casted to the given type <typeparamref name="T"/>.
+ /// </exception>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>The instantiated scene.</returns>
public T Instantiate<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
{
return (T)(object)Instantiate(editState);
}
/// <summary>
- /// Instantiates the scene's node hierarchy, returning null on failure.
+ /// Instantiates the scene's node hierarchy, returning <see langword="null"/> on failure.
/// Triggers child scene instantiation(s). Triggers a
- /// `Node.NotificationInstanced` notification on the root node.
+ /// <see cref="Node.NotificationInstanced"/> notification on the root node.
/// </summary>
- /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ /// <seealso cref="Instantiate{T}(GenEditState)"/>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
+ /// <returns>The instantiated scene.</returns>
public T InstantiateOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
{
return Instantiate(editState) as T;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
index 74fa05d1fd..25c11d5cf6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
@@ -1,10 +1,30 @@
+using System;
+
namespace Godot
{
public static partial class ResourceLoader
{
- public static T Load<T>(string path, string typeHint = null, CacheMode noCache = CacheMode.Reuse) where T : class
+ /// <summary>
+ /// Loads a resource at the given <paramref name="path"/>, caching the result
+ /// for further access.
+ /// The registered <see cref="ResourceFormatLoader"/> instances are queried sequentially
+ /// to find the first one which can handle the file's extension, and then attempt
+ /// loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
+ /// An optional <paramref name="typeHint"/> can be used to further specify the
+ /// <see cref="Resource"/> type that should be handled by the <see cref="ResourceFormatLoader"/>.
+ /// Anything that inherits from <see cref="Resource"/> can be used as a type hint,
+ /// for example <see cref="Image"/>.
+ /// The <paramref name="cacheMode"/> property defines whether and how the cache should
+ /// be used or updated when loading the resource. See <see cref="CacheMode"/> for details.
+ /// Returns an empty resource if no <see cref="ResourceFormatLoader"/> could handle the file.
+ /// </summary>
+ /// <exception cref="InvalidCastException">
+ /// Thrown when the given the loaded resource can't be casted to the given type <typeparamref name="T"/>.
+ /// </exception>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Resource"/>.</typeparam>
+ public static T Load<T>(string path, string typeHint = null, CacheMode cacheMode = CacheMode.Reuse) where T : class
{
- return (T)(object)Load(path, typeHint, noCache);
+ return (T)(object)Load(path, typeHint, cacheMode);
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs
index 20b11a48dd..df130a5c77 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs
@@ -6,12 +6,16 @@ namespace Godot
{
public partial class SceneTree
{
+ /// <summary>
+ /// Returns a list of all nodes assigned to the given <paramref name="group"/>.
+ /// </summary>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
public Array<T> GetNodesInGroup<T>(StringName group) where T : class
{
- return new Array<T>(godot_icall_SceneTree_get_nodes_in_group_Generic(Object.GetPtr(this), StringName.GetPtr(group), typeof(T)));
+ return new Array<T>(godot_icall_SceneTree_get_nodes_in_group_Generic(GetPtr(this), StringName.GetPtr(group), typeof(T)));
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_SceneTree_get_nodes_in_group_Generic(IntPtr obj, IntPtr group, Type elemType);
+ internal static extern IntPtr godot_icall_SceneTree_get_nodes_in_group_Generic(IntPtr obj, IntPtr group, Type elemType);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 71d0593916..53c02feaa2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -7,22 +7,56 @@ using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
-// TODO: Add comments describing what this class does. It is not obvious.
-
namespace Godot
{
+ /// <summary>
+ /// Godot's global functions.
+ /// </summary>
public static partial class GD
{
+ /// <summary>
+ /// Decodes a byte array back to a <c>Variant</c> value.
+ /// If <paramref name="allowObjects"/> is <see langword="true"/> decoding objects is allowed.
+ ///
+ /// WARNING: Deserialized object can contain code which gets executed.
+ /// Do not set <paramref name="allowObjects"/> to <see langword="true"/>
+ /// if the serialized object comes from untrusted sources to avoid
+ /// potential security threats (remote code execution).
+ /// </summary>
+ /// <param name="bytes">Byte array that will be decoded to a <c>Variant</c>.</param>
+ /// <param name="allowObjects">If objects should be decoded.</param>
+ /// <returns>The decoded <c>Variant</c>.</returns>
public static object Bytes2Var(byte[] bytes, bool allowObjects = false)
{
return godot_icall_GD_bytes2var(bytes, allowObjects);
}
+ /// <summary>
+ /// Converts from a <c>Variant</c> type to another in the best way possible.
+ /// The <paramref name="type"/> parameter uses the <see cref="Variant.Type"/> values.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var a = new Vector2(1, 0);
+ /// // Prints 1
+ /// GD.Print(a.Length());
+ /// var b = GD.Convert(a, Variant.Type.String)
+ /// // Prints 6 as "(1, 0)" is 6 characters
+ /// GD.Print(b.Length);
+ /// </code>
+ /// </example>
+ /// <returns>The <c>Variant</c> converted to the given <paramref name="type"/>.</returns>
public static object Convert(object what, Variant.Type type)
{
return godot_icall_GD_convert(what, type);
}
+ /// <summary>
+ /// Converts from decibels to linear energy (audio).
+ /// </summary>
+ /// <seealso cref="Linear2Db(real_t)"/>
+ /// <param name="db">Decibels to convert.</param>
+ /// <returns>Audio volume as linear energy.</returns>
public static real_t Db2Linear(real_t db)
{
return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
@@ -38,111 +72,360 @@ namespace Godot
return Array.ConvertAll(parameters, x => x?.ToString() ?? "null");
}
+ /// <summary>
+ /// Returns the integer hash of the variable passed.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(GD.Hash("a")); // Prints 177670
+ /// </code>
+ /// </example>
+ /// <param name="var">Variable that will be hashed.</param>
+ /// <returns>Hash of the variable passed.</returns>
public static int Hash(object var)
{
return godot_icall_GD_hash(var);
}
+ /// <summary>
+ /// Returns the <see cref="Object"/> that corresponds to <paramref name="instanceId"/>.
+ /// All Objects have a unique instance ID.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// public class MyNode : Node
+ /// {
+ /// public string foo = "bar";
+ ///
+ /// public override void _Ready()
+ /// {
+ /// ulong id = GetInstanceId();
+ /// var inst = (MyNode)GD.InstanceFromId(Id);
+ /// GD.Print(inst.foo); // Prints bar
+ /// }
+ /// }
+ /// </code>
+ /// </example>
+ /// <param name="instanceId">Instance ID of the Object to retrieve.</param>
+ /// <returns>The <see cref="Object"/> instance.</returns>
public static Object InstanceFromId(ulong instanceId)
{
return godot_icall_GD_instance_from_id(instanceId);
}
+ /// <summary>
+ /// Converts from linear energy to decibels (audio).
+ /// This can be used to implement volume sliders that behave as expected (since volume isn't linear).
+ /// </summary>
+ /// <seealso cref="Db2Linear(real_t)"/>
+ /// <example>
+ /// <code>
+ /// // "slider" refers to a node that inherits Range such as HSlider or VSlider.
+ /// // Its range must be configured to go from 0 to 1.
+ /// // Change the bus name if you'd like to change the volume of a specific bus only.
+ /// AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("Master"), GD.Linear2Db(slider.value));
+ /// </code>
+ /// </example>
+ /// <param name="linear">The linear energy to convert.</param>
+ /// <returns>Audio as decibels</returns>
public static real_t Linear2Db(real_t linear)
{
return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
}
+ /// <summary>
+ /// Loads a resource from the filesystem located at <paramref name="path"/>.
+ /// The resource is loaded on the method call (unless it's referenced already
+ /// elsewhere, e.g. in another script or in the scene), which might cause slight delay,
+ /// especially when loading scenes. To avoid unnecessary delays when loading something
+ /// multiple times, either store the resource in a variable.
+ ///
+ /// Note: Resource paths can be obtained by right-clicking on a resource in the FileSystem
+ /// dock and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.
+ ///
+ /// Important: The path must be absolute, a local path will just return <see langword="null"/>.
+ /// This method is a simplified version of <see cref="ResourceLoader.Load"/>, which can be used
+ /// for more advanced scenarios.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// // Load a scene called main located in the root of the project directory and cache it in a variable.
+ /// var main = GD.Load("res://main.tscn"); // main will contain a PackedScene resource.
+ /// </code>
+ /// </example>
+ /// <param name="path">Path of the <see cref="Resource"/> to load.</param>
+ /// <returns>The loaded <see cref="Resource"/>.</returns>
public static Resource Load(string path)
{
return ResourceLoader.Load(path);
}
+ /// <summary>
+ /// Loads a resource from the filesystem located at <paramref name="path"/>.
+ /// The resource is loaded on the method call (unless it's referenced already
+ /// elsewhere, e.g. in another script or in the scene), which might cause slight delay,
+ /// especially when loading scenes. To avoid unnecessary delays when loading something
+ /// multiple times, either store the resource in a variable.
+ ///
+ /// Note: Resource paths can be obtained by right-clicking on a resource in the FileSystem
+ /// dock and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.
+ ///
+ /// Important: The path must be absolute, a local path will just return <see langword="null"/>.
+ /// This method is a simplified version of <see cref="ResourceLoader.Load"/>, which can be used
+ /// for more advanced scenarios.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// // Load a scene called main located in the root of the project directory and cache it in a variable.
+ /// var main = GD.Load&lt;PackedScene&gt;("res://main.tscn"); // main will contain a PackedScene resource.
+ /// </code>
+ /// </example>
+ /// <param name="path">Path of the <see cref="Resource"/> to load.</param>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Resource"/>.</typeparam>
public static T Load<T>(string path) where T : class
{
return ResourceLoader.Load<T>(path);
}
+ /// <summary>
+ /// Pushes an error message to Godot's built-in debugger and to the OS terminal.
+ ///
+ /// Note: Errors printed this way will not pause project execution.
+ /// To print an error message and pause project execution in debug builds,
+ /// use [code]assert(false, "test error")[/code] instead.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PushError("test_error"); // Prints "test error" to debugger and terminal as error call
+ /// </code>
+ /// </example>
+ /// <param name="message">Error message.</param>
public static void PushError(string message)
{
godot_icall_GD_pusherror(message);
}
+ /// <summary>
+ /// Pushes a warning message to Godot's built-in debugger and to the OS terminal.
+ /// </summary>
+ /// <example>
+ /// GD.PushWarning("test warning"); // Prints "test warning" to debugger and terminal as warning call
+ /// </example>
+ /// <param name="message">Warning message.</param>
public static void PushWarning(string message)
{
godot_icall_GD_pushwarning(message);
}
+ /// <summary>
+ /// Converts one or more arguments of any type to string in the best way possible
+ /// and prints them to the console.
+ ///
+ /// Note: Consider using <see cref="PushError(string)"/> and <see cref="PushWarning(string)"/>
+ /// to print error and warning messages instead of <see cref="Print(object[])"/>.
+ /// This distinguishes them from print messages used for debugging purposes,
+ /// while also displaying a stack trace when an error or warning is printed.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var a = new int[] { 1, 2, 3 };
+ /// GD.Print("a", "b", a); // Prints ab[1, 2, 3]
+ /// </code>
+ /// </example>
+ /// <param name="what">Arguments that will be printed.</param>
public static void Print(params object[] what)
{
godot_icall_GD_print(GetPrintParams(what));
}
+ /// <summary>
+ /// Prints the current stack trace information to the console.
+ /// </summary>
public static void PrintStack()
{
Print(System.Environment.StackTrace);
}
+ /// <summary>
+ /// Prints one or more arguments to strings in the best way possible to standard error line.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PrintErr("prints to stderr");
+ /// </code>
+ /// </example>
+ /// <param name="what">Arguments that will be printed.</param>
public static void PrintErr(params object[] what)
{
godot_icall_GD_printerr(GetPrintParams(what));
}
+ /// <summary>
+ /// Prints one or more arguments to strings in the best way possible to console.
+ /// No newline is added at the end.
+ ///
+ /// Note: Due to limitations with Godot's built-in console, this only prints to the terminal.
+ /// If you need to print in the editor, use another method, such as <see cref="Print(object[])"/>.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PrintRaw("A");
+ /// GD.PrintRaw("B");
+ /// // Prints AB
+ /// </code>
+ /// </example>
+ /// <param name="what">Arguments that will be printed.</param>
public static void PrintRaw(params object[] what)
{
godot_icall_GD_printraw(GetPrintParams(what));
}
+ /// <summary>
+ /// Prints one or more arguments to the console with a space between each argument.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PrintS("A", "B", "C"); // Prints A B C
+ /// </code>
+ /// </example>
+ /// <param name="what">Arguments that will be printed.</param>
public static void PrintS(params object[] what)
{
godot_icall_GD_prints(GetPrintParams(what));
}
+ /// <summary>
+ /// Prints one or more arguments to the console with a tab between each argument.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PrintT("A", "B", "C"); // Prints A B C
+ /// </code>
+ /// </example>
+ /// <param name="what">Arguments that will be printed.</param>
public static void PrintT(params object[] what)
{
godot_icall_GD_printt(GetPrintParams(what));
}
+ /// <summary>
+ /// Returns a random floating point value between <c>0.0</c> and <c>1.0</c> (inclusive).
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Randf(); // Returns e.g. 0.375671
+ /// </code>
+ /// </example>
+ /// <returns>A random <see langword="float"/> number.</returns>
public static float Randf()
{
return godot_icall_GD_randf();
}
+ /// <summary>
+ /// Returns a random unsigned 32-bit integer.
+ /// Use remainder to obtain a random value in the interval <c>[0, N - 1]</c> (where N is smaller than 2^32).
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Randi(); // Returns random integer between 0 and 2^32 - 1
+ /// GD.Randi() % 20; // Returns random integer between 0 and 19
+ /// GD.Randi() % 100; // Returns random integer between 0 and 99
+ /// GD.Randi() % 100 + 1; // Returns random integer between 1 and 100
+ /// </code>
+ /// </example>
+ /// <returns>A random <see langword="uint"/> number.</returns>
public static uint Randi()
{
return godot_icall_GD_randi();
}
+ /// <summary>
+ /// Randomizes the seed (or the internal state) of the random number generator.
+ /// Current implementation reseeds using a number based on time.
+ ///
+ /// Note: This method is called automatically when the project is run.
+ /// If you need to fix the seed to have reproducible results, use <see cref="Seed(ulong)"/>
+ /// to initialize the random number generator.
+ /// </summary>
public static void Randomize()
{
godot_icall_GD_randomize();
}
+ /// <summary>
+ /// Returns a random floating point value on the interval between <paramref name="from"/>
+ /// and <paramref name="to"/> (inclusive).
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PrintS(GD.RandRange(-10.0, 10.0), GD.RandRange(-10.0, 10.0)); // Prints e.g. -3.844535 7.45315
+ /// </code>
+ /// </example>
+ /// <returns>A random <see langword="double"/> number inside the given range.</returns>
public static double RandRange(double from, double to)
{
return godot_icall_GD_randf_range(from, to);
}
+ /// <summary>
+ /// Returns a random signed 32-bit integer between <paramref name="from"/>
+ /// and <paramref name="to"/> (inclusive). If <paramref name="to"/> is lesser than
+ /// <paramref name="from"/>, they are swapped.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(GD.RandRange(0, 1)); // Prints 0 or 1
+ /// GD.Print(GD.RangeRange(-10, 1000)); // Prints any number from -10 to 1000
+ /// </code>
+ /// </example>
+ /// <returns>A random <see langword="int"/> number inside the given range.</returns>
public static int RandRange(int from, int to)
{
return godot_icall_GD_randi_range(from, to);
}
+ /// <summary>
+ /// Returns a random unsigned 32-bit integer, using the given <paramref name="seed"/>.
+ /// </summary>
+ /// <param name="seed">
+ /// Seed to use to generate the random number.
+ /// If a different seed is used, its value will be modfied.
+ /// </param>
+ /// <returns>A random <see langword="uint"/> number.</returns>
public static uint RandFromSeed(ref ulong seed)
{
return godot_icall_GD_rand_seed(seed, out seed);
}
+ /// <summary>
+ /// Returns a <see cref="IEnumerable{T}"/> that iterates from
+ /// <c>0</c> to <paramref name="end"/> in steps of <c>1</c>.
+ /// </summary>
+ /// <param name="end">The last index.</param>
public static IEnumerable<int> Range(int end)
{
return Range(0, end, 1);
}
+ /// <summary>
+ /// Returns a <see cref="IEnumerable{T}"/> that iterates from
+ /// <paramref name="start"/> to <paramref name="end"/> in steps of <c>1</c>.
+ /// </summary>
+ /// <param name="start">The first index.</param>
+ /// <param name="end">The last index.</param>
public static IEnumerable<int> Range(int start, int end)
{
return Range(start, end, 1);
}
+ /// <summary>
+ /// Returns a <see cref="IEnumerable{T}"/> that iterates from
+ /// <paramref name="start"/> to <paramref name="end"/> in steps of <paramref name="step"/>.
+ /// </summary>
+ /// <param name="start">The first index.</param>
+ /// <param name="end">The last index.</param>
+ /// <param name="step">The amount by which to increment the index on each iteration.</param>
public static IEnumerable<int> Range(int start, int end, int step)
{
if (end < start && step > 0)
@@ -163,109 +446,164 @@ namespace Godot
}
}
+ /// <summary>
+ /// Sets seed for the random number generator.
+ /// </summary>
+ /// <param name="seed">Seed that will be used.</param>
public static void Seed(ulong seed)
{
godot_icall_GD_seed(seed);
}
+ /// <summary>
+ /// Converts one or more arguments of any type to string in the best way possible.
+ /// </summary>
+ /// <param name="what">Arguments that will converted to string.</param>
+ /// <returns>The string formed by the given arguments.</returns>
public static string Str(params object[] what)
{
return godot_icall_GD_str(what);
}
+ /// <summary>
+ /// Converts a formatted string that was returned by <see cref="Var2Str(object)"/> to the original value.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// string a = "{\"a\": 1, \"b\": 2 }";
+ /// var b = (Godot.Collections.Dictionary)GD.Str2Var(a);
+ /// GD.Print(b["a"]); // Prints 1
+ /// </code>
+ /// </example>
+ /// <param name="str">String that will be converted to Variant.</param>
+ /// <returns>The decoded <c>Variant</c>.</returns>
public static object Str2Var(string str)
{
return godot_icall_GD_str2var(str);
}
+ /// <summary>
+ /// Returns whether the given class exists in <see cref="ClassDB"/>.
+ /// </summary>
+ /// <returns>If the class exists in <see cref="ClassDB"/>.</returns>
public static bool TypeExists(StringName type)
{
return godot_icall_GD_type_exists(StringName.GetPtr(type));
}
+ /// <summary>
+ /// Encodes a <c>Variant</c> value to a byte array.
+ /// If <paramref name="fullObjects"/> is <see langword="true"/> encoding objects is allowed
+ /// (and can potentially include code).
+ /// Deserialization can be done with <see cref="Bytes2Var(byte[], bool)"/>.
+ /// </summary>
+ /// <param name="var">Variant that will be encoded.</param>
+ /// <param name="fullObjects">If objects should be serialized.</param>
+ /// <returns>The <c>Variant</c> encoded as an array of bytes.</returns>
public static byte[] Var2Bytes(object var, bool fullObjects = false)
{
return godot_icall_GD_var2bytes(var, fullObjects);
}
+ /// <summary>
+ /// Converts a <c>Variant</c> <paramref name="var"/> to a formatted string that
+ /// can later be parsed using <see cref="Str2Var(string)"/>.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var a = new Godot.Collections.Dictionary { ["a"] = 1, ["b"] = 2 };
+ /// GD.Print(GD.Var2Str(a));
+ /// // Prints
+ /// // {
+ /// // "a": 1,
+ /// // "b": 2
+ /// // }
+ /// </code>
+ /// </example>
+ /// <param name="var">Variant that will be converted to string.</param>
+ /// <returns>The <c>Variant</c> encoded as a string.</returns>
public static string Var2Str(object var)
{
return godot_icall_GD_var2str(var);
}
+ /// <summary>
+ /// Get the <see cref="Variant.Type"/> that corresponds for the given <see cref="Type"/>.
+ /// </summary>
+ /// <returns>The <see cref="Variant.Type"/> for the given <paramref name="type"/>.</returns>
public static Variant.Type TypeToVariantType(Type type)
{
return godot_icall_TypeToVariantType(type);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allowObjects);
+ internal static extern object godot_icall_GD_bytes2var(byte[] bytes, bool allowObjects);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_convert(object what, Variant.Type type);
+ internal static extern object godot_icall_GD_convert(object what, Variant.Type type);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_GD_hash(object var);
+ internal static extern int godot_icall_GD_hash(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Object godot_icall_GD_instance_from_id(ulong instanceId);
+ internal static extern Object godot_icall_GD_instance_from_id(ulong instanceId);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_print(object[] what);
+ internal static extern void godot_icall_GD_print(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printerr(object[] what);
+ internal static extern void godot_icall_GD_printerr(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printraw(object[] what);
+ internal static extern void godot_icall_GD_printraw(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_prints(object[] what);
+ internal static extern void godot_icall_GD_prints(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printt(object[] what);
+ internal static extern void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static float godot_icall_GD_randf();
+ internal static extern float godot_icall_GD_randf();
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static uint godot_icall_GD_randi();
+ internal static extern uint godot_icall_GD_randi();
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_randomize();
+ internal static extern void godot_icall_GD_randomize();
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static double godot_icall_GD_randf_range(double from, double to);
+ internal static extern double godot_icall_GD_randf_range(double from, double to);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_GD_randi_range(int from, int to);
+ internal static extern int godot_icall_GD_randi_range(int from, int to);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
+ internal static extern uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_seed(ulong seed);
+ internal static extern void godot_icall_GD_seed(ulong seed);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_GD_str(object[] what);
+ internal static extern string godot_icall_GD_str(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_str2var(string str);
+ internal static extern object godot_icall_GD_str2var(string str);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_GD_type_exists(IntPtr type);
+ internal static extern bool godot_icall_GD_type_exists(IntPtr type);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_GD_var2bytes(object what, bool fullObjects);
+ internal static extern byte[] godot_icall_GD_var2bytes(object what, bool fullObjects);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_GD_var2str(object var);
+ internal static extern string godot_icall_GD_var2str(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_pusherror(string type);
+ internal static extern void godot_icall_GD_pusherror(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_pushwarning(string type);
+ internal static extern void godot_icall_GD_pushwarning(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Variant.Type godot_icall_TypeToVariantType(Type type);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
index 4b5e3f8761..c01c926e82 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
@@ -6,7 +6,8 @@ namespace Godot
{
public class GodotSynchronizationContext : SynchronizationContext
{
- private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
+ private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue =
+ new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
public override void Post(SendOrPostCallback d, object state)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
index a566b53659..9ccac1faaf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
@@ -24,7 +24,7 @@ namespace Godot
try
{
- var stackTrace = new StackTrace(true).ToString();
+ string stackTrace = new StackTrace(true).ToString();
GD.PrintErr(stackTrace);
}
catch
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
index f508211f68..3051bcedc7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
@@ -3,60 +3,135 @@ using System.Collections.Generic;
namespace Godot
{
- static class MarshalUtils
+ internal static class MarshalUtils
{
/// <summary>
/// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
- /// is <see cref="Godot.Collections.Array{T}"/>; otherwise returns <see langword="false"/>.
+ /// is <see cref="Collections.Array{T}"/>; otherwise returns <see langword="false"/>.
/// </summary>
- /// <exception cref="System.InvalidOperationException">
- /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="type"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
/// </exception>
- static bool TypeIsGenericArray(Type type) =>
- type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
+ private static bool TypeIsGenericArray(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(Collections.Array<>);
/// <summary>
/// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
- /// is <see cref="Godot.Collections.Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
+ /// is <see cref="Collections.Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
/// </summary>
- /// <exception cref="System.InvalidOperationException">
- /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="type"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
/// </exception>
- static bool TypeIsGenericDictionary(Type type) =>
- type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
+ private static bool TypeIsGenericDictionary(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(Collections.Dictionary<,>);
- static bool TypeIsSystemGenericList(Type type) =>
- type.GetGenericTypeDefinition() == typeof(System.Collections.Generic.List<>);
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="List{T}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="type"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
+ /// </exception>
+ private static bool TypeIsSystemGenericList(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(List<>);
- static bool TypeIsSystemGenericDictionary(Type type) =>
- type.GetGenericTypeDefinition() == typeof(System.Collections.Generic.Dictionary<,>);
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="type"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
+ /// </exception>
+ private static bool TypeIsSystemGenericDictionary(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(Dictionary<,>);
- static bool TypeIsGenericIEnumerable(Type type) => type.GetGenericTypeDefinition() == typeof(IEnumerable<>);
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="IEnumerable{T}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="type"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
+ /// </exception>
+ private static bool TypeIsGenericIEnumerable(Type type) => type.GetGenericTypeDefinition() == typeof(IEnumerable<>);
- static bool TypeIsGenericICollection(Type type) => type.GetGenericTypeDefinition() == typeof(ICollection<>);
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="ICollection{T}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="type"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
+ /// </exception>
+ private static bool TypeIsGenericICollection(Type type) => type.GetGenericTypeDefinition() == typeof(ICollection<>);
- static bool TypeIsGenericIDictionary(Type type) => type.GetGenericTypeDefinition() == typeof(IDictionary<,>);
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="IDictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="type"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
+ /// </exception>
+ private static bool TypeIsGenericIDictionary(Type type) => type.GetGenericTypeDefinition() == typeof(IDictionary<,>);
- static void ArrayGetElementType(Type arrayType, out Type elementType)
+ /// <summary>
+ /// Gets the element type for the given <paramref name="arrayType"/>.
+ /// </summary>
+ /// <param name="arrayType">Type for the generic array.</param>
+ /// <param name="elementType">Element type for the generic array.</param>
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="arrayType"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
+ /// </exception>
+ private static void ArrayGetElementType(Type arrayType, out Type elementType)
{
elementType = arrayType.GetGenericArguments()[0];
}
- static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType)
+ /// <summary>
+ /// Gets the key type and the value type for the given <paramref name="dictionaryType"/>.
+ /// </summary>
+ /// <param name="dictionaryType">The type for the generic dictionary.</param>
+ /// <param name="keyType">Key type for the generic dictionary.</param>
+ /// <param name="valueType">Value type for the generic dictionary.</param>
+ /// <exception cref="InvalidOperationException">
+ /// Thrown when the given <paramref name="dictionaryType"/> is not a generic type.
+ /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>.
+ /// </exception>
+ private static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType)
{
var genericArgs = dictionaryType.GetGenericArguments();
keyType = genericArgs[0];
valueType = genericArgs[1];
}
- static Type MakeGenericArrayType(Type elemType)
+ /// <summary>
+ /// Constructs a new <see cref="Type"/> from <see cref="Collections.Array{T}"/>
+ /// where the generic type for the elements is <paramref name="elemType"/>.
+ /// </summary>
+ /// <param name="elemType">Element type for the array.</param>
+ /// <returns>The generic array type with the specified element type.</returns>
+ private static Type MakeGenericArrayType(Type elemType)
{
- return typeof(Godot.Collections.Array<>).MakeGenericType(elemType);
+ return typeof(Collections.Array<>).MakeGenericType(elemType);
}
- static Type MakeGenericDictionaryType(Type keyType, Type valueType)
+ /// <summary>
+ /// Constructs a new <see cref="Type"/> from <see cref="Collections.Dictionary{TKey, TValue}"/>
+ /// where the generic type for the keys is <paramref name="keyType"/> and
+ /// for the values is <paramref name="valueType"/>.
+ /// </summary>
+ /// <param name="keyType">Key type for the dictionary.</param>
+ /// <param name="valueType">Key type for the dictionary.</param>
+ /// <returns>The generic dictionary type with the specified key and value types.</returns>
+ private static Type MakeGenericDictionaryType(Type keyType, Type valueType)
{
- return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
+ return typeof(Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 213f84ad73..6f7fac7429 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -7,6 +7,9 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// Provides constants and static methods for common mathematical functions.
+ /// </summary>
public static partial class Mathf
{
// Define constants with Decimal precision and cast down to double or float.
@@ -19,121 +22,120 @@ namespace Godot
/// <summary>
/// Constant that represents how many times the diameter of a circle
- /// fits around its perimeter. This is equivalent to `Mathf.Tau / 2`.
+ /// fits around its perimeter. This is equivalent to <c>Mathf.Tau / 2</c>.
/// </summary>
// 3.1415927f and 3.14159265358979
public const real_t Pi = (real_t)3.1415926535897932384626433833M;
/// <summary>
- /// Positive infinity. For negative infinity, use `-Mathf.Inf`.
+ /// Positive infinity. For negative infinity, use <c>-Mathf.Inf</c>.
/// </summary>
public const real_t Inf = real_t.PositiveInfinity;
/// <summary>
- /// "Not a Number", an invalid value. `NaN` has special properties, including
+ /// "Not a Number", an invalid value. <c>NaN</c> has special properties, including
/// that it is not equal to itself. It is output by some invalid operations,
/// such as dividing zero by zero.
/// </summary>
public const real_t NaN = real_t.NaN;
// 0.0174532924f and 0.0174532925199433
- private const real_t Deg2RadConst = (real_t)0.0174532925199432957692369077M;
+ private const real_t _deg2RadConst = (real_t)0.0174532925199432957692369077M;
// 57.29578f and 57.2957795130823
- private const real_t Rad2DegConst = (real_t)57.295779513082320876798154814M;
+ private const real_t _rad2DegConst = (real_t)57.295779513082320876798154814M;
/// <summary>
- /// Returns the absolute value of `s` (i.e. positive value).
+ /// Returns the absolute value of <paramref name="s"/> (i.e. positive value).
/// </summary>
/// <param name="s">The input number.</param>
- /// <returns>The absolute value of `s`.</returns>
+ /// <returns>The absolute value of <paramref name="s"/>.</returns>
public static int Abs(int s)
{
return Math.Abs(s);
}
/// <summary>
- /// Returns the absolute value of `s` (i.e. positive value).
+ /// Returns the absolute value of <paramref name="s"/> (i.e. positive value).
/// </summary>
/// <param name="s">The input number.</param>
- /// <returns>The absolute value of `s`.</returns>
+ /// <returns>The absolute value of <paramref name="s"/>.</returns>
public static real_t Abs(real_t s)
{
return Math.Abs(s);
}
/// <summary>
- /// Returns the arc cosine of `s` in radians. Use to get the angle of cosine s.
+ /// Returns the arc cosine of <paramref name="s"/> in radians.
+ /// Use to get the angle of cosine <paramref name="s"/>.
/// </summary>
/// <param name="s">The input cosine value. Must be on the range of -1.0 to 1.0.</param>
- /// <returns>An angle that would result in the given cosine value. On the range `0` to `Tau/2`.</returns>
+ /// <returns>
+ /// An angle that would result in the given cosine value. On the range <c>0</c> to <c>Tau/2</c>.
+ /// </returns>
public static real_t Acos(real_t s)
{
return (real_t)Math.Acos(s);
}
/// <summary>
- /// Returns the arc sine of `s` in radians. Use to get the angle of sine s.
+ /// Returns the arc sine of <paramref name="s"/> in radians.
+ /// Use to get the angle of sine <paramref name="s"/>.
/// </summary>
/// <param name="s">The input sine value. Must be on the range of -1.0 to 1.0.</param>
- /// <returns>An angle that would result in the given sine value. On the range `-Tau/4` to `Tau/4`.</returns>
+ /// <returns>
+ /// An angle that would result in the given sine value. On the range <c>-Tau/4</c> to <c>Tau/4</c>.
+ /// </returns>
public static real_t Asin(real_t s)
{
return (real_t)Math.Asin(s);
}
/// <summary>
- /// Returns the arc tangent of `s` in radians. Use to get the angle of tangent s.
+ /// Returns the arc tangent of <paramref name="s"/> in radians.
+ /// Use to get the angle of tangent <paramref name="s"/>.
///
/// The method cannot know in which quadrant the angle should fall.
- /// See <see cref="Atan2(real_t, real_t)"/> if you have both `y` and `x`.
+ /// See <see cref="Atan2(real_t, real_t)"/> if you have both <c>y</c> and <c>x</c>.
/// </summary>
/// <param name="s">The input tangent value.</param>
- /// <returns>An angle that would result in the given tangent value. On the range `-Tau/4` to `Tau/4`.</returns>
+ /// <returns>
+ /// An angle that would result in the given tangent value. On the range <c>-Tau/4</c> to <c>Tau/4</c>.
+ /// </returns>
public static real_t Atan(real_t s)
{
return (real_t)Math.Atan(s);
}
/// <summary>
- /// Returns the arc tangent of `y` and `x` in radians. Use to get the angle
- /// of the tangent of `y/x`. To compute the value, the method takes into
+ /// Returns the arc tangent of <paramref name="y"/> and <paramref name="x"/> in radians.
+ /// Use to get the angle of the tangent of <c>y/x</c>. To compute the value, the method takes into
/// account the sign of both arguments in order to determine the quadrant.
///
/// Important note: The Y coordinate comes first, by convention.
/// </summary>
/// <param name="y">The Y coordinate of the point to find the angle to.</param>
/// <param name="x">The X coordinate of the point to find the angle to.</param>
- /// <returns>An angle that would result in the given tangent value. On the range `-Tau/2` to `Tau/2`.</returns>
+ /// <returns>
+ /// An angle that would result in the given tangent value. On the range <c>-Tau/2</c> to <c>Tau/2</c>.
+ /// </returns>
public static real_t Atan2(real_t y, real_t x)
{
return (real_t)Math.Atan2(y, x);
}
/// <summary>
- /// Converts a 2D point expressed in the cartesian coordinate
- /// system (X and Y axis) to the polar coordinate system
- /// (a distance from the origin and an angle).
- /// </summary>
- /// <param name="x">The input X coordinate.</param>
- /// <param name="y">The input Y coordinate.</param>
- /// <returns>A <see cref="Vector2"/> with X representing the distance and Y representing the angle.</returns>
- public static Vector2 Cartesian2Polar(real_t x, real_t y)
- {
- return new Vector2(Sqrt(x * x + y * y), Atan2(y, x));
- }
-
- /// <summary>
- /// Rounds `s` upward (towards positive infinity).
+ /// Rounds <paramref name="s"/> upward (towards positive infinity).
/// </summary>
/// <param name="s">The number to ceil.</param>
- /// <returns>The smallest whole number that is not less than `s`.</returns>
+ /// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns>
public static real_t Ceil(real_t s)
{
return (real_t)Math.Ceiling(s);
}
/// <summary>
- /// Clamps a `value` so that it is not less than `min` and not more than `max`.
+ /// Clamps a <paramref name="value"/> so that it is not less than <paramref name="min"/>
+ /// and not more than <paramref name="max"/>.
/// </summary>
/// <param name="value">The value to clamp.</param>
/// <param name="min">The minimum allowed value.</param>
@@ -145,7 +147,8 @@ namespace Godot
}
/// <summary>
- /// Clamps a `value` so that it is not less than `min` and not more than `max`.
+ /// Clamps a <paramref name="value"/> so that it is not less than <paramref name="min"/>
+ /// and not more than <paramref name="max"/>.
/// </summary>
/// <param name="value">The value to clamp.</param>
/// <param name="min">The minimum allowed value.</param>
@@ -157,7 +160,7 @@ namespace Godot
}
/// <summary>
- /// Returns the cosine of angle `s` in radians.
+ /// Returns the cosine of angle <paramref name="s"/> in radians.
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The cosine of that angle.</returns>
@@ -167,7 +170,7 @@ namespace Godot
}
/// <summary>
- /// Returns the hyperbolic cosine of angle `s` in radians.
+ /// Returns the hyperbolic cosine of angle <paramref name="s"/> in radians.
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The hyperbolic cosine of that angle.</returns>
@@ -183,16 +186,18 @@ namespace Godot
/// <returns>The same angle expressed in radians.</returns>
public static real_t Deg2Rad(real_t deg)
{
- return deg * Deg2RadConst;
+ return deg * _deg2RadConst;
}
/// <summary>
- /// Easing function, based on exponent. The curve values are:
- /// `0` is constant, `1` is linear, `0` to `1` is ease-in, `1` or more is ease-out.
+ /// Easing function, based on exponent. The <paramref name="curve"/> values are:
+ /// <c>0</c> is constant, <c>1</c> is linear, <c>0</c> to <c>1</c> is ease-in, <c>1</c> or more is ease-out.
/// Negative values are in-out/out-in.
/// </summary>
/// <param name="s">The value to ease.</param>
- /// <param name="curve">`0` is constant, `1` is linear, `0` to `1` is ease-in, `1` or more is ease-out.</param>
+ /// <param name="curve">
+ /// <c>0</c> is constant, <c>1</c> is linear, <c>0</c> to <c>1</c> is ease-in, <c>1</c> or more is ease-out.
+ /// </param>
/// <returns>The eased value.</returns>
public static real_t Ease(real_t s, real_t curve)
{
@@ -222,7 +227,7 @@ namespace Godot
return Pow(s * 2.0f, -curve) * 0.5f;
}
- return (1.0f - Pow(1.0f - (s - 0.5f) * 2.0f, -curve)) * 0.5f + 0.5f;
+ return ((1.0f - Pow(1.0f - ((s - 0.5f) * 2.0f), -curve)) * 0.5f) + 0.5f;
}
return 0f;
@@ -230,20 +235,20 @@ namespace Godot
/// <summary>
/// The natural exponential function. It raises the mathematical
- /// constant `e` to the power of `s` and returns it.
+ /// constant <c>e</c> to the power of <paramref name="s"/> and returns it.
/// </summary>
- /// <param name="s">The exponent to raise `e` to.</param>
- /// <returns>`e` raised to the power of `s`.</returns>
+ /// <param name="s">The exponent to raise <c>e</c> to.</param>
+ /// <returns><c>e</c> raised to the power of <paramref name="s"/>.</returns>
public static real_t Exp(real_t s)
{
return (real_t)Math.Exp(s);
}
/// <summary>
- /// Rounds `s` downward (towards negative infinity).
+ /// Rounds <paramref name="s"/> downward (towards negative infinity).
/// </summary>
/// <param name="s">The number to floor.</param>
- /// <returns>The largest whole number that is not more than `s`.</returns>
+ /// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns>
public static real_t Floor(real_t s)
{
return (real_t)Math.Floor(s);
@@ -263,12 +268,13 @@ namespace Godot
}
/// <summary>
- /// Returns true if `a` and `b` are approximately equal to each other.
+ /// Returns <see langword="true"/> if <paramref name="a"/> and <paramref name="b"/> are approximately equal
+ /// to each other.
/// The comparison is done using a tolerance calculation with <see cref="Epsilon"/>.
/// </summary>
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
- /// <returns>A bool for whether or not the two values are approximately equal.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not the two values are approximately equal.</returns>
public static bool IsEqualApprox(real_t a, real_t b)
{
// Check for exact equality first, required to handle "infinity" values.
@@ -286,33 +292,33 @@ namespace Godot
}
/// <summary>
- /// Returns whether `s` is an infinity value (either positive infinity or negative infinity).
+ /// Returns whether <paramref name="s"/> is an infinity value (either positive infinity or negative infinity).
/// </summary>
/// <param name="s">The value to check.</param>
- /// <returns>A bool for whether or not the value is an infinity value.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not the value is an infinity value.</returns>
public static bool IsInf(real_t s)
{
return real_t.IsInfinity(s);
}
/// <summary>
- /// Returns whether `s` is a `NaN` ("Not a Number" or invalid) value.
+ /// Returns whether <paramref name="s"/> is a <c>NaN</c> ("Not a Number" or invalid) value.
/// </summary>
/// <param name="s">The value to check.</param>
- /// <returns>A bool for whether or not the value is a `NaN` value.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not the value is a <c>NaN</c> value.</returns>
public static bool IsNaN(real_t s)
{
return real_t.IsNaN(s);
}
/// <summary>
- /// Returns true if `s` is approximately zero.
+ /// Returns <see langword="true"/> if <paramref name="s"/> is approximately zero.
/// The comparison is done using a tolerance calculation with <see cref="Epsilon"/>.
///
/// This method is faster than using <see cref="IsEqualApprox(real_t, real_t)"/> with one value as zero.
/// </summary>
/// <param name="s">The value to check.</param>
- /// <returns>A bool for whether or not the value is nearly zero.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not the value is nearly zero.</returns>
public static bool IsZeroApprox(real_t s)
{
return Abs(s) < Epsilon;
@@ -328,7 +334,7 @@ namespace Godot
/// <returns>The resulting value of the interpolation.</returns>
public static real_t Lerp(real_t from, real_t to, real_t weight)
{
- return from + (to - from) * weight;
+ return from + ((to - from) * weight);
}
/// <summary>
@@ -345,7 +351,7 @@ namespace Godot
{
real_t difference = (to - from) % Mathf.Tau;
real_t distance = ((2 * difference) % Mathf.Tau) - difference;
- return from + distance * weight;
+ return from + (distance * weight);
}
/// <summary>
@@ -354,7 +360,7 @@ namespace Godot
/// Note: This is not the same as the "log" function on most calculators, which uses a base 10 logarithm.
/// </summary>
/// <param name="s">The input value.</param>
- /// <returns>The natural log of `s`.</returns>
+ /// <returns>The natural log of <paramref name="s"/>.</returns>
public static real_t Log(real_t s)
{
return (real_t)Math.Log(s);
@@ -405,9 +411,9 @@ namespace Godot
}
/// <summary>
- /// Moves `from` toward `to` by the `delta` value.
+ /// Moves <paramref name="from"/> toward <paramref name="to"/> by the <paramref name="delta"/> value.
///
- /// Use a negative delta value to move away.
+ /// Use a negative <paramref name="delta"/> value to move away.
/// </summary>
/// <param name="from">The start value.</param>
/// <param name="to">The value to move towards.</param>
@@ -415,11 +421,14 @@ namespace Godot
/// <returns>The value after moving.</returns>
public static real_t MoveToward(real_t from, real_t to, real_t delta)
{
- return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta;
+ if (Abs(to - from) <= delta)
+ return to;
+
+ return from + (Sign(to - from) * delta);
}
/// <summary>
- /// Returns the nearest larger power of 2 for the integer `value`.
+ /// Returns the nearest larger power of 2 for the integer <paramref name="value"/>.
/// </summary>
/// <param name="value">The input value.</param>
/// <returns>The nearest larger power of 2.</returns>
@@ -436,23 +445,10 @@ namespace Godot
}
/// <summary>
- /// Converts a 2D point expressed in the polar coordinate
- /// system (a distance from the origin `r` and an angle `th`)
- /// to the cartesian coordinate system (X and Y axis).
- /// </summary>
- /// <param name="r">The distance from the origin.</param>
- /// <param name="th">The angle of the point.</param>
- /// <returns>A <see cref="Vector2"/> representing the cartesian coordinate.</returns>
- public static Vector2 Polar2Cartesian(real_t r, real_t th)
- {
- return new Vector2(r * Cos(th), r * Sin(th));
- }
-
- /// <summary>
- /// Performs a canonical Modulus operation, where the output is on the range `[0, b)`.
+ /// Performs a canonical Modulus operation, where the output is on the range [0, <paramref name="b"/>).
/// </summary>
/// <param name="a">The dividend, the primary input.</param>
- /// <param name="b">The divisor. The output is on the range `[0, b)`.</param>
+ /// <param name="b">The divisor. The output is on the range [0, <paramref name="b"/>).</param>
/// <returns>The resulting output.</returns>
public static int PosMod(int a, int b)
{
@@ -465,10 +461,10 @@ namespace Godot
}
/// <summary>
- /// Performs a canonical Modulus operation, where the output is on the range `[0, b)`.
+ /// Performs a canonical Modulus operation, where the output is on the range [0, <paramref name="b"/>).
/// </summary>
/// <param name="a">The dividend, the primary input.</param>
- /// <param name="b">The divisor. The output is on the range `[0, b)`.</param>
+ /// <param name="b">The divisor. The output is on the range [0, <paramref name="b"/>).</param>
/// <returns>The resulting output.</returns>
public static real_t PosMod(real_t a, real_t b)
{
@@ -481,11 +477,11 @@ namespace Godot
}
/// <summary>
- /// Returns the result of `x` raised to the power of `y`.
+ /// Returns the result of <paramref name="x"/> raised to the power of <paramref name="y"/>.
/// </summary>
/// <param name="x">The base.</param>
/// <param name="y">The exponent.</param>
- /// <returns>`x` raised to the power of `y`.</returns>
+ /// <returns><paramref name="x"/> raised to the power of <paramref name="y"/>.</returns>
public static real_t Pow(real_t x, real_t y)
{
return (real_t)Math.Pow(x, y);
@@ -498,11 +494,11 @@ namespace Godot
/// <returns>The same angle expressed in degrees.</returns>
public static real_t Rad2Deg(real_t rad)
{
- return rad * Rad2DegConst;
+ return rad * _rad2DegConst;
}
/// <summary>
- /// Rounds `s` to the nearest whole number,
+ /// Rounds <paramref name="s"/> to the nearest whole number,
/// with halfway cases rounded towards the nearest multiple of two.
/// </summary>
/// <param name="s">The number to round.</param>
@@ -513,10 +509,11 @@ namespace Godot
}
/// <summary>
- /// Returns the sign of `s`: `-1` or `1`. Returns `0` if `s` is `0`.
+ /// Returns the sign of <paramref name="s"/>: <c>-1</c> or <c>1</c>.
+ /// Returns <c>0</c> if <paramref name="s"/> is <c>0</c>.
/// </summary>
/// <param name="s">The input number.</param>
- /// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
+ /// <returns>One of three possible values: <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
public static int Sign(int s)
{
if (s == 0)
@@ -525,10 +522,11 @@ namespace Godot
}
/// <summary>
- /// Returns the sign of `s`: `-1` or `1`. Returns `0` if `s` is `0`.
+ /// Returns the sign of <paramref name="s"/>: <c>-1</c> or <c>1</c>.
+ /// Returns <c>0</c> if <paramref name="s"/> is <c>0</c>.
/// </summary>
/// <param name="s">The input number.</param>
- /// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
+ /// <returns>One of three possible values: <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
public static int Sign(real_t s)
{
if (s == 0)
@@ -537,7 +535,7 @@ namespace Godot
}
/// <summary>
- /// Returns the sine of angle `s` in radians.
+ /// Returns the sine of angle <paramref name="s"/> in radians.
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The sine of that angle.</returns>
@@ -547,7 +545,7 @@ namespace Godot
}
/// <summary>
- /// Returns the hyperbolic sine of angle `s` in radians.
+ /// Returns the hyperbolic sine of angle <paramref name="s"/> in radians.
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The hyperbolic sine of that angle.</returns>
@@ -557,8 +555,8 @@ namespace Godot
}
/// <summary>
- /// Returns a number smoothly interpolated between `from` and `to`,
- /// based on the `weight`. Similar to <see cref="Lerp(real_t, real_t, real_t)"/>,
+ /// Returns a number smoothly interpolated between <paramref name="from"/> and <paramref name="to"/>,
+ /// based on the <paramref name="weight"/>. Similar to <see cref="Lerp(real_t, real_t, real_t)"/>,
/// but interpolates faster at the beginning and slower at the end.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
@@ -572,16 +570,16 @@ namespace Godot
return from;
}
real_t x = Clamp((weight - from) / (to - from), (real_t)0.0, (real_t)1.0);
- return x * x * (3 - 2 * x);
+ return x * x * (3 - (2 * x));
}
/// <summary>
- /// Returns the square root of `s`, where `s` is a non-negative number.
+ /// Returns the square root of <paramref name="s"/>, where <paramref name="s"/> is a non-negative number.
///
- /// If you need negative inputs, use `System.Numerics.Complex`.
+ /// If you need negative inputs, use <see cref="System.Numerics.Complex"/>.
/// </summary>
/// <param name="s">The input number. Must not be negative.</param>
- /// <returns>The square root of `s`.</returns>
+ /// <returns>The square root of <paramref name="s"/>.</returns>
public static real_t Sqrt(real_t s)
{
return (real_t)Math.Sqrt(s);
@@ -596,7 +594,8 @@ namespace Godot
/// <returns>The position of the first non-zero digit.</returns>
public static int StepDecimals(real_t step)
{
- double[] sd = new double[] {
+ double[] sd = new double[]
+ {
0.9999,
0.09999,
0.009999,
@@ -607,7 +606,7 @@ namespace Godot
0.00000009999,
0.000000009999,
};
- double abs = Mathf.Abs(step);
+ double abs = Abs(step);
double decs = abs - (int)abs; // Strip away integer part
for (int i = 0; i < sd.Length; i++)
{
@@ -620,9 +619,8 @@ namespace Godot
}
/// <summary>
- /// Snaps float value `s` to a given `step`.
- /// This can also be used to round a floating point
- /// number to an arbitrary number of decimals.
+ /// Snaps float value <paramref name="s"/> to a given <paramref name="step"/>.
+ /// This can also be used to round a floating point number to an arbitrary number of decimals.
/// </summary>
/// <param name="s">The value to snap.</param>
/// <param name="step">The step size to snap to.</param>
@@ -631,14 +629,14 @@ namespace Godot
{
if (step != 0f)
{
- return Floor(s / step + 0.5f) * step;
+ return Floor((s / step) + 0.5f) * step;
}
return s;
}
/// <summary>
- /// Returns the tangent of angle `s` in radians.
+ /// Returns the tangent of angle <paramref name="s"/> in radians.
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The tangent of that angle.</returns>
@@ -648,7 +646,7 @@ namespace Godot
}
/// <summary>
- /// Returns the hyperbolic tangent of angle `s` in radians.
+ /// Returns the hyperbolic tangent of angle <paramref name="s"/> in radians.
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The hyperbolic tangent of that angle.</returns>
@@ -658,8 +656,9 @@ namespace Godot
}
/// <summary>
- /// Wraps `value` between `min` and `max`. Usable for creating loop-alike
- /// behavior or infinite surfaces. If `min` is `0`, this is equivalent
+ /// Wraps <paramref name="value"/> between <paramref name="min"/> and <paramref name="max"/>.
+ /// Usable for creating loop-alike behavior or infinite surfaces.
+ /// If <paramref name="min"/> is <c>0</c>, this is equivalent
/// to <see cref="PosMod(int, int)"/>, so prefer using that instead.
/// </summary>
/// <param name="value">The value to wrap.</param>
@@ -669,12 +668,16 @@ namespace Godot
public static int Wrap(int value, int min, int max)
{
int range = max - min;
- return range == 0 ? min : min + ((value - min) % range + range) % range;
+ if (range == 0)
+ return min;
+
+ return min + ((((value - min) % range) + range) % range);
}
/// <summary>
- /// Wraps `value` between `min` and `max`. Usable for creating loop-alike
- /// behavior or infinite surfaces. If `min` is `0`, this is equivalent
+ /// Wraps <paramref name="value"/> between <paramref name="min"/> and <paramref name="max"/>.
+ /// Usable for creating loop-alike behavior or infinite surfaces.
+ /// If <paramref name="min"/> is <c>0</c>, this is equivalent
/// to <see cref="PosMod(real_t, real_t)"/>, so prefer using that instead.
/// </summary>
/// <param name="value">The value to wrap.</param>
@@ -684,7 +687,11 @@ namespace Godot
public static real_t Wrap(real_t value, real_t min, real_t max)
{
real_t range = max - min;
- return IsZeroApprox(range) ? min : min + ((value - min) % range + range) % range;
+ if (IsZeroApprox(range))
+ {
+ return min;
+ }
+ return min + ((((value - min) % range) + range) % range);
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
index 0888e33090..9bb73ce7dd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
@@ -12,7 +12,7 @@ namespace Godot
// Define constants with Decimal precision and cast down to double or float.
/// <summary>
- /// The natural number `e`.
+ /// The natural number <c>e</c>.
/// </summary>
public const real_t E = (real_t)2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
@@ -23,7 +23,7 @@ namespace Godot
/// <summary>
/// A very small number used for float comparison with error tolerance.
- /// 1e-06 with single-precision floats, but 1e-14 if `REAL_T_IS_DOUBLE`.
+ /// 1e-06 with single-precision floats, but 1e-14 if <c>REAL_T_IS_DOUBLE</c>.
/// </summary>
#if REAL_T_IS_DOUBLE
public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
@@ -44,7 +44,7 @@ namespace Godot
/// <summary>
/// Returns the amount of digits after the decimal place.
/// </summary>
- /// <param name="s">The input <see cref="System.Decimal"/> value.</param>
+ /// <param name="s">The input <see cref="decimal"/> value.</param>
/// <returns>The amount of digits.</returns>
public static int DecimalCount(decimal s)
{
@@ -52,48 +52,51 @@ namespace Godot
}
/// <summary>
- /// Rounds `s` upward (towards positive infinity).
+ /// Rounds <paramref name="s"/> upward (towards positive infinity).
///
- /// This is the same as <see cref="Ceil(real_t)"/>, but returns an `int`.
+ /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <c>int</c>.
/// </summary>
/// <param name="s">The number to ceil.</param>
- /// <returns>The smallest whole number that is not less than `s`.</returns>
+ /// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns>
public static int CeilToInt(real_t s)
{
return (int)Math.Ceiling(s);
}
/// <summary>
- /// Rounds `s` downward (towards negative infinity).
+ /// Rounds <paramref name="s"/> downward (towards negative infinity).
///
- /// This is the same as <see cref="Floor(real_t)"/>, but returns an `int`.
+ /// This is the same as <see cref="Floor(real_t)"/>, but returns an <c>int</c>.
/// </summary>
/// <param name="s">The number to floor.</param>
- /// <returns>The largest whole number that is not more than `s`.</returns>
+ /// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns>
public static int FloorToInt(real_t s)
{
return (int)Math.Floor(s);
}
/// <summary>
+ /// Rounds <paramref name="s"/> to the nearest whole number.
///
+ /// This is the same as <see cref="Round(real_t)"/>, but returns an <c>int</c>.
/// </summary>
- /// <param name="s"></param>
- /// <returns></returns>
+ /// <param name="s">The number to round.</param>
+ /// <returns>The rounded number.</returns>
public static int RoundToInt(real_t s)
{
return (int)Math.Round(s);
}
/// <summary>
- /// Returns true if `a` and `b` are approximately equal to each other.
+ /// Returns <see langword="true"/> if <paramref name="a"/> and <paramref name="b"/> are approximately
+ /// equal to each other.
/// The comparison is done using the provided tolerance value.
/// If you want the tolerance to be calculated for you, use <see cref="IsEqualApprox(real_t, real_t)"/>.
/// </summary>
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
/// <param name="tolerance">The pre-calculated tolerance value.</param>
- /// <returns>A bool for whether or not the two values are equal.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not the two values are equal.</returns>
public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance)
{
// Check for exact equality first, required to handle "infinity" values.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
index 4ecc55f94e..f53b5dc904 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
@@ -3,9 +3,45 @@ using System.Runtime.CompilerServices;
namespace Godot
{
+ /// <summary>
+ /// A pre-parsed relative or absolute path in a scene tree,
+ /// for use with <see cref="Node.GetNode(NodePath)"/> and similar functions.
+ /// It can reference a node, a resource within a node, or a property
+ /// of a node or resource.
+ /// For instance, <c>"Path2D/PathFollow2D/Sprite2D:texture:size"</c>
+ /// would refer to the <c>size</c> property of the <c>texture</c>
+ /// resource on the node named <c>"Sprite2D"</c> which is a child of
+ /// the other named nodes in the path.
+ /// You will usually just pass a string to <see cref="Node.GetNode(NodePath)"/>
+ /// and it will be automatically converted, but you may occasionally
+ /// want to parse a path ahead of time with NodePath.
+ /// Exporting a NodePath variable will give you a node selection widget
+ /// in the properties panel of the editor, which can often be useful.
+ /// A NodePath is composed of a list of slash-separated node names
+ /// (like a filesystem path) and an optional colon-separated list of
+ /// "subnames" which can be resources or properties.
+ ///
+ /// Note: In the editor, NodePath properties are automatically updated when moving,
+ /// renaming or deleting a node in the scene tree, but they are never updated at runtime.
+ /// </summary>
+ /// <example>
+ /// Some examples of NodePaths include the following:
+ /// <code>
+ /// // No leading slash means it is relative to the current node.
+ /// new NodePath("A"); // Immediate child A.
+ /// new NodePath("A/B"); // A's child B.
+ /// new NodePath("."); // The current node.
+ /// new NodePath(".."); // The parent node.
+ /// new NodePath("../C"); // A sibling node C.
+ /// // A leading slash means it is absolute from the SceneTree.
+ /// new NodePath("/root"); // Equivalent to GetTree().Root
+ /// new NodePath("/root/Main"); // If your main scene's root node were named "Main".
+ /// new NodePath("/root/MyAutoload"); // If you have an autoloaded node or scene.
+ /// </code>
+ /// </example>
public sealed partial class NodePath : IDisposable
{
- private bool disposed = false;
+ private bool _disposed = false;
private IntPtr ptr;
@@ -14,7 +50,7 @@ namespace Godot
if (instance == null)
throw new NullReferenceException($"The instance of type {nameof(NodePath)} is null.");
- if (instance.disposed)
+ if (instance._disposed)
throw new ObjectDisposedException(instance.GetType().FullName);
return instance.ptr;
@@ -25,6 +61,9 @@ namespace Godot
Dispose(false);
}
+ /// <summary>
+ /// Disposes of this <see cref="NodePath"/>.
+ /// </summary>
public void Dispose()
{
Dispose(true);
@@ -33,7 +72,7 @@ namespace Godot
private void Dispose(bool disposing)
{
- if (disposed)
+ if (_disposed)
return;
if (ptr != IntPtr.Zero)
@@ -42,7 +81,7 @@ namespace Godot
ptr = IntPtr.Zero;
}
- disposed = true;
+ _disposed = true;
}
internal NodePath(IntPtr ptr)
@@ -50,57 +89,168 @@ namespace Godot
this.ptr = ptr;
}
- public NodePath() : this(string.Empty) {}
-
+ /// <summary>
+ /// Constructs an empty <see cref="NodePath"/>.
+ /// </summary>
+ public NodePath() : this(string.Empty) { }
+
+ /// <summary>
+ /// Constructs a <see cref="NodePath"/> from a string <paramref name="path"/>,
+ /// e.g.: <c>"Path2D/PathFollow2D/Sprite2D:texture:size"</c>.
+ /// A path is absolute if it starts with a slash. Absolute paths
+ /// are only valid in the global scene tree, not within individual
+ /// scenes. In a relative path, <c>"."</c> and <c>".."</c> indicate
+ /// the current node and its parent.
+ /// The "subnames" optionally included after the path to the target
+ /// node can point to resources or properties, and can also be nested.
+ /// </summary>
+ /// <example>
+ /// Examples of valid NodePaths (assuming that those nodes exist and
+ /// have the referenced resources or properties):
+ /// <code>
+ /// // Points to the Sprite2D node.
+ /// "Path2D/PathFollow2D/Sprite2D"
+ /// // Points to the Sprite2D node and its "texture" resource.
+ /// // GetNode() would retrieve "Sprite2D", while GetNodeAndResource()
+ /// // would retrieve both the Sprite2D node and the "texture" resource.
+ /// "Path2D/PathFollow2D/Sprite2D:texture"
+ /// // Points to the Sprite2D node and its "position" property.
+ /// "Path2D/PathFollow2D/Sprite2D:position"
+ /// // Points to the Sprite2D node and the "x" component of its "position" property.
+ /// "Path2D/PathFollow2D/Sprite2D:position:x"
+ /// // Absolute path (from "root")
+ /// "/root/Level/Path2D"
+ /// </code>
+ /// </example>
+ /// <param name="path"></param>
public NodePath(string path)
{
ptr = godot_icall_NodePath_Ctor(path);
}
+ /// <summary>
+ /// Converts a string to a <see cref="NodePath"/>.
+ /// </summary>
+ /// <param name="from">The string to convert.</param>
public static implicit operator NodePath(string from) => new NodePath(from);
+ /// <summary>
+ /// Converts this <see cref="NodePath"/> to a string.
+ /// </summary>
+ /// <param name="from">The <see cref="NodePath"/> to convert.</param>
public static implicit operator string(NodePath from) => from.ToString();
+ /// <summary>
+ /// Converts this <see cref="NodePath"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this <see cref="NodePath"/>.</returns>
public override string ToString()
{
return godot_icall_NodePath_operator_String(GetPtr(this));
}
+ /// <summary>
+ /// Returns a node path with a colon character (<c>:</c>) prepended,
+ /// transforming it to a pure property path with no node name (defaults
+ /// to resolving from the current node).
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// // This will be parsed as a node path to the "x" property in the "position" node.
+ /// var nodePath = new NodePath("position:x");
+ /// // This will be parsed as a node path to the "x" component of the "position" property in the current node.
+ /// NodePath propertyPath = nodePath.GetAsPropertyPath();
+ /// GD.Print(propertyPath); // :position:x
+ /// </code>
+ /// </example>
+ /// <returns>The <see cref="NodePath"/> as a pure property path.</returns>
public NodePath GetAsPropertyPath()
{
return new NodePath(godot_icall_NodePath_get_as_property_path(GetPtr(this)));
}
+ /// <summary>
+ /// Returns all subnames concatenated with a colon character (<c>:</c>)
+ /// as separator, i.e. the right side of the first colon in a node path.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var nodepath = new NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path");
+ /// GD.Print(nodepath.GetConcatenatedSubnames()); // texture:load_path
+ /// </code>
+ /// </example>
+ /// <returns>The subnames concatenated with <c>:</c>.</returns>
public string GetConcatenatedSubnames()
{
return godot_icall_NodePath_get_concatenated_subnames(GetPtr(this));
}
+ /// <summary>
+ /// Gets the node name indicated by <paramref name="idx"/> (0 to <see cref="GetNameCount"/>).
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D");
+ /// GD.Print(nodePath.GetName(0)); // Path2D
+ /// GD.Print(nodePath.GetName(1)); // PathFollow2D
+ /// GD.Print(nodePath.GetName(2)); // Sprite
+ /// </code>
+ /// </example>
+ /// <param name="idx">The name index.</param>
+ /// <returns>The name at the given index <paramref name="idx"/>.</returns>
public string GetName(int idx)
{
return godot_icall_NodePath_get_name(GetPtr(this), idx);
}
+ /// <summary>
+ /// Gets the number of node names which make up the path.
+ /// Subnames (see <see cref="GetSubnameCount"/>) are not included.
+ /// For example, <c>"Path2D/PathFollow2D/Sprite2D"</c> has 3 names.
+ /// </summary>
+ /// <returns>The number of node names which make up the path.</returns>
public int GetNameCount()
{
return godot_icall_NodePath_get_name_count(GetPtr(this));
}
+ /// <summary>
+ /// Gets the resource or property name indicated by <paramref name="idx"/> (0 to <see cref="GetSubnameCount"/>).
+ /// </summary>
+ /// <param name="idx">The subname index.</param>
+ /// <returns>The subname at the given index <paramref name="idx"/>.</returns>
public string GetSubname(int idx)
{
return godot_icall_NodePath_get_subname(GetPtr(this), idx);
}
+ /// <summary>
+ /// Gets the number of resource or property names ("subnames") in the path.
+ /// Each subname is listed after a colon character (<c>:</c>) in the node path.
+ /// For example, <c>"Path2D/PathFollow2D/Sprite2D:texture:load_path"</c> has 2 subnames.
+ /// </summary>
+ /// <returns>The number of subnames in the path.</returns>
public int GetSubnameCount()
{
return godot_icall_NodePath_get_subname_count(GetPtr(this));
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the node path is absolute (as opposed to relative),
+ /// which means that it starts with a slash character (<c>/</c>). Absolute node paths can
+ /// be used to access the root node (<c>"/root"</c>) or autoloads (e.g. <c>"/global"</c>
+ /// if a "global" autoload was registered).
+ /// </summary>
+ /// <returns>If the <see cref="NodePath"/> is an absolute path.</returns>
public bool IsAbsolute()
{
return godot_icall_NodePath_is_absolute(GetPtr(this));
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the node path is empty.
+ /// </summary>
+ /// <returns>If the <see cref="NodePath"/> is empty.</returns>
public bool IsEmpty()
{
return godot_icall_NodePath_is_empty(GetPtr(this));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index d486d79557..8fe08e7e1d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -5,13 +5,16 @@ namespace Godot
{
public partial class Object : IDisposable
{
- private bool disposed = false;
+ private bool _disposed = false;
private static StringName nativeName = "Object";
internal IntPtr ptr;
internal bool memoryOwn;
+ /// <summary>
+ /// Constructs a new <see cref="Object"/>.
+ /// </summary>
public Object() : this(false)
{
if (ptr == IntPtr.Zero)
@@ -29,6 +32,9 @@ namespace Godot
this.memoryOwn = memoryOwn;
}
+ /// <summary>
+ /// The pointer to the native instance of this <see cref="Object"/>.
+ /// </summary>
public IntPtr NativeInstance
{
get { return ptr; }
@@ -39,7 +45,7 @@ namespace Godot
if (instance == null)
return IntPtr.Zero;
- if (instance.disposed)
+ if (instance._disposed)
throw new ObjectDisposedException(instance.GetType().FullName);
return instance.ptr;
@@ -50,15 +56,21 @@ namespace Godot
Dispose(false);
}
+ /// <summary>
+ /// Disposes of this <see cref="Object"/>.
+ /// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
+ /// <summary>
+ /// Disposes implementation of this <see cref="Object"/>.
+ /// </summary>
protected virtual void Dispose(bool disposing)
{
- if (disposed)
+ if (_disposed)
return;
if (ptr != IntPtr.Zero)
@@ -73,19 +85,23 @@ namespace Godot
godot_icall_Object_Disposed(this, ptr);
}
- this.ptr = IntPtr.Zero;
+ ptr = IntPtr.Zero;
}
- disposed = true;
+ _disposed = true;
}
+ /// <summary>
+ /// Converts this <see cref="Object"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this object.</returns>
public override string ToString()
{
return godot_icall_Object_ToString(GetPtr(this));
}
/// <summary>
- /// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
+ /// Returns a new <see cref="SignalAwaiter"/> awaiter configured to complete when the instance
/// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
/// </summary>
/// <param name="source">
@@ -107,13 +123,17 @@ namespace Godot
/// }
/// </code>
/// </example>
+ /// <returns>
+ /// A <see cref="SignalAwaiter"/> that completes when
+ /// <paramref name="source"/> emits the <paramref name="signal"/>.
+ /// </returns>
public SignalAwaiter ToSignal(Object source, StringName signal)
{
return new SignalAwaiter(source, signal, this);
}
/// <summary>
- /// Gets a new <see cref="Godot.DynamicGodotObject"/> associated with this instance.
+ /// Gets a new <see cref="DynamicGodotObject"/> associated with this instance.
/// </summary>
public dynamic DynamicObject => new DynamicGodotObject(this);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 6972102730..66f7b745f7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -21,10 +21,10 @@ namespace Godot
/// <summary>
/// The normal of the plane, which must be normalized.
- /// In the scalar equation of the plane `ax + by + cz = d`, this is
- /// the vector `(a, b, c)`, where `d` is the <see cref="D"/> property.
+ /// In the scalar equation of the plane <c>ax + by + cz = d</c>, this is
+ /// the vector <c>(a, b, c)</c>, where <c>d</c> is the <see cref="D"/> property.
/// </summary>
- /// <value>Equivalent to `x`, `y`, and `z`.</value>
+ /// <value>Equivalent to <see cref="x"/>, <see cref="y"/>, and <see cref="z"/>.</value>
public Vector3 Normal
{
get { return _normal; }
@@ -82,8 +82,8 @@ namespace Godot
/// <summary>
/// The distance from the origin to the plane (in the direction of
/// <see cref="Normal"/>). This value is typically non-negative.
- /// In the scalar equation of the plane `ax + by + cz = d`,
- /// this is `d`, while the `(a, b, c)` coordinates are represented
+ /// In the scalar equation of the plane <c>ax + by + cz = d</c>,
+ /// this is <c>d</c>, while the <c>(a, b, c)</c> coordinates are represented
/// by the <see cref="Normal"/> property.
/// </summary>
/// <value>The plane's distance from the origin.</value>
@@ -92,7 +92,7 @@ namespace Godot
/// <summary>
/// The center of the plane, the point where the normal line intersects the plane.
/// </summary>
- /// <value>Equivalent to <see cref="Normal"/> multiplied by `D`.</value>
+ /// <value>Equivalent to <see cref="Normal"/> multiplied by <see cref="D"/>.</value>
public Vector3 Center
{
get
@@ -107,7 +107,7 @@ namespace Godot
}
/// <summary>
- /// Returns the shortest distance from this plane to the position `point`.
+ /// Returns the shortest distance from this plane to the position <paramref name="point"/>.
/// </summary>
/// <param name="point">The position to use for the calculation.</param>
/// <returns>The shortest distance.</returns>
@@ -117,12 +117,12 @@ namespace Godot
}
/// <summary>
- /// Returns true if point is inside the plane.
+ /// Returns <see langword="true"/> if point is inside the plane.
/// Comparison uses a custom minimum epsilon threshold.
/// </summary>
/// <param name="point">The point to check.</param>
/// <param name="epsilon">The tolerance threshold.</param>
- /// <returns>A bool for whether or not the plane has the point.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not the plane has the point.</returns>
public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
{
real_t dist = _normal.Dot(point) - D;
@@ -130,12 +130,12 @@ namespace Godot
}
/// <summary>
- /// Returns the intersection point of the three planes: `b`, `c`,
- /// and this plane. If no intersection is found, `null` is returned.
+ /// Returns the intersection point of the three planes: <paramref name="b"/>, <paramref name="c"/>,
+ /// and this plane. If no intersection is found, <see langword="null"/> is returned.
/// </summary>
/// <param name="b">One of the three planes to use in the calculation.</param>
/// <param name="c">One of the three planes to use in the calculation.</param>
- /// <returns>The intersection, or `null` if none is found.</returns>
+ /// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
public Vector3? Intersect3(Plane b, Plane c)
{
real_t denom = _normal.Cross(b._normal).Dot(c._normal);
@@ -145,21 +145,21 @@ namespace Godot
return null;
}
- Vector3 result = b._normal.Cross(c._normal) * D +
- c._normal.Cross(_normal) * b.D +
- _normal.Cross(b._normal) * c.D;
+ Vector3 result = (b._normal.Cross(c._normal) * D) +
+ (c._normal.Cross(_normal) * b.D) +
+ (_normal.Cross(b._normal) * c.D);
return result / denom;
}
/// <summary>
- /// Returns the intersection point of a ray consisting of the
- /// position `from` and the direction normal `dir` with this plane.
- /// If no intersection is found, `null` is returned.
+ /// Returns the intersection point of a ray consisting of the position <paramref name="from"/>
+ /// and the direction normal <paramref name="dir"/> with this plane.
+ /// If no intersection is found, <see langword="null"/> is returned.
/// </summary>
/// <param name="from">The start of the ray.</param>
/// <param name="dir">The direction of the ray, normalized.</param>
- /// <returns>The intersection, or `null` if none is found.</returns>
+ /// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
public Vector3? IntersectRay(Vector3 from, Vector3 dir)
{
real_t den = _normal.Dot(dir);
@@ -182,12 +182,12 @@ namespace Godot
/// <summary>
/// Returns the intersection point of a line segment from
- /// position `begin` to position `end` with this plane.
- /// If no intersection is found, `null` is returned.
+ /// position <paramref name="begin"/> to position <paramref name="end"/> with this plane.
+ /// If no intersection is found, <see langword="null"/> is returned.
/// </summary>
/// <param name="begin">The start of the line segment.</param>
/// <param name="end">The end of the line segment.</param>
- /// <returns>The intersection, or `null` if none is found.</returns>
+ /// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
public Vector3? IntersectSegment(Vector3 begin, Vector3 end)
{
Vector3 segment = begin - end;
@@ -210,10 +210,10 @@ namespace Godot
}
/// <summary>
- /// Returns true if `point` is located above the plane.
+ /// Returns <see langword="true"/> if <paramref name="point"/> is located above the plane.
/// </summary>
/// <param name="point">The point to check.</param>
- /// <returns>A bool for whether or not the point is above the plane.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not the point is above the plane.</returns>
public bool IsPointOver(Vector3 point)
{
return _normal.Dot(point) > D;
@@ -236,13 +236,13 @@ namespace Godot
}
/// <summary>
- /// Returns the orthogonal projection of `point` into the plane.
+ /// Returns the orthogonal projection of <paramref name="point"/> into the plane.
/// </summary>
/// <param name="point">The point to project.</param>
/// <returns>The projected point.</returns>
public Vector3 Project(Vector3 point)
{
- return point - _normal * DistanceTo(point);
+ return point - (_normal * DistanceTo(point));
}
// Constants
@@ -251,27 +251,28 @@ namespace Godot
private static readonly Plane _planeXY = new Plane(0, 0, 1, 0);
/// <summary>
- /// A plane that extends in the Y and Z axes (normal vector points +X).
+ /// A <see cref="Plane"/> that extends in the Y and Z axes (normal vector points +X).
/// </summary>
- /// <value>Equivalent to `new Plane(1, 0, 0, 0)`.</value>
+ /// <value>Equivalent to <c>new Plane(1, 0, 0, 0)</c>.</value>
public static Plane PlaneYZ { get { return _planeYZ; } }
/// <summary>
- /// A plane that extends in the X and Z axes (normal vector points +Y).
+ /// A <see cref="Plane"/> that extends in the X and Z axes (normal vector points +Y).
/// </summary>
- /// <value>Equivalent to `new Plane(0, 1, 0, 0)`.</value>
+ /// <value>Equivalent to <c>new Plane(0, 1, 0, 0)</c>.</value>
public static Plane PlaneXZ { get { return _planeXZ; } }
/// <summary>
- /// A plane that extends in the X and Y axes (normal vector points +Z).
+ /// A <see cref="Plane"/> that extends in the X and Y axes (normal vector points +Z).
/// </summary>
- /// <value>Equivalent to `new Plane(0, 0, 1, 0)`.</value>
+ /// <value>Equivalent to <c>new Plane(0, 0, 1, 0)</c>.</value>
public static Plane PlaneXY { get { return _planeXY; } }
/// <summary>
- /// Constructs a plane from four values. `a`, `b` and `c` become the
+ /// Constructs a <see cref="Plane"/> from four values.
+ /// <paramref name="a"/>, <paramref name="b"/> and <paramref name="c"/> become the
/// components of the resulting plane's <see cref="Normal"/> vector.
- /// `d` becomes the plane's distance from the origin.
+ /// <paramref name="d"/> becomes the plane's distance from the origin.
/// </summary>
/// <param name="a">The X component of the plane's normal vector.</param>
/// <param name="b">The Y component of the plane's normal vector.</param>
@@ -280,22 +281,23 @@ namespace Godot
public Plane(real_t a, real_t b, real_t c, real_t d)
{
_normal = new Vector3(a, b, c);
- this.D = d;
+ D = d;
}
/// <summary>
- /// Constructs a plane from a normal vector and the plane's distance to the origin.
+ /// Constructs a <see cref="Plane"/> from a <paramref name="normal"/> vector and
+ /// the plane's distance to the origin <paramref name="d"/>.
/// </summary>
/// <param name="normal">The normal of the plane, must be normalized.</param>
/// <param name="d">The plane's distance from the origin. This value is typically non-negative.</param>
public Plane(Vector3 normal, real_t d)
{
- this._normal = normal;
- this.D = d;
+ _normal = normal;
+ D = d;
}
/// <summary>
- /// Constructs a plane from the three points, given in clockwise order.
+ /// Constructs a <see cref="Plane"/> from the three points, given in clockwise order.
/// </summary>
/// <param name="v1">The first point.</param>
/// <param name="v2">The second point.</param>
@@ -322,6 +324,11 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this plane and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the plane and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Plane)
@@ -332,14 +339,19 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this plane and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other plane to compare.</param>
+ /// <returns>Whether or not the planes are equal.</returns>
public bool Equals(Plane other)
{
return _normal == other._normal && D == other.D;
}
/// <summary>
- /// Returns true if this plane and `other` are approximately equal, by running
- /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
+ /// Returns <see langword="true"/> if this plane and <paramref name="other"/> are
+ /// approximately equal, by running <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
/// </summary>
/// <param name="other">The other plane to compare.</param>
/// <returns>Whether or not the planes are approximately equal.</returns>
@@ -348,16 +360,28 @@ namespace Godot
return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Plane"/>.
+ /// </summary>
+ /// <returns>A hash code for this plane.</returns>
public override int GetHashCode()
{
return _normal.GetHashCode() ^ D.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Plane"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this plane.</returns>
public override string ToString()
{
return $"{_normal}, {D}";
}
+ /// <summary>
+ /// Converts this <see cref="Plane"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this plane.</returns>
public string ToString(string format)
{
return $"{_normal.ToString(format)}, {D.ToString(format)}";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 0fed55cc30..1694ac0320 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -12,10 +12,10 @@ namespace Godot
/// A unit quaternion used for representing 3D rotations.
