diff options
Diffstat (limited to 'modules/webxr')
-rw-r--r-- | modules/webxr/SCsub | 2 | ||||
-rw-r--r-- | modules/webxr/config.py | 2 | ||||
-rw-r--r-- | modules/webxr/doc_classes/WebXRInterface.xml | 117 | ||||
-rw-r--r-- | modules/webxr/godot_webxr.h | 100 | ||||
-rw-r--r-- | modules/webxr/native/library_godot_webxr.js | 623 | ||||
-rw-r--r-- | modules/webxr/native/webxr.externs.js | 682 | ||||
-rw-r--r-- | modules/webxr/register_types.cpp | 66 | ||||
-rw-r--r-- | modules/webxr/register_types.h | 58 | ||||
-rw-r--r-- | modules/webxr/webxr_interface.cpp | 81 | ||||
-rw-r--r-- | modules/webxr/webxr_interface.h | 72 | ||||
-rw-r--r-- | modules/webxr/webxr_interface_js.cpp | 582 | ||||
-rw-r--r-- | modules/webxr/webxr_interface_js.h | 219 |
12 files changed, 1817 insertions, 787 deletions
diff --git a/modules/webxr/SCsub b/modules/webxr/SCsub index 0a96af0811..81caa4a279 100644 --- a/modules/webxr/SCsub +++ b/modules/webxr/SCsub @@ -3,7 +3,7 @@ Import("env") Import("env_modules") -if env["platform"] == "javascript": +if env["platform"] == "web": env.AddJSLibraries(["native/library_godot_webxr.js"]) env.AddJSExterns(["native/webxr.externs.js"]) diff --git a/modules/webxr/config.py b/modules/webxr/config.py index f676ef3483..8d75e7f531 100644 --- a/modules/webxr/config.py +++ b/modules/webxr/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return not env["disable_3d"] + return env["opengl3"] and not env["disable_3d"] def configure(env): diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml index 01ad962b20..f5964eb4d1 100644 --- a/modules/webxr/doc_classes/WebXRInterface.xml +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -1,13 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="WebXRInterface" inherits="XRInterface" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> - AR/VR interface using WebXR. + XR interface using WebXR. </brief_description> <description> WebXR is an open standard that allows creating VR and AR applications that run in the web browser. - As such, this interface is only available when running in an HTML5 export. + As such, this interface is only available when running in Web exports. WebXR supports a wide range of devices, from the very capable (like Valve Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like Google Cardboard, Oculus Go, GearVR, or plain smartphones). - Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to initialize than other AR/VR interfaces. + Since WebXR is based on JavaScript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other XR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to initialize than other XR interfaces. Here's the minimum code required to start an immersive VR session: [codeblock] extends Node3D @@ -18,16 +18,16 @@ func _ready(): # We assume this node has a button as a child. # This button is for the user to consent to entering immersive VR mode. - $Button.connect("pressed", self, "_on_Button_pressed") + $Button.pressed.connect(self._on_Button_pressed) webxr_interface = XRServer.find_interface("WebXR") if webxr_interface: # WebXR uses a lot of asynchronous callbacks, so we connect to various # signals in order to receive them. - webxr_interface.connect("session_supported", self, "_webxr_session_supported") - webxr_interface.connect("session_started", self, "_webxr_session_started") - webxr_interface.connect("session_ended", self, "_webxr_session_ended") - webxr_interface.connect("session_failed", self, "_webxr_session_failed") + webxr_interface.session_supported.connect(self._webxr_session_supported) + webxr_interface.session_started.connect(self._webxr_session_started) + webxr_interface.session_ended.connect(self._webxr_session_ended) + webxr_interface.session_failed.connect(self._webxr_session_failed) # This returns immediately - our _webxr_session_supported() method # (which we connected to the "session_supported" signal above) will @@ -69,7 +69,7 @@ func _webxr_session_started(): $Button.visible = false # This tells Godot to start rendering to the headset. - get_viewport().xr = true + get_viewport().use_xr = true # This will be the reference space type you ultimately got, out of the # types that you requested above. This is useful if you want the game to # work a little differently in 'bounded-floor' versus 'local-floor'. @@ -79,28 +79,35 @@ $Button.visible = true # If the user exits immersive mode, then we tell Godot to render to the web # page again. - get_viewport().xr = false + get_viewport().use_xr = false func _webxr_session_failed(message): OS.alert("Failed to initialize: " + message) [/codeblock] - There are several ways to handle "controller" input: - - Using [XRController3D] nodes and their [signal XRController3D.button_pressed] and [signal XRController3D.button_released] signals. This is how controllers are typically handled in AR/VR apps in Godot, however, this will only work with advanced VR controllers like the Oculus Touch or Index controllers, for example. The buttons codes are defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. - - Using [method Node._unhandled_input] and [InputEventJoypadButton] or [InputEventJoypadMotion]. This works the same as normal joypads, except the [member InputEvent.device] starts at 100, so the left controller is 100 and the right controller is 101, and the button codes are also defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. - - Using the [signal select], [signal squeeze] and related signals. This method will work for both advanced VR controllers, and non-traditional "controllers" like a tap on the screen, a spoken voice command or a button press on the device itself. - You can use one or all of these methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices. + There are a couple ways to handle "controller" input: + - Using [XRController3D] nodes and their [signal XRController3D.button_pressed] and [signal XRController3D.button_released] signals. This is how controllers are typically handled in XR apps in Godot, however, this will only work with advanced VR controllers like the Oculus Touch or Index controllers, for example. + - Using the [signal select], [signal squeeze] and related signals. This method will work for both advanced VR controllers, and non-traditional input sources like a tap on the screen, a spoken voice command or a button press on the device itself. + You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices. </description> <tutorials> <link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link> </tutorials> <methods> - <method name="get_controller" qualifiers="const"> + <method name="get_input_source_target_ray_mode" qualifiers="const"> + <return type="int" enum="WebXRInterface.TargetRayMode" /> + <param index="0" name="input_source_id" type="int" /> + <description> + Returns the target ray mode for the given [code]input_source_id[/code]. + This can help interpret the input coming from that input source. See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/targetRayMode]XRInputSource.targetRayMode[/url] for more information. + </description> + </method> + <method name="get_input_source_tracker" qualifiers="const"> <return type="XRPositionalTracker" /> - <param index="0" name="controller_id" type="int" /> + <param index="0" name="input_source_id" type="int" /> <description> - Gets an [XRPositionalTracker] for the given [code]controller_id[/code]. - In the context of WebXR, a "controller" can be an advanced VR controller like the Oculus Touch or Index controllers, or even a tap on the screen, a spoken voice command or a button press on the device itself. When a non-traditional controller is used, interpret the position and orientation of the [XRPositionalTracker] as a ray pointing at the object the user wishes to interact with. - Use this method to get information about the controller that triggered one of these signals: + Gets an [XRPositionalTracker] for the given [code]input_source_id[/code]. + In the context of WebXR, an input source can be an advanced VR controller like the Oculus Touch or Index controllers, or even a tap on the screen, a spoken voice command or a button press on the device itself. When a non-traditional input source is used, interpret the position and orientation of the [XRPositionalTracker] as a ray pointing at the object the user wishes to interact with. + Use this method to get information about the input source that triggered one of these signals: - [signal selectstart] - [signal select] - [signal selectend] @@ -109,6 +116,13 @@ - [signal squeezestart] </description> </method> + <method name="is_input_source_active" qualifiers="const"> + <return type="bool" /> + <param index="0" name="input_source_id" type="int" /> + <description> + Returns [code]true[/code] if there is an active input source with the given [code]input_source_id[/code]. + </description> + </method> <method name="is_session_supported"> <return type="void" /> <param index="0" name="session_mode" type="String" /> @@ -120,11 +134,6 @@ </method> </methods> <members> - <member name="bounds_geometry" type="PackedVector3Array" setter="" getter="get_bounds_geometry"> - The vertices of a polygon which defines the boundaries of the user's play area. - This will only be available if [member reference_space_type] is [code]"bounded-floor"[/code] and only on certain browsers and devices that support it. - The [signal reference_space_reset] signal may indicate when this changes. - </member> <member name="optional_features" type="String" setter="set_optional_features" getter="get_optional_features"> A comma-seperated list of optional features used by [method XRInterface.initialize] when setting up the WebXR session. If a user's browser or device doesn't support one of the given features, initialization will continue, but you won't be able to use the requested feature. @@ -137,7 +146,7 @@ </member> <member name="requested_reference_space_types" type="String" setter="set_requested_reference_space_types" getter="get_requested_reference_space_types"> A comma-seperated list of reference space types used by [method XRInterface.initialize] when setting up the WebXR session. - The reference space types are requested in order, and the first on supported by the users device or browser will be used. The [member reference_space_type] property contains the reference space type that was ultimately used. + The reference space types are requested in order, and the first one supported by the users device or browser will be used. The [member reference_space_type] property contains the reference space type that was ultimately selected. This doesn't have any effect on the interface when already initialized. Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. </member> @@ -161,35 +170,35 @@ <signal name="reference_space_reset"> <description> Emitted to indicate that the reference space has been reset or reconfigured. - When (or whether) this is emitted depends on the user's browser or device, but may include when the user has changed the dimensions of their play space (which you may be able to access via [member bounds_geometry]) or pressed/held a button to recenter their position. + When (or whether) this is emitted depends on the user's browser or device, but may include when the user has changed the dimensions of their play space (which you may be able to access via [method XRInterface.get_play_area]) or pressed/held a button to recenter their position. See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/reset_event]WebXR's XRReferenceSpace reset event[/url] for more information. </description> </signal> <signal name="select"> - <param index="0" name="controller_id" type="int" /> + <param index="0" name="input_source_id" type="int" /> <description> - Emitted after one of the "controllers" has finished its "primary action". - Use [method get_controller] to get more information about the controller. + Emitted after one of the input sources has finished its "primary action". + Use [method get_input_source_tracker] and [method get_input_source_target_ray_mode] to get more information about the input source. </description> </signal> <signal name="selectend"> - <param index="0" name="controller_id" type="int" /> + <param index="0" name="input_source_id" type="int" /> <description> - Emitted when one of the "controllers" has finished its "primary action". - Use [method get_controller] to get more information about the controller. + Emitted when one of the input sources has finished its "primary action". + Use [method get_input_source_tracker] and [method get_input_source_target_ray_mode] to get more information about the input source. </description> </signal> <signal name="selectstart"> - <param index="0" name="controller_id" type="int" /> + <param index="0" name="input_source_id" type="int" /> <description> - Emitted when one of the "controllers" has started its "primary action". - Use [method get_controller] to get more information about the controller. + Emitted when one of the input source has started its "primary action". + Use [method get_input_source_tracker] and [method get_input_source_target_ray_mode] to get more information about the input source. </description> </signal> <signal name="session_ended"> <description> Emitted when the user ends the WebXR session (which can be done using UI from the browser or device). - At this point, you should do [code]get_viewport().xr = false[/code] to instruct Godot to resume rendering to the screen. + At this point, you should do [code]get_viewport().use_xr = false[/code] to instruct Godot to resume rendering to the screen. </description> </signal> <signal name="session_failed"> @@ -202,7 +211,7 @@ <signal name="session_started"> <description> Emitted by [method XRInterface.initialize] if the session is successfully started. - At this point, it's safe to do [code]get_viewport().xr = true[/code] to instruct Godot to start rendering to the AR/VR device. + At this point, it's safe to do [code]get_viewport().use_xr = true[/code] to instruct Godot to start rendering to the XR device. </description> </signal> <signal name="session_supported"> @@ -213,24 +222,24 @@ </description> </signal> <signal name="squeeze"> - <param index="0" name="controller_id" type="int" /> + <param index="0" name="input_source_id" type="int" /> <description> - Emitted after one of the "controllers" has finished its "primary squeeze action". - Use [method get_controller] to get more information about the controller. + Emitted after one of the input sources has finished its "primary squeeze action". + Use [method get_input_source_tracker] and [method get_input_source_target_ray_mode] to get more information about the input source. </description> </signal> <signal name="squeezeend"> - <param index="0" name="controller_id" type="int" /> + <param index="0" name="input_source_id" type="int" /> <description> - Emitted when one of the "controllers" has finished its "primary squeeze action". - Use [method get_controller] to get more information about the controller. + Emitted when one of the input sources has finished its "primary squeeze action". + Use [method get_input_source_tracker] and [method get_input_source_target_ray_mode] to get more information about the input source. </description> </signal> <signal name="squeezestart"> - <param index="0" name="controller_id" type="int" /> + <param index="0" name="input_source_id" type="int" /> <description> - Emitted when one of the "controllers" has started its "primary squeeze action". - Use [method get_controller] to get more information about the controller. + Emitted when one of the input sources has started its "primary squeeze action". + Use [method get_input_source_tracker] and [method get_input_source_target_ray_mode] to get more information about the input source. </description> </signal> <signal name="visibility_state_changed"> @@ -239,4 +248,18 @@ </description> </signal> </signals> + <constants> + <constant name="TARGET_RAY_MODE_UNKNOWN" value="0" enum="TargetRayMode"> + We don't know the the target ray mode. + </constant> + <constant name="TARGET_RAY_MODE_GAZE" value="1" enum="TargetRayMode"> + Target ray originates at the viewer's eyes and points in the direction they are looking. + </constant> + <constant name="TARGET_RAY_MODE_TRACKED_POINTER" value="2" enum="TargetRayMode"> + Target ray from a handheld pointer, most likely a VR touch controller. + </constant> + <constant name="TARGET_RAY_MODE_SCREEN" value="3" enum="TargetRayMode"> + Target ray from touch screen, mouse or other tactile input device. + </constant> + </constants> </class> diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h index 52104895d4..c636be1576 100644 --- a/modules/webxr/godot_webxr.h +++ b/modules/webxr/godot_webxr.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* godot_webxr.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* godot_webxr.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GODOT_WEBXR_H #define GODOT_WEBXR_H @@ -37,12 +37,18 @@ extern "C" { #include "stddef.h" +enum WebXRInputEvent { + WEBXR_INPUT_EVENT_SELECTSTART, + WEBXR_INPUT_EVENT_SELECTEND, + WEBXR_INPUT_EVENT_SQUEEZESTART, + WEBXR_INPUT_EVENT_SQUEEZEEND, +}; + typedef void (*GodotWebXRSupportedCallback)(char *p_session_mode, int p_supported); typedef void (*GodotWebXRStartedCallback)(char *p_reference_space_type); typedef void (*GodotWebXREndedCallback)(); typedef void (*GodotWebXRFailedCallback)(char *p_message); -typedef void (*GodotWebXRControllerCallback)(); -typedef void (*GodotWebXRInputEventCallback)(char *p_signal_name, int p_controller_id); +typedef void (*GodotWebXRInputEventCallback)(int p_event_type, int p_input_source_id); typedef void (*GodotWebXRSimpleEventCallback)(char *p_signal_name); extern int godot_webxr_is_supported(); @@ -56,27 +62,33 @@ extern void godot_webxr_initialize( GodotWebXRStartedCallback p_on_session_started, GodotWebXREndedCallback p_on_session_ended, GodotWebXRFailedCallback p_on_session_failed, - GodotWebXRControllerCallback p_on_controller_changed, GodotWebXRInputEventCallback p_on_input_event, GodotWebXRSimpleEventCallback p_on_simple_event); extern void godot_webxr_uninitialize(); extern int godot_webxr_get_view_count(); -extern int *godot_webxr_get_render_target_size(); -extern float *godot_webxr_get_transform_for_eye(int p_eye); -extern float *godot_webxr_get_projection_for_eye(int p_eye); -extern int godot_webxr_get_external_texture_for_eye(int p_eye); -extern void godot_webxr_commit_for_eye(int p_eye); +extern bool godot_webxr_get_render_target_size(int *r_size); +extern bool godot_webxr_get_transform_for_view(int p_view, float *r_transform); +extern bool godot_webxr_get_projection_for_view(int p_view, float *r_transform); +extern unsigned int godot_webxr_get_color_texture(); +extern unsigned int godot_webxr_get_depth_texture(); +extern unsigned int godot_webxr_get_velocity_texture(); -extern void godot_webxr_sample_controller_data(); -extern int godot_webxr_get_controller_count(); -extern int godot_webxr_is_controller_connected(int p_controller); -extern float *godot_webxr_get_controller_transform(int p_controller); -extern int *godot_webxr_get_controller_buttons(int p_controller); -extern int *godot_webxr_get_controller_axes(int p_controller); +extern bool godot_webxr_update_input_source( + int p_input_source_id, + float *r_target_pose, + int *r_target_ray_mode, + int *r_touch_index, + int *r_has_grip_pose, + float *r_grip_pose, + int *r_has_standard_mapping, + int *r_button_count, + float *r_buttons, + int *r_axes_count, + float *r_axes); extern char *godot_webxr_get_visibility_state(); -extern int *godot_webxr_get_bounds_geometry(); +extern int godot_webxr_get_bounds_geometry(float **r_points); #ifdef __cplusplus } diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js index c4b21defce..1c00ebebb4 100644 --- a/modules/webxr/native/library_godot_webxr.js +++ b/modules/webxr/native/library_godot_webxr.js @@ -1,44 +1,47 @@ -/*************************************************************************/ -/* library_godot_webxr.