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-rw-r--r--modules/gdnative/gdnative/aabb.cpp4
-rw-r--r--modules/gdnative/gdnative/array.cpp4
-rw-r--r--modules/gdnative/gdnative/basis.cpp4
-rw-r--r--modules/gdnative/gdnative/callable.cpp4
-rw-r--r--modules/gdnative/gdnative/color.cpp4
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp4
-rw-r--r--modules/gdnative/gdnative/node_path.cpp4
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp44
-rw-r--r--modules/gdnative/gdnative/plane.cpp4
-rw-r--r--modules/gdnative/gdnative/quat.cpp4
-rw-r--r--modules/gdnative/gdnative/rect2.cpp8
-rw-r--r--modules/gdnative/gdnative/rid.cpp4
-rw-r--r--modules/gdnative/gdnative/signal.cpp4
-rw-r--r--modules/gdnative/gdnative/string.cpp44
-rw-r--r--modules/gdnative/gdnative/string_name.cpp4
-rw-r--r--modules/gdnative/gdnative/transform.cpp4
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp4
-rw-r--r--modules/gdnative/gdnative/variant.cpp81
-rw-r--r--modules/gdnative/gdnative/vector2.cpp8
-rw-r--r--modules/gdnative/gdnative/vector3.cpp8
-rw-r--r--modules/gdnative/gdnative_api.json598
-rw-r--r--modules/gdnative/include/gdnative/aabb.h1
-rw-r--r--modules/gdnative/include/gdnative/array.h1
-rw-r--r--modules/gdnative/include/gdnative/basis.h1
-rw-r--r--modules/gdnative/include/gdnative/callable.h1
-rw-r--r--modules/gdnative/include/gdnative/color.h1
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h1
-rw-r--r--modules/gdnative/include/gdnative/node_path.h1
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h11
-rw-r--r--modules/gdnative/include/gdnative/plane.h1
-rw-r--r--modules/gdnative/include/gdnative/quat.h1
-rw-r--r--modules/gdnative/include/gdnative/rect2.h2
-rw-r--r--modules/gdnative/include/gdnative/rid.h1
-rw-r--r--modules/gdnative/include/gdnative/signal.h1
-rw-r--r--modules/gdnative/include/gdnative/string.h10
-rw-r--r--modules/gdnative/include/gdnative/transform.h1
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h1
-rw-r--r--modules/gdnative/include/gdnative/variant.h4
-rw-r--r--modules/gdnative/include/gdnative/vector2.h2
-rw-r--r--modules/gdnative/include/gdnative/vector3.h2
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp3
-rw-r--r--modules/gdnavigation/gd_navigation_server.cpp40
-rw-r--r--modules/gdnavigation/gd_navigation_server.h7
-rw-r--r--modules/gdnavigation/nav_map.cpp512
-rw-r--r--modules/gdnavigation/nav_map.h1
-rw-r--r--modules/gdnavigation/nav_region.cpp22
-rw-r--r--modules/gdnavigation/nav_region.h8
-rw-r--r--modules/gdnavigation/nav_utils.h39
-rw-r--r--modules/gltf/gltf_document.cpp25
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml6
50 files changed, 1223 insertions, 331 deletions
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 5d3f224adc..c42b874b4b 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_aabb_new(godot_aabb *p_self) {
memnew_placement(p_self, AABB);
}
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src) {
+ memnew_placement(r_dest, AABB(*(AABB *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index e68b60c5e6..76e131dc06 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_array_new(godot_array *p_self) {
memnew_placement(p_self, Array);
}
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
+ memnew_placement(r_dest, Array(*(Array *)p_src));
+}
+
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index df3e1255ac..4641f0bacc 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_basis_new(godot_basis *p_self) {
memnew_placement(p_self, Basis);
}
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src) {
+ memnew_placement(r_dest, Basis(*(Basis *)p_src));
+}
+
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) {
Basis *self = (Basis *)p_self;
return (godot_vector3 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp
index 7c62b5928f..85274e5e22 100644
--- a/modules/gdnative/gdnative/callable.cpp
+++ b/modules/gdnative/gdnative/callable.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_callable_new(godot_callable *p_self) {
memnew_placement(p_self, Callable);
}
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
+ memnew_placement(r_dest, Callable(*(Callable *)p_src));
+}
+
void GDAPI godot_callable_destroy(godot_callable *p_self) {
Callable *self = (Callable *)p_self;
self->~Callable();
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 12a800d333..502f89c027 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_color_new(godot_color *p_self) {
memnew_placement(p_self, Color);
}
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src) {
+ memnew_placement(r_dest, Color(*(Color *)p_src));
+}
+
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) {
Color *self = (Color *)p_self;
return (float *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 9fa4a27a83..2bfad6e695 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_dictionary_new(godot_dictionary *p_self) {
memnew_placement(p_self, Dictionary);
}
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
+ memnew_placement(r_dest, Dictionary(*(Dictionary *)p_src));
+}
+
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->~Dictionary();
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 02c2f9b22b..57d67b9abb 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_node_path_new(godot_node_path *p_self) {
memnew_placement(p_self, NodePath);
}
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
+ memnew_placement(r_dest, NodePath(*(NodePath *)p_src));
+}
+
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
NodePath *self = (NodePath *)p_self;
self->~NodePath();
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 63a2425b87..396109e576 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -59,6 +59,10 @@ void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
memnew_placement(p_self, PackedByteArray);
}
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) {
+ memnew_placement(r_dest, PackedByteArray(*(PackedByteArray *)p_src));
+}
+
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
((PackedByteArray *)p_self)->~PackedByteArray();
}
@@ -79,6 +83,10 @@ void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
memnew_placement(p_self, PackedInt32Array);
}
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) {
+ memnew_placement(r_dest, PackedInt32Array(*(PackedInt32Array *)p_src));
+}
+
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
((PackedInt32Array *)p_self)->~PackedInt32Array();
}
@@ -99,6 +107,10 @@ void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
memnew_placement(p_self, PackedInt64Array);
}
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) {
+ memnew_placement(r_dest, PackedInt64Array(*(PackedInt64Array *)p_src));
+}
+
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
((PackedInt64Array *)p_self)->~PackedInt64Array();
}
@@ -119,6 +131,10 @@ void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
memnew_placement(p_self, PackedFloat32Array);
}
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) {
+ memnew_placement(r_dest, PackedFloat32Array(*(PackedFloat32Array *)p_src));
+}
+
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
((PackedFloat32Array *)p_self)->~PackedFloat32Array();
}
@@ -139,6 +155,10 @@ void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
memnew_placement(p_self, PackedFloat64Array);
}
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) {
+ memnew_placement(r_dest, PackedFloat64Array(*(PackedFloat64Array *)p_src));
+}
+
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
((PackedFloat64Array *)p_self)->~PackedFloat64Array();
}
@@ -159,6 +179,10 @@ void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
memnew_placement(p_self, PackedStringArray);
}
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) {
+ memnew_placement(r_dest, PackedStringArray(*(PackedStringArray *)p_src));
+}
+
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) {
((PackedStringArray *)p_self)->~PackedStringArray();
}
@@ -179,6 +203,10 @@ void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
memnew_placement(p_self, PackedVector2Array);
}
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) {
+ memnew_placement(r_dest, PackedVector2Array(*(PackedVector2Array *)p_src));
+}
+
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
((PackedVector2Array *)p_self)->~PackedVector2Array();
}
@@ -199,6 +227,10 @@ void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self)
memnew_placement(p_self, Vector<Vector2i>);
}
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector2i>(*(Vector<Vector2i> *)p_src));
+}
+
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
((Vector<Vector2i> *)p_self)->~Vector();
}
@@ -219,6 +251,10 @@ void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
memnew_placement(p_self, PackedVector3Array);
}
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) {
+ memnew_placement(r_dest, PackedVector3Array(*(PackedVector3Array *)p_src));
+}
+
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
((PackedVector3Array *)p_self)->~PackedVector3Array();
}
