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-rw-r--r--modules/camera/camera_osx.mm2
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp7
-rw-r--r--modules/fbx/editor_scene_importer_fbx.h5
-rw-r--r--modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd41
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp38
-rw-r--r--modules/gdscript/gdscript_editor.cpp9
-rw-r--r--modules/gdscript/gdscript_parser.cpp62
-rw-r--r--modules/gdscript/gdscript_parser.h2
-rw-r--r--modules/gdscript/gdscript_warning.cpp2
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd15
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out4
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml51
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.cpp11
-rw-r--r--modules/gltf/editor_scene_importer_gltf.cpp14
-rw-r--r--modules/gltf/editor_scene_importer_gltf.h4
-rw-r--r--modules/gltf/gltf_document.cpp640
-rw-r--r--modules/gltf/gltf_document.h32
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml3
-rw-r--r--modules/gridmap/grid_map.cpp18
-rw-r--r--modules/gridmap/grid_map.h6
-rw-r--r--modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs67
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp8
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp2
24 files changed, 692 insertions, 359 deletions
diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm
index 626cc3f285..391006bfc2 100644
--- a/modules/camera/camera_osx.mm
+++ b/modules/camera/camera_osx.mm
@@ -231,7 +231,7 @@ void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
// get some info
NSString *device_name = p_device.localizedName;
- name = device_name.UTF8String;
+ name = String::utf8(device_name.UTF8String);
position = CameraFeed::FEED_UNSPECIFIED;
if ([p_device position] == AVCaptureDevicePositionBack) {
position = CameraFeed::FEED_BACK;
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index e03680010b..4cca907bf2 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -83,7 +83,7 @@ uint32_t EditorSceneFormatImporterFBX::get_import_flags() const {
return IMPORT_SCENE;
}
-Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
+Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
// done for performance when re-importing lots of files when testing importer in verbose only!
if (OS::get_singleton()->is_stdout_verbose()) {
@@ -1468,3 +1468,8 @@ void EditorSceneFormatImporterFBX::BuildDocumentNodes(
}
}
}
+Ref<Animation> EditorSceneFormatImporterFBX::import_animation(const String &p_path,
+ uint32_t p_flags, const Map<StringName, Variant> &p_options,
+ int p_bake_fps) {
+ return Ref<Animation>();
+}
diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h
index a6ea8058a7..eebcb86409 100644
--- a/modules/fbx/editor_scene_importer_fbx.h
+++ b/modules/fbx/editor_scene_importer_fbx.h
@@ -127,7 +127,10 @@ public:
virtual void get_extensions(List<String> *r_extensions) const override;
virtual uint32_t get_import_flags() const override;
- virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Ref<Animation> import_animation(const String &p_path,
+ uint32_t p_flags, const Map<StringName, Variant> &p_options,
+ int p_bake_fps) override;
};
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd
new file mode 100644
index 0000000000..27383b878d
--- /dev/null
+++ b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd
@@ -0,0 +1,41 @@
+# meta-description: Visual shader's node plugin template
+
+@tool
+extends _BASE_
+class_name VisualShaderNode_CLASS_
+
+func _get_name() -> String:
+ return "_CLASS_"
+
+func _get_category() -> String:
+ return ""
+
+func _get_description() -> String:
+ return ""
+
+func _get_return_icon_type() -> int:
+ return PORT_TYPE_SCALAR
+
+func _get_input_port_count() -> int:
+ return 0
+
+func _get_input_port_name(port: int) -> String:
+ return ""
+
+func _get_input_port_type(port: int) -> int:
+ return PORT_TYPE_SCALAR
+
+func _get_output_port_count() -> int:
+ return 1
+
+func _get_output_port_name(port: int) -> String:
+ return "result"
+
+func _get_output_port_type(port: int) -> int:
+ return PORT_TYPE_SCALAR
+
+func _get_global_code(mode: Shader.Mode) -> String:
+ return ""
+
+func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
+ return output_vars[0] + " = 0.0;"
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index ffd34080e3..0bf4f5e1f1 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -881,12 +881,23 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
for (int i = 0; i < p_class->members.size(); i++) {
GDScriptParser::ClassNode::Member member = p_class->members[i];
if (member.type == GDScriptParser::ClassNode::Member::FUNCTION) {
- resolve_function_body(member.function);
-
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.function->annotations) {
E->apply(parser, member.function);
}
+
+#ifdef DEBUG_ENABLED
+ Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
+ for (uint32_t ignored_warning : member.function->ignored_warnings) {
+ parser->ignored_warning_codes.insert(ignored_warning);
+ }
+#endif // DEBUG_ENABLED
+
+ resolve_function_body(member.function);
+
+#ifdef DEBUG_ENABLED
+ parser->ignored_warning_codes = previously_ignored;
+#endif // DEBUG_ENABLED
} else if (member.type == GDScriptParser::ClassNode::Member::VARIABLE && member.variable->property != GDScriptParser::VariableNode::PROP_NONE) {
if (member.variable->property == GDScriptParser::VariableNode::PROP_INLINE) {
if (member.variable->getter != nullptr) {
@@ -925,6 +936,10 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
GDScriptParser::ClassNode::Member member = p_class->members[i];
if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) {
#ifdef DEBUG_ENABLED
+ Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
+ for (uint32_t ignored_warning : member.function->ignored_warnings) {
+ parser->ignored_warning_codes.insert(ignored_warning);
+ }
if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) {
parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name);
}
@@ -992,6 +1007,9 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
push_error(vformat(R"(Getter with type "%s" cannot be used along with setter of type "%s".)", getter_function->datatype.to_string(), setter_function->parameters[0]->datatype.to_string()), member.variable);
}
}
+#ifdef DEBUG_ENABLED
+ parser->ignored_warning_codes = previously_ignored;
+#endif // DEBUG_ENABLED
}
}
}
@@ -1186,7 +1204,23 @@ void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScript
void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) {
for (int i = 0; i < p_suite->statements.size(); i++) {
GDScriptParser::Node *stmt = p_suite->statements[i];
+ for (GDScriptParser::AnnotationNode *&annotation : stmt->annotations) {
+ annotation->apply(parser, stmt);
+ }
+
+#ifdef DEBUG_ENABLED
+ Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
+ for (uint32_t ignored_warning : stmt->ignored_warnings) {
+ parser->ignored_warning_codes.insert(ignored_warning);
+ }
+#endif // DEBUG_ENABLED
+
resolve_node(stmt);
+
+#ifdef DEBUG_ENABLED
+ parser->ignored_warning_codes = previously_ignored;
+#endif // DEBUG_ENABLED
+
decide_suite_type(p_suite, stmt);
}
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 7e5780a6b8..9db76861ff 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -646,6 +646,11 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a
ScriptCodeCompletionOption option(E, ScriptCodeCompletionOption::KIND_CLASS);
r_result.insert(option.display, option);
}
+ } else if (p_annotation->name == "@warning_ignore") {
+ for (int warning_code = 0; warning_code < GDScriptWarning::WARNING_MAX; warning_code++) {
+ ScriptCodeCompletionOption warning(GDScriptWarning::get_name_from_code((GDScriptWarning::Code)warning_code).to_lower(), ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ r_result.insert(warning.display, warning);
+ }
}
}
@@ -1159,6 +1164,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex
static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) {
bool found = false;
+ if (p_expression == nullptr) {
+ return false;
+ }
+
if (p_expression->is_constant) {
// Already has a value, so just use that.