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* library_godot_webxr.js */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + const GodotWebXR = { - $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'], + $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime', '$runtimeKeepalivePush', '$runtimeKeepalivePop'], $GodotWebXR: { gl: null, - texture_ids: [null, null], - textures: [null, null], - session: null, + gl_binding: null, + layer: null, space: null, frame: null, pose: null, + view_count: 1, + input_sources: new Array(16), + touches: new Array(5), // Monkey-patch the requestAnimationFrame() used by Emscripten for the main // loop, so that we can swap it out for XRSession.requestAnimationFrame() @@ -72,143 +75,135 @@ const GodotWebXR = { // gets picked up automatically, however, in the Oculus Browser // on the Quest, we need to pause and resume the main loop. Browser.mainLoop.pause(); + runtimeKeepalivePush(); // eslint-disable-line no-undef window.setTimeout(function () { + runtimeKeepalivePop(); // eslint-disable-line no-undef Browser.mainLoop.resume(); }, 0); }, - // Some custom WebGL code for blitting our eye textures to the - // framebuffer we get from WebXR. - shaderProgram: null, - programInfo: null, - buffer: null, - // Vertex shader source. - vsSource: ` - const vec2 scale = vec2(0.5, 0.5); - attribute vec4 aVertexPosition; - - varying highp vec2 vTextureCoord; - - void main () { - gl_Position = aVertexPosition; - vTextureCoord = aVertexPosition.xy * scale + scale; - } - `, - // Fragment shader source. - fsSource: ` - varying highp vec2 vTextureCoord; + getLayer: () => { + const new_view_count = (GodotWebXR.pose) ? GodotWebXR.pose.views.length : 1; + let layer = GodotWebXR.layer; - uniform sampler2D uSampler; + // If the view count hasn't changed since creating this layer, then + // we can simply return it. + if (layer && GodotWebXR.view_count === new_view_count) { + return layer; + } - void main() { - gl_FragColor = texture2D(uSampler, vTextureCoord); + if (!GodotWebXR.session || !GodotWebXR.gl_binding) { + return null; } - `, - initShaderProgram: (gl, vsSource, fsSource) => { - const vertexShader = GodotWebXR.loadShader(gl, gl.VERTEX_SHADER, vsSource); - const fragmentShader = GodotWebXR.loadShader(gl, gl.FRAGMENT_SHADER, fsSource); + const gl = GodotWebXR.gl; - const shaderProgram = gl.createProgram(); - gl.attachShader(shaderProgram, vertexShader); - gl.attachShader(shaderProgram, fragmentShader); - gl.linkProgram(shaderProgram); + layer = GodotWebXR.gl_binding.createProjectionLayer({ + textureType: new_view_count > 1 ? 'texture-array' : 'texture', + colorFormat: gl.RGBA8, + depthFormat: gl.DEPTH_COMPONENT24, + }); + GodotWebXR.session.updateRenderState({ layers: [layer] }); - if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { - GodotRuntime.error(`Unable to initialize the shader program: ${gl.getProgramInfoLog(shaderProgram)}`); + GodotWebXR.layer = layer; + GodotWebXR.view_count = new_view_count; + return layer; + }, + + getSubImage: () => { + if (!GodotWebXR.pose) { return null; } - - return shaderProgram; - }, - loadShader: (gl, type, source) => { - const shader = gl.createShader(type); - gl.shaderSource(shader, source); - gl.compileShader(shader); - - if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { - GodotRuntime.error(`An error occurred compiling the shader: ${gl.getShaderInfoLog(shader)}`); - gl.deleteShader(shader); + const layer = GodotWebXR.getLayer(); + if (layer === null) { return null; } - return shader; + // Because we always use "texture-array" for multiview and "texture" + // when there is only 1 view, it should be safe to only grab the + // subimage for the first view. + return GodotWebXR.gl_binding.getViewSubImage(layer, GodotWebXR.pose.views[0]); }, - initBuffer: (gl) => { - const positionBuffer = gl.createBuffer(); - gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); - const positions = [ - -1.0, -1.0, - 1.0, -1.0, - -1.0, 1.0, - 1.0, 1.0, - ]; - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); - return positionBuffer; - }, - blitTexture: (gl, texture) => { - if (GodotWebXR.shaderProgram === null) { - GodotWebXR.shaderProgram = GodotWebXR.initShaderProgram(gl, GodotWebXR.vsSource, GodotWebXR.fsSource); - GodotWebXR.programInfo = { - program: GodotWebXR.shaderProgram, - attribLocations: { - vertexPosition: gl.getAttribLocation(GodotWebXR.shaderProgram, 'aVertexPosition'), - }, - uniformLocations: { - uSampler: gl.getUniformLocation(GodotWebXR.shaderProgram, 'uSampler'), - }, - }; - GodotWebXR.buffer = GodotWebXR.initBuffer(gl); - } - const orig_program = gl.getParameter(gl.CURRENT_PROGRAM); - gl.useProgram(GodotWebXR.shaderProgram); - - gl.bindBuffer(gl.ARRAY_BUFFER, GodotWebXR.buffer); - gl.vertexAttribPointer(GodotWebXR.programInfo.attribLocations.vertexPosition, 2, gl.FLOAT, false, 0, 0); - gl.enableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition); - - gl.activeTexture(gl.TEXTURE0); - gl.bindTexture(gl.TEXTURE_2D, texture); - gl.uniform1i(GodotWebXR.programInfo.uniformLocations.uSampler, 0); + getTextureId: (texture) => { + if (texture.name !== undefined) { + return texture.name; + } - gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + const id = GL.getNewId(GL.textures); + texture.name = id; + GL.textures[id] = texture; - // Restore state. - gl.bindTexture(gl.TEXTURE_2D, null); - gl.disableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition); - gl.bindBuffer(gl.ARRAY_BUFFER, null); - gl.useProgram(orig_program); + return id; }, - // Holds the controllers list between function calls. - controllers: [], - - // Updates controllers array, where the left hand (or sole tracker) is - // the first element, and the right hand is the second element, and any - // others placed at the 3rd position and up. - sampleControllers: () => { - if (!GodotWebXR.session || !GodotWebXR.frame) { - return; + addInputSource: (input_source) => { + let name = -1; + if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'left') { + name = 0; + } else if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'right') { + name = 1; + } else { + for (let i = 2; i < 16; i++) { + if (!GodotWebXR.input_sources[i]) { + name = i; + break; + } + } + } + if (name >= 0) { + GodotWebXR.input_sources[name] = input_source; + input_source.name = name; + + // Find a free touch index for screen sources. + if (input_source.targetRayMode === 'screen') { + let touch_index = -1; + for (let i = 0; i < 5; i++) { + if (!GodotWebXR.touches[i]) { + touch_index = i; + break; + } + } + if (touch_index >= 0) { + GodotWebXR.touches[touch_index] = input_source; + input_source.touch_index = touch_index; + } + } } + return name; + }, + + removeInputSource: (input_source) => { + if (input_source.name !== undefined) { + const name = input_source.name; + if (name >= 0 && name < 16) { + GodotWebXR.input_sources[name] = null; + } - let other_index = 2; - const controllers = []; - GodotWebXR.session.inputSources.forEach((input_source) => { - if (input_source.targetRayMode === 'tracked-pointer') { - if (input_source.handedness === 'right') { - controllers[1] = input_source; - } else if (input_source.handedness === 'left' || !controllers[0]) { - controllers[0] = input_source; + if (input_source.touch_index !== undefined) { + const touch_index = input_source.touch_index; + if (touch_index >= 0 && touch_index < 5) { + GodotWebXR.touches[touch_index] = null; } - } else { - controllers[other_index++] = input_source; } - }); - GodotWebXR.controllers = controllers; + return name; + } + return -1; }, - getControllerId: (input_source) => GodotWebXR.controllers.indexOf(input_source), + getInputSourceId: (input_source) => { + if (input_source !== undefined) { + return input_source.name; + } + return -1; + }, + + getTouchIndex: (input_source) => { + if (input_source.touch_index !== undefined) { + return input_source.touch_index; + } + return -1; + }, }, godot_webxr_is_supported__proxy: 'sync', @@ -237,8 +232,8 @@ const GodotWebXR = { godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'], godot_webxr_initialize__proxy: 'sync', - godot_webxr_initialize__sig: 'viiiiiiiiii', - godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_controller_changed, p_on_input_event, p_on_simple_event) { + godot_webxr_initialize__sig: 'viiiiiiiii', + godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_input_event, p_on_simple_event) { GodotWebXR.monkeyPatchRequestAnimationFrame(true); const session_mode = GodotRuntime.parseString(p_session_mode); @@ -248,7 +243,6 @@ const GodotWebXR = { const onstarted = GodotRuntime.get_func(p_on_session_started); const onended = GodotRuntime.get_func(p_on_session_ended); const onfailed = GodotRuntime.get_func(p_on_session_failed); - const oncontroller = GodotRuntime.get_func(p_on_controller_changed); const oninputevent = GodotRuntime.get_func(p_on_input_event); const onsimpleevent = GodotRuntime.get_func(p_on_simple_event); @@ -268,24 +262,18 @@ const GodotWebXR = { }); session.addEventListener('inputsourceschange', function (evt) { - let controller_changed = false; - [evt.added, evt.removed].forEach((lst) => { - lst.forEach((input_source) => { - if (input_source.targetRayMode === 'tracked-pointer') { - controller_changed = true; - } - }); - }); - if (controller_changed) { - oncontroller(); - } + evt.added.forEach(GodotWebXR.addInputSource); + evt.removed.forEach(GodotWebXR.removeInputSource); }); - ['selectstart', 'select', 'selectend', 'squeezestart', 'squeeze', 'squeezeend'].forEach((input_event) => { + ['selectstart', 'selectend', 'squeezestart', 'squeezeend'].forEach((input_event, index) => { session.addEventListener(input_event, function (evt) { - const c_str = GodotRuntime.allocString(input_event); - oninputevent(c_str, GodotWebXR.getControllerId(evt.inputSource)); - GodotRuntime.free(c_str); + // Since this happens in-between normal frames, we need to + // grab the frame from the event in order to get poses for + // the input sources. + GodotWebXR.frame = evt.frame; + oninputevent(index, GodotWebXR.getInputSourceId(evt.inputSource)); + GodotWebXR.frame = null; }); }); @@ -300,9 +288,10 @@ const GodotWebXR = { GodotWebXR.gl = gl; gl.makeXRCompatible().then(function () { - session.updateRenderState({ - baseLayer: new XRWebGLLayer(session, gl), - }); + GodotWebXR.gl_binding = new XRWebGLBinding(session, gl); // eslint-disable-line no-undef + + // This will trigger the layer to get created. + GodotWebXR.getLayer(); function onReferenceSpaceSuccess(reference_space, reference_space_type) { GodotWebXR.space = reference_space; @@ -370,26 +359,15 @@ const GodotWebXR = { .catch((e) => { }); } - // Clean-up the textures we allocated for each view. - const gl = GodotWebXR.gl; - for (let i = 0; i < GodotWebXR.textures.length; i++) { - const texture = GodotWebXR.textures[i]; - if (texture !== null) { - gl.deleteTexture(texture); - } - GodotWebXR.textures[i] = null; - - const texture_id = GodotWebXR.texture_ids[i]; - if (texture_id !