/// Quaternions need to be normalized to be used for rotation.
///
- /// It is similar to Basis, which implements matrix representation of
- /// rotations, and can be parametrized using both an axis-angle pair
- /// or Euler angles. Basis stores rotation, scale, and shearing,
- /// while Quaternion only stores rotation.
+ /// It is similar to <see cref="Basis"/>, which implements matrix
+ /// representation of rotations, and can be parametrized using both
+ /// an axis-angle pair or Euler angles. Basis stores rotation, scale,
+ /// and shearing, while Quaternion only stores rotation.
///
/// Due to its compactness and the way it is stored in memory, certain
/// operations (obtaining axis-angle and performing SLERP, in particular)
@@ -26,19 +26,19 @@ namespace Godot
public struct Quaternion : IEquatable<Quaternion>
{
/// <summary>
- /// X component of the quaternion (imaginary `i` axis part).
+ /// X component of the quaternion (imaginary <c>i</c> axis part).
/// Quaternion components should usually not be manipulated directly.
/// </summary>
public real_t x;
/// <summary>
- /// Y component of the quaternion (imaginary `j` axis part).
+ /// Y component of the quaternion (imaginary <c>j</c> axis part).
/// Quaternion components should usually not be manipulated directly.
/// </summary>
public real_t y;
/// <summary>
- /// Z component of the quaternion (imaginary `k` axis part).
+ /// Z component of the quaternion (imaginary <c>k</c> axis part).
/// Quaternion components should usually not be manipulated directly.
/// </summary>
public real_t z;
@@ -52,7 +52,12 @@ namespace Godot
/// <summary>
/// Access quaternion components using their index.
/// </summary>
- /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`, `[2]` is equivalent to `.z`, `[3]` is equivalent to `.w`.</value>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="x"/>,
+ /// <c>[1]</c> is equivalent to <see cref="y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="z"/>,
+ /// <c>[3]</c> is equivalent to <see cref="w"/>.
+ /// </value>
public real_t this[int index]
{
get
@@ -96,7 +101,8 @@ namespace Godot
/// <summary>
/// Returns the length (magnitude) of the quaternion.
/// </summary>
- /// <value>Equivalent to `Mathf.Sqrt(LengthSquared)`.</value>
+ /// <seealso cref="LengthSquared"/>
+ /// <value>Equivalent to <c>Mathf.Sqrt(LengthSquared)</c>.</value>
public real_t Length
{
get { return Mathf.Sqrt(LengthSquared); }
@@ -107,14 +113,14 @@ namespace Godot
/// This method runs faster than <see cref="Length"/>, so prefer it if
/// you need to compare quaternions or need the squared length for some formula.
/// </summary>
- /// <value>Equivalent to `Dot(this)`.</value>
+ /// <value>Equivalent to <c>Dot(this)</c>.</value>
public real_t LengthSquared
{
get { return Dot(this); }
}
/// <summary>
- /// Returns the angle between this quaternion and `to`.
+ /// Returns the angle between this quaternion and <paramref name="to"/>.
/// This is the magnitude of the angle you would need to rotate
/// by to get from one to the other.
///
@@ -131,12 +137,12 @@ namespace Godot
}
/// <summary>
- /// Performs a cubic spherical interpolation between quaternions `preA`,
- /// this vector, `b`, and `postB`, by the given amount `t`.
+ /// Performs a cubic spherical interpolation between quaternions <paramref name="preA"/>, this quaternion,
+ /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
/// </summary>
/// <param name="b">The destination quaternion.</param>
/// <param name="preA">A quaternion before this quaternion.</param>
- /// <param name="postB">A quaternion after `b`.</param>
+ /// <param name="postB">A quaternion after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated quaternion.</returns>
public Quaternion CubicSlerp(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
@@ -154,7 +160,7 @@ namespace Godot
/// <returns>The dot product.</returns>
public real_t Dot(Quaternion b)
{
- return x * b.x + y * b.y + z * b.z + w * b.w;
+ return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w);
}
/// <summary>
@@ -194,7 +200,7 @@ namespace Godot
/// <summary>
/// Returns whether the quaternion is normalized or not.
/// </summary>
- /// <returns>A bool for whether the quaternion is normalized or not.</returns>
+ /// <returns>A <see langword="bool"/> for whether the quaternion is normalized or not.</returns>
public bool IsNormalized()
{
return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon;
@@ -211,7 +217,7 @@ namespace Godot
/// <summary>
/// Returns the result of the spherical linear interpolation between
- /// this quaternion and `to` by amount `weight`.
+ /// this quaternion and <paramref name="to"/> by amount <paramref name="weight"/>.
///
/// Note: Both quaternions must be normalized.
/// </summary>
@@ -274,16 +280,16 @@ namespace Godot
// Calculate final values.
return new Quaternion
(
- scale0 * x + scale1 * to1.x,
- scale0 * y + scale1 * to1.y,
- scale0 * z + scale1 * to1.z,
- scale0 * w + scale1 * to1.w
+ (scale0 * x) + (scale1 * to1.x),
+ (scale0 * y) + (scale1 * to1.y),
+ (scale0 * z) + (scale1 * to1.z),
+ (scale0 * w) + (scale1 * to1.w)
);
}
/// <summary>
/// Returns the result of the spherical linear interpolation between
- /// this quaternion and `to` by amount `weight`, but without
+ /// this quaternion and <paramref name="to"/> by amount <paramref name="weight"/>, but without
/// checking if the rotation path is not bigger than 90 degrees.
/// </summary>
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
@@ -305,10 +311,10 @@ namespace Godot
return new Quaternion
(
- invFactor * x + newFactor * to.x,
- invFactor * y + newFactor * to.y,
- invFactor * z + newFactor * to.z,
- invFactor * w + newFactor * to.w
+ (invFactor * x) + (newFactor * to.x),
+ (invFactor * y) + (newFactor * to.y),
+ (invFactor * z) + (newFactor * to.z),
+ (invFactor * w) + (newFactor * to.w)
);
}
@@ -327,7 +333,7 @@ namespace Godot
#endif
var u = new Vector3(x, y, z);
Vector3 uv = u.Cross(v);
- return v + ((uv * w) + u.Cross(uv)) * 2;
+ return v + (((uv * w) + u.Cross(uv)) * 2);
}
// Constants
@@ -338,15 +344,15 @@ namespace Godot
/// Equivalent to an identity <see cref="Basis"/> matrix. If a vector is transformed by
/// an identity quaternion, it will not change.
/// </summary>
- /// <value>Equivalent to `new Quaternion(0, 0, 0, 1)`.</value>
+ /// <value>Equivalent to <c>new Quaternion(0, 0, 0, 1)</c>.</value>
public static Quaternion Identity { get { return _identity; } }
/// <summary>
- /// Constructs a quaternion defined by the given values.
+ /// Constructs a <see cref="Quaternion"/> defined by the given values.
/// </summary>
- /// <param name="x">X component of the quaternion (imaginary `i` axis part).</param>
- /// <param name="y">Y component of the quaternion (imaginary `j` axis part).</param>
- /// <param name="z">Z component of the quaternion (imaginary `k` axis part).</param>
+ /// <param name="x">X component of the quaternion (imaginary <c>i</c> axis part).</param>
+ /// <param name="y">Y component of the quaternion (imaginary <c>j</c> axis part).</param>
+ /// <param name="z">Z component of the quaternion (imaginary <c>k</c> axis part).</param>
/// <param name="w">W component of the quaternion (real part).</param>
public Quaternion(real_t x, real_t y, real_t z, real_t w)
{
@@ -357,7 +363,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a quaternion from the given quaternion.
+ /// Constructs a <see cref="Quaternion"/> from the given <see cref="Quaternion"/>.
/// </summary>
/// <param name="q">The existing quaternion.</param>
public Quaternion(Quaternion q)
@@ -366,46 +372,45 @@ namespace Godot
}
/// <summary>
- /// Constructs a quaternion from the given <see cref="Basis"/>.
+ /// Constructs a <see cref="Quaternion"/> from the given <see cref="Basis"/>.
/// </summary>
- /// <param name="basis">The basis to construct from.</param>
+ /// <param name="basis">The <see cref="Basis"/> to construct from.</param>
public Quaternion(Basis basis)
{
this = basis.Quaternion();
}
/// <summary>
- /// Constructs a quaternion that will perform a rotation specified by
- /// Euler angles (in the YXZ convention: when decomposing,
- /// first Z, then X, and Y last),
+ /// Constructs a <see cref="Quaternion"/> that will perform a rotation specified by
+ /// Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last),
/// given in the vector format as (X angle, Y angle, Z angle).
/// </summary>
- /// <param name="eulerYXZ"></param>
+ /// <param name="eulerYXZ">Euler angles that the quaternion will be rotated by.</param>
public Quaternion(Vector3 eulerYXZ)
{
- real_t half_a1 = eulerYXZ.y * 0.5f;
- real_t half_a2 = eulerYXZ.x * 0.5f;
- real_t half_a3 = eulerYXZ.z * 0.5f;
+ real_t halfA1 = eulerYXZ.y * 0.5f;
+ real_t halfA2 = eulerYXZ.x * 0.5f;
+ real_t halfA3 = eulerYXZ.z * 0.5f;
// R = Y(a1).X(a2).Z(a3) convention for Euler angles.
// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
// a3 is the angle of the first rotation, following the notation in this reference.
- real_t cos_a1 = Mathf.Cos(half_a1);
- real_t sin_a1 = Mathf.Sin(half_a1);
- real_t cos_a2 = Mathf.Cos(half_a2);
- real_t sin_a2 = Mathf.Sin(half_a2);
- real_t cos_a3 = Mathf.Cos(half_a3);
- real_t sin_a3 = Mathf.Sin(half_a3);
+ real_t cosA1 = Mathf.Cos(halfA1);
+ real_t sinA1 = Mathf.Sin(halfA1);
+ real_t cosA2 = Mathf.Cos(halfA2);
+ real_t sinA2 = Mathf.Sin(halfA2);
+ real_t cosA3 = Mathf.Cos(halfA3);
+ real_t sinA3 = Mathf.Sin(halfA3);
- x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3;
- y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3;
- z = cos_a1 * cos_a2 * sin_a3 - sin_a1 * sin_a2 * cos_a3;
- w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3;
+ x = (sinA1 * cosA2 * sinA3) + (cosA1 * sinA2 * cosA3);
+ y = (sinA1 * cosA2 * cosA3) - (cosA1 * sinA2 * sinA3);
+ z = (cosA1 * cosA2 * sinA3) - (sinA1 * sinA2 * cosA3);
+ w = (sinA1 * sinA2 * sinA3) + (cosA1 * cosA2 * cosA3);
}
/// <summary>
- /// Constructs a quaternion that will rotate around the given axis
+ /// Constructs a <see cref="Quaternion"/> that will rotate around the given axis
/// by the specified angle. The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
@@ -445,10 +450,10 @@ namespace Godot
{
return new Quaternion
(
- left.w * right.x + left.x * right.w + left.y * right.z - left.z * right.y,
- left.w * right.y + left.y * right.w + left.z * right.x - left.x * right.z,
- left.w * right.z + left.z * right.w + left.x * right.y - left.y * right.x,
- left.w * right.w - left.x * right.x - left.y * right.y - left.z * right.z
+ (left.w * right.x) + (left.x * right.w) + (left.y * right.z) - (left.z * right.y),
+ (left.w * right.y) + (left.y * right.w) + (left.z * right.x) - (left.x * right.z),
+ (left.w * right.z) + (left.z * right.w) + (left.x * right.y) - (left.y * right.x),
+ (left.w * right.w) - (left.x * right.x) - (left.y * right.y) - (left.z * right.z)
);
}
@@ -471,10 +476,10 @@ namespace Godot
{
return new Quaternion
(
- left.w * right.x + left.y * right.z - left.z * right.y,
- left.w * right.y + left.z * right.x - left.x * right.z,
- left.w * right.z + left.x * right.y - left.y * right.x,
- -left.x * right.x - left.y * right.y - left.z * right.z
+ (left.w * right.x) + (left.y * right.z) - (left.z * right.y),
+ (left.w * right.y) + (left.z * right.x) - (left.x * right.z),
+ (left.w * right.z) + (left.x * right.y) - (left.y * right.x),
+ -(left.x * right.x) - (left.y * right.y) - (left.z * right.z)
);
}
@@ -482,10 +487,10 @@ namespace Godot
{
return new Quaternion
(
- right.w * left.x + right.y * left.z - right.z * left.y,
- right.w * left.y + right.z * left.x - right.x * left.z,
- right.w * left.z + right.x * left.y - right.y * left.x,
- -right.x * left.x - right.y * left.y - right.z * left.z
+ (right.w * left.x) + (right.y * left.z) - (right.z * left.y),
+ (right.w * left.y) + (right.z * left.x) - (right.x * left.z),
+ (right.w * left.z) + (right.x * left.y) - (right.y * left.x),
+ -(right.x * left.x) - (right.y * left.y) - (right.z * left.z)
);
}
@@ -514,6 +519,11 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this quaternion and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the quaternion and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Quaternion)
@@ -524,14 +534,19 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this quaternion and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other quaternion to compare.</param>
+ /// <returns>Whether or not the quaternions are equal.</returns>
public bool Equals(Quaternion other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
/// <summary>
- /// Returns true if this quaternion and `other` are approximately equal, by running
- /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
+ /// Returns <see langword="true"/> if this quaternion and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
/// </summary>
/// <param name="other">The other quaternion to compare.</param>
/// <returns>Whether or not the quaternions are approximately equal.</returns>
@@ -540,16 +555,28 @@ namespace Godot
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Quaternion"/>.
+ /// </summary>
+ /// <returns>A hash code for this quaternion.</returns>
public override int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Quaternion"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this quaternion.</returns>
public override string ToString()
{
return $"({x}, {y}, {z}, {w})";
}
+ /// <summary>
+ /// Converts this <see cref="Quaternion"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this quaternion.</returns>
public string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
index 94761531b1..1588869ec0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
@@ -3,9 +3,15 @@ using System.Runtime.CompilerServices;
namespace Godot
{
+ /// <summary>
+ /// The RID type is used to access the unique integer ID of a resource.
+ /// They are opaque, which means they do not grant access to the associated
+ /// resource by themselves. They are used by and with the low-level Server
+ /// classes such as <see cref="RenderingServer"/>.
+ /// </summary>
public sealed partial class RID : IDisposable
{
- private bool disposed = false;
+ private bool _disposed = false;
internal IntPtr ptr;
@@ -14,7 +20,7 @@ namespace Godot
if (instance == null)
throw new NullReferenceException($"The instance of type {nameof(RID)} is null.");
- if (instance.disposed)
+ if (instance._disposed)
throw new ObjectDisposedException(instance.GetType().FullName);
return instance.ptr;
@@ -25,6 +31,9 @@ namespace Godot
Dispose(false);
}
+ /// <summary>
+ /// Disposes of this <see cref="RID"/>.
+ /// </summary>
public void Dispose()
{
Dispose(true);
@@ -33,7 +42,7 @@ namespace Godot
private void Dispose(bool disposing)
{
- if (disposed)
+ if (_disposed)
return;
if (ptr != IntPtr.Zero)
@@ -42,7 +51,7 @@ namespace Godot
ptr = IntPtr.Zero;
}
- disposed = true;
+ _disposed = true;
}
internal RID(IntPtr ptr)
@@ -50,6 +59,9 @@ namespace Godot
this.ptr = ptr;
}
+ /// <summary>
+ /// The pointer to the native instance of this <see cref="RID"/>.
+ /// </summary>
public IntPtr NativeInstance
{
get { return ptr; }
@@ -60,25 +72,36 @@ namespace Godot
this.ptr = IntPtr.Zero;
}
+ /// <summary>
+ /// Constructs a new <see cref="RID"/> for the given <see cref="Object"/> <paramref name="from"/>.
+ /// </summary>
public RID(Object from)
{
this.ptr = godot_icall_RID_Ctor(Object.GetPtr(from));
}
+ /// <summary>
+ /// Returns the ID of the referenced resource.
+ /// </summary>
+ /// <returns>The ID of the referenced resource.</returns>
public int GetId()
{
- return godot_icall_RID_get_id(RID.GetPtr(this));
+ return godot_icall_RID_get_id(GetPtr(this));
}
+ /// <summary>
+ /// Converts this <see cref="RID"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this RID.</returns>
public override string ToString() => "[RID]";
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
+ internal static extern IntPtr godot_icall_RID_Ctor(IntPtr from);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_RID_Dtor(IntPtr ptr);
+ internal static extern void godot_icall_RID_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_RID_get_id(IntPtr ptr);
+ internal static extern int godot_icall_RID_get_id(IntPtr ptr);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index dec69c7f94..1d001fba2d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -20,7 +20,7 @@ namespace Godot
private Vector2 _size;
/// <summary>
- /// Beginning corner. Typically has values lower than End.
+ /// Beginning corner. Typically has values lower than <see cref="End"/>.
/// </summary>
/// <value>Directly uses a private field.</value>
public Vector2 Position
@@ -30,7 +30,7 @@ namespace Godot
}
/// <summary>
- /// Size from Position to End. Typically all components are positive.
+ /// Size from <see cref="Position"/> to <see cref="End"/>. Typically all components are positive.
/// If the size is negative, you can use <see cref="Abs"/> to fix it.
/// </summary>
/// <value>Directly uses a private field.</value>
@@ -41,10 +41,13 @@ namespace Godot
}
/// <summary>
- /// Ending corner. This is calculated as <see cref="Position"/> plus
- /// <see cref="Size"/>. Setting this value will change the size.
+ /// Ending corner. This is calculated as <see cref="Position"/> plus <see cref="Size"/>.
+ /// Setting this value will change the size.
/// </summary>
- /// <value>Getting is equivalent to `value = Position + Size`, setting is equivalent to `Size = value - Position`.</value>
+ /// <value>
+ /// Getting is equivalent to <paramref name="value"/> = <see cref="Position"/> + <see cref="Size"/>,
+ /// setting is equivalent to <see cref="Size"/> = <paramref name="value"/> - <see cref="Position"/>
+ /// </value>
public Vector2 End
{
get { return _position + _size; }
@@ -52,7 +55,7 @@ namespace Godot
}
/// <summary>
- /// The area of this Rect2.
+ /// The area of this <see cref="Rect2"/>.
/// </summary>
/// <value>Equivalent to <see cref="GetArea()"/>.</value>
public real_t Area
@@ -61,10 +64,10 @@ namespace Godot
}
/// <summary>
- /// Returns a Rect2 with equivalent position and size, modified so that
+ /// Returns a <see cref="Rect2"/> with equivalent position and size, modified so that
/// the top-left corner is the origin and width and height are positive.
/// </summary>
- /// <returns>The modified Rect2.</returns>
+ /// <returns>The modified <see cref="Rect2"/>.</returns>
public Rect2 Abs()
{
Vector2 end = End;
@@ -73,14 +76,17 @@ namespace Godot
}
/// <summary>
- /// Returns the intersection of this Rect2 and `b`.
- /// If the rectangles do not intersect, an empty Rect2 is returned.
+ /// Returns the intersection of this <see cref="Rect2"/> and <paramref name="b"/>.
+ /// If the rectangles do not intersect, an empty <see cref="Rect2"/> is returned.
/// </summary>
- /// <param name="b">The other Rect2.</param>
- /// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns>
+ /// <param name="b">The other <see cref="Rect2"/>.</param>
+ /// <returns>
+ /// The intersection of this <see cref="Rect2"/> and <paramref name="b"/>,
+ /// or an empty <see cref="Rect2"/> if they do not intersect.
+ /// </returns>
public Rect2 Intersection(Rect2 b)
{
- var newRect = b;
+ Rect2 newRect = b;
if (!Intersects(newRect))
{
@@ -100,10 +106,12 @@ namespace Godot
}
/// <summary>
- /// Returns true if this Rect2 completely encloses another one.
+ /// Returns <see langword="true"/> if this <see cref="Rect2"/> completely encloses another one.
/// </summary>
- /// <param name="b">The other Rect2 that may be enclosed.</param>
- /// <returns>A bool for whether or not this Rect2 encloses `b`.</returns>
+ /// <param name="b">The other <see cref="Rect2"/> that may be enclosed.</param>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not this <see cref="Rect2"/> encloses <paramref name="b"/>.
+ /// </returns>
public bool Encloses(Rect2 b)
{
return b._position.x >= _position.x && b._position.y >= _position.y &&
@@ -112,13 +120,13 @@ namespace Godot
}
/// <summary>
- /// Returns this Rect2 expanded to include a given point.
+ /// Returns this <see cref="Rect2"/> expanded to include a given point.
/// </summary>
/// <param name="to">The point to include.</param>
- /// <returns>The expanded Rect2.</returns>
+ /// <returns>The expanded <see cref="Rect2"/>.</returns>
public Rect2 Expand(Vector2 to)
{
- var expanded = this;
+ Rect2 expanded = this;
Vector2 begin = expanded._position;
Vector2 end = expanded._position + expanded._size;
@@ -148,7 +156,7 @@ namespace Godot
}
/// <summary>
- /// Returns the area of the Rect2.
+ /// Returns the area of the <see cref="Rect2"/>.
/// </summary>
/// <returns>The area.</returns>
public real_t GetArea()
@@ -157,13 +165,16 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2 grown by the specified amount on all sides.
+ /// Returns a copy of the <see cref="Rect2"/> grown by the specified amount
+ /// on all sides.
/// </summary>
+ /// <seealso cref="GrowIndividual(real_t, real_t, real_t, real_t)"/>
+ /// <seealso cref="GrowSide(Side, real_t)"/>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown Rect2.</returns>
+ /// <returns>The grown <see cref="Rect2"/>.</returns>
public Rect2 Grow(real_t by)
{
- var g = this;
+ Rect2 g = this;
g._position.x -= by;
g._position.y -= by;
@@ -174,16 +185,19 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2 grown by the specified amount on each side individually.
+ /// Returns a copy of the <see cref="Rect2"/> grown by the specified amount
+ /// on each side individually.
/// </summary>
+ /// <seealso cref="Grow(real_t)"/>
+ /// <seealso cref="GrowSide(Side, real_t)"/>
/// <param name="left">The amount to grow by on the left side.</param>
/// <param name="top">The amount to grow by on the top side.</param>
/// <param name="right">The amount to grow by on the right side.</param>
/// <param name="bottom">The amount to grow by on the bottom side.</param>
- /// <returns>The grown Rect2.</returns>
+ /// <returns>The grown <see cref="Rect2"/>.</returns>
public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
{
- var g = this;
+ Rect2 g = this;
g._position.x -= left;
g._position.y -= top;
@@ -194,14 +208,17 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2 grown by the specified amount on the specified Side.
+ /// Returns a copy of the <see cref="Rect2"/> grown by the specified amount
+ /// on the specified <see cref="Side"/>.
/// </summary>
+ /// <seealso cref="Grow(real_t)"/>
+ /// <seealso cref="GrowIndividual(real_t, real_t, real_t, real_t)"/>
/// <param name="side">The side to grow.</param>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown Rect2.</returns>
+ /// <returns>The grown <see cref="Rect2"/>.</returns>
public Rect2 GrowSide(Side side, real_t by)
{
- var g = this;
+ Rect2 g = this;
g = g.GrowIndividual(Side.Left == side ? by : 0,
Side.Top == side ? by : 0,
@@ -212,19 +229,25 @@ namespace Godot
}
/// <summary>
- /// Returns true if the Rect2 is flat or empty, or false otherwise.
+ /// Returns <see langword="true"/> if the <see cref="Rect2"/> is flat or empty,
+ /// or <see langword="false"/> otherwise.
/// </summary>
- /// <returns>A bool for whether or not the Rect2 has area.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area.
+ /// </returns>
public bool HasNoArea()
{
return _size.x <= 0 || _size.y <= 0;
}
/// <summary>
- /// Returns true if the Rect2 contains a point, or false otherwise.
+ /// Returns <see langword="true"/> if the <see cref="Rect2"/> contains a point,
+ /// or <see langword="false"/> otherwise.
/// </summary>
/// <param name="point">The point to check.</param>
- /// <returns>A bool for whether or not the Rect2 contains `point`.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> contains <paramref name="point"/>.
+ /// </returns>
public bool HasPoint(Vector2 point)
{
if (point.x < _position.x)
@@ -241,15 +264,16 @@ namespace Godot
}
/// <summary>
- /// Returns true if the Rect2 overlaps with `b`
+ /// Returns <see langword="true"/> if the <see cref="Rect2"/> overlaps with <paramref name="b"/>
/// (i.e. they have at least one point in common).
///
- /// If `includeBorders` is true, they will also be considered overlapping
- /// if their borders touch, even without intersection.
+ /// If <paramref name="includeBorders"/> is <see langword="true"/>,
+ /// they will also be considered overlapping if their borders touch,
+ /// even without intersection.
/// </summary>
- /// <param name="b">The other Rect2 to check for intersections with.</param>
+ /// <param name="b">The other <see cref="Rect2"/> to check for intersections with.</param>
/// <param name="includeBorders">Whether or not to consider borders.</param>
- /// <returns>A bool for whether or not they are intersecting.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns>
public bool Intersects(Rect2 b, bool includeBorders = false)
{
if (includeBorders)
@@ -295,10 +319,10 @@ namespace Godot
}
/// <summary>
- /// Returns a larger Rect2 that contains this Rect2 and `b`.
+ /// Returns a larger <see cref="Rect2"/> that contains this <see cref="Rect2"/> and <paramref name="b"/>.
/// </summary>
- /// <param name="b">The other Rect2.</param>
- /// <returns>The merged Rect2.</returns>
+ /// <param name="b">The other <see cref="Rect2"/>.</param>
+ /// <returns>The merged <see cref="Rect2"/>.</returns>
public Rect2 Merge(Rect2 b)
{
Rect2 newRect;
@@ -315,7 +339,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2 from a position and size.
+ /// Constructs a <see cref="Rect2"/> from a position and size.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="size">The size.</param>
@@ -326,7 +350,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2 from a position, width, and height.
+ /// Constructs a <see cref="Rect2"/> from a position, width, and height.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="width">The width.</param>
@@ -338,7 +362,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2 from x, y, and size.
+ /// Constructs a <see cref="Rect2"/> from x, y, and size.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
@@ -350,7 +374,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2 from x, y, width, and height.
+ /// Constructs a <see cref="Rect2"/> from x, y, width, and height.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
@@ -372,6 +396,11 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this rect and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the rect and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Rect2)
@@ -382,32 +411,49 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this rect and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other rect to compare.</param>
+ /// <returns>Whether or not the rects are equal.</returns>
public bool Equals(Rect2 other)
{
return _position.Equals(other._position) && _size.Equals(other._size);
}
/// <summary>
- /// Returns true if this Rect2 and `other` are approximately equal, by running
- /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component.
+ /// Returns <see langword="true"/> if this rect and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component.
/// </summary>
- /// <param name="other">The other Rect2 to compare.</param>
- /// <returns>Whether or not the Rect2s are approximately equal.</returns>
+ /// <param name="other">The other rect to compare.</param>
+ /// <returns>Whether or not the rects are approximately equal.</returns>
public bool IsEqualApprox(Rect2 other)
{
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Rect2"/>.
+ /// </summary>
+ /// <returns>A hash code for this rect.</returns>
public override int GetHashCode()
{
return _position.GetHashCode() ^ _size.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Rect2"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this rect.</returns>
public override string ToString()
{
return $"{_position}, {_size}";
}
+ /// <summary>
+ /// Converts this <see cref="Rect2"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this rect.</returns>
public string ToString(string format)
{
return $"{_position.ToString(format)}, {_size.ToString(format)}";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index 7fb6614d2c..250b0d0baf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -15,7 +15,7 @@ namespace Godot
private Vector2i _size;
/// <summary>
- /// Beginning corner. Typically has values lower than End.
+ /// Beginning corner. Typically has values lower than <see cref="End"/>.
/// </summary>
/// <value>Directly uses a private field.</value>
public Vector2i Position
@@ -25,7 +25,7 @@ namespace Godot
}
/// <summary>
- /// Size from Position to End. Typically all components are positive.
+ /// Size from <see cref="Position"/> to <see cref="End"/>. Typically all components are positive.
/// If the size is negative, you can use <see cref="Abs"/> to fix it.
/// </summary>
/// <value>Directly uses a private field.</value>
@@ -36,10 +36,13 @@ namespace Godot
}
/// <summary>
- /// Ending corner. This is calculated as <see cref="Position"/> plus
- /// <see cref="Size"/>. Setting this value will change the size.
+ /// Ending corner. This is calculated as <see cref="Position"/> plus <see cref="Size"/>.
+ /// Setting this value will change the size.
/// </summary>
- /// <value>Getting is equivalent to `value = Position + Size`, setting is equivalent to `Size = value - Position`.</value>
+ /// <value>
+ /// Getting is equivalent to <paramref name="value"/> = <see cref="Position"/> + <see cref="Size"/>,
+ /// setting is equivalent to <see cref="Size"/> = <paramref name="value"/> - <see cref="Position"/>
+ /// </value>
public Vector2i End
{
get { return _position + _size; }
@@ -47,7 +50,7 @@ namespace Godot
}
/// <summary>
- /// The area of this Rect2i.
+ /// The area of this <see cref="Rect2i"/>.
/// </summary>
/// <value>Equivalent to <see cref="GetArea()"/>.</value>
public int Area
@@ -56,10 +59,10 @@ namespace Godot
}
/// <summary>
- /// Returns a Rect2i with equivalent position and size, modified so that
+ /// Returns a <see cref="Rect2i"/> with equivalent position and size, modified so that
/// the top-left corner is the origin and width and height are positive.
/// </summary>
- /// <returns>The modified Rect2i.</returns>
+ /// <returns>The modified <see cref="Rect2i"/>.</returns>
public Rect2i Abs()
{
Vector2i end = End;
@@ -68,14 +71,17 @@ namespace Godot
}
/// <summary>
- /// Returns the intersection of this Rect2i and `b`.
- /// If the rectangles do not intersect, an empty Rect2i is returned.
+ /// Returns the intersection of this <see cref="Rect2i"/> and <paramref name="b"/>.
+ /// If the rectangles do not intersect, an empty <see cref="Rect2i"/> is returned.
/// </summary>
- /// <param name="b">The other Rect2i.</param>
- /// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns>
+ /// <param name="b">The other <see cref="Rect2i"/>.</param>
+ /// <returns>
+ /// The intersection of this <see cref="Rect2i"/> and <paramref name="b"/>,
+ /// or an empty <see cref="Rect2i"/> if they do not intersect.
+ /// </returns>
public Rect2i Intersection(Rect2i b)
{
- var newRect = b;
+ Rect2i newRect = b;
if (!Intersects(newRect))
{
@@ -95,10 +101,12 @@ namespace Godot
}
/// <summary>
- /// Returns true if this Rect2i completely encloses another one.
+ /// Returns <see langword="true"/> if this <see cref="Rect2i"/> completely encloses another one.
/// </summary>
- /// <param name="b">The other Rect2i that may be enclosed.</param>
- /// <returns>A bool for whether or not this Rect2i encloses `b`.</returns>
+ /// <param name="b">The other <see cref="Rect2i"/> that may be enclosed.</param>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not this <see cref="Rect2i"/> encloses <paramref name="b"/>.
+ /// </returns>
public bool Encloses(Rect2i b)
{
return b._position.x >= _position.x && b._position.y >= _position.y &&
@@ -107,13 +115,13 @@ namespace Godot
}
/// <summary>
- /// Returns this Rect2i expanded to include a given point.
+ /// Returns this <see cref="Rect2i"/> expanded to include a given point.
/// </summary>
/// <param name="to">The point to include.</param>
- /// <returns>The expanded Rect2i.</returns>
+ /// <returns>The expanded <see cref="Rect2i"/>.</returns>
public Rect2i Expand(Vector2i to)
{
- var expanded = this;
+ Rect2i expanded = this;
Vector2i begin = expanded._position;
Vector2i end = expanded._position + expanded._size;
@@ -143,7 +151,7 @@ namespace Godot
}
/// <summary>
- /// Returns the area of the Rect2.
+ /// Returns the area of the <see cref="Rect2"/>.
/// </summary>
/// <returns>The area.</returns>
public int GetArea()
@@ -152,13 +160,16 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2i grown by the specified amount on all sides.
+ /// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount
+ /// on all sides.
/// </summary>
+ /// <seealso cref="GrowIndividual(int, int, int, int)"/>
+ /// <seealso cref="GrowSide(Side, int)"/>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown Rect2i.</returns>
+ /// <returns>The grown <see cref="Rect2i"/>.</returns>
public Rect2i Grow(int by)
{
- var g = this;
+ Rect2i g = this;
g._position.x -= by;
g._position.y -= by;
@@ -169,16 +180,19 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2i grown by the specified amount on each side individually.
+ /// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount
+ /// on each side individually.
/// </summary>
+ /// <seealso cref="Grow(int)"/>
+ /// <seealso cref="GrowSide(Side, int)"/>
/// <param name="left">The amount to grow by on the left side.</param>
/// <param name="top">The amount to grow by on the top side.</param>
/// <param name="right">The amount to grow by on the right side.</param>
/// <param name="bottom">The amount to grow by on the bottom side.</param>
- /// <returns>The grown Rect2i.</returns>
+ /// <returns>The grown <see cref="Rect2i"/>.</returns>
public Rect2i GrowIndividual(int left, int top, int right, int bottom)
{
- var g = this;
+ Rect2i g = this;
g._position.x -= left;
g._position.y -= top;
@@ -189,14 +203,17 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2i grown by the specified amount on the specified Side.
+ /// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount
+ /// on the specified <see cref="Side"/>.
/// </summary>
+ /// <seealso cref="Grow(int)"/>
+ /// <seealso cref="GrowIndividual(int, int, int, int)"/>
/// <param name="side">The side to grow.</param>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown Rect2i.</returns>
+ /// <returns>The grown <see cref="Rect2i"/>.</returns>
public Rect2i GrowSide(Side side, int by)
{
- var g = this;
+ Rect2i g = this;
g = g.GrowIndividual(Side.Left == side ? by : 0,
Side.Top == side ? by : 0,
@@ -207,19 +224,25 @@ namespace Godot
}
/// <summary>
- /// Returns true if the Rect2i is flat or empty, or false otherwise.
+ /// Returns <see langword="true"/> if the <see cref="Rect2i"/> is flat or empty,
+ /// or <see langword="false"/> otherwise.
/// </summary>
- /// <returns>A bool for whether or not the Rect2i has area.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area.
+ /// </returns>
public bool HasNoArea()
{
return _size.x <= 0 || _size.y <= 0;
}
/// <summary>
- /// Returns true if the Rect2i contains a point, or false otherwise.
+ /// Returns <see langword="true"/> if the <see cref="Rect2i"/> contains a point,
+ /// or <see langword="false"/> otherwise.
/// </summary>
/// <param name="point">The point to check.</param>
- /// <returns>A bool for whether or not the Rect2i contains `point`.</returns>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> contains <paramref name="point"/>.
+ /// </returns>
public bool HasPoint(Vector2i point)
{
if (point.x < _position.x)
@@ -236,15 +259,16 @@ namespace Godot
}
/// <summary>
- /// Returns true if the Rect2i overlaps with `b`
+ /// Returns <see langword="true"/> if the <see cref="Rect2i"/> overlaps with <paramref name="b"/>
/// (i.e. they have at least one point in common).
///
- /// If `includeBorders` is true, they will also be considered overlapping
- /// if their borders touch, even without intersection.
+ /// If <paramref name="includeBorders"/> is <see langword="true"/>,
+ /// they will also be considered overlapping if their borders touch,
+ /// even without intersection.
/// </summary>
- /// <param name="b">The other Rect2i to check for intersections with.</param>
+ /// <param name="b">The other <see cref="Rect2i"/> to check for intersections with.</param>
/// <param name="includeBorders">Whether or not to consider borders.</param>
- /// <returns>A bool for whether or not they are intersecting.</returns>
+ /// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns>
public bool Intersects(Rect2i b, bool includeBorders = false)
{
if (includeBorders)
@@ -274,10 +298,10 @@ namespace Godot
}
/// <summary>
- /// Returns a larger Rect2i that contains this Rect2i and `b`.
+ /// Returns a larger <see cref="Rect2i"/> that contains this <see cref="Rect2i"/> and <paramref name="b"/>.
/// </summary>
- /// <param name="b">The other Rect2i.</param>
- /// <returns>The merged Rect2i.</returns>
+ /// <param name="b">The other <see cref="Rect2i"/>.</param>
+ /// <returns>The merged <see cref="Rect2i"/>.</returns>
public Rect2i Merge(Rect2i b)
{
Rect2i newRect;
@@ -294,7 +318,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2i from a position and size.
+ /// Constructs a <see cref="Rect2i"/> from a position and size.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="size">The size.</param>
@@ -305,7 +329,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2i from a position, width, and height.
+ /// Constructs a <see cref="Rect2i"/> from a position, width, and height.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="width">The width.</param>
@@ -317,7 +341,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2i from x, y, and size.
+ /// Constructs a <see cref="Rect2i"/> from x, y, and size.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
@@ -329,7 +353,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a Rect2i from x, y, width, and height.
+ /// Constructs a <see cref="Rect2i"/> from x, y, width, and height.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
@@ -351,16 +375,29 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Converts this <see cref="Rect2i"/> to a <see cref="Rect2"/>.
+ /// </summary>
+ /// <param name="value">The rect to convert.</param>
public static implicit operator Rect2(Rect2i value)
{
return new Rect2(value._position, value._size);
}
+ /// <summary>
+ /// Converts a <see cref="Rect2"/> to a <see cref="Rect2i"/>.
+ /// </summary>
+ /// <param name="value">The rect to convert.</param>
public static explicit operator Rect2i(Rect2 value)
{
return new Rect2i((Vector2i)value.Position, (Vector2i)value.Size);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this rect and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the rect and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Rect2i)
@@ -371,21 +408,38 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this rect and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other rect to compare.</param>
+ /// <returns>Whether or not the rects are equal.</returns>
public bool Equals(Rect2i other)
{
return _position.Equals(other._position) && _size.Equals(other._size);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Rect2i"/>.
+ /// </summary>
+ /// <returns>A hash code for this rect.</returns>
public override int GetHashCode()
{
return _position.GetHashCode() ^ _size.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Rect2i"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this rect.</returns>
public override string ToString()
{
return $"{_position}, {_size}";
}
+ /// <summary>
+ /// Converts this <see cref="Rect2i"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this rect.</returns>
public string ToString(string format)
{
return $"{_position.ToString(format)}, {_size.ToString(format)}";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
index 4dc630238b..2ba0493002 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
@@ -5,9 +5,9 @@ namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
- private bool completed;
- private object[] result;
- private Action action;
+ private bool _completed;
+ private object[] _result;
+ private Action _action;
public SignalAwaiter(Object source, StringName signal, Object target)
{
@@ -15,24 +15,24 @@ namespace Godot
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, IntPtr signal, IntPtr target, SignalAwaiter awaiter);
+ internal static extern Error godot_icall_SignalAwaiter_connect(IntPtr source, IntPtr signal, IntPtr target, SignalAwaiter awaiter);
public bool IsCompleted
{
get
{
- return completed;
+ return _completed;
}
}
public void OnCompleted(Action action)
{
- this.action = action;
+ this._action = action;
}
public object[] GetResult()
{
- return result;
+ return _result;
}
public IAwaiter<object[]> GetAwaiter()
@@ -42,13 +42,9 @@ namespace Godot
internal void SignalCallback(object[] args)
{
- completed = true;
- result = args;
-
- if (action != null)
- {
- action();
- }
+ _completed = true;
+ _result = args;
+ _action?.Invoke();
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
index dc92de7a61..5680c9d55a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
@@ -1,13 +1,28 @@
namespace Godot
{
+ /// <summary>
+ /// Represents a signal defined in an object.
+ /// </summary>
public struct SignalInfo
{
private readonly Object _owner;
private readonly StringName _signalName;
+ /// <summary>
+ /// Object that contains the signal.
+ /// </summary>
public Object Owner => _owner;
+ /// <summary>
+ /// Name of the signal.
+ /// </summary>
public StringName Name => _signalName;
+ /// <summary>
+ /// Creates a new <see cref="Signal"/> with the name <paramref name="name"/>
+ /// in the specified <paramref name="owner"/>.
+ /// </summary>
+ /// <param name="owner">Object that contains the signal.</param>
+ /// <param name="name">Name of the signal.</param>
public SignalInfo(Object owner, StringName name)
{
_owner = owner;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index d9665cbf2b..6b3eb09581 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -8,6 +8,9 @@ using System.Text.RegularExpressions;
namespace Godot
{
+ /// <summary>
+ /// Extension methods to manipulate strings.
+ /// </summary>
public static class StringExtensions
{
private static int GetSliceCount(this string instance, string splitter)
@@ -64,7 +67,12 @@ namespace Godot
/// <summary>
/// If the string is a path to a file, return the path to the file without the extension.
/// </summary>
- public static string BaseName(this string instance)
+ /// <seealso cref="GetExtension(string)"/>
+ /// <seealso cref="GetBaseDir(string)"/>
+ /// <seealso cref="GetFile(string)"/>
+ /// <param name="instance">The path to a file.</param>
+ /// <returns>The path to the file without the extension.</returns>
+ public static string GetBaseName(this string instance)
{
int index = instance.LastIndexOf('.');
@@ -75,19 +83,25 @@ namespace Godot
}
/// <summary>
- /// Return <see langword="true"/> if the strings begins with the given string.
+ /// Returns <see langword="true"/> if the strings begins
+ /// with the given string <paramref name="text"/>.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <param name="text">The beginning string.</param>
+ /// <returns>If the string begins with the given string.</returns>
public static bool BeginsWith(this string instance, string text)
{
return instance.StartsWith(text);
}
/// <summary>
- /// Return the bigrams (pairs of consecutive letters) of this string.
+ /// Returns the bigrams (pairs of consecutive letters) of this string.
/// </summary>
+ /// <param name="instance">The string that will be used.</param>
+ /// <returns>The bigrams of this string.</returns>
public static string[] Bigrams(this string instance)
{
- var b = new string[instance.Length - 1];
+ string[] b = new string[instance.Length - 1];
for (int i = 0; i < b.Length; i++)
{
@@ -99,8 +113,8 @@ namespace Godot
/// <summary>
/// Converts a string containing a binary number into an integer.
- /// Binary strings can either be prefixed with `0b` or not,
- /// and they can also start with a `-` before the optional prefix.
+ /// Binary strings can either be prefixed with <c>0b</c> or not,
+ /// and they can also start with a <c>-</c> before the optional prefix.
/// </summary>
/// <param name="instance">The string to convert.</param>
/// <returns>The converted string.</returns>
@@ -128,8 +142,14 @@ namespace Godot
}
/// <summary>
- /// Return the amount of substrings in string.
+ /// Returns the amount of substrings <paramref name="what"/> in the string.
/// </summary>
+ /// <param name="instance">The string where the substring will be searched.</param>
+ /// <param name="what">The substring that will be counted.</param>
+ /// <param name="caseSensitive">If the search is case sensitive.</param>
+ /// <param name="from">Index to start searching from.</param>
+ /// <param name="to">Index to stop searching at.</param>
+ /// <returns>Amount of substrings in the string.</returns>
public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0)
{
if (what.Length == 0)
@@ -188,8 +208,10 @@ namespace Godot
}
/// <summary>
- /// Return a copy of the string with special characters escaped using the C language standard.
+ /// Returns a copy of the string with special characters escaped using the C language standard.
/// </summary>
+ /// <param name="instance">The string to escape.</param>
+ /// <returns>The escaped string.</returns>
public static string CEscape(this string instance)
{
var sb = new StringBuilder(string.Copy(instance));
@@ -210,9 +232,11 @@ namespace Godot
}
/// <summary>
- /// Return a copy of the string with escaped characters replaced by their meanings
+ /// Returns a copy of the string with escaped characters replaced by their meanings
/// according to the C language standard.
/// </summary>
+ /// <param name="instance">The string to unescape.</param>
+ /// <returns>The unescaped string.</returns>
public static string CUnescape(this string instance)
{
var sb = new StringBuilder(string.Copy(instance));
@@ -233,15 +257,17 @@ namespace Godot
}
/// <summary>
- /// Change the case of some letters. Replace underscores with spaces, convert all letters
+ /// Changes the case of some letters. Replace underscores with spaces, convert all letters
/// to lowercase then capitalize first and every letter following the space character.
/// For <c>capitalize camelCase mixed_with_underscores</c> it will return
/// <c>Capitalize Camelcase Mixed With Underscores</c>.
/// </summary>
+ /// <param name="instance">The string to capitalize.</param>
+ /// <returns>The capitalized string.</returns>
public static string Capitalize(this string instance)
{
string aux = instance.Replace("_", " ").ToLower();
- var cap = string.Empty;
+ string cap = string.Empty;
for (int i = 0; i < aux.GetSliceCount(" "); i++)
{
@@ -259,16 +285,27 @@ namespace Godot
}
/// <summary>
- /// Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
+ /// Performs a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
/// </summary>
+ /// <seealso cref="NocasecmpTo(string, string)"/>
+ /// <seealso cref="CompareTo(string, string, bool)"/>
+ /// <param name="instance">The string to compare.</param>
+ /// <param name="to">The other string to compare.</param>
+ /// <returns>-1 if less, 0 if equal and +1 if greater.</returns>
public static int CasecmpTo(this string instance, string to)
{
return instance.CompareTo(to, caseSensitive: true);
}
/// <summary>
- /// Perform a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
+ /// Performs a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
/// </summary>
+ /// <param name="instance">The string to compare.</param>
+ /// <param name="to">The other string to compare.</param>
+ /// <param name="caseSensitive">
+ /// If <see langword="true"/>, the comparison will be case sensitive.
+ /// </param>
+ /// <returns>-1 if less, 0 if equal and +1 if greater.</returns>
public static int CompareTo(this string instance, string to, bool caseSensitive = true)
{
if (string.IsNullOrEmpty(instance))
@@ -321,8 +358,12 @@ namespace Godot
}
/// <summary>
- /// Return <see langword="true"/> if the strings ends with the given string.
+ /// Returns <see langword="true"/> if the strings ends
+ /// with the given string <paramref name="text"/>.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <param name="text">The ending string.</param>
+ /// <returns>If the string ends with the given string.</returns>
public static bool EndsWith(this string instance, string text)
{
return instance.EndsWith(text);
@@ -331,15 +372,37 @@ namespace Godot
/// <summary>
/// Erase <paramref name="chars"/> characters from the string starting from <paramref name="pos"/>.
/// </summary>
+ /// <param name="instance">The string to modify.</param>
+ /// <param name="pos">Starting position from which to erase.</param>
+ /// <param name="chars">Amount of characters to erase.</param>
public static void Erase(this StringBuilder instance, int pos, int chars)
{
instance.Remove(pos, chars);
}
/// <summary>
- /// If the string is a path to a file, return the extension.
- /// </summary>
- public static string Extension(this string instance)
+ /// Returns the extension without the leading period character (<c>.</c>)
+ /// if the string is a valid file name or path. If the string does not contain
+ /// an extension, returns an empty string instead.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print("/path/to/file.txt".GetExtension()) // "txt"
+ /// GD.Print("file.txt".GetExtension()) // "txt"
+ /// GD.Print("file.sample.txt".GetExtension()) // "txt"
+ /// GD.Print(".txt".GetExtension()) // "txt"
+ /// GD.Print("file.txt.".GetExtension()) // "" (empty string)
+ /// GD.Print("file.txt..".GetExtension()) // "" (empty string)
+ /// GD.Print("txt".GetExtension()) // "" (empty string)
+ /// GD.Print("".GetExtension()) // "" (empty string)
+ /// </code>
+ /// </example>
+ /// <seealso cref="GetBaseName(string)"/>
+ /// <seealso cref="GetBaseDir(string)"/>
+ /// <seealso cref="GetFile(string)"/>
+ /// <param name="instance">The path to a file.</param>
+ /// <returns>The extension of the file or an empty string.</returns>
+ public static string GetExtension(this string instance)
{
int pos = instance.FindLast(".");
@@ -352,6 +415,10 @@ namespace Godot
/// <summary>
/// Find the first occurrence of a substring. Optionally, the search starting position can be passed.
/// </summary>
+ /// <param name="instance">The string that will be searched.</param>
+ /// <param name="what">The substring to find.</param>
+ /// <param name="from">The search starting position.</param>
+ /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param>
/// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int Find(this string instance, string what, int from = 0, bool caseSensitive = true)
{
@@ -361,6 +428,14 @@ namespace Godot
/// <summary>
/// Find the first occurrence of a char. Optionally, the search starting position can be passed.
/// </summary>
+ /// <seealso cref="Find(string, string, int, bool)"/>
+ /// <seealso cref="FindLast(string, string, bool)"/>
+ /// <seealso cref="FindLast(string, string, int, bool)"/>
+ /// <seealso cref="FindN(string, string, int)"/>
+ /// <param name="instance">The string that will be searched.</param>
+ /// <param name="what">The substring to find.</param>
+ /// <param name="from">The search starting position.</param>
+ /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param>
/// <returns>The first instance of the char, or -1 if not found.</returns>
public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true)
{
@@ -370,6 +445,13 @@ namespace Godot
}
/// <summary>Find the last occurrence of a substring.</summary>
+ /// <seealso cref="Find(string, string, int, bool)"/>
+ /// <seealso cref="Find(string, char, int, bool)"/>
+ /// <seealso cref="FindLast(string, string, int, bool)"/>
+ /// <seealso cref="FindN(string, string, int)"/>
+ /// <param name="instance">The string that will be searched.</param>
+ /// <param name="what">The substring to find.</param>
+ /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param>
/// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int FindLast(this string instance, string what, bool caseSensitive = true)
{
@@ -377,6 +459,14 @@ namespace Godot
}
/// <summary>Find the last occurrence of a substring specifying the search starting position.</summary>
+ /// <seealso cref="Find(string, string, int, bool)"/>
+ /// <seealso cref="Find(string, char, int, bool)"/>
+ /// <seealso cref="FindLast(string, string, bool)"/>
+ /// <seealso cref="FindN(string, string, int)"/>
+ /// <param name="instance">The string that will be searched.</param>
+ /// <param name="what">The substring to find.</param>
+ /// <param name="from">The search starting position.</param>
+ /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param>
/// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int FindLast(this string instance, string what, int from, bool caseSensitive = true)
{
@@ -387,6 +477,13 @@ namespace Godot
/// Find the first occurrence of a substring but search as case-insensitive.
/// Optionally, the search starting position can be passed.
/// </summary>
+ /// <seealso cref="Find(string, string, int, bool)"/>
+ /// <seealso cref="Find(string, char, int, bool)"/>
+ /// <seealso cref="FindLast(string, string, bool)"/>
+ /// <seealso cref="FindLast(string, string, int, bool)"/>
+ /// <param name="instance">The string that will be searched.</param>
+ /// <param name="what">The substring to find.</param>
+ /// <param name="from">The search starting position.</param>
/// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int FindN(this string instance, string what, int from = 0)
{
@@ -396,25 +493,30 @@ namespace Godot
/// <summary>
/// If the string is a path to a file, return the base directory.
/// </summary>
+ /// <seealso cref="GetBaseName(string)"/>
+ /// <seealso cref="GetExtension(string)"/>
+ /// <seealso cref="GetFile(string)"/>
+ /// <param name="instance">The path to a file.</param>
+ /// <returns>The base directory.</returns>
public static string GetBaseDir(this string instance)
{
int basepos = instance.Find("://");
string rs;
- var @base = string.Empty;
+ string directory = string.Empty;
if (basepos != -1)
{
- var end = basepos + 3;
+ int end = basepos + 3;
rs = instance.Substring(end);
- @base = instance.Substring(0, end);
+ directory = instance.Substring(0, end);
}
else
{
if (instance.BeginsWith("/"))
{
rs = instance.Substring(1);
- @base = "/";
+ directory = "/";
}
else
{
@@ -425,14 +527,19 @@ namespace Godot
int sep = Mathf.Max(rs.FindLast("/"), rs.FindLast("\\"));
if (sep == -1)
- return @base;
+ return directory;
- return @base + rs.Substr(0, sep);
+ return directory + rs.Substr(0, sep);
}
/// <summary>
/// If the string is a path to a file, return the file and ignore the base directory.
/// </summary>
+ /// <seealso cref="GetBaseName(string)"/>
+ /// <seealso cref="GetExtension(string)"/>
+ /// <seealso cref="GetBaseDir(string)"/>
+ /// <param name="instance">The path to a file.</param>
+ /// <returns>The file name.</returns>
public static string GetFile(this string instance)
{
int sep = Mathf.Max(instance.FindLast("/"), instance.FindLast("\\"));
@@ -475,6 +582,8 @@ namespace Godot
/// <summary>
/// Hash the string and return a 32 bits unsigned integer.
/// </summary>
+ /// <param name="instance">The string to hash.</param>
+ /// <returns>The calculated hash of the string.</returns>
public static uint Hash(this string instance)
{
uint hash = 5381;
@@ -494,7 +603,7 @@ namespace Godot
/// <returns>The hexadecimal representation of this byte.</returns>
internal static string HexEncode(this byte b)
{
- var ret = string.Empty;
+ string ret = string.Empty;
for (int i = 0; i < 2; i++)
{
@@ -524,7 +633,7 @@ namespace Godot
/// <returns>The hexadecimal representation of this byte array.</returns>
public static string HexEncode(this byte[] bytes)
{
- var ret = string.Empty;
+ string ret = string.Empty;
foreach (byte b in bytes)
{
@@ -536,8 +645,8 @@ namespace Godot
/// <summary>
/// Converts a string containing a hexadecimal number into an integer.
- /// Hexadecimal strings can either be prefixed with `0x` or not,
- /// and they can also start with a `-` before the optional prefix.
+ /// Hexadecimal strings can either be prefixed with <c>0x</c> or not,
+ /// and they can also start with a <c>-</c> before the optional prefix.
/// </summary>
/// <param name="instance">The string to convert.</param>
/// <returns>The converted string.</returns>
@@ -565,17 +674,29 @@ namespace Godot
}
/// <summary>
- /// Insert a substring at a given position.
+ /// Inserts a substring at a given position.
/// </summary>
+ /// <param name="instance">The string to modify.</param>
+ /// <param name="pos">Position at which to insert the substring.</param>
+ /// <param name="what">Substring to insert.</param>
+ /// <returns>
+ /// The string with <paramref name="what"/> inserted at the given
+ /// position <paramref name="pos"/>.
+ /// </returns>
public static string Insert(this string instance, int pos, string what)
{
return instance.Insert(pos, what);
}
/// <summary>
- /// If the string is a path to a file or directory, return <see langword="true"/> if the path is absolute.
+ /// Returns <see langword="true"/> if the string is a path to a file or
+ /// directory and its startign point is explicitly defined. This includes
+ /// <c>res://</c>, <c>user://</c>, <c>C:\</c>, <c>/</c>, etc.
/// </summary>
- public static bool IsAbsPath(this string instance)
+ /// <seealso cref="IsRelativePath(string)"/>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string is an absolute path.</returns>
+ public static bool IsAbsolutePath(this string instance)
{
if (string.IsNullOrEmpty(instance))
return false;
@@ -586,16 +707,27 @@ namespace Godot
}
/// <summary>
- /// If the string is a path to a file or directory, return <see langword="true"/> if the path is relative.
+ /// Returns <see langword="true"/> if the string is a path to a file or
+ /// directory and its starting point is implicitly defined within the
+ /// context it is being used. The starting point may refer to the current
+ /// directory (<c>./</c>), or the current <see cref="Node"/>.
/// </summary>
- public static bool IsRelPath(this string instance)
+ /// <seealso cref="IsAbsolutePath(string)"/>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string is a relative path.</returns>
+ public static bool IsRelativePath(this string instance)
{
- return !IsAbsPath(instance);
+ return !IsAbsolutePath(instance);
}
/// <summary>
/// Check whether this string is a subsequence of the given string.
/// </summary>
+ /// <seealso cref="IsSubsequenceOfI(string, string)"/>
+ /// <param name="instance">The subsequence to search.</param>
+ /// <param name="text">The string that contains the subsequence.</param>
+ /// <param name="caseSensitive">If <see langword="true"/>, the check is case sensitive.</param>
+ /// <returns>If the string is a subsequence of the given string.</returns>
public static bool IsSubsequenceOf(this string instance, string text, bool caseSensitive = true)
{
int len = instance.Length;
@@ -639,6 +771,10 @@ namespace Godot
/// <summary>
/// Check whether this string is a subsequence of the given string, ignoring case differences.
/// </summary>
+ /// <seealso cref="IsSubsequenceOf(string, string, bool)"/>
+ /// <param name="instance">The subsequence to search.</param>
+ /// <param name="text">The string that contains the subsequence.</param>
+ /// <returns>If the string is a subsequence of the given string.</returns>
public static bool IsSubsequenceOfI(this string instance, string text)
{
return instance.IsSubsequenceOf(text, caseSensitive: false);
@@ -647,6 +783,8 @@ namespace Godot
/// <summary>
/// Check whether the string contains a valid <see langword="float"/>.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string contains a valid floating point number.</returns>
public static bool IsValidFloat(this string instance)
{
float f;
@@ -656,6 +794,8 @@ namespace Godot
/// <summary>
/// Check whether the string contains a valid color in HTML notation.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string contains a valid HTML color.</returns>
public static bool IsValidHtmlColor(this string instance)
{
return Color.HtmlIsValid(instance);
@@ -666,6 +806,8 @@ namespace Godot
/// programming languages, a valid identifier may contain only letters,
/// digits and underscores (_) and the first character may not be a digit.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string contains a valid identifier.</returns>
public static bool IsValidIdentifier(this string instance)
{
int len = instance.Length;
@@ -673,18 +815,15 @@ namespace Godot
if (len == 0)
return false;
+ if (instance[0] >= '0' && instance[0] <= '9')
+ return false; // Identifiers cannot start with numbers.
+
for (int i = 0; i < len; i++)
{
- if (i == 0)
- {
- if (instance[0] >= '0' && instance[0] <= '9')
- return false; // Don't start with number plz
- }
-
- bool validChar = instance[i] >= '0' &&
- instance[i] <= '9' || instance[i] >= 'a' &&
- instance[i] <= 'z' || instance[i] >= 'A' &&
- instance[i] <= 'Z' || instance[i] == '_';
+ bool validChar = instance[i] == '_' ||
+ (instance[i] >= 'a' && instance[i] <= 'z') ||
+ (instance[i] >= 'A' && instance[i] <= 'Z') ||
+ (instance[i] >= '0' && instance[i] <= '9');
if (!validChar)
return false;
@@ -696,6 +835,8 @@ namespace Godot
/// <summary>
/// Check whether the string contains a valid integer.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string contains a valid integer.</returns>
public static bool IsValidInteger(this string instance)
{
int f;
@@ -705,6 +846,8 @@ namespace Godot
/// <summary>
/// Check whether the string contains a valid IP address.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string contains a valid IP address.</returns>
public static bool IsValidIPAddress(this string instance)
{
// TODO: Support IPv6 addresses
@@ -728,8 +871,10 @@ namespace Godot
}
/// <summary>
- /// Return a copy of the string with special characters escaped using the JSON standard.
+ /// Returns a copy of the string with special characters escaped using the JSON standard.
/// </summary>
+ /// <param name="instance">The string to escape.</param>
+ /// <returns>The escaped string.</returns>
public static string JSONEscape(this string instance)
{
var sb = new StringBuilder(string.Copy(instance));
@@ -747,8 +892,12 @@ namespace Godot
}
/// <summary>
- /// Return an amount of characters from the left of the string.
+ /// Returns an amount of characters from the left of the string.
/// </summary>
+ /// <seealso cref="Right(string, int)"/>
+ /// <param name="instance">The original string.</param>
+ /// <param name="pos">The position in the string where the left side ends.</param>
+ /// <returns>The left side of the string from the given position.</returns>
public static string Left(this string instance, int pos)
{
if (pos <= 0)
@@ -761,8 +910,10 @@ namespace Godot
}
/// <summary>
- /// Return the length of the string in characters.
+ /// Returns the length of the string in characters.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>The length of the string.</returns>
public static int Length(this string instance)
{
return instance.Length;
@@ -771,6 +922,7 @@ namespace Godot
/// <summary>
/// Returns a copy of the string with characters removed from the left.
/// </summary>
+ /// <seealso cref="RStrip(string, string)"/>
/// <param name="instance">The string to remove characters from.</param>
/// <param name="chars">The characters to be removed.</param>
/// <returns>A copy of the string with characters removed from the left.</returns>
@@ -799,6 +951,12 @@ namespace Godot
/// Do a simple expression match, where '*' matches zero or more
/// arbitrary characters and '?' matches any single character except '.'.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <param name="expr">Expression to check.</param>
+ /// <param name="caseSensitive">
+ /// If <see langword="true"/>, the check will be case sensitive.
+ /// </param>
+ /// <returns>If the expression has any matches.</returns>
private static bool ExprMatch(this string instance, string expr, bool caseSensitive)
{
// case '\0':
@@ -824,6 +982,13 @@ namespace Godot
/// Do a simple case sensitive expression match, using ? and * wildcards
/// (see <see cref="ExprMatch(string, string, bool)"/>).
/// </summary>
+ /// <seealso cref="MatchN(string, string)"/>
+ /// <param name="instance">The string to check.</param>
+ /// <param name="expr">Expression to check.</param>
+ /// <param name="caseSensitive">
+ /// If <see langword="true"/>, the check will be case sensitive.
+ /// </param>
+ /// <returns>If the expression has any matches.</returns>
public static bool Match(this string instance, string expr, bool caseSensitive = true)
{
if (instance.Length == 0 || expr.Length == 0)
@@ -836,6 +1001,10 @@ namespace Godot
/// Do a simple case insensitive expression match, using ? and * wildcards
/// (see <see cref="ExprMatch(string, string, bool)"/>).
/// </summary>
+ /// <seealso cref="Match(string, string, bool)"/>
+ /// <param name="instance">The string to check.</param>
+ /// <param name="expr">Expression to check.</param>
+ /// <returns>If the expression has any matches.</returns>
public static bool MatchN(this string instance, string expr)
{
if (instance.Length == 0 || expr.Length == 0)
@@ -845,46 +1014,65 @@ namespace Godot
}
/// <summary>
- /// Return the MD5 hash of the string as an array of bytes.
+ /// Returns the MD5 hash of the string as an array of bytes.
/// </summary>
+ /// <seealso cref="MD5Text(string)"/>
+ /// <param name="instance">The string to hash.</param>
+ /// <returns>The MD5 hash of the string.</returns>
public static byte[] MD5Buffer(this string instance)
{
return godot_icall_String_md5_buffer(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_String_md5_buffer(string str);
+ internal static extern byte[] godot_icall_String_md5_buffer(string str);
/// <summary>
- /// Return the MD5 hash of the string as a string.
+ /// Returns the MD5 hash of the string as a string.
/// </summary>
+ /// <seealso cref="MD5Buffer(string)"/>
+ /// <param name="instance">The string to hash.</param>
+ /// <returns>The MD5 hash of the string.</returns>
public static string MD5Text(this string instance)
{
return godot_icall_String_md5_text(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_String_md5_text(string str);
+ internal static extern string godot_icall_String_md5_text(string str);
/// <summary>
/// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
/// </summary>
+ /// <seealso cref="CasecmpTo(string, string)"/>
+ /// <seealso cref="CompareTo(string, string, bool)"/>
+ /// <param name="instance">The string to compare.</param>
+ /// <param name="to">The other string to compare.</param>
+ /// <returns>-1 if less, 0 if equal and +1 if greater.</returns>
public static int NocasecmpTo(this string instance, string to)
{
return instance.CompareTo(to, caseSensitive: false);
}
/// <summary>
- /// Return the character code at position <paramref name="at"/>.
+ /// Returns the character code at position <paramref name="at"/>.
/// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <param name="at">The position int the string for the character to check.</param>
+ /// <returns>The character code.</returns>
public static int OrdAt(this string instance, int at)
{
return instance[at];
}
/// <summary>
- /// Format a number to have an exact number of <paramref name="digits"/> after the decimal point.
+ /// Format a number to have an exact number of <paramref name="digits"/>
+ /// after the decimal point.
/// </summary>
+ /// <seealso cref="PadZeros(string, int)"/>
+ /// <param name="instance">The string to pad.</param>
+ /// <param name="digits">Amount of digits after the decimal point.</param>
+ /// <returns>The string padded with zeroes.</returns>
public static string PadDecimals(this string instance, int digits)
{
int c = instance.Find(".");
@@ -919,8 +1107,13 @@ namespace Godot
}
/// <summary>
- /// Format a number to have an exact number of <paramref name="digits"/> before the decimal point.
+ /// Format a number to have an exact number of <paramref name="digits"/>
+ /// before the decimal point.
/// </summary>
+ /// <seealso cref="PadDecimals(string, int)"/>
+ /// <param name="instance">The string to pad.</param>
+ /// <param name="digits">Amount of digits before the decimal point.</param>
+ /// <returns>The string padded with zeroes.</returns>
public static string PadZeros(this string instance, int digits)
{
string s = instance;
@@ -952,9 +1145,13 @@ namespace Godot
}
/// <summary>
- /// If the string is a path, this concatenates <paramref name="file"/> at the end of the string as a subpath.
+ /// If the string is a path, this concatenates <paramref name="file"/>
+ /// at the end of the string as a subpath.
/// E.g. <c>"this/is".PlusFile("path") == "this/is/path"</c>.
/// </summary>
+ /// <param name="instance">The path that will be concatenated.</param>
+ /// <param name="file">File name to concatenate with the path.</param>
+ /// <returns>The concatenated path with the given file name.</returns>
public static string PlusFile(this string instance, string file)
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
@@ -965,6 +1162,11 @@ namespace Godot
/// <summary>
/// Replace occurrences of a substring for different ones inside the string.
/// </summary>
+ /// <seealso cref="ReplaceN(string, string, string)"/>
+ /// <param name="instance">The string to modify.</param>
+ /// <param name="what">The substring to be replaced in the string.</param>
+ /// <param name="forwhat">The substring that replaces <paramref name="what"/>.</param>
+ /// <returns>The string with the substring occurrences replaced.</returns>
public static string Replace(this string instance, string what, string forwhat)
{
return instance.Replace(what, forwhat);
@@ -973,6 +1175,11 @@ namespace Godot
/// <summary>
/// Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
/// </summary>
+ /// <seealso cref="Replace(string, string, string)"/>
+ /// <param name="instance">The string to modify.</param>
+ /// <param name="what">The substring to be replaced in the string.</param>
+ /// <param name="forwhat">The substring that replaces <paramref name="what"/>.</param>
+ /// <returns>The string with the substring occurrences replaced.</returns>
public static string ReplaceN(this string instance, string what, string forwhat)
{
return Regex.Replace(instance, what, forwhat, RegexOptions.IgnoreCase);
@@ -981,29 +1188,43 @@ namespace Godot
/// <summary>
/// Perform a search for a substring, but start from the end of the string instead of the beginning.
/// </summary>
+ /// <seealso cref="RFindN(string, string, int)"/>
+ /// <param name="instance">The string that will be searched.</param>
+ /// <param name="what">The substring to search in the string.</param>
+ /// <param name="from">The position at which to start searching.</param>
+ /// <returns>The position at which the substring was found, or -1 if not found.</returns>
public static int RFind(this string instance, string what, int from = -1)
{
return godot_icall_String_rfind(instance, what, from);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_String_rfind(string str, string what, int from);
+ internal static extern int godot_icall_String_rfind(string str, string what, int from);
/// <summary>
/// Perform a search for a substring, but start from the end of the string instead of the beginning.
/// Also search case-insensitive.
/// </summary>
+ /// <seealso cref="RFind(string, string, int)"/>
+ /// <param name="instance">The string that will be searched.</param>
+ /// <param name="what">The substring to search in the string.</param>
+ /// <param name="from">The position at which to start searching.</param>
+ /// <returns>The position at which the substring was found, or -1 if not found.</returns>
public static int RFindN(this string instance, string what, int from = -1)
{
return godot_icall_String_rfindn(instance, what, from);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_String_rfindn(string str, string what, int from);
+ internal static extern int godot_icall_String_rfindn(string str, string what, int from);
/// <summary>
- /// Return the right side of the string from a given position.
+ /// Returns the right side of the string from a given position.
/// </summary>
+ /// <seealso cref="Left(string, int)"/>
+ /// <param name="instance">The original string.</param>
+ /// <param name="pos">The position in the string from which the right side starts.</param>
+ /// <returns>The right side of the string from the given position.</returns>
public static string Right(this string instance, int pos)
{
if (pos >= instance.Length)
@@ -1018,6 +1239,7 @@ namespace Godot
/// <summary>
/// Returns a copy of the string with characters removed from the right.
/// </summary>
+ /// <seealso cref="LStrip(string, string)"/>
/// <param name="instance">The string to remove characters from.</param>
/// <param name="chars">The characters to be removed.</param>
/// <returns>A copy of the string with characters removed from the right.</returns>
@@ -1042,29 +1264,41 @@ namespace Godot
return instance.Substr(0, end + 1);
}
+ /// <summary>
+ /// Returns the SHA-256 hash of the string as an array of bytes.
+ /// </summary>
+ /// <seealso cref="SHA256Text(string)"/>
+ /// <param name="instance">The string to hash.</param>
+ /// <returns>The SHA-256 hash of the string.</returns>
public static byte[] SHA256Buffer(this string instance)
{
return godot_icall_String_sha256_buffer(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_String_sha256_buffer(string str);
+ internal static extern byte[] godot_icall_String_sha256_buffer(string str);
/// <summary>
- /// Return the SHA-256 hash of the string as a string.
+ /// Returns the SHA-256 hash of the string as a string.
/// </summary>
+ /// <seealso cref="SHA256Buffer(string)"/>
+ /// <param name="instance">The string to hash.</param>
+ /// <returns>The SHA-256 hash of the string.</returns>
public static string SHA256Text(this string instance)
{
return godot_icall_String_sha256_text(instance);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_String_sha256_text(string str);
+ internal static extern string godot_icall_String_sha256_text(string str);
/// <summary>
- /// Return the similarity index of the text compared to this string.
+ /// Returns the similarity index of the text compared to this string.
/// 1 means totally similar and 0 means totally dissimilar.
/// </summary>
+ /// <param name="instance">The string to compare.</param>
+ /// <param name="text">The other string to compare.</param>
+ /// <returns>The similarity index.</returns>
public static float Similarity(this string instance, string text)
{
if (instance == text)
@@ -1103,9 +1337,27 @@ namespace Godot
}
/// <summary>
+ /// Returns a simplified canonical path.
+ /// </summary>
+ public static string SimplifyPath(this string instance)
+ {
+ return godot_icall_String_simplify_path(instance);
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_String_simplify_path(string str);
+
+ /// <summary>
/// Split the string by a divisor string, return an array of the substrings.
/// Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
/// </summary>
+ /// <seealso cref="SplitFloats(string, string, bool)"/>
+ /// <param name="instance">The string to split.</param>
+ /// <param name="divisor">The divisor string that splits the string.</param>
+ /// <param name="allowEmpty">
+ /// If <see langword="true"/>, the array may include empty strings.
+ /// </param>
+ /// <returns>The array of strings split from the string.</returns>
public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
{
return instance.Split(new[] { divisor }, allowEmpty ? StringSplitOptions.None : StringSplitOptions.RemoveEmptyEntries);
@@ -1115,6 +1367,13 @@ namespace Godot
/// Split the string in floats by using a divisor string, return an array of the substrings.
/// Example "1,2.5,3" will return [1,2.5,3] if split by ",".
/// </summary>
+ /// <seealso cref="Split(string, string, bool)"/>
+ /// <param name="instance">The string to split.</param>
+ /// <param name="divisor">The divisor string that splits the string.</param>
+ /// <param name="allowEmpty">
+ /// If <see langword="true"/>, the array may include empty floats.
+ /// </param>
+ /// <returns>The array of floats split from the string.</returns>
public static float[] SplitFloats(this string instance, string divisor, bool allowEmpty = true)
{
var ret = new List<float>();
@@ -1137,7 +1396,8 @@ namespace Godot
return ret.ToArray();
}
- private static readonly char[] _nonPrintable = {
+ private static readonly char[] _nonPrintable =
+ {
(char)00, (char)01, (char)02, (char)03, (char)04, (char)05,
(char)06, (char)07, (char)08, (char)09, (char)10, (char)11,
(char)12, (char)13, (char)14, (char)15, (char)16, (char)17,
@@ -1147,9 +1407,13 @@ namespace Godot
};
/// <summary>
- /// Return a copy of the string stripped of any non-printable character at the beginning and the end.
+ /// Returns a copy of the string stripped of any non-printable character at the beginning and the end.
/// The optional arguments are used to toggle stripping on the left and right edges respectively.
/// </summary>
+ /// <param name="instance">The string to strip.</param>
+ /// <param name="left">If the left side should be stripped.</param>
+ /// <param name="right">If the right side should be stripped.</param>
+ /// <returns>The string stripped of any non-printable characters.</returns>
public static string StripEdges(this string instance, bool left = true, bool right = true)
{
if (left)
@@ -1163,8 +1427,14 @@ namespace Godot
}
/// <summary>
- /// Return part of the string from the position <paramref name="from"/>, with length <paramref name="len"/>.
+ /// Returns part of the string from the position <paramref name="from"/>, with length <paramref name="len"/>.
/// </summary>
+ /// <param name="instance">The string to slice.</param>
+ /// <param name="from">The position in the string that the part starts from.</param>
+ /// <param name="len">The length of the returned part.</param>
+ /// <returns>
+ /// Part of the string from the position <paramref name="from"/>, with length <paramref name="len"/>.
+ /// </returns>
public static string Substr(this string instance, int from, int len)
{
int max = instance.Length - from;
@@ -1172,52 +1442,70 @@ namespace Godot
}
/// <summary>
- /// Convert the String (which is a character array) to PackedByteArray (which is an array of bytes).
+ /// Converts the String (which is a character array) to PackedByteArray (which is an array of bytes).
/// The conversion is speeded up in comparison to <see cref="ToUTF8(string)"/> with the assumption
/// that all the characters the String contains are only ASCII characters.
/// </summary>
+ /// <seealso cref="ToUTF8(string)"/>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The string as ASCII encoded bytes.</returns>
public static byte[] ToAscii(this string instance)
{
return Encoding.ASCII.GetBytes(instance);
}
/// <summary>
- /// Convert a string, containing a decimal number, into a <see langword="float" />.
+ /// Converts a string, containing a decimal number, into a <see langword="float" />.
/// </summary>
+ /// <seealso cref="ToInt(string)"/>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The number representation of the string.</returns>
public static float ToFloat(this string instance)
{
return float.Parse(instance);
}
/// <summary>
- /// Convert a string, containing an integer number, into an <see langword="int" />.
+ /// Converts a string, containing an integer number, into an <see langword="int" />.
/// </summary>
+ /// <seealso cref="ToFloat(string)"/>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The number representation of the string.</returns>
public static int ToInt(this string instance)
{
return int.Parse(instance);
}
/// <summary>
- /// Return the string converted to lowercase.
+ /// Returns the string converted to lowercase.
/// </summary>
+ /// <seealso cref="ToUpper(string)"/>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The string converted to lowercase.</returns>
public static string ToLower(this string instance)
{
return instance.ToLower();
}
/// <summary>
- /// Return the string converted to uppercase.
+ /// Returns the string converted to uppercase.
/// </summary>
+ /// <seealso cref="ToLower(string)"/>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The string converted to uppercase.</returns>
public static string ToUpper(this string instance)
{
return instance.ToUpper();
}
/// <summary>
- /// Convert the String (which is an array of characters) to PackedByteArray (which is an array of bytes).
+ /// Converts the String (which is an array of characters) to PackedByteArray (which is an array of bytes).
/// The conversion is a bit slower than <see cref="ToAscii(string)"/>, but supports all UTF-8 characters.
/// Therefore, you should prefer this function over <see cref="ToAscii(string)"/>.
/// </summary>
+ /// <seealso cref="ToAscii(string)"/>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The string as UTF-8 encoded bytes.</returns>
public static byte[] ToUTF8(this string instance)
{
return Encoding.UTF8.GetBytes(instance);
@@ -1226,8 +1514,8 @@ namespace Godot
/// <summary>
/// Decodes a string in URL encoded format. This is meant to
/// decode parameters in a URL when receiving an HTTP request.
- /// This mostly wraps around `System.Uri.UnescapeDataString()`,
- /// but also handles `+`.