r_type = _type_from_variant(p_expression->reduced_value);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index d12795d320..2faf0febca 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -39,6 +39,7 @@
#ifdef DEBUG_ENABLED
#include "core/os/os.h"
#include "core/string/string_builder.h"
+#include "gdscript_warning.h"
#endif // DEBUG_ENABLED
#ifdef TOOLS_ENABLED
@@ -132,9 +133,9 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_flags_3d_render"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_RENDER, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
+ register_annotation(MethodInfo("@warning_ignore", { Variant::STRING, "warning" }), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, 0, true);
// Networking.
register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true);
- // TODO: Warning annotations.
}
GDScriptParser::~GDScriptParser() {
@@ -196,6 +197,10 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
return;
}
+ if (ignored_warning_codes.has(p_code)) {
+ return;
+ }
+
String warn_name = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)p_code).to_lower();
if (ignored_warnings.has(warn_name)) {
return;
@@ -701,24 +706,21 @@ void GDScriptParser::parse_extends() {
template <class T>
void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind) {
advance();
- T *member = (this->*p_parse_function)();
- if (member == nullptr) {
- return;
- }
+
#ifdef TOOLS_ENABLED
- int doc_comment_line = member->start_line - 1;
+ int doc_comment_line = previous.start_line - 1;
#endif // TOOLS_ENABLED
// Consume annotations.
+ List<AnnotationNode *> annotations;
while (!annotation_stack.is_empty()) {
AnnotationNode *last_annotation = annotation_stack.back()->get();
if (last_annotation->applies_to(p_target)) {
- member->annotations.push_front(last_annotation);
+ annotations.push_front(last_annotation);
annotation_stack.pop_back();
} else {
push_error(vformat(R"(Annotation "%s" cannot be applied to a %s.)", last_annotation->name, p_member_kind));
clear_unused_annotations();
- return;
}
#ifdef TOOLS_ENABLED
if (last_annotation->start_line == doc_comment_line) {
@@ -727,6 +729,16 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)()
#endif // TOOLS_ENABLED
}
+ T *member = (this->*p_parse_function)();
+ if (member == nullptr) {
+ return;
+ }
+
+ // Apply annotations.
+ for (AnnotationNode *&annotation : annotations) {
+ member->annotations.push_back(annotation);
+ }
+
#ifdef TOOLS_ENABLED
// Consume doc comments.
class_doc_line = MIN(class_doc_line, doc_comment_line - 1);
@@ -1507,6 +1519,8 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
bool unreachable = current_suite->has_return && !current_suite->has_unreachable_code;
#endif
+ bool is_annotation = false;
+
switch (current.type) {
case GDScriptTokenizer::Token::PASS:
advance();
@@ -1576,6 +1590,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
break;
case GDScriptTokenizer::Token::ANNOTATION: {
advance();
+ is_annotation = true;
AnnotationNode *annotation = parse_annotation(AnnotationInfo::STATEMENT);
if (annotation != nullptr) {
annotation_stack.push_back(annotation);
@@ -1616,6 +1631,18 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
}
}
+ // Apply annotations to statement.
+ while (!is_annotation && result != nullptr && !annotation_stack.is_empty()) {
+ AnnotationNode *last_annotation = annotation_stack.back()->get();
+ if (last_annotation->applies_to(AnnotationInfo::STATEMENT)) {
+ result->annotations.push_front(last_annotation);
+ annotation_stack.pop_back();
+ } else {
+ push_error(vformat(R"(Annotation "%s" cannot be applied to a statement.)", last_annotation->name));
+ clear_unused_annotations();
+ }
+ }
+
#ifdef DEBUG_ENABLED
if (unreachable && result != nullptr) {
current_suite->has_unreachable_code = true;
@@ -3552,7 +3579,24 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
}
bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Node *p_node) {
- ERR_FAIL_V_MSG(false, "Not implemented.");
+#ifdef DEBUG_ENABLED
+ bool has_error = false;
+ for (const Variant &warning_name : p_annotation->resolved_arguments) {
+ GDScriptWarning::Code warning = GDScriptWarning::get_code_from_name(String(warning_name).to_upper());
+ if (warning == GDScriptWarning::WARNING_MAX) {
+ push_error(vformat(R"(Invalid warning name: "%s".)", warning_name), p_annotation);
+ has_error = true;
+ } else {
+ p_node->ignored_warnings.push_back(warning);
+ }
+ }
+
+ return !has_error;
+
+#else // ! DEBUG_ENABLED
+ // Only available in debug builds.