== null) { - GL.textures[texture_id] = null; - } - GodotWebXR.texture_ids[i] = null; - } - GodotWebXR.session = null; + GodotWebXR.gl_binding = null; + GodotWebXR.layer = null; GodotWebXR.space = null; GodotWebXR.frame = null; GodotWebXR.pose = null; + GodotWebXR.view_count = 1; + GodotWebXR.input_sources = new Array(16); + GodotWebXR.touches = new Array(5); // Disable the monkey-patched window.requestAnimationFrame() and // pause/restart the main loop to activate it on all platforms. @@ -401,234 +379,186 @@ const GodotWebXR = { godot_webxr_get_view_count__sig: 'i', godot_webxr_get_view_count: function () { if (!GodotWebXR.session || !GodotWebXR.pose) { - return 0; + return 1; } - return GodotWebXR.pose.views.length; + const view_count = GodotWebXR.pose.views.length; + return view_count > 0 ? view_count : 1; }, godot_webxr_get_render_target_size__proxy: 'sync', - godot_webxr_get_render_target_size__sig: 'i', - godot_webxr_get_render_target_size: function () { - if (!GodotWebXR.session || !GodotWebXR.pose) { - return 0; + godot_webxr_get_render_target_size__sig: 'ii', + godot_webxr_get_render_target_size: function (r_size) { + const subimage = GodotWebXR.getSubImage(); + if (subimage === null) { + return false; } - const glLayer = GodotWebXR.session.renderState.baseLayer; - const view = GodotWebXR.pose.views[0]; - const viewport = glLayer.getViewport(view); + GodotRuntime.setHeapValue(r_size + 0, subimage.viewport.width, 'i32'); + GodotRuntime.setHeapValue(r_size + 4, subimage.viewport.height, 'i32'); - const buf = GodotRuntime.malloc(2 * 4); - GodotRuntime.setHeapValue(buf + 0, viewport.width, 'i32'); - GodotRuntime.setHeapValue(buf + 4, viewport.height, 'i32'); - return buf; + return true; }, - godot_webxr_get_transform_for_eye__proxy: 'sync', - godot_webxr_get_transform_for_eye__sig: 'ii', - godot_webxr_get_transform_for_eye: function (p_eye) { + godot_webxr_get_transform_for_view__proxy: 'sync', + godot_webxr_get_transform_for_view__sig: 'iii', + godot_webxr_get_transform_for_view: function (p_view, r_transform) { if (!GodotWebXR.session || !GodotWebXR.pose) { - return 0; + return false; } const views = GodotWebXR.pose.views; let matrix; - if (p_eye === 0) { - matrix = GodotWebXR.pose.transform.matrix; + if (p_view >= 0) { + matrix = views[p_view].transform.matrix; } else { - matrix = views[p_eye - 1].transform.matrix; + // For -1 (or any other negative value) return the HMD transform. + matrix = GodotWebXR.pose.transform.matrix; } - const buf = GodotRuntime.malloc(16 * 4); + for (let i = 0; i < 16; i++) { - GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float'); } - return buf; + + return true; }, - godot_webxr_get_projection_for_eye__proxy: 'sync', - godot_webxr_get_projection_for_eye__sig: 'ii', - godot_webxr_get_projection_for_eye: function (p_eye) { + godot_webxr_get_projection_for_view__proxy: 'sync', + godot_webxr_get_projection_for_view__sig: 'iii', + godot_webxr_get_projection_for_view: function (p_view, r_transform) { if (!GodotWebXR.session || !GodotWebXR.pose) { - return 0; + return false; } - const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; - const matrix = GodotWebXR.pose.views[view_index].projectionMatrix; - const buf = GodotRuntime.malloc(16 * 4); + const matrix = GodotWebXR.pose.views[p_view].projectionMatrix; for (let i = 0; i < 16; i++) { - GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float'); } - return buf; + + return true; }, - godot_webxr_get_external_texture_for_eye__proxy: 'sync', - godot_webxr_get_external_texture_for_eye__sig: 'ii', - godot_webxr_get_external_texture_for_eye: function (p_eye) { - if (!GodotWebXR.session) { + godot_webxr_get_color_texture__proxy: 'sync', + godot_webxr_get_color_texture__sig: 'i', + godot_webxr_get_color_texture: function () { + const subimage = GodotWebXR.getSubImage(); + if (subimage === null) { return 0; } + return GodotWebXR.getTextureId(subimage.colorTexture); + }, - const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; - if (GodotWebXR.texture_ids[view_index]) { - return GodotWebXR.texture_ids[view_index]; - } - - // Check pose separately and after returning the cached texture id, - // because we won't get a pose in some cases if we lose tracking, and - // we don't want to return 0 just because tracking was lost. - if (!GodotWebXR.pose) { + godot_webxr_get_depth_texture__proxy: 'sync', + godot_webxr_get_depth_texture__sig: 'i', + godot_webxr_get_depth_texture: function () { + const subimage = GodotWebXR.getSubImage(); + if (subimage === null) { return 0; } - - const glLayer = GodotWebXR.session.renderState.baseLayer; - const view = GodotWebXR.pose.views[view_index]; - const viewport = glLayer.getViewport(view); - const gl = GodotWebXR.gl; - - const texture = gl.createTexture(); - gl.bindTexture(gl.TEXTURE_2D, texture); - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, viewport.width, viewport.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); - - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); - gl.bindTexture(gl.TEXTURE_2D, null); - - const texture_id = GL.getNewId(GL.textures); - GL.textures[texture_id] = texture; - GodotWebXR.textures[view_index] = texture; - GodotWebXR.texture_ids[view_index] = texture_id; - return texture_id; - }, - - godot_webxr_commit_for_eye__proxy: 'sync', - godot_webxr_commit_for_eye__sig: 'vi', - godot_webxr_commit_for_eye: function (p_eye) { - if (!GodotWebXR.session || !GodotWebXR.pose) { - return; + if (!subimage.depthStencilTexture) { + return 0; } - - const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; - const glLayer = GodotWebXR.session.renderState.baseLayer; - const view = GodotWebXR.pose.views[view_index]; - const viewport = glLayer.getViewport(view); - const gl = GodotWebXR.gl; - - const orig_framebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); - const orig_viewport = gl.getParameter(gl.VIEWPORT); - - // Bind to WebXR's framebuffer. - gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer); - gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); - - GodotWebXR.blitTexture(gl, GodotWebXR.textures[view_index]); - - // Restore state. - gl.bindFramebuffer(gl.FRAMEBUFFER, orig_framebuffer); - gl.viewport(orig_viewport[0], orig_viewport[1], orig_viewport[2], orig_viewport[3]); + return GodotWebXR.getTextureId(subimage.depthStencilTexture); }, - godot_webxr_sample_controller_data__proxy: 'sync', - godot_webxr_sample_controller_data__sig: 'v', - godot_webxr_sample_controller_data: function () { - GodotWebXR.sampleControllers(); - }, - - godot_webxr_get_controller_count__proxy: 'sync', - godot_webxr_get_controller_count__sig: 'i', - godot_webxr_get_controller_count: function () { - if (!GodotWebXR.session || !GodotWebXR.frame) { + godot_webxr_get_velocity_texture__proxy: 'sync', + godot_webxr_get_velocity_texture__sig: 'i', + godot_webxr_get_velocity_texture: function () { + const subimage = GodotWebXR.getSubImage(); + if (subimage === null) { return 0; } - return GodotWebXR.controllers.length; - }, - - godot_webxr_is_controller_connected__proxy: 'sync', - godot_webxr_is_controller_connected__sig: 'ii', - godot_webxr_is_controller_connected: function (p_controller) { - if (!GodotWebXR.session || !GodotWebXR.frame) { - return false; + if (!subimage.motionVectorTexture) { + return 0; } - return !!GodotWebXR.controllers[p_controller]; + return GodotWebXR.getTextureId(subimage.motionVectorTexture); }, - godot_webxr_get_controller_transform__proxy: 'sync', - godot_webxr_get_controller_transform__sig: 'ii', - godot_webxr_get_controller_transform: function (p_controller) { + godot_webxr_update_input_source__proxy: 'sync', + godot_webxr_update_input_source__sig: 'iiiiiiiiiiii', + godot_webxr_update_input_source: function (p_input_source_id, r_target_pose, r_target_ray_mode, r_touch_index, r_has_grip_pose, r_grip_pose, r_has_standard_mapping, r_button_count, r_buttons, r_axes_count, r_axes) { if (!GodotWebXR.session || !GodotWebXR.frame) { return 0; } - const controller = GodotWebXR.controllers[p_controller]; - if (!controller) { - return 0; + if (p_input_source_id < 0 || p_input_source_id >= GodotWebXR.input_sources.length || !GodotWebXR.input_sources[p_input_source_id]) { + return false; } + const input_source = GodotWebXR.input_sources[p_input_source_id]; const frame = GodotWebXR.frame; const space = GodotWebXR.space; - const pose = frame.getPose(controller.targetRaySpace, space); - if (!pose) { + // Target pose. + const target_pose = frame.getPose(input_source.targetRaySpace, space); + if (!target_pose) { // This can mean that the controller lost tracking. - return 0; + return false; } - const matrix = pose.transform.matrix; - - const buf = GodotRuntime.malloc(16 * 4); + const target_pose_matrix = target_pose.transform.matrix; for (let i = 0; i < 16; i++) { - GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + GodotRuntime.setHeapValue(r_target_pose + (i * 4), target_pose_matrix[i], 'float'); } - return buf; - }, - godot_webxr_get_controller_buttons__proxy: 'sync', - godot_webxr_get_controller_buttons__sig: 'ii', - godot_webxr_get_controller_buttons: function (p_controller) { - if (GodotWebXR.controllers.length === 0) { - return 0; - } + // Target ray mode. + let target_ray_mode = 0; + switch (input_source.targetRayMode) { + case 'gaze': + target_ray_mode = 1; + break; - const controller = GodotWebXR.controllers[p_controller]; - if (!controller || !controller.gamepad) { - return 0; - } + case 'tracked-pointer': + target_ray_mode = 2; + break; - const button_count = controller.gamepad.buttons.length; + case 'screen': + target_ray_mode = 3; + break; - const buf = GodotRuntime.malloc((button_count + 1) * 4); - GodotRuntime.setHeapValue(buf, button_count, 'i32'); - for (let i = 0; i < button_count; i++) { - GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float'); + default: } - return buf; - }, + GodotRuntime.setHeapValue(r_target_ray_mode, target_ray_mode, 'i32'); - godot_webxr_get_controller_axes__proxy: 'sync', - godot_webxr_get_controller_axes__sig: 'ii', - godot_webxr_get_controller_axes: function (p_controller) { - if (GodotWebXR.controllers.length === 0) { - return 0; - } + // Touch index. + GodotRuntime.setHeapValue(r_touch_index, GodotWebXR.getTouchIndex(input_source), 'i32'); - const controller = GodotWebXR.controllers[p_controller]; - if (!controller || !controller.gamepad) { - return 0; + // Grip pose. + let has_grip_pose = false; + if (input_source.gripSpace) { + const grip_pose = frame.getPose(input_source.gripSpace, space); + if (grip_pose) { + const grip_pose_matrix = grip_pose.transform.matrix; + for (let i = 0; i < 16; i++) { + GodotRuntime.setHeapValue(r_grip_pose + (i * 4), grip_pose_matrix[i], 'float'); + } + has_grip_pose = true; + } } + GodotRuntime.setHeapValue(r_has_grip_pose, has_grip_pose ? 