@@ -239,6 +275,10 @@ void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self)
memnew_placement(p_self, Vector<Vector3i>);
}
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector3i>(*(Vector<Vector3i> *)p_src));
+}
+
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) {
((Vector<Vector3i> *)p_self)->~Vector();
}
@@ -259,6 +299,10 @@ void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
memnew_placement(p_self, PackedColorArray);
}
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) {
+ memnew_placement(r_dest, PackedColorArray(*(PackedColorArray *)p_src));
+}
+
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
((PackedColorArray *)p_self)->~PackedColorArray();
}
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 61d5e09fad..8b8e84e3c1 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_plane_new(godot_plane *p_self) {
memnew_placement(p_self, Plane);
}
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src) {
+ memnew_placement(r_dest, Plane(*(Plane *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 836d6390d6..8ebcf7c91f 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_quat_new(godot_quat *p_self) {
memnew_placement(p_self, Quat);
}
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) {
+ memnew_placement(r_dest, Quat(*(Quat *)p_src));
+}
+
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
Quat *self = (Quat *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 086592ec22..a196a63188 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_rect2_new(godot_rect2 *p_self) {
memnew_placement(p_self, Rect2);
}
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src) {
+ memnew_placement(r_dest, Rect2(*(Rect2 *)p_src));
+}
+
void GDAPI godot_rect2i_new(godot_rect2i *p_self) {
memnew_placement(p_self, Rect2i);
}
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src) {
+ memnew_placement(r_dest, Rect2i(*(Rect2i *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 5cab9a21ed..f8599afcf9 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_rid_new(godot_rid *p_self) {
memnew_placement(p_self, RID);
}
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src) {
+ memnew_placement(r_dest, RID(*(RID *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp
index bcb4c93b62..5963c0e6c6 100644
--- a/modules/gdnative/gdnative/signal.cpp
+++ b/modules/gdnative/gdnative/signal.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_signal_new(godot_signal *p_self) {
memnew_placement(p_self, Signal);
}
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
+ memnew_placement(r_dest, Signal(*(Signal *)p_src));
+}
+
void GDAPI godot_signal_destroy(godot_signal *p_self) {
Signal *self = (Signal *)p_self;
self->~Signal();
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 19d95f2048..1ad1ea8bdf 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -45,10 +45,7 @@ void GDAPI godot_string_new(godot_string *r_dest) {
}
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
- String *dest = (String *)r_dest;
- const String *src = (const String *)p_src;
- memnew_placement(dest, String);
- *dest = String(*src);
+ memnew_placement(r_dest, String(*(String *)p_src));
}
void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) {
@@ -125,6 +122,45 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const
}
}
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->ascii(true).get_data();
+}
+
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf8().get_data();
+}
+
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf16().get_data();
+}
+
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->get_data();
+}
+
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ if (sizeof(wchar_t) == 2) {
+ return (const wchar_t *)self->utf16().get_data();
+ } else {
+ return (const wchar_t *)self->get_data();
+ }
+}
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index) {
+ String *self = (String *)p_self;
+ return self->ptrw();
+}
+
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index) {
+ const String *self = (const String *)p_self;
+ return self->ptr();
+}
+
void GDAPI godot_string_destroy(godot_string *p_self) {
String *self = (String *)p_self;
self->~String();
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index c9d2dd5bc3..bd8f69674e 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -44,9 +44,7 @@ void GDAPI godot_string_name_new(godot_string_name *r_dest) {
}
void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
- StringName *dest = (StringName *)r_dest;
- const StringName *src = (const StringName *)p_src;
- memnew_placement(dest, StringName(*src));
+ memnew_placement(r_dest, StringName(*(StringName *)p_src));
}
void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) {
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index eae981bd07..bfaaa13db2 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform_new(godot_transform *p_self) {
memnew_placement(p_self, Transform);
}
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) {
+ memnew_placement(r_dest, Transform(*(Transform *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index 679174d5a5..2864818831 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
memnew_placement(p_self, Transform2D);
}
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src) {
+ memnew_placement(r_dest, Transform2D(*(Transform2D *)p_src));
+}
+
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) {
Transform2D *self = (Transform2D *)p_self;
return (godot_vector2 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index ee4353bb48..7801e21ab2 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -577,6 +577,54 @@ void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_
}
}
+void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ self->call(method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName *method = (const StringName *)p_method;
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, *method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) {
Variant::Operator op = (Variant::Operator)p_op;
const Variant *a = (const Variant *)p_a;
@@ -593,12 +641,20 @@ void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key,
self->set(*key, *value, r_valid);
}
-void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) {
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_named(*key, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) {
Variant *self = (Variant *)p_self;
- const StringName *name = (const StringName *)p_name;
+ const StringName key(p_key);
const Variant *value = (const Variant *)p_value;
- self->set_named(*name, *value, *r_valid);
+ self->set_named(key, *value, *r_valid);
}
void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
@@ -638,6 +694,17 @@ godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const g
return result;
}
+godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ Variant ret;
+
+ ret = self->get_named(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
+}
+
godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
const Variant *key = (const Variant *)p_key;
@@ -824,6 +891,14 @@ bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type
return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method));
}
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method));
+}
+
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) {
return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method));
}
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index ebb1996649..6a01a7ad59 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector2_new(godot_vector2 *p_self) {
memnew_placement(p_self, Vector2);
}
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src) {
+ memnew_placement(r_dest, Vector2(*(Vector2 *)p_src));
+}
+
void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
memnew_placement(p_self, Vector2i);
}
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src) {
+ memnew_placement(r_dest, Vector2i(*(Vector2i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) {
Vector2 *self = (Vector2 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 0fe1b292a7..fb426c8ac4 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector3_new(godot_vector3 *p_self) {
memnew_placement(p_self, Vector3);
}
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) {
+ memnew_placement(r_dest, Vector3(*(Vector3 *)p_src));
+}
+
void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
memnew_placement(p_self, Vector3i);
}
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) {
+ memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
Vector3 *self = (Vector3 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index c163fbbc1b..59b078f2b6 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -1143,6 +1143,36 @@
]
},
{
+ "name": "godot_variant_call_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "const godot_int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_evaluate",
"return_type": "void",
"arguments": [
@@ -1200,7 +1230,29 @@
],
[
"const godot_string_name *",
