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-rw-r--r--modules/camera/camera_osx.h1
-rw-r--r--modules/camera/camera_osx.mm27
-rw-r--r--modules/gdscript/gdscript.cpp9
-rw-r--r--modules/gdscript/gdscript_rpc_callable.cpp86
-rw-r--r--modules/gdscript/gdscript_rpc_callable.h61
5 files changed, 155 insertions, 29 deletions
diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h
index 9d67235839..b0db844599 100644
--- a/modules/camera/camera_osx.h
+++ b/modules/camera/camera_osx.h
@@ -39,7 +39,6 @@
class CameraOSX : public CameraServer {
public:
CameraOSX();
- ~CameraOSX();
void update_feeds();
};
diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm
index 391006bfc2..d199c31b2f 100644
--- a/modules/camera/camera_osx.mm
+++ b/modules/camera/camera_osx.mm
@@ -114,18 +114,12 @@
if (output) {
[self removeOutput:output];
[output setSampleBufferDelegate:nil queue:nullptr];
- [output release];
output = nullptr;
}
[self commitConfiguration];
}
-- (void)dealloc {
- // bye bye
- [super dealloc];
-}
-
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
// This gets called every time our camera has a new image for us to process.
// May need to investigate in a way to throttle this if we get more images then we're rendering frames..
@@ -208,7 +202,6 @@ public:
AVCaptureDevice *get_device() const;
CameraFeedOSX();
- ~CameraFeedOSX();
void set_device(AVCaptureDevice *p_device);
@@ -227,7 +220,6 @@ CameraFeedOSX::CameraFeedOSX() {
void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
device = p_device;
- [device retain];
// get some info
NSString *device_name = p_device.localizedName;
@@ -240,18 +232,6 @@ void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
};
};
-CameraFeedOSX::~CameraFeedOSX() {
- if (capture_session != nullptr) {
- [capture_session release];
- capture_session = nullptr;
- };
-
- if (device != nullptr) {
- [device release];
- device = nullptr;
- };
-};
-
bool CameraFeedOSX::activate_feed() {
if (capture_session) {
// Already recording!
@@ -282,7 +262,6 @@ void CameraFeedOSX::deactivate_feed() {
// end camera capture if we have one
if (capture_session) {
[capture_session cleanup];
- [capture_session release];
capture_session = nullptr;
};
};
@@ -317,8 +296,6 @@ void CameraFeedOSX::deactivate_feed() {
// remove notifications
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
-
- [super dealloc];
}
@end
@@ -376,7 +353,3 @@ CameraOSX::CameraOSX() {
// should only have one of these....
device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
};
-
-CameraOSX::~CameraOSX() {
- [device_notifications release];
-};
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a80874d785..58a788e255 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -43,6 +43,7 @@
#include "gdscript_cache.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
+#include "gdscript_rpc_callable.h"
#include "gdscript_warning.h"
#ifdef TESTS_ENABLED
@@ -1375,7 +1376,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
while (sl) {
const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
if (E) {
- r_ret = Callable(this->owner, E->key());
+ Multiplayer::RPCConfig config;
+ config.name = p_name;
+ if (sptr->rpc_functions.find(config) != -1) {
+ r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key())));
+ } else {
+ r_ret = Callable(this->owner, E->key());
+ }
return true; //index found
}
sl = sl->_base;
diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp
new file mode 100644
index 0000000000..07e5ed4171
--- /dev/null
+++ b/modules/gdscript/gdscript_rpc_callable.cpp
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* gdscript_rpc_callable.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_rpc_callable.h"
+
+#include "core/templates/hashfuncs.h"
+#include "scene/main/node.h"
+
+bool GDScriptRPCCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
+ return p_a->hash() == p_b->hash();
+}
+
+bool GDScriptRPCCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
+ return p_a->hash() < p_b->hash();
+}
+
+uint32_t GDScriptRPCCallable::hash() const {
+ return h;
+}
+
+String GDScriptRPCCallable::get_as_text() const {
+ String class_name = object->get_class();
+ Ref<Script> script = object->get_script();
+ return class_name + "(" + script->get_path().get_file() + ")::" + String(method) + " (rpc)";
+}
+
+CallableCustom::CompareEqualFunc GDScriptRPCCallable::get_compare_equal_func() const {
+ return compare_equal;
+}
+
+CallableCustom::CompareLessFunc GDScriptRPCCallable::get_compare_less_func() const {
+ return compare_less;
+}
+
+ObjectID GDScriptRPCCallable::get_object() const {
+ return object->get_instance_id();
+}
+
+void GDScriptRPCCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
+ r_return_value = object->call(method, p_arguments, p_argcount, r_call_error);
+}
+
+GDScriptRPCCallable::GDScriptRPCCallable(Object *p_object, const StringName &p_method) {
+ object = p_object;
+ method = p_method;
+ h = method.hash();
+ h = hash_djb2_one_64(object->get_instance_id(), h);
+ node = Object::cast_to<Node>(object);
+ ERR_FAIL_COND_MSG(!node, "RPC can only be defined on class that extends Node.");
+}
+
+void GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const {
+ if (unlikely(!node)) {
+ r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return;
+ }
+ r_call_error.error = Callable::CallError::CALL_OK;
+ node->rpcp(p_peer_id, method, p_arguments, p_argcount);
+}
diff --git a/modules/gdscript/gdscript_rpc_callable.h b/modules/gdscript/gdscript_rpc_callable.h
new file mode 100644
index 0000000000..2c8734a74b
--- /dev/null
+++ b/modules/gdscript/gdscript_rpc_callable.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* gdscript_rpc_callable.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_RPC_CALLABLE
+#define GDSCRIPT_RPC_CALLABLE
+
+#include "core/variant/callable.h"
+#include "core/variant/variant.h"
+
+class Node;
+
+class GDScriptRPCCallable : public CallableCustom {
+ Object *object = nullptr;
+ Node *node = nullptr;
+ StringName method;
+ uint32_t h = 0;
+
+ static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
+ static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
+
+public:
+ uint32_t hash() const override;
+ String get_as_text() const override;
+ CompareEqualFunc get_compare_equal_func() const override;
+ CompareLessFunc get_compare_less_func() const override;
+ ObjectID get_object() const override;
+ void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const override;
+
+ GDScriptRPCCallable(Object *p_object, const StringName &p_method);
+ virtual ~GDScriptRPCCallable() = default;
+};
+
+#endif // GDSCRIPT_RPC_CALLABLE