1 : 0, 'i32'); + + // Gamepad data (mapping, buttons and axes). + let has_standard_mapping = false; + let button_count = 0; + let axes_count = 0; + if (input_source.gamepad) { + if (input_source.gamepad.mapping === 'xr-standard') { + has_standard_mapping = true; + } - const axes_count = controller.gamepad.axes.length; + button_count = Math.min(input_source.gamepad.buttons.length, 10); + for (let i = 0; i < button_count; i++) { + GodotRuntime.setHeapValue(r_buttons + (i * 4), input_source.gamepad.buttons[i].value, 'float'); + } - const buf = GodotRuntime.malloc((axes_count + 1) * 4); - GodotRuntime.setHeapValue(buf, axes_count, 'i32'); - for (let i = 0; i < axes_count; i++) { - let value = controller.gamepad.axes[i]; - if (i === 1 || i === 3) { - // Invert the Y-axis on thumbsticks and trackpads, in order to - // match OpenXR and other XR platform SDKs. - value *= -1.0; + axes_count = Math.min(input_source.gamepad.axes.length, 10); + for (let i = 0; i < axes_count; i++) { + GodotRuntime.setHeapValue(r_axes + (i * 4), input_source.gamepad.axes[i], 'float'); } - GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float'); } - return buf; + GodotRuntime.setHeapValue(r_has_standard_mapping, has_standard_mapping ? 1 : 0, 'i32'); + GodotRuntime.setHeapValue(r_button_count, button_count, 'i32'); + GodotRuntime.setHeapValue(r_axes_count, axes_count, 'i32'); + + return true; }, godot_webxr_get_visibility_state__proxy: 'sync', @@ -642,8 +572,8 @@ const GodotWebXR = { }, godot_webxr_get_bounds_geometry__proxy: 'sync', - godot_webxr_get_bounds_geometry__sig: 'i', - godot_webxr_get_bounds_geometry: function () { + godot_webxr_get_bounds_geometry__sig: 'ii', + godot_webxr_get_bounds_geometry: function (r_points) { if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) { return 0; } @@ -653,7 +583,7 @@ const GodotWebXR = { return 0; } - const buf = GodotRuntime.malloc(((point_count * 3) + 1) * 4); + const buf = GodotRuntime.malloc(point_count * 3 * 4); GodotRuntime.setHeapValue(buf, point_count, 'i32'); for (let i = 0; i < point_count; i++) { const point = GodotWebXR.space.boundsGeometry[i]; @@ -661,8 +591,9 @@ const GodotWebXR = { GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float'); GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float'); } + GodotRuntime.setHeapValue(r_points, buf, 'i32'); - return buf; + return point_count; }, }; diff --git a/modules/webxr/native/webxr.externs.js b/modules/webxr/native/webxr.externs.js index 9ea105aa93..4b88820b19 100644 --- a/modules/webxr/native/webxr.externs.js +++ b/modules/webxr/native/webxr.externs.js @@ -1,3 +1,7 @@ +/* + * WebXR Device API + */ + /** * @type {XR} */ @@ -497,3 +501,681 @@ XRPose.prototype.transform; * @type {boolean} */ XRPose.prototype.emulatedPosition; + +/* + * WebXR Layers API Level 1 + */ + +/** + * @constructor XRLayer + */ +function XRLayer() {} + +/** + * @constructor XRLayerEventInit + */ +function XRLayerEventInit() {} + +/** + * @type {XRLayer} + */ +XRLayerEventInit.prototype.layer; + +/** + * @constructor XRLayerEvent + * + * @param {string} type + * @param {XRLayerEventInit} init + */ +function XRLayerEvent(type, init) {}; + +/** + * @type {XRLayer} + */ +XRLayerEvent.prototype.layer; + +/** + * @constructor XRCompositionLayer + * @extends {XRLayer} + */ +function XRCompositionLayer() {}; + +/** + * @type {string} + */ +XRCompositionLayer.prototype.layout; + +/** + * @type {boolean} + */ +XRCompositionLayer.prototype.blendTextureAberrationCorrection; + +/** + * @type {?boolean} + */ +XRCompositionLayer.prototype.chromaticAberrationCorrection; + +/** + * @type {boolean} + */ +XRCompositionLayer.prototype.forceMonoPresentation; + +/** + * @type {number} + */ +XRCompositionLayer.prototype.opacity; + +/** + * @type {number} + */ +XRCompositionLayer.prototype.mipLevels; + +/** + * @type {boolean} + */ +XRCompositionLayer.prototype.needsRedraw; + +/** + * @return {void} + */ +XRCompositionLayer.prototype.destroy = function () {}; + +/** + * @constructor XRProjectionLayer + * @extends {XRCompositionLayer} + */ +function XRProjectionLayer() {} + +/** + * @type {number} + */ +XRProjectionLayer.prototype.textureWidth; + +/** + * @type {number} + */ +XRProjectionLayer.prototype.textureHeight; + +/** + * @type {number} + */ +XRProjectionLayer.prototype.textureArrayLength; + +/** + * @type {boolean} + */ +XRProjectionLayer.prototype.ignoreDepthValues; + +/** + * @type {?number} + */ +XRProjectionLayer.prototype.fixedFoveation; + +/** + * @type {XRRigidTransform} + */ +XRProjectionLayer.prototype.deltaPose; + +/** + * @constructor XRQuadLayer + * @extends {XRCompositionLayer} + */ +function XRQuadLayer() {} + +/** + * @type {XRSpace} + */ +XRQuadLayer.prototype.space; + +/** + * @type {XRRigidTransform} + */ +XRQuadLayer.prototype.transform; + +/** + * @type {number} + */ +XRQuadLayer.prototype.width; + +/** + * @type {number} + */ +XRQuadLayer.prototype.height; + +/** + * @type {?function (XRLayerEvent)} + */ +XRQuadLayer.prototype.onredraw; + +/** + * @constructor XRCylinderLayer + * @extends {XRCompositionLayer} + */ +function XRCylinderLayer() {} + +/** + * @type {XRSpace} + */ +XRCylinderLayer.prototype.space; + +/** + * @type {XRRigidTransform} + */ +XRCylinderLayer.prototype.transform; + +/** + * @type {number} + */ +XRCylinderLayer.prototype.radius; + +/** + * @type {number} + */ +XRCylinderLayer.prototype.centralAngle; + +/** + * @type {number} + */ +XRCylinderLayer.prototype.aspectRatio; + +/** + * @type {?function (XRLayerEvent)} + */ +XRCylinderLayer.prototype.onredraw; + +/** + * @constructor XREquirectLayer + * @extends {XRCompositionLayer} + */ +function XREquirectLayer() {} + +/** + * @type {XRSpace} + */ +XREquirectLayer.prototype.space; + +/** + * @type {XRRigidTransform} + */ +XREquirectLayer.prototype.transform; + +/** + * @type {number} + */ +XREquirectLayer.prototype.radius; + +/** + * @type {number} + */ +XREquirectLayer.prototype.centralHorizontalAngle; + +/** + * @type {number} + */ +XREquirectLayer.prototype.upperVerticalAngle; + +/** + * @type {number} + */ +XREquirectLayer.prototype.lowerVerticalAngle; + +/** + * @type {?function (XRLayerEvent)} + */ +XREquirectLayer.prototype.onredraw; + +/** + * @constructor XRCubeLayer + * @extends {XRCompositionLayer} + */ +function XRCubeLayer() {} + +/** + * @type {XRSpace} + */ +XRCubeLayer.prototype.space; + +/** + * @type {DOMPointReadOnly} + */ +XRCubeLayer.prototype.orientation; + +/** + * @type {?function (XRLayerEvent)} + */ +XRCubeLayer.prototype.onredraw; + +/** + * @constructor XRSubImage + */ +function XRSubImage() {} + +/** + * @type {XRViewport} + */ +XRSubImage.prototype.viewport; + +/** + * @constructor XRWebGLSubImage + * @extends {XRSubImage} + */ +function XRWebGLSubImage () {} + +/** + * @type {WebGLTexture} + */ +XRWebGLSubImage.prototype.colorTexture; + +/** + * @type {?WebGLTexture} + */ +XRWebGLSubImage.prototype.depthStencilTexture; + +/** + * @type {?WebGLTexture} + */ +XRWebGLSubImage.prototype.motionVectorTexture; + +/** + * @type {?number} + */ +XRWebGLSubImage.prototype.imageIndex; + +/** + * @type {number} + */ +XRWebGLSubImage.prototype.colorTextureWidth; + +/** + * @type {number} + */ +XRWebGLSubImage.prototype.colorTextureHeight; + +/** + * @type {?number} + */ +XRWebGLSubImage.prototype.depthStencilTextureWidth; + +/** + * @type {?number} + */ +XRWebGLSubImage.prototype.depthStencilTextureHeight; + +/** + * @type {?number} + */ + +XRWebGLSubImage.prototype.motionVectorTextureWidth; + +/** + * @type {?number} + */ +XRWebGLSubImage.prototype.motionVectorTextureHeight; + +/** + * @constructor XRProjectionLayerInit + */ +function XRProjectionLayerInit() {} + +/** + * @type {string} + */ +XRProjectionLayerInit.prototype.textureType; + +/** + * @type {number} + */ +XRProjectionLayerInit.prototype.colorFormat; + +/** + * @type {number} + */ +XRProjectionLayerInit.prototype.depthFormat; + +/** + * @type {number} + */ +XRProjectionLayerInit.prototype.scaleFactor; + +/** + * @constructor XRLayerInit + */ +function XRLayerInit() {} + +/** + * @type {XRSpace} + */ +XRLayerInit.prototype.space; + +/** + * @type {number} + */ +XRLayerInit.prototype.colorFormat; + +/** + * @type {number} + */ +XRLayerInit.prototype.depthFormat; + +/** + * @type {number} + */ +XRLayerInit.prototype.mipLevels; + +/** + * @type {number} + */ +XRLayerInit.prototype.viewPixelWidth; + +/** + * @type {number} + */ +XRLayerInit.prototype.viewPixelHeight; + +/** + * @type {string} + */ +XRLayerInit.prototype.layout; + +/** + * @type {boolean} + */ +XRLayerInit.prototype.isStatic; + +/** + * @constructor XRQuadLayerInit + * @extends {XRLayerInit} + */ +function XRQuadLayerInit() {} + +/** + * @type {string} + */ +XRQuadLayerInit.prototype.textureType; + +/** + * @type {?XRRigidTransform} + */ +XRQuadLayerInit.prototype.transform; + +/** + * @type {number} + */ +XRQuadLayerInit.prototype.width; + +/** + * @type {number} + */ +XRQuadLayerInit.prototype.height; + +/** + * @constructor XRCylinderLayerInit + * @extends {XRLayerInit} + */ +function XRCylinderLayerInit() {} + +/** + * @type {string} + */ +XRCylinderLayerInit.prototype.textureType; + +/** + * @type {?XRRigidTransform} + */ +XRCylinderLayerInit.prototype.transform; + +/** + * @type {number} + */ +XRCylinderLayerInit.prototype.radius; + +/** + * @type {number} + */ +XRCylinderLayerInit.prototype.centralAngle; + +/** + * @type {number} + */ +XRCylinderLayerInit.prototype.aspectRatio; + +/** + * @constructor XREquirectLayerInit + * @extends {XRLayerInit} + */ +function XREquirectLayerInit() {} + +/** + * @type {string} + */ +XREquirectLayerInit.prototype.textureType; + +/** + * @type {?XRRigidTransform} + */ +XREquirectLayerInit.prototype.transform; + +/** + * @type {number} + */ +XREquirectLayerInit.prototype.radius; + +/** + * @type {number} + */ +XREquirectLayerInit.prototype.centralHorizontalAngle; + +/** + * @type {number} + */ +XREquirectLayerInit.prototype.upperVerticalAngle; + +/** + * @type {number} + */ +XREquirectLayerInit.prototype.lowerVerticalAngle; + +/** + * @constructor XRCubeLayerInit + * @extends {XRLayerInit} + */ +function