- "p_name"
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_named_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
],
[
"const godot_variant *",
@@ -1297,6 +1349,24 @@
]
},
{
+ "name": "godot_variant_get_named_with_cstring",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_get_keyed",
"return_type": "godot_variant",
"arguments": [
@@ -1815,6 +1885,34 @@
]
},
{
+ "name": "godot_variant_is_builtin_method_static",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_static_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_is_builtin_method_vararg",
"return_type": "bool",
"arguments": [
@@ -2752,6 +2850,20 @@
]
},
{
+ "name": "godot_aabb_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_aabb *",
+ "r_dest"
+ ],
+ [
+ "const godot_aabb *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_new",
"return_type": "void",
"arguments": [
@@ -2762,6 +2874,20 @@
]
},
{
+ "name": "godot_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_destroy",
"return_type": "void",
"arguments": [
@@ -2810,6 +2936,20 @@
]
},
{
+ "name": "godot_basis_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_basis *",
+ "r_dest"
+ ],
+ [
+ "const godot_basis *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_basis_operator_index",
"return_type": "godot_vector3 *",
"arguments": [
@@ -2848,6 +2988,20 @@
]
},
{
+ "name": "godot_callable_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_callable *",
+ "r_dest"
+ ],
+ [
+ "const godot_callable *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_callable_destroy",
"return_type": "void",
"arguments": [
@@ -2868,6 +3022,20 @@
]
},
{
+ "name": "godot_color_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_color *",
+ "r_dest"
+ ],
+ [
+ "const godot_color *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_color_operator_index",
"return_type": "float *",
"arguments": [
@@ -2906,6 +3074,20 @@
]
},
{
+ "name": "godot_dictionary_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_dictionary *",
+ "r_dest"
+ ],
+ [
+ "const godot_dictionary *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_dictionary_destroy",
"return_type": "void",
"arguments": [
@@ -2954,6 +3136,20 @@
]
},
{
+ "name": "godot_node_path_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_node_path *",
+ "r_dest"
+ ],
+ [
+ "const godot_node_path *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_node_path_destroy",
"return_type": "void",
"arguments": [
@@ -2974,6 +3170,20 @@
]
},
{
+ "name": "godot_packed_byte_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_byte_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_byte_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_byte_array_destroy",
"return_type": "void",
"arguments": [
@@ -3022,6 +3232,20 @@
]
},
{
+ "name": "godot_packed_int32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3070,6 +3294,20 @@
]
},
{
+ "name": "godot_packed_int64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3118,6 +3356,20 @@
]
},
{
+ "name": "godot_packed_float32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3166,6 +3418,20 @@
]
},
{
+ "name": "godot_packed_float64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3214,6 +3480,20 @@
]
},
{
+ "name": "godot_packed_string_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_string_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_string_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_string_array_destroy",
"return_type": "void",
"arguments": [
@@ -3262,6 +3542,20 @@
]
},
{
+ "name": "godot_packed_vector2_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2_array_destroy",
"return_type": "void",
"arguments": [
@@ -3310,6 +3604,20 @@
]
},
{
+ "name": "godot_packed_vector2i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3358,6 +3666,20 @@
]
},
{
+ "name": "godot_packed_vector3_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3_array_destroy",
"return_type": "void",
"arguments": [
@@ -3406,6 +3728,20 @@
]
},
{
+ "name": "godot_packed_vector3i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3454,6 +3790,20 @@
]
},
{
+ "name": "godot_packed_color_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_color_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_color_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_color_array_destroy",
"return_type": "void",
"arguments": [
@@ -3502,6 +3852,20 @@
]
},
{
+ "name": "godot_plane_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_plane *",
+ "r_dest"
+ ],
+ [
+ "const godot_plane *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_new",
"return_type": "void",
"arguments": [
@@ -3512,6 +3876,20 @@
]
},
{
+ "name": "godot_quat_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_quat *",
+ "r_dest"
+ ],
+ [
+ "const godot_quat *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3550,6 +3928,20 @@
]
},
{
+ "name": "godot_rect2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rect2i_new",
"return_type": "void",
"arguments": [
@@ -3560,6 +3952,20 @@
]
},
{
+ "name": "godot_rect2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rid_new",
"return_type": "void",
"arguments": [
@@ -3570,6 +3976,20 @@
]
},
{
+ "name": "godot_rid_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rid *",
+ "r_dest"
+ ],
+ [
+ "const godot_rid *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_new",
"return_type": "void",
"arguments": [
@@ -3580,6 +4000,20 @@
]
},
{
+ "name": "godot_signal_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_signal *",
+ "r_dest"
+ ],
+ [
+ "const godot_signal *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_destroy",
"return_type": "void",
"arguments": [
@@ -3784,6 +4218,84 @@
]
},
{
+ "name": "godot_string_to_latin1_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf8_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf16_chars",
+ "return_type": "const char16_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf32_chars",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_wide_chars",
+ "return_type": "const wchar_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index",
+ "return_type": "char32_t *",
+ "arguments": [
+ [
+ "godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index_const",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_string_name_new",
"return_type": "void",
"arguments": [
@@ -3842,6 +4354,20 @@
]
},
{
+ "name": "godot_transform_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_new",
"return_type": "void",
"arguments": [
@@ -3852,6 +4378,20 @@
]
},
{
+ "name": "godot_transform2d_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform2d *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform2d *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_operator_index",
"return_type": "godot_vector2 *",
"arguments": [
@@ -3890,6 +4430,20 @@
]
},
{
+ "name": "godot_vector2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3928,6 +4482,20 @@
]
},
{
+ "name": "godot_vector2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2i_operator_index",
"return_type": "int32_t *",
"arguments": [
@@ -3966,6 +4534,20 @@
]
},
{
+ "name": "godot_vector3_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -4004,6 +4586,20 @@
]
},
{
+ "name": "godot_vector3i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3i_operator_index",
"return_type": "int32_t *",
"arguments": [
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index be0235221f..860675065d 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_aabb_new(godot_aabb *p_self);
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 7603edaa73..bf4b852449 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_array_new(godot_array *p_self);
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
void GDAPI godot_array_destroy(godot_array *p_self);
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index af8d7cbdd3..5477dbf811 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_basis_new(godot_basis *p_self);
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src);
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index 6f359ada5e..b84b0c1f1f 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_callable_new(godot_callable *p_self);
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
void GDAPI godot_callable_destroy(godot_callable *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 17a021e6ea..3334013147 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_color_new(godot_color *p_self);
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src);
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index d2afbc4c94..b9525fb5e6 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_dictionary_new(godot_dictionary *p_self);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 3c31b9a98f..a4607c0152 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_node_path_new(godot_node_path *p_self);
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index 621ed60cdf..f9e4ba3a8d 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -163,6 +163,7 @@ typedef struct {
// Byte.