+ return true;
+#endif // DEBUG_ENABLED
}
template <Multiplayer::RPCMode t_mode>
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index b5ff0538eb..bf0f670905 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -297,6 +297,7 @@ public:
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
+ Vector<uint32_t> ignored_warnings;
DataType datatype;
@@ -1204,6 +1205,7 @@ private:
#ifdef DEBUG_ENABLED
List<GDScriptWarning> warnings;
Set<String> ignored_warnings;
+ Set<uint32_t> ignored_warning_codes;
Set<int> unsafe_lines;
#endif
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index fd251b8444..73536f5f8e 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -213,7 +213,7 @@ GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name)
}
}
- ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name);
+ return WARNING_MAX;
}
#endif // DEBUG_ENABLED
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 5845f84605..47772b8039 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -362,16 +362,16 @@ void GDScriptTest::error_handler(void *p_this, const char *p_function, const cha
}
builder.append("\n>> on function: ");
- builder.append(p_function);
+ builder.append(String::utf8(p_function));
builder.append("()\n>> ");
- builder.append(String(p_file).trim_prefix(self->base_dir));
+ builder.append(String::utf8(p_file).trim_prefix(self->base_dir));
builder.append("\n>> ");
builder.append(itos(p_line));
builder.append("\n>> ");
- builder.append(p_error);
+ builder.append(String::utf8(p_error));
if (strlen(p_explanation) > 0) {
builder.append("\n>> ");
- builder.append(p_explanation);
+ builder.append(String::utf8(p_explanation));
}
builder.append("\n");
diff --git a/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd
new file mode 100644
index 0000000000..877a4ea221
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd
@@ -0,0 +1,15 @@
+@warning_ignore(unused_private_class_variable)
+var _unused = 2
+
+@warning_ignore(unused_variable)
+func test():
+ print("test")
+ var unused = 3
+
+ @warning_ignore(redundant_await)
+ print(await regular_func())
+
+ print("done")
+
+func regular_func():
+ return 0
diff --git a/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out
new file mode 100644
index 0000000000..42292774a0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+test
+0
+done
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 8d8e25e8b3..ed7c018cb9 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -3,30 +3,57 @@
<brief_description>
</brief_description>
<description>
+ Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="import_scene">
- <return type="Node" />
+ <method name="append_from_buffer">
+ <return type="int" enum="Error" />
+ <argument index="0" name="bytes" type="PackedByteArray" />
+ <argument index="1" name="base_path" type="String" />
+ <argument index="2" name="state" type="GLTFState" />
+ <argument index="3" name="flags" type="int" default="0" />
+ <argument index="4" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="append_from_file">
+ <return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="int" default="30" />
- <argument index="3" name="state" type="GLTFState" default="null" />
+ <argument index="1" name="state" type="GLTFState" />
+ <argument index="2" name="flags" type="int" default="0" />
+ <argument index="3" name="bake_fps" type="int" default="30" />
<description>
- Import a scene from glTF2 ".gltf" or ".glb" file.
</description>
</method>
- <method name="save_scene">
+ <method name="append_from_scene">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
+ <argument index="1" name="state" type="GLTFState" />
+ <argument index="2" name="flags" type="int" default="0" />
+ <argument index="3" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="generate_buffer">
+ <return type="PackedByteArray" />
+ <argument index="0" name="state" type="GLTFState" />
+ <description>
+ </description>
+ </method>
+ <method name="generate_scene">
+ <return type="Node" />
+ <argument index="0" name="state" type="GLTFState" />
+ <argument index="1" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="write_to_filesystem">
+ <return type="int" enum="Error" />
+ <argument index="0" name="state" type="GLTFState" />
<argument index="1" name="path" type="String" />
- <argument index="2" name="src_path" type="String" />
- <argument index="3" name="flags" type="int" default="0" />
- <argument index="4" name="bake_fps" type="float" default="30" />
- <argument index="5" name="state" type="GLTFState" default="null" />
<description>
- Save a scene as a glTF2 ".glb" or ".gltf" file.