XRCubeLayerInit() {} + +/** + * @type {DOMPointReadOnly} + */ +XRCubeLayerInit.prototype.orientation; + +/** + * @constructor XRWebGLBinding + * + * @param {XRSession} session + * @param {WebGLRenderContext|WebGL2RenderingContext} context + */ +function XRWebGLBinding(session, context) {} + +/** + * @type {number} + */ +XRWebGLBinding.prototype.nativeProjectionScaleFactor; + +/** + * @type {number} + */ +XRWebGLBinding.prototype.usesDepthValues; + +/** + * @param {XRProjectionLayerInit} init + * @return {XRProjectionLayer} + */ +XRWebGLBinding.prototype.createProjectionLayer = function (init) {}; + +/** + * @param {XRQuadLayerInit} init + * @return {XRQuadLayer} + */ +XRWebGLBinding.prototype.createQuadLayer = function (init) {}; + +/** + * @param {XRCylinderLayerInit} init + * @return {XRCylinderLayer} + */ +XRWebGLBinding.prototype.createCylinderLayer = function (init) {}; + +/** + * @param {XREquirectLayerInit} init + * @return {XREquirectLayer} + */ +XRWebGLBinding.prototype.createEquirectLayer = function (init) {}; + +/** + * @param {XRCubeLayerInit} init + * @return {XRCubeLayer} + */ +XRWebGLBinding.prototype.createCubeLayer = function (init) {}; + +/** + * @param {XRCompositionLayer} layer + * @param {XRFrame} frame + * @param {string} eye + * @return {XRWebGLSubImage} + */ +XRWebGLBinding.prototype.getSubImage = function (layer, frame, eye) {}; + +/** + * @param {XRProjectionLayer} layer + * @param {XRView} view + * @return {XRWebGLSubImage} + */ +XRWebGLBinding.prototype.getViewSubImage = function (layer, view) {}; + +/** + * @constructor XRMediaLayerInit + */ +function XRMediaLayerInit() {} + +/** + * @type {XRSpace} + */ +XRMediaLayerInit.prototype.space; + +/** + * @type {string} + */ +XRMediaLayerInit.prototype.layout; + +/** + * @type {boolean} + */ +XRMediaLayerInit.prototype.invertStereo; + +/** + * @constructor XRMediaQuadLayerInit + * @extends {XRMediaLayerInit} + */ +function XRMediaQuadLayerInit() {} + +/** + * @type {XRRigidTransform} + */ +XRMediaQuadLayerInit.prototype.transform; + +/** + * @type {number} + */ +XRMediaQuadLayerInit.prototype.width; + +/** + * @type {number} + */ +XRMediaQuadLayerInit.prototype.height; + +/** + * @constructor XRMediaCylinderLayerInit + * @extends {XRMediaLayerInit} + */ +function XRMediaCylinderLayerInit() {} + +/** + * @type {XRRigidTransform} + */ +XRMediaCylinderLayerInit.prototype.transform; + +/** + * @type {number} + */ +XRMediaCylinderLayerInit.prototype.radius; + +/** + * @type {number} + */ +XRMediaCylinderLayerInit.prototype.centralAngle; + +/** + * @type {?number} + */ +XRMediaCylinderLayerInit.prototype.aspectRatio; + +/** + * @constructor XRMediaEquirectLayerInit + * @extends {XRMediaLayerInit} + */ +function XRMediaEquirectLayerInit() {} + +/** + * @type {XRRigidTransform} + */ +XRMediaEquirectLayerInit.prototype.transform; + +/** + * @type {number} + */ +XRMediaEquirectLayerInit.prototype.radius; + +/** + * @type {number} + */ +XRMediaEquirectLayerInit.prototype.centralHorizontalAngle; + +/** + * @type {number} + */ +XRMediaEquirectLayerInit.prototype.upperVerticalAngle; + +/** + * @type {number} + */ +XRMediaEquirectLayerInit.prototype.lowerVerticalAngle; + +/** + * @constructor XRMediaBinding + * + * @param {XRSession} session + */ +function XRMediaBinding(session) {} + +/** + * @param {HTMLVideoElement} video + * @param {XRMediaQuadLayerInit} init + * @return {XRQuadLayer} + */ +XRMediaBinding.prototype.createQuadLayer = function(video, init) {}; + +/** + * @param {HTMLVideoElement} video + * @param {XRMediaCylinderLayerInit} init + * @return {XRCylinderLayer} + */ +XRMediaBinding.prototype.createCylinderLayer = function(video, init) {}; + +/** + * @param {HTMLVideoElement} video + * @param {XRMediaEquirectLayerInit} init + * @return {XREquirectLayer} + */ +XRMediaBinding.prototype.createEquirectLayer = function(video, init) {}; + +/** + * @type {Array<XRLayer>} + */ +XRRenderState.prototype.layers; diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp index cd403a4996..cabff65c9b 100644 --- a/modules/webxr/register_types.cpp +++ b/modules/webxr/register_types.cpp @@ -1,39 +1,39 @@ -/*************************************************************************/ -/* register_types.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* register_types.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "register_types.h" #include "webxr_interface.h" #include "webxr_interface_js.h" -#ifdef JAVASCRIPT_ENABLED +#ifdef WEB_ENABLED Ref<WebXRInterfaceJS> webxr; #endif @@ -44,7 +44,7 @@ void initialize_webxr_module(ModuleInitializationLevel p_level) { GDREGISTER_ABSTRACT_CLASS(WebXRInterface); -#ifdef JAVASCRIPT_ENABLED +#ifdef WEB_ENABLED webxr.instantiate(); XRServer::get_singleton()->add_interface(webxr); #endif @@ -55,9 +55,9 @@ void uninitialize_webxr_module(ModuleInitializationLevel p_level) { return; } -#ifdef JAVASCRIPT_ENABLED +#ifdef WEB_ENABLED if (webxr.is_valid()) { - // uninitialise our interface if it is initialised + // uninitialize our interface if it is initialized if (webxr->is_initialized()) { webxr->uninitialize(); } diff --git a/modules/webxr/register_types.h b/modules/webxr/register_types.h index 2ea9bc1169..30798c0731 100644 --- a/modules/webxr/register_types.h +++ b/modules/webxr/register_types.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* register_types.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef WEBXR_REGISTER_TYPES_H #define WEBXR_REGISTER_TYPES_H diff --git a/modules/webxr/webxr_interface.cpp b/modules/webxr/webxr_interface.cpp index b0ad53523a..d7f4247768 100644 --- a/modules/webxr/webxr_interface.cpp +++ b/modules/webxr/webxr_interface.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* webxr_interface.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* webxr_interface.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "webxr_interface.h" #include <stdlib.h> @@ -42,9 +42,10 @@ void WebXRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_reference_space_type"), &WebXRInterface::get_reference_space_type); ClassDB::bind_method(D_METHOD("set_requested_reference_space_types", "requested_reference_space_types"), &WebXRInterface::set_requested_reference_space_types); ClassDB::bind_method(D_METHOD("get_requested_reference_space_types"), &WebXRInterface::get_requested_reference_space_types); - ClassDB::bind_method(D_METHOD("get_controller", "controller_id"), &WebXRInterface::get_controller); + ClassDB::bind_method(D_METHOD("is_input_source_active", "input_source_id"), &WebXRInterface::is_input_source_active); + ClassDB::bind_method(D_METHOD("get_input_source_tracker", "input_source_id"), &WebXRInterface::get_input_source_tracker); + ClassDB::bind_method(D_METHOD("get_input_source_target_ray_mode", "input_source_id"), &WebXRInterface::get_input_source_target_ray_mode); ClassDB::bind_method(D_METHOD("get_visibility_state"), &WebXRInterface::get_visibility_state); - ClassDB::bind_method(D_METHOD("get_bounds_geometry"), &WebXRInterface::get_bounds_geometry); ADD_PROPERTY(PropertyInfo(Variant::STRING, "session_mode", PROPERTY_HINT_NONE), "set_session_mode", "get_session_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "required_features", PROPERTY_HINT_NONE), "set_required_features", "get_required_features"); @@ -52,20 +53,24 @@ void WebXRInterface::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "requested_reference_space_types", PROPERTY_HINT_NONE), "set_requested_reference_space_types", "get_requested_reference_space_types"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "reference_space_type", PROPERTY_HINT_NONE), "", "get_reference_space_type"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "visibility_state", PROPERTY_HINT_NONE), "", "get_visibility_state"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "bounds_geometry", PROPERTY_HINT_NONE), "", "get_bounds_geometry"); ADD_SIGNAL(MethodInfo("session_supported", PropertyInfo(Variant::STRING, "session_mode"), PropertyInfo(Variant::BOOL, "supported"))); ADD_SIGNAL(MethodInfo("session_started")); ADD_SIGNAL(MethodInfo("session_ended")); ADD_SIGNAL(MethodInfo("session_failed", PropertyInfo(Variant::STRING, "message"))); - ADD_SIGNAL(MethodInfo("selectstart", PropertyInfo(Variant::INT, "controller_id"))); - ADD_SIGNAL(MethodInfo("select", PropertyInfo(Variant::INT, "controller_id"))); - ADD_SIGNAL(MethodInfo("selectend", PropertyInfo(Variant::INT, "controller_id"))); - ADD_SIGNAL(MethodInfo("squeezestart", PropertyInfo(Variant::INT, "controller_id"))); - ADD_SIGNAL(MethodInfo("squeeze", PropertyInfo(Variant::INT, "controller_id"))); - ADD_SIGNAL(MethodInfo("squeezeend", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("selectstart", PropertyInfo(Variant::INT, "input_source_id"))); + ADD_SIGNAL(MethodInfo("select", PropertyInfo(Variant::INT, "input_source_id"))); + ADD_SIGNAL(MethodInfo("selectend", PropertyInfo(Variant::INT, "input_source_id"))); + ADD_SIGNAL(MethodInfo("squeezestart", PropertyInfo(Variant::INT, "input_source_id"))); + ADD_SIGNAL(MethodInfo("squeeze", PropertyInfo(Variant::INT, "input_source_id"))); + ADD_SIGNAL(MethodInfo("squeezeend", PropertyInfo(Variant::INT, "input_source_id"))); ADD_SIGNAL(MethodInfo("visibility_state_changed")); ADD_SIGNAL(MethodInfo("reference_space_reset")); + + BIND_ENUM_CONSTANT(TARGET_RAY_MODE_UNKNOWN); + BIND_ENUM_CONSTANT(TARGET_RAY_MODE_GAZE); + BIND_ENUM_CONSTANT(TARGET_RAY_MODE_TRACKED_POINTER); + BIND_ENUM_CONSTANT(TARGET_RAY_MODE_SCREEN); } diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h index 801643bfa6..f18b4b40e6 100644 --- a/modules/webxr/webxr_interface.h +++ b/modules/webxr/webxr_interface.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* webxr_interface.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* webxr_interface.