+ /// This mostly wraps around <see cref="Uri.UnescapeDataString"/>,
+ /// but also handles <c>+</c>.
/// See <see cref="URIEncode"/> for encoding.
/// </summary>
/// <param name="instance">The string to decode.</param>
@@ -1240,7 +1528,7 @@ namespace Godot
/// <summary>
/// Encodes a string to URL friendly format. This is meant to
/// encode parameters in a URL when sending an HTTP request.
- /// This wraps around `System.Uri.EscapeDataString()`.
+ /// This wraps around <see cref="Uri.EscapeDataString"/>.
/// See <see cref="URIDecode"/> for decoding.
/// </summary>
/// <param name="instance">The string to encode.</param>
@@ -1251,17 +1539,23 @@ namespace Godot
}
/// <summary>
- /// Return a copy of the string with special characters escaped using the XML standard.
+ /// Returns a copy of the string with special characters escaped using the XML standard.
/// </summary>
+ /// <seealso cref="XMLUnescape(string)"/>
+ /// <param name="instance">The string to escape.</param>
+ /// <returns>The escaped string.</returns>
public static string XMLEscape(this string instance)
{
return SecurityElement.Escape(instance);
}
/// <summary>
- /// Return a copy of the string with escaped characters replaced by their meanings
+ /// Returns a copy of the string with escaped characters replaced by their meanings
/// according to the XML standard.
/// </summary>
+ /// <seealso cref="XMLEscape(string)"/>
+ /// <param name="instance">The string to unescape.</param>
+ /// <returns>The unescaped string.</returns>
public static string XMLUnescape(this string instance)
{
return SecurityElement.FromString(instance).Text;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
index 7700b6d4ed..b1d504410b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
@@ -3,6 +3,13 @@ using System.Runtime.CompilerServices;
namespace Godot
{
+ /// <summary>
+ /// StringNames are immutable strings designed for general-purpose representation of unique names.
+ /// StringName ensures that only one instance of a given name exists (so two StringNames with the
+ /// same value are the same object).
+ /// Comparing them is much faster than with regular strings, because only the pointers are compared,
+ /// not the whole strings.
+ /// </summary>
public sealed partial class StringName : IDisposable
{
private IntPtr ptr;
@@ -23,6 +30,9 @@ namespace Godot
Dispose(false);
}
+ /// <summary>
+ /// Disposes of this <see cref="StringName"/>.
+ /// </summary>
public void Dispose()
{
Dispose(true);
@@ -43,25 +53,48 @@ namespace Godot
this.ptr = ptr;
}
+ /// <summary>
+ /// Constructs an empty <see cref="StringName"/>.
+ /// </summary>
public StringName()
{
ptr = IntPtr.Zero;
}
+ /// <summary>
+ /// Constructs a <see cref="StringName"/> from the given <paramref name="path"/> string.
+ /// </summary>
+ /// <param name="path">String to construct the <see cref="StringName"/> from.</param>
public StringName(string path)
{
ptr = path == null ? IntPtr.Zero : godot_icall_StringName_Ctor(path);
}
+ /// <summary>
+ /// Converts a string to a <see cref="StringName"/>.
+ /// </summary>
+ /// <param name="from">The string to convert.</param>
public static implicit operator StringName(string from) => new StringName(from);
+ /// <summary>
+ /// Converts a <see cref="StringName"/> to a string.
+ /// </summary>
+ /// <param name="from">The <see cref="StringName"/> to convert.</param>
public static implicit operator string(StringName from) => from.ToString();
+ /// <summary>
+ /// Converts this <see cref="StringName"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this <see cref="StringName"/>.</returns>
public override string ToString()
{
return ptr == IntPtr.Zero ? string.Empty : godot_icall_StringName_operator_String(GetPtr(this));
}
+ /// <summary>
+ /// Check whether this <see cref="StringName"/> is empty.
+ /// </summary>
+ /// <returns>If the <see cref="StringName"/> is empty.</returns>
public bool IsEmpty()
{
return ptr == IntPtr.Zero || godot_icall_StringName_is_empty(GetPtr(this));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 62a6fe6959..daea09ba72 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -21,18 +21,18 @@ namespace Godot
public struct Transform2D : IEquatable<Transform2D>
{
/// <summary>
- /// The basis matrix's X vector (column 0). Equivalent to array index `[0]`.
+ /// The basis matrix's X vector (column 0). Equivalent to array index <c>[0]</c>.
/// </summary>
/// <value></value>
public Vector2 x;
/// <summary>
- /// The basis matrix's Y vector (column 1). Equivalent to array index `[1]`.
+ /// The basis matrix's Y vector (column 1). Equivalent to array index <c>[1]</c>.
/// </summary>
public Vector2 y;
/// <summary>
- /// The origin vector (column 2, the third column). Equivalent to array index `[2]`.
+ /// The origin vector (column 2, the third column). Equivalent to array index <c>[2]</c>.
/// The origin vector represents translation.
/// </summary>
public Vector2 origin;
@@ -77,7 +77,8 @@ namespace Godot
}
/// <summary>
- /// Access whole columns in the form of Vector2. The third column is the origin vector.
+ /// Access whole columns in the form of <see cref="Vector2"/>.
+ /// The third column is the <see cref="origin"/> vector.
/// </summary>
/// <param name="column">Which column vector.</param>
public Vector2 this[int column]
@@ -116,7 +117,8 @@ namespace Godot
}
/// <summary>
- /// Access matrix elements in column-major order. The third column is the origin vector.
+ /// Access matrix elements in column-major order.
+ /// The third column is the <see cref="origin"/> vector.
/// </summary>
/// <param name="column">Which column, the matrix horizontal position.</param>
/// <param name="row">Which row, the matrix vertical position.</param>
@@ -138,6 +140,7 @@ namespace Godot
/// Returns the inverse of the transform, under the assumption that
/// the transformation is composed of rotation, scaling, and translation.
/// </summary>
+ /// <seealso cref="Inverse"/>
/// <returns>The inverse transformation matrix.</returns>
public Transform2D AffineInverse()
{
@@ -146,7 +149,7 @@ namespace Godot
if (det == 0)
throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
- var inv = this;
+ Transform2D inv = this;
real_t temp = inv[0, 0];
inv[0, 0] = inv[1, 1];
@@ -173,13 +176,14 @@ namespace Godot
/// <returns>The determinant of the basis matrix.</returns>
private real_t BasisDeterminant()
{
- return x.x * y.y - x.y * y.x;
+ return (x.x * y.y) - (x.y * y.x);
}
/// <summary>
/// Returns a vector transformed (multiplied) by the basis matrix.
- /// This method does not account for translation (the origin vector).
+ /// This method does not account for translation (the <see cref="origin"/> vector).
/// </summary>
+ /// <seealso cref="BasisXformInv(Vector2)"/>
/// <param name="v">A vector to transform.</param>
/// <returns>The transformed vector.</returns>
public Vector2 BasisXform(Vector2 v)
@@ -189,11 +193,12 @@ namespace Godot
/// <summary>
/// Returns a vector transformed (multiplied) by the inverse basis matrix.
- /// This method does not account for translation (the origin vector).
+ /// This method does not account for translation (the <see cref="origin"/> vector).
///
/// Note: This results in a multiplication by the inverse of the
/// basis matrix only if it represents a rotation-reflection.
/// </summary>
+ /// <seealso cref="BasisXform(Vector2)"/>
/// <param name="v">A vector to inversely transform.</param>
/// <returns>The inversely transformed vector.</returns>
public Vector2 BasisXformInv(Vector2 v)
@@ -202,7 +207,7 @@ namespace Godot
}
/// <summary>
- /// Interpolates this transform to the other `transform` by `weight`.
+ /// Interpolates this transform to the other <paramref name="transform"/> by <paramref name="weight"/>.
/// </summary>
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -233,8 +238,8 @@ namespace Godot
else
{
real_t angle = weight * Mathf.Acos(dot);
- Vector2 v3 = (v2 - v1 * dot).Normalized();
- v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle);
+ Vector2 v3 = (v2 - (v1 * dot)).Normalized();
+ v = (v1 * Mathf.Cos(angle)) + (v3 * Mathf.Sin(angle));
}
// Extract parameters
@@ -258,7 +263,7 @@ namespace Godot
/// <returns>The inverse matrix.</returns>
public Transform2D Inverse()
{
- var inv = this;
+ Transform2D inv = this;
// Swap
real_t temp = inv.x.y;
@@ -277,13 +282,13 @@ namespace Godot
/// <returns>The orthonormalized transform.</returns>
public Transform2D Orthonormalized()
{
- var on = this;
+ Transform2D on = this;
Vector2 onX = on.x;
Vector2 onY = on.y;
onX.Normalize();
- onY = onY - onX * onX.Dot(onY);
+ onY = onY - (onX * onX.Dot(onY));
onY.Normalize();
on.x = onX;
@@ -293,7 +298,7 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform by `phi` (in radians), using matrix multiplication.
+ /// Rotates the transform by <paramref name="phi"/> (in radians), using matrix multiplication.
/// </summary>
/// <param name="phi">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
@@ -309,7 +314,7 @@ namespace Godot
/// <returns>The scaled transformation matrix.</returns>
public Transform2D Scaled(Vector2 scale)
{
- var copy = this;
+ Transform2D copy = this;
copy.x *= scale;
copy.y *= scale;
copy.origin *= scale;
@@ -326,16 +331,16 @@ namespace Godot
private real_t Tdotx(Vector2 with)
{
- return this[0, 0] * with[0] + this[1, 0] * with[1];
+ return (this[0, 0] * with[0]) + (this[1, 0] * with[1]);
}
private real_t Tdoty(Vector2 with)
{
- return this[0, 1] * with[0] + this[1, 1] * with[1];
+ return (this[0, 1] * with[0]) + (this[1, 1] * with[1]);
}
/// <summary>
- /// Translates the transform by the given `offset`,
+ /// Translates the transform by the given <paramref name="offset"/>,
/// relative to the transform's basis vectors.
///
/// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>,
@@ -345,7 +350,7 @@ namespace Godot
/// <returns>The translated matrix.</returns>
public Transform2D Translated(Vector2 offset)
{
- var copy = this;
+ Transform2D copy = this;
copy.origin += copy.BasisXform(offset);
return copy;
}
@@ -353,6 +358,7 @@ namespace Godot
/// <summary>
/// Returns a vector transformed (multiplied) by this transformation matrix.
/// </summary>
+ /// <seealso cref="XformInv(Vector2)"/>
/// <param name="v">A vector to transform.</param>
/// <returns>The transformed vector.</returns>
public Vector2 Xform(Vector2 v)
@@ -363,6 +369,7 @@ namespace Godot
/// <summary>
/// Returns a vector transformed (multiplied) by the inverse transformation matrix.
/// </summary>
+ /// <seealso cref="Xform(Vector2)"/>
/// <param name="v">A vector to inversely transform.</param>
/// <returns>The inversely transformed vector.</returns>
public Vector2 XformInv(Vector2 v)
@@ -378,20 +385,20 @@ namespace Godot
/// <summary>
/// The identity transform, with no translation, rotation, or scaling applied.
- /// This is used as a replacement for `Transform2D()` in GDScript.
- /// Do not use `new Transform2D()` with no arguments in C#, because it sets all values to zero.
+ /// This is used as a replacement for <c>Transform2D()</c> in GDScript.
+ /// Do not use <c>new Transform2D()</c> with no arguments in C#, because it sets all values to zero.
/// </summary>
- /// <value>Equivalent to `new Transform2D(Vector2.Right, Vector2.Down, Vector2.Zero)`.</value>
+ /// <value>Equivalent to <c>new Transform2D(Vector2.Right, Vector2.Down, Vector2.Zero)</c>.</value>
public static Transform2D Identity { get { return _identity; } }
/// <summary>
/// The transform that will flip something along the X axis.
/// </summary>
- /// <value>Equivalent to `new Transform2D(Vector2.Left, Vector2.Down, Vector2.Zero)`.</value>
+ /// <value>Equivalent to <c>new Transform2D(Vector2.Left, Vector2.Down, Vector2.Zero)</c>.</value>
public static Transform2D FlipX { get { return _flipX; } }
/// <summary>
/// The transform that will flip something along the Y axis.
/// </summary>
- /// <value>Equivalent to `new Transform2D(Vector2.Right, Vector2.Up, Vector2.Zero)`.</value>
+ /// <value>Equivalent to <c>new Transform2D(Vector2.Right, Vector2.Up, Vector2.Zero)</c>.</value>
public static Transform2D FlipY { get { return _flipY; } }
/// <summary>
@@ -411,12 +418,12 @@ namespace Godot
/// Constructs a transformation matrix from the given components.
/// Arguments are named such that xy is equal to calling x.y
/// </summary>
- /// <param name="xx">The X component of the X column vector, accessed via `t.x.x` or `[0][0]`</param>
- /// <param name="xy">The Y component of the X column vector, accessed via `t.x.y` or `[0][1]`</param>
- /// <param name="yx">The X component of the Y column vector, accessed via `t.y.x` or `[1][0]`</param>
- /// <param name="yy">The Y component of the Y column vector, accessed via `t.y.y` or `[1][1]`</param>
- /// <param name="ox">The X component of the origin vector, accessed via `t.origin.x` or `[2][0]`</param>
- /// <param name="oy">The Y component of the origin vector, accessed via `t.origin.y` or `[2][1]`</param>
+ /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c></param>
+ /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c></param>
+ /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c></param>
+ /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c></param>
+ /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c></param>
+ /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c></param>
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
@@ -425,16 +432,17 @@ namespace Godot
}
/// <summary>
- /// Constructs a transformation matrix from a rotation value and origin vector.
+ /// Constructs a transformation matrix from a <paramref name="rotation"/> value and
+ /// <paramref name="origin"/> vector.
/// </summary>
- /// <param name="rot">The rotation of the new transform, in radians.</param>
- /// <param name="pos">The origin vector, or column index 2.</param>
- public Transform2D(real_t rot, Vector2 pos)
+ /// <param name="rotation">The rotation of the new transform, in radians.</param>
+ /// <param name="origin">The origin vector, or column index 2.</param>
+ public Transform2D(real_t rotation, Vector2 origin)
{
- x.x = y.y = Mathf.Cos(rot);
- x.y = y.x = Mathf.Sin(rot);
+ x.x = y.y = Mathf.Cos(rotation);
+ x.y = y.x = Mathf.Sin(rotation);
y.x *= -1;
- origin = pos;
+ this.origin = origin;
}
public static Transform2D operator *(Transform2D left, Transform2D right)
@@ -464,19 +472,29 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this transform and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the transform and the other object are equal.</returns>
public override bool Equals(object obj)
{
return obj is Transform2D transform2D && Equals(transform2D);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other transform to compare.</param>
+ /// <returns>Whether or not the matrices are equal.</returns>
public bool Equals(Transform2D other)
{
return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
/// <summary>
- /// Returns true if this transform and `other` are approximately equal, by running
- /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component.
+ /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component.
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are approximately equal.</returns>
@@ -485,16 +503,28 @@ namespace Godot
return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Transform2D"/>.
+ /// </summary>
+ /// <returns>A hash code for this transform.</returns>
public override int GetHashCode()
{
return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Transform2D"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this transform.</returns>
public override string ToString()
{
return $"[X: {x}, Y: {y}, O: {origin}]";
}
+ /// <summary>
+ /// Converts this <see cref="Transform2D"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this transform.</returns>
public string ToString(string format)
{
return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, O: {origin.ToString(format)}]";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index afc6a65a45..7176cd60dc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -28,12 +28,13 @@ namespace Godot
public Basis basis;
/// <summary>
- /// The origin vector (column 3, the fourth column). Equivalent to array index `[3]`.
+ /// The origin vector (column 3, the fourth column). Equivalent to array index <c>[3]</c>.
/// </summary>
public Vector3 origin;
/// <summary>
- /// Access whole columns in the form of Vector3. The fourth column is the origin vector.
+ /// Access whole columns in the form of <see cref="Vector3"/>.
+ /// The fourth column is the <see cref="origin"/> vector.
/// </summary>
/// <param name="column">Which column vector.</param>
public Vector3 this[int column]
@@ -77,7 +78,8 @@ namespace Godot
}
/// <summary>
- /// Access matrix elements in column-major order. The fourth column is the origin vector.
+ /// Access matrix elements in column-major order.
+ /// The fourth column is the <see cref="origin"/> vector.
/// </summary>
/// <param name="column">Which column, the matrix horizontal position.</param>
/// <param name="row">Which row, the matrix vertical position.</param>
@@ -106,6 +108,7 @@ namespace Godot
/// Returns the inverse of the transform, under the assumption that
/// the transformation is composed of rotation, scaling, and translation.
/// </summary>
+ /// <seealso cref="Inverse"/>
/// <returns>The inverse transformation matrix.</returns>
public Transform3D AffineInverse()
{
@@ -114,7 +117,7 @@ namespace Godot
}
/// <summary>
- /// Interpolates this transform to the other `transform` by `weight`.
+ /// Interpolates this transform to the other <paramref name="transform"/> by <paramref name="weight"/>.
/// </summary>
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -132,7 +135,9 @@ namespace Godot
Vector3 destinationLocation = transform.origin;
var interpolated = new Transform3D();
- interpolated.basis.SetQuaternionScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
+ Quaternion quaternion = sourceRotation.Slerp(destinationRotation, weight).Normalized();
+ Vector3 scale = sourceScale.Lerp(destinationScale, weight);
+ interpolated.basis.SetQuaternionScale(quaternion, scale);
interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
return interpolated;
@@ -152,11 +157,11 @@ namespace Godot
/// <summary>
/// Returns a copy of the transform rotated such that its
- /// -Z axis (forward) points towards the target position.
+ /// -Z axis (forward) points towards the <paramref name="target"/> position.
///
- /// The transform will first be rotated around the given up vector,
- /// and then fully aligned to the target by a further rotation around
- /// an axis perpendicular to both the target and up vectors.
+ /// The transform will first be rotated around the given <paramref name="up"/> vector,
+ /// and then fully aligned to the <paramref name="target"/> by a further rotation around
+ /// an axis perpendicular to both the <paramref name="target"/> and <paramref name="up"/> vectors.
///
/// Operations take place in global space.
/// </summary>
@@ -165,7 +170,7 @@ namespace Godot
/// <returns>The resulting transform.</returns>
public Transform3D LookingAt(Vector3 target, Vector3 up)
{
- var t = this;
+ Transform3D t = this;
t.SetLookAt(origin, target, up);
return t;
}
@@ -181,7 +186,7 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform around the given `axis` by `phi` (in radians),
+ /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="phi"/> (in radians),
/// using matrix multiplication. The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
@@ -226,7 +231,7 @@ namespace Godot
}
/// <summary>
- /// Translates the transform by the given `offset`,
+ /// Translates the transform by the given <paramref name="offset"/>,
/// relative to the transform's basis vectors.
///
/// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>,
@@ -247,6 +252,7 @@ namespace Godot
/// <summary>
/// Returns a vector transformed (multiplied) by this transformation matrix.
/// </summary>
+ /// <seealso cref="XformInv(Vector3)"/>
/// <param name="v">A vector to transform.</param>
/// <returns>The transformed vector.</returns>
public Vector3 Xform(Vector3 v)
@@ -265,6 +271,7 @@ namespace Godot
/// Note: This results in a multiplication by the inverse of the
/// transformation matrix only if it represents a rotation-reflection.
/// </summary>
+ /// <seealso cref="Xform(Vector3)"/>
/// <param name="v">A vector to inversely transform.</param>
/// <returns>The inversely transformed vector.</returns>
public Vector3 XformInv(Vector3 v)
@@ -273,9 +280,9 @@ namespace Godot
return new Vector3
(
- basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z,
- basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z,
- basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z
+ (basis.Row0[0] * vInv.x) + (basis.Row1[0] * vInv.y) + (basis.Row2[0] * vInv.z),
+ (basis.Row0[1] * vInv.x) + (basis.Row1[1] * vInv.y) + (basis.Row2[1] * vInv.z),
+ (basis.Row0[2] * vInv.x) + (basis.Row1[2] * vInv.y) + (basis.Row2[2] * vInv.z)
);
}
@@ -287,25 +294,25 @@ namespace Godot
/// <summary>
/// The identity transform, with no translation, rotation, or scaling applied.
- /// This is used as a replacement for `Transform()` in GDScript.
- /// Do not use `new Transform()` with no arguments in C#, because it sets all values to zero.
+ /// This is used as a replacement for <c>Transform()</c> in GDScript.
+ /// Do not use <c>new Transform()</c> with no arguments in C#, because it sets all values to zero.
/// </summary>
- /// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
+ /// <value>Equivalent to <c>new Transform(Vector3.Right, Vector3.Up, Vector3.Back, Vector3.Zero)</c>.</value>
public static Transform3D Identity { get { return _identity; } }
/// <summary>
/// The transform that will flip something along the X axis.
/// </summary>
- /// <value>Equivalent to `new Transform(Vector3.Left, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
+ /// <value>Equivalent to <c>new Transform(Vector3.Left, Vector3.Up, Vector3.Back, Vector3.Zero)</c>.</value>
public static Transform3D FlipX { get { return _flipX; } }
/// <summary>
/// The transform that will flip something along the Y axis.
/// </summary>
- /// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Down, Vector3.Back, Vector3.Zero)`.</value>
+ /// <value>Equivalent to <c>new Transform(Vector3.Right, Vector3.Down, Vector3.Back, Vector3.Zero)</c>.</value>
public static Transform3D FlipY { get { return _flipY; } }
/// <summary>
/// The transform that will flip something along the Z axis.
/// </summary>
- /// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Forward, Vector3.Zero)`.</value>
+ /// <value>Equivalent to <c>new Transform(Vector3.Right, Vector3.Up, Vector3.Forward, Vector3.Zero)</c>.</value>
public static Transform3D FlipZ { get { return _flipZ; } }
/// <summary>
@@ -322,9 +329,10 @@ namespace Godot
}
/// <summary>
- /// Constructs a transformation matrix from the given quaternion and origin vector.
+ /// Constructs a transformation matrix from the given <paramref name="quaternion"/>
+ /// and <paramref name="origin"/> vector.
/// </summary>
- /// <param name="quaternion">The <see cref="Godot.Quaternion"/> to create the basis from.</param>
+ /// <param name="quaternion">The <see cref="Quaternion"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
public Transform3D(Quaternion quaternion, Vector3 origin)
{
@@ -333,9 +341,10 @@ namespace Godot
}
/// <summary>
- /// Constructs a transformation matrix from the given basis and origin vector.
+ /// Constructs a transformation matrix from the given <paramref name="basis"/> and
+ /// <paramref name="origin"/> vector.
/// </summary>
- /// <param name="basis">The <see cref="Godot.Basis"/> to create the basis from.</param>
+ /// <param name="basis">The <see cref="Basis"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
public Transform3D(Basis basis, Vector3 origin)
{
@@ -360,6 +369,11 @@ namespace Godot
return !left.Equals(right);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this transform and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the transform and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Transform3D)
@@ -370,14 +384,19 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other transform to compare.</param>
+ /// <returns>Whether or not the matrices are equal.</returns>
public bool Equals(Transform3D other)
{
return basis.Equals(other.basis) && origin.Equals(other.origin);
}
/// <summary>
- /// Returns true if this transform and `other` are approximately equal, by running
- /// <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component.
+ /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component.
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are approximately equal.</returns>
@@ -386,16 +405,28 @@ namespace Godot
return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Transform3D"/>.
+ /// </summary>
+ /// <returns>A hash code for this transform.</returns>
public override int GetHashCode()
{
return basis.GetHashCode() ^ origin.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Transform3D"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this transform.</returns>
public override string ToString()
{
return $"[X: {basis.x}, Y: {basis.y}, Z: {basis.z}, O: {origin}]";
}
+ /// <summary>
+ /// Converts this <see cref="Transform3D"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this transform.</returns>
public string ToString(string format)
{
return $"[X: {basis.x.ToString(format)}, Y: {basis.y.ToString(format)}, Z: {basis.z.ToString(format)}, O: {origin.ToString(format)}]";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
index be01674568..eae8927ceb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
@@ -8,7 +8,7 @@ namespace Godot
public class UnhandledExceptionArgs
{
/// <summary>
- /// Exception object
+ /// Exception object.
/// </summary>
public Exception Exception { get; private set; }
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 8bb5e90a68..fe70d71cce 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -21,23 +21,36 @@ namespace Godot
/// </summary>
public enum Axis
{
+ /// <summary>
+ /// The vector's X axis.
+ /// </summary>
X = 0,
+ /// <summary>
+ /// The vector's Y axis.
+ /// </summary>
Y
}
/// <summary>
- /// The vector's X component. Also accessible by using the index position `[0]`.
+ /// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
public real_t x;
+
/// <summary>
- /// The vector's Y component. Also accessible by using the index position `[1]`.
+ /// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
public real_t y;
/// <summary>
/// Access vector components using their index.
/// </summary>
- /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`.</value>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the given the <paramref name="index"/> is not 0 or 1.
+ /// </exception>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="x"/>,
+ /// <c>[1]</c> is equivalent to <see cref="y"/>.
+ /// </value>
public real_t this[int index]
{
get
@@ -97,7 +110,7 @@ namespace Godot
/// Returns this vector's angle with respect to the X axis, or (1, 0) vector, in radians.
///
/// Equivalent to the result of <see cref="Mathf.Atan2(real_t, real_t)"/> when
- /// called with the vector's `y` and `x` as parameters: `Mathf.Atan2(v.y, v.x)`.
+ /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>.
/// </summary>
/// <returns>The angle of this vector, in radians.</returns>
public real_t Angle()
@@ -126,9 +139,9 @@ namespace Godot
}
/// <summary>
- /// Returns the aspect ratio of this vector, the ratio of `x` to `y`.
+ /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>.
/// </summary>
- /// <returns>The `x` component divided by the `y` component.</returns>
+ /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns>
public real_t Aspect()
{
return x / y;
@@ -155,7 +168,7 @@ namespace Godot
/// <summary>
/// Returns a new vector with all components clamped between the
- /// components of `min` and `max` using
+ /// components of <paramref name="min"/> and <paramref name="max"/> using
/// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
/// </summary>
/// <param name="min">The vector with minimum allowed values.</param>
@@ -171,21 +184,22 @@ namespace Godot
}
/// <summary>
- /// Returns the cross product of this vector and `b`.
+ /// Returns the cross product of this vector and <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector.</param>
/// <returns>The cross product value.</returns>
public real_t Cross(Vector2 b)
{
- return x * b.y - y * b.x;
+ return (x * b.y) - (y * b.x);
}
/// <summary>
- /// Performs a cubic interpolation between vectors `preA`, this vector, `b`, and `postB`, by the given amount `t`.
+ /// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector,
+ /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
/// </summary>
/// <param name="b">The destination vector.</param>
/// <param name="preA">A vector before this vector.</param>
- /// <param name="postB">A vector after `b`.</param>
+ /// <param name="postB">A vector after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight)
@@ -199,24 +213,26 @@ namespace Godot
real_t t2 = t * t;
real_t t3 = t2 * t;
- return 0.5f * (p1 * 2.0f +
- (-p0 + p2) * t +
- (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
+ return 0.5f * (
+ (p1 * 2.0f) +
+ ((-p0 + p2) * t) +
+ (((2.0f * p0) - (5.0f * p1) + (4 * p2) - p3) * t2) +
+ ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3)
+ );
}
/// <summary>
- /// Returns the normalized vector pointing from this vector to `b`.
+ /// Returns the normalized vector pointing from this vector to <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector to point towards.</param>
- /// <returns>The direction from this vector to `b`.</returns>
+ /// <returns>The direction from this vector to <paramref name="b"/>.</returns>
public Vector2 DirectionTo(Vector2 b)
{
return new Vector2(b.x - x, b.y - y).Normalized();
}
/// <summary>
- /// Returns the squared distance between this vector and `to`.
+ /// Returns the squared distance between this vector and <paramref name="to"/>.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
/// </summary>
@@ -228,7 +244,7 @@ namespace Godot
}
/// <summary>
- /// Returns the distance between this vector and `to`.
+ /// Returns the distance between this vector and <paramref name="to"/>.
/// </summary>
/// <param name="to">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
@@ -238,13 +254,13 @@ namespace Godot
}
/// <summary>
- /// Returns the dot product of this vector and `with`.
+ /// Returns the dot product of this vector and <paramref name="with"/>.
/// </summary>
/// <param name="with">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
public real_t Dot(Vector2 with)
{
- return x * with.x + y * with.y;
+ return (x * with.x) + (y * with.y);
}
/// <summary>
@@ -257,7 +273,7 @@ namespace Godot
}
/// <summary>
- /// Returns the inverse of this vector. This is the same as `new Vector2(1 / v.x, 1 / v.y)`.
+ /// Returns the inverse of this vector. This is the same as <c>new Vector2(1 / v.x, 1 / v.y)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
public Vector2 Inverse()
@@ -266,9 +282,9 @@ namespace Godot
}
/// <summary>
- /// Returns true if the vector is normalized, and false otherwise.
+ /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise.
/// </summary>
- /// <returns>A bool indicating whether or not the vector is normalized.</returns>
+ /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns>
public bool IsNormalized()
{
return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
@@ -277,10 +293,11 @@ namespace Godot
/// <summary>
/// Returns the length (magnitude) of this vector.
/// </summary>
+ /// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
public real_t Length()
{
- return Mathf.Sqrt(x * x + y * y);
+ return Mathf.Sqrt((x * x) + (y * y));
}
/// <summary>
@@ -291,12 +308,12 @@ namespace Godot
/// <returns>The squared length of this vector.</returns>
public real_t LengthSquared()
{
- return x * x + y * y;
+ return (x * x) + (y * y);
}
/// <summary>
/// Returns the result of the linear interpolation between
- /// this vector and `to` by amount `weight`.
+ /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -312,10 +329,12 @@ namespace Godot
/// <summary>
/// Returns the result of the linear interpolation between
- /// this vector and `to` by the vector amount `weight`.
+ /// this vector and <paramref name="to"/> by the vector amount <paramref name="weight"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
- /// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="weight">
+ /// A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.
+ /// </param>
/// <returns>The resulting vector of the interpolation.</returns>
public Vector2 Lerp(Vector2 to, Vector2 weight)
{
@@ -327,7 +346,7 @@ namespace Godot
}
/// <summary>
- /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// Returns the vector with a maximum length by limiting its length to <paramref name="length"/>.
/// </summary>
/// <param name="length">The length to limit to.</param>
/// <returns>The vector with its length limited.</returns>
@@ -366,35 +385,41 @@ namespace Godot
}
/// <summary>
- /// Moves this vector toward `to` by the fixed `delta` amount.
+ /// Moves this vector toward <paramref name="to"/> by the fixed <paramref name="delta"/> amount.
/// </summary>
/// <param name="to">The vector to move towards.</param>
/// <param name="delta">The amount to move towards by.</param>
/// <returns>The resulting vector.</returns>
public Vector2 MoveToward(Vector2 to, real_t delta)
{
- var v = this;
- var vd = to - v;
- var len = vd.Length();
- return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ Vector2 v = this;
+ Vector2 vd = to - v;
+ real_t len = vd.Length();
+ if (len <= delta || len < Mathf.Epsilon)
+ return to;
+
+ return v + (vd / len * delta);
}
/// <summary>
- /// Returns the vector scaled to unit length. Equivalent to `v / v.Length()`.
+ /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>.
/// </summary>
/// <returns>A normalized version of the vector.</returns>
public Vector2 Normalized()
{
- var v = this;
+ Vector2 v = this;
v.Normalize();
return v;
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `mod`.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components
+ /// and <paramref name="mod"/>.
/// </summary>
/// <param name="mod">A value representing the divisor of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `mod`.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>.
+ /// </returns>
public Vector2 PosMod(real_t mod)
{
Vector2 v;
@@ -404,10 +429,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `modv`'s components.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components
+ /// and <paramref name="modv"/>'s components.
/// </summary>
/// <param name="modv">A vector representing the divisors of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `modv`'s components.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components.
+ /// </returns>
public Vector2 PosMod(Vector2 modv)
{
Vector2 v;
@@ -417,7 +445,7 @@ namespace Godot
}
/// <summary>
- /// Returns this vector projected onto another vector `b`.
+ /// Returns this vector projected onto another vector <paramref name="onNormal"/>.
/// </summary>
/// <param name="onNormal">The vector to project onto.</param>
/// <returns>The projected vector.</returns>
@@ -427,7 +455,7 @@ namespace Godot
}
/// <summary>
- /// Returns this vector reflected from a plane defined by the given `normal`.
+ /// Returns this vector reflected from a plane defined by the given <paramref name="normal"/>.
/// </summary>
/// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param>
/// <returns>The reflected vector.</returns>
@@ -439,11 +467,11 @@ namespace Godot
throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
- return 2 * Dot(normal) * normal - this;
+ return (2 * Dot(normal) * normal) - this;
}
/// <summary>
- /// Rotates this vector by `phi` radians.
+ /// Rotates this vector by <paramref name="phi"/> radians.
/// </summary>
/// <param name="phi">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
@@ -471,7 +499,7 @@ namespace Godot
/// on the signs of this vector's components, or zero if the component is zero,
/// by calling <see cref="Mathf.Sign(real_t)"/> on each component.
/// </summary>
- /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns>
+ /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
public Vector2 Sign()
{
Vector2 v;
@@ -482,7 +510,7 @@ namespace Godot
/// <summary>
/// Returns the result of the spherical linear interpolation between
- /// this vector and `to` by amount `weight`.
+ /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
/// Note: Both vectors must be normalized.
/// </summary>
@@ -498,24 +526,24 @@ namespace Godot
}
if (!to.IsNormalized())
{
- throw new InvalidOperationException("Vector2.Slerp: `to` is not normalized.");
+ throw new InvalidOperationException($"Vector2.Slerp: `{nameof(to)}` is not normalized.");
}
#endif
return Rotated(AngleTo(to) * weight);
}
/// <summary>
- /// Returns this vector slid along a plane defined by the given normal.
+ /// Returns this vector slid along a plane defined by the given <paramref name="normal"/>.
/// </summary>
/// <param name="normal">The normal vector defining the plane to slide on.</param>
/// <returns>The slid vector.</returns>
public Vector2 Slide(Vector2 normal)
{
- return this - normal * Dot(normal);
+ return this - (normal * Dot(normal));
}
/// <summary>
- /// Returns this vector with each component snapped to the nearest multiple of `step`.
+ /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>.
/// This can also be used to round to an arbitrary number of decimals.
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
@@ -546,40 +574,40 @@ namespace Godot
private static readonly Vector2 _left = new Vector2(-1, 0);
/// <summary>
- /// Zero vector, a vector with all components set to `0`.
+ /// Zero vector, a vector with all components set to <c>0</c>.
/// </summary>
- /// <value>Equivalent to `new Vector2(0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector2(0, 0)</c>.</value>
public static Vector2 Zero { get { return _zero; } }
/// <summary>
- /// One vector, a vector with all components set to `1`.
+ /// One vector, a vector with all components set to <c>1</c>.
/// </summary>
- /// <value>Equivalent to `new Vector2(1, 1)`</value>
+ /// <value>Equivalent to <c>new Vector2(1, 1)</c>.</value>
public static Vector2 One { get { return _one; } }
/// <summary>
- /// Infinity vector, a vector with all components set to `Mathf.Inf`.
+ /// Infinity vector, a vector with all components set to <see cref="Mathf.Inf"/>.
/// </summary>
- /// <value>Equivalent to `new Vector2(Mathf.Inf, Mathf.Inf)`</value>
+ /// <value>Equivalent to <c>new Vector2(Mathf.Inf, Mathf.Inf)</c>.</value>
public static Vector2 Inf { get { return _inf; } }
/// <summary>
/// Up unit vector. Y is down in 2D, so this vector points -Y.
/// </summary>
- /// <value>Equivalent to `new Vector2(0, -1)`</value>
+ /// <value>Equivalent to <c>new Vector2(0, -1)</c>.</value>
public static Vector2 Up { get { return _up; } }
/// <summary>
/// Down unit vector. Y is down in 2D, so this vector points +Y.
/// </summary>
- /// <value>Equivalent to `new Vector2(0, 1)`</value>
+ /// <value>Equivalent to <c>new Vector2(0, 1)</c>.</value>
public static Vector2 Down { get { return _down; } }
/// <summary>
/// Right unit vector. Represents the direction of right.
/// </summary>
- /// <value>Equivalent to `new Vector2(1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector2(1, 0)</c>.</value>
public static Vector2 Right { get { return _right; } }
/// <summary>
/// Left unit vector. Represents the direction of left.
/// </summary>
- /// <value>Equivalent to `new Vector2(-1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector2(-1, 0)</c>.</value>
public static Vector2 Left { get { return _left; } }
/// <summary>
@@ -603,6 +631,17 @@ namespace Godot
y = v.y;
}
+ /// <summary>
+ /// Creates a unit Vector2 rotated to the given angle. This is equivalent to doing
+ /// <c>Vector2(Mathf.Cos(angle), Mathf.Sin(angle))</c> or <c>Vector2.Right.Rotated(angle)</c>.
+ /// </summary>
+ /// <param name="angle">Angle of the vector, in radians.</param>
+ /// <returns>The resulting vector.</returns>
+ public static Vector2 FromAngle(real_t angle)
+ {
+ return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
+ }
+
public static Vector2 operator +(Vector2 left, Vector2 right)
{
left.x += right.x;
@@ -719,6 +758,11 @@ namespace Godot
return left.x >= right.x;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the vector and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector2)
@@ -728,14 +772,19 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other vector to compare.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
public bool Equals(Vector2 other)
{
return x == other.x && y == other.y;
}
/// <summary>
- /// Returns true if this vector and `other` are approximately equal, by running
- /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
+ /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
/// </summary>
/// <param name="other">The other vector to compare.</param>
/// <returns>Whether or not the vectors are approximately equal.</returns>
@@ -744,16 +793,28 @@ namespace Godot
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Vector2"/>.
+ /// </summary>
+ /// <returns>A hash code for this vector.</returns>
public override int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Vector2"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public override string ToString()
{
return $"({x}, {y})";
}
+ /// <summary>
+ /// Converts this <see cref="Vector2"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)})";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 959f262f52..ca4531d885 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -21,23 +21,36 @@ namespace Godot
/// </summary>
public enum Axis
{
+ /// <summary>
+ /// The vector's X axis.
+ /// </summary>
X = 0,
+ /// <summary>
+ /// The vector's Y axis.
+ /// </summary>
Y
}
/// <summary>
- /// The vector's X component. Also accessible by using the index position `[0]`.
+ /// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
public int x;
+
/// <summary>
- /// The vector's Y component. Also accessible by using the index position `[1]`.
+ /// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
public int y;
/// <summary>
/// Access vector components using their index.
/// </summary>
- /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`.</value>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the given the <paramref name="index"/> is not 0 or 1.
+ /// </exception>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="x"/>,
+ /// <c>[1]</c> is equivalent to <see cref="y"/>.
+ /// </value>
public int this[int index]
{
get
@@ -81,7 +94,7 @@ namespace Godot
/// Returns this vector's angle with respect to the X axis, or (1, 0) vector, in radians.
///
/// Equivalent to the result of <see cref="Mathf.Atan2(real_t, real_t)"/> when
- /// called with the vector's `y` and `x` as parameters: `Mathf.Atan2(v.y, v.x)`.
+ /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>.
/// </summary>
/// <returns>The angle of this vector, in radians.</returns>
public real_t Angle()
@@ -110,9 +123,9 @@ namespace Godot
}
/// <summary>
- /// Returns the aspect ratio of this vector, the ratio of `x` to `y`.
+ /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>.
/// </summary>
- /// <returns>The `x` component divided by the `y` component.</returns>
+ /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns>
public real_t Aspect()
{
return x / (real_t)y;
@@ -120,7 +133,7 @@ namespace Godot
/// <summary>
/// Returns a new vector with all components clamped between the
- /// components of `min` and `max` using
+ /// components of <paramref name="min"/> and <paramref name="max"/> using
/// <see cref="Mathf.Clamp(int, int, int)"/>.
/// </summary>
/// <param name="min">The vector with minimum allowed values.</param>
@@ -136,7 +149,7 @@ namespace Godot
}
/// <summary>
- /// Returns the cross product of this vector and `b`.
+ /// Returns the cross product of this vector and <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector.</param>
/// <returns>The cross product vector.</returns>
@@ -146,7 +159,7 @@ namespace Godot
}
/// <summary>
- /// Returns the squared distance between this vector and `b`.
+ /// Returns the squared distance between this vector and <paramref name="b"/>.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
/// </summary>
@@ -158,7 +171,7 @@ namespace Godot
}
/// <summary>
- /// Returns the distance between this vector and `b`.
+ /// Returns the distance between this vector and <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
@@ -168,7 +181,7 @@ namespace Godot
}
/// <summary>
- /// Returns the dot product of this vector and `b`.
+ /// Returns the dot product of this vector and <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
@@ -180,6 +193,7 @@ namespace Godot
/// <summary>
/// Returns the length (magnitude) of this vector.
/// </summary>
+ /// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
public real_t Length()
{
@@ -224,10 +238,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `mod`.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components
+ /// and <paramref name="mod"/>.
/// </summary>
/// <param name="mod">A value representing the divisor of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `mod`.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>.
+ /// </returns>
public Vector2i PosMod(int mod)
{
Vector2i v = this;
@@ -237,10 +254,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `modv`'s components.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components
+ /// and <paramref name="modv"/>'s components.
/// </summary>
/// <param name="modv">A vector representing the divisors of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `modv`'s components.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components.
+ /// </returns>
public Vector2i PosMod(Vector2i modv)
{
Vector2i v = this;
@@ -254,7 +274,7 @@ namespace Godot
/// on the signs of this vector's components, or zero if the component is zero,
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
- /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns>
+ /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
public Vector2i Sign()
{
Vector2i v = this;
@@ -283,35 +303,35 @@ namespace Godot
private static readonly Vector2i _left = new Vector2i(-1, 0);
/// <summary>
- /// Zero vector, a vector with all components set to `0`.
+ /// Zero vector, a vector with all components set to <c>0</c>.
/// </summary>
- /// <value>Equivalent to `new Vector2i(0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector2i(0, 0)</c>.</value>
public static Vector2i Zero { get { return _zero; } }
/// <summary>
- /// One vector, a vector with all components set to `1`.
+ /// One vector, a vector with all components set to <c>1</c>.
/// </summary>
- /// <value>Equivalent to `new Vector2i(1, 1)`</value>
+ /// <value>Equivalent to <c>new Vector2i(1, 1)</c>.</value>
public static Vector2i One { get { return _one; } }
/// <summary>
/// Up unit vector. Y is down in 2D, so this vector points -Y.
/// </summary>
- /// <value>Equivalent to `new Vector2i(0, -1)`</value>
+ /// <value>Equivalent to <c>new Vector2i(0, -1)</c>.</value>
public static Vector2i Up { get { return _up; } }
/// <summary>
/// Down unit vector. Y is down in 2D, so this vector points +Y.
/// </summary>
- /// <value>Equivalent to `new Vector2i(0, 1)`</value>
+ /// <value>Equivalent to <c>new Vector2i(0, 1)</c>.</value>
public static Vector2i Down { get { return _down; } }
/// <summary>
/// Right unit vector. Represents the direction of right.
/// </summary>
- /// <value>Equivalent to `new Vector2i(1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector2i(1, 0)</c>.</value>
public static Vector2i Right { get { return _right; } }
/// <summary>
/// Left unit vector. Represents the direction of left.
/// </summary>
- /// <value>Equivalent to `new Vector2i(-1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector2i(-1, 0)</c>.</value>
public static Vector2i Left { get { return _left; } }
/// <summary>
@@ -476,16 +496,29 @@ namespace Godot
return left.x >= right.x;
}
+ /// <summary>
+ /// Converts this <see cref="Vector2i"/> to a <see cref="Vector2"/>.
+ /// </summary>
+ /// <param name="value">The vector to convert.</param>
public static implicit operator Vector2(Vector2i value)
{
return new Vector2(value.x, value.y);
}
+ /// <summary>
+ /// Converts a <see cref="Vector2"/> to a <see cref="Vector2i"/>.
+ /// </summary>
+ /// <param name="value">The vector to convert.</param>
public static explicit operator Vector2i(Vector2 value)
{
return new Vector2i(value);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the vector and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector2i)
@@ -496,21 +529,38 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal.
+ /// </summary>
+ /// <param name="other">The other vector to compare.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
public bool Equals(Vector2i other)
{
return x == other.x && y == other.y;
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Vector2i"/>.
+ /// </summary>
+ /// <returns>A hash code for this vector.</returns>
public override int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Vector2i"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public override string ToString()
{
return $"({x}, {y})";
}
+ /// <summary>
+ /// Converts this <see cref="Vector2i"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)})";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index bdf64159e9..01e3a71bcb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -21,28 +21,46 @@ namespace Godot
/// </summary>
public enum Axis
{
+ /// <summary>
+ /// The vector's X axis.
+ /// </summary>
X = 0,
+ /// <summary>
+ /// The vector's Y axis.
+ /// </summary>
Y,
+ /// <summary>
+ /// The vector's Z axis.
+ /// </summary>
Z
}
/// <summary>
- /// The vector's X component. Also accessible by using the index position `[0]`.
+ /// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
public real_t x;
+
/// <summary>
- /// The vector's Y component. Also accessible by using the index position `[1]`.
+ /// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
public real_t y;
+
/// <summary>
- /// The vector's Z component. Also accessible by using the index position `[2]`.
+ /// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
/// </summary>
public real_t z;
/// <summary>
/// Access vector components using their index.
/// </summary>
- /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`, `[2]` is equivalent to `.z`.</value>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
+ /// </exception>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="x"/>,
+ /// <c>[1]</c> is equivalent to <see cref="y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="z"/>.
+ /// </value>
public real_t this[int index]
{
get
@@ -135,7 +153,7 @@ namespace Godot
/// <summary>
/// Returns a new vector with all components clamped between the
- /// components of `min` and `max` using
+ /// components of <paramref name="min"/> and <paramref name="max"/> using
/// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
/// </summary>
/// <param name="min">The vector with minimum allowed values.</param>
@@ -152,7 +170,7 @@ namespace Godot
}
/// <summary>
- /// Returns the cross product of this vector and `b`.
+ /// Returns the cross product of this vector and <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector.</param>
/// <returns>The cross product vector.</returns>
@@ -160,19 +178,19 @@ namespace Godot
{
return new Vector3
(
- y * b.z - z * b.y,
- z * b.x - x * b.z,
- x * b.y - y * b.x
+ (y * b.z) - (z * b.y),
+ (z * b.x) - (x * b.z),
+ (x * b.y) - (y * b.x)
);
}
/// <summary>
- /// Performs a cubic interpolation between vectors `preA`, this vector,
- /// `b`, and `postB`, by the given amount `t`.
+ /// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector,
+ /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
/// </summary>
/// <param name="b">The destination vector.</param>
/// <param name="preA">A vector before this vector.</param>
- /// <param name="postB">A vector after `b`.</param>
+ /// <param name="postB">A vector after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight)
@@ -187,24 +205,24 @@ namespace Godot
real_t t3 = t2 * t;
return 0.5f * (
- p1 * 2.0f + (-p0 + p2) * t +
- (2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 +
- (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3
- );
+ (p1 * 2.0f) + ((-p0 + p2) * t) +
+ (((2.0f * p0) - (5.0f * p1) + (4f * p2) - p3) * t2) +
+ ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3)
+ );
}
/// <summary>
- /// Returns the normalized vector pointing from this vector to `b`.
+ /// Returns the normalized vector pointing from this vector to <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector to point towards.</param>
- /// <returns>The direction from this vector to `b`.</returns>
+ /// <returns>The direction from this vector to <paramref name="b"/>.</returns>
public Vector3 DirectionTo(Vector3 b)
{
return new Vector3(b.x - x, b.y - y, b.z - z).Normalized();
}
/// <summary>
- /// Returns the squared distance between this vector and `b`.
+ /// Returns the squared distance between this vector and <paramref name="b"/>.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
/// </summary>
@@ -216,8 +234,9 @@ namespace Godot
}
/// <summary>
- /// Returns the distance between this vector and `b`.
+ /// Returns the distance between this vector and <paramref name="b"/>.
/// </summary>
+ /// <seealso cref="DistanceSquaredTo(Vector3)"/>
/// <param name="b">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
public real_t DistanceTo(Vector3 b)
@@ -226,13 +245,13 @@ namespace Godot
}
/// <summary>
- /// Returns the dot product of this vector and `b`.
+ /// Returns the dot product of this vector and <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
public real_t Dot(Vector3 b)
{
- return x * b.x + y * b.y + z * b.z;
+ return (x * b.x) + (y * b.y) + (z * b.z);
}
/// <summary>
@@ -245,7 +264,7 @@ namespace Godot
}
/// <summary>
- /// Returns the inverse of this vector. This is the same as `new Vector3(1 / v.x, 1 / v.y, 1 / v.z)`.
+ /// Returns the inverse of this vector. This is the same as <c>new Vector3(1 / v.x, 1 / v.y, 1 / v.z)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
public Vector3 Inverse()
@@ -254,9 +273,9 @@ namespace Godot
}
/// <summary>
- /// Returns true if the vector is normalized, and false otherwise.
+ /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise.
/// </summary>
- /// <returns>A bool indicating whether or not the vector is normalized.</returns>
+ /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns>
public bool IsNormalized()
{
return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
@@ -265,6 +284,7 @@ namespace Godot
/// <summary>
/// Returns the length (magnitude) of this vector.
/// </summary>
+ /// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
public real_t Length()
{
@@ -292,7 +312,7 @@ namespace Godot
/// <summary>
/// Returns the result of the linear interpolation between
- /// this vector and `to` by amount `weight`.
+ /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -309,7 +329,7 @@ namespace Godot
/// <summary>
/// Returns the result of the linear interpolation between
- /// this vector and `to` by the vector amount `weight`.
+ /// this vector and <paramref name="to"/> by the vector amount <paramref name="weight"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -325,7 +345,7 @@ namespace Godot
}
/// <summary>
- /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// Returns the vector with a maximum length by limiting its length to <paramref name="length"/>.
/// </summary>
/// <param name="length">The length to limit to.</param>
/// <returns>The vector with its length limited.</returns>
@@ -364,32 +384,35 @@ namespace Godot
}
/// <summary>
- /// Moves this vector toward `to` by the fixed `delta` amount.
+ /// Moves this vector toward <paramref name="to"/> by the fixed <paramref name="delta"/> amount.
/// </summary>
/// <param name="to">The vector to move towards.</param>
/// <param name="delta">The amount to move towards by.</param>
/// <returns>The resulting vector.</returns>
public Vector3 MoveToward(Vector3 to, real_t delta)
{
- var v = this;
- var vd = to - v;
- var len = vd.Length();
- return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ Vector3 v = this;
+ Vector3 vd = to - v;
+ real_t len = vd.Length();
+ if (len <= delta || len < Mathf.Epsilon)
+ return to;
+
+ return v + (vd / len * delta);
}
/// <summary>
- /// Returns the vector scaled to unit length. Equivalent to `v / v.Length()`.
+ /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>.
/// </summary>
/// <returns>A normalized version of the vector.</returns>
public Vector3 Normalized()
{
- var v = this;
+ Vector3 v = this;
v.Normalize();
return v;
}
/// <summary>
- /// Returns the outer product with `b`.
+ /// Returns the outer product with <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector.</param>
/// <returns>A <see cref="Basis"/> representing the outer product matrix.</returns>
@@ -403,10 +426,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `mod`.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components
+ /// and <paramref name="mod"/>.
/// </summary>
/// <param name="mod">A value representing the divisor of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `mod`.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>.
+ /// </returns>
public Vector3 PosMod(real_t mod)
{
Vector3 v;
@@ -417,10 +443,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `modv`'s components.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components
+ /// and <paramref name="modv"/>'s components.
/// </summary>
/// <param name="modv">A vector representing the divisors of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `modv`'s components.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components.
+ /// </returns>
public Vector3 PosMod(Vector3 modv)
{
Vector3 v;
@@ -431,7 +460,7 @@ namespace Godot
}
/// <summary>
- /// Returns this vector projected onto another vector `b`.
+ /// Returns this vector projected onto another vector <paramref name="onNormal"/>.
/// </summary>
/// <param name="onNormal">The vector to project onto.</param>
/// <returns>The projected vector.</returns>
@@ -441,7 +470,7 @@ namespace Godot
}
/// <summary>
- /// Returns this vector reflected from a plane defined by the given `normal`.
+ /// Returns this vector reflected from a plane defined by the given <paramref name="normal"/>.
/// </summary>
/// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param>
/// <returns>The reflected vector.</returns>
@@ -453,12 +482,12 @@ namespace Godot
throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
- return 2.0f * Dot(normal) * normal - this;
+ return (2.0f * Dot(normal) * normal) - this;
}
/// <summary>
- /// Rotates this vector around a given `axis` vector by `phi` radians.
- /// The `axis` vector must be a normalized vector.
+ /// Rotates this vector around a given <paramref name="axis"/> vector by <paramref name="phi"/> radians.
+ /// The <paramref name="axis"/> vector must be a normalized vector.
/// </summary>
/// <param name="axis">The vector to rotate around. Must be normalized.</param>
/// <param name="phi">The angle to rotate by, in radians.</param>
@@ -489,7 +518,7 @@ namespace Godot
/// on the signs of this vector's components, or zero if the component is zero,
/// by calling <see cref="Mathf.Sign(real_t)"/> on each component.
/// </summary>
- /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns>
+ /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
public Vector3 Sign()
{
Vector3 v;
@@ -503,7 +532,7 @@ namespace Godot
/// Returns the signed angle to the given vector, in radians.
/// The sign of the angle is positive in a counter-clockwise
/// direction and negative in a clockwise direction when viewed
- /// from the side specified by the `axis`.
+ /// from the side specified by the <paramref name="axis"/>.
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
/// <param name="axis">The reference axis to use for the angle sign.</param>
@@ -518,7 +547,7 @@ namespace Godot
/// <summary>
/// Returns the result of the spherical linear interpolation between
- /// this vector and `to` by amount `weight`.
+ /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
/// Note: Both vectors must be normalized.
/// </summary>
@@ -534,7 +563,7 @@ namespace Godot
}
if (!to.IsNormalized())
{
- throw new InvalidOperationException("Vector3.Slerp: `to` is not normalized.");
+ throw new InvalidOperationException($"Vector3.Slerp: `{nameof(to)}` is not normalized.");
}
#endif
real_t theta = AngleTo(to);
@@ -542,17 +571,17 @@ namespace Godot
}
/// <summary>
- /// Returns this vector slid along a plane defined by the given normal.
+ /// Returns this vector slid along a plane defined by the given <paramref name="normal"/>.
/// </summary>
/// <param name="normal">The normal vector defining the plane to slide on.</param>
/// <returns>The slid vector.</returns>
public Vector3 Slide(Vector3 normal)
{
- return this - normal * Dot(normal);
+ return this - (normal * Dot(normal));
}
/// <summary>
- /// Returns this vector with each component snapped to the nearest multiple of `step`.
+ /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>.
/// This can also be used to round to an arbitrary number of decimals.
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
@@ -570,10 +599,10 @@ namespace Godot
/// <summary>
/// Returns a diagonal matrix with the vector as main diagonal.
///
- /// This is equivalent to a Basis with no rotation or shearing and
+ /// This is equivalent to a <see cref="Basis"/> with no rotation or shearing and
/// this vector's components set as the scale.
/// </summary>
- /// <returns>A Basis with the vector as its main diagonal.</returns>
+ /// <returns>A <see cref="Basis"/> with the vector as its main diagonal.</returns>
public Basis ToDiagonalMatrix()
{
return new Basis(
@@ -596,54 +625,54 @@ namespace Godot
private static readonly Vector3 _back = new Vector3(0, 0, 1);
/// <summary>
- /// Zero vector, a vector with all components set to `0`.
+ /// Zero vector, a vector with all components set to <c>0</c>.
/// </summary>
- /// <value>Equivalent to `new Vector3(0, 0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3(0, 0, 0)</c>.</value>
public static Vector3 Zero { get { return _zero; } }
/// <summary>
- /// One vector, a vector with all components set to `1`.
+ /// One vector, a vector with all components set to <c>1</c>.
/// </summary>
- /// <value>Equivalent to `new Vector3(1, 1, 1)`</value>
+ /// <value>Equivalent to <c>new Vector3(1, 1, 1)</c>.</value>
public static Vector3 One { get { return _one; } }
/// <summary>
- /// Infinity vector, a vector with all components set to `Mathf.Inf`.
+ /// Infinity vector, a vector with all components set to <see cref="Mathf.Inf"/>.
/// </summary>
- /// <value>Equivalent to `new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf)`</value>
+ /// <value>Equivalent to <c>new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf)</c>.</value>
public static Vector3 Inf { get { return _inf; } }
/// <summary>
/// Up unit vector.
/// </summary>
- /// <value>Equivalent to `new Vector3(0, 1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3(0, 1, 0)</c>.</value>
public static Vector3 Up { get { return _up; } }
/// <summary>
/// Down unit vector.
/// </summary>
- /// <value>Equivalent to `new Vector3(0, -1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3(0, -1, 0)</c>.</value>
public static Vector3 Down { get { return _down; } }
/// <summary>
/// Right unit vector. Represents the local direction of right,
/// and the global direction of east.
/// </summary>
- /// <value>Equivalent to `new Vector3(1, 0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3(1, 0, 0)</c>.</value>
public static Vector3 Right { get { return _right; } }
/// <summary>
/// Left unit vector. Represents the local direction of left,
/// and the global direction of west.
/// </summary>
- /// <value>Equivalent to `new Vector3(-1, 0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3(-1, 0, 0)</c>.</value>
public static Vector3 Left { get { return _left; } }
/// <summary>
/// Forward unit vector. Represents the local direction of forward,
/// and the global direction of north.
/// </summary>
- /// <value>Equivalent to `new Vector3(0, 0, -1)`</value>
+ /// <value>Equivalent to <c>new Vector3(0, 0, -1)</c>.</value>
public static Vector3 Forward { get { return _forward; } }
/// <summary>
/// Back unit vector. Represents the local direction of back,
/// and the global direction of south.
/// </summary>
- /// <value>Equivalent to `new Vector3(0, 0, 1)`</value>
+ /// <value>Equivalent to <c>new Vector3(0, 0, 1)</c>.</value>
public static Vector3 Back { get { return _back; } }
/// <summary>
@@ -812,6 +841,11 @@ namespace Godot
return left.x > right.x;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the vector and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector3)
@@ -822,14 +856,19 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal
+ /// </summary>
+ /// <param name="other">The other vector to compare.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
public bool Equals(Vector3 other)
{
return x == other.x && y == other.y && z == other.z;
}
/// <summary>
- /// Returns true if this vector and `other` are approximately equal, by running
- /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
+ /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
/// </summary>
/// <param name="other">The other vector to compare.</param>
/// <returns>Whether or not the vectors are approximately equal.</returns>
@@ -838,16 +877,28 @@ namespace Godot
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Vector3"/>.
+ /// </summary>
+ /// <returns>A hash code for this vector.</returns>
public override int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Vector3"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public override string ToString()
{
return $"({x}, {y}, {z})";
}
+ /// <summary>
+ /// Converts this <see cref="Vector3"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index c96a7cf1b0..2a7771cdfc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -21,28 +21,46 @@ namespace Godot
/// </summary>
public enum Axis
{
+ /// <summary>
+ /// The vector's X axis.
+ /// </summary>
X = 0,
+ /// <summary>
+ /// The vector's Y axis.
+ /// </summary>
Y,
+ /// <summary>
+ /// The vector's Z axis.
+ /// </summary>
Z
}
/// <summary>
- /// The vector's X component. Also accessible by using the index position `[0]`.
+ /// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
public int x;
+
/// <summary>
- /// The vector's Y component. Also accessible by using the index position `[1]`.
+ /// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
public int y;
+
/// <summary>
- /// The vector's Z component. Also accessible by using the index position `[2]`.
+ /// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
/// </summary>
public int z;
/// <summary>
- /// Access vector components using their index.
+ /// Access vector components using their <paramref name="index"/>.
/// </summary>
- /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`, `[2]` is equivalent to `.z`.</value>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
+ /// </exception>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="x"/>,
+ /// <c>[1]</c> is equivalent to <see cref="y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="z"/>.
+ /// </value>
public int this[int index]
{
get
@@ -89,7 +107,7 @@ namespace Godot
/// <summary>
/// Returns a new vector with all components clamped between the
- /// components of `min` and `max` using
+ /// components of <paramref name="min"/> and <paramref name="max"/> using
/// <see cref="Mathf.Clamp(int, int, int)"/>.
/// </summary>
/// <param name="min">The vector with minimum allowed values.</param>
@@ -106,7 +124,7 @@ namespace Godot
}
/// <summary>
- /// Returns the squared distance between this vector and `b`.
+ /// Returns the squared distance between this vector and <paramref name="b"/>.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
/// </summary>
@@ -118,8 +136,9 @@ namespace Godot
}
/// <summary>
- /// Returns the distance between this vector and `b`.
+ /// Returns the distance between this vector and <paramref name="b"/>.
/// </summary>
+ /// <seealso cref="DistanceSquaredTo(Vector3i)"/>
/// <param name="b">The other vector to use.</param>
/// <returns>The distance between the two vectors.</returns>
public real_t DistanceTo(Vector3i b)
@@ -128,7 +147,7 @@ namespace Godot
}
/// <summary>
- /// Returns the dot product of this vector and `b`.
+ /// Returns the dot product of this vector and <paramref name="b"/>.
/// </summary>
/// <param name="b">The other vector to use.</param>
/// <returns>The dot product of the two vectors.</returns>
@@ -140,6 +159,7 @@ namespace Godot
/// <summary>
/// Returns the length (magnitude) of this vector.
/// </summary>
+ /// <seealso cref="LengthSquared"/>
/// <returns>The length of this vector.</returns>
public real_t Length()
{
@@ -186,10 +206,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `mod`.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components
+ /// and <paramref name="mod"/>.
/// </summary>
/// <param name="mod">A value representing the divisor of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `mod`.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>.
+ /// </returns>
public Vector3i PosMod(int mod)
{
Vector3i v = this;
@@ -200,10 +223,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `modv`'s components.
+ /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components
+ /// and <paramref name="modv"/>'s components.
/// </summary>
/// <param name="modv">A vector representing the divisors of the operation.</param>
- /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `modv`'s components.</returns>
+ /// <returns>
+ /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components.
+ /// </returns>
public Vector3i PosMod(Vector3i modv)
{
Vector3i v = this;
@@ -218,7 +244,7 @@ namespace Godot
/// on the signs of this vector's components, or zero if the component is zero,
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
- /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns>
+ /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
public Vector3i Sign()
{
Vector3i v = this;
@@ -240,49 +266,49 @@ namespace Godot
private static readonly Vector3i _back = new Vector3i(0, 0, 1);
/// <summary>
- /// Zero vector, a vector with all components set to `0`.
+ /// Zero vector, a vector with all components set to <c>0</c>.
/// </summary>
- /// <value>Equivalent to `new Vector3i(0, 0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3i(0, 0, 0)</c>.</value>
public static Vector3i Zero { get { return _zero; } }
/// <summary>
- /// One vector, a vector with all components set to `1`.
+ /// One vector, a vector with all components set to <c>1</c>.
/// </summary>
- /// <value>Equivalent to `new Vector3i(1, 1, 1)`</value>
+ /// <value>Equivalent to <c>new Vector3i(1, 1, 1)</c>.</value>
public static Vector3i One { get { return _one; } }
/// <summary>
/// Up unit vector.
/// </summary>
- /// <value>Equivalent to `new Vector3i(0, 1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3i(0, 1, 0)</c>.</value>
public static Vector3i Up { get { return _up; } }
/// <summary>
/// Down unit vector.
/// </summary>
- /// <value>Equivalent to `new Vector3i(0, -1, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3i(0, -1, 0)</c>.</value>
public static Vector3i Down { get { return _down; } }
/// <summary>
/// Right unit vector. Represents the local direction of right,
/// and the global direction of east.
/// </summary>
- /// <value>Equivalent to `new Vector3i(1, 0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3i(1, 0, 0)</c>.</value>
public static Vector3i Right { get { return _right; } }
/// <summary>
/// Left unit vector. Represents the local direction of left,
/// and the global direction of west.
/// </summary>
- /// <value>Equivalent to `new Vector3i(-1, 0, 0)`</value>
+ /// <value>Equivalent to <c>new Vector3i(-1, 0, 0)</c>.</value>
public static Vector3i Left { get { return _left; } }
/// <summary>
/// Forward unit vector. Represents the local direction of forward,
/// and the global direction of north.
/// </summary>
- /// <value>Equivalent to `new Vector3i(0, 0, -1)`</value>
+ /// <value>Equivalent to <c>new Vector3i(0, 0, -1)</c>.</value>
public static Vector3i Forward { get { return _forward; } }
/// <summary>
/// Back unit vector. Represents the local direction of back,
/// and the global direction of south.
/// </summary>
- /// <value>Equivalent to `new Vector3i(0, 0, 1)`</value>
+ /// <value>Equivalent to <c>new Vector3i(0, 0, 1)</c>.</value>
public static Vector3i Back { get { return _back; } }
/// <summary>
@@ -479,16 +505,29 @@ namespace Godot
return left.x > right.x;
}
+ /// <summary>
+ /// Converts this <see cref="Vector3i"/> to a <see cref="Vector3"/>.
+ /// </summary>
+ /// <param name="value">The vector to convert.</param>
public static implicit operator Vector3(Vector3i value)
{
return new Vector3(value.x, value.y, value.z);
}
+ /// <summary>
+ /// Converts a <see cref="Vector3"/> to a <see cref="Vector3i"/>.
+ /// </summary>
+ /// <param name="value">The vector to convert.</param>
public static explicit operator Vector3i(Vector3 value)
{
return new Vector3i(value);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the vector and the other object are equal.</returns>
public override bool Equals(object obj)
{
if (obj is Vector3i)
@@ -499,21 +538,38 @@ namespace Godot
return false;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal
+ /// </summary>
+ /// <param name="other">The other vector to compare.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
public bool Equals(Vector3i other)
{
return x == other.x && y == other.y && z == other.z;
}
+ /// <summary>
+ /// Serves as the hash function for <see cref="Vector3i"/>.
+ /// </summary>
+ /// <returns>A hash code for this vector.</returns>
public override int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
}
+ /// <summary>
+ /// Converts this <see cref="Vector3i"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public override string ToString()
{
return $"({x}, {y}, {z})";
}
+ /// <summary>
+ /// Converts this <see cref="Vector3i"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
public string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index a99dff8432..6c5503a3bd 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -64,8 +64,8 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
return;
}
}
-#if 0
- void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -76,7 +76,6 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
}
-#endif
}
void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
@@ -85,7 +84,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
// This is only called with RefCounted derived classes
CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
-#if 0
+
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
@@ -113,7 +112,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
if (rc->unreference()) {
memdelete(rc);
} else {
- void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ void *data = CSharpLanguage::get_existing_instance_binding(rc);
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -125,7 +124,6 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
}
}
}
-#endif
}
void godot_icall_Object_ConnectEventSignals(Object *p_ptr) {
diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp
index 18a9221f89..bb80a836ad 100644
--- a/modules/mono/glue/string_glue.cpp
+++ b/modules/mono/glue/string_glue.cpp
@@ -67,6 +67,11 @@ MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
return GDMonoMarshal::mono_string_from_godot(ret);
}
+MonoString *godot_icall_String_simplify_path(MonoString *p_str) {
+ String ret = GDMonoMarshal::mono_string_to_godot(p_str).simplify_path();
+ return GDMonoMarshal::mono_string_from_godot(ret);
+}
+
void godot_register_string_icalls() {
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
@@ -74,6 +79,7 @@ void godot_register_string_icalls() {
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
+ GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_simplify_path", godot_icall_String_simplify_path);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 299344bb93..1b1349a3a3 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -73,7 +73,7 @@
#endif
// TODO:
-// This has turn into a gigantic mess. There's too much going on here. Too much #ifdef as well.
+// This has turned into a gigantic mess. There's too much going on here. Too much #ifdef as well.
// It's just painful to read... It needs to be re-structured. Please, clean this up, future me.
GDMono *GDMono::singleton = nullptr;
@@ -1335,23 +1335,25 @@ GDMono::~GDMono() {
singleton = nullptr;
}
-_GodotSharp *_GodotSharp::singleton = nullptr;
+namespace mono_bind {
-void _GodotSharp::attach_thread() {
+GodotSharp *GodotSharp::singleton = nullptr;
+
+void GodotSharp::attach_thread() {
GDMonoUtils::attach_current_thread();
}
-void _GodotSharp::detach_thread() {
+void GodotSharp::detach_thread() {
GDMonoUtils::detach_current_thread();
}
-int32_t _GodotSharp::get_domain_id() {
+int32_t GodotSharp::get_domain_id() {
MonoDomain *domain = mono_domain_get();
ERR_FAIL_NULL_V(domain, -1);
return mono_domain_get_id(domain);
}
-int32_t _GodotSharp::get_scripts_domain_id() {
+int32_t GodotSharp::get_scripts_domain_id() {
ERR_FAIL_NULL_V_MSG(GDMono::get_singleton(),
-1, "The Mono runtime is not initialized");
MonoDomain *domain = GDMono::get_singleton()->get_scripts_domain();
@@ -1359,21 +1361,21 @@ int32_t _GodotSharp::get_scripts_domain_id() {
return mono_domain_get_id(domain);
}
-bool _GodotSharp::is_scripts_domain_loaded() {
+bool GodotSharp::is_scripts_domain_loaded() {
return GDMono::get_singleton() != nullptr &&
GDMono::get_singleton()->is_runtime_initialized() &&
GDMono::get_singleton()->get_scripts_domain() != nullptr;
}
-bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
+bool GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
return is_domain_finalizing_for_unload(p_domain_id);
}
-bool _GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) {
+bool GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) {
return is_domain_finalizing_for_unload(mono_domain_get_by_id(p_domain_id));
}
-bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
+bool GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
GDMono *gd_mono = GDMono::get_singleton();
ERR_FAIL_COND_V_MSG(!gd_mono || !gd_mono->is_runtime_initialized(),
@@ -1388,15 +1390,15 @@ bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
return mono_domain_is_unloading(p_domain);
}
-bool _GodotSharp::is_runtime_shutting_down() {
+bool GodotSharp::is_runtime_shutting_down() {
return mono_runtime_is_shutting_down();
}
-bool _GodotSharp::is_runtime_initialized() {
+bool GodotSharp::is_runtime_initialized() {
return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized();
}
-void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
+void GodotSharp::_reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
CRASH_COND(CSharpLanguage::get_singleton() == nullptr);
// This method may be called more than once with `call_deferred`, so we need to check
@@ -1407,24 +1409,26 @@ void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
#endif
}
-void _GodotSharp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
- ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread);
+void GodotSharp::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("attach_thread"), &GodotSharp::attach_thread);
+ ClassDB::bind_method(D_METHOD("detach_thread"), &GodotSharp::detach_thread);
- ClassDB::bind_method(D_METHOD("get_domain_id"), &_GodotSharp::get_domain_id);
- ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &_GodotSharp::get_scripts_domain_id);
- ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &_GodotSharp::is_scripts_domain_loaded);
- ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &_GodotSharp::_is_domain_finalizing_for_unload);
+ ClassDB::bind_method(D_METHOD("get_domain_id"), &GodotSharp::get_domain_id);
+ ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &GodotSharp::get_scripts_domain_id);
+ ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &GodotSharp::is_scripts_domain_loaded);
+ ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &GodotSharp::_is_domain_finalizing_for_unload);
- ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &_GodotSharp::is_runtime_shutting_down);
- ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &_GodotSharp::is_runtime_initialized);
- ClassDB::bind_method(D_METHOD("_reload_assemblies"), &_GodotSharp::_reload_assemblies);
+ ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &GodotSharp::is_runtime_shutting_down);
+ ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::is_runtime_initialized);
+ ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies);
}
-_GodotSharp::_GodotSharp() {
+GodotSharp::GodotSharp() {
singleton = this;
}
-_GodotSharp::~_GodotSharp() {
+GodotSharp::~GodotSharp() {
singleton = nullptr;
}
+
+} // namespace mono_bind
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 5accc21f8e..4170e5053f 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -293,8 +293,10 @@ public:
gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \
(void)__gdmono__scope__exit__domain__unload__;
-class _GodotSharp : public Object {
- GDCLASS(_GodotSharp, Object);
+namespace mono_bind {
+
+class GodotSharp : public Object {
+ GDCLASS(GodotSharp, Object);
friend class GDMono;
@@ -303,11 +305,11 @@ class _GodotSharp : public Object {
void _reload_assemblies(bool p_soft_reload);
protected:
- static _GodotSharp *singleton;
+ static GodotSharp *singleton;
static void _bind_methods();
public:
- static _GodotSharp *get_singleton() { return singleton; }
+ static GodotSharp *get_singleton() { return singleton; }
void attach_thread();
void detach_thread();
@@ -323,8 +325,10 @@ public:
bool is_runtime_shutting_down();
bool is_runtime_initialized();
- _GodotSharp();
- ~_GodotSharp();
+ GodotSharp();
+ ~GodotSharp();
};
+} // namespace mono_bind
+
#endif // GD_MONO_H
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index 0b36796d98..8b215a66c2 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -141,7 +141,6 @@ void CachedData::clear_godot_api_cache() {
class_SignalAttribute = nullptr;
class_ToolAttribute = nullptr;
class_RemoteAttribute = nullptr;
- class_MasterAttribute = nullptr;
class_PuppetAttribute = nullptr;
class_GodotMethodAttribute = nullptr;
field_GodotMethodAttribute_methodName = nullptr;
@@ -267,7 +266,6 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
- CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index 6d49da0af3..fd28bbda14 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -112,7 +112,6 @@ struct CachedData {
GDMonoClass *class_SignalAttribute;
GDMonoClass *class_ToolAttribute;
GDMonoClass *class_RemoteAttribute;
- GDMonoClass *class_MasterAttribute;
GDMonoClass *class_PuppetAttribute;
GDMonoClass *class_GodotMethodAttribute;
GDMonoField *field_GodotMethodAttribute_methodName;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index d6545d50ec..cf76c23926 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -45,7 +45,7 @@
namespace GDMonoInternals {
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This method should not fail
-#if 0
+
CRASH_COND(!unmanaged);
// All mono objects created from the managed world (e.g.: 'new Player()')
@@ -89,12 +89,16 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
}
// The object was just created, no script instance binding should have been attached
- CRASH_COND(unmanaged->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()));
+ CRASH_COND(CSharpLanguage::has_instance_binding(unmanaged));
- void *data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
+ void *data;
+ {
+ MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
+ data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
+ }
// Should be thread safe because the object was just created and nothing else should be referencing it
- unmanaged->set_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index(), data);
+ CSharpLanguage::set_instance_binding(unmanaged, data);
return;
}
@@ -108,7 +112,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
unmanaged->set_script_and_instance(script, csharp_instance);
-#endif
}
void unhandled_exception(MonoException *p_exc) {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 9f2977bfa2..c9789bf270 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -1686,7 +1686,9 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) {
Object *target = p_managed_callable.target ?
unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) :
nullptr;
- StringName *method_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name));
+ StringName *method_ptr = p_managed_callable.method_string_name ?
+ unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)) :
+ nullptr;
StringName method = method_ptr ? *method_ptr : StringName();
return Callable(target, method);
}
@@ -1732,7 +1734,9 @@ Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) {
Object *owner = p_managed_signal.owner ?
unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) :
nullptr;
- StringName *name_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name));
+ StringName *name_ptr = p_managed_signal.name_string_name ?
+ unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)) :
+ nullptr;
StringName name = name_ptr ? *name_ptr : StringName();
return Signal(owner, name);
}
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 080398c997..13939bd014 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -54,7 +54,6 @@
namespace GDMonoUtils {
MonoObject *unmanaged_get_managed(Object *unmanaged) {
-#if 0
if (!unmanaged) {
return nullptr;
}
@@ -69,22 +68,10 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
// If the owner does not have a CSharpInstance...