</description>
</method>
</methods>
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
index dcf57a32ce..fd5741605c 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
@@ -36,6 +36,7 @@
#include "core/templates/vector.h"
#include "editor/editor_file_system.h"
#include "gltf_document.h"
+#include "gltf_state.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/check_box.h"
#include "scene/main/node.h"
@@ -75,7 +76,15 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
List<String> deps;
Ref<GLTFDocument> doc;
doc.instantiate();
- Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
+ Ref<GLTFState> state;
+ state.instantiate();
+ int32_t flags = 0;
+ flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ Error err = doc->append_from_scene(root, state, flags, 30.0f);
+ if (err != OK) {
+ ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
+ }
+ err = doc->write_to_filesystem(state, p_file);
if (err != OK) {
ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
}
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index ef1ba14001..f063cc1e2b 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -48,16 +48,24 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c
}
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
- uint32_t p_flags, int p_bake_fps,
+ uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps,
List<String> *r_missing_deps,
Error *r_err) {
Ref<GLTFDocument> doc;
doc.instantiate();
- return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
+ Ref<GLTFState> state;
+ state.instantiate();
+ Error err = doc->append_from_file(p_path, state, p_flags, p_bake_fps);
+ if (err != OK) {
+ *r_err = err;
+ return nullptr;
+ }
+ Node *root = doc->generate_scene(state, p_bake_fps);
+ return root;
}
Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
- uint32_t p_flags,
+ uint32_t p_flags, const Map<StringName, Variant> &p_options,
int p_bake_fps) {
return Ref<Animation>();
}
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index dafd278f24..4410559b3d 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -47,9 +47,9 @@ class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path,
- uint32_t p_flags, int p_bake_fps) override;
+ uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
};
#endif // TOOLS_ENABLED
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index d5d2e7c26b..0d41ff025e 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -48,6 +48,7 @@
#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+#include "core/io/file_access_memory.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
#include "core/math/vector2.h"
@@ -62,6 +63,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
+#include "scene/3d/node_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh.h"
@@ -82,13 +84,7 @@
#include <cstdint>
#include <limits>
-Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
- uint64_t begin_time = OS::get_singleton()->get_ticks_usec();
-
- state->skeleton3d_to_gltf_skeleton.clear();
- state->skin_and_skeleton3d_to_gltf_skin.clear();
-
- _convert_scene_node(state, p_root, -1, -1);
+Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
if (!state->buffers.size()) {
state->buffers.push_back(Vector<uint8_t>());
}
@@ -184,16 +180,6 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
return Error::FAILED;
}
- /* STEP 17 SERIALIZE FILE */
- err = _serialize_file(state, p_path);
- if (err != OK) {
- return Error::FAILED;
- }
- uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time;
- float elapsed_sec = double(elapsed) / 1000000.0;
- elapsed_sec = Math::snapped(elapsed_sec, 0.01f);
- print_verbose("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2));
-
return OK;
}
@@ -255,18 +241,14 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
return OK;
}
-Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) {
- Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
- return err;
- }
-
+Error GLTFDocument::_parse_glb(FileAccess *f, Ref<GLTFState> state) {
+ ERR_FAIL_NULL_V(f, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(f->get_position() != 0, ERR_FILE_CANT_READ);
uint32_t magic = f->get_32();
ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF
f->get_32(); // version
f->get_32(); // length
-
uint32_t chunk_length = f->get_32();
uint32_t chunk_type = f->get_32();
@@ -280,9 +262,9 @@ Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) {
text.parse_utf8((const char *)json_data.ptr(), json_data.size());
JSON json;
- err = json.parse(text);
+ Error err = json.parse(text);
if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
+ _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
return err;
}
@@ -753,6 +735,8 @@ Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_pa
}
buffer_data = _parse_base64_uri(uri);
} else { // Relative path to an external image file.
+ ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
+ uri = uri.uri_decode();
uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
buffer_data = FileAccess::get_file_as_array(uri);
ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
@@ -2539,14 +2523,16 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (p.has("mode")) {
const int mode = p["mode"];
ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT);
+ // Convert mesh.primitive.mode to Godot Mesh enum. See:
+ // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_mode
static const Mesh::PrimitiveType primitives2[7] = {
- Mesh::PRIMITIVE_POINTS,
- Mesh::PRIMITIVE_LINES,
- Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted
- Mesh::PRIMITIVE_LINES,
- Mesh::PRIMITIVE_TRIANGLES,
- Mesh::PRIMITIVE_TRIANGLE_STRIP,
- Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted
+ Mesh::PRIMITIVE_POINTS, // 0 POINTS
+ Mesh::PRIMITIVE_LINES, // 1 LINES
+ Mesh::PRIMITIVE_LINES, // 2 LINE_LOOP; loop not supported, should be converted
+ Mesh::PRIMITIVE_LINE_STRIP, // 3 LINE_STRIP
+ Mesh::PRIMITIVE_TRIANGLES, // 4 TRIANGLES
+ Mesh::PRIMITIVE_TRIANGLE_STRIP, // 5 TRIANGLE_STRIP
+ Mesh::PRIMITIVE_TRIANGLES, // 6 TRIANGLE_FAN fan not supported, should be converted
#ifndef _MSC_VER
#warning line loop and triangle fan are not supported and need to be converted to lines and triangles
#endif
@@ -2952,7 +2938,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
Ref<Image> image = state->images[i]->get_image();
ERR_CONTINUE(image.is_null());
- if (p_path.to_lower().ends_with("glb")) {
+ if (p_path.to_lower().ends_with("glb") || p_path.is_empty()) {
GLTFBufferViewIndex bvi;
Ref<GLTFBufferView> bv;
@@ -2981,6 +2967,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
d["bufferView"] = bvi;
d["mimeType"] = "image/png";
} else {
+ ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
String name = state->images[i]->get_name();
if (name.is_empty()) {
name = itos(i);
@@ -2988,13 +2975,14 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
name = _gen_unique_name(state, name);
name = name.pad_zeros(3) + ".png";
String texture_dir = "textures";
- String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir;
- DirAccessRef da = DirAccess::open(p_path.get_base_dir());
+ String path = p_path.get_base_dir();
+ String new_texture_dir = path + "/" + texture_dir;
+ DirAccessRef da = DirAccess::open(path);
if (!da->dir_exists(new_texture_dir)) {
da->make_dir(new_texture_dir);
}
image->save_png(new_texture_dir.plus_file(name));
- d["uri"] = texture_dir.plus_file(name);
+ d["uri"] = texture_dir.plus_file(name).uri_encode();
}
images.push_back(d);
}
@@ -3010,6 +2998,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
}
Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_path) {
+ ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER);
if (!state->json.has("images")) {
return OK;
}
@@ -3069,6 +3058,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
}
}
} else { // Relative path to an external image file.
+ ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
uri = uri.uri_decode();
uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
// ResourceLoader will rely on the file extension to use the relevant loader.
