diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 12 | ||||
-rw-r--r-- | modules/gdscript/gdscript_cache.cpp | 32 | ||||
-rw-r--r-- | modules/gdscript/gdscript_cache.h | 1 | ||||
-rw-r--r-- | modules/gdscript/gdscript_warning.cpp | 2 | ||||
-rw-r--r-- | modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out | 2 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocumentExtension.xml | 46 | ||||
-rw-r--r-- | modules/gltf/extensions/gltf_document_extension.cpp | 64 | ||||
-rw-r--r-- | modules/gltf/extensions/gltf_document_extension.h | 19 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 73 |
9 files changed, 207 insertions, 44 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 42a944f631..584bb74e4f 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -3124,6 +3124,18 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); } } + } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") { + Error err = OK; + Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err); + if (err == OK && scr.is_valid()) { + Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path()); + if (singl_parser.is_valid()) { + err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err == OK) { + result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); + } + } + } } result.is_constant = true; p_identifier->set_datatype(result); diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index add36591f3..f35318e4c6 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -342,7 +342,12 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_ return singleton->packed_scene_cache[p_path]; } - Ref<PackedScene> scene; + Ref<PackedScene> scene = ResourceCache::get_ref(p_path); + if (scene.is_valid()) { + singleton->packed_scene_cache[p_path] = scene; + singleton->packed_scene_dependencies[p_path].insert(p_owner); + return scene; + } scene.instantiate(); r_error = OK; @@ -360,6 +365,31 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_ return scene; } +Ref<GDScript> GDScriptCache::get_packed_scene_script(const String &p_path, Error &r_error) { + r_error = OK; + Ref<PackedScene> scene = get_packed_scene(p_path, r_error); + + if (r_error != OK) { + return Ref<GDScript>(); + } + + int node_count = scene->get_state()->get_node_count(); + if (node_count == 0) { + return Ref<GDScript>(); + } + + const int ROOT_NODE = 0; + for (int i = 0; i < scene->get_state()->get_node_property_count(ROOT_NODE); i++) { + if (scene->get_state()->get_node_property_name(ROOT_NODE, i) != SNAME("script")) { + continue; + } + + return scene->get_state()->get_node_property_value(ROOT_NODE, i); + } + + return Ref<GDScript>(); +} + void GDScriptCache::clear_unreferenced_packed_scenes() { if (singleton == nullptr) { return; diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 2195932aa3..0f9d87aa67 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -102,6 +102,7 @@ public: static Error finish_compiling(const String &p_owner); static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = ""); + static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error); static void clear_unreferenced_packed_scenes(); static bool is_destructing() { diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index a0c107aa53..2548d26e14 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -96,7 +96,7 @@ String GDScriptWarning::get_message() const { } break; case RETURN_VALUE_DISCARDED: { CHECK_SYMBOLS(1); - return "The function '" + symbols[0] + "()' returns a value, but this value is never used."; + return "The function '" + symbols[0] + "()' returns a value that will be discarded if not used."; } break; case PROPERTY_USED_AS_FUNCTION: { CHECK_SYMBOLS(2); diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out index 13f759dd46..e89bb9226f 100644 --- a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out +++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out @@ -2,4 +2,4 @@ GDTEST_OK >> WARNING >> Line: 6 >> RETURN_VALUE_DISCARDED ->> The function 'i_return_int()' returns a value, but this value is never used. +>> The function 'i_return_int()' returns a value that will be discarded if not used. diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml index adc32df8dc..87d3d9bcb0 100644 --- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -11,6 +11,16 @@ <tutorials> </tutorials> <methods> + <method name="_convert_scene_node" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="scene_node" type="Node" /> + <description> + Part of the export process. This method is run after [method _export_preflight] and before [method _export_node]. + Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by [method _export_node]. + </description> + </method> <method name="_export_node" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> @@ -18,23 +28,40 @@ <param index="2" name="json" type="Dictionary" /> <param index="3" name="node" type="Node" /> <description> + Part of the export process. This method is run after [method _convert_scene_node] and before [method _export_post]. + This method can be used to modify the final JSON of each node. </description> </method> <method name="_export_post" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> <description> + Part of the export process. This method is run last, after all other parts of the export process. + This method can be used to modify the final JSON of the generated GLTF file. </description> </method> <method name="_export_preflight" qualifiers="virtual"> <return type="int" /> <param index="0" name="root" type="Node" /> <description> + Part of the export process. This method is run first, before all other parts of the export process. + The return value is used to determine if this GLTFDocumentExtension class should be used for exporting a given GLTF file. If [constant OK], the export will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned. + </description> + </method> + <method name="_generate_scene_node" qualifiers="virtual"> + <return type="Node3D" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="scene_parent" type="Node" /> + <description> + Part of the import process. This method is run after [method _parse_node_extensions] and before [method _import_post_parse]. + Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node. </description> </method> <method name="_get_supported_extensions" qualifiers="virtual"> <return type="PackedStringArray" /> <description> + Part of the import process. This method is run after [method _import_preflight] and before [method _parse_node_extensions]. Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded. </description> </method> @@ -45,6 +72,8 @@ <param index="2" name="json" type="Dictionary" /> <param index="3" name="node" type="Node" /> <description> + Part of the import process. This method is run after [method _import_post_parse] and before [method _import_post]. + This method can be used to make modifications to each of the generated Godot scene nodes. </description> </method> <method name="_import_post" qualifiers="virtual"> @@ -52,12 +81,16 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="root" type="Node" /> <description> + Part of the import process. This method is run last, after all other parts of the import process. + This method can be used to modify the final Godot scene generated by the import process. </description> </method> <method name="_import_post_parse" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> <description> + Part of the import process. This method is run after [method _generate_scene_node] and before [method _import_node]. + This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step. </description> </method> <method name="_import_preflight" qualifiers="virtual"> @@ -65,7 +98,18 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="extensions" type="PackedStringArray" /> <description> - This callback is run first. It is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. + Part