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
@@ -170,6 +171,7 @@ const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_pa
// Int32.
void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
@@ -177,6 +179,7 @@ const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_p
// Int64.
void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
@@ -184,6 +187,7 @@ const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_p
// Float32.
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
@@ -191,6 +195,7 @@ const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_p
// Float64.
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
@@ -198,6 +203,7 @@ const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_
// String.
void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
@@ -205,6 +211,7 @@ const godot_string GDAPI *godot_packed_string_array_operator_index_const(const g
// Vector2.
void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
@@ -212,6 +219,7 @@ const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const
// Vector2i.
void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
@@ -219,6 +227,7 @@ const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(con
// Vector3.
void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
@@ -226,6 +235,7 @@ const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const
// Vector3i.
void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src);
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
@@ -233,6 +243,7 @@ const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(con
// Color.
void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index ed10955e5f..6cd0ed6307 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_plane_new(godot_plane *p_self);
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 69bf427611..00abdb4404 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_quat_new(godot_quat *p_self);
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src);
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 9e51254cfe..326462be43 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -58,7 +58,9 @@ typedef struct godot_rect2i {
#include <gdnative/gdnative.h>
void GDAPI godot_rect2_new(godot_rect2 *p_self);
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src);
void GDAPI godot_rect2i_new(godot_rect2i *p_self);
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index 7ea8cfd174..bc832fbeb9 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_rid_new(godot_rid *p_self);
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
index ad84542677..f4dc17e089 100644
--- a/modules/gdnative/include/gdnative/signal.h
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_signal_new(godot_signal *p_self);
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
void GDAPI godot_signal_destroy(godot_signal *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 10fbb2c078..79de52c80f 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -55,6 +55,7 @@ typedef struct {
#endif
#include <gdnative/gdnative.h>
+#include <gdnative/math_defs.h>
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
@@ -72,6 +73,15 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const
void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self);
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self);
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self);
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self);
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self);
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index);
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index e67862d140..3861b5683a 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform_new(godot_transform *p_self);
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 4a2bca7cfc..5acb172081 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform2d_new(godot_transform2d *p_self);
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src);
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 329a6faf51..3e06ed9aa4 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -272,6 +272,8 @@ void GDAPI godot_variant_destroy(godot_variant *p_self);
void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
@@ -323,6 +325,8 @@ godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_vari
godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 5ebb705ba4..00faffbad7 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector2_new(godot_vector2 *p_self);
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src);
void GDAPI godot_vector2i_new(godot_vector2i *p_self);
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src);
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index d37ebd3cc9..7db093ce52 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector3_new(godot_vector3 *p_self);
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src);
void GDAPI godot_vector3i_new(godot_vector3i *p_self);
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src);
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 3e75478cd8..f184c84615 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -71,6 +71,7 @@ struct MethodAPI {
bool is_editor = false;
bool is_noscript = false;
bool is_const = false;
+ bool is_static = false; // For builtin types.
bool is_reverse = false;
bool is_virtual = false;
bool is_from_script = false;
@@ -528,6 +529,7 @@ List<ClassAPI> generate_c_builtin_api_types() {
method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name);
method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name);
method_api.is_const = Variant::is_builtin_method_const(type, method_name);
+ method_api.is_static = Variant::is_builtin_method_static(type, method_name);
for (int i = 0; i < method_api.argument_count; i++) {
method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i));
@@ -757,6 +759,7 @@ static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_met
append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
+ append_indented(p_source, vformat(R"("is_static": %s,)", p_method.is_static ? "true" : "false"));
append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false"));
append_indented(p_source, R"("arguments": [)");
diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp
index af76d9a4cc..39f208c7a4 100644
--- a/modules/gdnavigation/gd_navigation_server.cpp
+++ b/modules/gdnavigation/gd_navigation_server.cpp
@@ -145,9 +145,13 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
if (p_active) {
if (!map_is_active(p_map)) {
active_maps.push_back(map);
+ active_maps_update_id.push_back(map->get_map_update_id());
}
} else {
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ ERR_FAIL_COND(map_index < 0);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
}
}
@@ -304,6 +308,27 @@ void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p
#endif
}
+int GdNavigationServer::region_get_connections_count(RID p_region) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, 0);
+
+ return region->get_connections_count();
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_start(p_connection_id);
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_end(p_connection_id);
+}
+
RID GdNavigationServer::agent_create() const {
auto mut_this = const_cast<GdNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
@@ -443,7 +468,9 @@ COMMAND_1(free, RID, p_object) {
agents[i]->set_map(nullptr);
}
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
map_owner.free(p_object);
memdelete(map);
@@ -504,10 +531,17 @@ void GdNavigationServer::process(real_t p_delta_time) {
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
MutexLock lock(operations_mutex);
- for (int i(0); i < active_maps.size(); i++) {
+ for (uint32_t i(0); i < active_maps.size(); i++) {
active_maps[i]->sync();
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
+
+ // Emit a signal if a map changed.
+ const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
+ if (new_map_update_id != active_maps_update_id[i]) {
+ emit_signal("map_changed", active_maps[i]->get_self());
+ active_maps_update_id[i] = new_map_update_id;
+ }
}
}
diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h
index 8bc65eccab..2f51f6431e 100644
--- a/modules/gdnavigation/gd_navigation_server.h
+++ b/modules/gdnavigation/gd_navigation_server.h
@@ -31,6 +31,7 @@
#ifndef GD_NAVIGATION_SERVER_H
#define GD_NAVIGATION_SERVER_H
+#include "core/templates/local_vector.h"
#include "core/templates/rid.h"
#include "core/templates/rid_owner.h"
#include "servers/navigation_server_3d.h"
@@ -79,7 +80,8 @@ class GdNavigationServer : public NavigationServer3D {
mutable RID_PtrOwner<RvoAgent> agent_owner;
bool active = true;
- Vector<NavMap *> active_maps;
+ LocalVector<NavMap *> active_maps;
+ LocalVector<uint32_t> active_maps_update_id;
public:
GdNavigationServer();
@@ -114,6 +116,9 @@ public:
COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
+ virtual int region_get_connections_count(RID p_region) const;
+ virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
+ virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
virtual RID agent_create() const;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 5289975e4b..80f367f3a6 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -40,7 +40,7 @@
@author AndreaCatania
*/
-#define USE_ENTRY_POINT
+#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
void NavMap::set_up(Vector3 p_up) {
up = p_up;
@@ -71,13 +71,13 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
}
Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+ // Find the start poly and the end poly on this map.
const gd::Polygon *begin_poly = nullptr;
const gd::Polygon *end_poly = nullptr;
Vector3 begin_point;
Vector3 end_point;
float begin_d = 1e20;
float end_d = 1e20;
-
// Find the initial poly and the end poly on this map.