@@ -3402,29 +3392,32 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
tex.instantiate();
{
Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
- // Code for uncompressing RG normal maps
- Ref<Image> img = normal_texture->get_image();
- Ref<ImageTexture> img_tex = img;
- if (img_tex.is_valid()) {
- img = img_tex->get_image();
- }
- img->decompress();
- img->convert(Image::FORMAT_RGBA8);
- img->convert_ra_rgba8_to_rg();
- for (int32_t y = 0; y < img->get_height(); y++) {
- for (int32_t x = 0; x < img->get_width(); x++) {
- Color c = img->get_pixel(x, y);
- Vector2 red_green = Vector2(c.r, c.g);
- red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f);
- float blue = 1.0f - red_green.dot(red_green);
- blue = MAX(0.0f, blue);
- c.b = Math::sqrt(blue);
- img->set_pixel(x, y, c);
+ if (normal_texture.is_valid()) {
+ // Code for uncompressing RG normal maps
+ Ref<Image> img = normal_texture->get_image();
+ if (img.is_valid()) {
+ Ref<ImageTexture> img_tex = img;
+ if (img_tex.is_valid()) {
+ img = img_tex->get_image();
+ }
+ img->decompress();
+ img->convert(Image::FORMAT_RGBA8);
+ img->convert_ra_rgba8_to_rg();
+ for (int32_t y = 0; y < img->get_height(); y++) {
+ for (int32_t x = 0; x < img->get_width(); x++) {
+ Color c = img->get_pixel(x, y);
+ Vector2 red_green = Vector2(c.r, c.g);
+ red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f);
+ float blue = 1.0f - red_green.dot(red_green);
+ blue = MAX(0.0f, blue);
+ c.b = Math::sqrt(blue);
+ img->set_pixel(x, y, c);
+ }
+ }
+ tex->create_from_image(img);
}
}
- tex->create_from_image(img);
}
- Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
GLTFTextureIndex gltf_texture_index = -1;
if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
@@ -5099,7 +5092,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
return mesh_i;
}
-ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index) {
+ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr);
@@ -5119,7 +5112,7 @@ ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> sta
return mi;
}
-Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
+Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr);
@@ -5171,7 +5164,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
return memnew(Node3D);
}
-Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
+Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr);
@@ -5249,7 +5242,7 @@ void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref
p_node->position = xform.origin;
}
-Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
+Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
Node3D *spatial = memnew(Node3D);
@@ -5616,19 +5609,18 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
scene_parent = bone_attachment;
}
if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(state, scene_parent, node_index);
+ current_node = _generate_mesh_instance(state, node_index);
} else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(state, scene_parent, node_index);
+ current_node = _generate_camera(state, node_index);
} else if (gltf_node->light >= 0) {
- current_node = _generate_light(state, scene_parent, node_index);
+ current_node = _generate_light(state, node_index);
}
// We still have not managed to make a node.
if (!current_node) {
- current_node = _generate_spatial(state, scene_parent, node_index);
+ current_node = _generate_spatial(state, node_index);
}
-
- scene_parent->add_child(current_node, true);
+ scene_parent->add_child(current_node);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
@@ -5699,11 +5691,11 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// We still have not managed to make a node
if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(state, scene_parent, node_index);
+ current_node = _generate_mesh_instance(state, node_index);
} else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(state, scene_parent, node_index);
+ current_node = _generate_camera(state, node_index);
} else if (gltf_node->light >= 0) {
- current_node = _generate_light(state, scene_parent, node_index);
+ current_node = _generate_light(state, node_index);
}
scene_parent->add_child(current_node, true);
@@ -6084,7 +6076,9 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
continue;
}
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get());
- ERR_CONTINUE(!mi);
+ if (!mi) {
+ continue;
+ }
Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
node->rotation = mi_xform.basis.get_rotation_quaternion();
@@ -6282,39 +6276,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
ERR_CONTINUE(err != OK);
p_track.rotation_track.values.write[key_i] = rotation;
}
- } else if (path.find(":transform") != -1) {
- p_track.position_track.times = times;
- p_track.position_track.interpolation = gltf_interpolation;
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
-
- p_track.scale_track.values.resize(key_count);
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.position_track.values.resize(key_count);
- p_track.position_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.position_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
- p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
- }
} else if (track_type == Animation::TYPE_VALUE) {
- if (path.find("/rotation_quat") != -1) {
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
-
- p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
-
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.rotation_track.values.write[key_i] = rotation_track;
- }
- } else if (path.find(":position") != -1) {
+ if (path.find(":position") != -1) {
p_track.position_track.times = times;
p_track.position_track.interpolation = gltf_interpolation;
@@ -6589,142 +6552,57 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
-Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binary) {
+Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps) {
Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
if (!f) {
- return err;
+ return FAILED;
}
+ f->seek(0);
uint32_t magic = f->get_32();
if (magic == 0x46546C67) {
//binary file
//text file
- err = _parse_glb(p_path, state);
- if (err) {
- return FAILED;
+ f->seek(0);
+ err = _parse_glb(f, state);
+ if (err != OK) {
+ return err;
}
} else {
- //text file
- err = _parse_json(p_path, state);
- if (err) {
- return FAILED;
+ f->seek(0);
+ String text = f->get_as_utf8_string();
+ JSON json;
+ err = json.parse(text);
+ if (err != OK) {
+ _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
}
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ state->json = json.get_data();
}
f->close();
- // get file's name, use for scene name if none
- state->filename = p_path.get_file().get_slice(".", 0);
-
- ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
+ if (!state->json.has("asset")) {
+ return ERR_PARSE_ERROR;
+ }
Dictionary asset = state->json["asset"];
- ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED);
+ if (!asset.has("version")) {
+ return ERR_PARSE_ERROR;
+ }
String version = asset["version"];
state->major_version = version.get_slice(".", 0).to_int();
state->minor_version = version.get_slice(".", 1).to_int();
- /* STEP 0 PARSE SCENE */
- err = _parse_scenes(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 1 PARSE NODES */
- err = _parse_nodes(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 2 PARSE BUFFERS */
- err = _parse_buffers(state, p_path.get_base_dir());
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 3 PARSE BUFFER VIEWS */
- err = _parse_buffer_views(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 4 PARSE ACCESSORS */
- err = _parse_accessors(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 5 PARSE IMAGES */
- err = _parse_images(state, p_path.get_base_dir());