- void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
-
+ void *data = CSharpLanguage::get_instance_binding(unmanaged);
ERR_FAIL_NULL_V(data, nullptr);
-
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
-
- if (!script_binding.inited) {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
-
- if (!script_binding.inited) { // Other thread may have set it up
- // Already had a binding that needs to be setup
- CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
-
- ERR_FAIL_COND_V(!script_binding.inited, nullptr);
- }
- }
+ ERR_FAIL_COND_V(!script_binding.inited, nullptr);
MonoGCHandleData &gchandle = script_binding.gchandle;
@@ -121,8 +108,6 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
}
return mono_object;
-#endif
- return nullptr;
}
void set_main_thread(MonoThread *p_thread) {
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index 2ba89eac55..98e83335e9 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -38,15 +38,15 @@ CSharpLanguage *script_language_cs = nullptr;
Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
-_GodotSharp *_godotsharp = nullptr;
+mono_bind::GodotSharp *_godotsharp = nullptr;
void register_mono_types() {
GDREGISTER_CLASS(CSharpScript);
- _godotsharp = memnew(_GodotSharp);
+ _godotsharp = memnew(mono_bind::GodotSharp);
- GDREGISTER_CLASS(_GodotSharp);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton()));
+ GDREGISTER_CLASS(mono_bind::GodotSharp);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", mono_bind::GodotSharp::get_singleton()));
script_language_cs = memnew(CSharpLanguage);
script_language_cs->set_language_index(ScriptServer::get_language_count());
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 053618ebe4..2fb5e446da 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -200,7 +200,7 @@ String str_format(const char *p_format, ...) {
return res;
}
-#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
+#if defined(MINGW_ENABLED)
#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
#else
diff --git a/modules/msdfgen/SCsub b/modules/msdfgen/SCsub
new file mode 100644
index 0000000000..227369f4bd
--- /dev/null
+++ b/modules/msdfgen/SCsub
@@ -0,0 +1,66 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_msdfgen = env_modules.Clone()
+
+# Thirdparty source files
+
+thirdparty_obj = []
+
+if env["builtin_msdfgen"]:
+ env_msdfgen.disable_warnings()
+
+ thirdparty_dir = "#thirdparty/msdfgen/"
+ thirdparty_sources = [
+ "core/Contour.cpp",
+ "core/EdgeHolder.cpp",
+ "core/MSDFErrorCorrection.cpp",
+ "core/Projection.cpp",
+ "core/Scanline.cpp",
+ "core/Shape.cpp",
+ "core/SignedDistance.cpp",
+ "core/Vector2.cpp",
+ "core/contour-combiners.cpp",
+ "core/edge-coloring.cpp",
+ "core/edge-segments.cpp",
+ "core/edge-selectors.cpp",
+ "core/equation-solver.cpp",
+ "core/msdf-error-correction.cpp",
+ "core/msdfgen.cpp",
+ "core/rasterization.cpp",
+ "core/render-sdf.cpp",
+ "core/sdf-error-estimation.cpp",
+ "core/shape-description.cpp",
+ ]
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+ env_msdfgen.Append(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
+
+ lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources)
+ thirdparty_obj += lib
+
+ # Needs to be appended to arrive after libscene in the linker call,
+ # but we don't want it to arrive *after* system libs, so manual hack
+ # LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
+ # and then plain strings for system library. We insert between the two.
+ inserted = False
+ for idx, linklib in enumerate(env["LIBS"]):
+ if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
+ env["LIBS"].insert(idx, lib)
+ inserted = True
+ break
+ if not inserted:
+ env.Append(LIBS=[lib])
+
+
+# Godot source files
+
+module_obj = []
+
+env_msdfgen.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/msdfgen/config.py b/modules/msdfgen/config.py
new file mode 100644
index 0000000000..653e466a74
--- /dev/null
+++ b/modules/msdfgen/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return env.module_check_dependencies("msdfgen", ["freetype"])
+
+
+def configure(env):
+ pass
diff --git a/modules/gdnative/xr/register_types.cpp b/modules/msdfgen/register_types.cpp
index cb043debc5..ad60a66d2d 100644
--- a/modules/gdnative/xr/register_types.cpp
+++ b/modules/msdfgen/register_types.cpp
@@ -29,12 +29,7 @@
/*************************************************************************/
#include "register_types.h"
-#include "xr_interface_gdnative.h"
-void register_xr_types() {
- GDREGISTER_CLASS(XRInterfaceGDNative);
- ClassDB::add_compatibility_class("ARVRInterfaceGDNative", "XRInterfaceGDNative");
-}
+void register_msdfgen_types() {}
-void unregister_xr_types() {
-}
+void unregister_msdfgen_types() {}
diff --git a/modules/gdnative/xr/register_types.h b/modules/msdfgen/register_types.h
index 4e7469abe9..fb776c14ed 100644
--- a/modules/gdnative/xr/register_types.h
+++ b/modules/msdfgen/register_types.h
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef XR_REGISTER_TYPES_H
-#define XR_REGISTER_TYPES_H
+#ifndef MSDFGEN_REGISTER_TYPES_H
+#define MSDFGEN_REGISTER_TYPES_H
-void register_xr_types();
-void unregister_xr_types();
+void register_msdfgen_types();
+void unregister_msdfgen_types();
-#endif // XR_REGISTER_TYPES_H
+#endif // MSDFGEN_REGISTER_TYPES_H
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 41cd75fd22..905d10c9d4 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -138,7 +138,7 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons
}
}
-void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
+void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
@@ -187,7 +187,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
Ref<CapsuleMesh> capsule_mesh;
capsule_mesh.instantiate();
capsule_mesh->set_radius(capsule->get_radius());
- capsule_mesh->set_mid_height(capsule->get_height() / 2.0);
+ capsule_mesh->set_height(capsule->get_height());
mesh = capsule_mesh;
}
@@ -515,7 +515,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
for (Node *E : parse_nodes) {
- int geometry_type = p_nav_mesh->get_parsed_geometry_type();
+ NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
_parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children);
diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h
index 847c7d097b..78f1329e3f 100644
--- a/modules/navigation/navigation_mesh_generator.h
+++ b/modules/navigation/navigation_mesh_generator.h
@@ -52,7 +52,7 @@ protected:
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
+ static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
static void _build_recast_navigation_mesh(
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 768b419348..6554c6e274 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -32,13 +32,15 @@
#include "core/io/file_access.h"
-void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
- ERR_FAIL_COND(!active);
+int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
+ ERR_FAIL_COND_V(!active, 0);
int todo = p_frames;
int start_buffer = 0;
+ int frames_mixed_this_step = p_frames;
+
while (todo && active) {
float *buffer = (float *)p_buffer;
if (start_buffer > 0) {
@@ -64,6 +66,7 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
// we still have buffer to fill, start from this element in the next iteration.
start_buffer = p_frames - todo;
} else {
+ frames_mixed_this_step = p_frames - todo;
for (int i = p_frames - todo; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
}
@@ -72,6 +75,7 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
}
}
}
+ return frames_mixed_this_step;
}
float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() {
@@ -248,6 +252,10 @@ float AudioStreamOGGVorbis::get_length() const {
return length;
}
+bool AudioStreamOGGVorbis::is_monophonic() const {
+ return false;
+}
+
void AudioStreamOGGVorbis::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamOGGVorbis::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamOGGVorbis::get_data);
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index 2bd70a2722..1311c4ce7a 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -52,7 +52,7 @@ class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
Ref<AudioStreamOGGVorbis> vorbis_stream;
protected:
- virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) override;
+ virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
public:
@@ -105,6 +105,8 @@ public:
virtual float get_length() const override; //if supported, otherwise return 0
+ virtual bool is_monophonic() const override;
+
AudioStreamOGGVorbis();
virtual ~AudioStreamOGGVorbis();
};
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index d06c5c2f14..6691f86e60 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -15,7 +15,7 @@ def make_icu_data(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("/* (C) 2016 and later: Unicode, Inc. and others. */\n")
- g.write("/* License & terms of use: http://www.unicode.org/copyright.html */\n")
+ g.write("/* License & terms of use: https://www.unicode.org/copyright.html */\n")
g.write("#ifndef _ICU_DATA_H\n")
g.write("#define _ICU_DATA_H\n")
g.write('#include "unicode/utypes.h"\n')
@@ -38,7 +38,8 @@ def make_icu_data(target, source, env):
# Thirdparty source files
thirdparty_obj = []
-freetype_enabled = env.module_check_dependencies("text_server_adv", ["freetype"])
+freetype_enabled = env.module_check_dependencies("text_server_adv", ["freetype"], True)
+msdngen_enabled = env.module_check_dependencies("text_server_adv", ["msdfgen"], True)
if env["builtin_harfbuzz"]:
env_harfbuzz = env_modules.Clone()
@@ -509,6 +510,13 @@ env_text_server_adv.Append(
]
)
+if msdngen_enabled:
+ env_text_server_adv.Append(
+ CPPPATH=[
+ "#thirdparty/msdfgen",
+ ]
+ )
+
if freetype_enabled:
env_text_server_adv.Append(
CPPPATH=[
diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp
deleted file mode 100644
index df7b42eac6..0000000000
--- a/modules/text_server_adv/bitmap_font_adv.cpp
+++ /dev/null
@@ -1,585 +0,0 @@
-/*************************************************************************/
-/* bitmap_font_adv.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "bitmap_font_adv.h"
-
-/*************************************************************************/
-/* hb_bmp_font_t HarfBuzz Bitmap font interface */
-/*************************************************************************/
-
-struct hb_bmp_font_t {
- BitmapFontDataAdvanced *face = nullptr;
- float font_size = 0.0;
- bool unref = false; /* Whether to destroy bm_face when done. */
-};
-
-static hb_bmp_font_t *_hb_bmp_font_create(BitmapFontDataAdvanced *p_face, float p_font_size, bool p_unref) {
- hb_bmp_font_t *bm_font = reinterpret_cast<hb_bmp_font_t *>(calloc(1, sizeof(hb_bmp_font_t)));
-
- if (!bm_font) {
- return nullptr;
- }
-
- bm_font->face = p_face;
- bm_font->font_size = p_font_size;
- bm_font->unref = p_unref;
-
- return bm_font;
-}
-
-static void _hb_bmp_font_destroy(void *data) {
- hb_bmp_font_t *bm_font = reinterpret_cast<hb_bmp_font_t *>(data);
- free(bm_font);
-}
-
-static hb_bool_t hb_bmp_get_nominal_glyph(hb_font_t *font, void *font_data, hb_codepoint_t unicode, hb_codepoint_t *glyph, void *user_data) {
- const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data);
-
- if (!bm_font->face) {
- return false;
- }
-
- if (!bm_font->face->has_char(unicode)) {
- if (bm_font->face->has_char(0xF000u + unicode)) {
- *glyph = 0xF000u + unicode;
- return true;
- } else {
- return false;
- }
- }
-
- *glyph = unicode;
- return true;
-}
-
-static hb_position_t hb_bmp_get_glyph_h_advance(hb_font_t *font, void *font_data, hb_codepoint_t glyph, void *user_data) {
- const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data);
-
- if (!bm_font->face) {
- return 0;
- }
-
- if (!bm_font->face->has_char(glyph)) {
- return 0;
- }
-
- return bm_font->face->get_advance(glyph, bm_font->font_size).x * 64;
-}
-
-static hb_position_t hb_bmp_get_glyph_v_advance(hb_font_t *font, void *font_data, hb_codepoint_t glyph, void *user_data) {
- const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data);
-
- if (!bm_font->face) {
- return 0;
- }
-
- if (!bm_font->face->has_char(glyph)) {
- return 0;
- }
-
- return -bm_font->face->get_advance(glyph, bm_font->font_size).y * 64;
-}
-
-static hb_position_t hb_bmp_get_glyph_h_kerning(hb_font_t *font, void *font_data, hb_codepoint_t left_glyph, hb_codepoint_t right_glyph, void *user_data) {
- const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data);
-
- if (!bm_font->face) {
- return 0;
- }
-
- if (!bm_font->face->has_char(left_glyph)) {
- return 0;
- }
-
- if (!bm_font->face->has_char(right_glyph)) {
- return 0;
- }
-
- return bm_font->face->get_kerning(left_glyph, right_glyph, bm_font->font_size).x * 64;
-}
-
-static hb_bool_t hb_bmp_get_glyph_v_origin(hb_font_t *font, void *font_data, hb_codepoint_t glyph, hb_position_t *x, hb_position_t *y, void *user_data) {
- const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data);
-
- if (!bm_font->face) {
- return false;
- }
-
- if (!bm_font->face->has_char(glyph)) {
- return false;
- }
-
- *x = bm_font->face->get_advance(glyph, bm_font->font_size).x * 32;
- *y = bm_font->face->get_ascent(bm_font->font_size) * 64;
-
- return true;
-}
-
-static hb_bool_t hb_bmp_get_glyph_extents(hb_font_t *font, void *font_data, hb_codepoint_t glyph, hb_glyph_extents_t *extents, void *user_data) {
- const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data);
-
- if (!bm_font->face) {
- return false;
- }
-
- if (!bm_font->face->has_char(glyph)) {
- return false;
- }
-
- extents->x_bearing = 0;
- extents->y_bearing = 0;
- extents->width = bm_font->face->get_size(glyph, bm_font->font_size).x * 64;
- extents->height = bm_font->face->get_size(glyph, bm_font->font_size).y * 64;
-
- return true;
-}
-
-static hb_bool_t hb_bmp_get_font_h_extents(hb_font_t *font, void *font_data, hb_font_extents_t *metrics, void *user_data) {
- const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data);
-
- if (!bm_font->face) {
- return false;
- }
-
- metrics->ascender = bm_font->face->get_ascent(bm_font->font_size);
- metrics->descender = bm_font->face->get_descent(bm_font->font_size);
- metrics->line_gap = 0;
-
- return true;
-}
-
-static hb_font_funcs_t *funcs = nullptr;
-void hb_bmp_create_font_funcs() {
- funcs = hb_font_funcs_create();
-
- hb_font_funcs_set_font_h_extents_func(funcs, hb_bmp_get_font_h_extents, nullptr, nullptr);
- //hb_font_funcs_set_font_v_extents_func (funcs, hb_bmp_get_font_v_extents, nullptr, nullptr);
- hb_font_funcs_set_nominal_glyph_func(funcs, hb_bmp_get_nominal_glyph, nullptr, nullptr);
- //hb_font_funcs_set_variation_glyph_func (funcs, hb_bmp_get_variation_glyph, nullptr, nullptr);
- hb_font_funcs_set_glyph_h_advance_func(funcs, hb_bmp_get_glyph_h_advance, nullptr, nullptr);
- hb_font_funcs_set_glyph_v_advance_func(funcs, hb_bmp_get_glyph_v_advance, nullptr, nullptr);
- //hb_font_funcs_set_glyph_h_origin_func(funcs, hb_bmp_get_glyph_h_origin, nullptr, nullptr);
- hb_font_funcs_set_glyph_v_origin_func(funcs, hb_bmp_get_glyph_v_origin, nullptr, nullptr);
- hb_font_funcs_set_glyph_h_kerning_func(funcs, hb_bmp_get_glyph_h_kerning, nullptr, nullptr);
- //hb_font_funcs_set_glyph_v_kerning_func (funcs, hb_bmp_get_glyph_v_kerning, nullptr, nullptr);
- hb_font_funcs_set_glyph_extents_func(funcs, hb_bmp_get_glyph_extents, nullptr, nullptr);
- //hb_font_funcs_set_glyph_contour_point_func (funcs, hb_bmp_get_glyph_contour_point, nullptr, nullptr);
- //hb_font_funcs_set_glyph_name_func (funcs, hb_bmp_get_glyph_name, nullptr, nullptr);
- //hb_font_funcs_set_glyph_from_name_func (funcs, hb_bmp_get_glyph_from_name, nullptr, nullptr);
-
- hb_font_funcs_make_immutable(funcs);
-}
-
-void hb_bmp_free_font_funcs() {
- if (funcs != nullptr) {
- hb_font_funcs_destroy(funcs);
- funcs = nullptr;
- }
-}
-
-static void _hb_bmp_font_set_funcs(hb_font_t *p_font, BitmapFontDataAdvanced *p_face, int p_size, bool p_unref) {
- hb_font_set_funcs(p_font, funcs, _hb_bmp_font_create(p_face, p_size, p_unref), _hb_bmp_font_destroy);
-}
-
-hb_font_t *hb_bmp_font_create(BitmapFontDataAdvanced *p_face, int p_size, hb_destroy_func_t p_destroy) {
- hb_font_t *font;
- hb_face_t *face = hb_face_create(nullptr, 0);
-
- font = hb_font_create(face);
- hb_face_destroy(face);
- _hb_bmp_font_set_funcs(font, p_face, p_size, false);
- return font;
-}
-
-/*************************************************************************/
-/* BitmapFontDataAdvanced */
-/*************************************************************************/
-
-Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_base_size) {
- _THREAD_SAFE_METHOD_
- //fnt format used by angelcode bmfont
- //http://www.angelcode.com/products/bmfont/
-
- FileAccess *f = FileAccess::open(p_filename, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_filename + ".");
-
- while (true) {
- String line = f->get_line();
-
- int delimiter = line.find(" ");
- String type = line.substr(0, delimiter);
- int pos = delimiter + 1;
- Map<String, String> keys;
-
- while (pos < line.size() && line[pos] == ' ') {
- pos++;
- }
-
- while (pos < line.size()) {
- int eq = line.find("=", pos);
- if (eq == -1) {
- break;
- }
- String key = line.substr(pos, eq - pos);
- int end = -1;
- String value;
- if (line[eq + 1] == '"') {
- end = line.find("\"", eq + 2);
- if (end == -1) {
- break;
- }
- value = line.substr(eq + 2, end - 1 - eq - 1);
- pos = end + 1;
- } else {
- end = line.find(" ", eq + 1);
- if (end == -1) {
- end = line.size();
- }
- value = line.substr(eq + 1, end - eq);
- pos = end;
- }
-
- while (pos < line.size() && line[pos] == ' ') {
- pos++;
- }
-
- keys[key] = value;
- }
-
- if (type == "info") {
- if (keys.has("size")) {
- base_size = keys["size"].to_int();
- }
- } else if (type == "common") {
- if (keys.has("lineHeight")) {
- height = keys["lineHeight"].to_int();
- }
- if (keys.has("base")) {
- ascent = keys["base"].to_int();
- }
- } else if (type == "page") {
- if (keys.has("file")) {
- String base_dir = p_filename.get_base_dir();
- String file = base_dir.plus_file(keys["file"]);
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Texture2D> tex = ResourceLoader::load(file);
- if (tex.is_null()) {
- ERR_PRINT("Can't load font texture!");
- } else {
- ERR_FAIL_COND_V_MSG(tex.is_null(), ERR_FILE_CANT_READ, "It's not a reference to a valid Texture object.");
- textures.push_back(tex);
- }
- }
- }
- } else if (type == "char") {
- Character c;
- char32_t idx = 0;
- if (keys.has("id")) {
- idx = keys["id"].to_int();
- }
- if (keys.has("x")) {
- c.rect.position.x = keys["x"].to_int();
- }
- if (keys.has("y")) {
- c.rect.position.y = keys["y"].to_int();
- }
- if (keys.has("width")) {
- c.rect.size.width = keys["width"].to_int();
- }
- if (keys.has("height")) {
- c.rect.size.height = keys["height"].to_int();
- }
- if (keys.has("xoffset")) {
- c.align.x = keys["xoffset"].to_int();
- }
- if (keys.has("yoffset")) {
- c.align.y = keys["yoffset"].to_int();
- }
- if (keys.has("page")) {
- c.texture_idx = keys["page"].to_int();
- }
- if (keys.has("xadvance")) {
- c.advance.x = keys["xadvance"].to_int();
- }
- if (keys.has("yadvance")) {
- c.advance.x = keys["yadvance"].to_int();
- }
- if (c.advance.x < 0) {
- c.advance.x = c.rect.size.width + 1;
- }
- if (c.advance.y < 0) {
- c.advance.y = c.rect.size.height + 1;
- }
- char_map[idx] = c;
- } else if (type == "kerning") {
- KerningPairKey kpk;
- float k = 0.0;
- if (keys.has("first")) {
- kpk.A = keys["first"].to_int();
- }
- if (keys.has("second")) {
- kpk.B = keys["second"].to_int();
- }
- if (keys.has("amount")) {
- k = keys["amount"].to_int();
- }
- kerning_map[kpk] = k;
- }
-
- if (f->eof_reached()) {
- break;
- }
- }
- if (base_size == 0) {
- base_size = height;
- }
-
- if (hb_handle) {
- hb_font_destroy(hb_handle);
- }
- hb_handle = hb_bmp_font_create(this, base_size, nullptr);
- valid = true;
-
- memdelete(f);
- return OK;
-}
-
-Error BitmapFontDataAdvanced::bitmap_new(float p_height, float p_ascent, int p_base_size) {
- height = p_height;
- ascent = p_ascent;
-
- base_size = p_base_size;
- if (base_size == 0) {
- base_size = height;
- }
-
- char_map.clear();
- textures.clear();
- kerning_map.clear();
- if (hb_handle) {
- hb_font_destroy(hb_handle);
- }
- hb_handle = hb_bmp_font_create(this, base_size, nullptr);
- valid = true;
-
- return OK;
-}
-
-void BitmapFontDataAdvanced::bitmap_add_texture(const Ref<Texture> &p_texture) {
- ERR_FAIL_COND(!valid);
- ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
-
- textures.push_back(p_texture);
-}
-
-void BitmapFontDataAdvanced::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
- ERR_FAIL_COND(!valid);
-
- Character chr;
- chr.rect = p_rect;
- chr.texture_idx = p_texture_idx;
- if (p_advance < 0) {
- chr.advance.x = chr.rect.size.x;
- } else {
- chr.advance.x = p_advance;
- }
- chr.align = p_align;
- char_map[p_char] = chr;
-}
-
-void BitmapFontDataAdvanced::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
- ERR_FAIL_COND(!valid);
-
- KerningPairKey kpk;
- kpk.A = p_A;
- kpk.B = p_B;
-
- if (p_kerning == 0 && kerning_map.has(kpk)) {
- kerning_map.erase(kpk);
- } else {
- kerning_map[kpk] = p_kerning;
- }
-}
-
-float BitmapFontDataAdvanced::get_height(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return height * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataAdvanced::get_ascent(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return ascent * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataAdvanced::get_descent(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return (height - ascent) * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataAdvanced::get_underline_position(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return 2 * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataAdvanced::get_underline_thickness(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return 1 * (float(p_size) / float(base_size));
-}
-
-void BitmapFontDataAdvanced::set_distance_field_hint(bool p_distance_field) {
- distance_field_hint = p_distance_field;
-}
-
-bool BitmapFontDataAdvanced::get_distance_field_hint() const {
- return distance_field_hint;
-}
-
-float BitmapFontDataAdvanced::get_base_size() const {
- return base_size;
-}
-
-hb_font_t *BitmapFontDataAdvanced::get_hb_handle(int p_size) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, nullptr);
- return hb_handle;
-}
-
-bool BitmapFontDataAdvanced::has_char(char32_t p_char) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, false);
- return char_map.has(p_char);
-}
-
-String BitmapFontDataAdvanced::get_supported_chars() const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, String());
- String chars;
- const uint32_t *k = nullptr;
- while ((k = char_map.next(k))) {
- chars += char32_t(*k);
- }
- return chars;
-}
-
-Vector2 BitmapFontDataAdvanced::get_advance(uint32_t p_char, int p_size) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(c == nullptr, Vector2());
-
- return c->advance * (float(p_size) / float(base_size));
-}
-
-Vector2 BitmapFontDataAdvanced::get_align(uint32_t p_char, int p_size) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(c == nullptr, Vector2());
-
- return c->align * (float(p_size) / float(base_size));
-}
-
-Vector2 BitmapFontDataAdvanced::get_size(uint32_t p_char, int p_size) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(c == nullptr, Vector2());
-
- return c->rect.size * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataAdvanced::get_font_scale(int p_size) const {
- return float(p_size) / float(base_size);
-}
-
-Vector2 BitmapFontDataAdvanced::get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, Vector2());
- KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk);
- if (E) {
- return Vector2(-E->get() * (float(p_size) / float(base_size)), 0.f);
- } else {
- return Vector2();
- }
-}
-
-Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- if (p_index == 0) {
- return Vector2();
- }
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_index);
-
- ERR_FAIL_COND_V(c == nullptr, Vector2());
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
- if (c->texture_idx != -1) {
- Point2i cpos = p_pos;
- cpos += (c->align + Vector2(0, -ascent)) * (float(p_size) / float(base_size));
- Size2i csize = c->rect.size * (float(p_size) / float(base_size));
- if (RenderingServer::get_singleton() != nullptr) {
- //if (distance_field_hint) { // Not implemented.
- // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
- //}
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
- //if (distance_field_hint) {
- // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
- //}
- }
- }
-
- return c->advance * (float(p_size) / float(base_size));
-}
-
-Vector2 BitmapFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- if (p_index == 0) {
- return Vector2();
- }
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_index);
-
- ERR_FAIL_COND_V(c == nullptr, Vector2());
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
-
- // Not supported, return advance for compatibility.
-
- return c->advance * (float(p_size) / float(base_size));
-}
-
-BitmapFontDataAdvanced::~BitmapFontDataAdvanced() {
- if (hb_handle) {
- hb_font_destroy(hb_handle);
- }
-}
diff --git a/modules/text_server_adv/bitmap_font_adv.h b/modules/text_server_adv/bitmap_font_adv.h
deleted file mode 100644
index 7b620021e1..0000000000
--- a/modules/text_server_adv/bitmap_font_adv.h
+++ /dev/null
@@ -1,123 +0,0 @@
-/*************************************************************************/
-/* bitmap_font_adv.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BITMAP_FONT_ADV_H
-#define BITMAP_FONT_ADV_H
-
-#include "font_adv.h"
-
-void hb_bmp_create_font_funcs();
-void hb_bmp_free_font_funcs();
-
-struct BitmapFontDataAdvanced : public FontDataAdvanced {
- _THREAD_SAFE_CLASS_
-
-private:
- Vector<Ref<Texture2D>> textures;
-
- struct Character {
- int texture_idx = 0;
- Rect2 rect;
- Vector2 align;
- Vector2 advance = Vector2(-1, -1);
- };
-
- struct KerningPairKey {
- union {
- struct {
- uint32_t A, B;
- };
-
- uint64_t pair = 0;
- };
-
- _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
- };
-
- HashMap<uint32_t, Character> char_map;
- Map<KerningPairKey, int> kerning_map;
- hb_font_t *hb_handle = nullptr;
-
- float height = 0.f;
- float ascent = 0.f;
- int base_size = 0;
- bool distance_field_hint = false;
-
-public:
- virtual void clear_cache() override{};
-
- virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) override;
-
- virtual void bitmap_add_texture(const Ref<Texture> &p_texture) override;
- virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
- virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) override;
-
- virtual float get_height(int p_size) const override;
- virtual float get_ascent(int p_size) const override;
- virtual float get_descent(int p_size) const override;
-
- virtual float get_underline_position(int p_size) const override;
- virtual float get_underline_thickness(int p_size) const override;
-
- virtual void set_antialiased(bool p_antialiased) override{};
- virtual bool get_antialiased() const override { return false; };
-
- virtual void set_hinting(TextServer::Hinting p_hinting) override{};
- virtual TextServer::Hinting get_hinting() const override { return TextServer::HINTING_NONE; };
-
- virtual void set_distance_field_hint(bool p_distance_field) override;
- virtual bool get_distance_field_hint() const override;
-
- virtual void set_force_autohinter(bool p_enabeld) override{};
- virtual bool get_force_autohinter() const override { return false; };
-
- virtual bool has_outline() const override { return false; };
- virtual float get_base_size() const override;
- virtual float get_font_scale(int p_size) const override;
-
- virtual hb_font_t *get_hb_handle(int p_size) override;
-
- virtual bool has_char(char32_t p_char) const override;
- virtual String get_supported_chars() const override;
-
- virtual Vector2 get_advance(uint32_t p_char, int p_size) const override;
- Vector2 get_align(uint32_t p_char, int p_size) const;
- Vector2 get_size(uint32_t p_char, int p_size) const;
- virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const override;
- virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const override { return (uint32_t)p_char; };
-
- virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
- virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
-
- virtual ~BitmapFontDataAdvanced();
-};
-
-#endif // BITMAP_FONT_ADV_H
diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp
deleted file mode 100644
index 62eedebb59..0000000000
--- a/modules/text_server_adv/dynamic_font_adv.cpp
+++ /dev/null
@@ -1,1030 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_adv.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "dynamic_font_adv.h"
-
-#ifdef MODULE_FREETYPE_ENABLED
-
-#include FT_STROKER_H
-#include FT_ADVANCES_H
-#include FT_MULTIPLE_MASTERS_H
-
-DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(int p_size, int p_outline_size) {
- ERR_FAIL_COND_V(!valid, nullptr);
- ERR_FAIL_COND_V(p_size < 0 || p_size > UINT16_MAX, nullptr);
- ERR_FAIL_COND_V(p_outline_size < 0 || p_outline_size > UINT16_MAX, nullptr);
-
- CacheID id;
- id.size = p_size;
- id.outline_size = p_outline_size;
-
- DataAtSize *fds = nullptr;
- Map<CacheID, DataAtSize *>::Element *E = nullptr;
- if (p_outline_size != 0) {
- E = size_cache_outline.find(id);
- } else {
- E = size_cache.find(id);
- }
-
- if (E != nullptr) {
- fds = E->get();
- } else {
- if (font_mem == nullptr && font_path != String()) {
- if (!font_mem_cache.is_empty()) {
- font_mem = font_mem_cache.ptr();
- font_mem_size = font_mem_cache.size();
- } else {
- FileAccess *f = FileAccess::open(font_path, FileAccess::READ);
- if (!f) {
- ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'.");
- }
-
- uint64_t len = f->get_length();
- font_mem_cache.resize(len);
- f->get_buffer(font_mem_cache.ptrw(), len);
- font_mem = font_mem_cache.ptr();
- font_mem_size = len;
- f->close();
- }
- }
-
- int error = 0;
- fds = memnew(DataAtSize);
- if (font_mem) {
- memset(&fds->stream, 0, sizeof(FT_StreamRec));
- fds->stream.base = (unsigned char *)font_mem;
- fds->stream.size = font_mem_size;
- fds->stream.pos = 0;
-
- FT_Open_Args fargs;
- memset(&fargs, 0, sizeof(FT_Open_Args));
- fargs.memory_base = (unsigned char *)font_mem;
- fargs.memory_size = font_mem_size;
- fargs.flags = FT_OPEN_MEMORY;
- fargs.stream = &fds->stream;
- error = FT_Open_Face(library, &fargs, 0, &fds->face);
-
- } else {
- memdelete(fds);
- ERR_FAIL_V_MSG(nullptr, "DynamicFont uninitialized.");
- }
-
- if (error == FT_Err_Unknown_File_Format) {
- memdelete(fds);
- ERR_FAIL_V_MSG(nullptr, "Unknown font format.");
- } else if (error) {
- memdelete(fds);
- ERR_FAIL_V_MSG(nullptr, "Error loading font.");
- }
-
- oversampling = TS->font_get_oversampling();
-
- if (FT_HAS_COLOR(fds->face) && fds->face->num_fixed_sizes > 0) {
- int best_match = 0;
- int diff = ABS(p_size - ((int64_t)fds->face->available_sizes[0].width));
- fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[0].width;
- for (int i = 1; i < fds->face->num_fixed_sizes; i++) {
- int ndiff = ABS(p_size - ((int64_t)fds->face->available_sizes[i].width));
- if (ndiff < diff) {
- best_match = i;
- diff = ndiff;
- fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[i].width;
- }
- }
- FT_Select_Size(fds->face, best_match);
- } else {
- FT_Set_Pixel_Sizes(fds->face, 0, p_size * oversampling);
- }
-
- fds->size = p_size;
- fds->ascent = (fds->face->size->metrics.ascender / 64.0) / oversampling * fds->scale_color_font;
- fds->descent = (-fds->face->size->metrics.descender / 64.0) / oversampling * fds->scale_color_font;
- fds->underline_position = (-FT_MulFix(fds->face->underline_position, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
- fds->underline_thickness = (FT_MulFix(fds->face->underline_thickness, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
-
- //Load os2 TTF table
- fds->os2 = (TT_OS2 *)FT_Get_Sfnt_Table(fds->face, FT_SFNT_OS2);
-
- fds->hb_handle = hb_ft_font_create(fds->face, nullptr);
- if (fds->hb_handle == nullptr) {
- memdelete(fds);
- ERR_FAIL_V_MSG(nullptr, "Error loading HB font.");
- }
-
- if (p_outline_size != 0) {
- size_cache_outline[id] = fds;
- } else {
- size_cache[id] = fds;
- }
-
- // Write variations.
- if (fds->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) {
- FT_MM_Var *amaster;
-
- FT_Get_MM_Var(fds->face, &amaster);
-
- Vector<hb_variation_t> hb_vars;
- Vector<FT_Fixed> coords;
- coords.resize(amaster->num_axis);
-
- FT_Get_Var_Design_Coordinates(fds->face, coords.size(), coords.ptrw());
-
- for (FT_UInt i = 0; i < amaster->num_axis; i++) {
- hb_variation_t var;
-
- // Reset to default.
- var.tag = amaster->axis[i].tag;
- var.value = (double)amaster->axis[i].def / 65536.f;
- coords.write[i] = amaster->axis[i].def;
-
- if (variations.has(var.tag)) {
- var.value = variations[var.tag];
- coords.write[i] = CLAMP(variations[var.tag] * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
- }
-
- hb_vars.push_back(var);
- }
-
- FT_Set_Var_Design_Coordinates(fds->face, coords.size(), coords.ptrw());
- hb_font_set_variations(fds->hb_handle, hb_vars.is_empty() ? nullptr : &hb_vars[0], hb_vars.size());
-
- FT_Done_MM_Var(library, amaster);
- }
- }
- return fds;
-}
-
-Dictionary DynamicFontDataAdvanced::get_variation_list() const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
- if (fds == nullptr) {
- return Dictionary();
- }
-
- Dictionary ret;
- // Read variations.
- if (fds->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) {
- FT_MM_Var *amaster;
-
- FT_Get_MM_Var(fds->face, &amaster);
-
- for (FT_UInt i = 0; i < amaster->num_axis; i++) {
- ret[(int32_t)amaster->axis[i].tag] = Vector3i(amaster->axis[i].minimum / 65536, amaster->axis[i].maximum / 65536, amaster->axis[i].def / 65536);
- }
-
- FT_Done_MM_Var(library, amaster);
- }
- return ret;
-}
-
-void DynamicFontDataAdvanced::set_variation(const String &p_name, double p_value) {
- _THREAD_SAFE_METHOD_
- int32_t tag = TS->name_to_tag(p_name);
- if (!variations.has(tag) || (variations[tag] != p_value)) {
- variations[tag] = p_value;
- clear_cache();
- }
-}
-
-double DynamicFontDataAdvanced::get_variation(const String &p_name) const {
- _THREAD_SAFE_METHOD_
- int32_t tag = TS->name_to_tag(p_name);
- if (!variations.has(tag)) {
- return 0.f;
- }
- return variations[tag];
-}
-
-Dictionary DynamicFontDataAdvanced::get_feature_list() const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
- if (fds == nullptr) {
- return Dictionary();
- }
-
- Dictionary out;
- // Read feature flags.
- unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
- if (count != 0) {
- hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
- hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, feature_tags);
- for (unsigned int i = 0; i < count; i++) {
- out[feature_tags[i]] = 1;
- }
- memfree(feature_tags);
- }
- count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
- if (count != 0) {
- hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
- hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, feature_tags);
- for (unsigned int i = 0; i < count; i++) {
- out[feature_tags[i]] = 1;
- }
- memfree(feature_tags);
- }
-
- return out;
-}
-
-DynamicFontDataAdvanced::TexturePosition DynamicFontDataAdvanced::find_texture_pos_for_glyph(DynamicFontDataAdvanced::DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) {
- TexturePosition ret;
- ret.index = -1;
-
- int mw = p_width;
- int mh = p_height;
-
- for (int i = 0; i < p_data->textures.size(); i++) {
- const CharTexture &ct = p_data->textures[i];
-
- if (RenderingServer::get_singleton() != nullptr) {
- if (ct.texture->get_format() != p_image_format) {
- continue;
- }
- }
-
- if (mw > ct.texture_size || mh > ct.texture_size) { //too big for this texture
- continue;
- }
-
- ret.y = 0x7FFFFFFF;
- ret.x = 0;
-
- for (int j = 0; j < ct.texture_size - mw; j++) {
- int max_y = 0;
-
- for (int k = j; k < j + mw; k++) {
- int y = ct.offsets[k];
- if (y > max_y) {
- max_y = y;
- }
- }
-
- if (max_y < ret.y) {
- ret.y = max_y;
- ret.x = j;
- }
- }
-
- if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) {
- continue; //fail, could not fit it here
- }
-
- ret.index = i;
- break;
- }
-
- if (ret.index == -1) {
- //could not find texture to fit, create one
- ret.x = 0;
- ret.y = 0;
-
- int texsize = MAX(p_data->size * oversampling * 8, 256);
- if (mw > texsize) {
- texsize = mw; //special case, adapt to it?
- }
- if (mh > texsize) {
- texsize = mh; //special case, adapt to it?
- }
-
- texsize = next_power_of_2(texsize);
-
- texsize = MIN(texsize, 4096);
-
- CharTexture tex;
- tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha
-
- {
- //zero texture
- uint8_t *w = tex.imgdata.ptrw();
- ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret);
- // Initialize the texture to all-white pixels to prevent artifacts when the
- // font is displayed at a non-default scale with filtering enabled.
- if (p_color_size == 2) {
- for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { // FORMAT_LA8
- w[i + 0] = 255;
- w[i + 1] = 0;
- }
- } else if (p_color_size == 4) {
- for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8
- w[i + 0] = 255;
- w[i + 1] = 255;
- w[i + 2] = 255;
- w[i + 3] = 0;
- }
- } else {
- ERR_FAIL_V(ret);
- }
- }
- tex.offsets.resize(texsize);
- for (int i = 0; i < texsize; i++) { //zero offsets
- tex.offsets.write[i] = 0;
- }
-
- p_data->textures.push_back(tex);
- ret.index = p_data->textures.size() - 1;
- }
-
- return ret;
-}
-
-DynamicFontDataAdvanced::Character DynamicFontDataAdvanced::Character::not_found() {
- Character ch;
- return ch;
-}
-
-DynamicFontDataAdvanced::Character DynamicFontDataAdvanced::bitmap_to_character(DynamicFontDataAdvanced::DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) {
- int w = bitmap.width;
- int h = bitmap.rows;
-
- int mw = w + rect_margin * 2;
- int mh = h + rect_margin * 2;
-
- ERR_FAIL_COND_V(mw > 4096, Character::not_found());
- ERR_FAIL_COND_V(mh > 4096, Character::not_found());
-
- int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
- Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
-
- TexturePosition tex_pos = find_texture_pos_for_glyph(p_data, color_size, require_format, mw, mh);
- ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found());
-
- //fit character in char texture
-
- CharTexture &tex = p_data->textures.write[tex_pos.index];
-
- {
- uint8_t *wr = tex.imgdata.ptrw();
-
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size;
- ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found());
- switch (bitmap.pixel_mode) {
- case FT_PIXEL_MODE_MONO: {
- int byte = i * bitmap.pitch + (j >> 3);
- int bit = 1 << (7 - (j % 8));
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0;
- } break;
- case FT_PIXEL_MODE_GRAY:
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j];
- break;
- case FT_PIXEL_MODE_BGRA: {
- int ofs_color = i * bitmap.pitch + (j << 2);
- wr[ofs + 2] = bitmap.buffer[ofs_color + 0];
- wr[ofs + 1] = bitmap.buffer[ofs_color + 1];
- wr[ofs + 0] = bitmap.buffer[ofs_color + 2];
- wr[ofs + 3] = bitmap.buffer[ofs_color + 3];
- } break;
- // TODO: FT_PIXEL_MODE_LCD
- default:
- ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
- break;
- }
- }
- }
- }
-
- //blit to image and texture
- {
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata));
-
- if (tex.texture.is_null()) {
- tex.texture.instantiate();
- tex.texture->create_from_image(img);
- } else {
- tex.texture->update(img); //update
- }
- }
- }
-
- // update height array
- for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
- tex.offsets.write[k] = tex_pos.y + mh;
- }
-
- Character chr;
- chr.align = (Vector2(xofs, -yofs) * p_data->scale_color_font / oversampling).round();
- chr.advance = (advance * p_data->scale_color_font / oversampling).round();
- chr.texture_idx = tex_pos.index;
- chr.found = true;
-
- chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h);
- chr.rect = chr.rect_uv;
- chr.rect.position /= oversampling;
- chr.rect.size *= (p_data->scale_color_font / oversampling);
- return chr;
-}
-
-void DynamicFontDataAdvanced::update_glyph(int p_size, uint32_t p_index) {
- DataAtSize *fds = get_data_for_size(p_size, false);
- ERR_FAIL_COND(fds == nullptr);
-
- if (fds->glyph_map.has(p_index)) {
- return;
- }
-
- Character character = Character::not_found();
- FT_GlyphSlot slot = fds->face->glyph;
-
- if (p_index == 0) {
- fds->glyph_map[p_index] = character;
- return;
- }
-
- int ft_hinting;
- switch (hinting) {
- case TextServer::HINTING_NONE:
- ft_hinting = FT_LOAD_NO_HINTING;
- break;
- case TextServer::HINTING_LIGHT:
- ft_hinting = FT_LOAD_TARGET_LIGHT;
- break;
- default:
- ft_hinting = FT_LOAD_TARGET_NORMAL;
- break;
- }
-
- FT_Fixed v, h;
- FT_Get_Advance(fds->face, p_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting, &h);
- FT_Get_Advance(fds->face, p_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting | FT_LOAD_VERTICAL_LAYOUT, &v);
-
- int error = FT_Load_Glyph(fds->face, p_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
- if (error) {
- fds->glyph_map[p_index] = character;
- return;
- }
-
- error = FT_Render_Glyph(fds->face->glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
- if (!error) {
- character = bitmap_to_character(fds, slot->bitmap, slot->bitmap_top, slot->bitmap_left, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0);
- }
-
- fds->glyph_map[p_index] = character;
-}
-
-void DynamicFontDataAdvanced::update_glyph_outline(int p_size, int p_outline_size, uint32_t p_index) {
- DataAtSize *fds = get_data_for_size(p_size, p_outline_size);
- ERR_FAIL_COND(fds == nullptr);
-
- if (fds->glyph_map.has(p_index)) {
- return;
- }
-
- Character character = Character::not_found();
- if (p_index == 0) {
- fds->glyph_map[p_index] = character;
- return;
- }
-
- int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
- if (error) {
- fds->glyph_map[p_index] = character;
- return;
- }
-
- FT_Stroker stroker;
- if (FT_Stroker_New(library, &stroker) != 0) {
- fds->glyph_map[p_index] = character;
- return;
- }
-
- FT_Stroker_Set(stroker, (int)(p_outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0);
- FT_Glyph glyph;
- FT_BitmapGlyph glyph_bitmap;
-
- if (FT_Get_Glyph(fds->face->glyph, &glyph) != 0) {
- goto cleanup_stroker;
- }
- if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
- goto cleanup_glyph;
- }
- if (FT_Glyph_To_Bitmap(&glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
- goto cleanup_glyph;
- }
-
- glyph_bitmap = (FT_BitmapGlyph)glyph;
- character = bitmap_to_character(fds, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2());
-
-cleanup_glyph:
- FT_Done_Glyph(glyph);
-cleanup_stroker:
- FT_Stroker_Done(stroker);
-
- fds->glyph_map[p_index] = character;
-}
-
-void DynamicFontDataAdvanced::clear_cache() {
- _THREAD_SAFE_METHOD_
- for (Map<CacheID, DataAtSize *>::Element *E = size_cache.front(); E; E = E->next()) {
- memdelete(E->get());
- }
- size_cache.clear();
- for (Map<CacheID, DataAtSize *>::Element *E = size_cache_outline.front(); E; E = E->next()) {
- memdelete(E->get());
- }
- size_cache_outline.clear();
-}
-
-Error DynamicFontDataAdvanced::load_from_file(const String &p_filename, int p_base_size) {
- _THREAD_SAFE_METHOD_
- if (library == nullptr) {
- int error = FT_Init_FreeType(&library);
- ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType.");
- }
- clear_cache();
-
- font_path = p_filename;
- base_size = p_base_size;
-
- valid = true;
- DataAtSize *fds = get_data_for_size(base_size); // load base size.
- if (fds == nullptr) {
- valid = false;
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
-
- return OK;
-}
-
-Error DynamicFontDataAdvanced::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) {
- _THREAD_SAFE_METHOD_
- if (library == nullptr) {
- int error = FT_Init_FreeType(&library);
- ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType.");
- }
- clear_cache();
-
- font_mem = p_data;
- font_mem_size = p_size;
- base_size = p_base_size;
-
- valid = true;
- DataAtSize *fds = get_data_for_size(base_size); // load base size.
- if (fds == nullptr) {
- valid = false;
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
-
- return OK;
-}
-
-float DynamicFontDataAdvanced::get_height(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->ascent + fds->descent;
-}
-
-float DynamicFontDataAdvanced::get_ascent(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->ascent;
-}
-
-float DynamicFontDataAdvanced::get_descent(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->descent;
-}
-
-float DynamicFontDataAdvanced::get_underline_position(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->underline_position;
-}
-
-float DynamicFontDataAdvanced::get_underline_thickness(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->underline_thickness;
-}
-
-bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
- ERR_FAIL_COND_V(fds == nullptr, false);
-
- unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
- if (count != 0) {
- hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
- hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, script_tags);
- for (unsigned int i = 0; i < count; i++) {
- if (p_script == script_tags[i]) {
- memfree(script_tags);
- return true;
- }
- }
- memfree(script_tags);
- }
- count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
- if (count != 0) {
- hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
- hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, script_tags);
- for (unsigned int i = 0; i < count; i++) {
- if (p_script == script_tags[i]) {
- memfree(script_tags);
- return true;
- }
- }
- memfree(script_tags);
- }
-
- if (!fds->os2) {
- return false;
- }
-
- switch (p_script) {
- case HB_SCRIPT_COMMON:
- return (fds->os2->ulUnicodeRange1 & 1L << 4) || (fds->os2->ulUnicodeRange1 & 1L << 5) || (fds->os2->ulUnicodeRange1 & 1L << 6) || (fds->os2->ulUnicodeRange1 & 1L << 31) || (fds->os2->ulUnicodeRange2 & 1L << 0) || (fds->os2->ulUnicodeRange2 & 1L << 1) || (fds->os2->ulUnicodeRange2 & 1L << 2) || (fds->os2->ulUnicodeRange2 & 1L << 3) || (fds->os2->ulUnicodeRange2 & 1L << 4) || (fds->os2->ulUnicodeRange2 & 1L << 5) || (fds->os2->ulUnicodeRange2 & 1L << 6) || (fds->os2->ulUnicodeRange2 & 1L << 7) || (fds->os2->ulUnicodeRange2 & 1L << 8) || (fds->os2->ulUnicodeRange2 & 1L << 9) || (fds->os2->ulUnicodeRange2 & 1L << 10) || (fds->os2->ulUnicodeRange2 & 1L << 11) || (fds->os2->ulUnicodeRange2 & 1L << 12) || (fds->os2->ulUnicodeRange2 & 1L << 13) || (fds->os2->ulUnicodeRange2 & 1L << 14) || (fds->os2->ulUnicodeRange2 & 1L << 15) || (fds->os2->ulUnicodeRange2 & 1L << 30) || (fds->os2->ulUnicodeRange3 & 1L << 0) || (fds->os2->ulUnicodeRange3 & 1L << 1) || (fds->os2->ulUnicodeRange3 & 1L << 2) || (fds->os2->ulUnicodeRange3 & 1L << 4) || (fds->os2->ulUnicodeRange3 & 1L << 5) || (fds->os2->ulUnicodeRange3 & 1L << 18) || (fds->os2->ulUnicodeRange3 & 1L << 24) || (fds->os2->ulUnicodeRange3 & 1L << 25) || (fds->os2->ulUnicodeRange3 & 1L << 26) || (fds->os2->ulUnicodeRange3 & 1L << 27) || (fds->os2->ulUnicodeRange3 & 1L << 28) || (fds->os2->ulUnicodeRange4 & 1L << 3) || (fds->os2->ulUnicodeRange4 & 1L << 6) || (fds->os2->ulUnicodeRange4 & 1L << 15) || (fds->os2->ulUnicodeRange4 & 1L << 23) || (fds->os2->ulUnicodeRange4 & 1L << 24) || (fds->os2->ulUnicodeRange4 & 1L << 26);
- case HB_SCRIPT_LATIN:
- return (fds->os2->ulUnicodeRange1 & 1L << 0) || (fds->os2->ulUnicodeRange1 & 1L << 1) || (fds->os2->ulUnicodeRange1 & 1L << 2) || (fds->os2->ulUnicodeRange1 & 1L << 3) || (fds->os2->ulUnicodeRange1 & 1L << 29);
- case HB_SCRIPT_GREEK:
- return (fds->os2->ulUnicodeRange1 & 1L << 7) || (fds->os2->ulUnicodeRange1 & 1L << 30);
- case HB_SCRIPT_COPTIC:
- return (fds->os2->ulUnicodeRange1 & 1L << 8);
- case HB_SCRIPT_CYRILLIC:
- return (fds->os2->ulUnicodeRange1 & 1L << 9);
- case HB_SCRIPT_ARMENIAN:
- return (fds->os2->ulUnicodeRange1 & 1L << 10);
- case HB_SCRIPT_HEBREW:
- return (fds->os2->ulUnicodeRange1 & 1L << 11);
- case HB_SCRIPT_VAI:
- return (fds->os2->ulUnicodeRange1 & 1L << 12);
- case HB_SCRIPT_ARABIC:
- return (fds->os2->ulUnicodeRange1 & 1L << 13) || (fds->os2->ulUnicodeRange2 & 1L << 31) || (fds->os2->ulUnicodeRange3 & 1L << 3);
- case HB_SCRIPT_NKO:
- return (fds->os2->ulUnicodeRange1 & 1L << 14);
- case HB_SCRIPT_DEVANAGARI:
- return (fds->os2->ulUnicodeRange1 & 1L << 15);
- case HB_SCRIPT_BENGALI:
- return (fds->os2->ulUnicodeRange1 & 1L << 16);
- case HB_SCRIPT_GURMUKHI:
- return (fds->os2->ulUnicodeRange1 & 1L << 17);
- case HB_SCRIPT_GUJARATI:
- return (fds->os2->ulUnicodeRange1 & 1L << 18);
- case HB_SCRIPT_ORIYA:
- return (fds->os2->ulUnicodeRange1 & 1L << 19);
- case HB_SCRIPT_TAMIL:
- return (fds->os2->ulUnicodeRange1 & 1L << 20);
- case HB_SCRIPT_TELUGU:
- return (fds->os2->ulUnicodeRange1 & 1L << 21);
- case HB_SCRIPT_KANNADA:
- return (fds->os2->ulUnicodeRange1 & 1L << 22);
- case HB_SCRIPT_MALAYALAM:
- return (fds->os2->ulUnicodeRange1 & 1L << 23);
- case HB_SCRIPT_THAI:
- return (fds->os2->ulUnicodeRange1 & 1L << 24);
- case HB_SCRIPT_LAO:
- return (fds->os2->ulUnicodeRange1 & 1L << 25);
- case HB_SCRIPT_GEORGIAN:
- return (fds->os2->ulUnicodeRange1 & 1L << 26);
- case HB_SCRIPT_BALINESE:
- return (fds->os2->ulUnicodeRange1 & 1L << 27);
- case HB_SCRIPT_HANGUL:
- return (fds->os2->ulUnicodeRange1 & 1L << 28) || (fds->os2->ulUnicodeRange2 & 1L << 20) || (fds->os2->ulUnicodeRange2 & 1L << 24);
- case HB_SCRIPT_HAN:
- return (fds->os2->ulUnicodeRange2 & 1L << 21) || (fds->os2->ulUnicodeRange2 & 1L << 22) || (fds->os2->ulUnicodeRange2 & 1L << 23) || (fds->os2->ulUnicodeRange2 & 1L << 26) || (fds->os2->ulUnicodeRange2 & 1L << 27) || (fds->os2->ulUnicodeRange2 & 1L << 29);
- case HB_SCRIPT_HIRAGANA:
- return (fds->os2->ulUnicodeRange2 & 1L << 17);
- case HB_SCRIPT_KATAKANA:
- return (fds->os2->ulUnicodeRange2 & 1L << 18);
- case HB_SCRIPT_BOPOMOFO:
- return (fds->os2->ulUnicodeRange2 & 1L << 19);
- case HB_SCRIPT_TIBETAN:
- return (fds->os2->ulUnicodeRange3 & 1L << 6);
- case HB_SCRIPT_SYRIAC:
- return (fds->os2->ulUnicodeRange3 & 1L << 7);
- case HB_SCRIPT_THAANA:
- return (fds->os2->ulUnicodeRange3 & 1L << 8);
- case HB_SCRIPT_SINHALA:
- return (fds->os2->ulUnicodeRange3 & 1L << 9);
- case HB_SCRIPT_MYANMAR:
- return (fds->os2->ulUnicodeRange3 & 1L << 10);
- case HB_SCRIPT_ETHIOPIC:
- return (fds->os2->ulUnicodeRange3 & 1L << 11);
- case HB_SCRIPT_CHEROKEE:
- return (fds->os2->ulUnicodeRange3 & 1L << 12);
- case HB_SCRIPT_CANADIAN_SYLLABICS:
- return (fds->os2->ulUnicodeRange3 & 1L << 13);
- case HB_SCRIPT_OGHAM:
- return (fds->os2->ulUnicodeRange3 & 1L << 14);
- case HB_SCRIPT_RUNIC:
- return (fds->os2->ulUnicodeRange3 & 1L << 15);
- case HB_SCRIPT_KHMER:
- return (fds->os2->ulUnicodeRange3 & 1L << 16);
- case HB_SCRIPT_MONGOLIAN:
- return (fds->os2->ulUnicodeRange3 & 1L << 17);
- case HB_SCRIPT_YI:
- return (fds->os2->ulUnicodeRange3 & 1L << 19);
- case HB_SCRIPT_HANUNOO:
- case HB_SCRIPT_TAGBANWA:
- case HB_SCRIPT_BUHID:
- case HB_SCRIPT_TAGALOG:
- return (fds->os2->ulUnicodeRange3 & 1L << 20);
- case HB_SCRIPT_OLD_ITALIC:
- return (fds->os2->ulUnicodeRange3 & 1L << 21);
- case HB_SCRIPT_GOTHIC:
- return (fds->os2->ulUnicodeRange3 & 1L << 22);
- case HB_SCRIPT_DESERET:
- return (fds->os2->ulUnicodeRange3 & 1L << 23);
- case HB_SCRIPT_LIMBU:
- return (fds->os2->ulUnicodeRange3 & 1L << 29);
- case HB_SCRIPT_TAI_LE:
- return (fds->os2->ulUnicodeRange3 & 1L << 30);
- case HB_SCRIPT_NEW_TAI_LUE:
- return (fds->os2->ulUnicodeRange3 & 1L << 31);
- case HB_SCRIPT_BUGINESE:
- return (fds->os2->ulUnicodeRange4 & 1L << 0);
- case HB_SCRIPT_GLAGOLITIC:
- return (fds->os2->ulUnicodeRange4 & 1L << 1);
- case HB_SCRIPT_TIFINAGH:
- return (fds->os2->ulUnicodeRange4 & 1L << 2);
- case HB_SCRIPT_SYLOTI_NAGRI:
- return (fds->os2->ulUnicodeRange4 & 1L << 4);
- case HB_SCRIPT_LINEAR_B:
- return (fds->os2->ulUnicodeRange4 & 1L << 5);
- case HB_SCRIPT_UGARITIC:
- return (fds->os2->ulUnicodeRange4 & 1L << 7);
- case HB_SCRIPT_OLD_PERSIAN:
- return (fds->os2->ulUnicodeRange4 & 1L << 8);
- case HB_SCRIPT_SHAVIAN:
- return (fds->os2->ulUnicodeRange4 & 1L << 9);
- case HB_SCRIPT_OSMANYA:
- return (fds->os2->ulUnicodeRange4 & 1L << 10);
- case HB_SCRIPT_CYPRIOT:
- return (fds->os2->ulUnicodeRange4 & 1L << 11);
- case HB_SCRIPT_KHAROSHTHI:
- return (fds->os2->ulUnicodeRange4 & 1L << 12);
- case HB_SCRIPT_TAI_VIET:
- return (fds->os2->ulUnicodeRange4 & 1L << 13);
- case HB_SCRIPT_CUNEIFORM:
- return (fds->os2->ulUnicodeRange4 & 1L << 14);
- case HB_SCRIPT_SUNDANESE:
- return (fds->os2->ulUnicodeRange4 & 1L << 16);
- case HB_SCRIPT_LEPCHA:
- return (fds->os2->ulUnicodeRange4 & 1L << 17);
- case HB_SCRIPT_OL_CHIKI:
- return (fds->os2->ulUnicodeRange4 & 1L << 18);
- case HB_SCRIPT_SAURASHTRA:
- return (fds->os2->ulUnicodeRange4 & 1L << 19);
- case HB_SCRIPT_KAYAH_LI:
- return (fds->os2->ulUnicodeRange4 & 1L << 20);
- case HB_SCRIPT_REJANG:
- return (fds->os2->ulUnicodeRange4 & 1L << 21);
- case HB_SCRIPT_CHAM:
- return (fds->os2->ulUnicodeRange4 & 1L << 22);
- case HB_SCRIPT_ANATOLIAN_HIEROGLYPHS:
- return (fds->os2->ulUnicodeRange4 & 1L << 25);
- default:
- return false;
- };
-}
-
-void DynamicFontDataAdvanced::set_antialiased(bool p_antialiased) {
- if (antialiased != p_antialiased) {
- clear_cache();
- antialiased = p_antialiased;
- }
-}
-
-bool DynamicFontDataAdvanced::get_antialiased() const {
- return antialiased;
-}
-
-void DynamicFontDataAdvanced::set_force_autohinter(bool p_enabled) {
- if (force_autohinter != p_enabled) {
- clear_cache();
- force_autohinter = p_enabled;
- }
-}
-
-bool DynamicFontDataAdvanced::get_force_autohinter() const {
- return force_autohinter;
-}
-
-void DynamicFontDataAdvanced::set_hinting(TextServer::Hinting p_hinting) {
- if (hinting != p_hinting) {
- clear_cache();
- hinting = p_hinting;
- }
-}
-
-TextServer::Hinting DynamicFontDataAdvanced::get_hinting() const {
- return hinting;
-}
-
-bool DynamicFontDataAdvanced::has_outline() const {
- return true;
-}
-
-float DynamicFontDataAdvanced::get_base_size() const {
- return base_size;
-}
-
-String DynamicFontDataAdvanced::get_supported_chars() const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
- ERR_FAIL_COND_V(fds == nullptr, String());
-
- String chars;
-
- FT_UInt gindex;
- FT_ULong charcode = FT_Get_First_Char(fds->face, &gindex);
- while (gindex != 0) {
- if (charcode != 0) {
- chars += char32_t(charcode);
- }
- charcode = FT_Get_Next_Char(fds->face, charcode, &gindex);
- }
-
- return chars;
-}
-
-float DynamicFontDataAdvanced::get_font_scale(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 1.0f);
-
- return fds->scale_color_font / oversampling;
-}
-
-bool DynamicFontDataAdvanced::has_char(char32_t p_char) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
- ERR_FAIL_COND_V(fds == nullptr, false);
-
- const_cast<DynamicFontDataAdvanced *>(this)->update_glyph(base_size, FT_Get_Char_Index(fds->face, p_char));
- Character ch = fds->glyph_map[FT_Get_Char_Index(fds->face, p_char)];
-
- return (ch.found);
-}
-
-hb_font_t *DynamicFontDataAdvanced::get_hb_handle(int p_size) {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, nullptr);
-
- return fds->hb_handle;
-}
-
-uint32_t DynamicFontDataAdvanced::get_glyph_index(char32_t p_char, char32_t p_variation_selector) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
- ERR_FAIL_COND_V(fds == nullptr, 0);
-
- if (p_variation_selector == 0x0000) {
- return FT_Get_Char_Index(fds->face, p_char);
- } else {
- return FT_Face_GetCharVariantIndex(fds->face, p_char, p_variation_selector);
- }
-}
-
-Vector2 DynamicFontDataAdvanced::get_advance(uint32_t p_index, int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- const_cast<DynamicFontDataAdvanced *>(this)->update_glyph(p_size, p_index);
- Character ch = fds->glyph_map[p_index];
-
- return ch.advance;
-}
-
-Vector2 DynamicFontDataAdvanced::get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- FT_Vector delta;
- FT_Get_Kerning(fds->face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
- return Vector2(delta.x, delta.y);
-}
-
-Vector2 DynamicFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- const_cast<DynamicFontDataAdvanced *>(this)->update_glyph(p_size, p_index);
- Character ch = fds->glyph_map[p_index];
-
- Vector2 advance;
- if (ch.found) {
- ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
-
- if (ch.texture_idx != -1) {
- Point2i cpos = p_pos;
- cpos += ch.align;
- Color modulate = p_color;
- if (FT_HAS_COLOR(fds->face)) {
- modulate.r = modulate.g = modulate.b = 1.0;
- }
- if (RenderingServer::get_singleton() != nullptr) {
- RID texture = fds->textures[ch.texture_idx].texture->get_rid();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false);
- }
- }
-
- advance = ch.advance;
- }
-
- return advance;
-}
-
-Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size, p_outline_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- const_cast<DynamicFontDataAdvanced *>(this)->update_glyph_outline(p_size, p_outline_size, p_index);
- Character ch = fds->glyph_map[p_index];
-
- Vector2 advance;
- if (ch.found) {
- ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
-
- if (ch.texture_idx != -1) {
- Point2i cpos = p_pos;
- cpos += ch.align;
- Color modulate = p_color;
- if (FT_HAS_COLOR(fds->face)) {
- modulate.r = modulate.g = modulate.b = 1.0;
- }
- if (RenderingServer::get_singleton() != nullptr) {
- RID texture = fds->textures[ch.texture_idx].texture->get_rid();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false);
- }
- }
-
- advance = ch.advance;
- }
-
- return advance;
-}
-
-bool DynamicFontDataAdvanced::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, false);
-
- int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
- ERR_FAIL_COND_V(error, false);
-
- r_points.clear();
- r_contours.clear();
-
- float h = fds->ascent;
- float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font;
- for (short i = 0; i < fds->face->glyph->outline.n_points; i++) {
- r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i])));
- }
- for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) {
- r_contours.push_back(fds->face->glyph->outline.contours[i]);
- }
- r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
- return true;
-}
-
-DynamicFontDataAdvanced::~DynamicFontDataAdvanced() {
- clear_cache();
- if (library != nullptr) {
- FT_Done_FreeType(library);
- }
-}
-
-#endif // MODULE_FREETYPE_ENABLED
diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h
deleted file mode 100644
index b3f97bb029..0000000000
--- a/modules/text_server_adv/dynamic_font_adv.h
+++ /dev/null
@@ -1,195 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_adv.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DYNAMIC_FONT_ADV_H
-#define DYNAMIC_FONT_ADV_H
-
-#include "font_adv.h"
-
-#include "modules/modules_enabled.gen.h"
-#ifdef MODULE_FREETYPE_ENABLED
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-#include FT_TRUETYPE_TABLES_H
-
-#include <hb-ft.h>
-#include <hb-ot.h>
-
-struct DynamicFontDataAdvanced : public FontDataAdvanced {
- _THREAD_SAFE_CLASS_
-
-private:
- struct CharTexture {
- Vector<uint8_t> imgdata;
- int texture_size = 0;
- Vector<int> offsets;
- Ref<ImageTexture> texture;
- };
-
- struct Character {
- bool found = false;
- int texture_idx = 0;
- Rect2 rect;
- Rect2 rect_uv;
- Vector2 align;
- Vector2 advance = Vector2(-1, -1);
-
- static Character not_found();
- };
-
- struct TexturePosition {
- int index = 0;
- int x = 0;
- int y = 0;
- };
-
- struct CacheID {
- union {
- struct {
- uint32_t size : 16;
- uint32_t outline_size : 16;
- };
- uint32_t key = 0;
- };
- bool operator<(CacheID right) const {
- return key < right.key;
- }
- };
-
- struct DataAtSize {
- FT_Face face = nullptr;
- TT_OS2 *os2 = nullptr;
- FT_StreamRec stream;
-
- int size = 0;
- float scale_color_font = 1.f;
- float ascent = 0.0;
- float descent = 0.0;
- float underline_position = 0.0;
- float underline_thickness = 0.0;
-
- Vector<CharTexture> textures;
- HashMap<uint32_t, Character> glyph_map;
-
- hb_font_t *hb_handle = nullptr;
- ~DataAtSize() {
- if (hb_handle != nullptr) {
- hb_font_destroy(hb_handle);
- }
- if (face != nullptr) {
- FT_Done_Face(face);
- }
- }
- };
-
- FT_Library library = nullptr;
-
- // Source data.
- const uint8_t *font_mem = nullptr;
- int font_mem_size = 0;
- String font_path;
- Vector<uint8_t> font_mem_cache;
-
- Map<int32_t, double> variations;
-
- float rect_margin = 1.f;
- int base_size = 16;
- float oversampling = 1.f;
- bool antialiased = true;
- bool force_autohinter = false;
- TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
-
- Map<CacheID, DataAtSize *> size_cache;
- Map<CacheID, DataAtSize *> size_cache_outline;
-
- DataAtSize *get_data_for_size(int p_size, int p_outline_size = 0);
-
- TexturePosition find_texture_pos_for_glyph(DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height);
- Character bitmap_to_character(DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance);
- _FORCE_INLINE_ void update_glyph(int p_size, uint32_t p_index);
- _FORCE_INLINE_ void update_glyph_outline(int p_size, int p_outline_size, uint32_t p_index);
-
-public:
- virtual void clear_cache() override;
-
- virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
-
- virtual float get_height(int p_size) const override;
- virtual float get_ascent(int p_size) const override;
- virtual float get_descent(int p_size) const override;
-
- virtual Dictionary get_feature_list() const override;
- virtual Dictionary get_variation_list() const override;
-
- virtual void set_variation(const String &p_name, double p_value) override;
- virtual double get_variation(const String &p_name) const override;
-
- virtual float get_underline_position(int p_size) const override;
- virtual float get_underline_thickness(int p_size) const override;
-
- virtual void set_antialiased(bool p_antialiased) override;
- virtual bool get_antialiased() const override;
-
- virtual void set_hinting(TextServer::Hinting p_hinting) override;
- virtual TextServer::Hinting get_hinting() const override;
-
- virtual void set_force_autohinter(bool p_enabled) override;
- virtual bool get_force_autohinter() const override;
-
- virtual void set_distance_field_hint(bool p_distance_field) override{};
- virtual bool get_distance_field_hint() const override { return false; };
-
- virtual bool has_outline() const override;
- virtual float get_base_size() const override;
-
- virtual bool is_script_supported(uint32_t p_script) const override;
-
- virtual bool has_char(char32_t p_char) const override;
- virtual String get_supported_chars() const override;
- virtual float get_font_scale(int p_size) const override;
-
- virtual hb_font_t *get_hb_handle(int p_size) override;
- virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const override;
- virtual Vector2 get_advance(uint32_t p_index, int p_size) const override;
- virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const override;
-
- virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
- virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
-
- virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
-
- virtual ~DynamicFontDataAdvanced() override;
-};
-
-#endif // MODULE_FREETYPE_ENABLED
-
-#endif // DYNAMIC_FONT_ADV_H
diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h
deleted file mode 100644
index 4fadefc569..0000000000
--- a/modules/text_server_adv/font_adv.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*************************************************************************/
-/* font_adv.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef FONT_ADV_H
-#define FONT_ADV_H
-
-#include "servers/text_server.h"
-
-#include <hb.h>
-
-struct FontDataAdvanced {
- Map<String, bool> lang_support_overrides;
- Map<String, bool> script_support_overrides;
- bool valid = false;
- int spacing_space = 0;
- int spacing_glyph = 0;
-
- virtual void clear_cache() = 0;
-
- virtual Error load_from_file(const String &p_filename, int p_base_size) { return ERR_CANT_CREATE; };
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { return ERR_CANT_CREATE; };
- virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) { return ERR_CANT_CREATE; };
-
- virtual void bitmap_add_texture(const Ref<Texture> &p_texture) { ERR_FAIL_MSG("Not supported."); };
- virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { ERR_FAIL_MSG("Not supported."); };
- virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { ERR_FAIL_MSG("Not supported."); };
-
- virtual float get_height(int p_size) const = 0;
- virtual float get_ascent(int p_size) const = 0;
- virtual float get_descent(int p_size) const = 0;
-
- virtual Dictionary get_feature_list() const { return Dictionary(); };
- virtual Dictionary get_variation_list() const { return Dictionary(); };
-
- virtual void set_variation(const String &p_name, double p_value){};
- virtual double get_variation(const String &p_name) const { return 0; };
-
- virtual float get_underline_position(int p_size) const = 0;
- virtual float get_underline_thickness(int p_size) const = 0;
-
- virtual int get_spacing_space() const { return spacing_space; };
- virtual void set_spacing_space(int p_value) {
- spacing_space = p_value;
- clear_cache();
- };
-
- virtual int get_spacing_glyph() const { return spacing_glyph; };
- virtual void set_spacing_glyph(int p_value) {
- spacing_glyph = p_value;
- clear_cache();
- };
-
- virtual void set_antialiased(bool p_antialiased) = 0;
- virtual bool get_antialiased() const = 0;
-
- virtual void set_hinting(TextServer::Hinting p_hinting) = 0;
- virtual TextServer::Hinting get_hinting() const = 0;
-
- virtual void set_distance_field_hint(bool p_distance_field) = 0;
- virtual bool get_distance_field_hint() const = 0;
-
- virtual void set_force_autohinter(bool p_enabeld) = 0;
- virtual bool get_force_autohinter() const = 0;
-
- virtual bool has_outline() const = 0;
- virtual float get_base_size() const = 0;
-
- virtual bool is_lang_supported(const String &p_lang) const { return true; };
- virtual bool is_script_supported(uint32_t p_script) const { return true; };
-
- virtual bool has_char(char32_t p_char) const = 0;
- virtual String get_supported_chars() const = 0;
- virtual float get_font_scale(int p_size) const { return 1.0f; };
-
- virtual hb_font_t *get_hb_handle(int p_size) = 0;
- virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const = 0;
- virtual Vector2 get_advance(uint32_t p_char, int p_size) const = 0;
- virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const = 0;
-
- virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
- virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
-
- virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; };
-
- virtual ~FontDataAdvanced(){};
-};
-
-#endif // FONT_ADV_H
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 66816f32d1..19e94adf68 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -29,15 +29,213 @@
/*************************************************************************/
#include "text_server_adv.h"
-#include "bitmap_font_adv.h"
-#include "dynamic_font_adv.h"
+#include "core/string/print_string.h"
#include "core/string/translation.h"
#ifdef ICU_STATIC_DATA
#include "thirdparty/icu4c/icudata.gen.h"
#endif
+#ifdef MODULE_MSDFGEN_ENABLED
+#include "core/ShapeDistanceFinder.h"
+#include "core/contour-combiners.h"
+#include "core/edge-selectors.h"
+#include "msdfgen.h"
+#endif
+
+/*************************************************************************/
+/* hb_bmp_font_t HarfBuzz Bitmap font interface */
+/*************************************************************************/
+
+hb_font_funcs_t *TextServerAdvanced::funcs = nullptr;
+
+TextServerAdvanced::hb_bmp_font_t *TextServerAdvanced::_hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) {
+ hb_bmp_font_t *bm_font = memnew(hb_bmp_font_t);
+
+ if (!bm_font) {
+ return nullptr;
+ }
+
+ bm_font->face = p_face;
+ bm_font->unref = p_unref;
+
+ return bm_font;
+}
+
+void TextServerAdvanced::_hb_bmp_font_destroy(void *p_data) {
+ hb_bmp_font_t *bm_font = reinterpret_cast<hb_bmp_font_t *>(p_data);
+ memdelete(bm_font);
+}
+
+hb_bool_t TextServerAdvanced::hb_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return false;
+ }
+
+ if (!bm_font->face->glyph_map.has(p_unicode)) {
+ if (bm_font->face->glyph_map.has(0xF000u + p_unicode)) {
+ *r_glyph = 0xF000u + p_unicode;
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ *r_glyph = p_unicode;
+ return true;
+}
+
+hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return 0;
+ }
+
+ if (!bm_font->face->glyph_map.has(p_glyph)) {
+ return 0;
+ }
+
+ return bm_font->face->glyph_map[p_glyph].advance.x * 64;
+}
+
+hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return 0;
+ }
+
+ if (!bm_font->face->glyph_map.has(p_glyph)) {
+ return 0;
+ }
+
+ return -bm_font->face->glyph_map[p_glyph].advance.y * 64;
+}
+
+hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return 0;
+ }
+
+ if (!bm_font->face->kerning_map.has(Vector2i(p_left_glyph, p_right_glyph))) {
+ return 0;
+ }
+
+ return bm_font->face->kerning_map[Vector2i(p_left_glyph, p_right_glyph)].x * 64;
+}
+
+hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return 0;
+ }
+
+ if (!bm_font->face->kerning_map.has(Vector2i(p_left_glyph, p_right_glyph))) {
+ return 0;
+ }
+
+ return bm_font->face->kerning_map[Vector2i(p_left_glyph, p_right_glyph)].y * 64;
+}
+
+hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return false;
+ }
+
+ if (!bm_font->face->glyph_map.has(p_glyph)) {
+ return false;
+ }
+
+ *r_x = bm_font->face->glyph_map[p_glyph].advance.x * 32;
+ *r_y = -bm_font->face->ascent * 64;
+
+ return true;
+}
+
+hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return false;
+ }
+
+ if (!bm_font->face->glyph_map.has(p_glyph)) {
+ return false;
+ }
+
+ r_extents->x_bearing = 0;
+ r_extents->y_bearing = 0;
+ r_extents->width = bm_font->face->glyph_map[p_glyph].rect.size.x * 64;
+ r_extents->height = bm_font->face->glyph_map[p_glyph].rect.size.y * 64;
+
+ return true;
+}
+
+hb_bool_t TextServerAdvanced::hb_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data) {
+ const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data);
+
+ if (!bm_font->face) {
+ return false;
+ }
+
+ r_metrics->ascender = bm_font->face->ascent;
+ r_metrics->descender = bm_font->face->descent;
+ r_metrics->line_gap = 0;
+
+ return true;
+}
+
+void TextServerAdvanced::hb_bmp_create_font_funcs() {
+ if (funcs == nullptr) {
+ funcs = hb_font_funcs_create();
+
+ hb_font_funcs_set_font_h_extents_func(funcs, hb_bmp_get_font_h_extents, nullptr, nullptr);
+ hb_font_funcs_set_nominal_glyph_func(funcs, hb_bmp_get_nominal_glyph, nullptr, nullptr);
+ hb_font_funcs_set_glyph_h_advance_func(funcs, hb_bmp_get_glyph_h_advance, nullptr, nullptr);
+ hb_font_funcs_set_glyph_v_advance_func(funcs, hb_bmp_get_glyph_v_advance, nullptr, nullptr);
+ hb_font_funcs_set_glyph_v_origin_func(funcs, hb_bmp_get_glyph_v_origin, nullptr, nullptr);
+ hb_font_funcs_set_glyph_h_kerning_func(funcs, hb_bmp_get_glyph_h_kerning, nullptr, nullptr);
+ hb_font_funcs_set_glyph_v_kerning_func(funcs, hb_bmp_get_glyph_v_kerning, nullptr, nullptr);
+ hb_font_funcs_set_glyph_extents_func(funcs, hb_bmp_get_glyph_extents, nullptr, nullptr);
+
+ hb_font_funcs_make_immutable(funcs);
+ }
+}
+
+void TextServerAdvanced::hb_bmp_free_font_funcs() {
+ if (funcs != nullptr) {
+ hb_font_funcs_destroy(funcs);
+ funcs = nullptr;
+ }
+}
+
+void TextServerAdvanced::_hb_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) {
+ hb_font_set_funcs(p_font, funcs, _hb_bmp_font_create(p_face, p_unref), _hb_bmp_font_destroy);
+}
+
+hb_font_t *TextServerAdvanced::hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy) {
+ hb_font_t *font;
+ hb_face_t *face = hb_face_create(nullptr, 0);
+
+ font = hb_font_create(face);
+ hb_face_destroy(face);
+ _hb_bmp_font_set_funcs(font, p_face, false);
+ return font;
+}
+
+/*************************************************************************/
+/* Character properties. */
+/*************************************************************************/
+
_FORCE_INLINE_ bool is_ain(char32_t p_chr) {
return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_AIN;
}
@@ -242,276 +440,270 @@ bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) {
}
}
-struct FeatureInfo {
- int32_t tag;
- String name;
-};
+static Map<StringName, int32_t> feature_sets;
-static FeatureInfo feature_set[] = {
+static void _insert_feature_sets() {
// Registered OpenType feature tags.