for (size_t i(0); i < polygons.size(); i++) {
const gd::Polygon &p = polygons[i];
@@ -88,31 +88,34 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
}
// For each point cast a face and check the distance between the origin/destination
- for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
- Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_origin);
- float dpoint = spoint.distance_to(p_origin);
- if (dpoint < begin_d) {
- begin_d = dpoint;
+ for (size_t point_id = 0; point_id < p.points.size(); point_id++) {
+ const Vector3 p1 = p.points[point_id].pos;
+ const Vector3 p2 = p.points[(point_id + 1) % p.points.size()].pos;
+ const Vector3 p3 = p.points[(point_id + 2) % p.points.size()].pos;
+ const Face3 face(p1, p2, p3);
+
+ Vector3 point = face.get_closest_point_to(p_origin);
+ float distance_to_point = point.distance_to(p_origin);
+ if (distance_to_point < begin_d) {
+ begin_d = distance_to_point;
begin_poly = &p;
- begin_point = spoint;
+ begin_point = point;
}
- spoint = f.get_closest_point_to(p_destination);
- dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_d = dpoint;
+ point = face.get_closest_point_to(p_destination);
+ distance_to_point = point.distance_to(p_destination);
+ if (distance_to_point < end_d) {
+ end_d = distance_to_point;
end_poly = &p;
- end_point = spoint;
+ end_point = point;
}
}
}
+ // Check for trival cases
if (!begin_poly || !end_poly) {
- // No path
return Vector<Vector3>();
}
-
if (begin_poly == end_poly) {
Vector<Vector3> path;
path.resize(2);
@@ -121,95 +124,89 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
return path;
}
+ // List of all reachable navigation polys.
std::vector<gd::NavigationPoly> navigation_polys;
navigation_polys.reserve(polygons.size() * 0.75);
- // The elements indices in the `navigation_polys`.
- int least_cost_id(-1);
- List<uint32_t> open_list;
- bool found_route = false;
+ // Add the start polygon to the reachable navigation polygons.
+ gd::NavigationPoly begin_navigation_poly = gd::NavigationPoly(begin_poly);
+ begin_navigation_poly.self_id = 0;
+ begin_navigation_poly.entry = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
+ navigation_polys.push_back(begin_navigation_poly);
- navigation_polys.push_back(gd::NavigationPoly(begin_poly));
- {
- least_cost_id = 0;
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
- least_cost_poly->self_id = least_cost_id;
- least_cost_poly->entry = begin_point;
- }
+ // List of polygon IDs to visit.
+ List<uint32_t> to_visit;
+ to_visit.push_back(0);
- open_list.push_back(0);
+ // This is an implementation of the A* algorithm.
+ int least_cost_id = 0;
+ bool found_route = false;
const gd::Polygon *reachable_end = nullptr;
float reachable_d = 1e30;
bool is_reachable = true;
- while (found_route == false) {
- {
- // Takes the current least_cost_poly neighbors and compute the traveled_distance of each
- for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
+ while (true) {
+ gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
- // Only consider the polygon if it in a region with compatible layers.
- if ((p_layers & least_cost_poly->poly->owner->get_layers()) == 0) {
- continue;
- }
+ // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
+ for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) {
+ const gd::Edge &edge = least_cost_poly->poly->edges[i];
+
+ // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
+ for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
+ const gd::Edge::Connection &connection = edge.connections[connection_index];
- const gd::Edge &edge = least_cost_poly->poly->edges[i];
- if (!edge.other_polygon) {
+ // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
+ if ((p_layers & connection.polygon->owner->get_layers()) == 0) {
continue;
}
-#ifdef USE_ENTRY_POINT
- Vector3 edge_line[2] = {
- least_cost_poly->poly->points[i].pos,
- least_cost_poly->poly->points[(i + 1) % least_cost_poly->poly->points.size()].pos
- };
-
- const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, edge_line);
+ Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
+ const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance;
-#else
- const float new_distance = least_cost_poly->poly->center.distance_to(edge.other_polygon->center) + least_cost_poly->traveled_distance;
-#endif
auto it = std::find(
navigation_polys.begin(),
navigation_polys.end(),
- gd::NavigationPoly(edge.other_polygon));
+ gd::NavigationPoly(connection.polygon));
if (it != navigation_polys.end()) {
- // Oh this was visited already, can we win the cost?
- if (it->traveled_distance > new_distance) {
- it->prev_navigation_poly_id = least_cost_id;
- it->back_navigation_edge = edge.other_edge;
+ // Polygon already visited, check if we can reduce the travel cost.
+ if (new_distance < it->traveled_distance) {
+ it->back_navigation_poly_id = least_cost_id;
+ it->back_navigation_edge = connection.edge;
+ it->back_navigation_edge_pathway_start = connection.pathway_start;
+ it->back_navigation_edge_pathway_end = connection.pathway_end;
it->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
it->entry = new_entry;
-#endif
}
} else {
- // Add to open neighbours
-
- navigation_polys.push_back(gd::NavigationPoly(edge.other_polygon));
- gd::NavigationPoly *np = &navigation_polys[navigation_polys.size() - 1];
-
- np->self_id = navigation_polys.size() - 1;
- np->prev_navigation_poly_id = least_cost_id;
- np->back_navigation_edge = edge.other_edge;
- np->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
- np->entry = new_entry;
-#endif
- open_list.push_back(navigation_polys.size() - 1);
+ // Add the neighbour polygon to the reachable ones.
+ gd::NavigationPoly new_navigation_poly = gd::NavigationPoly(connection.polygon);
+ new_navigation_poly.self_id = navigation_polys.size();
+ new_navigation_poly.back_navigation_poly_id = least_cost_id;
+ new_navigation_poly.back_navigation_edge = connection.edge;
+ new_navigation_poly.back_navigation_edge_pathway_start = connection.pathway_start;
+ new_navigation_poly.back_navigation_edge_pathway_end = connection.pathway_end;
+ new_navigation_poly.traveled_distance = new_distance;
+ new_navigation_poly.entry = new_entry;
+ navigation_polys.push_back(new_navigation_poly);
+
+ // Add the neighbour polygon to the polygons to visit.
+ to_visit.push_back(navigation_polys.size() - 1);
}
}
}
- // Removes the least cost polygon from the open list so we can advance.
- open_list.erase(least_cost_id);
+ // Removes the least cost polygon from the list of polygons to visit so we can advance.
+ to_visit.erase(least_cost_id);
- if (open_list.size() == 0) {
- // When the open list is empty at this point the End Polygon is not reachable
- // so use the further reachable polygon
+ // When the list of polygons to visit is empty at this point it means the End Polygon is not reachable
+ if (to_visit.size() == 0) {
+ // Thus use the further reachable polygon
ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
is_reachable = false;
if (reachable_end == nullptr) {
@@ -234,26 +231,21 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
gd::NavigationPoly np = navigation_polys[0];
navigation_polys.clear();
navigation_polys.push_back(np);
- open_list.clear();
- open_list.push_back(0);
+ to_visit.clear();
+ to_visit.push_back(0);
reachable_end = nullptr;
continue;
}
- // Now take the new least_cost_poly from the open list.