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 6 PARSE TEXTURES */
- err = _parse_textures(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 7 PARSE TEXTURES */
- err = _parse_materials(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 9 PARSE SKINS */
- err = _parse_skins(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 10 DETERMINE SKELETONS */
- err = _determine_skeletons(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 11 CREATE SKELETONS */
- err = _create_skeletons(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 12 CREATE SKINS */
- err = _create_skins(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 13 PARSE MESHES (we have enough info now) */
- err = _parse_meshes(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 14 PARSE LIGHTS */
- err = _parse_lights(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 15 PARSE CAMERAS */
- err = _parse_cameras(state);
- if (err != OK) {
- return Error::FAILED;
- }
-
- /* STEP 16 PARSE ANIMATIONS */
- err = _parse_animations(state);
- if (err != OK) {
- return Error::FAILED;
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ err = ext->import_preflight(this);
+ ERR_FAIL_COND_V(err != OK, FAILED);
}
-
- /* STEP 17 ASSIGN SCENE NAMES */
- _assign_scene_names(state);
-
+ err = _parse_gltf_state(state, p_path, p_bake_fps);
+ ERR_FAIL_COND_V(err != OK, err);
return OK;
}
@@ -6843,89 +6721,20 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
return err;
}
-Error GLTFDocument::save_scene(Node *p_node, const String &p_path,
- const String &p_src_path, uint32_t p_flags,
- float p_bake_fps, Ref<GLTFState> r_state) {
- ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
-
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
- Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
- ERR_CONTINUE(ext.is_null());
- Error err = ext->export_preflight(this, p_node);
- ERR_FAIL_COND_V(err != OK, err);
- }
-
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
- }
- Error err = gltf_document->serialize(r_state, p_node, p_path);
- ERR_FAIL_COND_V(err != OK, err);
- for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
- Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
- ERR_CONTINUE(ext.is_null());
- err = ext->export_post(this);
- ERR_FAIL_COND_V(err != OK, err);
- }
- return OK;
-}
-
-Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) {
- // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
- }
- r_state->use_named_skin_binds =
- p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
-
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
- Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
- ERR_CONTINUE(ext.is_null());
- Error err = ext->import_preflight(this);
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != OK, nullptr);
- }
- Error err = gltf_document->parse(r_state, p_path);
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != Error::OK, nullptr);
-
- Node3D *root = memnew(Node3D);
- for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
- gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
- }
- gltf_document->_process_mesh_instances(r_state, root);
- if (r_state->animations.size()) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap, true);
- ap->set_owner(root);
- for (int i = 0; i < r_state->animations.size(); i++) {
- gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
- }
- }
- for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
- Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
- ERR_CONTINUE(ext.is_null());
- err = ext->import_post(this, root);
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != OK, nullptr);
- }
- return root;
-}
-
void GLTFDocument::_bind_methods() {
- ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"),
- &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
- ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"),
- &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+ ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps"),
+ &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30));
+ ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"),
+ &GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30));
+ ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"),
+ &GLTFDocument::append_from_scene, DEFVAL(0), DEFVAL(30));
+ ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps"),
+ &GLTFDocument::generate_scene, DEFVAL(30));
+ ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
+ &GLTFDocument::generate_buffer);
+ ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
+ &GLTFDocument::write_to_filesystem);
+
ClassDB::bind_method(D_METHOD("set_extensions", "extensions"),
&GLTFDocument::set_extensions);
ClassDB::bind_method(D_METHOD("get_extensions"),
@@ -6950,16 +6759,6 @@ void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) {
}
}
-Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err);
- if (err != OK) {
- return nullptr;
- }
- return node;
-}
-
void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) {
document_extensions = p_extensions;
}
@@ -6977,3 +6776,226 @@ GLTFDocument::GLTFDocument() {
extension_editor.instantiate();
document_extensions.push_back(extension_editor);
}
+
+PackedByteArray GLTFDocument::_serialize_glb_buffer(Ref<GLTFState> state, Error *r_err) {
+ Error err = _encode_buffer_glb(state, "");
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != OK, PackedByteArray());
+ String json = Variant(state->json).to_json_string();
+
+ const uint32_t magic = 0x46546C67; // GLTF
+ const int32_t header_size = 12;
+ const int32_t chunk_header_size = 8;
+
+ for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) {
+ json += " ";
+ }
+ CharString cs = json.utf8();
+ const uint32_t text_chunk_length = cs.length();
+
+ const uint32_t text_chunk_type = 0x4E4F534A; //JSON
+ int32_t binary_data_length = 0;
+ if (state->buffers.size()) {
+ binary_data_length = state->buffers[0].size();
+ }
+ const int32_t binary_chunk_length = binary_data_length;
+ const int32_t binary_chunk_type = 0x004E4942; //BIN
+
+ Ref<StreamPeerBuffer> buffer;
+ buffer.instantiate();
+ buffer->put_32(magic);
+ buffer->put_32(state->major_version); // version
+ buffer->put_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length
+ buffer->put_32(text_chunk_length);
+ buffer->put_32(text_chunk_type);
+ buffer->put_data((uint8_t *)&cs[0], cs.length());
+ if (binary_chunk_length) {
+ buffer->put_32(binary_chunk_length);
+ buffer->put_32(binary_chunk_type);
+ buffer->put_data(state->buffers[0].ptr(), binary_data_length);
+ }
+ return buffer->get_data_array();
+}
+
+PackedByteArray GLTFDocument::generate_buffer(Ref<GLTFState> state) {
+ ERR_FAIL_NULL_V(state, PackedByteArray());
+ Error err = _serialize(state, "");
+ ERR_FAIL_COND_V(err != OK, PackedByteArray());
+ PackedByteArray bytes = _serialize_glb_buffer(state, &err);
+ return bytes;
+}
+
+Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_path) {
+ ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER);
+
+ Error err = _serialize(state, p_path);
+ if (err != OK) {
+ return err;
+ }
+
+ err = _serialize_file(state, p_path);
+ if (err != OK) {
+ return Error::FAILED;
+ }
+ return OK;
+}
+
+Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
+ ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr);
+ GLTFNodeIndex gltf_root = state->root_nodes.write[0];
+ Node *gltf_root_node = state->get_scene_node(gltf_root);
+ Node *root = gltf_root_node->get_parent();
+ ERR_FAIL_NULL_V(root, nullptr);
+ _process_mesh_instances(state, root);
+ if (state->animations.size()) {
+ AnimationPlayer *ap = memnew(AnimationPlayer);
+ root->add_child(ap, true);
+ ap->set_owner(root);
+ for (int i = 0; i < state->animations.size(); i++) {