of the import process. This method is run first, before all other parts of the import process. + The return value is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned. + </description> + </method> + <method name="_parse_node_extensions" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="extensions" type="Dictionary" /> + <description> + Part of the import process. This method is run after [method _get_supported_extensions] and before [method _generate_scene_node]. + Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node]. </description> </method> </methods> diff --git a/modules/gltf/extensions/gltf_document_extension.cpp b/modules/gltf/extensions/gltf_document_extension.cpp index 56519f70d3..f997fe8f66 100644 --- a/modules/gltf/extensions/gltf_document_extension.cpp +++ b/modules/gltf/extensions/gltf_document_extension.cpp @@ -31,50 +31,77 @@ #include "gltf_document_extension.h" void GLTFDocumentExtension::_bind_methods() { - GDVIRTUAL_BIND(_get_supported_extensions); + // Import process. GDVIRTUAL_BIND(_import_preflight, "state", "extensions"); + GDVIRTUAL_BIND(_get_supported_extensions); + GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions"); + GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent"); GDVIRTUAL_BIND(_import_post_parse, "state"); GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_import_post, "state", "root"); + // Export process. GDVIRTUAL_BIND(_export_preflight, "root"); + GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node"); GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_export_post, "state"); } +// Import process. +Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) { + ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + int err = OK; + GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err); + return Error(err); +} + Vector<String> GLTFDocumentExtension::get_supported_extensions() { Vector<String> ret; GDVIRTUAL_CALL(_get_supported_extensions, ret); return ret; } -Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) { - ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); +Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_post, p_state, p_root, err); + GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err); return Error(err); } -Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) { +Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) { + ERR_FAIL_NULL_V(p_state, nullptr); + ERR_FAIL_NULL_V(p_gltf_node, nullptr); + ERR_FAIL_NULL_V(p_scene_parent, nullptr); + Node3D *ret_node = nullptr; + GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node); + return ret_node; +} + +Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err); + GDVIRTUAL_CALL(_import_post_parse, p_state, err); return Error(err); } -Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) { +Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_post_parse, p_state, err); + GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } -Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) { +Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) { + ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_export_post, p_state, err); + GDVIRTUAL_CALL(_import_post, p_state, p_root, err); return Error(err); } + +// Export process. Error GLTFDocumentExtension::export_preflight(Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); int err = OK; @@ -82,20 +109,25 @@ Error GLTFDocumentExtension::export_preflight(Node *p_root) { return Error(err); } -Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { +void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) { + ERR_FAIL_NULL(p_state); + ERR_FAIL_NULL(p_gltf_node); + ERR_FAIL_NULL(p_scene_node); + GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node); +} + +Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); + GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } -Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { +Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); - ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); - ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); + GDVIRTUAL_CALL(_export_post, p_state, err); return Error(err); } diff --git a/modules/gltf/extensions/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h index 43e29ea0ab..7cc9ca592f 100644 --- a/modules/gltf/extensions/gltf_document_extension.h +++ b/modules/gltf/extensions/gltf_document_extension.h @@ -40,20 +40,31 @@ protected: static void _bind_methods(); public: - virtual Vector<String> get_supported_extensions(); + // Import process. virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions); + virtual Vector<String> get_supported_extensions(); + virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions); + virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); virtual Error import_post_parse(Ref<GLTFState> p_state); - virtual Error export_post(Ref<GLTFState> p_state); + virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); virtual Error import_post(Ref<GLTFState> p_state, Node *p_node); + // Export process. virtual Error export_preflight(Node *p_state); - virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); + virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node); virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); - GDVIRTUAL0R(Vector<String>, _get_supported_extensions); + virtual Error export_post(Ref<GLTFState> p_state); + + // Import process. GDVIRTUAL2R(int, _import_preflight, Ref<GLTFState>, Vector<String>); + GDVIRTUAL0R(Vector<String>, _get_supported_extensions); + GDVIRTUAL3R(int, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary); + GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); GDVIRTUAL1R(int, _import_post_parse, Ref<GLTFState>); GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *); + // Export process. GDVIRTUAL1R(int, _export_preflight, Node *); + GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); GDVIRTUAL1R(int, _export_post, Ref<GLTFState>); }; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 49797bb8fa..faa8ed267a 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -625,6 +625,11 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { node->light = light; } } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + Error err = ext->parse_node_extensions(state, node, extensions); + ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + state->filename + ". Continuing."); + } } if (n.has("children")) { @@ -5266,6 +5271,10 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, co AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current); } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + ext->convert_scene_node(state, gltf_node, p_current); + } GLTFNodeIndex current_node_i = state->nodes.size(); GLTFNodeIndex gltf_root = p_gltf_root; if (gltf_root == -1) { @@ -5589,21 +5598,32 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // and attach it to the bone_attachment scene_parent = bone_attachment; } - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } } - - // We still have not managed to make a node. + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. if (!current_node) { - current_node = _generate_spatial(state, node_index); + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } current_node->set_transform(gltf_node->xform); current_node->set_name(gltf_node->get_name()); @@ -5669,19 +5689,32 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // and attach it to the bone_attachment scene_parent = bone_attachment; } - - // We still have not managed to make a node - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } + } + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. + if (!current_node) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } - + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } // Do not set transform here. Transform is already applied to our bone. current_node->set_name(gltf_node->get_name()); |