+ // Find the polygon with the minimum cost from the list of polygons to visit.
least_cost_id = -1;
float least_cost = 1e30;
-
- for (auto element = open_list.front(); element != nullptr; element = element->next()) {
+ for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) {
gd::NavigationPoly *np = &navigation_polys[element->get()];
float cost = np->traveled_distance;
-#ifdef USE_ENTRY_POINT
cost += np->entry.distance_to(end_point);
-#else
- cost += np->poly->center.distance_to(end_point);
-#endif
if (cost < least_cost) {
least_cost_id = np->self_id;
least_cost = cost;
@@ -273,124 +265,108 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
// Check if we reached the end
if (navigation_polys[least_cost_id].poly == end_poly) {
- // Yep, done!!
found_route = true;
break;
}
}
- if (found_route) {
- Vector<Vector3> path;
- if (p_optimize) {
- // String pulling
-
- gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
- Vector3 apex_point = end_point;
- Vector3 portal_left = apex_point;
- Vector3 portal_right = apex_point;
- gd::NavigationPoly *left_poly = apex_poly;
- gd::NavigationPoly *right_poly = apex_poly;
- gd::NavigationPoly *p = apex_poly;
-
- path.push_back(end_point);
+ // If we did not find a route, return an empty path.
+ if (!found_route) {
+ return Vector<Vector3>();
+ }
- while (p) {
- Vector3 left;
- Vector3 right;
+ Vector<Vector3> path;
+ // Optimize the path.
+ if (p_optimize) {
+ // Set the apex poly/point to the end point
+ gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
+ Vector3 apex_point = end_point;
-#define CLOCK_TANGENT(m_a, m_b, m_c) (((m_a) - (m_c)).cross((m_a) - (m_b)))
+ gd::NavigationPoly *left_poly = apex_poly;
+ Vector3 left_portal = apex_point;
+ gd::NavigationPoly *right_poly = apex_poly;
+ Vector3 right_portal = apex_point;
- if (p->poly == begin_poly) {
- left = begin_point;
- right = begin_point;
- } else {
- int prev = p->back_navigation_edge;
- int prev_n = (p->back_navigation_edge + 1) % p->poly->points.size();
- left = p->poly->points[prev].pos;
- right = p->poly->points[prev_n].pos;
+ gd::NavigationPoly *p = apex_poly;
- if (p->poly->clockwise) {
- SWAP(left, right);
- }
- }
+ path.push_back(end_point);
- bool skip = false;
-
- if (CLOCK_TANGENT(apex_point, portal_left, left).dot(up) >= 0) {
- //process
- if (portal_left == apex_point || CLOCK_TANGENT(apex_point, left, portal_right).dot(up) > 0) {
- left_poly = p;
- portal_left = left;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_right, right_poly);
-
- apex_point = portal_right;
- p = right_poly;
- left_poly = p;
- apex_poly = p;
- portal_left = apex_point;
- portal_right = apex_point;
- path.push_back(apex_point);
- skip = true;
- }
- }
+ while (p) {
+ // Set left and right points of the pathway between polygons.
+ Vector3 left = p->back_navigation_edge_pathway_start;
+ Vector3 right = p->back_navigation_edge_pathway_end;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(up) < 0) {
+ SWAP(left, right);
+ }
- if (!skip && CLOCK_TANGENT(apex_point, portal_right, right).dot(up) <= 0) {
- //process
- if (portal_right == apex_point || CLOCK_TANGENT(apex_point, right, portal_left).dot(up) < 0) {
- right_poly = p;
- portal_right = right;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_left, left_poly);
-
- apex_point = portal_left;
- p = left_poly;
- right_poly = p;
- apex_poly = p;
- portal_right = apex_point;
- portal_left = apex_point;
- path.push_back(apex_point);
- }
+ bool skip = false;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(up) >= 0) {
+ //process
+ if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(up) > 0) {
+ left_poly = p;
+ left_portal = left;
+ } else {
+ clip_path(navigation_polys, path, apex_poly, right_portal, right_poly);
+
+ apex_point = right_portal;
+ p = right_poly;
+ left_poly = p;
+ apex_poly = p;
+ left_portal = apex_point;
+ right_portal = apex_point;
+ path.push_back(apex_point);
+ skip = true;
}
+ }
- if (p->prev_navigation_poly_id != -1) {
- p = &navigation_polys[p->prev_navigation_poly_id];
+ if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(up) <= 0) {
+ //process
+ if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(up) < 0) {
+ right_poly = p;
+ right_portal = right;
} else {
- // The end
- p = nullptr;
+ clip_path(navigation_polys, path, apex_poly, left_portal, left_poly);
+
+ apex_point = left_portal;
+ p = left_poly;
+ right_poly = p;
+ apex_poly = p;
+ right_portal = apex_point;
+ left_portal = apex_point;
+ path.push_back(apex_point);
}
}
- if (path[path.size() - 1] != begin_point) {
- path.push_back(begin_point);
+ // Go to the previous polygon.
+ if (p->back_navigation_poly_id != -1) {
+ p = &navigation_polys[p->back_navigation_poly_id];
+ } else {
+ // The end
+ p = nullptr;
}
+ }
- path.invert();
-
- } else {
- path.push_back(end_point);
+ // If the last point is not the begin point, add it to the list.
+ if (path[path.size() - 1] != begin_point) {
+ path.push_back(begin_point);
+ }
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1) {
-#ifdef USE_ENTRY_POINT
- Vector3 point = navigation_polys[np_id].entry;
-#else
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
-#endif
+ path.invert();
- path.push_back(point);
- np_id = navigation_polys[np_id].prev_navigation_poly_id;
- }
+ } else {
+ path.push_back(end_point);
- path.invert();
+ // Add mid points
+ int np_id = least_cost_id;
+ while (np_id != -1) {
+ path.push_back(navigation_polys[np_id].entry);
+ np_id = navigation_polys[np_id].back_navigation_poly_id;
}
- return path;
+ path.invert();
}
- return Vector<Vector3>();
+
+ return path;
}
Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -571,6 +547,7 @@ void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::sync() {
+ // Check if we need to update the links.
if (regenerate_polygons) {
for (size_t r(0); r < regions.size(); r++) {
regions[r]->scratch_polygons();
@@ -585,27 +562,30 @@ void NavMap::sync() {
}
if (regenerate_links) {
- // Copy all region polygons in the map.
+ // Remove regions connections.
+ for (size_t r(0); r < regions.size(); r++) {
+ regions[r]->get_connections().clear();
+ }
+
+ // Resize the polygon count.
int count = 0;
for (size_t r(0); r < regions.size(); r++) {
count += regions[r]->get_polygons().size();
}
-
polygons.resize(count);
- count = 0;
+ // Copy all region polygons in the map.
+ count = 0;
for (size_t r(0); r < regions.size(); r++) {
std::copy(
regions[r]->get_polygons().data(),
regions[r]->get_polygons().data() + regions[r]->get_polygons().size(),
polygons.begin() + count);
-
count += regions[r]->get_polygons().size();
}
- // Connects the `Edges` of all the `Polygons` of all `Regions` each other.
- Map<gd::EdgeKey, gd::Connection> connections;
-
+ // Group all edges per key.