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef WEBXR_INTERFACE_H #define WEBXR_INTERFACE_H @@ -45,6 +45,13 @@ protected: static void _bind_methods(); public: + enum TargetRayMode { + TARGET_RAY_MODE_UNKNOWN, + TARGET_RAY_MODE_GAZE, + TARGET_RAY_MODE_TRACKED_POINTER, + TARGET_RAY_MODE_SCREEN, + }; + virtual void is_session_supported(const String &p_session_mode) = 0; virtual void set_session_mode(String p_session_mode) = 0; virtual String get_session_mode() const = 0; @@ -55,9 +62,12 @@ public: virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0; virtual String get_requested_reference_space_types() const = 0; virtual String get_reference_space_type() const = 0; - virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const = 0; + virtual bool is_input_source_active(int p_input_source_id) const = 0; + virtual Ref<XRPositionalTracker> get_input_source_tracker(int p_input_source_id) const = 0; + virtual TargetRayMode get_input_source_target_ray_mode(int p_input_source_id) const = 0; virtual String get_visibility_state() const = 0; - virtual PackedVector3Array get_bounds_geometry() const = 0; }; +VARIANT_ENUM_CAST(WebXRInterface::TargetRayMode); + #endif // WEBXR_INTERFACE_H diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 07e6760555..8485c62218 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -1,42 +1,46 @@ -/*************************************************************************/ -/* webxr_interface_js.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef JAVASCRIPT_ENABLED +/**************************************************************************/ +/* webxr_interface_js.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifdef WEB_ENABLED #include "webxr_interface_js.h" #include "core/input/input.h" #include "core/os/os.h" +#include "drivers/gles3/storage/texture_storage.h" #include "emscripten.h" #include "godot_webxr.h" +#include "scene/main/scene_tree.h" +#include "scene/main/window.h" #include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/rendering_server_globals.h" #include <stdlib.h> @@ -87,25 +91,14 @@ void _emwebxr_on_session_failed(char *p_message) { interface->emit_signal(SNAME("session_failed"), message); } -void _emwebxr_on_controller_changed() { +extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(int p_event_type, int p_input_source_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); Ref<XRInterface> interface = xr_server->find_interface("WebXR"); ERR_FAIL_COND(interface.is_null()); - static_cast<WebXRInterfaceJS *>(interface.ptr())->_on_controller_changed(); -} - -extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(char *p_signal_name, int p_input_source) { - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL(xr_server); - - Ref<XRInterface> interface = xr_server->find_interface("WebXR"); - ERR_FAIL_COND(interface.is_null()); - - StringName signal_name = StringName(p_signal_name); - interface->emit_signal(signal_name, p_input_source + 1); + ((WebXRInterfaceJS *)interface.ptr())->_on_input_event(p_event_type, p_input_source_id); } extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) { @@ -163,16 +156,22 @@ String WebXRInterfaceJS::get_reference_space_type() const { return reference_space_type; } -Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const { - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, Ref<XRPositionalTracker>()); +bool WebXRInterfaceJS::is_input_source_active(int p_input_source_id) const { + ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, false); + return input_sources[p_input_source_id].active; +} - // TODO support more then two controllers - if (p_controller_id >= 0 && p_controller_id < 2) { - return controllers[p_controller_id]; - }; +Ref<XRPositionalTracker> WebXRInterfaceJS::get_input_source_tracker(int p_input_source_id) const { + ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, Ref<XRPositionalTracker>()); + return input_sources[p_input_source_id].tracker; +} - return Ref<XRPositionalTracker>(); +WebXRInterface::TargetRayMode WebXRInterfaceJS::get_input_source_target_ray_mode(int p_input_source_id) const { + ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, WebXRInterface::TARGET_RAY_MODE_UNKNOWN); + if (!input_sources[p_input_source_id].active) { + return WebXRInterface::TARGET_RAY_MODE_UNKNOWN; + } + return input_sources[p_input_source_id].target_ray_mode; } String WebXRInterfaceJS::get_visibility_state() const { @@ -186,17 +185,18 @@ String WebXRInterfaceJS::get_visibility_state() const { return String(); } -PackedVector3Array WebXRInterfaceJS::get_bounds_geometry() const { +PackedVector3Array WebXRInterfaceJS::get_play_area() const { PackedVector3Array ret; - int *js_bounds = godot_webxr_get_bounds_geometry(); - if (js_bounds) { - ret.resize(js_bounds[0]); - for (int i = 0; i < js_bounds[0]; i++) { - float *js_vector3 = ((float *)js_bounds) + (i * 3) + 1; + float *points; + int point_count = godot_webxr_get_bounds_geometry(&points); + if (point_count > 0) { + ret.resize(point_count); + for (int i = 0; i < point_count; i++) { + float *js_vector3 = points + (i * 3); ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2])); } - free(js_bounds); + free(points); } return ret; @@ -207,7 +207,7 @@ StringName WebXRInterfaceJS::get_name() const { }; uint32_t WebXRInterfaceJS::get_capabilities() const { - return XRInterface::XR_STEREO | XRInterface::XR_MONO; + return XRInterface::XR_STEREO | XRInterface::XR_MONO | XRInterface::XR_VR | XRInterface::XR_AR; }; uint32_t WebXRInterfaceJS::get_view_count() { @@ -232,6 +232,8 @@ bool WebXRInterfaceJS::initialize() { } // we must create a tracker for our head + head_transform.basis = Basis(); + head_transform.origin = Vector3(); head_tracker.instantiate(); head_tracker->set_tracker_type(XRServer::TRACKER_HEAD); head_tracker->set_tracker_name("head"); @@ -257,7 +259,6 @@ bool WebXRInterfaceJS::initialize() { &_emwebxr_on_session_started, &_emwebxr_on_session_ended, &_emwebxr_on_session_failed, - &_emwebxr_on_controller_changed, &_emwebxr_on_input_event, &_emwebxr_on_simple_event); }; @@ -283,6 +284,18 @@ void WebXRInterfaceJS::uninitialize() { godot_webxr_uninitialize(); + GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage); + if (texture_storage != nullptr) { + for (KeyValue<unsigned int, RID> &E : texture_cache) { + // Forcibly mark as not part of a render target so we can free it. + GLES3::Texture *texture = texture_storage->get_texture(E.value); + texture->is_render_target = false; + + texture_storage->texture_free(E.value); + } + } + + texture_cache.clear(); reference_space_type = ""; initialized = false; }; @@ -312,197 +325,410 @@ Size2 WebXRInterfaceJS::get_render_target_size() { return render_targetsize; } - int *js_size = godot_webxr_get_render_target_size(); - if (!initialized || js_size == nullptr) { - // As a temporary default (until WebXR is fully initialized), use half the window size. - Size2 temp = DisplayServer::get_singleton()->window_get_size(); - temp.width /= 2.0; - return temp; - } + int js_size[2]; + bool has_size = godot_webxr_get_render_target_size(js_size); - render_targetsize.width = js_size[0]; - render_targetsize.height = js_size[1]; + if (!initialized || !has_size) { + // As a temporary default (until WebXR is fully initialized), use the + // window size. + return DisplayServer::get_singleton()->window_get_size(); + } - free(js_size); + render_targetsize.width = (float)js_size[0]; + render_targetsize.height = (float)js_size[1]; return render_targetsize; }; Transform3D WebXRInterfaceJS::get_camera_transform() { - Transform3D transform_for_eye; + Transform3D camera_transform; XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, transform_for_eye); + ERR_FAIL_NULL_V(xr_server, camera_transform); - float *js_matrix = godot_webxr_get_transform_for_eye(0); - if (!initialized || js_matrix == nullptr) { - return transform_for_eye; - } + if (initialized) { + float world_scale = xr_server->get_world_scale(); + + // just scale our origin point of our transform + Transform3D _head_transform = head_transform; + _head_transform.origin *= world_scale; - transform_for_eye = _js_matrix_to_transform(js_matrix); - free(js_matrix); + camera_transform = (xr_server->get_reference_frame()) * _head_transform; + } - return xr_server->get_reference_frame() * transform_for_eye; + return camera_transform; }; Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) { - Transform3D transform_for_eye; - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, transform_for_eye); + ERR_FAIL_NULL_V(xr_server, p_cam_transform); + ERR_FAIL_COND_V(!initialized, p_cam_transform); - float *js_matrix = godot_webxr_get_transform_for_eye(p_view + 1); - if (!initialized || js_matrix == nullptr) { - transform_for_eye = p_cam_transform; - return transform_for_eye; + float js_matrix[16]; + bool has_transform = godot_webxr_get_transform_for_view(p_view, js_matrix); + if (!has_transform) { + return p_cam_transform; } - transform_for_eye = _js_matrix_to_transform(js_matrix); - free(js_matrix); + Transform3D transform_for_view = _js_matrix_to_transform(js_matrix); + + float world_scale = xr_server->get_world_scale(); + // Scale only the center point of our eye transform, so we don't scale the + // distance between the eyes. + Transform3D _head_transform = head_transform; + transform_for_view.origin -= _head_transform.origin; + _head_transform.origin *= world_scale; + transform_for_view.origin += _head_transform.origin; - return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye; + return p_cam_transform * xr_server->get_reference_frame() * transform_for_view; }; Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) { - Projection eye; + Projection view; + + ERR_FAIL_COND_V(!initialized, view); - float *js_matrix = godot_webxr_get_projection_for_eye(p_view + 1); - if (!initialized || js_matrix == nullptr) { - return eye; + float js_matrix[16]; + bool has_projection = godot_webxr_get_projection_for_view(p_view, js_matrix); + if (!has_projection) { + return view; } int k = 0; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { - eye.matrix[i][j] = js_matrix[k++]; + view.columns[i][j] = js_matrix[k++]; } } - free(js_matrix); - // Copied from godot_oculus_mobile's ovr_mobile_session.cpp - eye.matrix[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near); - eye.matrix[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near); + view.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near); + view.