+ _import_animation(state, ap, i, p_bake_fps);
+ }
+ }
+
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ Error err = ext->import_post(this, root);
+ ERR_FAIL_COND_V(err != OK, nullptr);
+ }
+ ERR_FAIL_NULL_V(root, nullptr);
+ return root;
+}
+
+Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
+ ERR_FAIL_COND_V(state.is_null(), FAILED);
+ state->use_named_skin_binds =
+ p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+
+ _convert_scene_node(state, p_node, -1, -1);
+ if (!state->buffers.size()) {
+ state->buffers.push_back(Vector<uint8_t>());
+ }
+
+ /* STEP 1 CONVERT MESH INSTANCES */
+ _convert_mesh_instances(state);
+
+ /* STEP 2 CREATE SKINS */
+ Error err = _serialize_skins(state);
+ return err;
+}
+
+Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
+ ERR_FAIL_COND_V(state.is_null(), FAILED);
+ // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
+ Error err = FAILED;
+ state->use_named_skin_binds =
+ p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ FileAccessMemory *file_access = memnew(FileAccessMemory);
+ file_access->open_custom(p_bytes.ptr(), p_bytes.size());
+ err = _parse(state, p_base_path.get_base_dir(), file_access, p_bake_fps);
+ ERR_FAIL_COND_V(err != OK, FAILED);
+ return OK;
+}
+
+Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) {
+ Error err;
+ /* STEP 0 PARSE SCENE */
+ err = _parse_scenes(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 1 PARSE NODES */
+ err = _parse_nodes(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 2 PARSE BUFFERS */
+ err = _parse_buffers(state, p_search_path);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 3 PARSE BUFFER VIEWS */
+ err = _parse_buffer_views(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 4 PARSE ACCESSORS */
+ err = _parse_accessors(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 5 PARSE IMAGES */
+ err = _parse_images(state, p_search_path);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 6 PARSE TEXTURES */
+ err = _parse_textures(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 7 PARSE TEXTURES */
+ err = _parse_materials(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 9 PARSE SKINS */
+ err = _parse_skins(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 10 DETERMINE SKELETONS */
+ err = _determine_skeletons(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 11 CREATE SKELETONS */
+ err = _create_skeletons(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 12 CREATE SKINS */
+ err = _create_skins(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 13 PARSE MESHES (we have enough info now) */
+ err = _parse_meshes(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 14 PARSE LIGHTS */
+ err = _parse_lights(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 15 PARSE CAMERAS */
+ err = _parse_cameras(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 16 PARSE ANIMATIONS */
+ err = _parse_animations(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* STEP 17 ASSIGN SCENE NAMES */
+ _assign_scene_names(state);
+
+ Node3D *root = memnew(Node3D);
+ for (int32_t root_i = 0; root_i < state->root_nodes.size(); root_i++) {
+ _generate_scene_node(state, root, root, state->root_nodes[root_i]);
+ }
+ return OK;
+}
+
+Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps) {
+ // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ r_state->filename = p_path.get_file().get_basename();
+ r_state->use_named_skin_binds =
+ p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ Error err;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_NULL_V(f, ERR_FILE_CANT_OPEN);
+
+ err = _parse(r_state, p_path.get_base_dir(), f, p_bake_fps);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ return err;
+}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 09cab2e160..8f8f5b410a 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -33,6 +33,7 @@
#include "gltf_animation.h"
+#include "core/error/error_list.h"
#include "core/variant/dictionary.h"
#include "core/variant/variant.h"
#include "gltf_document_extension_convert_importer_mesh.h"
@@ -120,11 +121,6 @@ protected:
static void _bind_methods();
public:
- Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state);
- Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr);
- Error save_scene(Node *p_node, const String &p_path,
- const String &p_src_path, uint32_t p_flags,
- float p_bake_fps, Ref<GLTFState> r_state);
void set_extensions(TypedArray<GLTFDocumentExtension> p_extensions);
TypedArray<GLTFDocumentExtension> get_extensions() const;
@@ -200,7 +196,7 @@ private:
Ref<Texture2D> _get_texture(Ref<GLTFState> state,
const GLTFTextureIndex p_texture);
Error _parse_json(const String &p_path, Ref<GLTFState> state);
- Error _parse_glb(const String &p_path, Ref<GLTFState> state);
+ Error _parse_glb(FileAccess *f, Ref<GLTFState> state);
void _compute_node_heights(Ref<GLTFState> state);
Error _parse_buffers(Ref<GLTFState> state, const String &p_base_path);
Error _parse_buffer_views(Ref<GLTFState> state);
@@ -287,10 +283,10 @@ private:
Skeleton3D *skeleton,
const GLTFNodeIndex node_index,
const GLTFNodeIndex bone_index);
- ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
- Camera3D *_generate_camera(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
- Node3D *_generate_light(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
- Node3D *_generate_spatial(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
+ ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index);
+ Camera3D *_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index);
+ Node3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index);
+ Node3D *_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index);
void _assign_scene_names(Ref<GLTFState> state);
template <class T>
T _interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values,
@@ -361,6 +357,7 @@ private:
GLTFNodeIndex p_node_i);
Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path);
Error _encode_buffer_glb(Ref<GLTFState> state, const String &p_path);
+ PackedByteArray _serialize_glb_buffer(Ref<GLTFState> state, Error *r_err);
Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material);
Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material);
Error _serialize_version(Ref<GLTFState> state);
@@ -384,6 +381,17 @@ private:
static float get_max_component(const Color &p_color);
public:
+ Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30);
+ Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30);
+ Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30);
+
+public:
+ Node *generate_scene(Ref<GLTFState> state, int32_t p_bake_fps = 30.0f);
+ PackedByteArray generate_buffer(Ref<GLTFState> state);
+ Error write_to_filesystem(Ref<GLTFState> state, const String &p_path);
+
+public:
+ Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps);
void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root);
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
Node3D *scene_root,
@@ -447,8 +455,8 @@ public:
MeshInstance3D *p_mesh_instance);
void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
String p_animation_track_name);
- Error serialize(Ref<GLTFState> state, Node *p_root, const String &p_path);
- Error parse(Ref<GLTFState> state, String p_paths, bool p_read_binary = false);
+ Error _serialize(Ref<GLTFState> state, const String &p_path);
+ Error _parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps);
};
#endif // GLTF_DOCUMENT_H
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 73315350ff..885817caf1 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -181,6 +181,9 @@
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
The navigation layers the GridMap generates its navigable regions in.