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>> connections;
for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) {
gd::Polygon &poly(polygons[poly_id]);
@@ -613,30 +593,18 @@ void NavMap::sync() {
int next_point = (p + 1) % poly.points.size();
gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
- Map<gd::EdgeKey, gd::Connection>::Element *connection = connections.find(ek);
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek);
if (!connection) {
- // Nothing yet
- gd::Connection c;
- c.A = &poly;
- c.A_edge = p;
- c.B = nullptr;
- c.B_edge = -1;
- connections[ek] = c;
-
- } else if (connection->get().B == nullptr) {
- CRASH_COND(connection->get().A == nullptr); // Unreachable
-
- // Connect the two Polygons by this edge
- connection->get().B = &poly;
- connection->get().B_edge = p;
-
- connection->get().A->edges[connection->get().A_edge].this_edge = connection->get().A_edge;
- connection->get().A->edges[connection->get().A_edge].other_polygon = connection->get().B;
- connection->get().A->edges[connection->get().A_edge].other_edge = connection->get().B_edge;
-
- connection->get().B->edges[connection->get().B_edge].this_edge = connection->get().B_edge;
- connection->get().B->edges[connection->get().B_edge].other_polygon = connection->get().A;
- connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge;
+ connections[ek] = Vector<gd::Edge::Connection>();
+ }
+ if (connections[ek].size() <= 1) {
+ // Add the polygon/edge tuple to this key.
+ gd::Edge::Connection new_connection;
+ new_connection.polygon = &poly;
+ new_connection.edge = p;
+ new_connection.pathway_start = poly.points[p].pos;
+ new_connection.pathway_end = poly.points[next_point].pos;
+ connections[ek].push_back(new_connection);
} else {
// The edge is already connected with another edge, skip.
ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
@@ -644,38 +612,21 @@ void NavMap::sync() {
}
}
- // Takes all the free edges.
- std::vector<gd::FreeEdge> free_edges;
- free_edges.reserve(connections.size());
-
- for (auto connection_element = connections.front(); connection_element; connection_element = connection_element->next()) {
- if (connection_element->get().B == nullptr) {
- CRASH_COND(connection_element->get().A == nullptr); // Unreachable
- CRASH_COND(connection_element->get().A_edge < 0); // Unreachable
-
- // This is a free edge
- uint32_t id(free_edges.size());
- free_edges.push_back(gd::FreeEdge());
- free_edges[id].is_free = true;
- free_edges[id].poly = connection_element->get().A;
- free_edges[id].edge_id = connection_element->get().A_edge;
- uint32_t point_0(free_edges[id].edge_id);
- uint32_t point_1((free_edges[id].edge_id + 1) % free_edges[id].poly->points.size());
- Vector3 pos_0 = free_edges[id].poly->points[point_0].pos;
- Vector3 pos_1 = free_edges[id].poly->points[point_1].pos;
- Vector3 relative = pos_1 - pos_0;
- free_edges[id].edge_center = (pos_0 + pos_1) / 2.0;
- free_edges[id].edge_dir = relative.normalized();
- free_edges[id].edge_len_squared = relative.length_squared();
+ Vector<gd::Edge::Connection> free_edges;
+ for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) {
+ if (E->get().size() == 2) {
+ // Connect edge that are shared in different polygons.
+ gd::Edge::Connection &c1 = E->get().write[0];
+ gd::Edge::Connection &c2 = E->get().write[1];
+ c1.polygon->edges[c1.edge].connections.push_back(c2);
+ c2.polygon->edges[c2.edge].connections.push_back(c1);
+ // Note: The pathway_start/end are full for those connection and do not need to be modified.
+ } else {
+ CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size()));
+ free_edges.push_back(E->get()[0]);
}
}
- const float ecm_squared(edge_connection_margin * edge_connection_margin);
-#define LEN_TOLLERANCE 0.1
-#define DIR_TOLLERANCE 0.9
- // In front of tolerance
-#define IFO_TOLLERANCE 0.5
-
// Find the compatible near edges.
//
// Note:
@@ -683,43 +634,67 @@ void NavMap::sync() {
// to be connected, create new polygons to remove that small gap is
// not really useful and would result in wasteful computation during
// connection, integration and path finding.
- for (size_t i(0); i < free_edges.size(); i++) {
- if (!free_edges[i].is_free) {
- continue;
- }
- gd::FreeEdge &edge = free_edges[i];
- for (size_t y(0); y < free_edges.size(); y++) {
- gd::FreeEdge &other_edge = free_edges[y];
- if (i == y || !other_edge.is_free || edge.poly->owner == other_edge.poly->owner) {
+ for (int i = 0; i < free_edges.size(); i++) {
+ const gd::Edge::Connection &free_edge = free_edges[i];
+ Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
+ Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos;
+
+ for (int j = 0; j < free_edges.size(); j++) {
+ const gd::Edge::Connection &other_edge = free_edges[j];
+ if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) {
+ continue;
+ }
+
+ Vector3 other_edge_p1 = other_edge.polygon->points[other_edge.edge].pos;
+ Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos;
+
+ // Compute the projection of the opposite edge on the current one
+ Vector3 edge_vector = edge_p2 - edge_p1;
+ float projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared());
+ float projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared());
+ if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) {
continue;
}
- Vector3 rel_centers = other_edge.edge_center - edge.edge_center;
- if (ecm_squared > rel_centers.length_squared() // Are enough closer?
- && ABS(edge.edge_len_squared - other_edge.edge_len_squared) < LEN_TOLLERANCE // Are the same length?
- && ABS(edge.edge_dir.dot(other_edge.edge_dir)) > DIR_TOLLERANCE // Are aligned?
- && ABS(rel_centers.normalized().dot(edge.edge_dir)) < IFO_TOLLERANCE // Are one in front the other?
- ) {
- // The edges can be connected
- edge.is_free = false;
- other_edge.is_free = false;
-
- edge.poly->edges[edge.edge_id].this_edge = edge.edge_id;
- edge.poly->edges[edge.edge_id].other_edge = other_edge.edge_id;
- edge.poly->edges[edge.edge_id].other_polygon = other_edge.poly;
-
- other_edge.poly->edges[other_edge.edge_id].this_edge = other_edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_edge = edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_polygon = edge.poly;
+ // Check if the two edges are close to each other enough and compute a pathway between the two regions.
+ Vector3 self1 = edge_vector * CLAMP(projected_p1_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other1;
+ if (projected_p1_ratio >= 0.0 && projected_p1_ratio <= 1.0) {
+ other1 = other_edge_p1;
+ } else {
+ other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
}
+ if ((self1 - other1).length() > edge_connection_margin) {
+ continue;
+ }
+
+ Vector3 self2 = edge_vector * CLAMP(projected_p2_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other2;
+ if (projected_p2_ratio >= 0.0 && projected_p2_ratio <= 1.0) {
+ other2 = other_edge_p2;
+ } else {
+ other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
+ }
+ if ((self2 - other2).length() > edge_connection_margin) {
+ continue;
+ }
+
+ // The edges can now be connected.
