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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs8
-rw-r--r--modules/mono/editor/bindings_generator.cpp9
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp20
-rw-r--r--modules/multiplayer/multiplayer_spawner.h2
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp10
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.h2
6 files changed, 49 insertions, 2 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index efdd50098e..f31ded4d77 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -156,6 +156,10 @@ namespace Godot.SourceGenerators
else if (typeKind == TypeKind.Array)
{
var arrayType = (IArrayTypeSymbol)type;
+
+ if (arrayType.Rank != 1)
+ return null;
+
var elementType = arrayType.ElementType;
switch (elementType.SpecialType)
@@ -177,8 +181,8 @@ namespace Godot.SourceGenerators
if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerivedArray;
- if (elementType.ContainingAssembly.Name == "GodotSharp" &&
- elementType.ContainingNamespace.Name == "Godot")
+ if (elementType.ContainingAssembly?.Name == "GodotSharp" &&
+ elementType.ContainingNamespace?.Name == "Godot")
{
switch (elementType)
{
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index ce4ac9b796..95a44d3b7e 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2229,6 +2229,15 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Generate signal
{
+ p_output.append(MEMBER_BEGIN "/// <summary>\n");
+ p_output.append(INDENT1 "/// ");
+ p_output.append("Represents the method that handles the ");
+ p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "." + p_isignal.proxy_name + "\"/>");
+ p_output.append(" event of a ");
+ p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "\"/>");
+ p_output.append(" class.\n");
+ p_output.append(INDENT1 "/// </summary>");
+
if (p_isignal.is_deprecated) {
if (p_isignal.deprecation_message.is_empty()) {
WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index d46972ffb6..c68e2e5a99 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -86,6 +86,23 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
#endif
+
+TypedArray<String> MultiplayerSpawner::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (spawn_path.is_empty() || !has_node(spawn_path)) {
+ warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));
+ }
+ bool has_scenes = get_spawnable_scene_count() > 0;
+ // Can't check if method is overriden in placeholder scripts.
+ bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder();
+ if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) {
+ warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\"."));
+ warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code."));
+ }
+ return warnings;
+}
+
void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
SpawnableScene sc;
sc.path = p_path;
@@ -94,13 +111,16 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
}
spawnable_scenes.push_back(sc);
}
+
int MultiplayerSpawner::get_spawnable_scene_count() const {
return spawnable_scenes.size();
}
+
String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "");
return spawnable_scenes[p_idx].path;
}
+
void MultiplayerSpawner::clear_spawnable_scenes() {
spawnable_scenes.clear();
}
diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h
index fc3befc2d4..f038c3b2f9 100644
--- a/modules/multiplayer/multiplayer_spawner.h
+++ b/modules/multiplayer/multiplayer_spawner.h
@@ -91,6 +91,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
#endif
public:
+ TypedArray<String> get_configuration_warnings() const override;
+
Node *get_spawn_node() const {
return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr;
}
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
index eee1495c14..01ecd1a7de 100644
--- a/modules/multiplayer/multiplayer_synchronizer.cpp
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -94,6 +94,16 @@ void MultiplayerSynchronizer::_update_process() {
}
}
+TypedArray<String> MultiplayerSynchronizer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (root_path.is_empty() || !has_node(root_path)) {
+ warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties."));
+ }
+
+ return warnings;
+}
+
Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) {
ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
r_variant.resize(p_properties.size());
diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h
index e84d41db86..9b9067a910 100644
--- a/modules/multiplayer/multiplayer_synchronizer.h
+++ b/modules/multiplayer/multiplayer_synchronizer.h
@@ -66,6 +66,8 @@ public:
static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
+ TypedArray<String> get_configuration_warnings() const override;
+
void set_replication_interval(double p_interval);
double get_replication_interval() const;
uint64_t get_replication_interval_msec() const;