</member>
+ <member name="physics_material" type="PhysicsMaterial" setter="set_physics_material" getter="get_physics_material">
+ Overrides the default friction and bounce physics properties for the whole [GridMap].
+ </member>
</members>
<signals>
<signal name="cell_size_changed">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 3383daefea..a861efcbf4 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -34,6 +34,7 @@
#include "core/object/message_queue.h"
#include "scene/3d/light_3d.h"
#include "scene/resources/mesh_library.h"
+#include "scene/resources/physics_material.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
@@ -181,6 +182,15 @@ void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) {
set_collision_mask(mask);
}
+void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
+ physics_material = p_material;
+ _recreate_octant_data();
+}
+
+Ref<PhysicsMaterial> GridMap::get_physics_material() const {
+ return physics_material;
+}
+
bool GridMap::get_collision_mask_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
@@ -316,6 +326,10 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
+ if (physics_material.is_valid()) {
+ PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction());
+ PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce());
+ }
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
@@ -801,6 +815,9 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value);
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material);
+ ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material);
+
ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
@@ -850,6 +867,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material");
ADD_GROUP("Cell", "cell_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index db3395b6fe..546b530148 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -38,6 +38,8 @@
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
//should scale better with hardware that supports instancing
+class PhysicsMaterial;
+
class GridMap : public Node3D {
GDCLASS(GridMap, Node3D);
@@ -134,6 +136,7 @@ class GridMap : public Node3D {
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ Ref<PhysicsMaterial> physics_material;
bool bake_navigation = false;
uint32_t navigation_layers = 1;
@@ -223,6 +226,9 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
+ void set_physics_material(Ref<PhysicsMaterial> p_material);
+ Ref<PhysicsMaterial> get_physics_material() const;
+
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();
diff --git a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs
new file mode 100644
index 0000000000..00fdc9968e
--- /dev/null
+++ b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs
@@ -0,0 +1,67 @@
+// meta-description: Visual shader's node plugin template
+
+using _BINDINGS_NAMESPACE_;
+using System;
+
+public partial class VisualShaderNode_CLASS_ : _BASE_
+{
+ public override string _GetName()
+ {
+ return "_CLASS_";
+ }
+
+ public override string _GetCategory()
+ {
+ return "";
+ }
+
+ public override string _GetDescription()
+ {
+ return "";
+ }
+
+ public override int _GetReturnIconType()
+ {
+ return 0;
+ }
+
+ public override int _GetInputPortCount()
+ {
+ return 0;
+ }
+
+ public override string _GetInputPortName(int port)
+ {
+ return "";
+ }
+
+ public override int _GetInputPortType(int port)
+ {
+ return 0;
+ }
+
+ public override int _GetOutputPortCount()
+ {
+ return 1;
+ }
+
+ public override string _GetOutputPortName(int port)
+ {
+ return "result";
+ }
+
+ public override int _GetOutputPortType(int port)
+ {
+ return 0;
+ }
+
+ public override string _GetGlobalCode(Shader.Mode mode)
+ {
+ return "";
+ }
+
+ public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type)
+ {
+ return "";
+ }
+}
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 27d23a142e..056e1eb6a3 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -2316,10 +2316,12 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_ENUM;
List<StringName> sigs;
+ List<MethodInfo> base_sigs;
Ref<VisualScript> vs = get_visual_script();
if (vs.is_valid()) {
vs->get_custom_signal_list(&sigs);
+ ClassDB::get_signal_list(vs->get_instance_base_type(), &base_sigs);
}
String ml;
@@ -2329,6 +2331,12 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
}
ml += E;
}
+ for (const MethodInfo &E : base_sigs) {
+ if (!ml.is_empty()) {
+ ml += ",";
+ }
+ ml += E.name;
+ }
property.hint_string = ml;
}
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 50d5952637..049d816a5a 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -110,7 +110,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p
if (info.channels > 1) {
for (int frame = 0; frame < frames; frame++) {
p_buffer[frame].l = pcm[0][frame];
- p_buffer[frame].r = pcm[0][frame];
+ p_buffer[frame].r = pcm[1][frame];
}
} else {
for (int frame = 0; frame < frames; frame++) {