diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs | 8 | ||||
-rw-r--r-- | modules/mono/editor/bindings_generator.cpp | 9 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.cpp | 20 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.h | 2 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_synchronizer.cpp | 10 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_synchronizer.h | 2 |
6 files changed, 49 insertions, 2 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index efdd50098e..f31ded4d77 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -156,6 +156,10 @@ namespace Godot.SourceGenerators else if (typeKind == TypeKind.Array) { var arrayType = (IArrayTypeSymbol)type; + + if (arrayType.Rank != 1) + return null; + var elementType = arrayType.ElementType; switch (elementType.SpecialType) @@ -177,8 +181,8 @@ namespace Godot.SourceGenerators if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType)) return MarshalType.GodotObjectOrDerivedArray; - if (elementType.ContainingAssembly.Name == "GodotSharp" && - elementType.ContainingNamespace.Name == "Godot") + if (elementType.ContainingAssembly?.Name == "GodotSharp" && + elementType.ContainingNamespace?.Name == "Godot") { switch (elementType) { diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index ce4ac9b796..95a44d3b7e 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2229,6 +2229,15 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf // Generate signal { + p_output.append(MEMBER_BEGIN "/// <summary>\n"); + p_output.append(INDENT1 "/// "); + p_output.append("Represents the method that handles the "); + p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "." + p_isignal.proxy_name + "\"/>"); + p_output.append(" event of a "); + p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "\"/>"); + p_output.append(" class.\n"); + p_output.append(INDENT1 "/// </summary>"); + if (p_isignal.is_deprecated) { if (p_isignal.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'."); diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index d46972ffb6..c68e2e5a99 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -86,6 +86,23 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const { } } #endif + +TypedArray<String> MultiplayerSpawner::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (spawn_path.is_empty() || !has_node(spawn_path)) { + warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes.")); + } + bool has_scenes = get_spawnable_scene_count() > 0; + // Can't check if method is overriden in placeholder scripts. + bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder(); + if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) { + warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\".")); + warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code.")); + } + return warnings; +} + void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { SpawnableScene sc; sc.path = p_path; @@ -94,13 +111,16 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { } spawnable_scenes.push_back(sc); } + int MultiplayerSpawner::get_spawnable_scene_count() const { return spawnable_scenes.size(); } + String MultiplayerSpawner::get_spawnable_scene(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), ""); return spawnable_scenes[p_idx].path; } + void MultiplayerSpawner::clear_spawnable_scenes() { spawnable_scenes.clear(); } diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h index fc3befc2d4..f038c3b2f9 100644 --- a/modules/multiplayer/multiplayer_spawner.h +++ b/modules/multiplayer/multiplayer_spawner.h @@ -91,6 +91,8 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; #endif public: + TypedArray<String> get_configuration_warnings() const override; + Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; } diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index eee1495c14..01ecd1a7de 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -94,6 +94,16 @@ void MultiplayerSynchronizer::_update_process() { } } +TypedArray<String> MultiplayerSynchronizer::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (root_path.is_empty() || !has_node(root_path)) { + warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties.")); + } + + return warnings; +} + Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) { ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); r_variant.resize(p_properties.size()); diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h index e84d41db86..9b9067a910 100644 --- a/modules/multiplayer/multiplayer_synchronizer.h +++ b/modules/multiplayer/multiplayer_synchronizer.h @@ -66,6 +66,8 @@ public: static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); + TypedArray<String> get_configuration_warnings() const override; + void set_replication_interval(double p_interval); double get_replication_interval() const; uint64_t get_replication_interval_msec() const; |