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-rw-r--r--modules/gdscript/doc_classes/GDScript.xml1
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml1
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml1
3 files changed, 3 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 29b2319f2e..31328ab834 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,6 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
</tutorials>
<demos>
</demos>
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 9f74acc949..788aa5c6b3 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,6 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/learning/features/3d/using_gridmaps.html
</tutorials>
<demos>
</demos>
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index ae3f116f74..fa94e9ef86 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,6 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
</tutorials>
<demos>
</demos>