- { HB_TAG('a', 'a', 'l', 't'), "access_all_alternates" },
- { HB_TAG('a', 'b', 'v', 'f'), "above_base_forms" },
- { HB_TAG('a', 'b', 'v', 'm'), "above_base_mark_positioning" },
- { HB_TAG('a', 'b', 'v', 's'), "above_base_substitutions" },
- { HB_TAG('a', 'f', 'r', 'c'), "alternative_fractions" },
- { HB_TAG('a', 'k', 'h', 'n'), "akhands" },
- { HB_TAG('b', 'l', 'w', 'f'), "below_base_forms" },
- { HB_TAG('b', 'l', 'w', 'm'), "below_base_mark_positioning" },
- { HB_TAG('b', 'l', 'w', 's'), "below_base_substitutions" },
- { HB_TAG('c', 'a', 'l', 't'), "contextual_alternates" },
- { HB_TAG('c', 'a', 's', 'e'), "case_sensitive_forms" },
- { HB_TAG('c', 'c', 'm', 'p'), "glyph_composition" },
- { HB_TAG('c', 'f', 'a', 'r'), "conjunct_form_after_ro" },
- { HB_TAG('c', 'j', 'c', 't'), "conjunct_forms" },
- { HB_TAG('c', 'l', 'i', 'g'), "contextual_ligatures" },
- { HB_TAG('c', 'p', 'c', 't'), "centered_cjk_punctuation" },
- { HB_TAG('c', 'p', 's', 'p'), "capital_spacing" },
- { HB_TAG('c', 's', 'w', 'h'), "contextual_swash" },
- { HB_TAG('c', 'u', 'r', 's'), "cursive_positioning" },
- { HB_TAG('c', 'v', '0', '1'), "character_variant_01" },
- { HB_TAG('c', 'v', '0', '2'), "character_variant_02" },
- { HB_TAG('c', 'v', '0', '3'), "character_variant_03" },
- { HB_TAG('c', 'v', '0', '4'), "character_variant_04" },
- { HB_TAG('c', 'v', '0', '5'), "character_variant_05" },
- { HB_TAG('c', 'v', '0', '6'), "character_variant_06" },
- { HB_TAG('c', 'v', '0', '7'), "character_variant_07" },
- { HB_TAG('c', 'v', '0', '8'), "character_variant_08" },
- { HB_TAG('c', 'v', '0', '9'), "character_variant_09" },
- { HB_TAG('c', 'v', '1', '0'), "character_variant_10" },
- { HB_TAG('c', 'v', '1', '1'), "character_variant_11" },
- { HB_TAG('c', 'v', '1', '2'), "character_variant_12" },
- { HB_TAG('c', 'v', '1', '3'), "character_variant_13" },
- { HB_TAG('c', 'v', '1', '4'), "character_variant_14" },
- { HB_TAG('c', 'v', '1', '5'), "character_variant_15" },
- { HB_TAG('c', 'v', '1', '6'), "character_variant_16" },
- { HB_TAG('c', 'v', '1', '7'), "character_variant_17" },
- { HB_TAG('c', 'v', '1', '8'), "character_variant_18" },
- { HB_TAG('c', 'v', '1', '9'), "character_variant_19" },
- { HB_TAG('c', 'v', '2', '0'), "character_variant_20" },
- { HB_TAG('c', 'v', '2', '1'), "character_variant_21" },
- { HB_TAG('c', 'v', '2', '2'), "character_variant_22" },
- { HB_TAG('c', 'v', '2', '3'), "character_variant_23" },
- { HB_TAG('c', 'v', '2', '4'), "character_variant_24" },
- { HB_TAG('c', 'v', '2', '5'), "character_variant_25" },
- { HB_TAG('c', 'v', '2', '6'), "character_variant_26" },
- { HB_TAG('c', 'v', '2', '7'), "character_variant_27" },
- { HB_TAG('c', 'v', '2', '8'), "character_variant_28" },
- { HB_TAG('c', 'v', '2', '9'), "character_variant_29" },
- { HB_TAG('c', 'v', '3', '0'), "character_variant_30" },
- { HB_TAG('c', 'v', '3', '1'), "character_variant_31" },
- { HB_TAG('c', 'v', '3', '2'), "character_variant_32" },
- { HB_TAG('c', 'v', '3', '3'), "character_variant_33" },
- { HB_TAG('c', 'v', '3', '4'), "character_variant_34" },
- { HB_TAG('c', 'v', '3', '5'), "character_variant_35" },
- { HB_TAG('c', 'v', '3', '6'), "character_variant_36" },
- { HB_TAG('c', 'v', '3', '7'), "character_variant_37" },
- { HB_TAG('c', 'v', '3', '8'), "character_variant_38" },
- { HB_TAG('c', 'v', '3', '9'), "character_variant_39" },
- { HB_TAG('c', 'v', '4', '0'), "character_variant_40" },
- { HB_TAG('c', 'v', '4', '1'), "character_variant_41" },
- { HB_TAG('c', 'v', '4', '2'), "character_variant_42" },
- { HB_TAG('c', 'v', '4', '3'), "character_variant_43" },
- { HB_TAG('c', 'v', '4', '4'), "character_variant_44" },
- { HB_TAG('c', 'v', '4', '5'), "character_variant_45" },
- { HB_TAG('c', 'v', '4', '6'), "character_variant_46" },
- { HB_TAG('c', 'v', '4', '7'), "character_variant_47" },
- { HB_TAG('c', 'v', '4', '8'), "character_variant_48" },
- { HB_TAG('c', 'v', '4', '9'), "character_variant_49" },
- { HB_TAG('c', 'v', '5', '0'), "character_variant_50" },
- { HB_TAG('c', 'v', '5', '1'), "character_variant_51" },
- { HB_TAG('c', 'v', '5', '2'), "character_variant_52" },
- { HB_TAG('c', 'v', '5', '3'), "character_variant_53" },
- { HB_TAG('c', 'v', '5', '4'), "character_variant_54" },
- { HB_TAG('c', 'v', '5', '5'), "character_variant_55" },
- { HB_TAG('c', 'v', '5', '6'), "character_variant_56" },
- { HB_TAG('c', 'v', '5', '7'), "character_variant_57" },
- { HB_TAG('c', 'v', '5', '8'), "character_variant_58" },
- { HB_TAG('c', 'v', '5', '9'), "character_variant_59" },
- { HB_TAG('c', 'v', '6', '0'), "character_variant_60" },
- { HB_TAG('c', 'v', '6', '1'), "character_variant_61" },
- { HB_TAG('c', 'v', '6', '2'), "character_variant_62" },
- { HB_TAG('c', 'v', '6', '3'), "character_variant_63" },
- { HB_TAG('c', 'v', '6', '4'), "character_variant_64" },
- { HB_TAG('c', 'v', '6', '5'), "character_variant_65" },
- { HB_TAG('c', 'v', '6', '6'), "character_variant_66" },
- { HB_TAG('c', 'v', '6', '7'), "character_variant_67" },
- { HB_TAG('c', 'v', '6', '8'), "character_variant_68" },
- { HB_TAG('c', 'v', '6', '9'), "character_variant_69" },
- { HB_TAG('c', 'v', '7', '0'), "character_variant_70" },
- { HB_TAG('c', 'v', '7', '1'), "character_variant_71" },
- { HB_TAG('c', 'v', '7', '2'), "character_variant_72" },
- { HB_TAG('c', 'v', '7', '3'), "character_variant_73" },
- { HB_TAG('c', 'v', '7', '4'), "character_variant_74" },
- { HB_TAG('c', 'v', '7', '5'), "character_variant_75" },
- { HB_TAG('c', 'v', '7', '6'), "character_variant_76" },
- { HB_TAG('c', 'v', '7', '7'), "character_variant_77" },
- { HB_TAG('c', 'v', '7', '8'), "character_variant_78" },
- { HB_TAG('c', 'v', '7', '9'), "character_variant_79" },
- { HB_TAG('c', 'v', '8', '0'), "character_variant_80" },
- { HB_TAG('c', 'v', '8', '1'), "character_variant_81" },
- { HB_TAG('c', 'v', '8', '2'), "character_variant_82" },
- { HB_TAG('c', 'v', '8', '3'), "character_variant_83" },
- { HB_TAG('c', 'v', '8', '4'), "character_variant_84" },
- { HB_TAG('c', 'v', '8', '5'), "character_variant_85" },
- { HB_TAG('c', 'v', '8', '6'), "character_variant_86" },
- { HB_TAG('c', 'v', '8', '7'), "character_variant_87" },
- { HB_TAG('c', 'v', '8', '8'), "character_variant_88" },
- { HB_TAG('c', 'v', '8', '9'), "character_variant_89" },
- { HB_TAG('c', 'v', '9', '0'), "character_variant_90" },
- { HB_TAG('c', 'v', '9', '1'), "character_variant_91" },
- { HB_TAG('c', 'v', '9', '2'), "character_variant_92" },
- { HB_TAG('c', 'v', '9', '3'), "character_variant_93" },
- { HB_TAG('c', 'v', '9', '4'), "character_variant_94" },
- { HB_TAG('c', 'v', '9', '5'), "character_variant_95" },
- { HB_TAG('c', 'v', '9', '6'), "character_variant_96" },
- { HB_TAG('c', 'v', '9', '7'), "character_variant_97" },
- { HB_TAG('c', 'v', '9', '8'), "character_variant_98" },
- { HB_TAG('c', 'v', '9', '9'), "character_variant_99" },
- { HB_TAG('c', '2', 'p', 'c'), "petite_capitals_from_capitals" },
- { HB_TAG('c', '2', 's', 'c'), "small_capitals_from_capitals" },
- { HB_TAG('d', 'i', 's', 't'), "distances" },
- { HB_TAG('d', 'l', 'i', 'g'), "discretionary_ligatures" },
- { HB_TAG('d', 'n', 'o', 'm'), "denominators" },
- { HB_TAG('d', 't', 'l', 's'), "dotless_forms" },
- { HB_TAG('e', 'x', 'p', 't'), "expert_forms" },
- { HB_TAG('f', 'a', 'l', 't'), "final_glyph_on_line_alternates" },
- { HB_TAG('f', 'i', 'n', '2'), "terminal_forms_2" },
- { HB_TAG('f', 'i', 'n', '3'), "terminal_forms_3" },
- { HB_TAG('f', 'i', 'n', 'a'), "terminal_forms" },
- { HB_TAG('f', 'l', 'a', 'c'), "flattened_accent_forms" },
- { HB_TAG('f', 'r', 'a', 'c'), "fractions" },
- { HB_TAG('f', 'w', 'i', 'd'), "full_widths" },
- { HB_TAG('h', 'a', 'l', 'f'), "half_forms" },
- { HB_TAG('h', 'a', 'l', 'n'), "halant_forms" },
- { HB_TAG('h', 'a', 'l', 't'), "alternate_half_widths" },
- { HB_TAG('h', 'i', 's', 't'), "historical_forms" },
- { HB_TAG('h', 'k', 'n', 'a'), "horizontal_kana_alternates" },
- { HB_TAG('h', 'l', 'i', 'g'), "historical_ligatures" },
- { HB_TAG('h', 'n', 'g', 'l'), "hangul" },
- { HB_TAG('h', 'o', 'j', 'o'), "hojo_kanji_forms" },
- { HB_TAG('h', 'w', 'i', 'd'), "half_widths" },
- { HB_TAG('i', 'n', 'i', 't'), "initial_forms" },
- { HB_TAG('i', 's', 'o', 'l'), "isolated_forms" },
- { HB_TAG('i', 't', 'a', 'l'), "italics" },
- { HB_TAG('j', 'a', 'l', 't'), "justification_alternates" },
- { HB_TAG('j', 'p', '7', '8'), "jis78_forms" },
- { HB_TAG('j', 'p', '8', '3'), "jis83_forms" },
- { HB_TAG('j', 'p', '9', '0'), "jis90_forms" },
- { HB_TAG('j', 'p', '0', '4'), "jis2004_forms" },
- { HB_TAG('k', 'e', 'r', 'n'), "kerning" },
- { HB_TAG('l', 'f', 'b', 'd'), "left_bounds" },
- { HB_TAG('l', 'i', 'g', 'a'), "standard_ligatures" },
- { HB_TAG('l', 'j', 'm', 'o'), "leading_jamo_forms" },
- { HB_TAG('l', 'n', 'u', 'm'), "lining_figures" },
- { HB_TAG('l', 'o', 'c', 'l'), "localized_forms" },
- { HB_TAG('l', 't', 'r', 'a'), "left_to_right_alternates" },
- { HB_TAG('l', 't', 'r', 'm'), "left_to_right_mirrored_forms" },
- { HB_TAG('m', 'a', 'r', 'k'), "mark_positioning" },
- { HB_TAG('m', 'e', 'd', '2'), "medial_forms_2" },
- { HB_TAG('m', 'e', 'd', 'i'), "medial_forms" },
- { HB_TAG('m', 'g', 'r', 'k'), "mathematical_greek" },
- { HB_TAG('m', 'k', 'm', 'k'), "mark_to_mark_positioning" },
- { HB_TAG('m', 's', 'e', 't'), "mark_positioning_via_substitution" },
- { HB_TAG('n', 'a', 'l', 't'), "alternate_annotation_forms" },
- { HB_TAG('n', 'l', 'c', 'k'), "nlc_kanji_forms" },
- { HB_TAG('n', 'u', 'k', 't'), "nukta_forms" },
- { HB_TAG('n', 'u', 'm', 'r'), "numerators" },
- { HB_TAG('o', 'n', 'u', 'm'), "oldstyle_figures" },
- { HB_TAG('o', 'p', 'b', 'd'), "optical_bounds" },
- { HB_TAG('o', 'r', 'd', 'n'), "ordinals" },
- { HB_TAG('o', 'r', 'n', 'm'), "ornaments" },
- { HB_TAG('p', 'a', 'l', 't'), "proportional_alternate_widths" },
- { HB_TAG('p', 'c', 'a', 'p'), "petite_capitals" },
- { HB_TAG('p', 'k', 'n', 'a'), "proportional_kana" },
- { HB_TAG('p', 'n', 'u', 'm'), "proportional_figures" },
- { HB_TAG('p', 'r', 'e', 'f'), "pre_base_forms" },
- { HB_TAG('p', 'r', 'e', 's'), "pre_base_substitutions" },
- { HB_TAG('p', 's', 't', 'f'), "post_base_forms" },
- { HB_TAG('p', 's', 't', 's'), "post_base_substitutions" },
- { HB_TAG('p', 'w', 'i', 'd'), "proportional_widths" },
- { HB_TAG('q', 'w', 'i', 'd'), "quarter_widths" },
- { HB_TAG('r', 'a', 'n', 'd'), "randomize" },
- { HB_TAG('r', 'c', 'l', 't'), "required_contextual_alternates" },
- { HB_TAG('r', 'k', 'r', 'f'), "rakar_forms" },
- { HB_TAG('r', 'l', 'i', 'g'), "required_ligatures" },
- { HB_TAG('r', 'p', 'h', 'f'), "reph_forms" },
- { HB_TAG('r', 't', 'b', 'd'), "right_bounds" },
- { HB_TAG('r', 't', 'l', 'a'), "right_to_left_alternates" },
- { HB_TAG('r', 't', 'l', 'm'), "right_to_left_mirrored_forms" },
- { HB_TAG('r', 'u', 'b', 'y'), "ruby_notation_forms" },
- { HB_TAG('r', 'v', 'r', 'n'), "required_variation_alternates" },
- { HB_TAG('s', 'a', 'l', 't'), "stylistic_alternates" },
- { HB_TAG('s', 'i', 'n', 'f'), "scientific_inferiors" },
- { HB_TAG('s', 'i', 'z', 'e'), "optical_size" },
- { HB_TAG('s', 'm', 'c', 'p'), "small_capitals" },
- { HB_TAG('s', 'm', 'p', 'l'), "simplified_forms" },
- { HB_TAG('s', 's', '0', '1'), "stylistic_set_01" },
- { HB_TAG('s', 's', '0', '2'), "stylistic_set_02" },
- { HB_TAG('s', 's', '0', '3'), "stylistic_set_03" },
- { HB_TAG('s', 's', '0', '4'), "stylistic_set_04" },
- { HB_TAG('s', 's', '0', '5'), "stylistic_set_05" },
- { HB_TAG('s', 's', '0', '6'), "stylistic_set_06" },
- { HB_TAG('s', 's', '0', '7'), "stylistic_set_07" },
- { HB_TAG('s', 's', '0', '8'), "stylistic_set_08" },
- { HB_TAG('s', 's', '0', '9'), "stylistic_set_09" },
- { HB_TAG('s', 's', '1', '0'), "stylistic_set_10" },
- { HB_TAG('s', 's', '1', '1'), "stylistic_set_11" },
- { HB_TAG('s', 's', '1', '2'), "stylistic_set_12" },
- { HB_TAG('s', 's', '1', '3'), "stylistic_set_13" },
- { HB_TAG('s', 's', '1', '4'), "stylistic_set_14" },
- { HB_TAG('s', 's', '1', '5'), "stylistic_set_15" },
- { HB_TAG('s', 's', '1', '6'), "stylistic_set_16" },
- { HB_TAG('s', 's', '1', '7'), "stylistic_set_17" },
- { HB_TAG('s', 's', '1', '8'), "stylistic_set_18" },
- { HB_TAG('s', 's', '1', '9'), "stylistic_set_19" },
- { HB_TAG('s', 's', '2', '0'), "stylistic_set_20" },
- { HB_TAG('s', 's', 't', 'y'), "math_script_style_alternates" },
- { HB_TAG('s', 't', 'c', 'h'), "stretching_glyph_decomposition" },
- { HB_TAG('s', 'u', 'b', 's'), "subscript" },
- { HB_TAG('s', 'u', 'p', 's'), "superscript" },
- { HB_TAG('s', 'w', 's', 'h'), "swash" },
- { HB_TAG('t', 'i', 't', 'l'), "titling" },
- { HB_TAG('t', 'j', 'm', 'o'), "trailing_jamo_forms" },
- { HB_TAG('t', 'n', 'a', 'm'), "traditional_name_forms" },
- { HB_TAG('t', 'n', 'u', 'm'), "tabular_figures" },
- { HB_TAG('t', 'r', 'a', 'd'), "traditional_forms" },
- { HB_TAG('t', 'w', 'i', 'd'), "third_widths" },
- { HB_TAG('u', 'n', 'i', 'c'), "unicase" },
- { HB_TAG('v', 'a', 'l', 't'), "alternate_vertical_metrics" },
- { HB_TAG('v', 'a', 't', 'u'), "vattu_variants" },
- { HB_TAG('v', 'e', 'r', 't'), "vertical_writing" },
- { HB_TAG('v', 'h', 'a', 'l'), "alternate_vertical_half_metrics" },
- { HB_TAG('v', 'j', 'm', 'o'), "vowel_jamo_forms" },
- { HB_TAG('v', 'k', 'n', 'a'), "vertical_kana_alternates" },
- { HB_TAG('v', 'k', 'r', 'n'), "vertical_kerning" },
- { HB_TAG('v', 'p', 'a', 'l'), "proportional_alternate_vertical_metrics" },
- { HB_TAG('v', 'r', 't', '2'), "vertical_alternates_and_rotation" },
- { HB_TAG('v', 'r', 't', 'r'), "vertical_alternates_for_rotation" },
- { HB_TAG('z', 'e', 'r', 'o'), "slashed_zero" },
- // Registered OpenType variation tags.
- { HB_TAG('i', 't', 'a', 'l'), "italic" },
- { HB_TAG('o', 'p', 's', 'z'), "optical_size" },
- { HB_TAG('s', 'l', 'n', 't'), "slant" },
- { HB_TAG('w', 'd', 't', 'h'), "width" },
- { HB_TAG('w', 'g', 'h', 't'), "weight" },
- { 0, String() },
-};
-
-int32_t TextServerAdvanced::name_to_tag(const String &p_name) {
- for (int i = 0; feature_set[i].tag != 0; i++) {
- if (feature_set[i].name == p_name) {
- return feature_set[i].tag;
- }
+ feature_sets.insert("access_all_alternates", HB_TAG('a', 'a', 'l', 't'));
+ feature_sets.insert("above_base_forms", HB_TAG('a', 'b', 'v', 'f'));
+ feature_sets.insert("above_base_mark_positioning", HB_TAG('a', 'b', 'v', 'm'));
+ feature_sets.insert("above_base_substitutions", HB_TAG('a', 'b', 'v', 's'));
+ feature_sets.insert("alternative_fractions", HB_TAG('a', 'f', 'r', 'c'));
+ feature_sets.insert("akhands", HB_TAG('a', 'k', 'h', 'n'));
+ feature_sets.insert("below_base_forms", HB_TAG('b', 'l', 'w', 'f'));
+ feature_sets.insert("below_base_mark_positioning", HB_TAG('b', 'l', 'w', 'm'));
+ feature_sets.insert("below_base_substitutions", HB_TAG('b', 'l', 'w', 's'));
+ feature_sets.insert("contextual_alternates", HB_TAG('c', 'a', 'l', 't'));
+ feature_sets.insert("case_sensitive_forms", HB_TAG('c', 'a', 's', 'e'));
+ feature_sets.insert("glyph_composition", HB_TAG('c', 'c', 'm', 'p'));
+ feature_sets.insert("conjunct_form_after_ro", HB_TAG('c', 'f', 'a', 'r'));
+ feature_sets.insert("conjunct_forms", HB_TAG('c', 'j', 'c', 't'));
+ feature_sets.insert("contextual_ligatures", HB_TAG('c', 'l', 'i', 'g'));
+ feature_sets.insert("centered_cjk_punctuation", HB_TAG('c', 'p', 'c', 't'));
+ feature_sets.insert("capital_spacing", HB_TAG('c', 'p', 's', 'p'));
+ feature_sets.insert("contextual_swash", HB_TAG('c', 's', 'w', 'h'));
+ feature_sets.insert("cursive_positioning", HB_TAG('c', 'u', 'r', 's'));
+ feature_sets.insert("character_variant_01", HB_TAG('c', 'v', '0', '1'));
+ feature_sets.insert("character_variant_02", HB_TAG('c', 'v', '0', '2'));
+ feature_sets.insert("character_variant_03", HB_TAG('c', 'v', '0', '3'));
+ feature_sets.insert("character_variant_04", HB_TAG('c', 'v', '0', '4'));
+ feature_sets.insert("character_variant_05", HB_TAG('c', 'v', '0', '5'));
+ feature_sets.insert("character_variant_06", HB_TAG('c', 'v', '0', '6'));
+ feature_sets.insert("character_variant_07", HB_TAG('c', 'v', '0', '7'));
+ feature_sets.insert("character_variant_08", HB_TAG('c', 'v', '0', '8'));
+ feature_sets.insert("character_variant_09", HB_TAG('c', 'v', '0', '9'));
+ feature_sets.insert("character_variant_10", HB_TAG('c', 'v', '1', '0'));
+ feature_sets.insert("character_variant_11", HB_TAG('c', 'v', '1', '1'));
+ feature_sets.insert("character_variant_12", HB_TAG('c', 'v', '1', '2'));
+ feature_sets.insert("character_variant_13", HB_TAG('c', 'v', '1', '3'));
+ feature_sets.insert("character_variant_14", HB_TAG('c', 'v', '1', '4'));
+ feature_sets.insert("character_variant_15", HB_TAG('c', 'v', '1', '5'));
+ feature_sets.insert("character_variant_16", HB_TAG('c', 'v', '1', '6'));
+ feature_sets.insert("character_variant_17", HB_TAG('c', 'v', '1', '7'));
+ feature_sets.insert("character_variant_18", HB_TAG('c', 'v', '1', '8'));
+ feature_sets.insert("character_variant_19", HB_TAG('c', 'v', '1', '9'));
+ feature_sets.insert("character_variant_20", HB_TAG('c', 'v', '2', '0'));
+ feature_sets.insert("character_variant_21", HB_TAG('c', 'v', '2', '1'));
+ feature_sets.insert("character_variant_22", HB_TAG('c', 'v', '2', '2'));
+ feature_sets.insert("character_variant_23", HB_TAG('c', 'v', '2', '3'));
+ feature_sets.insert("character_variant_24", HB_TAG('c', 'v', '2', '4'));
+ feature_sets.insert("character_variant_25", HB_TAG('c', 'v', '2', '5'));
+ feature_sets.insert("character_variant_26", HB_TAG('c', 'v', '2', '6'));
+ feature_sets.insert("character_variant_27", HB_TAG('c', 'v', '2', '7'));
+ feature_sets.insert("character_variant_28", HB_TAG('c', 'v', '2', '8'));
+ feature_sets.insert("character_variant_29", HB_TAG('c', 'v', '2', '9'));
+ feature_sets.insert("character_variant_30", HB_TAG('c', 'v', '3', '0'));
+ feature_sets.insert("character_variant_31", HB_TAG('c', 'v', '3', '1'));
+ feature_sets.insert("character_variant_32", HB_TAG('c', 'v', '3', '2'));
+ feature_sets.insert("character_variant_33", HB_TAG('c', 'v', '3', '3'));
+ feature_sets.insert("character_variant_34", HB_TAG('c', 'v', '3', '4'));
+ feature_sets.insert("character_variant_35", HB_TAG('c', 'v', '3', '5'));
+ feature_sets.insert("character_variant_36", HB_TAG('c', 'v', '3', '6'));
+ feature_sets.insert("character_variant_37", HB_TAG('c', 'v', '3', '7'));
+ feature_sets.insert("character_variant_38", HB_TAG('c', 'v', '3', '8'));
+ feature_sets.insert("character_variant_39", HB_TAG('c', 'v', '3', '9'));
+ feature_sets.insert("character_variant_40", HB_TAG('c', 'v', '4', '0'));
+ feature_sets.insert("character_variant_41", HB_TAG('c', 'v', '4', '1'));
+ feature_sets.insert("character_variant_42", HB_TAG('c', 'v', '4', '2'));
+ feature_sets.insert("character_variant_43", HB_TAG('c', 'v', '4', '3'));
+ feature_sets.insert("character_variant_44", HB_TAG('c', 'v', '4', '4'));
+ feature_sets.insert("character_variant_45", HB_TAG('c', 'v', '4', '5'));
+ feature_sets.insert("character_variant_46", HB_TAG('c', 'v', '4', '6'));
+ feature_sets.insert("character_variant_47", HB_TAG('c', 'v', '4', '7'));
+ feature_sets.insert("character_variant_48", HB_TAG('c', 'v', '4', '8'));
+ feature_sets.insert("character_variant_49", HB_TAG('c', 'v', '4', '9'));
+ feature_sets.insert("character_variant_50", HB_TAG('c', 'v', '5', '0'));
+ feature_sets.insert("character_variant_51", HB_TAG('c', 'v', '5', '1'));
+ feature_sets.insert("character_variant_52", HB_TAG('c', 'v', '5', '2'));
+ feature_sets.insert("character_variant_53", HB_TAG('c', 'v', '5', '3'));
+ feature_sets.insert("character_variant_54", HB_TAG('c', 'v', '5', '4'));
+ feature_sets.insert("character_variant_55", HB_TAG('c', 'v', '5', '5'));
+ feature_sets.insert("character_variant_56", HB_TAG('c', 'v', '5', '6'));
+ feature_sets.insert("character_variant_57", HB_TAG('c', 'v', '5', '7'));
+ feature_sets.insert("character_variant_58", HB_TAG('c', 'v', '5', '8'));
+ feature_sets.insert("character_variant_59", HB_TAG('c', 'v', '5', '9'));
+ feature_sets.insert("character_variant_60", HB_TAG('c', 'v', '6', '0'));
+ feature_sets.insert("character_variant_61", HB_TAG('c', 'v', '6', '1'));
+ feature_sets.insert("character_variant_62", HB_TAG('c', 'v', '6', '2'));
+ feature_sets.insert("character_variant_63", HB_TAG('c', 'v', '6', '3'));
+ feature_sets.insert("character_variant_64", HB_TAG('c', 'v', '6', '4'));
+ feature_sets.insert("character_variant_65", HB_TAG('c', 'v', '6', '5'));
+ feature_sets.insert("character_variant_66", HB_TAG('c', 'v', '6', '6'));
+ feature_sets.insert("character_variant_67", HB_TAG('c', 'v', '6', '7'));
+ feature_sets.insert("character_variant_68", HB_TAG('c', 'v', '6', '8'));
+ feature_sets.insert("character_variant_69", HB_TAG('c', 'v', '6', '9'));
+ feature_sets.insert("character_variant_70", HB_TAG('c', 'v', '7', '0'));
+ feature_sets.insert("character_variant_71", HB_TAG('c', 'v', '7', '1'));
+ feature_sets.insert("character_variant_72", HB_TAG('c', 'v', '7', '2'));
+ feature_sets.insert("character_variant_73", HB_TAG('c', 'v', '7', '3'));
+ feature_sets.insert("character_variant_74", HB_TAG('c', 'v', '7', '4'));
+ feature_sets.insert("character_variant_75", HB_TAG('c', 'v', '7', '5'));
+ feature_sets.insert("character_variant_76", HB_TAG('c', 'v', '7', '6'));
+ feature_sets.insert("character_variant_77", HB_TAG('c', 'v', '7', '7'));
+ feature_sets.insert("character_variant_78", HB_TAG('c', 'v', '7', '8'));
+ feature_sets.insert("character_variant_79", HB_TAG('c', 'v', '7', '9'));
+ feature_sets.insert("character_variant_80", HB_TAG('c', 'v', '8', '0'));
+ feature_sets.insert("character_variant_81", HB_TAG('c', 'v', '8', '1'));
+ feature_sets.insert("character_variant_82", HB_TAG('c', 'v', '8', '2'));
+ feature_sets.insert("character_variant_83", HB_TAG('c', 'v', '8', '3'));
+ feature_sets.insert("character_variant_84", HB_TAG('c', 'v', '8', '4'));
+ feature_sets.insert("character_variant_85", HB_TAG('c', 'v', '8', '5'));
+ feature_sets.insert("character_variant_86", HB_TAG('c', 'v', '8', '6'));
+ feature_sets.insert("character_variant_87", HB_TAG('c', 'v', '8', '7'));
+ feature_sets.insert("character_variant_88", HB_TAG('c', 'v', '8', '8'));
+ feature_sets.insert("character_variant_89", HB_TAG('c', 'v', '8', '9'));
+ feature_sets.insert("character_variant_90", HB_TAG('c', 'v', '9', '0'));
+ feature_sets.insert("character_variant_91", HB_TAG('c', 'v', '9', '1'));
+ feature_sets.insert("character_variant_92", HB_TAG('c', 'v', '9', '2'));
+ feature_sets.insert("character_variant_93", HB_TAG('c', 'v', '9', '3'));
+ feature_sets.insert("character_variant_94", HB_TAG('c', 'v', '9', '4'));
+ feature_sets.insert("character_variant_95", HB_TAG('c', 'v', '9', '5'));
+ feature_sets.insert("character_variant_96", HB_TAG('c', 'v', '9', '6'));
+ feature_sets.insert("character_variant_97", HB_TAG('c', 'v', '9', '7'));
+ feature_sets.insert("character_variant_98", HB_TAG('c', 'v', '9', '8'));
+ feature_sets.insert("character_variant_99", HB_TAG('c', 'v', '9', '9'));
+ feature_sets.insert("petite_capitals_from_capitals", HB_TAG('c', '2', 'p', 'c'));
+ feature_sets.insert("small_capitals_from_capitals", HB_TAG('c', '2', 's', 'c'));
+ feature_sets.insert("distances", HB_TAG('d', 'i', 's', 't'));
+ feature_sets.insert("discretionary_ligatures", HB_TAG('d', 'l', 'i', 'g'));
+ feature_sets.insert("denominators", HB_TAG('d', 'n', 'o', 'm'));
+ feature_sets.insert("dotless_forms", HB_TAG('d', 't', 'l', 's'));
+ feature_sets.insert("expert_forms", HB_TAG('e', 'x', 'p', 't'));
+ feature_sets.insert("final_glyph_on_line_alternates", HB_TAG('f', 'a', 'l', 't'));
+ feature_sets.insert("terminal_forms_2", HB_TAG('f', 'i', 'n', '2'));
+ feature_sets.insert("terminal_forms_3", HB_TAG('f', 'i', 'n', '3'));
+ feature_sets.insert("terminal_forms", HB_TAG('f', 'i', 'n', 'a'));
+ feature_sets.insert("flattened_accent_forms", HB_TAG('f', 'l', 'a', 'c'));
+ feature_sets.insert("fractions", HB_TAG('f', 'r', 'a', 'c'));
+ feature_sets.insert("full_widths", HB_TAG('f', 'w', 'i', 'd'));
+ feature_sets.insert("half_forms", HB_TAG('h', 'a', 'l', 'f'));
+ feature_sets.insert("halant_forms", HB_TAG('h', 'a', 'l', 'n'));
+ feature_sets.insert("alternate_half_widths", HB_TAG('h', 'a', 'l', 't'));
+ feature_sets.insert("historical_forms", HB_TAG('h', 'i', 's', 't'));
+ feature_sets.insert("horizontal_kana_alternates", HB_TAG('h', 'k', 'n', 'a'));
+ feature_sets.insert("historical_ligatures", HB_TAG('h', 'l', 'i', 'g'));
+ feature_sets.insert("hangul", HB_TAG('h', 'n', 'g', 'l'));
+ feature_sets.insert("hojo_kanji_forms", HB_TAG('h', 'o', 'j', 'o'));
+ feature_sets.insert("half_widths", HB_TAG('h', 'w', 'i', 'd'));
+ feature_sets.insert("initial_forms", HB_TAG('i', 'n', 'i', 't'));
+ feature_sets.insert("isolated_forms", HB_TAG('i', 's', 'o', 'l'));
+ feature_sets.insert("italics", HB_TAG('i', 't', 'a', 'l'));
+ feature_sets.insert("justification_alternates", HB_TAG('j', 'a', 'l', 't'));
+ feature_sets.insert("jis78_forms", HB_TAG('j', 'p', '7', '8'));
+ feature_sets.insert("jis83_forms", HB_TAG('j', 'p', '8', '3'));
+ feature_sets.insert("jis90_forms", HB_TAG('j', 'p', '9', '0'));
+ feature_sets.insert("jis2004_forms", HB_TAG('j', 'p', '0', '4'));
+ feature_sets.insert("kerning", HB_TAG('k', 'e', 'r', 'n'));
+ feature_sets.insert("left_bounds", HB_TAG('l', 'f', 'b', 'd'));
+ feature_sets.insert("standard_ligatures", HB_TAG('l', 'i', 'g', 'a'));
+ feature_sets.insert("leading_jamo_forms", HB_TAG('l', 'j', 'm', 'o'));
+ feature_sets.insert("lining_figures", HB_TAG('l', 'n', 'u', 'm'));
+ feature_sets.insert("localized_forms", HB_TAG('l', 'o', 'c', 'l'));
+ feature_sets.insert("left_to_right_alternates", HB_TAG('l', 't', 'r', 'a'));
+ feature_sets.insert("left_to_right_mirrored_forms", HB_TAG('l', 't', 'r', 'm'));
+ feature_sets.insert("mark_positioning", HB_TAG('m', 'a', 'r', 'k'));
+ feature_sets.insert("medial_forms_2", HB_TAG('m', 'e', 'd', '2'));
+ feature_sets.insert("medial_forms", HB_TAG('m', 'e', 'd', 'i'));
+ feature_sets.insert("mathematical_greek", HB_TAG('m', 'g', 'r', 'k'));
+ feature_sets.insert("mark_to_mark_positioning", HB_TAG('m', 'k', 'm', 'k'));
+ feature_sets.insert("mark_positioning_via_substitution", HB_TAG('m', 's', 'e', 't'));
+ feature_sets.insert("alternate_annotation_forms", HB_TAG('n', 'a', 'l', 't'));
+ feature_sets.insert("nlc_kanji_forms", HB_TAG('n', 'l', 'c', 'k'));
+ feature_sets.insert("nukta_forms", HB_TAG('n', 'u', 'k', 't'));
+ feature_sets.insert("numerators", HB_TAG('n', 'u', 'm', 'r'));
+ feature_sets.insert("oldstyle_figures", HB_TAG('o', 'n', 'u', 'm'));
+ feature_sets.insert("optical_bounds", HB_TAG('o', 'p', 'b', 'd'));
+ feature_sets.insert("ordinals", HB_TAG('o', 'r', 'd', 'n'));
+ feature_sets.insert("ornaments", HB_TAG('o', 'r', 'n', 'm'));
+ feature_sets.insert("proportional_alternate_widths", HB_TAG('p', 'a', 'l', 't'));
+ feature_sets.insert("petite_capitals", HB_TAG('p', 'c', 'a', 'p'));
+ feature_sets.insert("proportional_kana", HB_TAG('p', 'k', 'n', 'a'));
+ feature_sets.insert("proportional_figures", HB_TAG('p', 'n', 'u', 'm'));
+ feature_sets.insert("pre_base_forms", HB_TAG('p', 'r', 'e', 'f'));
+ feature_sets.insert("pre_base_substitutions", HB_TAG('p', 'r', 'e', 's'));
+ feature_sets.insert("post_base_forms", HB_TAG('p', 's', 't', 'f'));
+ feature_sets.insert("post_base_substitutions", HB_TAG('p', 's', 't', 's'));
+ feature_sets.insert("proportional_widths", HB_TAG('p', 'w', 'i', 'd'));
+ feature_sets.insert("quarter_widths", HB_TAG('q', 'w', 'i', 'd'));
+ feature_sets.insert("randomize", HB_TAG('r', 'a', 'n', 'd'));
+ feature_sets.insert("required_contextual_alternates", HB_TAG('r', 'c', 'l', 't'));
+ feature_sets.insert("rakar_forms", HB_TAG('r', 'k', 'r', 'f'));
+ feature_sets.insert("required_ligatures", HB_TAG('r', 'l', 'i', 'g'));
+ feature_sets.insert("reph_forms", HB_TAG('r', 'p', 'h', 'f'));
+ feature_sets.insert("right_bounds", HB_TAG('r', 't', 'b', 'd'));
+ feature_sets.insert("right_to_left_alternates", HB_TAG('r', 't', 'l', 'a'));
+ feature_sets.insert("right_to_left_mirrored_forms", HB_TAG('r', 't', 'l', 'm'));
+ feature_sets.insert("ruby_notation_forms", HB_TAG('r', 'u', 'b', 'y'));
+ feature_sets.insert("required_variation_alternates", HB_TAG('r', 'v', 'r', 'n'));
+ feature_sets.insert("stylistic_alternates", HB_TAG('s', 'a', 'l', 't'));
+ feature_sets.insert("scientific_inferiors", HB_TAG('s', 'i', 'n', 'f'));
+ feature_sets.insert("optical_size", HB_TAG('s', 'i', 'z', 'e'));
+ feature_sets.insert("small_capitals", HB_TAG('s', 'm', 'c', 'p'));
+ feature_sets.insert("simplified_forms", HB_TAG('s', 'm', 'p', 'l'));
+ feature_sets.insert("stylistic_set_01", HB_TAG('s', 's', '0', '1'));
+ feature_sets.insert("stylistic_set_02", HB_TAG('s', 's', '0', '2'));
+ feature_sets.insert("stylistic_set_03", HB_TAG('s', 's', '0', '3'));
+ feature_sets.insert("stylistic_set_04", HB_TAG('s', 's', '0', '4'));
+ feature_sets.insert("stylistic_set_05", HB_TAG('s', 's', '0', '5'));
+ feature_sets.insert("stylistic_set_06", HB_TAG('s', 's', '0', '6'));
+ feature_sets.insert("stylistic_set_07", HB_TAG('s', 's', '0', '7'));
+ feature_sets.insert("stylistic_set_08", HB_TAG('s', 's', '0', '8'));
+ feature_sets.insert("stylistic_set_09", HB_TAG('s', 's', '0', '9'));
+ feature_sets.insert("stylistic_set_10", HB_TAG('s', 's', '1', '0'));
+ feature_sets.insert("stylistic_set_11", HB_TAG('s', 's', '1', '1'));
+ feature_sets.insert("stylistic_set_12", HB_TAG('s', 's', '1', '2'));
+ feature_sets.insert("stylistic_set_13", HB_TAG('s', 's', '1', '3'));
+ feature_sets.insert("stylistic_set_14", HB_TAG('s', 's', '1', '4'));
+ feature_sets.insert("stylistic_set_15", HB_TAG('s', 's', '1', '5'));
+ feature_sets.insert("stylistic_set_16", HB_TAG('s', 's', '1', '6'));
+ feature_sets.insert("stylistic_set_17", HB_TAG('s', 's', '1', '7'));
+ feature_sets.insert("stylistic_set_18", HB_TAG('s', 's', '1', '8'));
+ feature_sets.insert("stylistic_set_19", HB_TAG('s', 's', '1', '9'));
+ feature_sets.insert("stylistic_set_20", HB_TAG('s', 's', '2', '0'));
+ feature_sets.insert("math_script_style_alternates", HB_TAG('s', 's', 't', 'y'));
+ feature_sets.insert("stretching_glyph_decomposition", HB_TAG('s', 't', 'c', 'h'));
+ feature_sets.insert("subscript", HB_TAG('s', 'u', 'b', 's'));
+ feature_sets.insert("superscript", HB_TAG('s', 'u', 'p', 's'));
+ feature_sets.insert("swash", HB_TAG('s', 'w', 's', 'h'));
+ feature_sets.insert("titling", HB_TAG('t', 'i', 't', 'l'));
+ feature_sets.insert("trailing_jamo_forms", HB_TAG('t', 'j', 'm', 'o'));
+ feature_sets.insert("traditional_name_forms", HB_TAG('t', 'n', 'a', 'm'));
+ feature_sets.insert("tabular_figures", HB_TAG('t', 'n', 'u', 'm'));
+ feature_sets.insert("traditional_forms", HB_TAG('t', 'r', 'a', 'd'));
+ feature_sets.insert("third_widths", HB_TAG('t', 'w', 'i', 'd'));
+ feature_sets.insert("unicase", HB_TAG('u', 'n', 'i', 'c'));
+ feature_sets.insert("alternate_vertical_metrics", HB_TAG('v', 'a', 'l', 't'));
+ feature_sets.insert("vattu_variants", HB_TAG('v', 'a', 't', 'u'));
+ feature_sets.insert("vertical_writing", HB_TAG('v', 'e', 'r', 't'));
+ feature_sets.insert("alternate_vertical_half_metrics", HB_TAG('v', 'h', 'a', 'l'));
+ feature_sets.insert("vowel_jamo_forms", HB_TAG('v', 'j', 'm', 'o'));
+ feature_sets.insert("vertical_kana_alternates", HB_TAG('v', 'k', 'n', 'a'));
+ feature_sets.insert("vertical_kerning", HB_TAG('v', 'k', 'r', 'n'));
+ feature_sets.insert("proportional_alternate_vertical_metrics", HB_TAG('v', 'p', 'a', 'l'));
+ feature_sets.insert("vertical_alternates_and_rotation", HB_TAG('v', 'r', 't', '2'));
+ feature_sets.insert("vertical_alternates_for_rotation", HB_TAG('v', 'r', 't', 'r'));
+ feature_sets.insert("slashed_zero", HB_TAG('z', 'e', 'r', 'o'));
+ // Registered OpenType variation tag.
+ feature_sets.insert("italic", HB_TAG('i', 't', 'a', 'l'));
+ feature_sets.insert("optical_size", HB_TAG('o', 'p', 's', 'z'));
+ feature_sets.insert("slant", HB_TAG('s', 'l', 'n', 't'));
+ feature_sets.insert("width", HB_TAG('w', 'd', 't', 'h'));
+ feature_sets.insert("weight", HB_TAG('w', 'g', 'h', 't'));
+}
+
+int32_t TextServerAdvanced::name_to_tag(const String &p_name) const {
+ if (feature_sets.has(p_name)) {
+ return feature_sets[p_name];
}
// No readable name, use tag string.
return hb_tag_from_string(p_name.replace("custom_", "").ascii().get_data(), -1);
}
-String TextServerAdvanced::tag_to_name(int32_t p_tag) {
- for (int i = 0; feature_set[i].tag != 0; i++) {
- if (feature_set[i].tag == p_tag) {
- return feature_set[i].name;
+String TextServerAdvanced::tag_to_name(int32_t p_tag) const {
+ for (const KeyValue<StringName, int32_t> &E : feature_sets) {
+ if (E.value == p_tag) {
+ return E.key;
}
}
@@ -523,426 +715,2094 @@ String TextServerAdvanced::tag_to_name(int32_t p_tag) {
}
/*************************************************************************/
-/* Font interface */
+/* Font Glyph Rendering */
/*************************************************************************/
-RID TextServerAdvanced::create_font_system(const String &p_name, int p_base_size) {
- ERR_FAIL_V_MSG(RID(), "System fonts are not supported by this text server.");
+_FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_texture_pos_for_glyph(FontDataForSizeAdvanced *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) const {
+ FontTexturePosition ret;
+ ret.index = -1;
+
+ int mw = p_width;
+ int mh = p_height;
+
+ for (int i = 0; i < p_data->textures.size(); i++) {
+ const FontTexture &ct = p_data->textures[i];
+
+ if (RenderingServer::get_singleton() != nullptr) {
+ if (ct.texture->get_format() != p_image_format) {
+ continue;
+ }
+ }
+
+ if (mw > ct.texture_w || mh > ct.texture_h) { // Too big for this texture.
+ continue;
+ }
+
+ ret.y = 0x7FFFFFFF;
+ ret.x = 0;
+
+ for (int j = 0; j < ct.texture_w - mw; j++) {
+ int max_y = 0;
+
+ for (int k = j; k < j + mw; k++) {
+ int y = ct.offsets[k];
+ if (y > max_y) {
+ max_y = y;
+ }
+ }
+
+ if (max_y < ret.y) {
+ ret.y = max_y;
+ ret.x = j;
+ }
+ }
+
+ if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_h) {
+ continue; // Fail, could not fit it here.
+ }
+
+ ret.index = i;
+ break;
+ }
+
+ if (ret.index == -1) {
+ // Could not find texture to fit, create one.
+ ret.x = 0;
+ ret.y = 0;
+
+ int texsize = MAX(p_data->size.x * p_data->oversampling * 8, 256);
+ if (mw > texsize) {
+ texsize = mw; // Special case, adapt to it?
+ }
+ if (mh > texsize) {
+ texsize = mh; // Special case, adapt to it?
+ }
+
+ texsize = next_power_of_2(texsize);
+
+ texsize = MIN(texsize, 4096);
+
+ FontTexture tex;
+ tex.texture_w = texsize;
+ tex.texture_h = texsize;
+ tex.format = p_image_format;
+ tex.imgdata.resize(texsize * texsize * p_color_size);
+
+ {
+ // Zero texture.
+ uint8_t *w = tex.imgdata.ptrw();
+ ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret);
+ // Initialize the texture to all-white pixels to prevent artifacts when the
+ // font is displayed at a non-default scale with filtering enabled.
+ if (p_color_size == 2) {
+ for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { // FORMAT_LA8, BW font.
+ w[i + 0] = 255;
+ w[i + 1] = 0;
+ }
+ } else if (p_color_size == 4) {
+ for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8, Color font, Multichannel(+True) SDF.
+ w[i + 0] = 255;
+ w[i + 1] = 255;
+ w[i + 2] = 255;
+ w[i + 3] = 0;
+ }
+ } else {
+ ERR_FAIL_V(ret);
+ }
+ }
+ tex.offsets.resize(texsize);
+ for (int i = 0; i < texsize; i++) { // Zero offsets.
+ tex.offsets.write[i] = 0;
+ }
+
+ p_data->textures.push_back(tex);
+ ret.index = p_data->textures.size() - 1;
+ }
+
+ return ret;
}
-RID TextServerAdvanced::create_font_resource(const String &p_filename, int p_base_size) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = nullptr;
- if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") {
- fd = memnew(BitmapFontDataAdvanced);
+#ifdef MODULE_MSDFGEN_ENABLED
+
+struct MSContext {
+ msdfgen::Point2 position;
+ msdfgen::Shape *shape;
+ msdfgen::Contour *contour;
+};
+
+class DistancePixelConversion {
+ double invRange;
+
+public:
+ _FORCE_INLINE_ explicit DistancePixelConversion(double range) :
+ invRange(1 / range) {}
+ _FORCE_INLINE_ void operator()(float *pixels, const msdfgen::MultiAndTrueDistance &distance) const {
+ pixels[0] = float(invRange * distance.r + .5);
+ pixels[1] = float(invRange * distance.g + .5);
+ pixels[2] = float(invRange * distance.b + .5);
+ pixels[3] = float(invRange * distance.a + .5);
+ }
+};
+
+struct MSDFThreadData {
+ msdfgen::Bitmap<float, 4> *output;
+ msdfgen::Shape *shape;
+ msdfgen::Projection *projection;
+ DistancePixelConversion *distancePixelConversion;
+};
+
+static msdfgen::Point2 ft_point2(const FT_Vector &vector) {
+ return msdfgen::Point2(vector.x / 60.0f, vector.y / 60.0f);
+}
+
+static int ft_move_to(const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ if (!(context->contour && context->contour->edges.empty())) {
+ context->contour = &context->shape->addContour();
+ }
+ context->position = ft_point2(*to);
+ return 0;
+}
+
+static int ft_line_to(const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ msdfgen::Point2 endpoint = ft_point2(*to);
+ if (endpoint != context->position) {
+ context->contour->addEdge(new msdfgen::LinearSegment(context->position, endpoint));
+ context->position = endpoint;
+ }
+ return 0;
+}
+
+static int ft_conic_to(const FT_Vector *control, const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ context->contour->addEdge(new msdfgen::QuadraticSegment(context->position, ft_point2(*control), ft_point2(*to)));
+ context->position = ft_point2(*to);
+ return 0;
+}
+
+static int ft_cubic_to(const FT_Vector *control1, const FT_Vector *control2, const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ context->contour->addEdge(new msdfgen::CubicSegment(context->position, ft_point2(*control1), ft_point2(*control2), ft_point2(*to)));
+ context->position = ft_point2(*to);
+ return 0;
+}
+
+void TextServerAdvanced::_generateMTSDF_threaded(uint32_t y, void *p_td) const {
+ MSDFThreadData *td = (MSDFThreadData *)p_td;
+
+ msdfgen::ShapeDistanceFinder<msdfgen::OverlappingContourCombiner<msdfgen::MultiAndTrueDistanceSelector>> distanceFinder(*td->shape);
+ int row = td->shape->inverseYAxis ? td->output->height() - y - 1 : y;
+ for (int col = 0; col < td->output->width(); ++col) {
+ int x = (y % 2) ? td->output->width() - col - 1 : col;
+ msdfgen::Point2 p = td->projection->unproject(msdfgen::Point2(x + .5, y + .5));
+ msdfgen::MultiAndTrueDistance distance = distanceFinder.distance(p);
+ td->distancePixelConversion->operator()(td->output->operator()(x, row), distance);
+ }
+}
+
+_FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf(FontDataAdvanced *p_font_data, FontDataForSizeAdvanced *p_data, int p_pixel_range, int p_rect_margin, FT_Outline *outline, const Vector2 &advance) const {
+ msdfgen::Shape shape;
+
+ shape.contours.clear();
+ shape.inverseYAxis = false;
+
+ MSContext context = {};
+ context.shape = &shape;
+ FT_Outline_Funcs ft_functions;
+ ft_functions.move_to = &ft_move_to;
+ ft_functions.line_to = &ft_line_to;
+ ft_functions.conic_to = &ft_conic_to;
+ ft_functions.cubic_to = &ft_cubic_to;
+ ft_functions.shift = 0;
+ ft_functions.delta = 0;
+
+ int error = FT_Outline_Decompose(outline, &ft_functions, &context);
+ ERR_FAIL_COND_V_MSG(error, FontGlyph(), "FreeType: Outline decomposition error: '" + String(FT_Error_String(error)) + "'.");
+ if (!shape.contours.empty() && shape.contours.back().edges.empty()) {
+ shape.contours.pop_back();
+ }
+
+ if (FT_Outline_Get_Orientation(outline) == 1) {
+ for (int i = 0; i < (int)shape.contours.size(); ++i) {
+ shape.contours[i].reverse();
+ }
+ }
+
+ shape.inverseYAxis = true;
+ shape.normalize();
+
+ msdfgen::Shape::Bounds bounds = shape.getBounds(p_pixel_range);
+
+ FontGlyph chr;
+ chr.found = true;
+ chr.advance = advance.round();
+
+ if (shape.validate() && shape.contours.size() > 0) {
+ int w = (bounds.r - bounds.l);
+ int h = (bounds.t - bounds.b);
+
+ int mw = w + p_rect_margin * 2;
+ int mh = h + p_rect_margin * 2;
+
+ ERR_FAIL_COND_V(mw > 4096, FontGlyph());
+ ERR_FAIL_COND_V(mh > 4096, FontGlyph());
+
+ FontTexturePosition tex_pos = find_texture_pos_for_glyph(p_data, 4, Image::FORMAT_RGBA8, mw, mh);
+ ERR_FAIL_COND_V(tex_pos.index < 0, FontGlyph());
+ FontTexture &tex = p_data->textures.write[tex_pos.index];
+
+ edgeColoringSimple(shape, 3.0); // Max. angle.
+ msdfgen::Bitmap<float, 4> image(w, h); // Texture size.
+ //msdfgen::generateMTSDF(image, shape, p_pixel_range, 1.0, msdfgen::Vector2(-bounds.l, -bounds.b)); // Range, scale, translation.
+
+ DistancePixelConversion distancePixelConversion(p_pixel_range);
+ msdfgen::Projection projection(msdfgen::Vector2(1.0, 1.0), msdfgen::Vector2(-bounds.l, -bounds.b));
+ msdfgen::MSDFGeneratorConfig config(true, msdfgen::ErrorCorrectionConfig());
+
+ MSDFThreadData td;
+ td.output = &image;
+ td.shape = &shape;
+ td.projection = &projection;
+ td.distancePixelConversion = &distancePixelConversion;
+
+ if (p_font_data->work_pool.get_thread_count() == 0) {
+ p_font_data->work_pool.init();
+ }
+ p_font_data->work_pool.do_work(h, this, &TextServerAdvanced::_generateMTSDF_threaded, &td);
+
+ msdfgen::msdfErrorCorrection(image, shape, projection, p_pixel_range, config);
+
+ {
+ uint8_t *wr = tex.imgdata.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs = ((i + tex_pos.y + p_rect_margin) * tex.texture_w + j + tex_pos.x + p_rect_margin) * 4;
+ ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), FontGlyph());
+ wr[ofs + 0] = (uint8_t)(CLAMP(image(j, i)[0] * 256.f, 0.f, 255.f));
+ wr[ofs + 1] = (uint8_t)(CLAMP(image(j, i)[1] * 256.f, 0.f, 255.f));
+ wr[ofs + 2] = (uint8_t)(CLAMP(image(j, i)[2] * 256.f, 0.f, 255.f));
+ wr[ofs + 3] = (uint8_t)(CLAMP(image(j, i)[3] * 256.f, 0.f, 255.f));
+ //wr[ofs + 0] = 100;
+ //wr[ofs + 1] = 100;
+ //wr[ofs + 2] = 100;
+ //wr[ofs + 3] = 100;
+ }
+ }
+ }
+
+ // Blit to image and texture.
+ {
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, Image::FORMAT_RGBA8, tex.imgdata));
+ if (tex.texture.is_null()) {
+ tex.texture.instantiate();
+ tex.texture->create_from_image(img);
+ } else {
+ tex.texture->update(img);
+ }
+ }
+ }
+
+ // Update height array.
+ for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
+ tex.offsets.write[k] = tex_pos.y + mh;
+ }
+
+ chr.texture_idx = tex_pos.index;
+
+ chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h);
+ chr.rect.position = Vector2(bounds.l, -bounds.t);
+ chr.rect.size = chr.uv_rect.size;
+ }
+ return chr;
+}
+#endif
+
#ifdef MODULE_FREETYPE_ENABLED
- } else if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") {
- fd = memnew(DynamicFontDataAdvanced);
+_FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitmap(FontDataForSizeAdvanced *p_data, int p_rect_margin, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) const {
+ int w = bitmap.width;
+ int h = bitmap.rows;
+
+ int mw = w + p_rect_margin * 2;
+ int mh = h + p_rect_margin * 2;
+
+ ERR_FAIL_COND_V(mw > 4096, FontGlyph());
+ ERR_FAIL_COND_V(mh > 4096, FontGlyph());
+
+ int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
+ Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
+
+ FontTexturePosition tex_pos = find_texture_pos_for_glyph(p_data, color_size, require_format, mw, mh);
+ ERR_FAIL_COND_V(tex_pos.index < 0, FontGlyph());
+
+ // Fit character in char texture.
+
+ FontTexture &tex = p_data->textures.write[tex_pos.index];
+
+ {
+ uint8_t *wr = tex.imgdata.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs = ((i + tex_pos.y + p_rect_margin) * tex.texture_w + j + tex_pos.x + p_rect_margin) * color_size;
+ ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), FontGlyph());
+ switch (bitmap.pixel_mode) {
+ case FT_PIXEL_MODE_MONO: {
+ int byte = i * bitmap.pitch + (j >> 3);
+ int bit = 1 << (7 - (j % 8));
+ wr[ofs + 0] = 255; //grayscale as 1
+ wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0;
+ } break;
+ case FT_PIXEL_MODE_GRAY:
+ wr[ofs + 0] = 255; //grayscale as 1
+ wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j];
+ //wr[ofs + 1] = 100;
+ break;
+ case FT_PIXEL_MODE_BGRA: {
+ int ofs_color = i * bitmap.pitch + (j << 2);
+ wr[ofs + 2] = bitmap.buffer[ofs_color + 0];
+ wr[ofs + 1] = bitmap.buffer[ofs_color + 1];
+ wr[ofs + 0] = bitmap.buffer[ofs_color + 2];
+ wr[ofs + 3] = bitmap.buffer[ofs_color + 3];
+ } break;
+ default:
+ ERR_FAIL_V_MSG(FontGlyph(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
+ break;
+ }
+ }
+ }
+ }
+
+ // Blit to image and texture.
+ {
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, require_format, tex.imgdata));
+
+ if (tex.texture.is_null()) {
+ tex.texture.instantiate();
+ tex.texture->create_from_image(img);
+ } else {
+ tex.texture->update(img);
+ }
+ }
+ }
+
+ // Update height array.
+ for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
+ tex.offsets.write[k] = tex_pos.y + mh;
+ }
+
+ FontGlyph chr;
+ chr.advance = (advance * p_data->scale / p_data->oversampling).round();
+ chr.texture_idx = tex_pos.index;
+ chr.found = true;
+
+ chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h);
+ chr.rect.position = (Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling).round();
+ chr.rect.size = chr.uv_rect.size * p_data->scale / p_data->oversampling;
+ return chr;
+}
#endif
- } else {
- return RID();
+
+/*************************************************************************/
+/* Font Cache */
+/*************************************************************************/
+
+_FORCE_INLINE_ bool TextServerAdvanced::_ensure_glyph(FontDataAdvanced *p_font_data, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(p_font_data, p_size), false);
+
+ FontDataForSizeAdvanced *fd = p_font_data->cache[p_size];
+ if (fd->glyph_map.has(p_glyph)) {
+ return fd->glyph_map[p_glyph].found;
}
- Error err = fd->load_from_file(p_filename, p_base_size);
- if (err != OK) {
- memdelete(fd);
- return RID();
+ if (p_glyph == 0) { // Non graphical or invalid glyph, do not render.
+ fd->glyph_map[p_glyph] = FontGlyph();
+ return true;
}
- return font_owner.make_rid(fd);
+#ifdef MODULE_FREETYPE_ENABLED
+ FontGlyph gl;
+ if (fd->face) {
+ FT_Int32 flags = FT_LOAD_DEFAULT;
+
+ bool outline = p_size.y > 0;
+ switch (p_font_data->hinting) {
+ case TextServer::HINTING_NONE:
+ flags |= FT_LOAD_NO_HINTING;
+ break;
+ case TextServer::HINTING_LIGHT:
+ flags |= FT_LOAD_TARGET_LIGHT;
+ break;
+ default:
+ flags |= FT_LOAD_TARGET_NORMAL;
+ break;
+ }
+ if (p_font_data->force_autohinter) {
+ flags |= FT_LOAD_FORCE_AUTOHINT;
+ }
+ if (outline) {
+ flags |= FT_LOAD_NO_BITMAP;
+ } else if (FT_HAS_COLOR(fd->face)) {
+ flags |= FT_LOAD_COLOR;
+ }
+
+ FT_Fixed v, h;
+ FT_Get_Advance(fd->face, p_glyph, flags, &h);
+ FT_Get_Advance(fd->face, p_glyph, flags | FT_LOAD_VERTICAL_LAYOUT, &v);
+
+ int error = FT_Load_Glyph(fd->face, p_glyph, flags);
+ if (error) {
+ fd->glyph_map[p_glyph] = FontGlyph();
+ ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph.");
+ }
+
+ if (!outline) {
+ if (!p_font_data->msdf) {
+ error = FT_Render_Glyph(fd->face->glyph, p_font_data->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
+ }
+ FT_GlyphSlot slot = fd->face->glyph;
+ if (!error) {
+ if (p_font_data->msdf) {
+#ifdef MODULE_MSDFGEN_ENABLED
+ gl = rasterize_msdf(p_font_data, fd, p_font_data->msdf_range, rect_range, &slot->outline, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0);
+#else
+ fd->glyph_map[p_glyph] = FontGlyph();
+ ERR_FAIL_V_MSG(false, "Compiled without MSDFGEN support!");
+#endif
+ } else {
+ gl = rasterize_bitmap(fd, rect_range, slot->bitmap, slot->bitmap_top, slot->bitmap_left, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0);
+ }
+ }
+ } else {
+ FT_Stroker stroker;
+ if (FT_Stroker_New(library, &stroker) != 0) {
+ fd->glyph_map[p_glyph] = FontGlyph();
+ ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph stroker.");
+ }
+
+ FT_Stroker_Set(stroker, (int)(fd->size.y * fd->oversampling * 16.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0);
+ FT_Glyph glyph;
+ FT_BitmapGlyph glyph_bitmap;
+
+ if (FT_Get_Glyph(fd->face->glyph, &glyph) != 0) {
+ goto cleanup_stroker;
+ }
+ if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
+ goto cleanup_glyph;
+ }
+ if (FT_Glyph_To_Bitmap(&glyph, p_font_data->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
+ goto cleanup_glyph;
+ }
+ glyph_bitmap = (FT_BitmapGlyph)glyph;
+ gl = rasterize_bitmap(fd, rect_range, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2());
+
+ cleanup_glyph:
+ FT_Done_Glyph(glyph);
+ cleanup_stroker:
+ FT_Stroker_Done(stroker);
+ }
+ fd->glyph_map[p_glyph] = gl;
+ return gl.found;
+ }
+#endif
+ fd->glyph_map[p_glyph] = FontGlyph();
+ return false;
}
-RID TextServerAdvanced::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = nullptr;
- if (p_type == "fnt" || p_type == "font") {
- fd = memnew(BitmapFontDataAdvanced);
+_FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced *p_font_data, const Vector2i &p_size) const {
+ if (p_font_data->cache.has(p_size)) {
+ return true;
+ }
+
+ FontDataForSizeAdvanced *fd = memnew(FontDataForSizeAdvanced);
+ fd->size = p_size;
+ if (p_font_data->data_ptr) {
+ // Init dynamic font.
#ifdef MODULE_FREETYPE_ENABLED
- } else if (p_type == "ttf" || p_type == "otf" || p_type == "woff") {
- fd = memnew(DynamicFontDataAdvanced);
+ int error = 0;
+ if (!library) {
+ error = FT_Init_FreeType(&library);
+ ERR_FAIL_COND_V_MSG(error != 0, false, TTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'.");
+ }
+
+ memset(&fd->stream, 0, sizeof(FT_StreamRec));
+ fd->stream.base = (unsigned char *)p_font_data->data_ptr;
+ fd->stream.size = p_font_data->data_size;
+ fd->stream.pos = 0;
+
+ FT_Open_Args fargs;
+ memset(&fargs, 0, sizeof(FT_Open_Args));
+ fargs.memory_base = (unsigned char *)p_font_data->data_ptr;
+ fargs.memory_size = p_font_data->data_size;
+ fargs.flags = FT_OPEN_MEMORY;
+ fargs.stream = &fd->stream;
+ error = FT_Open_Face(library, &fargs, 0, &fd->face);
+ if (error) {
+ FT_Done_Face(fd->face);
+ fd->face = nullptr;
+ ERR_FAIL_V_MSG(false, TTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'.");
+ }
+ fd->hb_handle = hb_ft_font_create(fd->face, nullptr);
+ if (fd->hb_handle == nullptr) {
+ FT_Done_Face(fd->face);
+ fd->face = nullptr;
+ ERR_FAIL_V_MSG(false, TTR("HarfBuzz: Error creating FreeType font object."));
+ }
+
+ if (p_font_data->msdf) {
+ fd->oversampling = 1.0f;
+ fd->size.x = p_font_data->msdf_source_size;
+ } else if (p_font_data->oversampling <= 0.0f) {
+ fd->oversampling = TS->font_get_global_oversampling();
+ } else {
+ fd->oversampling = p_font_data->oversampling;
+ }
+
+ if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) {
+ int best_match = 0;
+ int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width));
+ fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width;
+ for (int i = 1; i < fd->face->num_fixed_sizes; i++) {
+ int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width));
+ if (ndiff < diff) {
+ best_match = i;
+ diff = ndiff;
+ fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width;
+ }
+ }
+ FT_Select_Size(fd->face, best_match);
+ } else {
+ FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling);
+ }
+
+ fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale;
+ fd->descent = (-fd->face->size->metrics.descender / 64.0) / fd->oversampling * fd->scale;
+ fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
+ fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
+
+ if (!p_font_data->face_init) {
+ // Get supported scripts from OpenType font data.
+ p_font_data->supported_scripts.clear();
+ unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
+ if (count != 0) {
+ hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
+ hb_ot_layout_table_get_script_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GSUB, 0, &count, script_tags);
+ for (unsigned int i = 0; i < count; i++) {
+ p_font_data->supported_scripts.insert(script_tags[i]);
+ }
+ memfree(script_tags);
+ }
+ count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
+ if (count != 0) {
+ hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
+ hb_ot_layout_table_get_script_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GPOS, 0, &count, script_tags);
+ for (unsigned int i = 0; i < count; i++) {
+ p_font_data->supported_scripts.insert(script_tags[i]);
+ }
+ memfree(script_tags);
+ }
+
+ // Get supported scripts from OS2 table.
+ TT_OS2 *os2 = (TT_OS2 *)FT_Get_Sfnt_Table(fd->face, FT_SFNT_OS2);
+ if (os2) {
+ if ((os2->ulUnicodeRange1 & 1L << 4) || (os2->ulUnicodeRange1 & 1L << 5) || (os2->ulUnicodeRange1 & 1L << 6) || (os2->ulUnicodeRange1 & 1L << 31) || (os2->ulUnicodeRange2 & 1L << 0) || (os2->ulUnicodeRange2 & 1L << 1) || (os2->ulUnicodeRange2 & 1L << 2) || (os2->ulUnicodeRange2 & 1L << 3) || (os2->ulUnicodeRange2 & 1L << 4) || (os2->ulUnicodeRange2 & 1L << 5) || (os2->ulUnicodeRange2 & 1L << 6) || (os2->ulUnicodeRange2 & 1L << 7) || (os2->ulUnicodeRange2 & 1L << 8) || (os2->ulUnicodeRange2 & 1L << 9) || (os2->ulUnicodeRange2 & 1L << 10) || (os2->ulUnicodeRange2 & 1L << 11) || (os2->ulUnicodeRange2 & 1L << 12) || (os2->ulUnicodeRange2 & 1L << 13) || (os2->ulUnicodeRange2 & 1L << 14) || (os2->ulUnicodeRange2 & 1L << 15) || (os2->ulUnicodeRange2 & 1L << 30) || (os2->ulUnicodeRange3 & 1L << 0) || (os2->ulUnicodeRange3 & 1L << 1) || (os2->ulUnicodeRange3 & 1L << 2) || (os2->ulUnicodeRange3 & 1L << 4) || (os2->ulUnicodeRange3 & 1L << 5) || (os2->ulUnicodeRange3 & 1L << 18) || (os2->ulUnicodeRange3 & 1L << 24) || (os2->ulUnicodeRange3 & 1L << 25) || (os2->ulUnicodeRange3 & 1L << 26) || (os2->ulUnicodeRange3 & 1L << 27) || (os2->ulUnicodeRange3 & 1L << 28) || (os2->ulUnicodeRange4 & 1L << 3) || (os2->ulUnicodeRange4 & 1L << 6) || (os2->ulUnicodeRange4 & 1L << 15) || (os2->ulUnicodeRange4 & 1L << 23) || (os2->ulUnicodeRange4 & 1L << 24) || (os2->ulUnicodeRange4 & 1L << 26)) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_COMMON);
+ }
+ if ((os2->ulUnicodeRange1 & 1L << 0) || (os2->ulUnicodeRange1 & 1L << 1) || (os2->ulUnicodeRange1 & 1L << 2) || (os2->ulUnicodeRange1 & 1L << 3) || (os2->ulUnicodeRange1 & 1L << 29)) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_LATIN);
+ }
+ if ((os2->ulUnicodeRange1 & 1L << 7) || (os2->ulUnicodeRange1 & 1L << 30)) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_GREEK);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 8) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_COPTIC);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 9) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_CYRILLIC);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 10) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_ARMENIAN);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 11) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_HEBREW);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 12) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_VAI);
+ }
+ if ((os2->ulUnicodeRange1 & 1L << 13) || (os2->ulUnicodeRange2 & 1L << 31) || (os2->ulUnicodeRange3 & 1L << 3)) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_ARABIC);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 14) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_NKO);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 15) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_DEVANAGARI);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 16) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_BENGALI);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 17) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_GURMUKHI);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 18) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_GUJARATI);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 19) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_ORIYA);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 20) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TAMIL);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 21) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TELUGU);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 22) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_KANNADA);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 23) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_MALAYALAM);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 24) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_THAI);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 25) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_LAO);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 26) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_GEORGIAN);
+ }
+ if (os2->ulUnicodeRange1 & 1L << 27) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_BALINESE);
+ }
+ if ((os2->ulUnicodeRange1 & 1L << 28) || (os2->ulUnicodeRange2 & 1L << 20) || (os2->ulUnicodeRange2 & 1L << 24)) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_HANGUL);
+ }
+ if ((os2->ulUnicodeRange2 & 1L << 21) || (os2->ulUnicodeRange2 & 1L << 22) || (os2->ulUnicodeRange2 & 1L << 23) || (os2->ulUnicodeRange2 & 1L << 26) || (os2->ulUnicodeRange2 & 1L << 27) || (os2->ulUnicodeRange2 & 1L << 29)) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_HAN);
+ }
+ if (os2->ulUnicodeRange2 & 1L << 17) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_HIRAGANA);
+ }
+ if (os2->ulUnicodeRange2 & 1L << 18) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_KATAKANA);
+ }
+ if (os2->ulUnicodeRange2 & 1L << 19) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_BOPOMOFO);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 6) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TIBETAN);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 7) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_SYRIAC);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 8) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_THAANA);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 9) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_SINHALA);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 10) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_MYANMAR);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 11) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_ETHIOPIC);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 12) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_CHEROKEE);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 13) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_CANADIAN_SYLLABICS);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 14) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_OGHAM);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 15) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_RUNIC);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 16) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_KHMER);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 17) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_MONGOLIAN);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 19) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_YI);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 20) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_HANUNOO);
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TAGBANWA);
+ p_font_data->supported_scripts.insert(HB_SCRIPT_BUHID);
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TAGALOG);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 21) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_OLD_ITALIC);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 22) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_GOTHIC);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 23) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_DESERET);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 29) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_LIMBU);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 30) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TAI_LE);
+ }
+ if (os2->ulUnicodeRange3 & 1L << 31) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_NEW_TAI_LUE);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 0) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_BUGINESE);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 1) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_GLAGOLITIC);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 2) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TIFINAGH);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 4) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_SYLOTI_NAGRI);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 5) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_LINEAR_B);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 7) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_UGARITIC);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 8) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_OLD_PERSIAN);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 9) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_SHAVIAN);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 10) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_OSMANYA);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 11) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_CYPRIOT);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 12) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_KHAROSHTHI);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 13) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_TAI_VIET);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 14) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_CUNEIFORM);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 16) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_SUNDANESE);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 17) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_LEPCHA);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 18) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_OL_CHIKI);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 19) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_SAURASHTRA);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 20) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_KAYAH_LI);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 21) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_REJANG);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 22) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_CHAM);
+ }
+ if (os2->ulUnicodeRange4 & 1L << 25) {
+ p_font_data->supported_scripts.insert(HB_SCRIPT_ANATOLIAN_HIEROGLYPHS);
+ }
+ }
+
+ // Read OpenType feature tags.
+ p_font_data->supported_features.clear();
+ count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
+ if (count != 0) {
+ hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
+ hb_ot_layout_table_get_feature_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GSUB, 0, &count, feature_tags);
+ for (unsigned int i = 0; i < count; i++) {
+ p_font_data->supported_features[feature_tags[i]] = 1;
+ }
+ memfree(feature_tags);
+ }
+ count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
+ if (count != 0) {
+ hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
+ hb_ot_layout_table_get_feature_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GPOS, 0, &count, feature_tags);
+ for (unsigned int i = 0; i < count; i++) {
+ p_font_data->supported_features[feature_tags[i]] = 1;
+ }
+ memfree(feature_tags);
+ }
+
+ // Read OpenType variations.
+ p_font_data->supported_varaitions.clear();
+ if (fd->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) {
+ FT_MM_Var *amaster;
+ FT_Get_MM_Var(fd->face, &amaster);
+ for (FT_UInt i = 0; i < amaster->num_axis; i++) {
+ p_font_data->supported_varaitions[(int32_t)amaster->axis[i].tag] = Vector3i(amaster->axis[i].minimum / 65536, amaster->axis[i].maximum / 65536, amaster->axis[i].def / 65536);
+ }
+ FT_Done_MM_Var(library, amaster);
+ }
+ p_font_data->face_init = true;
+ }
+
+ // Write variations.
+ if (fd->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) {
+ FT_MM_Var *amaster;
+
+ FT_Get_MM_Var(fd->face, &amaster);
+
+ Vector<hb_variation_t> hb_vars;
+ Vector<FT_Fixed> coords;
+ coords.resize(amaster->num_axis);
+
+ FT_Get_Var_Design_Coordinates(fd->face, coords.size(), coords.ptrw());
+
+ for (FT_UInt i = 0; i < amaster->num_axis; i++) {
+ hb_variation_t var;
+
+ // Reset to default.
+ var.tag = amaster->axis[i].tag;
+ var.value = (double)amaster->axis[i].def / 65536.f;
+ coords.write[i] = amaster->axis[i].def;
+
+ if (p_font_data->variation_coordinates.has(var.tag)) {
+ var.value = p_font_data->variation_coordinates[var.tag];
+ coords.write[i] = CLAMP(var.value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ }
+
+ if (p_font_data->variation_coordinates.has(tag_to_name(var.tag))) {
+ var.value = p_font_data->variation_coordinates[tag_to_name(var.tag)];
+ coords.write[i] = CLAMP(var.value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ }
+
+ hb_vars.push_back(var);
+ }
+
+ FT_Set_Var_Design_Coordinates(fd->face, coords.size(), coords.ptrw());
+ hb_font_set_variations(fd->hb_handle, hb_vars.is_empty() ? nullptr : &hb_vars[0], hb_vars.size());
+ FT_Done_MM_Var(library, amaster);
+ }
+#else
+ ERR_FAIL_V_MSG(false, TTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
#endif
} else {
- return RID();
+ // Init bitmap font.