+ gd::Edge::Connection new_connection = other_edge;
+ new_connection.pathway_start = (self1 + other1) / 2.0;
+ new_connection.pathway_end = (self2 + other2) / 2.0;
+ free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
+
+ // Add the connection to the region_connection map.
+ free_edge.polygon->owner->get_connections().push_back(new_connection);
}
}
- }
- if (regenerate_links) {
+ // Update the update ID.
map_update_id = (map_update_id + 1) % 9999999;
}
+ // Update agents tree.
if (agents_dirty) {
std::vector<RVO::Agent *> raw_agents;
raw_agents.reserve(agents.size());
@@ -771,16 +746,15 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys
cut_plane.d = cut_plane.normal.dot(from);
while (from_poly != p_to_poly) {
- int back_nav_edge = from_poly->back_navigation_edge;
- Vector3 a = from_poly->poly->points[back_nav_edge].pos;
- Vector3 b = from_poly->poly->points[(back_nav_edge + 1) % from_poly->poly->points.size()].pos;
+ Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
+ Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
- ERR_FAIL_COND(from_poly->prev_navigation_poly_id == -1);
- from_poly = &p_navigation_polys[from_poly->prev_navigation_poly_id];
+ ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
+ from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
- if (a.distance_to(b) > CMP_EPSILON) {
+ if (pathway_start.distance_to(pathway_end) > CMP_EPSILON) {
Vector3 inters;
- if (cut_plane.intersects_segment(a, b, &inters)) {
+ if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
if (inters.distance_to(p_to_point) > CMP_EPSILON && inters.distance_to(path[path.size() - 1]) > CMP_EPSILON) {
path.push_back(inters);
}
diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h
index 6b7cfae324..8e013a72eb 100644
--- a/modules/gdnavigation/nav_map.h
+++ b/modules/gdnavigation/nav_map.h
@@ -34,6 +34,7 @@
#include "nav_rid.h"
#include "core/math/math_defs.h"
+#include "core/templates/map.h"
#include "nav_utils.h"
#include <KdTree.h>
diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp
index a07995bc11..c1690b2a4b 100644
--- a/modules/gdnavigation/nav_region.cpp
+++ b/modules/gdnavigation/nav_region.cpp
@@ -39,6 +39,9 @@
void NavRegion::set_map(NavMap *p_map) {
map = p_map;
polygons_dirty = true;
+ if (!map) {
+ connections.clear();
+ }
}
void NavRegion::set_layers(uint32_t p_layers) {
@@ -59,6 +62,25 @@ void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
polygons_dirty = true;
}
+int NavRegion::get_connections_count() const {
+ if (!map) {
+ return 0;
+ }
+ return connections.size();
+}
+
+Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_start;
+}
+
+Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_end;
+}
+
bool NavRegion::sync() {
bool something_changed = polygons_dirty /* || something_dirty? */;
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index fff7843fde..527b2500ac 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -49,6 +49,7 @@ class NavRegion : public NavRid {
Transform transform;
Ref<NavigationMesh> mesh;
uint32_t layers = 1;
+ Vector<gd::Edge::Connection> connections;
bool polygons_dirty = true;
@@ -80,6 +81,13 @@ public:
return mesh;
}
+ Vector<gd::Edge::Connection> &get_connections() {
+ return connections;
+ }
+ int get_connections_count() const;
+ Vector3 get_connection_pathway_start(int p_connection_id) const;
+ Vector3 get_connection_pathway_end(int p_connection_id) const;
+
std::vector<gd::Polygon> const &get_polygons() const {
return polygons;
}
diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h
index d257a95ef1..35da391eea 100644
--- a/modules/gdnavigation/nav_utils.h
+++ b/modules/gdnavigation/nav_utils.h
@@ -81,11 +81,14 @@ struct Edge {
/// This edge ID
int this_edge = -1;
- /// Other Polygon
- Polygon *other_polygon = nullptr;
-
- /// The other `Polygon` at this edge id has this `Polygon`.
- int other_edge = -1;
+ /// The gateway in the edge, as, in some case, the whole edge might not be navigable.
+ struct Connection {
+ Polygon *polygon = nullptr;
+ int edge = -1;
+ Vector3 pathway_start;
+ Vector3 pathway_end;
+ };
+ Vector<Connection> connections;
};
struct Polygon {
@@ -104,21 +107,17 @@ struct Polygon {
Vector3 center;
};
-struct Connection {
- Polygon *A = nullptr;
- int A_edge = -1;
- Polygon *B = nullptr;
- int B_edge = -1;
-};
-
struct NavigationPoly {
uint32_t self_id = 0;
/// This poly.
const Polygon *poly;
- /// The previous navigation poly (id in the `navigation_poly` array).
- int prev_navigation_poly_id = -1;
- /// The edge id in this `Poly` to reach the `prev_navigation_poly_id`.
- uint32_t back_navigation_edge = 0;
+
+ /// Those 4 variables are used to travel the path backwards.
+ int back_navigation_poly_id = -1;
+ uint32_t back_navigation_edge = UINT32_MAX;
+ Vector3 back_navigation_edge_pathway_start;
+ Vector3 back_navigation_edge_pathway_end;
+
/// The entry location of this poly.
Vector3 entry;
/// The distance to the destination.
@@ -136,14 +135,6 @@ struct NavigationPoly {
}
};
-struct FreeEdge {
- bool is_free = false;
- Polygon *poly = nullptr;
- uint32_t edge_id = 0;
- Vector3 edge_center;
- Vector3 edge_dir;
- float edge_len_squared = 0.0;
-};
} // namespace gd
#endif // NAV_UTILS_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 0a4d4055b4..caf8e3f48f 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -63,7 +63,6 @@
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif // MODULE_GRIDMAP_ENABLED
-#include "modules/regex/regex.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
@@ -505,25 +504,11 @@ String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const Stri
return name;
}
-String GLTFDocument::_sanitize_bone_name(const String &name) {
- String p_name = name.camelcase_to_underscore(true);
-
- RegEx pattern_nocolon(":");
- p_name = pattern_nocolon.sub(p_name, "_", true);
-
- RegEx pattern_noslash("/");
- p_name = pattern_noslash.sub(p_name, "_", true);
-
- RegEx pattern_nospace(" +");
- p_name = pattern_nospace.sub(p_name, "_", true);
-
- RegEx pattern_multiple("_+");
- p_name = pattern_multiple.sub(p_name, "_", true);
-
- RegEx pattern_padded("0+(\\d+)");
- p_name = pattern_padded.sub(p_name, "$1", true);
-
- return p_name;
+String GLTFDocument::_sanitize_bone_name(const String &p_name) {
+ String name = p_name;
+ name = name.replace(":", "_");
+ name = name.replace("/", "_");
+ return name;
}
String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 25776b1f6d..9b6fa138e5 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -214,12 +214,12 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
- The navigation layers the GridMap generates its navigable regions in.
- </member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
+ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
+ The navigation layers the GridMap generates its navigable regions in.
+ </member>
</members>
<signals>
<signal name="cell_size_changed">