+ fd->hb_handle = hb_bmp_font_create(fd, nullptr);
+ if (!fd->hb_handle) {
+ ERR_FAIL_V_MSG(false, TTR("HarfBuzz: Error creating bitmap font object."));
+ }
}
+ p_font_data->cache[p_size] = fd;
+ return true;
+}
- Error err = fd->load_from_memory(p_data, p_size, p_base_size);
- if (err != OK) {
- memdelete(fd);
- return RID();
+_FORCE_INLINE_ void TextServerAdvanced::_font_clear_cache(FontDataAdvanced *p_font_data) {
+ for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = p_font_data->cache.front(); E; E = E->next()) {
+ memdelete(E->get());
}
+ p_font_data->cache.clear();
+ p_font_data->face_init = false;
+ p_font_data->supported_features.clear();
+ p_font_data->supported_varaitions.clear();
+ p_font_data->supported_scripts.clear();
+}
+
+hb_font_t *TextServerAdvanced::_font_get_hb_handle(RID p_font_rid, int p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, nullptr);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), nullptr);
+
+ return fd->cache[size]->hb_handle;
+}
+
+RID TextServerAdvanced::create_font() {
+ FontDataAdvanced *fd = memnew(FontDataAdvanced);
return font_owner.make_rid(fd);
}
-RID TextServerAdvanced::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = memnew(BitmapFontDataAdvanced);
- Error err = fd->bitmap_new(p_height, p_ascent, p_base_size);
- if (err != OK) {
- memdelete(fd);
- return RID();
+void TextServerAdvanced::font_set_data(RID p_font_rid, const PackedByteArray &p_data) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ _font_clear_cache(fd);
+ fd->data = p_data;
+ fd->data_ptr = fd->data.ptr();
+ fd->data_size = fd->data.size();
+}
+
+void TextServerAdvanced::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ _font_clear_cache(fd);
+ fd->data.clear();
+ fd->data_ptr = p_data_ptr;
+ fd->data_size = p_data_size;
+}
+
+void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->antialiased != p_antialiased) {
+ _font_clear_cache(fd);
+ fd->antialiased = p_antialiased;
}
+}
- return font_owner.make_rid(fd);
+bool TextServerAdvanced::font_is_antialiased(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->antialiased;
}
-void TextServerAdvanced::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->bitmap_add_texture(p_texture);
+
+ MutexLock lock(fd->mutex);
+ if (fd->msdf != p_msdf) {
+ _font_clear_cache(fd);
+ fd->msdf = p_msdf;
+ }
}
-void TextServerAdvanced::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+bool TextServerAdvanced::font_is_multichannel_signed_distance_field(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->msdf;
+}
+
+void TextServerAdvanced::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->bitmap_add_char(p_char, p_texture_idx, p_rect, p_align, p_advance);
+
+ MutexLock lock(fd->mutex);
+ if (fd->msdf_range != p_msdf_pixel_range) {
+ _font_clear_cache(fd);
+ fd->msdf_range = p_msdf_pixel_range;
+ }
}
-void TextServerAdvanced::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+int TextServerAdvanced::font_get_msdf_pixel_range(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->msdf_range;
+}
+
+void TextServerAdvanced::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->bitmap_add_kerning_pair(p_A, p_B, p_kerning);
+
+ MutexLock lock(fd->mutex);
+ if (fd->msdf_source_size != p_msdf_size) {
+ _font_clear_cache(fd);
+ fd->msdf_source_size = p_msdf_size;
+ }
}
-float TextServerAdvanced::font_get_height(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+int TextServerAdvanced::font_get_msdf_size(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->msdf_source_size;
+}
+
+void TextServerAdvanced::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->fixed_size != p_fixed_size) {
+ fd->fixed_size = p_fixed_size;
+ }
+}
+
+int TextServerAdvanced::font_get_fixed_size(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->fixed_size;
+}
+
+void TextServerAdvanced::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->force_autohinter != p_force_autohinter) {
+ _font_clear_cache(fd);
+ fd->force_autohinter = p_force_autohinter;
+ }
+}
+
+bool TextServerAdvanced::font_is_force_autohinter(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->force_autohinter;
+}
+
+void TextServerAdvanced::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->hinting != p_hinting) {
+ _font_clear_cache(fd);
+ fd->hinting = p_hinting;
+ }
+}
+
+TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, HINTING_NONE);
+
+ MutexLock lock(fd->mutex);
+ return fd->hinting;
+}
+
+void TextServerAdvanced::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->variation_coordinates != p_variation_coordinates) {
+ _font_clear_cache(fd);
+ fd->variation_coordinates = p_variation_coordinates;
+ }
+}
+
+Dictionary TextServerAdvanced::font_get_variation_coordinates(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Dictionary());
+
+ MutexLock lock(fd->mutex);
+ return fd->variation_coordinates;
+}
+
+void TextServerAdvanced::font_set_oversampling(RID p_font_rid, real_t p_oversampling) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->oversampling != p_oversampling) {
+ _font_clear_cache(fd);
+ fd->oversampling = p_oversampling;
+ }
+}
+
+real_t TextServerAdvanced::font_get_oversampling(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_height(p_size);
+
+ MutexLock lock(fd->mutex);
+ return fd->oversampling;
}
-float TextServerAdvanced::font_get_ascent(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+Array TextServerAdvanced::font_get_size_cache_list(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Array());
+
+ MutexLock lock(fd->mutex);
+ Array ret;
+ for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = fd->cache.front(); E; E = E->next()) {
+ ret.push_back(E->key());
+ }
+ return ret;
+}
+
+void TextServerAdvanced::font_clear_size_cache(RID p_font_rid) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = fd->cache.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
+ fd->cache.clear();
+}
+
+void TextServerAdvanced::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->cache.has(p_size)) {
+ memdelete(fd->cache[p_size]);
+ fd->cache.erase(p_size);
+ }
+}
+
+void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->ascent = p_ascent;
+}
+
+real_t TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_ascent(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->ascent * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->ascent;
+ }
}
-float TextServerAdvanced::font_get_descent(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->descent = p_descent;
+}
+
+real_t TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_descent(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->descent * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->descent;
+ }
}
-float TextServerAdvanced::font_get_underline_position(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->underline_position = p_underline_position;
+}
+
+real_t TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_underline_position(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->underline_position * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->underline_position;
+ }
}
-float TextServerAdvanced::font_get_underline_thickness(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->underline_thickness = p_underline_thickness;
+}
+
+real_t TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_underline_thickness(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->underline_thickness * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->underline_thickness;
+ }
}
-int TextServerAdvanced::font_get_spacing_space(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, 0);
- return fd->get_spacing_space();
+void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->scale = p_scale;
}
-void TextServerAdvanced::font_set_spacing_space(RID p_font, int p_value) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+real_t TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0.f);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->scale * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->scale / fd->cache[size]->oversampling;
+ }
+}
+
+void TextServerAdvanced::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_spacing_space(p_value);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ switch (p_spacing) {
+ case TextServer::SPACING_GLYPH: {
+ fd->cache[size]->spacing_glyph = p_value;
+ } break;
+ case TextServer::SPACING_SPACE: {
+ fd->cache[size]->spacing_space = p_value;
+ } break;
+ default: {
+ ERR_FAIL_MSG("Invalid spacing type: " + itos(p_spacing));
+ } break;
+ }
}
-int TextServerAdvanced::font_get_spacing_glyph(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+
+ switch (p_spacing) {
+ case TextServer::SPACING_GLYPH: {
+ if (fd->msdf) {
+ return fd->cache[size]->spacing_glyph * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->spacing_glyph;
+ }
+ } break;
+ case TextServer::SPACING_SPACE: {
+ if (fd->msdf) {
+ return fd->cache[size]->spacing_space * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->spacing_space;
+ }
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(0, "Invalid spacing type: " + itos(p_spacing));
+ } break;
+ }
+ return 0;
+}
+
+int TextServerAdvanced::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
- return fd->get_spacing_glyph();
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+
+ return fd->cache[size]->textures.size();
}
-void TextServerAdvanced::font_set_spacing_glyph(RID p_font, int p_value) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_clear_textures(RID p_font_rid, const Vector2i &p_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_spacing_glyph(p_value);
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->textures.clear();
}
-void TextServerAdvanced::font_set_antialiased(RID p_font, bool p_antialiased) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_antialiased(p_antialiased);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ ERR_FAIL_INDEX(p_texture_index, fd->cache[size]->textures.size());
+
+ fd->cache[size]->textures.remove(p_texture_index);
}
-Dictionary TextServerAdvanced::font_get_feature_list(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Dictionary());
- return fd->get_feature_list();
+void TextServerAdvanced::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+ ERR_FAIL_COND(p_image.is_null());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ ERR_FAIL_COND(p_texture_index < 0);
+ if (p_texture_index >= fd->cache[size]->textures.size()) {
+ fd->cache[size]->textures.resize(p_texture_index + 1);
+ }
+
+ FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+
+ tex.imgdata = p_image->get_data();
+ tex.texture_w = p_image->get_width();
+ tex.texture_h = p_image->get_height();
+ tex.format = p_image->get_format();
+
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+ tex.texture = Ref<ImageTexture>();
+ tex.texture.instantiate();
+ tex.texture->create_from_image(img);
}
-bool TextServerAdvanced::font_get_antialiased(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->get_antialiased();
+Ref<Image> TextServerAdvanced::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Ref<Image>());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Ref<Image>());
+ ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), Ref<Image>());
+
+ const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+
+ return img;
}
-Dictionary TextServerAdvanced::font_get_variation_list(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Dictionary());
- return fd->get_variation_list();
+void TextServerAdvanced::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ if (p_texture_index >= fd->cache[size]->textures.size()) {
+ fd->cache[size]->textures.resize(p_texture_index + 1);
+ }
+
+ FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ tex.offsets = p_offset;
}
-void TextServerAdvanced::font_set_variation(RID p_font, const String &p_name, double p_value) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+PackedInt32Array TextServerAdvanced::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, PackedInt32Array());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), PackedInt32Array());
+ ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), PackedInt32Array());
+
+ const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ return tex.offsets;
+}
+
+Array TextServerAdvanced::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Array());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array());
+
+ Array ret;
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+ const int32_t *E = nullptr;
+ while ((E = gl.next(E))) {
+ ret.push_back(*E);
+ }
+ return ret;
+}
+
+void TextServerAdvanced::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_variation(p_name, p_value);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ fd->cache[size]->glyph_map.clear();
}
-double TextServerAdvanced::font_get_variation(RID p_font, const String &p_name) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, 0);
- return fd->get_variation(p_name);
+void TextServerAdvanced::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ fd->cache[size]->glyph_map.erase(p_glyph);
}
-void TextServerAdvanced::font_set_distance_field_hint(RID p_font, bool p_distance_field) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Vector2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ if (fd->msdf) {
+ return gl[p_glyph].advance * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return gl[p_glyph].advance;
+ }
+}
+
+void TextServerAdvanced::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_distance_field_hint(p_distance_field);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].advance = p_advance;
+ gl[p_glyph].found = true;
}
-bool TextServerAdvanced::font_get_distance_field_hint(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->get_distance_field_hint();
+Vector2 TextServerAdvanced::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Vector2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ if (fd->msdf) {
+ return gl[p_glyph].rect.position * (real_t)p_size.x / (real_t)fd->msdf_source_size;
+ } else {
+ return gl[p_glyph].rect.position;
+ }
}
-void TextServerAdvanced::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_hinting(p_hinting);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].rect.position = p_offset;
+ gl[p_glyph].found = true;
}
-TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, TextServer::HINTING_NONE);
- return fd->get_hinting();
+Vector2 TextServerAdvanced::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Vector2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ if (fd->msdf) {
+ return gl[p_glyph].rect.size * (real_t)p_size.x / (real_t)fd->msdf_source_size;
+ } else {
+ return gl[p_glyph].rect.size;
+ }
}
-void TextServerAdvanced::font_set_force_autohinter(RID p_font, bool p_enabeld) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_force_autohinter(p_enabeld);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].rect.size = p_gl_size;
+ gl[p_glyph].found = true;
}
-bool TextServerAdvanced::font_get_force_autohinter(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+Rect2 TextServerAdvanced::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Rect2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Rect2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Rect2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+ return gl[p_glyph].uv_rect;
+}
+
+void TextServerAdvanced::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].uv_rect = p_uv_rect;
+ gl[p_glyph].found = true;
+}
+
+int TextServerAdvanced::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, -1);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), -1);
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return -1; // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+ return gl[p_glyph].texture_idx;
+}
+
+void TextServerAdvanced::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].texture_idx = p_texture_idx;
+ gl[p_glyph].found = true;
+}
+
+bool TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
- return fd->get_force_autohinter();
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false);
+
+#ifdef MODULE_FREETYPE_ENABLED
+ int error = FT_Load_Glyph(fd->cache[size]->face, p_index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, false);
+
+ r_points.clear();
+ r_contours.clear();
+
+ real_t h = fd->cache[size]->ascent;
+ real_t scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale;
+ if (fd->msdf) {
+ scale = scale * (real_t)p_size / (real_t)fd->msdf_source_size;
+ }
+ for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) {
+ r_points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i])));
+ }
+ for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_contours; i++) {
+ r_contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]);
+ }
+ r_orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
+#else
+ return false;
+#endif
+ return true;
}
-bool TextServerAdvanced::font_has_char(RID p_font, char32_t p_char) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+Array TextServerAdvanced::font_get_kerning_list(RID p_font_rid, int p_size) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Array());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array());
+
+ Array ret;
+ for (const Map<Vector2i, Vector2>::Element *E = fd->cache[size]->kerning_map.front(); E; E = E->next()) {
+ ret.push_back(E->key());
+ }
+ return ret;
+}
+
+void TextServerAdvanced::font_clear_kerning_map(RID p_font_rid, int p_size) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->kerning_map.clear();
+}
+
+void TextServerAdvanced::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->kerning_map.erase(p_glyph_pair);
+}
+
+void TextServerAdvanced::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->kerning_map[p_glyph_pair] = p_kerning;
+}
+
+Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+
+ const Map<Vector2i, Vector2> &kern = fd->cache[size]->kerning_map;
+
+ if (kern.has(p_glyph_pair)) {
+ if (fd->msdf) {
+ return kern[p_glyph_pair] * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return kern[p_glyph_pair];
+ }
+ } else {
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ FT_Vector delta;
+ FT_Get_Kerning(fd->cache[size]->face, p_glyph_pair.x, p_glyph_pair.y, FT_KERNING_DEFAULT, &delta);
+ if (fd->msdf) {
+ return Vector2(delta.x, delta.y) * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return Vector2(delta.x, delta.y);
+ }
+ }
+#endif
+ }
+ return Vector2();
+}
+
+int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ if (p_variation_selector) {
+ return FT_Face_GetCharVariantIndex(fd->cache[size]->face, p_char, p_variation_selector);
+ } else {
+ return FT_Get_Char_Index(fd->cache[size]->face, p_char);
+ }
+ } else {
+ return 0;
+ }
+#else
+ return (int32_t)p_char;
+#endif
+}
+
+bool TextServerAdvanced::font_has_char(RID p_font_rid, char32_t p_char) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
- return fd->has_char(p_char);
+
+ MutexLock lock(fd->mutex);
+ if (fd->cache.is_empty()) {
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, fd->msdf ? Vector2i(fd->msdf_source_size, 0) : Vector2i(16, 0)), false);
+ }
+ FontDataForSizeAdvanced *at_size = fd->cache.front()->get();
+
+#ifdef MODULE_FREETYPE_ENABLED
+ if (at_size && at_size->face) {
+ return FT_Get_Char_Index(at_size->face, p_char) != 0;
+ }
+#endif
+ return (at_size) ? at_size->glyph_map.has((int32_t)p_char) : false;
}
-String TextServerAdvanced::font_get_supported_chars(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
- return fd->get_supported_chars();
+
+ MutexLock lock(fd->mutex);
+ if (fd->cache.is_empty()) {
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, fd->msdf ? Vector2i(fd->msdf_source_size, 0) : Vector2i(16, 0)), String());
+ }
+ FontDataForSizeAdvanced *at_size = fd->cache.front()->get();
+
+ String chars;
+#ifdef MODULE_FREETYPE_ENABLED
+ if (at_size && at_size->face) {
+ FT_UInt gindex;
+ FT_ULong charcode = FT_Get_First_Char(at_size->face, &gindex);
+ while (gindex != 0) {
+ if (charcode != 0) {
+ chars += char32_t(charcode);
+ }
+ charcode = FT_Get_Next_Char(at_size->face, charcode, &gindex);
+ }
+ return chars;
+ }
+#endif
+ if (at_size) {
+ const HashMap<int32_t, FontGlyph> &gl = at_size->glyph_map;
+ const int32_t *E = nullptr;
+ while ((E = gl.next(E))) {
+ chars += char32_t(*E);
+ }
+ }
+ return chars;
}
-bool TextServerAdvanced::font_has_outline(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->has_outline();
+void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ for (char32_t i = p_start; i <= p_end; i++) {
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ _ensure_glyph(fd, size, FT_Get_Char_Index(fd->cache[size]->face, i));
+ continue;
+ }
+#endif
+ _ensure_glyph(fd, size, (int32_t)i);
+ }
}
-float TextServerAdvanced::font_get_base_size(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_base_size();
+void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ ERR_FAIL_COND(!_ensure_glyph(fd, size, p_index));
}
-bool TextServerAdvanced::font_is_language_supported(RID p_font, const String &p_language) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- if (fd->lang_support_overrides.has(p_language)) {
- return fd->lang_support_overrides[p_language];
- } else {
- Vector<String> tags = p_language.replace("-", "_").split("_");
- if (tags.size() > 0) {
- if (fd->lang_support_overrides.has(tags[0])) {
- return fd->lang_support_overrides[tags[0]];
+void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ if (!_ensure_glyph(fd, size, p_index)) {
+ return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw.
+ }
+
+ const FontGlyph &gl = fd->cache[size]->glyph_map[p_index];
+ if (gl.found) {
+ ERR_FAIL_COND(gl.texture_idx < -1 || gl.texture_idx >= fd->cache[size]->textures.size());
+
+ if (gl.texture_idx != -1) {
+ Color modulate = p_color;
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face && FT_HAS_COLOR(fd->cache[size]->face)) {
+ modulate.r = modulate.g = modulate.b = 1.0;
+ }
+#endif
+ if (RenderingServer::get_singleton() != nullptr) {
+ RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
+ if (fd->msdf) {
+ Point2 cpos = p_pos;
+ cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size;
+ RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range);
+ } else {
+ Point2i cpos = p_pos;
+ cpos += gl.rect.position;
+ Size2i csize = gl.rect.size;
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false);
+ }
}
}
- return fd->is_lang_supported(p_language);
}
}
-void TextServerAdvanced::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size));
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ if (!_ensure_glyph(fd, size, p_index)) {
+ return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw.
+ }
+
+ const FontGlyph &gl = fd->cache[size]->glyph_map[p_index];
+ if (gl.found) {
+ ERR_FAIL_COND(gl.texture_idx < -1 || gl.texture_idx >= fd->cache[size]->textures.size());
+
+ if (gl.texture_idx != -1) {
+ Color modulate = p_color;
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face && FT_HAS_COLOR(fd->cache[size]->face)) {
+ modulate.r = modulate.g = modulate.b = 1.0;
+ }
+#endif
+ if (RenderingServer::get_singleton() != nullptr) {
+ RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
+ if (fd->msdf) {
+ Point2 cpos = p_pos;
+ cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size;
+ RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range);
+ } else {
+ Point2i cpos = p_pos;
+ cpos += gl.rect.position;
+ Size2i csize = gl.rect.size;
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false);
+ }
+ }
+ }
+ }
+}
+
+bool TextServerAdvanced::font_is_language_supported(RID p_font_rid, const String &p_language) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ if (fd->language_support_overrides.has(p_language)) {
+ return fd->language_support_overrides[p_language];
+ } else {
+ return true;
+ }
+}
+
+void TextServerAdvanced::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->lang_support_overrides[p_language] = p_supported;
+
+ MutexLock lock(fd->mutex);
+ fd->language_support_overrides[p_language] = p_supported;
}
-bool TextServerAdvanced::font_get_language_support_override(RID p_font, const String &p_language) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+bool TextServerAdvanced::font_get_language_support_override(RID p_font_rid, const String &p_language) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
- return fd->lang_support_overrides[p_language];
+
+ MutexLock lock(fd->mutex);
+ return fd->language_support_overrides[p_language];
}
-void TextServerAdvanced::font_remove_language_support_override(RID p_font, const String &p_language) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_remove_language_support_override(RID p_font_rid, const String &p_language) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->lang_support_overrides.erase(p_language);
+
+ MutexLock lock(fd->mutex);
+ fd->language_support_overrides.erase(p_language);
}
-Vector<String> TextServerAdvanced::font_get_language_support_overrides(RID p_font) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+Vector<String> TextServerAdvanced::font_get_language_support_overrides(RID p_font_rid) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector<String>());
- Vector<String> ret;
- for (Map<String, bool>::Element *E = fd->lang_support_overrides.front(); E; E = E->next()) {
- ret.push_back(E->key());
+
+ MutexLock lock(fd->mutex);
+ Vector<String> out;
+ for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) {
+ out.push_back(E->key());
}
- return ret;
+ return out;
}
-bool TextServerAdvanced::font_is_script_supported(RID p_font, const String &p_script) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
+bool TextServerAdvanced::font_is_script_supported(RID p_font_rid, const String &p_script) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
if (fd->script_support_overrides.has(p_script)) {
return fd->script_support_overrides[p_script];
} else {
- hb_script_t scr = hb_script_from_string(p_script.ascii().get_data(), -1);
- return fd->is_script_supported(scr);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false);
+ return fd->supported_scripts.has(TS->name_to_tag(p_script));
}
}
-void TextServerAdvanced::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
fd->script_support_overrides[p_script] = p_supported;
}
-bool TextServerAdvanced::font_get_script_support_override(RID p_font, const String &p_script) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+bool TextServerAdvanced::font_get_script_support_override(RID p_font_rid, const String &p_script) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
return fd->script_support_overrides[p_script];
}
-void TextServerAdvanced::font_remove_script_support_override(RID p_font, const String &p_script) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+void TextServerAdvanced::font_remove_script_support_override(RID p_font_rid, const String &p_script) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
fd->script_support_overrides.erase(p_script);
}
-Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font) {
- _THREAD_SAFE_METHOD_
- FontDataAdvanced *fd = font_owner.getornull(p_font);
+Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_rid) {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector<String>());
- Vector<String> ret;
- for (Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) {
- ret.push_back(E->key());
- }
- return ret;
-}
-uint32_t TextServerAdvanced::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, 0);
- return fd->get_glyph_index(p_char, p_variation_selector);
-}
-
-Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->get_advance(p_index, p_size);
+ MutexLock lock(fd->mutex);
+ Vector<String> out;
+ for (const Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) {
+ out.push_back(E->key());
+ }
+ return out;
}
-Vector2 TextServerAdvanced::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->get_kerning(p_index_a, p_index_b, p_size);
-}
+Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Dictionary());
-Vector2 TextServerAdvanced::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->draw_glyph(p_canvas, p_size, p_pos, p_index, p_color);
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary());
+ return fd->supported_features;
}
-Vector2 TextServerAdvanced::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
-}
+Dictionary TextServerAdvanced::font_supported_variation_list(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Dictionary());
-bool TextServerAdvanced::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
- _THREAD_SAFE_METHOD_
- const FontDataAdvanced *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation);
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary());
+ return fd->supported_varaitions;
}
-float TextServerAdvanced::font_get_oversampling() const {
+real_t TextServerAdvanced::font_get_global_oversampling() const {
return oversampling;
}
-void TextServerAdvanced::font_set_oversampling(float p_oversampling) {
+void TextServerAdvanced::font_set_global_oversampling(real_t p_oversampling) {
_THREAD_SAFE_METHOD_
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
List<RID> fonts;
font_owner.get_owned_list(&fonts);
+ bool font_cleared = false;
for (const RID &E : fonts) {
- font_owner.getornull(E)->clear_cache();
+ if (!font_is_multichannel_signed_distance_field(E) && font_get_oversampling(E) <= 0) {
+ font_clear_size_cache(E);
+ font_cleared = true;
+ }
}
- List<RID> text_bufs;
- shaped_owner.get_owned_list(&text_bufs);
- for (const RID &E : text_bufs) {
- invalidate(shaped_owner.getornull(E));
+ if (font_cleared) {
+ List<RID> text_bufs;
+ shaped_owner.get_owned_list(&text_bufs);
+ for (const RID &E : text_bufs) {
+ invalidate(shaped_owner.getornull(E));
+ }
}
}
}
-Vector<String> TextServerAdvanced::get_system_fonts() const {
- return Vector<String>();
-}
-
/*************************************************************************/
/* Shaped text buffer interface */
/*************************************************************************/
@@ -977,6 +2837,7 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *
p_shaped->sort_valid = false;
p_shaped->line_breaks_valid = false;
p_shaped->justification_ops_valid = false;
+ p_shaped->text_trimmed = false;
p_shaped->ascent = 0.f;
p_shaped->descent = 0.f;
p_shaped->width = 0.f;
@@ -984,6 +2845,7 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *
p_shaped->uthk = 0.f;
p_shaped->glyphs.clear();
p_shaped->glyphs_logical.clear();
+ p_shaped->overrun_trim_data = TrimData();
p_shaped->utf16 = Char16String();
if (p_shaped->script_iter != nullptr) {
memdelete(p_shaped->script_iter);
@@ -1027,10 +2889,10 @@ RID TextServerAdvanced::create_shaped_text(TextServer::Direction p_direction, Te
}
void TextServerAdvanced::shaped_text_clear(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+ MutexLock lock(sd->mutex);
sd->parent = RID();
sd->start = 0;
sd->end = 0;
@@ -1042,10 +2904,10 @@ void TextServerAdvanced::shaped_text_clear(RID p_shaped) {
}
void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+ MutexLock lock(sd->mutex);
if (sd->direction != p_direction) {
if (sd->parent != RID()) {
full_copy(sd);
@@ -1056,16 +2918,18 @@ void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Dir
}
TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR);
+
+ MutexLock lock(sd->mutex);
return sd->direction;
}
void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+
+ MutexLock lock(sd->mutex);
if (sd->parent != RID()) {
full_copy(sd);
}
@@ -1074,9 +2938,10 @@ void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Vecto
}
void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+
+ MutexLock lock(sd->mutex);
if (sd->orientation != p_orientation) {
if (sd->parent != RID()) {
full_copy(sd);
@@ -1087,9 +2952,10 @@ void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::O
}
void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND(sd->parent != RID());
if (sd->preserve_invalid != p_enabled) {
sd->preserve_invalid = p_enabled;
@@ -1098,16 +2964,18 @@ void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e
}
bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
return sd->preserve_invalid;
}
void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+
+ MutexLock lock(sd->mutex);
if (sd->preserve_control != p_enabled) {
if (sd->parent != RID()) {
full_copy(sd);
@@ -1118,25 +2986,31 @@ void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_e
}
bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
return sd->preserve_control;
}
TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL);
+
+ MutexLock lock(sd->mutex);
return sd->orientation;
}
bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
ERR_FAIL_COND_V(p_size <= 0, false);
+ MutexLock lock(sd->mutex);
+ for (int i = 0; i < p_fonts.size(); i++) {
+ ERR_FAIL_COND_V(!font_owner.getornull(p_fonts[i]), false);
+ }
+
if (p_text.is_empty()) {
return true;
}
@@ -1192,9 +3066,10 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con
}
bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND_V(!sd->objects.has(p_key), false);
sd->objects[p_key].rect.size = p_size;
sd->objects[p_key].inline_align = p_inline_align;
@@ -1229,14 +3104,13 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
sd->glyphs.write[i].advance = sd->objects[key].rect.size.y;
}
} else {
- const FontDataAdvanced *fd = font_owner.getornull(gl.font_rid);
- if (fd != nullptr) {
+ if (gl.font_rid.is_valid()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- sd->ascent = MAX(sd->ascent, MAX(fd->get_ascent(gl.font_size), -gl.y_off));
- sd->descent = MAX(sd->descent, MAX(fd->get_descent(gl.font_size), gl.y_off));
+ sd->ascent = MAX(sd->ascent, MAX(font_get_ascent(gl.font_rid, gl.font_size), -gl.y_off));
+ sd->descent = MAX(sd->descent, MAX(font_get_descent(gl.font_rid, gl.font_size), gl.y_off));
} else {
- sd->ascent = MAX(sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
- sd->descent = MAX(sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
+ sd->ascent = MAX(sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
+ sd->descent = MAX(sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
}
sd->upos = MAX(sd->upos, font_get_underline_position(gl.font_rid, gl.font_size));
sd->uthk = MAX(sd->uthk, font_get_underline_thickness(gl.font_rid, gl.font_size));
@@ -1255,8 +3129,8 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
// Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
+ real_t full_ascent = sd->ascent;
+ real_t full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
@@ -1325,9 +3199,10 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
+
+ MutexLock lock(sd->mutex);
if (sd->parent != RID()) {
return shaped_text_substr(sd->parent, p_start, p_length);
}
@@ -1361,9 +3236,6 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
int sd_size = sd->glyphs.size();
const Glyph *sd_glyphs = sd->glyphs.ptr();
- const FontDataAdvanced *fd = nullptr;
- RID prev_rid = RID();
-
for (int ov = 0; ov < sd->bidi_override.size(); ov++) {
UErrorCode err = U_ZERO_ERROR;
@@ -1375,7 +3247,7 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
ERR_FAIL_COND_V_MSG((start < 0 || end - start > new_sd->utf16.length()), RID(), "Invalid BiDi override range.");
- //Create temporary line bidi & shape
+ // Create temporary line bidi & shape.
UBiDi *bidi_iter = ubidi_openSized(end - start, 0, &err);
ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err));
ubidi_setLine(sd->bidi_iter[ov], start, end, bidi_iter, &err);
@@ -1421,17 +3293,13 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
new_sd->width += new_sd->objects[key].rect.size.y;
}
} else {
- if (prev_rid != gl.font_rid) {
- fd = font_owner.getornull(gl.font_rid);
- prev_rid = gl.font_rid;
- }
- if (fd != nullptr) {
+ if (gl.font_rid.is_valid()) {
if (new_sd->orientation == ORIENTATION_HORIZONTAL) {
- new_sd->ascent = MAX(new_sd->ascent, MAX(fd->get_ascent(gl.font_size), -gl.y_off));
- new_sd->descent = MAX(new_sd->descent, MAX(fd->get_descent(gl.font_size), gl.y_off));
+ new_sd->ascent = MAX(new_sd->ascent, MAX(font_get_ascent(gl.font_rid, gl.font_size), -gl.y_off));
+ new_sd->descent = MAX(new_sd->descent, MAX(font_get_descent(gl.font_rid, gl.font_size), gl.y_off));
} else {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
- new_sd->descent = MAX(new_sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
+ new_sd->ascent = MAX(new_sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
+ new_sd->descent = MAX(new_sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
}
} else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) {
// Glyph not found, replace with hex code box.
@@ -1452,8 +3320,8 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
// Align embedded objects to baseline.
- float full_ascent = new_sd->ascent;
- float full_descent = new_sd->descent;
+ real_t full_ascent = new_sd->ascent;
+ real_t full_descent = new_sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
@@ -1524,16 +3392,18 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
RID TextServerAdvanced::shaped_text_get_parent(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
+
+ MutexLock lock(sd->mutex);
return sd->parent;
}
-float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags) {
- _THREAD_SAFE_METHOD_
+real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags) {
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
@@ -1541,6 +3411,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
const_cast<TextServerAdvanced *>(this)->shaped_text_update_justification_ops(p_shaped);
}
+ sd->fit_width_minimum_reached = false;
int start_pos = 0;
int end_pos = sd->glyphs.size() - 1;
@@ -1569,14 +3440,26 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
}
+ real_t justification_width;
+ if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) {
+ if (sd->overrun_trim_data.trim_pos >= 0) {
+ start_pos = sd->overrun_trim_data.trim_pos;
+ justification_width = sd->width_trimmed;
+ } else {
+ return sd->width;
+ }
+ } else {
+ justification_width = sd->width;
+ }
+
if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) {
while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) {
- sd->width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat;
+ justification_width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat;
sd->glyphs.write[start_pos].advance = 0;
start_pos += sd->glyphs[start_pos].count;
}
while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) {
- sd->width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat;
+ justification_width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat;
sd->glyphs.write[end_pos].advance = 0;
end_pos -= sd->glyphs[end_pos].count;
}
@@ -1597,7 +3480,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
if ((elongation_count > 0) && ((p_jst_flags & JUSTIFICATION_KASHIDA) == JUSTIFICATION_KASHIDA)) {
- float delta_width_per_kashida = (p_width - sd->width) / elongation_count;
+ real_t delta_width_per_kashida = (p_width - justification_width) / elongation_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
@@ -1605,41 +3488,58 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
int count = delta_width_per_kashida / gl.advance;
int prev_count = gl.repeat;
if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) {
- gl.repeat = count;
- } else {
- gl.repeat = count + 1;
+ gl.repeat = MAX(count, 0);
}
- sd->width += (gl.repeat - prev_count) * gl.advance;
+ justification_width += (gl.repeat - prev_count) * gl.advance;
}
}
}
}
-
+ real_t adv_remain = 0;
if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) {
- float delta_width_per_space = (p_width - sd->width) / space_count;
+ real_t delta_width_per_space = (p_width - justification_width) / space_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) {
- float old_adv = gl.advance;
+ real_t old_adv = gl.advance;
+ real_t new_advance;
if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) {
- gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.f));
+ new_advance = MAX(gl.advance + delta_width_per_space, 0.f);
} else {
- gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.05 * gl.font_size));
+ new_advance = MAX(gl.advance + delta_width_per_space, 0.1 * gl.font_size);
+ }
+ gl.advance = new_advance;
+ adv_remain += (new_advance - gl.advance);
+ if (adv_remain >= 1.0) {
+ gl.advance++;
+ adv_remain -= 1.0;
+ } else if (adv_remain <= -1.0) {
+ gl.advance = MAX(gl.advance - 1, 0);
+ adv_remain -= 1.0;
}
- sd->width += (gl.advance - old_adv);
+ justification_width += (gl.advance - old_adv);
}
}
}
}
+ if (Math::floor(p_width) < Math::floor(justification_width)) {
+ sd->fit_width_minimum_reached = true;
+ }
+
+ if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) != JUSTIFICATION_CONSTRAIN_ELLIPSIS) {
+ sd->width = justification_width;
+ }
+
return sd->width;
}
-float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) {
- _THREAD_SAFE_METHOD_
+real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) {
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
@@ -1648,7 +3548,7 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float
}
int tab_index = 0;
- float off = 0.f;
+ real_t off = 0.f;
int start, end, delta;
if (sd->para_direction == DIRECTION_LTR) {
@@ -1665,7 +3565,7 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float
for (int i = start; i != end; i += delta) {
if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) {
- float tab_off = 0.f;
+ real_t tab_off = 0.f;
while (tab_off <= off) {
tab_off += p_tab_stops[tab_index];
tab_index++;
@@ -1673,7 +3573,7 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float
tab_index = 0;
}
}
- float old_adv = gl[i].advance;
+ real_t old_adv = gl[i].advance;
gl[i].advance = tab_off - off;
sd->width += gl[i].advance - old_adv;
off = 0;
@@ -1685,39 +3585,49 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float
return 0.f;
}
-void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
- _THREAD_SAFE_METHOD_
+void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) {
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped_line);
ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid.");
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
shaped_text_shape(p_shaped_line);
}
- bool add_ellipsis = (p_clip_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
- bool cut_per_word = (p_clip_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
- bool enforce_ellipsis = (p_clip_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ sd->overrun_trim_data.ellipsis_glyph_buf.clear();
+
+ bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
+ bool cut_per_word = (p_trim_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
+ bool enforce_ellipsis = (p_trim_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ bool justification_aware = (p_trim_flags & OVERRUN_JUSTIFICATION_AWARE) == OVERRUN_JUSTIFICATION_AWARE;
Glyph *sd_glyphs = sd->glyphs.ptrw();
- if ((p_clip_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ sd->overrun_trim_data.trim_pos = -1;
+ sd->overrun_trim_data.ellipsis_pos = -1;
+ return;
+ }
+
+ if (justification_aware && !sd->fit_width_minimum_reached) {
return;
}
int sd_size = sd->glyphs.size();
RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
int last_gl_font_size = sd_glyphs[sd_size - 1].font_size;
- uint32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, '.');
- Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, dot_gl_idx, last_gl_font_size);
- uint32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ');
- Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, whitespace_gl_idx, last_gl_font_size);
+ int32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, last_gl_font_size, '.');
+ Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, dot_gl_idx);
+ int32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, last_gl_font_size, ' ');
+ Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, whitespace_gl_idx);
- int ellipsis_advance = 0;
+ int ellipsis_width = 0;
if (add_ellipsis) {
- ellipsis_advance = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
+ ellipsis_width = 3 * dot_adv.x + font_get_spacing(last_gl_font_rid, last_gl_font_size, SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0);
}
int ell_min_characters = 6;
- float width = sd->width;
+ real_t width = sd->width;
bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL);
@@ -1733,12 +3643,12 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
for (int i = glyphs_from; i != glyphs_to; i += glyphs_delta) {
if (!is_rtl) {
- width -= sd_glyphs[i].advance;
+ width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
}
if (sd_glyphs[i].count > 0) {
bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
- if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_advance : 0) <= p_width) {
+ if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
if (cut_per_word && above_min_char_treshold) {
if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
last_valid_cut = i;
@@ -1751,7 +3661,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
if (found) {
trim_pos = last_valid_cut;
- if (above_min_char_treshold && width - ellipsis_advance <= p_width) {
+ if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
ellipsis_pos = trim_pos;
}
break;
@@ -1759,18 +3669,21 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
}
}
if (is_rtl) {
- width -= sd_glyphs[i].advance;
+ width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
}
}
+ sd->overrun_trim_data.trim_pos = trim_pos;
+ sd->overrun_trim_data.ellipsis_pos = ellipsis_pos;
+ if (trim_pos == 0 && enforce_ellipsis && add_ellipsis) {
+ sd->overrun_trim_data.ellipsis_pos = 0;
+ }
+
if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) {
- int added_glyphs = 0;
if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) {
// Insert an additional space when cutting word bound for aesthetics.
if (cut_per_word && (ellipsis_pos > 0)) {
TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
gl.count = 1;
gl.advance = whitespace_adv.x;
gl.index = whitespace_gl_idx;
@@ -1778,72 +3691,39 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
gl.font_size = last_gl_font_size;
gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? (-added_glyphs - 1) : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
// Add ellipsis dots.
- for (int d = 0; d < 3; d++) {
- TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
- gl.count = 1;
- gl.advance = dot_adv.x;
- gl.index = dot_gl_idx;
- gl.font_rid = last_gl_font_rid;
- gl.font_size = last_gl_font_size;
- gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
-
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? (-added_glyphs - 1) : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
- }
- }
-
- // Cut the remaining glyphs off.
- if (!is_rtl) {
- sd->glyphs.resize(trim_pos + added_glyphs);
- } else {
- if (trim_pos - added_glyphs >= 0) {
- sd->glyphs = sd->glyphs.subarray(trim_pos - added_glyphs, sd->glyphs.size() - 1);
- }
+ TextServer::Glyph gl;
+ gl.count = 1;
+ gl.repeat = 3;
+ gl.advance = dot_adv.x;
+ gl.index = dot_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
- // Update to correct width.
- sd->width = width + ((ellipsis_pos != -1) ? ellipsis_advance : 0);
+ sd->text_trimmed = true;
+ sd->width_trimmed = width + ((ellipsis_pos != -1) ? ellipsis_width : 0);
}
}
+TextServer::TrimData TextServerAdvanced::shaped_text_get_trim_data(RID p_shaped) const {
+ ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataAdvanced invalid.");
+
+ MutexLock lock(sd->mutex);
+ return sd->overrun_trim_data;
+}
+
bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
shaped_text_shape(p_shaped);
}
@@ -1866,7 +3746,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
int r_end = sd->spans[i].end;
UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err);
if (U_FAILURE(err)) {
- //No data loaded - use fallback.
+ // No data loaded - use fallback.
for (int j = r_start; j < r_end; j++) {
char32_t c = sd->text[j - sd->start];
if (is_whitespace(c)) {
@@ -1930,7 +3810,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
gl.font_rid = sd_glyphs[i].font_rid;
gl.font_size = sd_glyphs[i].font_size;
gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL;
- sd->glyphs.insert(i + sd_glyphs[i].count, gl); // insert after
+ sd->glyphs.insert(i + sd_glyphs[i].count, gl); // Insert after.
// Update write pointer and size.
sd_size = sd->glyphs.size();
@@ -2027,9 +3907,10 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d
}
bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
shaped_text_shape(p_shaped);
}
@@ -2050,7 +3931,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
UErrorCode err = U_ZERO_ERROR;
UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err);
if (U_FAILURE(err)) {
- // No data - use fallback
+ // No data - use fallback.
int limit = 0;
for (int i = 0; i < sd->text.length(); i++) {
if (is_whitespace(data[i])) {
@@ -2123,7 +4004,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
gl.font_rid = sd->glyphs[i].font_rid;
gl.font_size = sd->glyphs[i].font_size;
gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_VIRTUAL;
- sd->glyphs.insert(i + sd->glyphs[i].count, gl); // insert after
+ sd->glyphs.insert(i + sd->glyphs[i].count, gl); // Insert after.
i += sd->glyphs[i].count;
continue;
}
@@ -2137,8 +4018,8 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
}
TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size) {
- FontDataAdvanced *fd = font_owner.getornull(p_font);
- hb_font_t *hb_font = fd->get_hb_handle(p_font_size);
+ hb_font_t *hb_font = _font_get_hb_handle(p_font, p_font_size);
+ ERR_FAIL_COND_V(hb_font == nullptr, TextServer::Glyph());
hb_buffer_clear_contents(p_sd->hb_buffer);
hb_buffer_set_direction(p_sd->hb_buffer, p_direction);
@@ -2163,16 +4044,17 @@ TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced
gl.font_size = p_font_size;
if (glyph_count > 0) {
+ real_t scale = font_get_scale(p_font, p_font_size);
if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
- gl.advance = Math::round(glyph_pos[0].x_advance / (64.0 / fd->get_font_scale(p_font_size)));
+ gl.advance = Math::round(glyph_pos[0].x_advance / (64.0 / scale));
} else {
- gl.advance = -Math::round(glyph_pos[0].y_advance / (64.0 / fd->get_font_scale(p_font_size)));
+ gl.advance = -Math::round(glyph_pos[0].y_advance / (64.0 / scale));
}
gl.count = 1;
gl.index = glyph_info[0].codepoint;
- gl.x_off = Math::round(glyph_pos[0].x_offset / (64.0 / fd->get_font_scale(p_font_size)));
- gl.y_off = -Math::round(glyph_pos[0].y_offset / (64.0 / fd->get_font_scale(p_font_size)));
+ gl.x_off = Math::round(glyph_pos[0].x_offset / (64.0 / scale));
+ gl.y_off = -Math::round(glyph_pos[0].y_offset / (64.0 / scale));
if ((glyph_info[0].codepoint != 0) || !u_isgraph(p_char)) {
gl.flags |= GRAPHEME_IS_VALID;
@@ -2182,14 +4064,9 @@ TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced
}
void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index) {
- FontDataAdvanced *fd = nullptr;
- if (p_fb_index < p_fonts.size()) {
- fd = font_owner.getornull(p_fonts[p_fb_index]);
- }
-
int fs = p_sd->spans[p_span].font_size;
- if (fd == nullptr) {
- // Add fallback glyphs
+ if (p_fb_index >= p_fonts.size()) {
+ // Add fallback glyphs.
for (int i = p_start; i < p_end; i++) {
if (p_sd->preserve_invalid || (p_sd->preserve_control && is_control(p_sd->text[i]))) {
TextServer::Glyph gl;
@@ -2219,7 +4096,8 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
return;
}
- hb_font_t *hb_font = fd->get_hb_handle(fs);
+ RID f = p_fonts[p_fb_index];
+ hb_font_t *hb_font = _font_get_hb_handle(f, fs);
ERR_FAIL_COND(hb_font == nullptr);
hb_buffer_clear_contents(p_sd->hb_buffer);
@@ -2299,18 +4177,19 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
gl.index = glyph_info[i].codepoint;
if (gl.index != 0) {
+ real_t scale = font_get_scale(f, fs);
if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
- gl.advance = Math::round(glyph_pos[i].x_advance / (64.0 / fd->get_font_scale(fs)));
+ gl.advance = Math::round(glyph_pos[i].x_advance / (64.0 / scale));
} else {
- gl.advance = -Math::round(glyph_pos[i].y_advance / (64.0 / fd->get_font_scale(fs)));
+ gl.advance = -Math::round(glyph_pos[i].y_advance / (64.0 / scale));
}
- gl.x_off = Math::round(glyph_pos[i].x_offset / (64.0 / fd->get_font_scale(fs)));
- gl.y_off = -Math::round(glyph_pos[i].y_offset / (64.0 / fd->get_font_scale(fs)));
+ gl.x_off = Math::round(glyph_pos[i].x_offset / (64.0 / scale));
+ gl.y_off = -Math::round(glyph_pos[i].y_offset / (64.0 / scale));
}
- if (fd->get_spacing_space() && is_whitespace(p_sd->text[glyph_info[i].cluster])) {
- gl.advance += fd->get_spacing_space();
+ if (font_get_spacing(f, fs, SPACING_SPACE) && is_whitespace(p_sd->text[glyph_info[i].cluster])) {
+ gl.advance += font_get_spacing(f, fs, SPACING_SPACE);
} else {
- gl.advance += fd->get_spacing_glyph();
+ gl.advance += font_get_spacing(f, fs, SPACING_GLYPH);
}
if (p_sd->preserve_control) {
@@ -2332,7 +4211,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
w[last_cluster_index].flags |= GRAPHEME_IS_VALID;
}
- //Fallback.
+ // Fallback.
int failed_subrun_start = p_end + 1;
int failed_subrun_end = p_start;
@@ -2348,8 +4227,8 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
p_sd->ascent = MAX(p_sd->ascent, -w[i + j].y_off);
p_sd->descent = MAX(p_sd->descent, w[i + j].y_off);
} else {
- p_sd->ascent = MAX(p_sd->ascent, Math::round(fd->get_advance(w[i + j].index, fs).x * 0.5));
- p_sd->descent = MAX(p_sd->descent, Math::round(fd->get_advance(w[i + j].index, fs).x * 0.5));
+ p_sd->ascent = MAX(p_sd->ascent, Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5));
+ p_sd->descent = MAX(p_sd->descent, Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5));
}
p_sd->width += w[i + j].advance;
p_sd->glyphs.push_back(w[i + j]);
@@ -2368,18 +4247,18 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
if (failed_subrun_start != p_end + 1) {
_shape_run(p_sd, failed_subrun_start, failed_subrun_end, p_script, p_direction, p_fonts, p_span, p_fb_index + 1);
}
- p_sd->ascent = MAX(p_sd->ascent, fd->get_ascent(fs));
- p_sd->descent = MAX(p_sd->descent, fd->get_descent(fs));
- p_sd->upos = MAX(p_sd->upos, fd->get_underline_position(fs));
- p_sd->uthk = MAX(p_sd->uthk, fd->get_underline_thickness(fs));
+ p_sd->ascent = MAX(p_sd->ascent, font_get_ascent(f, fs));
+ p_sd->descent = MAX(p_sd->descent, font_get_descent(f, fs));
+ p_sd->upos = MAX(p_sd->upos, font_get_underline_position(f, fs));
+ p_sd->uthk = MAX(p_sd->uthk, font_get_underline_thickness(f, fs));
}
}
bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+ MutexLock lock(sd->mutex);
if (sd->valid) {
return true;
}
@@ -2538,8 +4417,8 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
}
// Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
+ real_t full_ascent = sd->ascent;
+ real_t full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
@@ -2606,16 +4485,18 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
}
bool TextServerAdvanced::shaped_text_is_ready(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
return sd->valid;
}
Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>());
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
@@ -2623,16 +4504,18 @@ Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_get_glyphs(RID p_shape
}
Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Vector2i());
+
+ MutexLock lock(sd->mutex);
return Vector2(sd->start, sd->end);
}
Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>());
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
@@ -2647,10 +4530,11 @@ Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_sort_logical(RID p_sha
}
Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
Array ret;
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, ret);
+
+ MutexLock lock(sd->mutex);
for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
ret.push_back(E->key());
}
@@ -2659,9 +4543,10 @@ Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const {
}
Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Rect2());
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND_V(!sd->objects.has(p_key), Rect2());
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
@@ -2670,53 +4555,58 @@ Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_ke
}
Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Size2());
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
if (sd->orientation == TextServer::ORIENTATION_HORIZONTAL) {
- return Size2(sd->width, sd->ascent + sd->descent);
+ return Size2((sd->text_trimmed ? sd->width_trimmed : sd->width), sd->ascent + sd->descent);
} else {
- return Size2(sd->ascent + sd->descent, sd->width);
+ return Size2(sd->ascent + sd->descent, (sd->text_trimmed ? sd->width_trimmed : sd->width));
}
}
-float TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
return sd->ascent;
}
-float TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
return sd->descent;
}
-float TextServerAdvanced::shaped_text_get_width(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerAdvanced::shaped_text_get_width(RID p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
- return sd->width;
+ return (sd->text_trimmed ? sd->width_trimmed : sd->width);
}
-float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
@@ -2724,10 +4614,11 @@ float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const
return sd->upos;
}
-float TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped);
}
@@ -2736,31 +4627,76 @@ float TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) cons
}
struct num_system_data {
- String lang;
+ Set<String> lang;
String digits;
String percent_sign;
String exp;
};
static num_system_data num_systems[]{
- { "ar,ar_AR,ar_BH,ar_DJ,ar_EG,ar_ER,ar_IL,ar_IQ,ar_JO,ar_KM,ar_KW,ar_LB,ar_MR,ar_OM,ar_PS,ar_QA,ar_SA,ar_SD,ar_SO,ar_SS,ar_SY,ar_TD,ar_YE", U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" },
- { "fa,ks,pa_Arab,ps,ug,ur_IN,ur,uz_Arab", U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" },
- { "as,bn,mni", U"০১২৩৪৫৬৭৮৯.", U"%", U"e" },
- { "mr,ne", U"०१२३४५६७८९.", U"%", U"e" },
- { "dz", U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" },
- { "sat", U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" },
- { "my", U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" },
- { String(), String(), String(), String() },
+ { Set<String>(), U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" },
+ { Set<String>(), U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" },
+ { Set<String>(), U"০১২৩৪৫৬৭৮৯.", U"%", U"e" },
+ { Set<String>(), U"०१२३४५६७८९.", U"%", U"e" },
+ { Set<String>(), U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" },
+ { Set<String>(), U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" },
+ { Set<String>(), U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" },
+ { Set<String>(), String(), String(), String() },
};
+static void _insert_num_systems_lang() {
+ num_systems[0].lang.insert(StringName("ar"));
+ num_systems[0].lang.insert(StringName("ar_AR"));
+ num_systems[0].lang.insert(StringName("ar_BH"));
+ num_systems[0].lang.insert(StringName("ar_DJ"));
+ num_systems[0].lang.insert(StringName("ar_EG"));
+ num_systems[0].lang.insert(StringName("ar_ER"));
+ num_systems[0].lang.insert(StringName("ar_IL"));
+ num_systems[0].lang.insert(StringName("ar_IQ"));
+ num_systems[0].lang.insert(StringName("ar_JO"));
+ num_systems[0].lang.insert(StringName("ar_KM"));
+ num_systems[0].lang.insert(StringName("ar_KW"));
+ num_systems[0].lang.insert(StringName("ar_LB"));
+ num_systems[0].lang.insert(StringName("ar_MR"));
+ num_systems[0].lang.insert(StringName("ar_OM"));
+ num_systems[0].lang.insert(StringName("ar_PS"));
+ num_systems[0].lang.insert(StringName("ar_QA"));
+ num_systems[0].lang.insert(StringName("ar_SA"));
+ num_systems[0].lang.insert(StringName("ar_SD"));
+ num_systems[0].lang.insert(StringName("ar_SO"));
+ num_systems[0].lang.insert(StringName("ar_SS"));
+ num_systems[0].lang.insert(StringName("ar_SY"));
+ num_systems[0].lang.insert(StringName("ar_TD"));
+ num_systems[0].lang.insert(StringName("ar_YE"));
+
+ num_systems[1].lang.insert(StringName("fa"));
+ num_systems[1].lang.insert(StringName("ks"));
+ num_systems[1].lang.insert(StringName("pa_Arab"));
+ num_systems[1].lang.insert(StringName("ug"));
+ num_systems[1].lang.insert(StringName("ur_IN"));
+ num_systems[1].lang.insert(StringName("ur"));
+ num_systems[1].lang.insert(StringName("uz_Arab"));
+
+ num_systems[2].lang.insert(StringName("as"));
+ num_systems[2].lang.insert(StringName("bn"));
+ num_systems[2].lang.insert(StringName("mni"));
+
+ num_systems[3].lang.insert(StringName("mr"));
+ num_systems[3].lang.insert(StringName("ne"));
+
+ num_systems[4].lang.insert(StringName("dz"));
+
+ num_systems[5].lang.insert(StringName("sat"));
+
+ num_systems[6].lang.insert(StringName("my"));
+}
+
String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const {
- _THREAD_SAFE_METHOD_
- String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
String res = p_string;
- for (int i = 0; num_systems[i].lang != String(); i++) {
- Vector<String> langs = num_systems[i].lang.split(",");
- if (langs.has(lang)) {
+ for (int i = 0; num_systems[i].lang.size() != 0; i++) {
+ if (num_systems[i].lang.has(lang)) {
if (num_systems[i].digits == String()) {
return p_string;
}
@@ -2781,13 +4717,11 @@ String TextServerAdvanced::format_number(const String &p_string, const String &p
}
String TextServerAdvanced::parse_number(const String &p_string, const String &p_language) const {
- _THREAD_SAFE_METHOD_
- String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
String res = p_string;
- for (int i = 0; num_systems[i].lang != String(); i++) {
- Vector<String> langs = num_systems[i].lang.split(",");
- if (langs.has(lang)) {
+ for (int i = 0; num_systems[i].lang.size() != 0; i++) {
+ if (num_systems[i].lang.has(lang)) {
if (num_systems[i].digits == String()) {
return p_string;
}
@@ -2811,12 +4745,10 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_
}
String TextServerAdvanced::percent_sign(const String &p_language) const {
- _THREAD_SAFE_METHOD_
- String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
- for (int i = 0; num_systems[i].lang != String(); i++) {
- Vector<String> langs = num_systems[i].lang.split(",");
- if (langs.has(lang)) {
+ for (int i = 0; num_systems[i].lang.size() != 0; i++) {
+ if (num_systems[i].lang.has(lang)) {
if (num_systems[i].percent_sign == String()) {
return "%";
}
@@ -2836,11 +4768,16 @@ void TextServerAdvanced::register_server() {
}
TextServerAdvanced::TextServerAdvanced() {
+ _insert_num_systems_lang();
+ _insert_feature_sets();
hb_bmp_create_font_funcs();
}
TextServerAdvanced::~TextServerAdvanced() {
hb_bmp_free_font_funcs();
+ if (library != nullptr) {
+ FT_Done_FreeType(library);
+ }
u_cleanup();
#ifndef ICU_STATIC_DATA
if (icu_data != nullptr) {
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index c54686c114..5989035800 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -39,6 +39,7 @@
#include "servers/text_server.h"
#include "core/templates/rid_owner.h"
+#include "core/templates/thread_work_pool.h"
#include "scene/resources/texture.h"
#include "script_iterator.h"
@@ -53,11 +54,24 @@
#include <unicode/ustring.h>
#include <unicode/utypes.h>
+#include "modules/modules_enabled.gen.h"
+
+#ifdef MODULE_FREETYPE_ENABLED
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_TRUETYPE_TABLES_H
+#include FT_STROKER_H
+#include FT_ADVANCES_H
+#include FT_MULTIPLE_MASTERS_H
+#include FT_BBOX_H
+
+#include <hb-ft.h>
+#include <hb-ot.h>
+#endif
+
#include <hb-icu.h>
#include <hb.h>
-#include "font_adv.h"
-
class TextServerAdvanced : public TextServer {
GDCLASS(TextServerAdvanced, TextServer);
_THREAD_SAFE_CLASS_
@@ -65,8 +79,149 @@ class TextServerAdvanced : public TextServer {
static String interface_name;
static uint32_t interface_features;
+ // ICU support data.
+
uint8_t *icu_data = nullptr;
+ // Font cache data.
+
+#ifdef MODULE_FREETYPE_ENABLED
+ mutable FT_Library library = nullptr;
+#endif
+
+ const int rect_range = 2;
+
+ struct FontTexture {
+ Image::Format format;
+ PackedByteArray imgdata;
+ int texture_w = 0;
+ int texture_h = 0;
+ PackedInt32Array offsets;
+ Ref<ImageTexture> texture;
+ };
+
+ struct FontTexturePosition {
+ int index = 0;
+ int x = 0;
+ int y = 0;
+ };
+
+ struct FontGlyph {
+ bool found = false;
+ int texture_idx = -1;
+ Rect2 rect;
+ Rect2 uv_rect;
+ Vector2 advance;
+ };
+
+ struct FontDataForSizeAdvanced {
+ real_t ascent = 0.f;
+ real_t descent = 0.f;
+ real_t underline_position = 0.f;
+ real_t underline_thickness = 0.f;
+ real_t scale = 1.f;
+ real_t oversampling = 1.f;
+
+ int spacing_glyph = 0;
+ int spacing_space = 0;
+
+ Vector2i size;
+
+ Vector<FontTexture> textures;
+ HashMap<int32_t, FontGlyph> glyph_map;
+ Map<Vector2i, Vector2> kerning_map;
+
+ hb_font_t *hb_handle = nullptr;
+
+#ifdef MODULE_FREETYPE_ENABLED
+ FT_Face face = nullptr;
+ FT_StreamRec stream;
+#endif
+
+ ~FontDataForSizeAdvanced() {
+ if (hb_handle != nullptr) {
+ hb_font_destroy(hb_handle);
+ }
+#ifdef MODULE_FREETYPE_ENABLED
+ if (face != nullptr) {
+ FT_Done_Face(face);
+ }
+#endif
+ }
+ };
+
+ struct FontDataAdvanced {
+ Mutex mutex;
+
+ bool antialiased = true;
+ bool msdf = false;
+ int msdf_range = 14;
+ int msdf_source_size = 48;
+ int fixed_size = 0;
+ bool force_autohinter = false;
+ TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
+ Dictionary variation_coordinates;
+ real_t oversampling = 0.f;
+
+ Map<Vector2i, FontDataForSizeAdvanced *> cache;
+
+ bool face_init = false;
+ Set<uint32_t> supported_scripts;
+ Dictionary supported_features;
+ Dictionary supported_varaitions;
+
+ // Language/script support override.
+ Map<String, bool> language_support_overrides;
+ Map<String, bool> script_support_overrides;
+
+ PackedByteArray data;
+ const uint8_t *data_ptr;
+ size_t data_size;
+ mutable ThreadWorkPool work_pool;
+
+ ~FontDataAdvanced() {
+ work_pool.finish();
+ for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = cache.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
+ cache.clear();
+ }
+ };
+
+ _FORCE_INLINE_ FontTexturePosition find_texture_pos_for_glyph(FontDataForSizeAdvanced *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) const;
+#ifdef MODULE_MSDFGEN_ENABLED
+ _FORCE_INLINE_ FontGlyph rasterize_msdf(FontDataAdvanced *p_font_data, FontDataForSizeAdvanced *p_data, int p_pixel_range, int p_rect_margin, FT_Outline *outline, const Vector2 &advance) const;
+#endif
+#ifdef MODULE_FREETYPE_ENABLED
+ _FORCE_INLINE_ FontGlyph rasterize_bitmap(FontDataForSizeAdvanced *p_data, int p_rect_margin, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) const;
+#endif
+ _FORCE_INLINE_ bool _ensure_glyph(FontDataAdvanced *p_font_data, const Vector2i &p_size, int32_t p_glyph) const;
+ _FORCE_INLINE_ bool _ensure_cache_for_size(FontDataAdvanced *p_font_data, const Vector2i &p_size) const;
+ _FORCE_INLINE_ void _font_clear_cache(FontDataAdvanced *p_font_data);
+ void _generateMTSDF_threaded(uint32_t y, void *p_td) const;
+
+ _FORCE_INLINE_ Vector2i _get_size(const FontDataAdvanced *p_font_data, int p_size) const {
+ if (p_font_data->msdf) {
+ return Vector2i(p_font_data->msdf_source_size, 0);
+ } else if (p_font_data->fixed_size > 0) {
+ return Vector2i(p_font_data->fixed_size, 0);
+ } else {
+ return Vector2i(p_size, 0);
+ }
+ }
+
+ _FORCE_INLINE_ Vector2i _get_size_outline(const FontDataAdvanced *p_font_data, const Vector2i &p_size) const {
+ if (p_font_data->msdf) {
+ return Vector2i(p_font_data->msdf_source_size, 0);
+ } else if (p_font_data->fixed_size > 0) {
+ return Vector2i(p_font_data->fixed_size, MIN(p_size.y, 1));
+ } else {
+ return p_size;
+ }
+ }
+
+ // Shaped text cache data.
+
struct ShapedTextDataAdvanced : public ShapedTextData {
/* Intermediate data */
Char16String utf16;
@@ -88,7 +243,9 @@ class TextServerAdvanced : public TextServer {
}
};
- float oversampling = 1.f;
+ // Common data.
+
+ real_t oversampling = 1.f;
mutable RID_PtrOwner<FontDataAdvanced> font_owner;
mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner;
@@ -97,6 +254,30 @@ class TextServerAdvanced : public TextServer {
void _shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index);
TextServer::Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size);
+ // HarfBuzz bitmap font interface.
+
+ static hb_font_funcs_t *funcs;
+
+ struct hb_bmp_font_t {
+ TextServerAdvanced::FontDataForSizeAdvanced *face = nullptr;
+ bool unref = false; /* Whether to destroy bm_face when done. */
+ };
+
+ static hb_bmp_font_t *_hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref);
+ static void _hb_bmp_font_destroy(void *p_data);
+ static hb_bool_t hb_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data);
+ static hb_position_t hb_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data);
+ static hb_position_t hb_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data);
+ static hb_position_t hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data);
+ static hb_position_t hb_bmp_get_glyph_v_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data);
+ static hb_bool_t hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data);
+ static hb_bool_t hb_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data);
+ static hb_bool_t hb_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data);
+ static void hb_bmp_create_font_funcs();
+ static void hb_bmp_free_font_funcs();
+ static void _hb_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref);
+ static hb_font_t *hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy);
+
protected:
static void _bind_methods(){};
@@ -119,81 +300,132 @@ public:
virtual bool is_locale_right_to_left(const String &p_locale) override;
- virtual int32_t name_to_tag(const String &p_name) override;
- virtual String tag_to_name(int32_t p_tag) override;
+ virtual int32_t name_to_tag(const String &p_name) const override;
+ virtual String tag_to_name(int32_t p_tag) const override;
/* Font interface */
- virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
- virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
- virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
- virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+ virtual RID create_font() override;
+
+ virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
+ virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
+
+ virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
+ virtual bool font_is_antialiased(RID p_font_rid) const override;
+
+ virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override;
+ virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override;
+
+ virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override;
+ virtual int font_get_msdf_pixel_range(RID p_font_rid) const override;
+
+ virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override;
+ virtual int font_get_msdf_size(RID p_font_rid) const override;
+
+ virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override;
+ virtual int font_get_fixed_size(RID p_font_rid) const override;
+
+ virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override;
+ virtual bool font_is_force_autohinter(RID p_font_rid) const override;
+
+ virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) override;
+ virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const override;
+
+ virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override;
+ virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override;
+
+ virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override;
+ virtual real_t font_get_oversampling(RID p_font_rid) const override;
+
+ virtual Array font_get_size_cache_list(RID p_font_rid) const override;
+ virtual void font_clear_size_cache(RID p_font_rid) override;
+ virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override;
+
+ hb_font_t *_font_get_hb_handle(RID p_font, int p_font_size) const;
+
+ virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override;
+ virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override;
+ virtual real_t font_get_descent(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override;
+ virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override;
+ virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override;
+ virtual real_t font_get_scale(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override;
+ virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override;
- virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
- virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
- virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
+ virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override;
- virtual float font_get_height(RID p_font, int p_size) const override;
- virtual float font_get_ascent(RID p_font, int p_size) const override;
- virtual float font_get_descent(RID p_font, int p_size) const override;
+ virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override;
+ virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- virtual float font_get_underline_position(RID p_font, int p_size) const override;
- virtual float font_get_underline_thickness(RID p_font, int p_size) const override;
+ virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override;
+ virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- virtual int font_get_spacing_space(RID p_font) const override;
- virtual void font_set_spacing_space(RID p_font, int p_value) override;
+ virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override;
- virtual int font_get_spacing_glyph(RID p_font) const override;
- virtual void font_set_spacing_glyph(RID p_font, int p_value) override;
+ virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override;
- virtual void font_set_antialiased(RID p_font, bool p_antialiased) override;
- virtual bool font_get_antialiased(RID p_font) const override;
+ virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override;
- virtual Dictionary font_get_feature_list(RID p_font) const override;
- virtual Dictionary font_get_variation_list(RID p_font) const override;
+ virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override;
- virtual void font_set_variation(RID p_font, const String &p_name, double p_value) override;
- virtual double font_get_variation(RID p_font, const String &p_name) const override;
+ virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override;
- virtual void font_set_hinting(RID p_font, Hinting p_hinting) override;
- virtual Hinting font_get_hinting(RID p_font) const override;
+ virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override;
- virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override;
- virtual bool font_get_distance_field_hint(RID p_font) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
- virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override;
- virtual bool font_get_force_autohinter(RID p_font) const override;
+ virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override;
+ virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override;
+ virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override;
- virtual bool font_has_char(RID p_font, char32_t p_char) const override;
- virtual String font_get_supported_chars(RID p_font) const override;
+ virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
+ virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override;
- virtual bool font_has_outline(RID p_font) const override;
- virtual float font_get_base_size(RID p_font) const override;
+ virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override;
- virtual bool font_is_language_supported(RID p_font, const String &p_language) const override;
- virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override;
- virtual bool font_get_language_support_override(RID p_font, const String &p_language) override;
- virtual void font_remove_language_support_override(RID p_font, const String &p_language) override;
- Vector<String> font_get_language_support_overrides(RID p_font) override;
+ virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override;
+ virtual String font_get_supported_chars(RID p_font_rid) const override;
- virtual bool font_is_script_supported(RID p_font, const String &p_script) const override;
- virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override;
- virtual bool font_get_script_support_override(RID p_font, const String &p_script) override;
- virtual void font_remove_script_support_override(RID p_font, const String &p_script) override;
- Vector<String> font_get_script_support_overrides(RID p_font) override;
+ virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override;
+ virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override;
- virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override;
- virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override;
- virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override;
+ virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override;
+ virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override;
+ virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override;
+ virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override;
+ virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override;
- virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+ virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override;
+ virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override;
+ virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override;
+ virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
+ virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
- virtual float font_get_oversampling() const override;
- virtual void font_set_oversampling(float p_oversampling) override;
+ virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
+ virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
- virtual Vector<String> get_system_fonts() const override;
+ virtual real_t font_get_global_oversampling() const override;
+ virtual void font_set_global_oversampling(real_t p_oversampling) override;
/* Shaped text buffer interface */
@@ -222,14 +454,15 @@ public:
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
- virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
- virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override;
+ virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
+ virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override;
virtual bool shaped_text_shape(RID p_shaped) override;
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override;
+ virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override;
virtual bool shaped_text_is_ready(RID p_shaped) const override;
@@ -243,11 +476,11 @@ public:
virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
virtual Size2 shaped_text_get_size(RID p_shaped) const override;
- virtual float shaped_text_get_ascent(RID p_shaped) const override;
- virtual float shaped_text_get_descent(RID p_shaped) const override;
- virtual float shaped_text_get_width(RID p_shaped) const override;
- virtual float shaped_text_get_underline_position(RID p_shaped) const override;
- virtual float shaped_text_get_underline_thickness(RID p_shaped) const override;
+ virtual real_t shaped_text_get_ascent(RID p_shaped) const override;
+ virtual real_t shaped_text_get_descent(RID p_shaped) const override;
+ virtual real_t shaped_text_get_width(RID p_shaped) const override;
+ virtual real_t shaped_text_get_underline_position(RID p_shaped) const override;
+ virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override;
virtual String format_number(const String &p_string, const String &p_language = "") const override;
virtual String parse_number(const String &p_string, const String &p_language = "") const override;
diff --git a/modules/text_server_fb/SCsub b/modules/text_server_fb/SCsub
index 03eccbe7bd..31d1db6167 100644
--- a/modules/text_server_fb/SCsub
+++ b/modules/text_server_fb/SCsub
@@ -3,11 +3,23 @@
Import("env")
Import("env_modules")
+freetype_enabled = env.module_check_dependencies("text_server_fb", ["freetype"], True)
+msdngen_enabled = env.module_check_dependencies("text_server_fb", ["msdfgen"], True)
+
env_text_server_fb = env_modules.Clone()
-env_text_server_fb.Append(
- CPPPATH=[
- "#thirdparty/freetype/include",
- ]
-)
+
+if msdngen_enabled:
+ env_text_server_fb.Append(
+ CPPPATH=[
+ "#thirdparty/msdfgen",
+ ]
+ )
+
+if freetype_enabled:
+ env_text_server_fb.Append(
+ CPPPATH=[
+ "#thirdparty/freetype/include",
+ ]
+ )
env_text_server_fb.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp
deleted file mode 100644
index 313f170f04..0000000000
--- a/modules/text_server_fb/bitmap_font_fb.cpp
+++ /dev/null
@@ -1,352 +0,0 @@
-/*************************************************************************/
-/* bitmap_font_fb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "bitmap_font_fb.h"
-
-Error BitmapFontDataFallback::load_from_file(const String &p_filename, int p_base_size) {
- _THREAD_SAFE_METHOD_
- //fnt format used by angelcode bmfont
- //http://www.angelcode.com/products/bmfont/
-
- FileAccess *f = FileAccess::open(p_filename, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_filename + ".");
-
- while (true) {
- String line = f->get_line();
-
- int delimiter = line.find(" ");
- String type = line.substr(0, delimiter);
- int pos = delimiter + 1;
- Map<String, String> keys;
-
- while (pos < line.size() && line[pos] == ' ') {
- pos++;
- }
-
- while (pos < line.size()) {
- int eq = line.find("=", pos);
- if (eq == -1) {
- break;
- }
- String key = line.substr(pos, eq - pos);
- int end = -1;
- String value;
- if (line[eq + 1] == '"') {
- end = line.find("\"", eq + 2);
- if (end == -1) {
- break;
- }
- value = line.substr(eq + 2, end - 1 - eq - 1);
- pos = end + 1;
- } else {
- end = line.find(" ", eq + 1);
- if (end == -1) {
- end = line.size();
- }
- value = line.substr(eq + 1, end - eq);
- pos = end;
- }
-
- while (pos < line.size() && line[pos] == ' ') {
- pos++;
- }
-
- keys[key] = value;
- }
-
- if (type == "info") {
- if (keys.has("size")) {
- base_size = keys["size"].to_int();
- }
- } else if (type == "common") {
- if (keys.has("lineHeight")) {
- height = keys["lineHeight"].to_int();
- }
- if (keys.has("base")) {
- ascent = keys["base"].to_int();
- }
- } else if (type == "page") {
- if (keys.has("file")) {
- String base_dir = p_filename.get_base_dir();
- String file = base_dir.plus_file(keys["file"]);
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Texture2D> tex = ResourceLoader::load(file);
- if (tex.is_null()) {
- ERR_PRINT("Can't load font texture!");
- } else {
- ERR_FAIL_COND_V_MSG(tex.is_null(), ERR_FILE_CANT_READ, "It's not a reference to a valid Texture object.");
- textures.push_back(tex);
- }
- }
- }
- } else if (type == "char") {
- Character c;
- char32_t idx = 0;
- if (keys.has("id")) {
- idx = keys["id"].to_int();
- }
- if (keys.has("x")) {
- c.rect.position.x = keys["x"].to_int();
- }
- if (keys.has("y")) {
- c.rect.position.y = keys["y"].to_int();
- }
- if (keys.has("width")) {
- c.rect.size.width = keys["width"].to_int();
- }
- if (keys.has("height")) {
- c.rect.size.height = keys["height"].to_int();
- }
- if (keys.has("xoffset")) {
- c.align.x = keys["xoffset"].to_int();
- }
- if (keys.has("yoffset")) {
- c.align.y = keys["yoffset"].to_int();
- }
- if (keys.has("page")) {
- c.texture_idx = keys["page"].to_int();
- }
- if (keys.has("xadvance")) {
- c.advance.x = keys["xadvance"].to_int();
- }
- if (keys.has("yadvance")) {
- c.advance.y = keys["yadvance"].to_int();
- }
- if (c.advance.x < 0) {
- c.advance.x = c.rect.size.width + 1;
- }
- if (c.advance.y < 0) {
- c.advance.y = c.rect.size.height + 1;
- }
- char_map[idx] = c;
- } else if (type == "kerning") {
- KerningPairKey kpk;
- float k = 0.0;
- if (keys.has("first")) {
- kpk.A = keys["first"].to_int();
- }
- if (keys.has("second")) {
- kpk.B = keys["second"].to_int();
- }
- if (keys.has("amount")) {
- k = keys["amount"].to_int();
- }
- kerning_map[kpk] = k;
- }
-
- if (f->eof_reached()) {
- break;
- }
- }
- if (base_size == 0) {
- base_size = height;
- }
-
- valid = true;
-
- memdelete(f);
- return OK;
-}
-
-Error BitmapFontDataFallback::bitmap_new(float p_height, float p_ascent, int p_base_size) {
- height = p_height;
- ascent = p_ascent;
-
- base_size = p_base_size;
- if (base_size == 0) {
- base_size = height;
- }
-
- char_map.clear();
- textures.clear();
- kerning_map.clear();
-
- valid = true;
-
- return OK;
-}
-
-void BitmapFontDataFallback::bitmap_add_texture(const Ref<Texture> &p_texture) {
- ERR_FAIL_COND(!valid);
- ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
-
- textures.push_back(p_texture);
-}
-
-void BitmapFontDataFallback::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
- ERR_FAIL_COND(!valid);
-
- Character chr;
- chr.rect = p_rect;
- chr.texture_idx = p_texture_idx;
- if (p_advance < 0) {
- chr.advance.x = chr.rect.size.x;
- } else {
- chr.advance.x = p_advance;
- }
- chr.align = p_align;
- char_map[p_char] = chr;
-}
-
-void BitmapFontDataFallback::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
- ERR_FAIL_COND(!valid);
-
- KerningPairKey kpk;
- kpk.A = p_A;
- kpk.B = p_B;
-
- if (p_kerning == 0 && kerning_map.has(kpk)) {
- kerning_map.erase(kpk);
- } else {
- kerning_map[kpk] = p_kerning;
- }
-}
-
-float BitmapFontDataFallback::get_height(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return height * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataFallback::get_ascent(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return ascent * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataFallback::get_descent(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return (height - ascent) * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataFallback::get_underline_position(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return 2 * (float(p_size) / float(base_size));
-}
-
-float BitmapFontDataFallback::get_underline_thickness(int p_size) const {
- ERR_FAIL_COND_V(!valid, 0.f);
- return 1 * (float(p_size) / float(base_size));
-}
-
-void BitmapFontDataFallback::set_distance_field_hint(bool p_distance_field) {
- distance_field_hint = p_distance_field;
-}
-
-bool BitmapFontDataFallback::get_distance_field_hint() const {
- return distance_field_hint;
-}
-
-float BitmapFontDataFallback::get_base_size() const {
- return base_size;
-}
-
-bool BitmapFontDataFallback::has_char(char32_t p_char) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, false);
- return char_map.has(p_char);
-}
-
-String BitmapFontDataFallback::get_supported_chars() const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, String());
- String chars;
- const char32_t *k = nullptr;
- while ((k = char_map.next(k))) {
- chars += char32_t(*k);
- }
- return chars;
-}
-
-Vector2 BitmapFontDataFallback::get_advance(char32_t p_char, int p_size) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(c == nullptr, Vector2());
-
- return c->advance * (float(p_size) / float(base_size));
-}
-
-Vector2 BitmapFontDataFallback::get_kerning(char32_t p_char, char32_t p_next, int p_size) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!valid, Vector2());
- KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk);
- if (E) {
- return Vector2(-E->get() * (float(p_size) / float(base_size)), 0);
- } else {
- return Vector2();
- }
-}
-
-Vector2 BitmapFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- if (p_index == 0) {
- return Vector2();
- }
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_index);
-
- ERR_FAIL_COND_V(c == nullptr, Vector2());
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
- if (c->texture_idx != -1) {
- Point2i cpos = p_pos;
- cpos += (c->align + Vector2(0, -ascent)) * (float(p_size) / float(base_size));
- Size2i csize = c->rect.size * (float(p_size) / float(base_size));
- if (RenderingServer::get_singleton() != nullptr) {
- //if (distance_field_hint) { // Not implemented.
- // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
- //}
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
- //if (distance_field_hint) {
- // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
- //}
- }
- }
-
- return c->advance * (float(p_size) / float(base_size));
-}
-
-Vector2 BitmapFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- if (p_index == 0) {
- return Vector2();
- }
- ERR_FAIL_COND_V(!valid, Vector2());
- const Character *c = char_map.getptr(p_index);
-
- ERR_FAIL_COND_V(c == nullptr, Vector2());
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
-
- // Not supported, return advance for compatibility.
-
- return c->advance * (float(p_size) / float(base_size));
-}
diff --git a/modules/text_server_fb/bitmap_font_fb.h b/modules/text_server_fb/bitmap_font_fb.h
deleted file mode 100644
index 7cd7507ebc..0000000000
--- a/modules/text_server_fb/bitmap_font_fb.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*************************************************************************/
-/* bitmap_font_fb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BITMAP_FONT_FALLBACK_H
-#define BITMAP_FONT_FALLBACK_H
-
-#include "font_fb.h"
-
-struct BitmapFontDataFallback : public FontDataFallback {
- _THREAD_SAFE_CLASS_
-
-private:
- Vector<Ref<Texture2D>> textures;
-
- struct Character {
- int texture_idx = 0;
- Rect2 rect;
- Vector2 align;
- Vector2 advance = Vector2(-1, -1);
- };
-
- struct KerningPairKey {
- union {
- struct {
- uint32_t A, B;
- };
-
- uint64_t pair = 0;
- };
-
- _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
- };
-
- HashMap<char32_t, Character> char_map;
- Map<KerningPairKey, int> kerning_map;
-
- float height = 0.f;
- float ascent = 0.f;
- int base_size = 0;
- bool distance_field_hint = false;
-
-public:
- virtual void clear_cache() override{};
-
- virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) override;
-
- virtual void bitmap_add_texture(const Ref<Texture> &p_texture) override;
- virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
- virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) override;
-
- virtual float get_height(int p_size) const override;
- virtual float get_ascent(int p_size) const override;
- virtual float get_descent(int p_size) const override;
-
- virtual float get_underline_position(int p_size) const override;
- virtual float get_underline_thickness(int p_size) const override;
-
- virtual void set_antialiased(bool p_antialiased) override{};
- virtual bool get_antialiased() const override { return false; };
-
- virtual void set_hinting(TextServer::Hinting p_hinting) override{};
- virtual TextServer::Hinting get_hinting() const override { return TextServer::HINTING_NONE; };
-
- virtual void set_distance_field_hint(bool p_distance_field) override;
- virtual bool get_distance_field_hint() const override;
-
- virtual void set_force_autohinter(bool p_enabeld) override{};
- virtual bool get_force_autohinter() const override { return false; };
-
- virtual bool has_outline() const override { return false; };
- virtual float get_base_size() const override;
-
- virtual bool has_char(char32_t p_char) const override;
- virtual String get_supported_chars() const override;
-
- virtual Vector2 get_advance(char32_t p_char, int p_size) const override;
- virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const override;
-
- virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
- virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
-};
-
-#endif // BITMAP_FONT_FALLBACK_H
diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp
deleted file mode 100644
index 7e77987074..0000000000
--- a/modules/text_server_fb/dynamic_font_fb.cpp
+++ /dev/null
@@ -1,713 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_fb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "dynamic_font_fb.h"
-
-#ifdef MODULE_FREETYPE_ENABLED
-
-#include FT_STROKER_H
-#include FT_ADVANCES_H
-
-DynamicFontDataFallback::DataAtSize *DynamicFontDataFallback::get_data_for_size(int p_size, int p_outline_size) {
- ERR_FAIL_COND_V(!valid, nullptr);
- ERR_FAIL_COND_V(p_size < 0 || p_size > UINT16_MAX, nullptr);
- ERR_FAIL_COND_V(p_outline_size < 0 || p_outline_size > UINT16_MAX, nullptr);
-
- CacheID id;
- id.size = p_size;
- id.outline_size = p_outline_size;
-
- DataAtSize *fds = nullptr;
- Map<CacheID, DataAtSize *>::Element *E = nullptr;
- if (p_outline_size != 0) {
- E = size_cache_outline.find(id);
- } else {
- E = size_cache.find(id);
- }
-
- if (E != nullptr) {
- fds = E->get();
- } else {
- if (font_mem == nullptr && font_path != String()) {
- if (!font_mem_cache.is_empty()) {
- font_mem = font_mem_cache.ptr();
- font_mem_size = font_mem_cache.size();
- } else {
- FileAccess *f = FileAccess::open(font_path, FileAccess::READ);
- if (!f) {
- ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'.");
- }
-
- uint64_t len = f->get_length();
- font_mem_cache.resize(len);
- f->get_buffer(font_mem_cache.ptrw(), len);
- font_mem = font_mem_cache.ptr();
- font_mem_size = len;
- f->close();
- }
- }
-
- int error = 0;
- fds = memnew(DataAtSize);
- if (font_mem) {
- memset(&fds->stream, 0, sizeof(FT_StreamRec));
- fds->stream.base = (unsigned char *)font_mem;
- fds->stream.size = font_mem_size;
- fds->stream.pos = 0;
-
- FT_Open_Args fargs;
- memset(&fargs, 0, sizeof(FT_Open_Args));
- fargs.memory_base = (unsigned char *)font_mem;
- fargs.memory_size = font_mem_size;
- fargs.flags = FT_OPEN_MEMORY;
- fargs.stream = &fds->stream;
- error = FT_Open_Face(library, &fargs, 0, &fds->face);
-
- } else {
- memdelete(fds);
- ERR_FAIL_V_MSG(nullptr, "DynamicFont uninitialized.");
- }
-
- if (error == FT_Err_Unknown_File_Format) {
- memdelete(fds);
- ERR_FAIL_V_MSG(nullptr, "Unknown font format.");
-
- } else if (error) {
- memdelete(fds);
- ERR_FAIL_V_MSG(nullptr, "Error loading font.");
- }
-
- oversampling = TS->font_get_oversampling();
-
- if (FT_HAS_COLOR(fds->face) && fds->face->num_fixed_sizes > 0) {
- int best_match = 0;
- int diff = ABS(p_size - ((int64_t)fds->face->available_sizes[0].width));
- fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[0].width;
- for (int i = 1; i < fds->face->num_fixed_sizes; i++) {
- int ndiff = ABS(p_size - ((int64_t)fds->face->available_sizes[i].width));
- if (ndiff < diff) {
- best_match = i;
- diff = ndiff;
- fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[i].width;
- }
- }
- FT_Select_Size(fds->face, best_match);
- } else {
- FT_Set_Pixel_Sizes(fds->face, 0, p_size * oversampling);
- }
-
- fds->size = p_size;
- fds->ascent = (fds->face->size->metrics.ascender / 64.0) / oversampling * fds->scale_color_font;
- fds->descent = (-fds->face->size->metrics.descender / 64.0) / oversampling * fds->scale_color_font;
- fds->underline_position = (-FT_MulFix(fds->face->underline_position, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
- fds->underline_thickness = (FT_MulFix(fds->face->underline_thickness, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
-
- if (p_outline_size != 0) {
- size_cache_outline[id] = fds;
- } else {
- size_cache[id] = fds;
- }
- }
-
- return fds;
-}
-
-DynamicFontDataFallback::TexturePosition DynamicFontDataFallback::find_texture_pos_for_glyph(DynamicFontDataFallback::DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) {
- TexturePosition ret;
- ret.index = -1;
-
- int mw = p_width;
- int mh = p_height;
-
- for (int i = 0; i < p_data->textures.size(); i++) {
- const CharTexture &ct = p_data->textures[i];
-
- if (RenderingServer::get_singleton() != nullptr) {
- if (ct.texture->get_format() != p_image_format) {
- continue;
- }
- }
-
- if (mw > ct.texture_size || mh > ct.texture_size) { //too big for this texture
- continue;
- }
-
- ret.y = 0x7FFFFFFF;
- ret.x = 0;
-
- for (int j = 0; j < ct.texture_size - mw; j++) {
- int max_y = 0;
-
- for (int k = j; k < j + mw; k++) {
- int y = ct.offsets[k];
- if (y > max_y) {
- max_y = y;
- }
- }
-
- if (max_y < ret.y) {
- ret.y = max_y;
- ret.x = j;
- }
- }
-
- if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) {
- continue; //fail, could not fit it here
- }
-
- ret.index = i;
- break;
- }
-
- if (ret.index == -1) {
- //could not find texture to fit, create one
- ret.x = 0;
- ret.y = 0;
-
- int texsize = MAX(p_data->size * oversampling * 8, 256);
- if (mw > texsize) {
- texsize = mw; //special case, adapt to it?
- }
- if (mh > texsize) {
- texsize = mh; //special case, adapt to it?
- }
-
- texsize = next_power_of_2(texsize);
-
- texsize = MIN(texsize, 4096);
-
- CharTexture tex;
- tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha
-
- {
- //zero texture
- uint8_t *w = tex.imgdata.ptrw();
- ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret);
- // Initialize the texture to all-white pixels to prevent artifacts when the
- // font is displayed at a non-default scale with filtering enabled.
- if (p_color_size == 2) {
- for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { // FORMAT_LA8
- w[i + 0] = 255;
- w[i + 1] = 0;
- }
- } else if (p_color_size == 4) {
- for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8
- w[i + 0] = 255;
- w[i + 1] = 255;
- w[i + 2] = 255;
- w[i + 3] = 0;
- }
- } else {
- ERR_FAIL_V(ret);
- }
- }
- tex.offsets.resize(texsize);
- for (int i = 0; i < texsize; i++) { //zero offsets
- tex.offsets.write[i] = 0;
- }
-
- p_data->textures.push_back(tex);
- ret.index = p_data->textures.size() - 1;
- }
-
- return ret;
-}
-
-DynamicFontDataFallback::Character DynamicFontDataFallback::Character::not_found() {
- Character ch;
- return ch;
-}
-
-DynamicFontDataFallback::Character DynamicFontDataFallback::bitmap_to_character(DynamicFontDataFallback::DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) {
- int w = bitmap.width;
- int h = bitmap.rows;
-
- int mw = w + rect_margin * 2;
- int mh = h + rect_margin * 2;
-
- ERR_FAIL_COND_V(mw > 4096, Character::not_found());
- ERR_FAIL_COND_V(mh > 4096, Character::not_found());
-
- int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
- Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
-
- TexturePosition tex_pos = find_texture_pos_for_glyph(p_data, color_size, require_format, mw, mh);
- ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found());
-
- //fit character in char texture
-
- CharTexture &tex = p_data->textures.write[tex_pos.index];
-
- {
- uint8_t *wr = tex.imgdata.ptrw();
-
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size;
- ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found());
- switch (bitmap.pixel_mode) {
- case FT_PIXEL_MODE_MONO: {
- int byte = i * bitmap.pitch + (j >> 3);
- int bit = 1 << (7 - (j % 8));
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0;
- } break;
- case FT_PIXEL_MODE_GRAY:
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j];
- break;
- case FT_PIXEL_MODE_BGRA: {
- int ofs_color = i * bitmap.pitch + (j << 2);
- wr[ofs + 2] = bitmap.buffer[ofs_color + 0];
- wr[ofs + 1] = bitmap.buffer[ofs_color + 1];
- wr[ofs + 0] = bitmap.buffer[ofs_color + 2];
- wr[ofs + 3] = bitmap.buffer[ofs_color + 3];
- } break;
- // TODO: FT_PIXEL_MODE_LCD
- default:
- ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
- break;
- }
- }
- }
- }
-
- //blit to image and texture
- {
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata));
-
- if (tex.texture.is_null()) {
- tex.texture.instantiate();
- tex.texture->create_from_image(img);
- } else {
- tex.texture->update(img); //update
- }
- }
- }
-
- // update height array
- for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
- tex.offsets.write[k] = tex_pos.y + mh;
- }
-
- Character chr;
- chr.align = (Vector2(xofs, -yofs) * p_data->scale_color_font / oversampling).round();
- chr.advance = (advance * p_data->scale_color_font / oversampling).round();
- chr.texture_idx = tex_pos.index;
- chr.found = true;
-
- chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h);
- chr.rect = chr.rect_uv;
- chr.rect.position /= oversampling;
- chr.rect.size *= (p_data->scale_color_font / oversampling);
- return chr;
-}
-
-void DynamicFontDataFallback::update_char(int p_size, char32_t p_char) {
- DataAtSize *fds = get_data_for_size(p_size, false);
- ERR_FAIL_COND(fds == nullptr);
-
- if (fds->char_map.has(p_char)) {
- return;
- }
-
- Character character = Character::not_found();
-
- FT_GlyphSlot slot = fds->face->glyph;
- FT_UInt gl_index = FT_Get_Char_Index(fds->face, p_char);
-
- if (gl_index == 0) {
- fds->char_map[p_char] = character;
- return;
- }
-
- int ft_hinting;
- switch (hinting) {
- case TextServer::HINTING_NONE:
- ft_hinting = FT_LOAD_NO_HINTING;
- break;
- case TextServer::HINTING_LIGHT:
- ft_hinting = FT_LOAD_TARGET_LIGHT;
- break;
- default:
- ft_hinting = FT_LOAD_TARGET_NORMAL;
- break;
- }
-
- FT_Fixed v, h;
- FT_Get_Advance(fds->face, gl_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting, &h);
- FT_Get_Advance(fds->face, gl_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting | FT_LOAD_VERTICAL_LAYOUT, &v);
-
- int error = FT_Load_Glyph(fds->face, gl_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
- if (error) {
- fds->char_map[p_char] = character;
- return;
- }
-
- error = FT_Render_Glyph(fds->face->glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
- if (!error) {
- character = bitmap_to_character(fds, slot->bitmap, slot->bitmap_top, slot->bitmap_left, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0);
- }
-
- fds->char_map[p_char] = character;
-}
-
-void DynamicFontDataFallback::update_char_outline(int p_size, int p_outline_size, char32_t p_char) {
- DataAtSize *fds = get_data_for_size(p_size, p_outline_size);
- ERR_FAIL_COND(fds == nullptr);
-
- if (fds->char_map.has(p_char)) {
- return;
- }
-
- Character character = Character::not_found();
- FT_UInt gl_index = FT_Get_Char_Index(fds->face, p_char);
-
- if (gl_index == 0) {
- fds->char_map[p_char] = character;
- return;
- }
-
- int error = FT_Load_Glyph(fds->face, gl_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
- if (error) {
- fds->char_map[p_char] = character;
- return;
- }
-
- FT_Stroker stroker;
- if (FT_Stroker_New(library, &stroker) != 0) {
- fds->char_map[p_char] = character;
- return;
- }
-
- FT_Stroker_Set(stroker, (int)(p_outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0);
- FT_Glyph glyph;
- FT_BitmapGlyph glyph_bitmap;
-
- if (FT_Get_Glyph(fds->face->glyph, &glyph) != 0) {
- goto cleanup_stroker;
- }
- if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
- goto cleanup_glyph;
- }
- if (FT_Glyph_To_Bitmap(&glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
- goto cleanup_glyph;
- }
-
- glyph_bitmap = (FT_BitmapGlyph)glyph;
- character = bitmap_to_character(fds, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2());
-
-cleanup_glyph:
- FT_Done_Glyph(glyph);
-cleanup_stroker:
- FT_Stroker_Done(stroker);
-
- fds->char_map[p_char] = character;
-}
-
-void DynamicFontDataFallback::clear_cache() {
- _THREAD_SAFE_METHOD_
- for (Map<CacheID, DataAtSize *>::Element *E = size_cache.front(); E; E = E->next()) {
- memdelete(E->get());
- }
- size_cache.clear();
- for (Map<CacheID, DataAtSize *>::Element *E = size_cache_outline.front(); E; E = E->next()) {
- memdelete(E->get());
- }
- size_cache_outline.clear();
-}
-
-Error DynamicFontDataFallback::load_from_file(const String &p_filename, int p_base_size) {
- _THREAD_SAFE_METHOD_
- if (library == nullptr) {
- int error = FT_Init_FreeType(&library);
- ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType.");
- }
- clear_cache();
-
- font_path = p_filename;
- base_size = p_base_size;
-
- valid = true;
- DataAtSize *fds = get_data_for_size(base_size); // load base size.
- if (fds == nullptr) {
- valid = false;
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
-
- return OK;
-}
-
-Error DynamicFontDataFallback::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) {
- _THREAD_SAFE_METHOD_
- if (library == nullptr) {
- int error = FT_Init_FreeType(&library);
- ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType.");
- }
- clear_cache();
-
- font_mem = p_data;
- font_mem_size = p_size;
- base_size = p_base_size;
-
- valid = true;
- DataAtSize *fds = get_data_for_size(base_size); // load base size.
- if (fds == nullptr) {
- valid = false;
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
-
- return OK;
-}
-
-float DynamicFontDataFallback::get_height(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->ascent + fds->descent;
-}
-
-float DynamicFontDataFallback::get_ascent(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->ascent;
-}
-
-float DynamicFontDataFallback::get_descent(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->descent;
-}
-
-float DynamicFontDataFallback::get_underline_position(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->underline_position;
-}
-
-float DynamicFontDataFallback::get_underline_thickness(int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, 0.f);
- return fds->underline_thickness;
-}
-
-void DynamicFontDataFallback::set_antialiased(bool p_antialiased) {
- if (antialiased != p_antialiased) {
- clear_cache();
- antialiased = p_antialiased;
- }
-}
-
-bool DynamicFontDataFallback::get_antialiased() const {
- return antialiased;
-}
-
-void DynamicFontDataFallback::set_force_autohinter(bool p_enabled) {
- if (force_autohinter != p_enabled) {
- clear_cache();
- force_autohinter = p_enabled;
- }
-}
-
-bool DynamicFontDataFallback::get_force_autohinter() const {
- return force_autohinter;
-}
-
-void DynamicFontDataFallback::set_hinting(TextServer::Hinting p_hinting) {
- if (hinting != p_hinting) {
- clear_cache();
- hinting = p_hinting;
- }
-}
-
-TextServer::Hinting DynamicFontDataFallback::get_hinting() const {
- return hinting;
-}
-
-bool DynamicFontDataFallback::has_outline() const {
- return true;
-}
-
-float DynamicFontDataFallback::get_base_size() const {
- return base_size;
-}
-
-bool DynamicFontDataFallback::has_char(char32_t p_char) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(base_size);
- ERR_FAIL_COND_V(fds == nullptr, false);
-
- const_cast<DynamicFontDataFallback *>(this)->update_char(base_size, p_char);
- Character ch = fds->char_map[p_char];
-
- return (ch.found);
-}
-
-String DynamicFontDataFallback::get_supported_chars() const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(base_size);
- ERR_FAIL_COND_V(fds == nullptr, String());
-
- String chars;
-
- FT_UInt gindex;
- FT_ULong charcode = FT_Get_First_Char(fds->face, &gindex);
- while (gindex != 0) {
- if (charcode != 0) {
- chars += char32_t(charcode);
- }
- charcode = FT_Get_Next_Char(fds->face, charcode, &gindex);
- }
-
- return chars;
-}
-
-Vector2 DynamicFontDataFallback::get_advance(char32_t p_char, int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- const_cast<DynamicFontDataFallback *>(this)->update_char(p_size, p_char);
- Character ch = fds->char_map[p_char];
-
- return ch.advance;
-}
-
-Vector2 DynamicFontDataFallback::get_kerning(char32_t p_char, char32_t p_next, int p_size) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- FT_Vector delta;
- FT_Get_Kerning(fds->face, FT_Get_Char_Index(fds->face, p_char), FT_Get_Char_Index(fds->face, p_next), FT_KERNING_DEFAULT, &delta);
- return Vector2(delta.x, delta.y);
-}
-
-Vector2 DynamicFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- const_cast<DynamicFontDataFallback *>(this)->update_char(p_size, p_index);
- Character ch = fds->char_map[p_index];
-
- Vector2 advance;
- if (ch.found) {
- ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
-
- if (ch.texture_idx != -1) {
- Point2i cpos = p_pos;
- cpos += ch.align;
-
- Color modulate = p_color;
- if (FT_HAS_COLOR(fds->face)) {
- modulate.r = modulate.g = modulate.b = 1.0;
- }
- if (RenderingServer::get_singleton() != nullptr) {
- RID texture = fds->textures[ch.texture_idx].texture->get_rid();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false);
- }
- }
-
- advance = ch.advance;
- }
-
- return advance;
-}
-
-Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size, p_outline_size);
- ERR_FAIL_COND_V(fds == nullptr, Vector2());
-
- const_cast<DynamicFontDataFallback *>(this)->update_char_outline(p_size, p_outline_size, p_index);
- Character ch = fds->char_map[p_index];
-
- Vector2 advance;
- if (ch.found) {
- ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
-
- if (ch.texture_idx != -1) {
- Point2i cpos = p_pos;
- cpos += ch.align;
-
- Color modulate = p_color;
- if (FT_HAS_COLOR(fds->face)) {
- modulate.r = modulate.g = modulate.b = 1.0;
- }
- if (RenderingServer::get_singleton() != nullptr) {
- RID texture = fds->textures[ch.texture_idx].texture->get_rid();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false);
- }
- }
-
- advance = ch.advance;
- }
-
- return advance;
-}
-
-bool DynamicFontDataFallback::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
- _THREAD_SAFE_METHOD_
- DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
- ERR_FAIL_COND_V(fds == nullptr, false);
-
- int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
- ERR_FAIL_COND_V(error, false);
-
- r_points.clear();
- r_contours.clear();
-
- float h = fds->ascent;
- float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font;
- for (short i = 0; i < fds->face->glyph->outline.n_points; i++) {
- r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i])));
- }
- for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) {
- r_contours.push_back(fds->face->glyph->outline.contours[i]);
- }
- r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
- return true;
-}
-
-DynamicFontDataFallback::~DynamicFontDataFallback() {
- clear_cache();
- if (library != nullptr) {
- FT_Done_FreeType(library);
- }
-}
-
-#endif // MODULE_FREETYPE_ENABLED
diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h
deleted file mode 100644
index 82e59fa607..0000000000
--- a/modules/text_server_fb/dynamic_font_fb.h
+++ /dev/null
@@ -1,173 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_fb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DYNAMIC_FONT_FALLBACK_H
-#define DYNAMIC_FONT_FALLBACK_H
-
-#include "font_fb.h"
-
-#include "modules/modules_enabled.gen.h"
-#ifdef MODULE_FREETYPE_ENABLED
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-
-struct DynamicFontDataFallback : public FontDataFallback {
- _THREAD_SAFE_CLASS_
-
-private:
- struct CharTexture {
- Vector<uint8_t> imgdata;
- int texture_size = 0;
- Vector<int> offsets;
- Ref<ImageTexture> texture;
- };
-
- struct Character {
- bool found = false;
- int texture_idx = 0;
- Rect2 rect;
- Rect2 rect_uv;
- Vector2 align;
- Vector2 advance = Vector2(-1, -1);
-
- static Character not_found();
- };
-
- struct TexturePosition {
- int index = 0;
- int x = 0;
- int y = 0;
- };
-
- struct CacheID {
- union {
- struct {
- uint32_t size : 16;
- uint32_t outline_size : 16;
- };
- uint32_t key = 0;
- };
- bool operator<(CacheID right) const {
- return key < right.key;
- }
- };
-
- struct DataAtSize {
- FT_Face face = nullptr;
- FT_StreamRec stream;
-
- int size = 0;
- float scale_color_font = 1.f;
- float ascent = 0.0;
- float descent = 0.0;
- float underline_position = 0.0;
- float underline_thickness = 0.0;
-
- Vector<CharTexture> textures;
- HashMap<char32_t, Character> char_map;
-
- ~DataAtSize() {
- if (face != nullptr) {
- FT_Done_Face(face);
- }
- }
- };
-
- FT_Library library = nullptr;
-
- // Source data.
- const uint8_t *font_mem = nullptr;
- int font_mem_size = 0;
- String font_path;
- Vector<uint8_t> font_mem_cache;
-
- float rect_margin = 1.f;
- int base_size = 16;
- float oversampling = 1.f;
- bool antialiased = true;
- bool force_autohinter = false;
- TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
-
- Map<CacheID, DataAtSize *> size_cache;
- Map<CacheID, DataAtSize *> size_cache_outline;
-
- DataAtSize *get_data_for_size(int p_size, int p_outline_size = 0);
-
- TexturePosition find_texture_pos_for_glyph(DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height);
- Character bitmap_to_character(DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance);
- _FORCE_INLINE_ void update_char(int p_size, char32_t p_char);
- _FORCE_INLINE_ void update_char_outline(int p_size, int p_outline_size, char32_t p_char);
-
-public:
- virtual void clear_cache() override;
-
- virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
-
- virtual float get_height(int p_size) const override;
- virtual float get_ascent(int p_size) const override;
- virtual float get_descent(int p_size) const override;
-
- virtual float get_underline_position(int p_size) const override;
- virtual float get_underline_thickness(int p_size) const override;
-
- virtual void set_antialiased(bool p_antialiased) override;
- virtual bool get_antialiased() const override;
-
- virtual void set_hinting(TextServer::Hinting p_hinting) override;
- virtual TextServer::Hinting get_hinting() const override;
-
- virtual void set_force_autohinter(bool p_enabeld) override;
- virtual bool get_force_autohinter() const override;
-
- virtual void set_distance_field_hint(bool p_distance_field) override{};
- virtual bool get_distance_field_hint() const override { return false; };
-
- virtual bool has_outline() const override;
- virtual float get_base_size() const override;
-
- virtual bool has_char(char32_t p_char) const override;
- virtual String get_supported_chars() const override;
-
- virtual Vector2 get_advance(char32_t p_char, int p_size) const override;
- virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const override;
-
- virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
- virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
-
- virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
-
- virtual ~DynamicFontDataFallback() override;
-};
-
-#endif // MODULE_FREETYPE_ENABLED
-
-#endif // DYNAMIC_FONT_FALLBACK_H
diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h
deleted file mode 100644
index fe9888b7f4..0000000000
--- a/modules/text_server_fb/font_fb.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*************************************************************************/
-/* font_fb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef FONT_FALLBACK_H
-#define FONT_FALLBACK_H
-
-#include "servers/text_server.h"
-
-struct FontDataFallback {
- Map<String, bool> lang_support_overrides;
- Map<String, bool> script_support_overrides;
- bool valid = false;
- int spacing_space = 0;
- int spacing_glyph = 0;
-
- virtual void clear_cache() = 0;
-
- virtual Error load_from_file(const String &p_filename, int p_base_size) { return ERR_CANT_CREATE; };
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { return ERR_CANT_CREATE; };
- virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) { return ERR_CANT_CREATE; };
-
- virtual void bitmap_add_texture(const Ref<Texture> &p_texture) { ERR_FAIL_MSG("Not supported."); };
- virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { ERR_FAIL_MSG("Not supported."); };
- virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { ERR_FAIL_MSG("Not supported."); };
-
- virtual float get_height(int p_size) const = 0;
- virtual float get_ascent(int p_size) const = 0;
- virtual float get_descent(int p_size) const = 0;
-
- virtual float get_underline_position(int p_size) const = 0;
- virtual float get_underline_thickness(int p_size) const = 0;
-
- virtual int get_spacing_space() const { return spacing_space; };
- virtual void set_spacing_space(int p_value) {
- spacing_space = p_value;
- clear_cache();
- };
-
- virtual int get_spacing_glyph() const { return spacing_glyph; };
- virtual void set_spacing_glyph(int p_value) {
- spacing_glyph = p_value;
- clear_cache();
- };
-
- virtual void set_antialiased(bool p_antialiased) = 0;
- virtual bool get_antialiased() const = 0;
-
- virtual void set_hinting(TextServer::Hinting p_hinting) = 0;
- virtual TextServer::Hinting get_hinting() const = 0;
-
- virtual void set_distance_field_hint(bool p_distance_field) = 0;
- virtual bool get_distance_field_hint() const = 0;
-
- virtual void set_force_autohinter(bool p_enabeld) = 0;
- virtual bool get_force_autohinter() const = 0;
-
- virtual bool has_outline() const = 0;
- virtual float get_base_size() const = 0;
-
- virtual bool has_char(char32_t p_char) const = 0;
- virtual String get_supported_chars() const = 0;
-
- virtual Vector2 get_advance(char32_t p_char, int p_size) const = 0;
- virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const = 0;
-
- virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
- virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
-
- virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; };
-
- virtual ~FontDataFallback(){};
-};
-
-#endif // FONT_FALLBACK_H
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index b60bf8e8d3..e4e6797f92 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -30,8 +30,18 @@
#include "text_server_fb.h"
-#include "bitmap_font_fb.h"
-#include "dynamic_font_fb.h"
+#include "core/string/print_string.h"
+
+#ifdef MODULE_MSDFGEN_ENABLED
+#include "core/ShapeDistanceFinder.h"
+#include "core/contour-combiners.h"
+#include "core/edge-selectors.h"
+#include "msdfgen.h"
+#endif
+
+/*************************************************************************/
+/* Character properties. */
+/*************************************************************************/
_FORCE_INLINE_ bool is_control(char32_t p_char) {
return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009F);
@@ -100,291 +110,1779 @@ bool TextServerFallback::is_locale_right_to_left(const String &p_locale) {
return false; // No RTL support.
}
+#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xFF) << 24) | (((uint32_t)(c2)&0xFF) << 16) | (((uint32_t)(c3)&0xFF) << 8) | ((uint32_t)(c4)&0xFF)))
+
+struct FeatureInfo {
+ int32_t tag;
+ String name;
+};
+
+static FeatureInfo feature_set[] = {
+ // Registered OpenType variation tags.
+ { OT_TAG('i', 't', 'a', 'l'), "italic" },
+ { OT_TAG('o', 'p', 's', 'z'), "optical_size" },
+ { OT_TAG('s', 'l', 'n', 't'), "slant" },
+ { OT_TAG('w', 'd', 't', 'h'), "width" },
+ { OT_TAG('w', 'g', 'h', 't'), "weight" },
+ { 0, String() },
+};
+
+_FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) {
+ char tag[4];
+ uint32_t i;
+
+ if (!p_str || !p_len || !*p_str)
+ return OT_TAG(0, 0, 0, 0);
+
+ if (p_len < 0 || p_len > 4) {
+ p_len = 4;
+ }
+ for (i = 0; i < (uint32_t)p_len && p_str[i]; i++) {
+ tag[i] = p_str[i];
+ }
+
+ for (; i < 4; i++) {
+ tag[i] = ' ';
+ }
+
+ return OT_TAG(tag[0], tag[1], tag[2], tag[3]);
+}
+
+int32_t TextServerFallback::name_to_tag(const String &p_name) const {
+ for (int i = 0; feature_set[i].tag != 0; i++) {
+ if (feature_set[i].name == p_name) {
+ return feature_set[i].tag;
+ }
+ }
+
+ // No readable name, use tag string.
+ return ot_tag_from_string(p_name.replace("custom_", "").ascii().get_data(), -1);
+}
+
+_FORCE_INLINE_ void ot_tag_to_string(int32_t p_tag, char *p_buf) {
+ p_buf[0] = (char)(uint8_t)(p_tag >> 24);
+ p_buf[1] = (char)(uint8_t)(p_tag >> 16);
+ p_buf[2] = (char)(uint8_t)(p_tag >> 8);
+ p_buf[3] = (char)(uint8_t)(p_tag >> 0);
+}
+
+String TextServerFallback::tag_to_name(int32_t p_tag) const {
+ for (int i = 0; feature_set[i].tag != 0; i++) {
+ if (feature_set[i].tag == p_tag) {
+ return feature_set[i].name;
+ }
+ }
+
+ // No readable name, use tag string.
+ char name[5];
+ memset(name, 0, 5);
+ ot_tag_to_string(p_tag, name);
+ return String("custom_") + String(name);
+}
+
/*************************************************************************/
-/* Font interface */
+/* Font Glyph Rendering */
/*************************************************************************/
-RID TextServerFallback::create_font_system(const String &p_name, int p_base_size) {
- ERR_FAIL_V_MSG(RID(), "System fonts are not supported by this text server.");
+_FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_texture_pos_for_glyph(FontDataForSizeFallback *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) const {
+ FontTexturePosition ret;
+ ret.index = -1;
+
+ int mw = p_width;
+ int mh = p_height;
+
+ for (int i = 0; i < p_data->textures.size(); i++) {
+ const FontTexture &ct = p_data->textures[i];
+
+ if (RenderingServer::get_singleton() != nullptr) {
+ if (ct.texture->get_format() != p_image_format) {
+ continue;
+ }
+ }
+
+ if (mw > ct.texture_w || mh > ct.texture_h) { // Too big for this texture.
+ continue;
+ }
+
+ ret.y = 0x7FFFFFFF;
+ ret.x = 0;
+
+ for (int j = 0; j < ct.texture_w - mw; j++) {
+ int max_y = 0;
+
+ for (int k = j; k < j + mw; k++) {
+ int y = ct.offsets[k];
+ if (y > max_y) {
+ max_y = y;
+ }
+ }
+
+ if (max_y < ret.y) {
+ ret.y = max_y;
+ ret.x = j;
+ }
+ }
+
+ if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_h) {
+ continue; // Fail, could not fit it here.
+ }
+
+ ret.index = i;
+ break;
+ }
+
+ if (ret.index == -1) {
+ // Could not find texture to fit, create one.
+ ret.x = 0;
+ ret.y = 0;
+
+ int texsize = MAX(p_data->size.x * p_data->oversampling * 8, 256);
+ if (mw > texsize) {
+ texsize = mw; // Special case, adapt to it?
+ }
+ if (mh > texsize) {
+ texsize = mh; // Special case, adapt to it?
+ }
+
+ texsize = next_power_of_2(texsize);
+
+ texsize = MIN(texsize, 4096);
+
+ FontTexture tex;
+ tex.texture_w = texsize;
+ tex.texture_h = texsize;
+ tex.format = p_image_format;
+ tex.imgdata.resize(texsize * texsize * p_color_size);
+
+ {
+ // Zero texture.
+ uint8_t *w = tex.imgdata.ptrw();
+ ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret);
+ // Initialize the texture to all-white pixels to prevent artifacts when the
+ // font is displayed at a non-default scale with filtering enabled.
+ if (p_color_size == 2) {
+ for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { // FORMAT_LA8, BW font.
+ w[i + 0] = 255;
+ w[i + 1] = 0;
+ }
+ } else if (p_color_size == 4) {
+ for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8, Color font, Multichannel(+True) SDF.
+ w[i + 0] = 255;
+ w[i + 1] = 255;
+ w[i + 2] = 255;
+ w[i + 3] = 0;
+ }
+ } else {
+ ERR_FAIL_V(ret);
+ }
+ }
+ tex.offsets.resize(texsize);
+ for (int i = 0; i < texsize; i++) { // Zero offsets.
+ tex.offsets.write[i] = 0;
+ }
+
+ p_data->textures.push_back(tex);
+ ret.index = p_data->textures.size() - 1;
+ }
+
+ return ret;
}
-RID TextServerFallback::create_font_resource(const String &p_filename, int p_base_size) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = nullptr;
- if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") {
- fd = memnew(BitmapFontDataFallback);
+#ifdef MODULE_MSDFGEN_ENABLED
+
+struct MSContext {
+ msdfgen::Point2 position;
+ msdfgen::Shape *shape;
+ msdfgen::Contour *contour;
+};
+
+class DistancePixelConversion {
+ double invRange;
+
+public:
+ _FORCE_INLINE_ explicit DistancePixelConversion(double range) :
+ invRange(1 / range) {}
+ _FORCE_INLINE_ void operator()(float *pixels, const msdfgen::MultiAndTrueDistance &distance) const {
+ pixels[0] = float(invRange * distance.r + .5);
+ pixels[1] = float(invRange * distance.g + .5);
+ pixels[2] = float(invRange * distance.b + .5);
+ pixels[3] = float(invRange * distance.a + .5);
+ }
+};
+
+struct MSDFThreadData {
+ msdfgen::Bitmap<float, 4> *output;
+ msdfgen::Shape *shape;
+ msdfgen::Projection *projection;
+ DistancePixelConversion *distancePixelConversion;
+};
+
+static msdfgen::Point2 ft_point2(const FT_Vector &vector) {
+ return msdfgen::Point2(vector.x / 60.0f, vector.y / 60.0f);
+}
+
+static int ft_move_to(const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ if (!(context->contour && context->contour->edges.empty())) {
+ context->contour = &context->shape->addContour();
+ }
+ context->position = ft_point2(*to);
+ return 0;
+}
+
+static int ft_line_to(const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ msdfgen::Point2 endpoint = ft_point2(*to);
+ if (endpoint != context->position) {
+ context->contour->addEdge(new msdfgen::LinearSegment(context->position, endpoint));
+ context->position = endpoint;
+ }
+ return 0;
+}
+
+static int ft_conic_to(const FT_Vector *control, const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ context->contour->addEdge(new msdfgen::QuadraticSegment(context->position, ft_point2(*control), ft_point2(*to)));
+ context->position = ft_point2(*to);
+ return 0;
+}
+
+static int ft_cubic_to(const FT_Vector *control1, const FT_Vector *control2, const FT_Vector *to, void *user) {
+ MSContext *context = reinterpret_cast<MSContext *>(user);
+ context->contour->addEdge(new msdfgen::CubicSegment(context->position, ft_point2(*control1), ft_point2(*control2), ft_point2(*to)));
+ context->position = ft_point2(*to);
+ return 0;
+}
+
+void TextServerFallback::_generateMTSDF_threaded(uint32_t y, void *p_td) const {
+ MSDFThreadData *td = (MSDFThreadData *)p_td;
+
+ msdfgen::ShapeDistanceFinder<msdfgen::OverlappingContourCombiner<msdfgen::MultiAndTrueDistanceSelector>> distanceFinder(*td->shape);
+ int row = td->shape->inverseYAxis ? td->output->height() - y - 1 : y;
+ for (int col = 0; col < td->output->width(); ++col) {
+ int x = (y % 2) ? td->output->width() - col - 1 : col;
+ msdfgen::Point2 p = td->projection->unproject(msdfgen::Point2(x + .5, y + .5));
+ msdfgen::MultiAndTrueDistance distance = distanceFinder.distance(p);
+ td->distancePixelConversion->operator()(td->output->operator()(x, row), distance);
+ }
+}
+
+_FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf(FontDataFallback *p_font_data, FontDataForSizeFallback *p_data, int p_pixel_range, int p_rect_margin, FT_Outline *outline, const Vector2 &advance) const {
+ msdfgen::Shape shape;
+
+ shape.contours.clear();
+ shape.inverseYAxis = false;
+
+ MSContext context = {};
+ context.shape = &shape;
+ FT_Outline_Funcs ft_functions;
+ ft_functions.move_to = &ft_move_to;
+ ft_functions.line_to = &ft_line_to;
+ ft_functions.conic_to = &ft_conic_to;
+ ft_functions.cubic_to = &ft_cubic_to;
+ ft_functions.shift = 0;
+ ft_functions.delta = 0;
+
+ int error = FT_Outline_Decompose(outline, &ft_functions, &context);
+ ERR_FAIL_COND_V_MSG(error, FontGlyph(), "FreeType: Outline decomposition error: '" + String(FT_Error_String(error)) + "'.");
+ if (!shape.contours.empty() && shape.contours.back().edges.empty()) {
+ shape.contours.pop_back();
+ }
+
+ if (FT_Outline_Get_Orientation(outline) == 1) {
+ for (int i = 0; i < (int)shape.contours.size(); ++i) {
+ shape.contours[i].reverse();
+ }
+ }
+
+ shape.inverseYAxis = true;
+ shape.normalize();
+
+ msdfgen::Shape::Bounds bounds = shape.getBounds(p_pixel_range);
+
+ FontGlyph chr;
+ chr.found = true;
+ chr.advance = advance.round();
+
+ if (shape.validate() && shape.contours.size() > 0) {
+ int w = (bounds.r - bounds.l);
+ int h = (bounds.t - bounds.b);
+
+ int mw = w + p_rect_margin * 2;
+ int mh = h + p_rect_margin * 2;
+
+ ERR_FAIL_COND_V(mw > 4096, FontGlyph());
+ ERR_FAIL_COND_V(mh > 4096, FontGlyph());
+
+ FontTexturePosition tex_pos = find_texture_pos_for_glyph(p_data, 4, Image::FORMAT_RGBA8, mw, mh);
+ ERR_FAIL_COND_V(tex_pos.index < 0, FontGlyph());
+ FontTexture &tex = p_data->textures.write[tex_pos.index];
+
+ edgeColoringSimple(shape, 3.0); // Max. angle.
+ msdfgen::Bitmap<real_t, 4> image(w, h); // Texture size.
+ //msdfgen::generateMTSDF(image, shape, p_pixel_range, 1.0, msdfgen::Vector2(-bounds.l, -bounds.b)); // Range, scale, translation.
+
+ DistancePixelConversion distancePixelConversion(p_pixel_range);
+ msdfgen::Projection projection(msdfgen::Vector2(1.0, 1.0), msdfgen::Vector2(-bounds.l, -bounds.b));
+ msdfgen::MSDFGeneratorConfig config(true, msdfgen::ErrorCorrectionConfig());
+
+ MSDFThreadData td;
+ td.output = &image;
+ td.shape = &shape;
+ td.projection = &projection;
+ td.distancePixelConversion = &distancePixelConversion;
+
+ if (p_font_data->work_pool.get_thread_count() == 0) {
+ p_font_data->work_pool.init();
+ }
+ p_font_data->work_pool.do_work(h, this, &TextServerFallback::_generateMTSDF_threaded, &td);
+
+ msdfgen::msdfErrorCorrection(image, shape, projection, p_pixel_range, config);
+
+ {
+ uint8_t *wr = tex.imgdata.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs = ((i + tex_pos.y + p_rect_margin) * tex.texture_w + j + tex_pos.x + p_rect_margin) * 4;
+ ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), FontGlyph());
+ wr[ofs + 0] = (uint8_t)(CLAMP(image(j, i)[0] * 256.f, 0.f, 255.f));
+ wr[ofs + 1] = (uint8_t)(CLAMP(image(j, i)[1] * 256.f, 0.f, 255.f));
+ wr[ofs + 2] = (uint8_t)(CLAMP(image(j, i)[2] * 256.f, 0.f, 255.f));
+ wr[ofs + 3] = (uint8_t)(CLAMP(image(j, i)[3] * 256.f, 0.f, 255.f));
+ }
+ }
+ }
+
+ // Blit to image and texture.
+ {
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, Image::FORMAT_RGBA8, tex.imgdata));
+ if (tex.texture.is_null()) {
+ tex.texture.instantiate();
+ tex.texture->create_from_image(img);
+ } else {
+ tex.texture->update(img);
+ }
+ }
+ }
+
+ // Update height array.
+ for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
+ tex.offsets.write[k] = tex_pos.y + mh;
+ }
+
+ chr.texture_idx = tex_pos.index;
+
+ chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h);
+ chr.rect.position = Vector2(bounds.l, -bounds.t);
+ chr.rect.size = chr.uv_rect.size;
+ }
+ return chr;
+}
+#endif
+
#ifdef MODULE_FREETYPE_ENABLED
- } else if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") {
- fd = memnew(DynamicFontDataFallback);
+_FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitmap(FontDataForSizeFallback *p_data, int p_rect_margin, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) const {
+ int w = bitmap.width;
+ int h = bitmap.rows;
+
+ int mw = w + p_rect_margin * 2;
+ int mh = h + p_rect_margin * 2;
+
+ ERR_FAIL_COND_V(mw > 4096, FontGlyph());
+ ERR_FAIL_COND_V(mh > 4096, FontGlyph());
+
+ int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
+ Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
+
+ FontTexturePosition tex_pos = find_texture_pos_for_glyph(p_data, color_size, require_format, mw, mh);
+ ERR_FAIL_COND_V(tex_pos.index < 0, FontGlyph());
+
+ // Fit character in char texture.
+
+ FontTexture &tex = p_data->textures.write[tex_pos.index];
+
+ {
+ uint8_t *wr = tex.imgdata.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs = ((i + tex_pos.y + p_rect_margin) * tex.texture_w + j + tex_pos.x + p_rect_margin) * color_size;
+ ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), FontGlyph());
+ switch (bitmap.pixel_mode) {
+ case FT_PIXEL_MODE_MONO: {
+ int byte = i * bitmap.pitch + (j >> 3);
+ int bit = 1 << (7 - (j % 8));
+ wr[ofs + 0] = 255; //grayscale as 1
+ wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0;
+ } break;
+ case FT_PIXEL_MODE_GRAY:
+ wr[ofs + 0] = 255; //grayscale as 1
+ wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j];
+ break;
+ case FT_PIXEL_MODE_BGRA: {
+ int ofs_color = i * bitmap.pitch + (j << 2);
+ wr[ofs + 2] = bitmap.buffer[ofs_color + 0];
+ wr[ofs + 1] = bitmap.buffer[ofs_color + 1];
+ wr[ofs + 0] = bitmap.buffer[ofs_color + 2];
+ wr[ofs + 3] = bitmap.buffer[ofs_color + 3];
+ } break;
+ default:
+ ERR_FAIL_V_MSG(FontGlyph(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
+ break;
+ }
+ }
+ }
+ }
+
+ // Blit to image and texture.
+ {
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, require_format, tex.imgdata));
+
+ if (tex.texture.is_null()) {
+ tex.texture.instantiate();
+ tex.texture->create_from_image(img);
+ } else {
+ tex.texture->update(img);
+ }
+ }
+ }
+
+ // Update height array.
+ for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
+ tex.offsets.write[k] = tex_pos.y + mh;
+ }
+
+ FontGlyph chr;
+ chr.advance = (advance * p_data->scale / p_data->oversampling).round();
+ chr.texture_idx = tex_pos.index;
+ chr.found = true;
+
+ chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h);
+ chr.rect.position = (Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling).round();
+ chr.rect.size = chr.uv_rect.size * p_data->scale / p_data->oversampling;
+ return chr;
+}
#endif
- } else {
- return RID();
+
+/*************************************************************************/
+/* Font Cache */
+/*************************************************************************/
+
+_FORCE_INLINE_ bool TextServerFallback::_ensure_glyph(FontDataFallback *p_font_data, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(p_font_data, p_size), false);
+
+ FontDataForSizeFallback *fd = p_font_data->cache[p_size];
+ if (fd->glyph_map.has(p_glyph)) {
+ return fd->glyph_map[p_glyph].found;
}
- Error err = fd->load_from_file(p_filename, p_base_size);
- if (err != OK) {
- memdelete(fd);
- return RID();
+ if (p_glyph == 0) { // Non graphical or invalid glyph, do not render.
+ fd->glyph_map[p_glyph] = FontGlyph();
+ return true;
}
- return font_owner.make_rid(fd);
+#ifdef MODULE_FREETYPE_ENABLED
+ FontGlyph gl;
+ if (fd->face) {
+ FT_Int32 flags = FT_LOAD_DEFAULT;
+
+ bool outline = p_size.y > 0;
+ switch (p_font_data->hinting) {
+ case TextServer::HINTING_NONE:
+ flags |= FT_LOAD_NO_HINTING;
+ break;
+ case TextServer::HINTING_LIGHT:
+ flags |= FT_LOAD_TARGET_LIGHT;
+ break;
+ default:
+ flags |= FT_LOAD_TARGET_NORMAL;
+ break;
+ }
+ if (p_font_data->force_autohinter) {
+ flags |= FT_LOAD_FORCE_AUTOHINT;
+ }
+ if (outline) {
+ flags |= FT_LOAD_NO_BITMAP;
+ } else if (FT_HAS_COLOR(fd->face)) {
+ flags |= FT_LOAD_COLOR;
+ }
+
+ FT_Fixed v, h;
+ FT_Get_Advance(fd->face, p_glyph, flags, &h);
+ FT_Get_Advance(fd->face, p_glyph, flags | FT_LOAD_VERTICAL_LAYOUT, &v);
+
+ int error = FT_Load_Glyph(fd->face, p_glyph, flags);
+ if (error) {
+ fd->glyph_map[p_glyph] = FontGlyph();
+ ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph.");
+ }
+
+ if (!outline) {
+ if (!p_font_data->msdf) {
+ error = FT_Render_Glyph(fd->face->glyph, p_font_data->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
+ }
+ FT_GlyphSlot slot = fd->face->glyph;
+ if (!error) {
+ if (p_font_data->msdf) {
+#ifdef MODULE_MSDFGEN_ENABLED
+ gl = rasterize_msdf(p_font_data, fd, p_font_data->msdf_range, rect_range, &slot->outline, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0);
+#else
+ fd->glyph_map[p_glyph] = FontGlyph();
+ ERR_FAIL_V_MSG(false, "Compiled without MSDFGEN support!");
+#endif
+ } else {
+ gl = rasterize_bitmap(fd, rect_range, slot->bitmap, slot->bitmap_top, slot->bitmap_left, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0);
+ }
+ }
+ } else {
+ FT_Stroker stroker;
+ if (FT_Stroker_New(library, &stroker) != 0) {
+ fd->glyph_map[p_glyph] = FontGlyph();
+ ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph stroker.");
+ }
+
+ FT_Stroker_Set(stroker, (int)(fd->size.y * fd->oversampling * 16.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0);
+ FT_Glyph glyph;
+ FT_BitmapGlyph glyph_bitmap;
+
+ if (FT_Get_Glyph(fd->face->glyph, &glyph) != 0) {
+ goto cleanup_stroker;
+ }
+ if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
+ goto cleanup_glyph;
+ }
+ if (FT_Glyph_To_Bitmap(&glyph, p_font_data->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
+ goto cleanup_glyph;
+ }
+ glyph_bitmap = (FT_BitmapGlyph)glyph;
+ gl = rasterize_bitmap(fd, rect_range, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2());
+
+ cleanup_glyph:
+ FT_Done_Glyph(glyph);
+ cleanup_stroker:
+ FT_Stroker_Done(stroker);
+ }
+ fd->glyph_map[p_glyph] = gl;
+ return gl.found;
+ }
+#endif
+ fd->glyph_map[p_glyph] = FontGlyph();
+ return false;
}
-RID TextServerFallback::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = nullptr;
- if (p_type == "fnt" || p_type == "font") {
- fd = memnew(BitmapFontDataFallback);
+_FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback *p_font_data, const Vector2i &p_size) const {
+ if (p_font_data->cache.has(p_size)) {
+ return true;
+ }
+
+ FontDataForSizeFallback *fd = memnew(FontDataForSizeFallback);
+ fd->size = p_size;
+ if (p_font_data->data_ptr) {
+ // Init dynamic font.
#ifdef MODULE_FREETYPE_ENABLED
- } else if (p_type == "ttf" || p_type == "otf" || p_type == "woff") {
- fd = memnew(DynamicFontDataFallback);
+ int error = 0;
+ if (!library) {
+ error = FT_Init_FreeType(&library);
+ ERR_FAIL_COND_V_MSG(error != 0, false, TTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'.");
+ }
+
+ memset(&fd->stream, 0, sizeof(FT_StreamRec));
+ fd->stream.base = (unsigned char *)p_font_data->data_ptr;
+ fd->stream.size = p_font_data->data_size;
+ fd->stream.pos = 0;
+
+ FT_Open_Args fargs;
+ memset(&fargs, 0, sizeof(FT_Open_Args));
+ fargs.memory_base = (unsigned char *)p_font_data->data_ptr;
+ fargs.memory_size = p_font_data->data_size;
+ fargs.flags = FT_OPEN_MEMORY;
+ fargs.stream = &fd->stream;
+ error = FT_Open_Face(library, &fargs, 0, &fd->face);
+ if (error) {
+ FT_Done_Face(fd->face);
+ fd->face = nullptr;
+ ERR_FAIL_V_MSG(false, TTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'.");
+ }
+
+ if (p_font_data->msdf) {
+ fd->oversampling = 1.0f;
+ fd->size.x = p_font_data->msdf_source_size;
+ } else if (p_font_data->oversampling <= 0.0f) {
+ fd->oversampling = TS->font_get_global_oversampling();
+ } else {
+ fd->oversampling = p_font_data->oversampling;
+ }
+
+ if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) {
+ int best_match = 0;
+ int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width));
+ fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width;
+ for (int i = 1; i < fd->face->num_fixed_sizes; i++) {
+ int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width));
+ if (ndiff < diff) {
+ best_match = i;
+ diff = ndiff;
+ fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width;
+ }
+ }
+ FT_Select_Size(fd->face, best_match);
+ } else {
+ FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling);
+ }
+
+ fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale;
+ fd->descent = (-fd->face->size->metrics.descender / 64.0) / fd->oversampling * fd->scale;
+ fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
+ fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
+
+ if (!p_font_data->face_init) {
+ // Read OpenType variations.
+ p_font_data->supported_varaitions.clear();
+ if (fd->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) {
+ FT_MM_Var *amaster;
+ FT_Get_MM_Var(fd->face, &amaster);
+ for (FT_UInt i = 0; i < amaster->num_axis; i++) {
+ p_font_data->supported_varaitions[(int32_t)amaster->axis[i].tag] = Vector3i(amaster->axis[i].minimum / 65536, amaster->axis[i].maximum / 65536, amaster->axis[i].def / 65536);
+ }
+ FT_Done_MM_Var(library, amaster);
+ }
+ p_font_data->face_init = true;
+ }
+
+ // Write variations.
+ if (fd->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) {
+ FT_MM_Var *amaster;
+
+ FT_Get_MM_Var(fd->face, &amaster);
+
+ Vector<FT_Fixed> coords;
+ coords.resize(amaster->num_axis);
+
+ FT_Get_Var_Design_Coordinates(fd->face, coords.size(), coords.ptrw());
+
+ for (FT_UInt i = 0; i < amaster->num_axis; i++) {
+ // Reset to default.
+ int32_t var_tag = amaster->axis[i].tag;
+ real_t var_value = (double)amaster->axis[i].def / 65536.f;
+ coords.write[i] = amaster->axis[i].def;
+
+ if (p_font_data->variation_coordinates.has(var_tag)) {
+ var_value = p_font_data->variation_coordinates[var_tag];
+ coords.write[i] = CLAMP(var_value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ }
+
+ if (p_font_data->variation_coordinates.has(tag_to_name(var_tag))) {
+ var_value = p_font_data->variation_coordinates[tag_to_name(var_tag)];
+ coords.write[i] = CLAMP(var_value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ }
+ }
+
+ FT_Set_Var_Design_Coordinates(fd->face, coords.size(), coords.ptrw());
+ FT_Done_MM_Var(library, amaster);
+ }
+#else
+ ERR_FAIL_V_MSG(false, TTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
#endif
- } else {
- return RID();
}
+ p_font_data->cache[p_size] = fd;
+ return true;
+}
- Error err = fd->load_from_memory(p_data, p_size, p_base_size);
- if (err != OK) {
- memdelete(fd);
- return RID();
+_FORCE_INLINE_ void TextServerFallback::_font_clear_cache(FontDataFallback *p_font_data) {
+ for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = p_font_data->cache.front(); E; E = E->next()) {
+ memdelete(E->get());
}
+ p_font_data->cache.clear();
+ p_font_data->face_init = false;
+ p_font_data->supported_varaitions.clear();
+}
+
+RID TextServerFallback::create_font() {
+ FontDataFallback *fd = memnew(FontDataFallback);
+
return font_owner.make_rid(fd);
}
-RID TextServerFallback::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = memnew(BitmapFontDataFallback);
- Error err = fd->bitmap_new(p_height, p_ascent, p_base_size);
- if (err != OK) {
- memdelete(fd);
- return RID();
+void TextServerFallback::font_set_data(RID p_font_rid, const PackedByteArray &p_data) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ _font_clear_cache(fd);
+ fd->data = p_data;
+ fd->data_ptr = fd->data.ptr();
+ fd->data_size = fd->data.size();
+}
+
+void TextServerFallback::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ _font_clear_cache(fd);
+ fd->data.clear();
+ fd->data_ptr = p_data_ptr;
+ fd->data_size = p_data_size;
+}
+
+void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->antialiased != p_antialiased) {
+ _font_clear_cache(fd);
+ fd->antialiased = p_antialiased;
}
+}
- return font_owner.make_rid(fd);
+bool TextServerFallback::font_is_antialiased(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->antialiased;
}
-void TextServerFallback::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->bitmap_add_texture(p_texture);
+
+ MutexLock lock(fd->mutex);
+ if (fd->msdf != p_msdf) {
+ _font_clear_cache(fd);
+ fd->msdf = p_msdf;
+ }
}
-void TextServerFallback::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+bool TextServerFallback::font_is_multichannel_signed_distance_field(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->msdf;
+}
+
+void TextServerFallback::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->bitmap_add_char(p_char, p_texture_idx, p_rect, p_align, p_advance);
+
+ MutexLock lock(fd->mutex);
+ if (fd->msdf_range != p_msdf_pixel_range) {
+ _font_clear_cache(fd);
+ fd->msdf_range = p_msdf_pixel_range;
+ }
}
-void TextServerFallback::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+int TextServerFallback::font_get_msdf_pixel_range(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->msdf_range;
+}
+
+void TextServerFallback::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->bitmap_add_kerning_pair(p_A, p_B, p_kerning);
+
+ MutexLock lock(fd->mutex);
+ if (fd->msdf_source_size != p_msdf_size) {
+ _font_clear_cache(fd);
+ fd->msdf_source_size = p_msdf_size;
+ }
}
-float TextServerFallback::font_get_height(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+int TextServerFallback::font_get_msdf_size(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->msdf_source_size;
+}
+
+void TextServerFallback::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->fixed_size != p_fixed_size) {
+ fd->fixed_size = p_fixed_size;
+ }
+}
+
+int TextServerFallback::font_get_fixed_size(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->fixed_size;
+}
+
+void TextServerFallback::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->force_autohinter != p_force_autohinter) {
+ _font_clear_cache(fd);
+ fd->force_autohinter = p_force_autohinter;
+ }
+}
+
+bool TextServerFallback::font_is_force_autohinter(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->force_autohinter;
+}
+
+void TextServerFallback::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->hinting != p_hinting) {
+ _font_clear_cache(fd);
+ fd->hinting = p_hinting;
+ }
+}
+
+TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, HINTING_NONE);
+
+ MutexLock lock(fd->mutex);
+ return fd->hinting;
+}
+
+void TextServerFallback::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->variation_coordinates != p_variation_coordinates) {
+ _font_clear_cache(fd);
+ fd->variation_coordinates = p_variation_coordinates;
+ }
+}
+
+Dictionary TextServerFallback::font_get_variation_coordinates(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Dictionary());
+
+ MutexLock lock(fd->mutex);
+ return fd->variation_coordinates;
+}
+
+void TextServerFallback::font_set_oversampling(RID p_font_rid, real_t p_oversampling) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->oversampling != p_oversampling) {
+ _font_clear_cache(fd);
+ fd->oversampling = p_oversampling;
+ }
+}
+
+real_t TextServerFallback::font_get_oversampling(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_height(p_size);
+
+ MutexLock lock(fd->mutex);
+ return fd->oversampling;
}
-float TextServerFallback::font_get_ascent(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+Array TextServerFallback::font_get_size_cache_list(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Array());
+
+ MutexLock lock(fd->mutex);
+ Array ret;
+ for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) {
+ ret.push_back(E->key());
+ }
+ return ret;
+}
+
+void TextServerFallback::font_clear_size_cache(RID p_font_rid) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
+ fd->cache.clear();
+}
+
+void TextServerFallback::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ if (fd->cache.has(p_size)) {
+ memdelete(fd->cache[p_size]);
+ fd->cache.erase(p_size);
+ }
+}
+
+void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->ascent = p_ascent;
+}
+
+real_t TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_ascent(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->ascent * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->ascent;
+ }
}
-float TextServerFallback::font_get_descent(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->descent = p_descent;
+}
+
+real_t TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_descent(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->descent * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->descent;
+ }
}
-float TextServerFallback::font_get_underline_position(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->underline_position = p_underline_position;
+}
+
+real_t TextServerFallback::font_get_underline_position(RID p_font_rid, int p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_underline_position(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->underline_position * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->underline_position;
+ }
}
-float TextServerFallback::font_get_underline_thickness(RID p_font, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->underline_thickness = p_underline_thickness;
+}
+
+real_t TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_underline_thickness(p_size);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->underline_thickness * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->underline_thickness;
+ }
}
-int TextServerFallback::font_get_spacing_space(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, 0);
- return fd->get_spacing_space();
+void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->scale = p_scale;
}
-void TextServerFallback::font_set_spacing_space(RID p_font, int p_value) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+real_t TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0.f);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+
+ if (fd->msdf) {
+ return fd->cache[size]->scale * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->scale / fd->cache[size]->oversampling;
+ }
+}
+
+void TextServerFallback::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_spacing_space(p_value);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ switch (p_spacing) {
+ case TextServer::SPACING_GLYPH: {
+ fd->cache[size]->spacing_glyph = p_value;
+ } break;
+ case TextServer::SPACING_SPACE: {
+ fd->cache[size]->spacing_space = p_value;
+ } break;
+ default: {
+ ERR_FAIL_MSG("Invalid spacing type: " + itos(p_spacing));
+ } break;
+ }
}
-int TextServerFallback::font_get_spacing_glyph(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+
+ switch (p_spacing) {
+ case TextServer::SPACING_GLYPH: {
+ if (fd->msdf) {
+ return fd->cache[size]->spacing_glyph * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->spacing_glyph;
+ }
+ } break;
+ case TextServer::SPACING_SPACE: {
+ if (fd->msdf) {
+ return fd->cache[size]->spacing_space * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return fd->cache[size]->spacing_space;
+ }
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(0, "Invalid spacing type: " + itos(p_spacing));
+ } break;
+ }
+ return 0;
+}
+
+int TextServerFallback::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
- return fd->get_spacing_glyph();
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+
+ return fd->cache[size]->textures.size();
}
-void TextServerFallback::font_set_spacing_glyph(RID p_font, int p_value) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_clear_textures(RID p_font_rid, const Vector2i &p_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_spacing_glyph(p_value);
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->textures.clear();
}
-void TextServerFallback::font_set_antialiased(RID p_font, bool p_antialiased) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ ERR_FAIL_INDEX(p_texture_index, fd->cache[size]->textures.size());
+
+ fd->cache[size]->textures.remove(p_texture_index);
+}
+
+void TextServerFallback::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_antialiased(p_antialiased);
+ ERR_FAIL_COND(p_image.is_null());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ ERR_FAIL_COND(p_texture_index < 0);
+ if (p_texture_index >= fd->cache[size]->textures.size()) {
+ fd->cache[size]->textures.resize(p_texture_index + 1);
+ }
+
+ FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+
+ tex.imgdata = p_image->get_data();
+ tex.texture_w = p_image->get_width();
+ tex.texture_h = p_image->get_height();
+ tex.format = p_image->get_format();
+
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+ tex.texture = Ref<ImageTexture>();
+ tex.texture.instantiate();
+ tex.texture->create_from_image(img);
}
-bool TextServerFallback::font_get_antialiased(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->get_antialiased();
+Ref<Image> TextServerFallback::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Ref<Image>());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Ref<Image>());
+ ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), Ref<Image>());
+
+ const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+
+ return img;
}
-void TextServerFallback::font_set_distance_field_hint(RID p_font, bool p_distance_field) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_distance_field_hint(p_distance_field);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ if (p_texture_index >= fd->cache[size]->textures.size()) {
+ fd->cache[size]->textures.resize(p_texture_index + 1);
+ }
+
+ FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ tex.offsets = p_offset;
}
-bool TextServerFallback::font_get_distance_field_hint(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->get_distance_field_hint();
+PackedInt32Array TextServerFallback::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, PackedInt32Array());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), PackedInt32Array());
+ ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), PackedInt32Array());
+
+ const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ return tex.offsets;
}
-void TextServerFallback::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+Array TextServerFallback::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Array());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array());
+
+ Array ret;
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+ const int32_t *E = nullptr;
+ while ((E = gl.next(E))) {
+ ret.push_back(*E);
+ }
+ return ret;
+}
+
+void TextServerFallback::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_hinting(p_hinting);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ fd->cache[size]->glyph_map.clear();
}
-TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, TextServer::HINTING_NONE);
- return fd->get_hinting();
+void TextServerFallback::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ fd->cache[size]->glyph_map.erase(p_glyph);
}
-void TextServerFallback::font_set_force_autohinter(RID p_font, bool p_enabeld) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Vector2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ if (fd->msdf) {
+ return gl[p_glyph].advance * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return gl[p_glyph].advance;
+ }
+}
+
+void TextServerFallback::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->set_force_autohinter(p_enabeld);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].advance = p_advance;
+ gl[p_glyph].found = true;
}
-bool TextServerFallback::font_get_force_autohinter(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+Vector2 TextServerFallback::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Vector2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ if (fd->msdf) {
+ return gl[p_glyph].rect.position * (real_t)p_size.x / (real_t)fd->msdf_source_size;
+ } else {
+ return gl[p_glyph].rect.position;
+ }
+}
+
+void TextServerFallback::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].rect.position = p_offset;
+ gl[p_glyph].found = true;
+}
+
+Vector2 TextServerFallback::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Vector2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ if (fd->msdf) {
+ return gl[p_glyph].rect.size * (real_t)p_size.x / (real_t)fd->msdf_source_size;
+ } else {
+ return gl[p_glyph].rect.size;
+ }
+}
+
+void TextServerFallback::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].rect.size = p_gl_size;
+ gl[p_glyph].found = true;
+}
+
+Rect2 TextServerFallback::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Rect2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Rect2());
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return Rect2(); // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+ return gl[p_glyph].uv_rect;
+}
+
+void TextServerFallback::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].uv_rect = p_uv_rect;
+ gl[p_glyph].found = true;
+}
+
+int TextServerFallback::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, -1);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), -1);
+ if (!_ensure_glyph(fd, size, p_glyph)) {
+ return -1; // Invalid or non graphicl glyph, do not display errors.
+ }
+
+ const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+ return gl[p_glyph].texture_idx;
+}
+
+void TextServerFallback::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+
+ HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
+
+ gl[p_glyph].texture_idx = p_texture_idx;
+ gl[p_glyph].found = true;
+}
+
+bool TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
- return fd->get_force_autohinter();
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false);
+
+#ifdef MODULE_FREETYPE_ENABLED
+ int error = FT_Load_Glyph(fd->cache[size]->face, p_index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, false);
+
+ r_points.clear();
+ r_contours.clear();
+
+ real_t h = fd->cache[size]->ascent;
+ real_t scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale;
+ if (fd->msdf) {
+ scale = scale * (real_t)p_size / (real_t)fd->msdf_source_size;
+ }
+ for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) {
+ r_points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i])));
+ }
+ for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_contours; i++) {
+ r_contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]);
+ }
+ r_orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
+#else
+ return false;
+#endif
+ return true;
}
-bool TextServerFallback::font_has_char(RID p_font, char32_t p_char) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Array());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array());
+
+ Array ret;
+ for (const Map<Vector2i, Vector2>::Element *E = fd->cache[size]->kerning_map.front(); E; E = E->next()) {
+ ret.push_back(E->key());
+ }
+ return ret;
+}
+
+void TextServerFallback::font_clear_kerning_map(RID p_font_rid, int p_size) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->kerning_map.clear();
+}
+
+void TextServerFallback::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->kerning_map.erase(p_glyph_pair);
+}
+
+void TextServerFallback::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->cache[size]->kerning_map[p_glyph_pair] = p_kerning;
+}
+
+Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Vector2());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Vector2());
+
+ const Map<Vector2i, Vector2> &kern = fd->cache[size]->kerning_map;
+
+ if (kern.has(p_glyph_pair)) {
+ if (fd->msdf) {
+ return kern[p_glyph_pair] * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return kern[p_glyph_pair];
+ }
+ } else {
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ FT_Vector delta;
+ FT_Get_Kerning(fd->cache[size]->face, p_glyph_pair.x, p_glyph_pair.y, FT_KERNING_DEFAULT, &delta);
+ if (fd->msdf) {
+ return Vector2(delta.x, delta.y) * (real_t)p_size / (real_t)fd->msdf_source_size;
+ } else {
+ return Vector2(delta.x, delta.y);
+ }
+ }
+#endif
+ }
+ return Vector2();
+}
+
+int32_t TextServerFallback::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ if (p_variation_selector) {
+ return FT_Face_GetCharVariantIndex(fd->cache[size]->face, p_char, p_variation_selector);
+ } else {
+ return FT_Get_Char_Index(fd->cache[size]->face, p_char);
+ }
+ } else {
+ return 0;
+ }
+#else
+ return (int32_t)p_char;
+#endif
+}
+
+bool TextServerFallback::font_has_char(RID p_font_rid, char32_t p_char) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
- return fd->has_char(p_char);
+
+ MutexLock lock(fd->mutex);
+ if (fd->cache.is_empty()) {
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, fd->msdf ? Vector2i(fd->msdf_source_size, 0) : Vector2i(16, 0)), false);
+ }
+ FontDataForSizeFallback *at_size = fd->cache.front()->get();
+
+#ifdef MODULE_FREETYPE_ENABLED
+ if (at_size && at_size->face) {
+ return FT_Get_Char_Index(at_size->face, p_char) != 0;
+ }
+#endif
+ return (at_size) ? at_size->glyph_map.has((int32_t)p_char) : false;
}
-String TextServerFallback::font_get_supported_chars(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+String TextServerFallback::font_get_supported_chars(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
- return fd->get_supported_chars();
+
+ MutexLock lock(fd->mutex);
+ if (fd->cache.is_empty()) {
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, fd->msdf ? Vector2i(fd->msdf_source_size, 0) : Vector2i(16, 0)), String());
+ }
+ FontDataForSizeFallback *at_size = fd->cache.front()->get();
+
+ String chars;
+#ifdef MODULE_FREETYPE_ENABLED
+ if (at_size && at_size->face) {
+ FT_UInt gindex;
+ FT_ULong charcode = FT_Get_First_Char(at_size->face, &gindex);
+ while (gindex != 0) {
+ if (charcode != 0) {
+ chars += char32_t(charcode);
+ }
+ charcode = FT_Get_Next_Char(at_size->face, charcode, &gindex);
+ }
+ return chars;
+ }
+#endif
+ if (at_size) {
+ const HashMap<int32_t, FontGlyph> &gl = at_size->glyph_map;
+ const int32_t *E = nullptr;
+ while ((E = gl.next(E))) {
+ chars += char32_t(*E);
+ }
+ }
+ return chars;
}
-bool TextServerFallback::font_has_outline(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->has_outline();
+void TextServerFallback::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ for (char32_t i = p_start; i <= p_end; i++) {
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ _ensure_glyph(fd, size, FT_Get_Char_Index(fd->cache[size]->face, i));
+ continue;
+ }
+#endif
+ _ensure_glyph(fd, size, (int32_t)i);
+ }
}
-float TextServerFallback::font_get_base_size(RID p_font) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, 0.f);
- return fd->get_base_size();
+void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ ERR_FAIL_COND(!_ensure_glyph(fd, size, p_index));
}
-bool TextServerFallback::font_is_language_supported(RID p_font, const String &p_language) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- if (fd->lang_support_overrides.has(p_language)) {
- return fd->lang_support_overrides[p_language];
- } else {
- Vector<String> tags = p_language.replace("-", "_").split("_");
- if (tags.size() > 0) {
- if (fd->lang_support_overrides.has(tags[0])) {
- return fd->lang_support_overrides[tags[0]];
+void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, p_size);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ if (!_ensure_glyph(fd, size, p_index)) {
+ return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw.
+ }
+
+ const FontGlyph &gl = fd->cache[size]->glyph_map[p_index];
+ if (gl.found) {
+ ERR_FAIL_COND(gl.texture_idx < -1 || gl.texture_idx >= fd->cache[size]->textures.size());
+
+ if (gl.texture_idx != -1) {
+ Color modulate = p_color;
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face && FT_HAS_COLOR(fd->cache[size]->face)) {
+ modulate.r = modulate.g = modulate.b = 1.0;
+ }
+#endif
+ if (RenderingServer::get_singleton() != nullptr) {
+ RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
+ if (fd->msdf) {
+ Point2 cpos = p_pos;
+ cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size;
+ RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range);
+ } else {
+ Point2i cpos = p_pos;
+ cpos += gl.rect.position;
+ Size2i csize = gl.rect.size;
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false);
+ }
}
}
- return false;
}
}
-void TextServerFallback::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->lang_support_overrides[p_language] = p_supported;
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size));
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ if (!_ensure_glyph(fd, size, p_index)) {
+ return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw.
+ }
+
+ const FontGlyph &gl = fd->cache[size]->glyph_map[p_index];
+ if (gl.found) {
+ ERR_FAIL_COND(gl.texture_idx < -1 || gl.texture_idx >= fd->cache[size]->textures.size());
+
+ if (gl.texture_idx != -1) {
+ Color modulate = p_color;
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face && FT_HAS_COLOR(fd->cache[size]->face)) {
+ modulate.r = modulate.g = modulate.b = 1.0;
+ }
+#endif
+ if (RenderingServer::get_singleton() != nullptr) {
+ RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
+ if (fd->msdf) {
+ Point2 cpos = p_pos;
+ cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size;
+ RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range);
+ } else {
+ Point2i cpos = p_pos;
+ cpos += gl.rect.position;
+ Size2i csize = gl.rect.size;
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false);
+ }
+ }
+ }
+ }
}
-bool TextServerFallback::font_get_language_support_override(RID p_font, const String &p_language) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+bool TextServerFallback::font_is_language_supported(RID p_font_rid, const String &p_language) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
- return fd->lang_support_overrides[p_language];
+
+ MutexLock lock(fd->mutex);
+ if (fd->language_support_overrides.has(p_language)) {
+ return fd->language_support_overrides[p_language];
+ } else {
+ return true;
+ }
}
-void TextServerFallback::font_remove_language_support_override(RID p_font, const String &p_language) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
- fd->lang_support_overrides.erase(p_language);
+
+ MutexLock lock(fd->mutex);
+ fd->language_support_overrides[p_language] = p_supported;
}
-Vector<String> TextServerFallback::font_get_language_support_overrides(RID p_font) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+bool TextServerFallback::font_get_language_support_override(RID p_font_rid, const String &p_language) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
+ return fd->language_support_overrides[p_language];
+}
+
+void TextServerFallback::font_remove_language_support_override(RID p_font_rid, const String &p_language) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ fd->language_support_overrides.erase(p_language);
+}
+
+Vector<String> TextServerFallback::font_get_language_support_overrides(RID p_font_rid) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector<String>());
- Vector<String> ret;
- for (Map<String, bool>::Element *E = fd->lang_support_overrides.front(); E; E = E->next()) {
- ret.push_back(E->key());
+
+ MutexLock lock(fd->mutex);
+ Vector<String> out;
+ for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) {
+ out.push_back(E->key());
}
- return ret;
+ return out;
}
-bool TextServerFallback::font_is_script_supported(RID p_font, const String &p_script) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
+bool TextServerFallback::font_is_script_supported(RID p_font_rid, const String &p_script) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
if (fd->script_support_overrides.has(p_script)) {
return fd->script_support_overrides[p_script];
} else {
@@ -392,95 +1890,84 @@ bool TextServerFallback::font_is_script_supported(RID p_font, const String &p_sc
}
}
-void TextServerFallback::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
fd->script_support_overrides[p_script] = p_supported;
}
-bool TextServerFallback::font_get_script_support_override(RID p_font, const String &p_script) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+bool TextServerFallback::font_get_script_support_override(RID p_font_rid, const String &p_script) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
+
+ MutexLock lock(fd->mutex);
return fd->script_support_overrides[p_script];
}
-void TextServerFallback::font_remove_script_support_override(RID p_font, const String &p_script) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+void TextServerFallback::font_remove_script_support_override(RID p_font_rid, const String &p_script) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
fd->script_support_overrides.erase(p_script);
}
-Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font) {
- _THREAD_SAFE_METHOD_
- FontDataFallback *fd = font_owner.getornull(p_font);
+Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font_rid) {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector<String>());
- Vector<String> ret;
- for (Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) {
- ret.push_back(E->key());
- }
- return ret;
-}
-
-uint32_t TextServerFallback::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const {
- return (uint32_t)p_char;
-}
-
-Vector2 TextServerFallback::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->get_advance(p_index, p_size);
-}
-Vector2 TextServerFallback::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->get_kerning(p_index_a, p_index_b, p_size);
+ MutexLock lock(fd->mutex);
+ Vector<String> out;
+ for (const Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) {
+ out.push_back(E->key());
+ }
+ return out;
}
-Vector2 TextServerFallback::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->draw_glyph(p_canvas, p_size, p_pos, p_index, p_color);
+Dictionary TextServerFallback::font_supported_feature_list(RID p_font_rid) const {
+ return Dictionary();
}
-Vector2 TextServerFallback::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, Vector2());
- return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
-}
+Dictionary TextServerFallback::font_supported_variation_list(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.getornull(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Dictionary());
-bool TextServerFallback::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
- _THREAD_SAFE_METHOD_
- const FontDataFallback *fd = font_owner.getornull(p_font);
- ERR_FAIL_COND_V(!fd, false);
- return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation);
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary());
+ return fd->supported_varaitions;
}
-float TextServerFallback::font_get_oversampling() const {
+real_t TextServerFallback::font_get_global_oversampling() const {
return oversampling;
}
-void TextServerFallback::font_set_oversampling(float p_oversampling) {
+void TextServerFallback::font_set_global_oversampling(real_t p_oversampling) {
_THREAD_SAFE_METHOD_
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
List<RID> fonts;
font_owner.get_owned_list(&fonts);
+ bool font_cleared = false;
for (const RID &E : fonts) {
- font_owner.getornull(E)->clear_cache();
+ if (!font_is_multichannel_signed_distance_field(E) && font_get_oversampling(E) <= 0) {
+ font_clear_size_cache(E);
+ font_cleared = true;
+ }
}
- }
-}
-Vector<String> TextServerFallback::get_system_fonts() const {
- return Vector<String>();
+ if (font_cleared) {
+ List<RID> text_bufs;
+ shaped_owner.get_owned_list(&text_bufs);
+ for (const RID &E : text_bufs) {
+ invalidate(shaped_owner.getornull(E));
+ }
+ }
+ }
}
/*************************************************************************/
@@ -533,10 +2020,10 @@ RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, Te
}
void TextServerFallback::shaped_text_clear(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+ MutexLock lock(sd->mutex);
sd->parent = RID();
sd->start = 0;
sd->end = 0;
@@ -557,9 +2044,10 @@ TextServer::Direction TextServerFallback::shaped_text_get_direction(RID p_shaped
}
void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+
+ MutexLock lock(sd->mutex);
if (sd->orientation != p_orientation) {
if (sd->parent != RID()) {
full_copy(sd);
@@ -570,19 +2058,21 @@ void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::O
}
void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) {
- //No BiDi support, ignore.
+ // No BiDi support, ignore.
}
TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL);
+
+ MutexLock lock(sd->mutex);
return sd->orientation;
}
void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND(!sd);
if (sd->preserve_invalid != p_enabled) {
if (sd->parent != RID()) {
@@ -594,16 +2084,18 @@ void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e
}
bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
return sd->preserve_invalid;
}
void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND(!sd);
+
+ MutexLock lock(sd->mutex);
if (sd->preserve_control != p_enabled) {
if (sd->parent != RID()) {
full_copy(sd);
@@ -614,18 +2106,24 @@ void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_e
}
bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
return sd->preserve_control;
}
bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND_V(p_size <= 0, false);
+ for (int i = 0; i < p_fonts.size(); i++) {
+ ERR_FAIL_COND_V(!font_owner.getornull(p_fonts[i]), false);
+ }
+
if (p_text.is_empty()) {
return true;
}
@@ -637,6 +2135,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
ShapedTextData::Span span;
span.start = sd->text.length();
span.end = span.start + p_text.length();
+
// Pre-sort fonts, push fonts with the language support first.
Vector<RID> fonts_no_match;
int font_count = p_fonts.size();
@@ -662,9 +2161,10 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
}
bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND_V(p_key == Variant(), false);
ERR_FAIL_COND_V(sd->objects.has(p_key), false);
@@ -692,9 +2192,10 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
}
bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND_V(!sd->objects.has(p_key), false);
sd->objects[p_key].rect.size = p_size;
sd->objects[p_key].inline_align = p_inline_align;
@@ -706,8 +2207,6 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
sd->upos = 0;
sd->uthk = 0;
int sd_size = sd->glyphs.size();
- const FontDataFallback *fd = nullptr;
- RID prev_rid = RID();
for (int i = 0; i < sd_size; i++) {
Glyph gl = sd->glyphs[i];
@@ -731,17 +2230,13 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
sd->glyphs.write[i].advance = sd->objects[key].rect.size.y;
}
} else {
- if (prev_rid != gl.font_rid) {
- fd = font_owner.getornull(gl.font_rid);
- prev_rid = gl.font_rid;
- }
- if (fd != nullptr) {
+ if (gl.font_rid.is_valid()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- sd->ascent = MAX(sd->ascent, fd->get_ascent(gl.font_size));
- sd->descent = MAX(sd->descent, fd->get_descent(gl.font_size));
+ sd->ascent = MAX(sd->ascent, font_get_ascent(gl.font_rid, gl.font_size));
+ sd->descent = MAX(sd->descent, font_get_descent(gl.font_rid, gl.font_size));
} else {
- sd->ascent = MAX(sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
- sd->descent = MAX(sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
+ sd->ascent = MAX(sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
+ sd->descent = MAX(sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
}
sd->upos = MAX(sd->upos, font_get_underline_position(gl.font_rid, gl.font_size));
sd->uthk = MAX(sd->uthk, font_get_underline_thickness(gl.font_rid, gl.font_size));
@@ -760,8 +2255,8 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
// Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
+ real_t full_ascent = sd->ascent;
+ real_t full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
@@ -830,9 +2325,10 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
}
RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
+
+ MutexLock lock(sd->mutex);
if (sd->parent != RID()) {
return shaped_text_substr(sd->parent, p_start, p_length);
}
@@ -886,14 +2382,13 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
new_sd->width += new_sd->objects[key].rect.size.y;
}
} else {
- const FontDataFallback *fd = font_owner.getornull(gl.font_rid);
- if (fd != nullptr) {
+ if (gl.font_rid.is_valid()) {
if (new_sd->orientation == ORIENTATION_HORIZONTAL) {
- new_sd->ascent = MAX(new_sd->ascent, fd->get_ascent(gl.font_size));
- new_sd->descent = MAX(new_sd->descent, fd->get_descent(gl.font_size));
+ new_sd->ascent = MAX(new_sd->ascent, font_get_ascent(gl.font_rid, gl.font_size));
+ new_sd->descent = MAX(new_sd->descent, font_get_descent(gl.font_rid, gl.font_size));
} else {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
- new_sd->descent = MAX(new_sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
+ new_sd->ascent = MAX(new_sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
+ new_sd->descent = MAX(new_sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
}
} else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) {
// Glyph not found, replace with hex code box.
@@ -912,8 +2407,8 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
// Align embedded objects to baseline.
- float full_ascent = new_sd->ascent;
- float full_descent = new_sd->descent;
+ real_t full_ascent = new_sd->ascent;
+ real_t full_descent = new_sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) {
if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
@@ -984,16 +2479,18 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
+
+ MutexLock lock(sd->mutex);
return sd->parent;
}
-float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags) {
- _THREAD_SAFE_METHOD_
+real_t TextServerFallback::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags) {
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
@@ -1053,13 +2550,13 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) {
- float delta_width_per_space = (p_width - sd->width) / space_count;
+ real_t delta_width_per_space = (p_width - sd->width) / space_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) {
- float old_adv = gl.advance;
- gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.05 * gl.font_size));
+ real_t old_adv = gl.advance;
+ gl.advance = MAX(gl.advance + delta_width_per_space, Math::round(0.1 * gl.font_size));
sd->width += (gl.advance - old_adv);
}
}
@@ -1069,10 +2566,11 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width,
return sd->width;
}
-float TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) {
- _THREAD_SAFE_METHOD_
+real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) {
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
@@ -1081,7 +2579,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<float
}
int tab_index = 0;
- float off = 0.f;
+ real_t off = 0.f;
int start, end, delta;
if (sd->para_direction == DIRECTION_LTR) {
@@ -1098,7 +2596,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<float
for (int i = start; i != end; i += delta) {
if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) {
- float tab_off = 0.f;
+ real_t tab_off = 0.f;
while (tab_off <= off) {
tab_off += p_tab_stops[tab_index];
tab_index++;
@@ -1106,7 +2604,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<float
tab_index = 0;
}
}
- float old_adv = gl[i].advance;
+ real_t old_adv = gl[i].advance;
gl[i].advance = tab_off - off;
sd->width += gl[i].advance - old_adv;
off = 0;
@@ -1119,9 +2617,10 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<float
}
bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
shaped_text_shape(p_shaped);
}
@@ -1159,9 +2658,10 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
}
bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
shaped_text_shape(p_shaped);
}
@@ -1173,60 +2673,63 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
return true;
}
-void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
- _THREAD_SAFE_METHOD_
+void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) {
ShapedTextData *sd = shaped_owner.getornull(p_shaped_line);
- ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid.");
+ ERR_FAIL_COND_MSG(!sd, "ShapedTextDataFallback invalid.");
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
shaped_text_shape(p_shaped_line);
}
- bool add_ellipsis = (p_clip_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
- bool cut_per_word = (p_clip_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
- bool enforce_ellipsis = (p_clip_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ sd->overrun_trim_data.ellipsis_glyph_buf.clear();
+
+ bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
+ bool cut_per_word = (p_trim_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
+ bool enforce_ellipsis = (p_trim_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+ bool justification_aware = (p_trim_flags & OVERRUN_JUSTIFICATION_AWARE) == OVERRUN_JUSTIFICATION_AWARE;
Glyph *sd_glyphs = sd->glyphs.ptrw();
- if ((p_clip_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ sd->overrun_trim_data.trim_pos = -1;
+ sd->overrun_trim_data.ellipsis_pos = -1;
+ return;
+ }
+
+ if (justification_aware && !sd->fit_width_minimum_reached) {
return;
}
int sd_size = sd->glyphs.size();
RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
int last_gl_font_size = sd_glyphs[sd_size - 1].font_size;
- uint32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, '.');
- Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, dot_gl_idx, last_gl_font_size);
- uint32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ');
- Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, whitespace_gl_idx, last_gl_font_size);
+ int32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, '.', 0);
+ Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, dot_gl_idx);
+ int32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ', 0);
+ Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, whitespace_gl_idx);
- int ellipsis_advance = 0;
+ int ellipsis_width = 0;
if (add_ellipsis) {
- ellipsis_advance = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
+ ellipsis_width = 3 * dot_adv.x + font_get_spacing(last_gl_font_rid, last_gl_font_size, TextServer::SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0);
}
int ell_min_characters = 6;
- float width = sd->width;
-
- bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL);
+ real_t width = sd->width;
- int trim_pos = (is_rtl) ? sd_size : 0;
+ int trim_pos = 0;
int ellipsis_pos = (enforce_ellipsis) ? 0 : -1;
int last_valid_cut = 0;
bool found = false;
- int glyphs_from = (is_rtl) ? 0 : sd_size - 1;
- int glyphs_to = (is_rtl) ? sd_size - 1 : -1;
- int glyphs_delta = (is_rtl) ? +1 : -1;
+ for (int i = sd_size - 1; i != -1; i--) {
+ width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
- for (int i = glyphs_from; i != glyphs_to; i += glyphs_delta) {
- if (!is_rtl) {
- width -= sd_glyphs[i].advance;
- }
if (sd_glyphs[i].count > 0) {
- bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
+ bool above_min_char_treshold = (i >= ell_min_characters);
- if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_advance : 0) <= p_width) {
+ if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
if (cut_per_word && above_min_char_treshold) {
if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
last_valid_cut = i;
@@ -1239,99 +2742,66 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
if (found) {
trim_pos = last_valid_cut;
- if (above_min_char_treshold && width - ellipsis_advance <= p_width) {
+ if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
ellipsis_pos = trim_pos;
}
break;
}
}
}
- if (is_rtl) {
- width -= sd_glyphs[i].advance;
- }
+ }
+
+ sd->overrun_trim_data.trim_pos = trim_pos;
+ sd->overrun_trim_data.ellipsis_pos = ellipsis_pos;
+ if (trim_pos == 0 && enforce_ellipsis && add_ellipsis) {
+ sd->overrun_trim_data.ellipsis_pos = 0;
}
if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) {
- int added_glyphs = 0;
if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) {
// Insert an additional space when cutting word bound for aesthetics.
if (cut_per_word && (ellipsis_pos > 0)) {
TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
gl.count = 1;
gl.advance = whitespace_adv.x;
gl.index = whitespace_gl_idx;
gl.font_rid = last_gl_font_rid;
gl.font_size = last_gl_font_size;
- gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+ gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL;
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? -added_glyphs : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
// Add ellipsis dots.
- for (int d = 0; d < 3; d++) {
- TextServer::Glyph gl;
- gl.start = sd_glyphs[ellipsis_pos].start;
- gl.end = sd_glyphs[ellipsis_pos].end;
- gl.count = 1;
- gl.advance = dot_adv.x;
- gl.index = dot_gl_idx;
- gl.font_rid = last_gl_font_rid;
- gl.font_size = last_gl_font_size;
- gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
-
- // Optimized glyph insertion by replacing a glyph whenever possible.
- int glyph_idx = trim_pos + ((is_rtl) ? -added_glyphs : added_glyphs);
- if (is_rtl) {
- if (glyph_idx < 0) {
- sd->glyphs.insert(0, gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- } else {
- if (glyph_idx > (sd_size - 1)) {
- sd->glyphs.append(gl);
- } else {
- sd->glyphs.set(glyph_idx, gl);
- }
- }
- added_glyphs++;
- }
- }
-
- // Cut the remaining glyphs off.
- if (!is_rtl) {
- sd->glyphs.resize(trim_pos + added_glyphs);
- } else {
- for (int ridx = 0; ridx <= trim_pos - added_glyphs; ridx++) {
- sd->glyphs.remove(0);
- }
+ TextServer::Glyph gl;
+ gl.count = 1;
+ gl.repeat = 3;
+ gl.advance = dot_adv.x;
+ gl.index = dot_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL;
+
+ sd->overrun_trim_data.ellipsis_glyph_buf.append(gl);
}
- // Update to correct width.
- sd->width = width + ((ellipsis_pos != -1) ? ellipsis_advance : 0);
+ sd->text_trimmed = true;
+ sd->width_trimmed = width + ((ellipsis_pos != -1) ? ellipsis_width : 0);
}
}
+TextServer::TrimData TextServerFallback::shaped_text_get_trim_data(RID p_shaped) const {
+ ShapedTextData *sd = shaped_owner.getornull(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataFallback invalid.");
+
+ MutexLock lock(sd->mutex);
+ return sd->overrun_trim_data;
+}
+
bool TextServerFallback::shaped_text_shape(RID p_shaped) {
- _THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
if (sd->valid) {
return true;
}
@@ -1380,14 +2850,12 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
} else {
// Text span.
for (int j = span.start; j < span.end; j++) {
- const FontDataFallback *fd = nullptr;
-
Glyph gl;
gl.start = j;
gl.end = j + 1;
gl.count = 1;
gl.font_size = span.font_size;
- gl.index = (uint32_t)sd->text[j]; // Use codepoint.
+ gl.index = (int32_t)sd->text[j]; // Use codepoint.
if (gl.index == 0x0009 || gl.index == 0x000b) {
gl.index = 0x0020;
}
@@ -1396,45 +2864,44 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
}
// Select first font which has character (font are already sorted by span language).
for (int k = 0; k < span.fonts.size(); k++) {
- fd = font_owner.getornull(span.fonts[k]);
- if (fd != nullptr && fd->has_char(gl.index)) {
+ if (font_has_char(span.fonts[k], gl.index)) {
gl.font_rid = span.fonts[k];
break;
}
}
- if (gl.font_rid != RID()) {
+ if (gl.font_rid.is_valid()) {
if (sd->text[j] != 0 && !is_linebreak(sd->text[j])) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- gl.advance = fd->get_advance(gl.index, gl.font_size).x;
+ gl.advance = font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x;
gl.x_off = 0;
gl.y_off = 0;
- sd->ascent = MAX(sd->ascent, fd->get_ascent(gl.font_size));
- sd->descent = MAX(sd->descent, fd->get_descent(gl.font_size));
+ sd->ascent = MAX(sd->ascent, font_get_ascent(gl.font_rid, gl.font_size));
+ sd->descent = MAX(sd->descent, font_get_descent(gl.font_rid, gl.font_size));
} else {
- gl.advance = fd->get_advance(gl.index, gl.font_size).y;
- gl.x_off = -Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5);
- gl.y_off = fd->get_ascent(gl.font_size);
- sd->ascent = MAX(sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
- sd->descent = MAX(sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
+ gl.advance = font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).y;
+ gl.x_off = -Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5);
+ gl.y_off = font_get_ascent(gl.font_rid, gl.font_size);
+ sd->ascent = MAX(sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
+ sd->descent = MAX(sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5));
}
}
- if (fd->get_spacing_space() && is_whitespace(sd->text[j])) {
- gl.advance += fd->get_spacing_space();
+ if (font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE) && is_whitespace(sd->text[j])) {
+ gl.advance += font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE);
} else {
- gl.advance += fd->get_spacing_glyph();
+ gl.advance += font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_GLYPH);
}
- sd->upos = MAX(sd->upos, fd->get_underline_position(gl.font_size));
- sd->uthk = MAX(sd->uthk, fd->get_underline_thickness(gl.font_size));
+ sd->upos = MAX(sd->upos, font_get_underline_position(gl.font_rid, gl.font_size));
+ sd->uthk = MAX(sd->uthk, font_get_underline_thickness(gl.font_rid, gl.font_size));
// Add kerning to previous glyph.
if (sd->glyphs.size() > 0) {
Glyph &prev_gl = sd->glyphs.write[sd->glyphs.size() - 1];
if (prev_gl.font_rid == gl.font_rid && prev_gl.font_size == gl.font_size) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- prev_gl.advance += fd->get_kerning(prev_gl.index, gl.index, gl.font_size).x;
+ prev_gl.advance += font_get_kerning(gl.font_rid, gl.font_size, Vector2i(prev_gl.index, gl.index)).x;
} else {
- prev_gl.advance += fd->get_kerning(prev_gl.index, gl.index, gl.font_size).y;
+ prev_gl.advance += font_get_kerning(gl.font_rid, gl.font_size, Vector2i(prev_gl.index, gl.index)).y;
}
}
}
@@ -1457,8 +2924,8 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
}
// Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
+ real_t full_ascent = sd->ascent;
+ real_t full_descent = sd->descent;
for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) {
@@ -1525,16 +2992,18 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
}
bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, false);
+
+ MutexLock lock(sd->mutex);
return sd->valid;
}
Vector<TextServer::Glyph> TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>());
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
@@ -1542,16 +3011,18 @@ Vector<TextServer::Glyph> TextServerFallback::shaped_text_get_glyphs(RID p_shape
}
Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Vector2i());
+
+ MutexLock lock(sd->mutex);
return Vector2(sd->start, sd->end);
}
Vector<TextServer::Glyph> TextServerFallback::shaped_text_sort_logical(RID p_shaped) {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>());
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
@@ -1560,10 +3031,11 @@ Vector<TextServer::Glyph> TextServerFallback::shaped_text_sort_logical(RID p_sha
}
Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
Array ret;
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, ret);
+
+ MutexLock lock(sd->mutex);
for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) {
ret.push_back(E->key());
}
@@ -1572,9 +3044,10 @@ Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const {
}
Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Rect2());
+
+ MutexLock lock(sd->mutex);
ERR_FAIL_COND_V(!sd->objects.has(p_key), Rect2());
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
@@ -1583,9 +3056,10 @@ Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_ke
}
Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, Size2());
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
@@ -1596,40 +3070,44 @@ Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const {
}
}
-float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerFallback::shaped_text_get_ascent(RID p_shaped) const {
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
return sd->ascent;
}
-float TextServerFallback::shaped_text_get_descent(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerFallback::shaped_text_get_descent(RID p_shaped) const {
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
return sd->descent;
}
-float TextServerFallback::shaped_text_get_width(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerFallback::shaped_text_get_width(RID p_shaped) const {
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
return sd->width;
}
-float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const {
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
@@ -1637,10 +3115,11 @@ float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const
return sd->upos;
}
-float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const {
- _THREAD_SAFE_METHOD_
+real_t TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const {
const ShapedTextData *sd = shaped_owner.getornull(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
+
+ MutexLock lock(sd->mutex);
if (!sd->valid) {
const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped);
}
@@ -1656,3 +3135,11 @@ TextServer *TextServerFallback::create_func(Error &r_error, void *p_user_data) {
void TextServerFallback::register_server() {
TextServerManager::register_create_function(interface_name, interface_features, create_func, nullptr);
}
+
+TextServerFallback::TextServerFallback(){};
+
+TextServerFallback::~TextServerFallback() {
+ if (library != nullptr) {
+ FT_Done_FreeType(library);
+ }
+};
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index e3bbde76d4..fde75e7135 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -39,22 +39,165 @@
#include "servers/text_server.h"
#include "core/templates/rid_owner.h"
-
+#include "core/templates/thread_work_pool.h"
#include "scene/resources/texture.h"
-#include "font_fb.h"
+#include "modules/modules_enabled.gen.h"
+
+#ifdef MODULE_FREETYPE_ENABLED
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_TRUETYPE_TABLES_H
+#include FT_STROKER_H
+#include FT_ADVANCES_H
+#include FT_MULTIPLE_MASTERS_H
+#include FT_BBOX_H
+#endif
class TextServerFallback : public TextServer {
GDCLASS(TextServerFallback, TextServer);
_THREAD_SAFE_CLASS_
- float oversampling = 1.f;
- mutable RID_PtrOwner<FontDataFallback> font_owner;
- mutable RID_PtrOwner<ShapedTextData> shaped_owner;
-
static String interface_name;
static uint32_t interface_features;
+ // Font cache data.
+
+#ifdef MODULE_FREETYPE_ENABLED
+ mutable FT_Library library = nullptr;
+#endif
+
+ const int rect_range = 2;
+
+ struct FontTexture {
+ Image::Format format;
+ PackedByteArray imgdata;
+ int texture_w = 0;
+ int texture_h = 0;
+ PackedInt32Array offsets;
+ Ref<ImageTexture> texture;
+ };
+
+ struct FontTexturePosition {
+ int index = 0;
+ int x = 0;
+ int y = 0;
+ };
+
+ struct FontGlyph {
+ bool found = false;
+ int texture_idx = -1;
+ Rect2 rect;
+ Rect2 uv_rect;
+ Vector2 advance;
+ };
+
+ struct FontDataForSizeFallback {
+ real_t ascent = 0.f;
+ real_t descent = 0.f;
+ real_t underline_position = 0.f;
+ real_t underline_thickness = 0.f;
+ real_t scale = 1.f;
+ real_t oversampling = 1.f;
+
+ int spacing_glyph = 0;
+ int spacing_space = 0;
+
+ Vector2i size;
+
+ Vector<FontTexture> textures;
+ HashMap<int32_t, FontGlyph> glyph_map;
+ Map<Vector2i, Vector2> kerning_map;
+
+#ifdef MODULE_FREETYPE_ENABLED
+ FT_Face face = nullptr;
+ FT_StreamRec stream;
+#endif
+
+ ~FontDataForSizeFallback() {
+#ifdef MODULE_FREETYPE_ENABLED
+ if (face != nullptr) {
+ FT_Done_Face(face);
+ }
+#endif
+ }
+ };
+
+ struct FontDataFallback {
+ Mutex mutex;
+
+ bool antialiased = true;
+ bool msdf = false;
+ int msdf_range = 14;
+ int msdf_source_size = 48;
+ int fixed_size = 0;
+ bool force_autohinter = false;
+ TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
+ Dictionary variation_coordinates;
+ real_t oversampling = 0.f;
+
+ Map<Vector2i, FontDataForSizeFallback *> cache;
+
+ bool face_init = false;
+ Dictionary supported_varaitions;
+
+ // Language/script support override.
+ Map<String, bool> language_support_overrides;
+ Map<String, bool> script_support_overrides;
+
+ PackedByteArray data;
+ const uint8_t *data_ptr;
+ size_t data_size;
+
+ mutable ThreadWorkPool work_pool;
+
+ ~FontDataFallback() {
+ work_pool.finish();
+ for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = cache.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
+ cache.clear();
+ }
+ };
+
+ _FORCE_INLINE_ FontTexturePosition find_texture_pos_for_glyph(FontDataForSizeFallback *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) const;
+#ifdef MODULE_MSDFGEN_ENABLED
+ _FORCE_INLINE_ FontGlyph rasterize_msdf(FontDataFallback *p_font_data, FontDataForSizeFallback *p_data, int p_pixel_range, int p_rect_margin, FT_Outline *outline, const Vector2 &advance) const;
+#endif
+#ifdef MODULE_FREETYPE_ENABLED
+ _FORCE_INLINE_ FontGlyph rasterize_bitmap(FontDataForSizeFallback *p_data, int p_rect_margin, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) const;
+#endif
+ _FORCE_INLINE_ bool _ensure_glyph(FontDataFallback *p_font_data, const Vector2i &p_size, int32_t p_glyph) const;
+ _FORCE_INLINE_ bool _ensure_cache_for_size(FontDataFallback *p_font_data, const Vector2i &p_size) const;
+ _FORCE_INLINE_ void _font_clear_cache(FontDataFallback *p_font_data);
+ void _generateMTSDF_threaded(uint32_t y, void *p_td) const;
+
+ _FORCE_INLINE_ Vector2i _get_size(const FontDataFallback *p_font_data, int p_size) const {
+ if (p_font_data->msdf) {
+ return Vector2i(p_font_data->msdf_source_size, 0);
+ } else if (p_font_data->fixed_size > 0) {
+ return Vector2i(p_font_data->fixed_size, 0);
+ } else {
+ return Vector2i(p_size, 0);
+ }
+ }
+
+ _FORCE_INLINE_ Vector2i _get_size_outline(const FontDataFallback *p_font_data, const Vector2i &p_size) const {
+ if (p_font_data->msdf) {
+ return Vector2i(p_font_data->msdf_source_size, 0);
+ } else if (p_font_data->fixed_size > 0) {
+ return Vector2i(p_font_data->fixed_size, MIN(p_size.y, 1));
+ } else {
+ return p_size;
+ }
+ }
+
+ // Common data.
+
+ real_t oversampling = 1.f;
+ mutable RID_PtrOwner<FontDataFallback> font_owner;
+ mutable RID_PtrOwner<ShapedTextData> shaped_owner;
+
protected:
static void _bind_methods(){};
@@ -77,72 +220,130 @@ public:
virtual bool is_locale_right_to_left(const String &p_locale) override;
+ virtual int32_t name_to_tag(const String &p_name) const override;
+ virtual String tag_to_name(int32_t p_tag) const override;
+
/* Font interface */
- virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
- virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
- virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
- virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+ virtual RID create_font() override;
+
+ virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
+ virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
+
+ virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
+ virtual bool font_is_antialiased(RID p_font_rid) const override;
+
+ virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override;
+ virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override;
+
+ virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override;
+ virtual int font_get_msdf_pixel_range(RID p_font_rid) const override;
+
+ virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override;
+ virtual int font_get_msdf_size(RID p_font_rid) const override;
+
+ virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override;
+ virtual int font_get_fixed_size(RID p_font_rid) const override;
+
+ virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override;
+ virtual bool font_is_force_autohinter(RID p_font_rid) const override;
+
+ virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) override;
+ virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const override;
+
+ virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override;
+ virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override;
+
+ virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override;
+ virtual real_t font_get_oversampling(RID p_font_rid) const override;
+
+ virtual Array font_get_size_cache_list(RID p_font_rid) const override;
+ virtual void font_clear_size_cache(RID p_font_rid) override;
+ virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override;
+
+ virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override;
+ virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override;
+ virtual real_t font_get_descent(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override;
+ virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override;
+ virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override;
+ virtual real_t font_get_scale(RID p_font_rid, int p_size) const override;
+
+ virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override;
+ virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override;
+
+ virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override;
+
+ virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override;
+ virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
- virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
- virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
+ virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override;
+ virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- virtual float font_get_height(RID p_font, int p_size) const override;
- virtual float font_get_ascent(RID p_font, int p_size) const override;
- virtual float font_get_descent(RID p_font, int p_size) const override;
+ virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override;
- virtual float font_get_underline_position(RID p_font, int p_size) const override;
- virtual float font_get_underline_thickness(RID p_font, int p_size) const override;
+ virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override;
- virtual int font_get_spacing_space(RID p_font) const override;
- virtual void font_set_spacing_space(RID p_font, int p_value) override;
+ virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override;
- virtual int font_get_spacing_glyph(RID p_font) const override;
- virtual void font_set_spacing_glyph(RID p_font, int p_value) override;
+ virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override;
- virtual void font_set_antialiased(RID p_font, bool p_antialiased) override;
- virtual bool font_get_antialiased(RID p_font) const override;
+ virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override;
- virtual void font_set_hinting(RID p_font, Hinting p_hinting) override;
- virtual Hinting font_get_hinting(RID p_font) const override;
+ virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
+ virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override;
- virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override;
- virtual bool font_get_force_autohinter(RID p_font) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
- virtual bool font_has_char(RID p_font, char32_t p_char) const override;
- virtual String font_get_supported_chars(RID p_font) const override;
+ virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override;
+ virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override;
+ virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override;
- virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override;
- virtual bool font_get_distance_field_hint(RID p_font) const override;
+ virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
+ virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override;
- virtual bool font_has_outline(RID p_font) const override;
- virtual float font_get_base_size(RID p_font) const override;
+ virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override;
- virtual bool font_is_language_supported(RID p_font, const String &p_language) const override;
- virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override;
- virtual bool font_get_language_support_override(RID p_font, const String &p_language) override;
- virtual void font_remove_language_support_override(RID p_font, const String &p_language) override;
- Vector<String> font_get_language_support_overrides(RID p_font) override;
+ virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override;
+ virtual String font_get_supported_chars(RID p_font_rid) const override;
- virtual bool font_is_script_supported(RID p_font, const String &p_script) const override;
- virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override;
- virtual bool font_get_script_support_override(RID p_font, const String &p_script) override;
- virtual void font_remove_script_support_override(RID p_font, const String &p_script) override;
- Vector<String> font_get_script_support_overrides(RID p_font) override;
+ virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override;
+ virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override;
- virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override;
- virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override;
- virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override;
+ virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override;
+ virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override;
+ virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override;
+ virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override;
+ virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override;
- virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+ virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override;
+ virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override;
+ virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override;
+ virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
+ virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
- virtual float font_get_oversampling() const override;
- virtual void font_set_oversampling(float p_oversampling) override;
+ virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
+ virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
- virtual Vector<String> get_system_fonts() const override;
+ virtual real_t font_get_global_oversampling() const override;
+ virtual void font_set_global_oversampling(real_t p_oversampling) override;
/* Shaped text buffer interface */
@@ -171,14 +372,15 @@ public:
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
- virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
- virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override;
+ virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
+ virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override;
virtual bool shaped_text_shape(RID p_shaped) override;
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override;
+ virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override;
virtual bool shaped_text_is_ready(RID p_shaped) const override;
@@ -192,17 +394,17 @@ public:
virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
virtual Size2 shaped_text_get_size(RID p_shaped) const override;
- virtual float shaped_text_get_ascent(RID p_shaped) const override;
- virtual float shaped_text_get_descent(RID p_shaped) const override;
- virtual float shaped_text_get_width(RID p_shaped) const override;
- virtual float shaped_text_get_underline_position(RID p_shaped) const override;
- virtual float shaped_text_get_underline_thickness(RID p_shaped) const override;
+ virtual real_t shaped_text_get_ascent(RID p_shaped) const override;
+ virtual real_t shaped_text_get_descent(RID p_shaped) const override;
+ virtual real_t shaped_text_get_width(RID p_shaped) const override;
+ virtual real_t shaped_text_get_underline_position(RID p_shaped) const override;
+ virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override;
static TextServer *create_func(Error &r_error, void *p_user_data);
static void register_server();
- TextServerFallback(){};
- ~TextServerFallback(){};
+ TextServerFallback();
+ ~TextServerFallback();
};
#endif // TEXT_SERVER_FALLBACK_H
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index 3d7aaee921..2b48e94604 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -33,7 +33,7 @@
#include "thirdparty/vhacd/public/VHACD.h"
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
- Vector<float> vertices;
+ Vector<real_t> vertices;
vertices.resize(p_faces.size() * 9);
Vector<uint32_t> indices;
indices.resize(p_faces.size() * 3);
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 195d766c1d..55d0b392fa 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -138,81 +138,75 @@
<constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
- <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
- Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
+ <constant name="MATH_WRAP" value="41" enum="BuiltinFunc">
</constant>
- <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
- Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
+ <constant name="MATH_WRAPF" value="42" enum="BuiltinFunc">
</constant>
- <constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
- </constant>
- <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
- </constant>
- <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
+ <constant name="LOGIC_MAX" value="43" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
- <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
+ <constant name="LOGIC_MIN" value="44" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
- <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
+ <constant name="LOGIC_CLAMP" value="45" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
- <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
+ <constant name="LOGIC_NEAREST_PO2" value="46" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
- <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
+ <constant name="OBJ_WEAKREF" value="47" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
- <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
+ <constant name="TYPE_CONVERT" value="48" enum="BuiltinFunc">
Convert between types.
</constant>
- <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
+ <constant name="TYPE_OF" value="49" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
- <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
+ <constant name="TYPE_EXISTS" value="50" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
- <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
+ <constant name="TEXT_CHAR" value="51" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
- <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
+ <constant name="TEXT_STR" value="52" enum="BuiltinFunc">
Convert the input to a string.
</constant>
- <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT" value="53" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
- <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTERR" value="54" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
- <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTRAW" value="55" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
+ <constant name="VAR_TO_STR" value="56" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="57" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
- <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="58" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="59" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="MATH_SMOOTHSTEP" value="62" enum="BuiltinFunc">
+ <constant name="MATH_SMOOTHSTEP" value="60" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="63" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="61" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="64" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="62" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="65" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="63" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="66" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="64" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index 8aa34f8cae..b574576856 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -9,118 +9,118 @@
<tutorials>
</tutorials>
<methods>
- <method name="_get_caption" qualifiers="virtual">
+ <method name="_get_caption" qualifiers="virtual const">
<return type="String" />
<description>
Return the node's title.
</description>
</method>
- <method name="_get_category" qualifiers="virtual">
+ <method name="_get_category" qualifiers="virtual const">
<return type="String" />
<description>
Return the node's category.
</description>
</method>
- <method name="_get_input_value_port_count" qualifiers="virtual">
+ <method name="_get_input_value_port_count" qualifiers="virtual const">
<return type="int" />
<description>
Return the count of input value ports.
</description>
</method>
- <method name="_get_input_value_port_hint" qualifiers="virtual">
+ <method name="_get_input_value_port_hint" qualifiers="virtual const">
<return type="int" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="input_idx" type="int" />
<description>
Return the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints.
</description>
</method>
- <method name="_get_input_value_port_hint_string" qualifiers="virtual">
+ <method name="_get_input_value_port_hint_string" qualifiers="virtual const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="input_idx" type="int" />
<description>
Return the specified input port's hint string.
</description>
</method>
- <method name="_get_input_value_port_name" qualifiers="virtual">
+ <method name="_get_input_value_port_name" qualifiers="virtual const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="input_idx" type="int" />
<description>
Return the specified input port's name.
</description>
</method>
- <method name="_get_input_value_port_type" qualifiers="virtual">
+ <method name="_get_input_value_port_type" qualifiers="virtual const">
<return type="int" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="input_idx" type="int" />
<description>
Return the specified input port's type. See the [enum Variant.Type] values.
</description>
</method>
- <method name="_get_output_sequence_port_count" qualifiers="virtual">
+ <method name="_get_output_sequence_port_count" qualifiers="virtual const">
<return type="int" />
<description>
Return the amount of output [b]sequence[/b] ports.
</description>
</method>
- <method name="_get_output_sequence_port_text" qualifiers="virtual">
+ <method name="_get_output_sequence_port_text" qualifiers="virtual const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="seq_idx" type="int" />
<description>
Return the specified [b]sequence[/b] output's name.
</description>
</method>
- <method name="_get_output_value_port_count" qualifiers="virtual">
+ <method name="_get_output_value_port_count" qualifiers="virtual const">
<return type="int" />
<description>
Return the amount of output value ports.
</description>
</method>
- <method name="_get_output_value_port_hint" qualifiers="virtual">
+ <method name="_get_output_value_port_hint" qualifiers="virtual const">
<return type="int" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="output_idx" type="int" />
<description>
Return the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints.
</description>
</method>
- <method name="_get_output_value_port_hint_string" qualifiers="virtual">
+ <method name="_get_output_value_port_hint_string" qualifiers="virtual const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="output_idx" type="int" />
<description>
Return the specified output port's hint string.
</description>
</method>
- <method name="_get_output_value_port_name" qualifiers="virtual">
+ <method name="_get_output_value_port_name" qualifiers="virtual const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="output_idx" type="int" />
<description>
Return the specified output port's name.
</description>
</method>
- <method name="_get_output_value_port_type" qualifiers="virtual">
+ <method name="_get_output_value_port_type" qualifiers="virtual const">
<return type="int" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="output_idx" type="int" />
<description>
Return the specified output port's type. See the [enum Variant.Type] values.
</description>
</method>
- <method name="_get_text" qualifiers="virtual">
+ <method name="_get_text" qualifiers="virtual const">
<return type="String" />
<description>
Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
</description>
</method>
- <method name="_get_working_memory_size" qualifiers="virtual">
+ <method name="_get_working_memory_size" qualifiers="virtual const">
<return type="int" />
<description>
Return the size of the custom node's working memory. See [method _step] for more details.
</description>
</method>
- <method name="_has_input_sequence_port" qualifiers="virtual">
+ <method name="_has_input_sequence_port" qualifiers="virtual const">
<return type="bool" />
<description>
Return whether the custom node has an input [b]sequence[/b] port.
</description>
</method>
- <method name="_step" qualifiers="virtual">
+ <method name="_step" qualifiers="virtual const">
<return type="Variant" />
<argument index="0" name="inputs" type="Array" />
<argument index="1" name="outputs" type="Array" />
diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml
deleted file mode 100644
index 9ea889c77b..0000000000
--- a/modules/visual_script/doc_classes/VisualScriptEditor.xml
+++ /dev/null
@@ -1,37 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEditor" inherits="Object" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_custom_node">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <argument index="1" name="category" type="String" />
- <argument index="2" name="script" type="Script" />
- <description>
- Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
- </description>
- </method>
- <method name="remove_custom_node">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <argument index="1" name="category" type="String" />
- <description>
- Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="custom_nodes_updated">
- <description>
- Emitted when a custom Visual Script node is added or removed.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
-</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
index 374e7d0f35..f54887b09c 100644
--- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
@@ -9,13 +9,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="_subcall" qualifiers="virtual">
- <return type="Variant" />
- <argument index="0" name="arguments" type="Variant" />
- <description>
- Called by this node.
- </description>
- </method>
</methods>
<constants>
</constants>
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index f20ef046a3..7fb9707fce 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -43,7 +43,7 @@
VisualScriptLanguage *visual_script_language = nullptr;
#ifdef TOOLS_ENABLED
-static _VisualScriptEditor *vs_editor_singleton = nullptr;
+static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr;
#endif
void register_visual_script_types() {
@@ -114,10 +114,10 @@ void register_visual_script_types() {
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
- GDREGISTER_CLASS(_VisualScriptEditor);
+ GDREGISTER_CLASS(VisualScriptCustomNodes);
ClassDB::set_current_api(ClassDB::API_CORE);
- vs_editor_singleton = memnew(_VisualScriptEditor);
- Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));
+ vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton()));
VisualScriptEditor::register_editor();
#endif
@@ -130,8 +130,8 @@ void unregister_visual_script_types() {
#ifdef TOOLS_ENABLED
VisualScriptEditor::free_clipboard();
- if (vs_editor_singleton) {
- memdelete(vs_editor_singleton);
+ if (vs_custom_nodes_singleton) {
+ memdelete(vs_custom_nodes_singleton);
}
#endif
if (visual_script_language) {
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 86793af77f..4d5f3420b8 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -955,7 +955,7 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -1022,11 +1022,11 @@ void VisualScript::_set_data(const Dictionary &p_data) {
if (functions[E].func_id >= 0 && nodes.has(functions[E].func_id)) {
Ref<VisualScriptFunction> vsf = nodes[functions[E].func_id].node;
if (vsf.is_valid()) {
- if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- MultiplayerAPI::RPCConfig nd;
+ if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) {
+ Multiplayer::RPCConfig nd;
nd.name = E;
nd.rpc_mode = vsf->get_rpc_mode();
- nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
+ nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
@@ -1036,7 +1036,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1833,7 +1833,7 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
@@ -1845,26 +1845,6 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
max_input_args = 0;
max_output_args = 0;
- if (Object::cast_to<Node>(p_owner)) {
- // Turn on these if they exist and base is a node.
- Node *node = Object::cast_to<Node>(p_owner);
- if (p_script->functions.has("_process")) {
- node->set_process(true);
- }
- if (p_script->functions.has("_physics_process")) {
- node->set_physics_process(true);
- }
- if (p_script->functions.has("_input")) {
- node->set_process_input(true);
- }
- if (p_script->functions.has("_unhandled_input")) {
- node->set_process_unhandled_input(true);
- }
- if (p_script->functions.has("_unhandled_key_input")) {
- node->set_process_unhandled_key_input(true);
- }
- }
-
// Setup variables.
{
List<StringName> keys;
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 932ebeb27f..39cef8f68b 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -234,7 +234,7 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
Map<StringName, Vector<Argument>> custom_signals;
- Vector<MultiplayerAPI::RPCConfig> rpc_functions;
+ Vector<Multiplayer::RPCConfig> rpc_functions;
Map<Object *, VisualScriptInstance *> instances;
@@ -362,7 +362,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
@@ -443,7 +443,7 @@ public:
virtual ScriptLanguage *get_language();
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
VisualScriptInstance();
~VisualScriptInstance();
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index c61c3ae272..2bd7220d15 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -79,8 +79,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"rad2deg",
"linear2db",
"db2linear",
- "polar2cartesian",
- "cartesian2polar",
"wrapi",
"wrapf",
"max",
@@ -194,8 +192,6 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_SNAPPED:
case MATH_RANDF_RANGE:
case MATH_RANDI_RANGE:
- case MATH_POLAR2CARTESIAN:
- case MATH_CARTESIAN2POLAR:
case LOGIC_MAX:
case LOGIC_MIN:
case TYPE_CONVERT:
@@ -381,20 +377,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_DB2LINEAR: {
return PropertyInfo(Variant::FLOAT, "db");
} break;
- case MATH_POLAR2CARTESIAN: {
- if (p_idx == 0) {
- return PropertyInfo(Variant::FLOAT, "r");
- } else {
- return PropertyInfo(Variant::FLOAT, "th");
- }
- } break;
- case MATH_CARTESIAN2POLAR: {
- if (p_idx == 0) {
- return PropertyInfo(Variant::FLOAT, "x");
- } else {
- return PropertyInfo(Variant::FLOAT, "y");
- }
- } break;
case MATH_WRAP: {
if (p_idx == 0) {
return PropertyInfo(Variant::INT, "value");
@@ -553,10 +535,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_DB2LINEAR: {
t = Variant::FLOAT;
} break;
- case MATH_POLAR2CARTESIAN:
- case MATH_CARTESIAN2POLAR: {
- t = Variant::VECTOR2;
- } break;
case MATH_WRAP: {
t = Variant::INT;
} break;
@@ -874,20 +852,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(0);
*r_return = Math::db2linear((double)*p_inputs[0]);
} break;
- case VisualScriptBuiltinFunc::MATH_POLAR2CARTESIAN: {
- VALIDATE_ARG_NUM(0);
- VALIDATE_ARG_NUM(1);
- double r = *p_inputs[0];
- double th = *p_inputs[1];
- *r_return = Vector2(r * Math::cos(th), r * Math::sin(th));
- } break;
- case VisualScriptBuiltinFunc::MATH_CARTESIAN2POLAR: {
- VALIDATE_ARG_NUM(0);
- VALIDATE_ARG_NUM(1);
- double x = *p_inputs[0];
- double y = *p_inputs[1];
- *r_return = Vector2(Math::sqrt(x * x + y * y), Math::atan2(y, x));
- } break;
case VisualScriptBuiltinFunc::MATH_WRAP: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
@@ -1229,8 +1193,6 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_RAD2DEG);
BIND_ENUM_CONSTANT(MATH_LINEAR2DB);
BIND_ENUM_CONSTANT(MATH_DB2LINEAR);
- BIND_ENUM_CONSTANT(MATH_POLAR2CARTESIAN);
- BIND_ENUM_CONSTANT(MATH_CARTESIAN2POLAR);
BIND_ENUM_CONSTANT(MATH_WRAP);
BIND_ENUM_CONSTANT(MATH_WRAPF);
BIND_ENUM_CONSTANT(LOGIC_MAX);
@@ -1320,8 +1282,6 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/rad2deg", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAD2DEG>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/linear2db", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LINEAR2DB>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
- VisualScriptLanguage::singleton->add_register_func("functions/built_in/polar2cartesian", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_POLAR2CARTESIAN>);
- VisualScriptLanguage::singleton->add_register_func("functions/built_in/cartesian2polar", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CARTESIAN2POLAR>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index f59a7a0f0c..26abc1e479 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -79,8 +79,6 @@ public:
MATH_RAD2DEG,
MATH_LINEAR2DB,
MATH_DB2LINEAR,
- MATH_POLAR2CARTESIAN,
- MATH_CARTESIAN2POLAR,
MATH_WRAP,
MATH_WRAPF,
LOGIC_MAX,
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index a802e8022d..eee9e8f32b 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1816,7 +1816,7 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n
}
}
-void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
+void VisualScriptEditor::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
// GUI input for VS Editor Plugin
@@ -2323,10 +2323,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
pset.instantiate();
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE);
pset->set_base_type(obj->get_class());
- /*if (use_value) {
- pset->set_use_builtin_value(true);
- pset->set_builtin_value(d["value"]);
- }*/
vnode = pset;
} else {
Ref<VisualScriptPropertyGet> pget;
@@ -2903,9 +2899,8 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
if (!converted) {
undo_redo->add_do_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port);
undo_redo->add_undo_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port);
- }
- // Update nodes in graph
- if (!converted) {
+
+ // Update nodes in graph
undo_redo->add_do_method(this, "_update_graph", p_from.to_int());
undo_redo->add_do_method(this, "_update_graph", p_to.to_int());
undo_redo->add_undo_method(this, "_update_graph", p_from.to_int());
@@ -4251,8 +4246,6 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
ClassDB::bind_method("_drop_data_fw", &VisualScriptEditor::drop_data_fw);
- ClassDB::bind_method("_input", &VisualScriptEditor::_input);
-
ClassDB::bind_method("_update_graph_connections", &VisualScriptEditor::_update_graph_connections);
ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members);
@@ -4526,44 +4519,47 @@ void VisualScriptEditor::register_editor() {
EditorNode::add_plugin_init_callback(register_editor_callback);
}
-Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) {
+void VisualScriptEditor::validate() {
+}
+
+// VisualScriptCustomNodes
+
+Ref<VisualScriptNode> VisualScriptCustomNodes::create_node_custom(const String &p_name) {
Ref<VisualScriptCustomNode> node;
node.instantiate();
node->set_script(singleton->custom_nodes[p_name]);
return node;
}
-_VisualScriptEditor *_VisualScriptEditor::singleton = nullptr;
-Map<String, REF> _VisualScriptEditor::custom_nodes;
+VisualScriptCustomNodes *VisualScriptCustomNodes::singleton = nullptr;
+Map<String, REF> VisualScriptCustomNodes::custom_nodes;
-_VisualScriptEditor::_VisualScriptEditor() {
+VisualScriptCustomNodes::VisualScriptCustomNodes() {
singleton = this;
}
-_VisualScriptEditor::~_VisualScriptEditor() {
+VisualScriptCustomNodes::~VisualScriptCustomNodes() {
custom_nodes.clear();
}
-void _VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
+void VisualScriptCustomNodes::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
String node_name = "custom/" + p_category + "/" + p_name;
custom_nodes.insert(node_name, p_script);
- VisualScriptLanguage::singleton->add_register_func(node_name, &_VisualScriptEditor::create_node_custom);
+ VisualScriptLanguage::singleton->add_register_func(node_name, &VisualScriptCustomNodes::create_node_custom);
emit_signal(SNAME("custom_nodes_updated"));
}
-void _VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) {
+void VisualScriptCustomNodes::remove_custom_node(const String &p_name, const String &p_category) {
String node_name = "custom/" + p_category + "/" + p_name;
custom_nodes.erase(node_name);
VisualScriptLanguage::singleton->remove_register_func(node_name);
emit_signal(SNAME("custom_nodes_updated"));
}
-void _VisualScriptEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &_VisualScriptEditor::add_custom_node);
- ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &_VisualScriptEditor::remove_custom_node);
+void VisualScriptCustomNodes::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &VisualScriptCustomNodes::add_custom_node);
+ ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &VisualScriptCustomNodes::remove_custom_node);
ADD_SIGNAL(MethodInfo("custom_nodes_updated"));
}
-void VisualScriptEditor::validate() {
-}
#endif
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 3b7ed3dba6..ab32aae7aa 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -43,13 +43,14 @@ class VisualScriptEditorVariableEdit;
#ifdef TOOLS_ENABLED
+// TODO: Maybe this class should be refactored.
+// See https://github.com/godotengine/godot/issues/51913
class VisualScriptEditor : public ScriptEditorBase {
GDCLASS(VisualScriptEditor, ScriptEditorBase);
enum {
TYPE_SEQUENCE = 1000,
INDEX_BASE_SEQUENCE = 1024
-
};
enum {
@@ -60,7 +61,7 @@ class VisualScriptEditor : public ScriptEditorBase {
EDIT_CUT_NODES,
EDIT_PASTE_NODES,
EDIT_CREATE_FUNCTION,
- REFRESH_GRAPH
+ REFRESH_GRAPH,
};
enum PortAction {
@@ -71,7 +72,6 @@ class VisualScriptEditor : public ScriptEditorBase {
enum MemberAction {
MEMBER_EDIT,
MEMBER_REMOVE
-
};
enum MemberType {
@@ -236,7 +236,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false);
- void _input(const Ref<InputEvent> &p_event);
+ virtual void input(const Ref<InputEvent> &p_event) override;
void _graph_gui_input(const Ref<InputEvent> &p_event);
void _members_gui_input(const Ref<InputEvent> &p_event);
void _fn_name_box_input(const Ref<InputEvent> &p_event);
@@ -311,6 +311,8 @@ public:
virtual void tag_saved_version() override;
virtual void reload(bool p_soft) override;
virtual Array get_breakpoints() override;
+ virtual void set_breakpoint(int p_line, bool p_enable) override{};
+ virtual void clear_breakpoints() override{};
virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
virtual void update_settings() override;
virtual bool show_members_overview() override;
@@ -333,27 +335,28 @@ public:
};
// Singleton
-class _VisualScriptEditor : public Object {
- GDCLASS(_VisualScriptEditor, Object);
+class VisualScriptCustomNodes : public Object {
+ GDCLASS(VisualScriptCustomNodes, Object);
friend class VisualScriptLanguage;
protected:
static void _bind_methods();
- static _VisualScriptEditor *singleton;
+ static VisualScriptCustomNodes *singleton;
static Map<String, REF> custom_nodes;
static Ref<VisualScriptNode> create_node_custom(const String &p_name);
public:
- static _VisualScriptEditor *get_singleton() { return singleton; }
+ static VisualScriptCustomNodes *get_singleton() { return singleton; }
void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
void remove_custom_node(const String &p_name, const String &p_category);
- _VisualScriptEditor();
- ~_VisualScriptEditor();
+ VisualScriptCustomNodes();
+ ~VisualScriptCustomNodes();
};
+
#endif
#endif // VISUALSCRIPT_EDITOR_H
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index c517d89aa5..ef77c0cef3 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
- rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
+ rpc_mode = Multiplayer::RPCMode(int(p_value));
return true;
}
@@ -163,7 +163,7 @@ void VisualScriptFunction::_get_property_list(List<PropertyInfo> *p_list) const
p_list->push_back(PropertyInfo(Variant::INT, "stack/size", PROPERTY_HINT_RANGE, "1,100000"));
}
p_list->push_back(PropertyInfo(Variant::BOOL, "stack/stackless"));
- p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Master,Puppet,Remote Sync,Master Sync,Puppet Sync"));
+ p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Any,Authority"));
}
int VisualScriptFunction::get_output_sequence_port_count() const {
@@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
-void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
+void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) {
rpc_mode = p_mode;
}
-MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
+Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
+ rpc_mode = Multiplayer::RPC_MODE_DISABLED;
}
VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
+ rpc_mode = Multiplayer::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {
@@ -2825,36 +2825,41 @@ VisualScriptSelf::VisualScriptSelf() {
//////////////////////////////////////////
int VisualScriptCustomNode::get_output_sequence_port_count() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_output_sequence_port_count")) {
- return get_script_instance()->call("_get_output_sequence_port_count");
+ int ret;
+ if (GDVIRTUAL_CALL(_get_output_sequence_port_count, ret)) {
+ return ret;
}
return 0;
}
bool VisualScriptCustomNode::has_input_sequence_port() const {
- if (get_script_instance() && get_script_instance()->has_method("_has_input_sequence_port")) {
- return get_script_instance()->call("_has_input_sequence_port");
+ bool ret;
+ if (GDVIRTUAL_CALL(_has_input_sequence_port, ret)) {
+ return ret;
}
return false;
}
int VisualScriptCustomNode::get_input_value_port_count() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_count")) {
- return get_script_instance()->call("_get_input_value_port_count");
+ int ret;
+ if (GDVIRTUAL_CALL(_get_input_value_port_count, ret)) {
+ return ret;
}
return 0;
}
int VisualScriptCustomNode::get_output_value_port_count() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_count")) {
- return get_script_instance()->call("_get_output_value_port_count");
+ int ret;
+ if (GDVIRTUAL_CALL(_get_output_value_port_count, ret)) {
+ return ret;
}
return 0;
}
String VisualScriptCustomNode::get_output_sequence_port_text(int p_port) const {
- if (get_script_instance() && get_script_instance()->has_method("_get_output_sequence_port_text")) {
- return get_script_instance()->call("_get_output_sequence_port_text", p_port);
+ String ret;
+ if (GDVIRTUAL_CALL(_get_output_sequence_port_text, p_port, ret)) {
+ return ret;
}
return String();
@@ -2862,34 +2867,61 @@ String VisualScriptCustomNode::get_output_sequence_port_text(int p_port) const {
PropertyInfo VisualScriptCustomNode::get_input_value_port_info(int p_idx) const {
PropertyInfo info;
- if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_type")) {
- info.type = Variant::Type(int(get_script_instance()->call("_get_input_value_port_type", p_idx)));
+ {
+ int type;
+ if (GDVIRTUAL_CALL(_get_input_value_port_type, p_idx, type)) {
+ info.type = Variant::Type(type);
+ }
}
- if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_name")) {
- info.name = get_script_instance()->call("_get_input_value_port_name", p_idx);
+ {
+ String name;
+ if (GDVIRTUAL_CALL(_get_input_value_port_name, p_idx, name)) {
+ info.name = name;
+ }
}
- if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_hint")) {
- info.hint = PropertyHint(int(get_script_instance()->call("_get_input_value_port_hint", p_idx)));
+ {
+ int hint;
+ if (GDVIRTUAL_CALL(_get_input_value_port_hint, p_idx, hint)) {
+ info.hint = PropertyHint(hint);
+ }
}
- if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_hint_string")) {
- info.hint_string = get_script_instance()->call("_get_input_value_port_hint_string", p_idx);
+
+ {
+ String hint_string;
+ if (GDVIRTUAL_CALL(_get_input_value_port_hint_string, p_idx, hint_string)) {
+ info.hint_string = hint_string;
+ }
}
+
return info;
}
PropertyInfo VisualScriptCustomNode::get_output_value_port_info(int p_idx) const {
PropertyInfo info;
- if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_type")) {
- info.type = Variant::Type(int(get_script_instance()->call("_get_output_value_port_type", p_idx)));
+ {
+ int type;
+ if (GDVIRTUAL_CALL(_get_output_value_port_type, p_idx, type)) {
+ info.type = Variant::Type(type);
+ }
}
- if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_name")) {
- info.name = get_script_instance()->call("_get_output_value_port_name", p_idx);
+ {
+ String name;
+ if (GDVIRTUAL_CALL(_get_output_value_port_name, p_idx, name)) {
+ info.name = name;
+ }
}
- if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_hint")) {
- info.hint = PropertyHint(int(get_script_instance()->call("_get_output_value_port_hint", p_idx)));
+ {
+ int hint;
+ if (GDVIRTUAL_CALL(_get_output_value_port_hint, p_idx, hint)) {
+ info.hint = PropertyHint(hint);
+ }
}
- if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_hint_string")) {
- info.hint_string = get_script_instance()->call("_get_output_value_port_hint_string", p_idx);
+
+ {
+ String hint_string;
+ if (GDVIRTUAL_CALL(_get_output_value_port_hint_string, p_idx, hint_string)) {
+ info.hint_string = hint_string;
+ }
}
return info;
}
@@ -2911,22 +2943,25 @@ VisualScriptCustomNode::TypeGuess VisualScriptCustomNode::guess_output_type(Type
}
String VisualScriptCustomNode::get_caption() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_caption")) {
- return get_script_instance()->call("_get_caption");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_caption, ret)) {
+ return ret;
}
return "CustomNode";
}
String VisualScriptCustomNode::get_text() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_text")) {
- return get_script_instance()->call("_get_text");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_text, ret)) {
+ return ret;
}
return "";
}
String VisualScriptCustomNode::get_category() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_category")) {
- return get_script_instance()->call("_get_category");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_category, ret)) {
+ return ret;
}
return "Custom";
}
@@ -2941,14 +2976,7 @@ public:
virtual int get_working_memory_size() const { return work_mem_size; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
- if (node->get_script_instance()) {
-#ifdef DEBUG_ENABLED
- if (!node->get_script_instance()->has_method(VisualScriptLanguage::singleton->_step)) {
- r_error_str = RTR("Custom node has no _step() method, can't process graph.");
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- return 0;
- }
-#endif
+ if (GDVIRTUAL_IS_OVERRIDDEN_PTR(node, _step)) {
Array in_values;
Array out_values;
Array work_mem;
@@ -2969,7 +2997,8 @@ public:
int ret_out;
- Variant ret = node->get_script_instance()->call(VisualScriptLanguage::singleton->_step, in_values, out_values, p_start_mode, work_mem);
+ Variant ret;
+ GDVIRTUAL_CALL_PTR(node, _step, in_values, out_values, p_start_mode, work_mem, ret);
if (ret.get_type() == Variant::STRING) {
r_error_str = ret;
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
@@ -2995,6 +3024,9 @@ public:
}
return ret_out;
+ } else {
+ r_error_str = RTR("Custom node has no _step() method, can't process graph.");
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
}
return 0;
@@ -3008,11 +3040,8 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instantiate(VisualScriptInstan
instance->in_count = get_input_value_port_count();
instance->out_count = get_output_value_port_count();
- if (get_script_instance() && get_script_instance()->has_method("_get_working_memory_size")) {
- instance->work_mem_size = get_script_instance()->call("_get_working_memory_size");
- } else {
- instance->work_mem_size = 0;
- }
+ instance->work_mem_size = 0;
+ GDVIRTUAL_CALL(_get_working_memory_size, instance->work_mem_size);
return instance;
}
@@ -3022,32 +3051,29 @@ void VisualScriptCustomNode::_script_changed() {
}
void VisualScriptCustomNode::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_sequence_port_count"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_input_sequence_port"));
-
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_sequence_port_text", PropertyInfo(Variant::INT, "idx")));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_value_port_count"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_value_port_count"));
+ GDVIRTUAL_BIND(_get_output_sequence_port_count);
+ GDVIRTUAL_BIND(_has_input_sequence_port);
+ GDVIRTUAL_BIND(_get_output_sequence_port_text, "seq_idx");
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_value_port_type", PropertyInfo(Variant::INT, "idx")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_value_port_name", PropertyInfo(Variant::INT, "idx")));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_value_port_hint", PropertyInfo(Variant::INT, "idx")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_value_port_hint_string", PropertyInfo(Variant::INT, "idx")));
+ GDVIRTUAL_BIND(_get_input_value_port_count);
+ GDVIRTUAL_BIND(_get_input_value_port_type, "input_idx");
+ GDVIRTUAL_BIND(_get_input_value_port_name, "input_idx");
+ GDVIRTUAL_BIND(_get_input_value_port_hint, "input_idx");
+ GDVIRTUAL_BIND(_get_input_value_port_hint_string, "input_idx");
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_value_port_type", PropertyInfo(Variant::INT, "idx")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_value_port_name", PropertyInfo(Variant::INT, "idx")));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_value_port_hint", PropertyInfo(Variant::INT, "idx")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_value_port_hint_string", PropertyInfo(Variant::INT, "idx")));
+ GDVIRTUAL_BIND(_get_output_value_port_count);
+ GDVIRTUAL_BIND(_get_output_value_port_type, "output_idx");
+ GDVIRTUAL_BIND(_get_output_value_port_name, "output_idx");
+ GDVIRTUAL_BIND(_get_output_value_port_hint, "output_idx");
+ GDVIRTUAL_BIND(_get_output_value_port_hint_string, "output_idx");
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_caption"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_text"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
+ GDVIRTUAL_BIND(_get_caption);
+ GDVIRTUAL_BIND(_get_text);
+ GDVIRTUAL_BIND(_get_category);
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_working_memory_size"));
+ GDVIRTUAL_BIND(_get_working_memory_size);
- MethodInfo stepmi(Variant::NIL, "_step", PropertyInfo(Variant::ARRAY, "inputs"), PropertyInfo(Variant::ARRAY, "outputs"), PropertyInfo(Variant::INT, "start_mode"), PropertyInfo(Variant::ARRAY, "working_mem"));
- stepmi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- BIND_VMETHOD(stepmi);
+ GDVIRTUAL_BIND(_step, "inputs", "outputs", "start_mode", "working_mem");
BIND_ENUM_CONSTANT(START_MODE_BEGIN_SEQUENCE);
BIND_ENUM_CONSTANT(START_MODE_CONTINUE_SEQUENCE);
@@ -3170,9 +3196,7 @@ VisualScriptNodeInstance *VisualScriptSubCall::instantiate(VisualScriptInstance
}
void VisualScriptSubCall::_bind_methods() {
- MethodInfo scmi(Variant::NIL, "_subcall", PropertyInfo(Variant::NIL, "arguments"));
- scmi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- BIND_VMETHOD(scmi);
+ // Since this is script only, registering virtual function is no longer valid. Will have to go in docs.
}
VisualScriptSubCall::VisualScriptSubCall() {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 2390e5c7bc..bf2d8e9683 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -31,6 +31,8 @@
#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
@@ -47,7 +49,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
- MultiplayerAPI::RPCMode rpc_mode;
+ Multiplayer::RPCMode rpc_mode;
bool sequenced;
protected:
@@ -94,8 +96,8 @@ public:
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
- void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
- MultiplayerAPI::RPCMode get_rpc_mode() const;
+ void set_rpc_mode(Multiplayer::RPCMode p_mode);
+ Multiplayer::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
@@ -757,6 +759,30 @@ class VisualScriptCustomNode : public VisualScriptNode {
protected:
static void _bind_methods();
+ friend class VisualScriptNodeInstanceCustomNode;
+ GDVIRTUAL0RC(int, _get_output_sequence_port_count)
+ GDVIRTUAL0RC(bool, _has_input_sequence_port)
+ GDVIRTUAL1RC(String, _get_output_sequence_port_text, int)
+
+ GDVIRTUAL0RC(int, _get_input_value_port_count)
+ GDVIRTUAL1RC(int, _get_input_value_port_type, int)
+ GDVIRTUAL1RC(String, _get_input_value_port_name, int)
+ GDVIRTUAL1RC(int, _get_input_value_port_hint, int)
+ GDVIRTUAL1RC(String, _get_input_value_port_hint_string, int)
+
+ GDVIRTUAL0RC(int, _get_output_value_port_count)
+ GDVIRTUAL1RC(int, _get_output_value_port_type, int)
+ GDVIRTUAL1RC(String, _get_output_value_port_name, int)
+ GDVIRTUAL1RC(int, _get_output_value_port_hint, int)
+ GDVIRTUAL1RC(String, _get_output_value_port_hint_string, int)
+
+ GDVIRTUAL0RC(String, _get_caption)
+ GDVIRTUAL0RC(String, _get_text)
+ GDVIRTUAL0RC(String, _get_category)
+
+ GDVIRTUAL0RC(int, _get_working_memory_size)
+
+ GDVIRTUAL4RC(Variant, _step, Array, Array, int, Array)
public:
enum StartMode { //replicated for step
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 8bf1c6cbfa..d8b88d6cd3 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -55,7 +55,7 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
case KEY_DOWN:
case KEY_PAGEUP:
case KEY_PAGEDOWN: {
- search_options->call("_gui_input", k);
+ search_options->gui_input(k);
search_box->accept_event();
TreeItem *root = search_options->get_root();
@@ -74,6 +74,8 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
current->select(0);
} break;
+ default:
+ break;
}
}
}
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
index c53af22ae1..43a8e20ef7 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
@@ -4,7 +4,7 @@
A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI].
</brief_description>
<description>
- This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer].
+ This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.multiplayer_peer].
You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
[signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer].
</description>
@@ -56,7 +56,7 @@
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
- You can optionally specify a [code]channels_config[/code] array of [enum MultiplayerPeer.TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
+ You can optionally specify a [code]channels_config[/code] array of [enum TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
</description>
</method>
<method name="remove_peer">
@@ -69,7 +69,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<constants>
</constants>
diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp
index 95c8c13449..d60d694df1 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.cpp
+++ b/modules/webrtc/webrtc_multiplayer_peer.cpp
@@ -51,11 +51,11 @@ int WebRTCMultiplayerPeer::get_transfer_channel() const {
return transfer_channel;
}
-void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+void WebRTCMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
transfer_mode = p_mode;
}
-MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const {
+Multiplayer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
@@ -204,7 +204,7 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr
ERR_FAIL_COND_V(p_self_id < 1 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
channels_config.clear();
for (int i = 0; i < p_channels_config.size(); i++) {
- ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'");
+ ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'");
int mode = p_channels_config[i].operator int();
// Initialize data channel configurations.
Dictionary cfg;
@@ -213,17 +213,17 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr
cfg["ordered"] = true;
switch (mode) {
- case TRANSFER_MODE_UNRELIABLE_ORDERED:
+ case Multiplayer::TRANSFER_MODE_ORDERED:
cfg["maxPacketLifetime"] = 1;
break;
- case TRANSFER_MODE_UNRELIABLE:
+ case Multiplayer::TRANSFER_MODE_UNRELIABLE:
cfg["maxPacketLifetime"] = 1;
cfg["ordered"] = false;
break;
- case TRANSFER_MODE_RELIABLE:
+ case Multiplayer::TRANSFER_MODE_RELIABLE:
break;
default:
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'. Got: %d", mode));
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'. Got: %d", mode));
}
channels_config.push_back(cfg);
}
@@ -355,13 +355,13 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si
int ch = transfer_channel;
if (ch == 0) {
switch (transfer_mode) {
- case TRANSFER_MODE_RELIABLE:
+ case Multiplayer::TRANSFER_MODE_RELIABLE:
ch = CH_RELIABLE;
break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED:
+ case Multiplayer::TRANSFER_MODE_ORDERED:
ch = CH_ORDERED;
break;
- case TRANSFER_MODE_UNRELIABLE:
+ case Multiplayer::TRANSFER_MODE_UNRELIABLE:
ch = CH_UNRELIABLE;
break;
}
diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h
index ef4fe1678c..80a6491492 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.h
+++ b/modules/webrtc/webrtc_multiplayer_peer.h
@@ -31,7 +31,7 @@
#ifndef WEBRTC_MULTIPLAYER_H
#define WEBRTC_MULTIPLAYER_H
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "webrtc_peer_connection.h"
class WebRTCMultiplayerPeer : public MultiplayerPeer {
@@ -68,7 +68,7 @@ private:
bool refuse_connections = false;
ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
int transfer_channel = 0;
- TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
int next_packet_peer = 0;
bool server_compat = false;
@@ -99,8 +99,8 @@ public:
// MultiplayerPeer
void set_transfer_channel(int p_channel) override;
int get_transfer_channel() const override;
- void set_transfer_mode(TransferMode p_mode) override;
- TransferMode get_transfer_mode() const override;
+ void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ Multiplayer::TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;
int get_unique_id() const override;
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 1549a907b4..b5202469f1 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server.
- This client can be optionally used as a network peer for the [MultiplayerAPI].
+ This client can be optionally used as a multiplayer peer for the [MultiplayerAPI].
After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
</description>
@@ -20,7 +20,7 @@
<argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
<description>
Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
- If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a multiplayer peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
[b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate.
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index cd41e9a1fb..c7a0ca100f 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -4,7 +4,7 @@
Base class for WebSocket server and client.
</brief_description>
<description>
- Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
+ Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
</description>
<tutorials>
</tutorials>
@@ -32,7 +32,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<signals>
<signal name="peer_packet">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 90182de4c2..b66a1054ab 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -55,7 +55,7 @@
<description>
Starts listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
- If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a multiplayer peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]).
</description>
</method>
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 163cc7706b..7464cf2bf5 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const {
return 0;
}
-void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
// Websocket uses TCP, reliable
}
-MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
- return TRANSFER_MODE_RELIABLE;
+ return Multiplayer::TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 0fee196f41..d97a599fe9 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -32,7 +32,7 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "core/templates/list.h"
#include "websocket_peer.h"
@@ -80,8 +80,8 @@ public:
/* MultiplayerPeer */
void set_transfer_channel(int p_channel) override;
int get_transfer_channel() const override;
- void set_transfer_mode(TransferMode p_mode) override;
- TransferMode get_transfer_mode() const override;
+ void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ Multiplayer::TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
int get_packet_peer() const override;
int get_unique_id() const override;
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 49997b42d3..26c0176ea4 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -161,22 +161,28 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
_peer = Ref<WSLPeer>(memnew(WSLPeer));
- IPAddress addr;
- if (!p_host.is_valid_ip_address()) {
- addr = IP::get_singleton()->resolve_hostname(p_host);
+ if (p_host.is_valid_ip_address()) {
+ ip_candidates.clear();
+ ip_candidates.push_back(IPAddress(p_host));
} else {
- addr = p_host;
+ ip_candidates = IP::get_singleton()->resolve_hostname_addresses(p_host);
}
- ERR_FAIL_COND_V(!addr.is_valid(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(ip_candidates.is_empty(), ERR_INVALID_PARAMETER);
String port = "";
if ((p_port != 80 && !p_ssl) || (p_port != 443 && p_ssl)) {
port = ":" + itos(p_port);
}
- Error err = _tcp->connect_to_host(addr, p_port);
+ Error err = ERR_BUG; // Should be at least one entry.
+ while (ip_candidates.size() > 0) {
+ err = _tcp->connect_to_host(ip_candidates.pop_front(), p_port);
+ if (err == OK) {
+ break;
+ }
+ }
if (err != OK) {
_tcp->disconnect_from_host();
_on_error();
@@ -185,6 +191,7 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
_connection = _tcp;
_use_ssl = p_ssl;
_host = p_host;
+ _port = p_port;
// Strip edges from protocols.
_protocols.resize(p_protocols.size());
String *pw = _protocols.ptrw();
@@ -244,6 +251,7 @@ void WSLClient::poll() {
_on_error();
break;
case StreamPeerTCP::STATUS_CONNECTED: {
+ ip_candidates.clear();
Ref<StreamPeerSSL> ssl;
if (_use_ssl) {
if (_connection == _tcp) {
@@ -274,6 +282,12 @@ void WSLClient::poll() {
_do_handshake();
} break;
case StreamPeerTCP::STATUS_ERROR:
+ while (ip_candidates.size() > 0) {
+ _tcp->disconnect_from_host();
+ if (_tcp->connect_to_host(ip_candidates.pop_front(), _port) == OK) {
+ return;
+ }
+ }
disconnect_from_host();
_on_error();
break;
@@ -315,6 +329,8 @@ void WSLClient::disconnect_from_host(int p_code, String p_reason) {
memset(_resp_buf, 0, sizeof(_resp_buf));
_resp_pos = 0;
+
+ ip_candidates.clear();
}
IPAddress WSLClient::get_connected_host() const {
diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h
index 849639ee8b..3972977910 100644
--- a/modules/websocket/wsl_client.h
+++ b/modules/websocket/wsl_client.h
@@ -63,6 +63,8 @@ private:
String _key;
String _host;
+ int _port;
+ Array ip_candidates;
Vector<String> _protocols;
bool _use_ssl = false;
diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h
index 41a690f473..7aac0a6508 100644
--- a/modules/webxr/godot_webxr.h
+++ b/modules/webxr/godot_webxr.h
@@ -62,7 +62,7 @@ extern void godot_webxr_initialize(
extern void godot_webxr_uninitialize();
extern int godot_webxr_get_view_count();
-extern int *godot_webxr_get_render_targetsize();
+extern int *godot_webxr_get_render_target_size();
extern float *godot_webxr_get_transform_for_eye(int p_eye);
extern float *godot_webxr_get_projection_for_eye(int p_eye);
extern int godot_webxr_get_external_texture_for_eye(int p_eye);
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index 6e19a8ac6e..c4b21defce 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -406,9 +406,9 @@ const GodotWebXR = {
return GodotWebXR.pose.views.length;
},
- godot_webxr_get_render_targetsize__proxy: 'sync',
- godot_webxr_get_render_targetsize__sig: 'i',
- godot_webxr_get_render_targetsize: function () {
+ godot_webxr_get_render_target_size__proxy: 'sync',
+ godot_webxr_get_render_target_size__sig: 'i',
+ godot_webxr_get_render_target_size: function () {
if (!GodotWebXR.session || !GodotWebXR.pose) {
return 0;
}
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 099e769303..2d699961ae 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -199,7 +199,7 @@ StringName WebXRInterfaceJS::get_name() const {
return "WebXR";
};
-int WebXRInterfaceJS::get_capabilities() const {
+uint32_t WebXRInterfaceJS::get_capabilities() const {
return XRInterface::XR_STEREO | XRInterface::XR_MONO;
};
@@ -254,9 +254,9 @@ bool WebXRInterfaceJS::initialize() {
void WebXRInterfaceJS::uninitialize() {
if (initialized) {
XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != nullptr) {
+ if (xr_server != nullptr && xr_server->get_primary_interface() == this) {
// no longer our primary interface
- xr_server->clear_primary_interface_if(this);
+ xr_server->set_primary_interface(nullptr);
}
godot_webxr_uninitialize();
@@ -285,12 +285,12 @@ Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
return transform;
}
-Size2 WebXRInterfaceJS::get_render_targetsize() {
+Size2 WebXRInterfaceJS::get_render_target_size() {
if (render_targetsize.width != 0 && render_targetsize.height != 0) {
return render_targetsize;
}
- int *js_size = godot_webxr_get_render_targetsize();
+ int *js_size = godot_webxr_get_render_target_size();
if (!initialized || js_size == nullptr) {
// As a temporary default (until WebXR is fully initialized), use half the window size.
Size2 temp = DisplayServer::get_singleton()->window_get_size();
@@ -365,20 +365,6 @@ CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, real_t p
return eye;
}
-unsigned int WebXRInterfaceJS::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
- if (!initialized) {
- return 0;
- }
- return godot_webxr_get_external_texture_for_eye(p_eye);
-}
-
-void WebXRInterfaceJS::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- if (!initialized) {
- return;
- }
- godot_webxr_commit_for_eye(p_eye);
-}
-
Vector<BlitToScreen> WebXRInterfaceJS::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
@@ -474,10 +460,6 @@ void WebXRInterfaceJS::_on_controller_changed() {
}
}
-void WebXRInterfaceJS::notification(int p_what) {
- // Nothing to do here.
-}
-
WebXRInterfaceJS::WebXRInterfaceJS() {
initialized = false;
session_mode = "inline";
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index f9368582b7..82307190db 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -76,23 +76,20 @@ public:
virtual PackedVector3Array get_bounds_geometry() const override;
virtual StringName get_name() const override;
- virtual int get_capabilities() const override;
+ virtual uint32_t get_capabilities() const override;
virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
- virtual Size2 get_render_targetsize() override;
+ virtual Size2 get_render_target_size() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
- virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
- virtual void notification(int p_what) override;
void _on_controller_changed();