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near); - return eye; + return view; } -Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { - Vector<BlitToScreen> blit_to_screen; +bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) { + GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage); + if (texture_storage == nullptr) { + return false; + } - if (!initialized) { - return blit_to_screen; + GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); + if (rt == nullptr) { + return false; } - // @todo Refactor this to be based on "views" rather than "eyes". - godot_webxr_commit_for_eye(1); - if (godot_webxr_get_view_count() > 1) { - godot_webxr_commit_for_eye(2); + // Cache the resources so we don't have to get them from JS twice. + color_texture = _get_color_texture(); + depth_texture = _get_depth_texture(); + + // Per the WebXR spec, it returns "opaque textures" to us, which may be the + // same WebGLTexture object (which would be the same GLuint in C++) but + // represent a different underlying resource (probably the next texture in + // the XR device's swap chain). In order to render to this texture, we need + // to re-attach it to the FBO, otherwise we get an "incomplete FBO" error. + // + // See: https://immersive-web.github.io/layers/#xropaquetextures + // + // This is why we're doing this sort of silly check: if the color and depth + // textures are the same this frame as last frame, we need to attach them + // again, despite the fact that the GLuint for them hasn't changed. + if (rt->overridden.is_overridden && rt->overridden.color == color_texture && rt->overridden.depth == depth_texture) { + GLES3::Config *config = GLES3::Config::get_singleton(); + bool use_multiview = rt->view_count > 1 && config->multiview_supported; + + glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + if (use_multiview) { + glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count); + glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count); + } else { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } + glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo); } + return true; +} + +Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { + Vector<BlitToScreen> blit_to_screen; + + // We don't need to do anything here. + return blit_to_screen; }; +RID WebXRInterfaceJS::_get_color_texture() { + unsigned int texture_id = godot_webxr_get_color_texture(); + if (texture_id == 0) { + return RID(); + } + + return _get_texture(texture_id); +} + +RID WebXRInterfaceJS::_get_depth_texture() { + unsigned int texture_id = godot_webxr_get_depth_texture(); + if (texture_id == 0) { + return RID(); + } + + return _get_texture(texture_id); +} + +RID WebXRInterfaceJS::_get_texture(unsigned int p_texture_id) { + RBMap<unsigned int, RID>::Element *cache = texture_cache.find(p_texture_id); + if (cache != nullptr) { + return cache->get(); + } + + GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage); + if (texture_storage == nullptr) { + return RID(); + } + + uint32_t view_count = godot_webxr_get_view_count(); + Size2 texture_size = get_render_target_size(); + + RID texture = texture_storage->texture_create_external( + view_count == 1 ? GLES3::Texture::TYPE_2D : GLES3::Texture::TYPE_LAYERED, + Image::FORMAT_RGBA8, + p_texture_id, + (int)texture_size.width, + (int)texture_size.height, + 1, + view_count); + + texture_cache.insert(p_texture_id, texture); + + return texture; +} + +RID WebXRInterfaceJS::get_color_texture() { + return color_texture; +} + +RID WebXRInterfaceJS::get_depth_texture() { + return depth_texture; +} + +RID WebXRInterfaceJS::get_velocity_texture() { + unsigned int texture_id = godot_webxr_get_velocity_texture(); + if (texture_id == 0) { + return RID(); + } + + return _get_texture(texture_id); +} + void WebXRInterfaceJS::process() { if (initialized) { - godot_webxr_sample_controller_data(); - - if (head_tracker.is_valid()) { - // TODO set default pose to our head location (i.e. get_camera_transform without world scale and reference frame applied) - // head_tracker->set_pose("default", head_transform, Vector3(), Vector3()); + // Get the "head" position. + float js_matrix[16]; + if (godot_webxr_get_transform_for_view(-1, js_matrix)) { + head_transform = _js_matrix_to_transform(js_matrix); } - - int controller_count = godot_webxr_get_controller_count(); - if (controller_count == 0) { - return; + if (head_tracker.is_valid()) { + head_tracker->set_pose("default", head_transform, Vector3(), Vector3()); } - for (int i = 0; i < controller_count; i++) { - _update_tracker(i); + // Update all input sources. + for (int i = 0; i < input_source_count; i++) { + _update_input_source(i); } }; }; -void WebXRInterfaceJS::_update_tracker(int p_controller_id) { +void WebXRInterfaceJS::_update_input_source(int p_input_source_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - // need to support more then two controllers... - if (p_controller_id < 0 || p_controller_id > 1) { + InputSource &input_source = input_sources[p_input_source_id]; + + float target_pose[16]; + int tmp_target_ray_mode; + int touch_index; + int has_grip_pose; + float grip_pose[16]; + int has_standard_mapping; + int button_count; + float buttons[10]; + int axes_count; + float axes[10]; + + input_source.active = godot_webxr_update_input_source( + p_input_source_id, + target_pose, + &tmp_target_ray_mode, + &touch_index, + &has_grip_pose, + grip_pose, + &has_standard_mapping, + &button_count, + buttons, + &axes_count, + axes); + + if (!input_source.active) { + if (input_source.tracker.is_valid()) { + xr_server->remove_tracker(input_source.tracker); + input_source.tracker.unref(); + } return; } - Ref<XRPositionalTracker> tracker = controllers[p_controller_id]; - if (godot_webxr_is_controller_connected(p_controller_id)) { - if (tracker.is_null()) { - tracker.instantiate(); - tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); - // Controller id's 0 and 1 are always the left and right hands. - if (p_controller_id < 2) { - tracker->set_tracker_name(p_controller_id == 0 ? "left_hand" : "right_hand"); - tracker->set_tracker_desc(p_controller_id == 0 ? "Left hand controller" : "Right hand controller"); - tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT); - } else { - char name[1024]; - sprintf(name, "tracker_%i", p_controller_id); - tracker->set_tracker_name(name); - tracker->set_tracker_desc(name); - } - xr_server->add_tracker(tracker); + input_source.target_ray_mode = (WebXRInterface::TargetRayMode)tmp_target_ray_mode; + input_source.touch_index = touch_index; + + Ref<XRPositionalTracker> &tracker = input_source.tracker; + + if (tracker.is_null()) { + tracker.instantiate(); + + StringName tracker_name; + if (input_source.target_ray_mode == WebXRInterface::TargetRayMode::TARGET_RAY_MODE_SCREEN) { + tracker_name = touch_names[touch_index]; + } else { + tracker_name = tracker_names[p_input_source_id]; } - float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id); - if (tracker_matrix) { - // Note, poses should NOT have world scale and our reference frame applied! - Transform3D transform = _js_matrix_to_transform(tracker_matrix); - tracker->set_pose("default", transform, Vector3(), Vector3()); - free(tracker_matrix); + // Input source id's 0 and 1 are always the left and right hands. + if (p_input_source_id < 2) { + tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); + tracker->set_tracker_name(tracker_name); + tracker->set_tracker_desc(p_input_source_id == 0 ? "Left hand controller" : "Right hand controller"); + tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT); + } else { + tracker->set_tracker_name(tracker_name); + tracker->set_tracker_desc(tracker_name); } + xr_server->add_tracker(tracker); + } - // TODO implement additional poses such as "aim" and "grip" + Transform3D aim_transform = _js_matrix_to_transform(target_pose); + tracker->set_pose(SNAME("default"), aim_transform, Vector3(), Vector3()); + tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3()); + if (has_grip_pose) { + tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3()); + } - int *buttons = godot_webxr_get_controller_buttons(p_controller_id); - if (buttons) { - // TODO buttons should be named properly, this is just a temporary fix - for (int i = 0; i < buttons[0]; i++) { - char name[1024]; - sprintf(name, "button_%i", i); + for (int i = 0; i < button_count; i++) { + StringName button_name = has_standard_mapping ? standard_button_names[i] : unknown_button_names[i]; + StringName button_pressure_name = has_standard_mapping ? standard_button_pressure_names[i] : unknown_button_pressure_names[i]; + float value = buttons[i]; + bool state = value > 0.0; + tracker->set_input(button_name, state); + tracker->set_input(button_pressure_name, value); + } - float value = *((float *)buttons + (i + 1)); - bool state = value > 0.0; - tracker->set_input(name, state); - } - free(buttons); + for (int i = 0; i < axes_count; i++) { + StringName axis_name = has_standard_mapping ? standard_axis_names[i] : unknown_axis_names[i]; + float value = axes[i]; + if (has_standard_mapping && (i == 1 || i == 3)) { + // Invert the Y-axis on thumbsticks and trackpads, in order to + // match OpenXR and other XR platform SDKs. + value = -value; } + tracker->set_input(axis_name, value); + } - int *axes = godot_webxr_get_controller_axes(p_controller_id); - if (axes) { - // TODO again just a temporary fix, split these between proper float and vector2 inputs - for (int i = 0; i < axes[0]; i++) { - char name[1024]; - sprintf(name, "axis_%i", i); + // Also create Vector2's for the thumbstick and trackpad when we have the + // standard mapping. + if (has_standard_mapping) { + if (axes_count >= 2) { + tracker->set_input(standard_vector_names[0], Vector2(axes[0], -axes[1])); + } + if (axes_count >= 4) { + tracker->set_input(standard_vector_names[1], Vector2(axes[2], -axes[3])); + } + } - float value = *((float *)axes + (i + 1)); - tracker->set_input(name, value); + if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) { + if (touch_index < 5 && axes_count >= 2) { + Vector2 joy_vector = Vector2(axes[0], axes[1]); + Vector2 position = _get_screen_position_from_joy_vector(joy_vector); + + if (touches[touch_index].is_touching) { + Vector2 delta = position - touches[touch_index].position; + + // If position has changed by at least 1 pixel, generate a drag event. + if (abs(delta.x) >= 1.0 || abs(delta.y) >= 1.0) { + Ref<InputEventScreenDrag> event; + event.instantiate(); + event->set_index(touch_index); + event->set_position(position); + event->set_relative(delta); + Input::get_singleton()->parse_input_event(event); + } } - free(axes); + + touches[touch_index].position = position; } - } else if (tracker.is_valid()) { - xr_server->remove_tracker(tracker); - controllers[p_controller_id].unref(); } } -void WebXRInterfaceJS::_on_controller_changed() { - // Register "virtual" gamepads with Godot for the ones we get from WebXR. - godot_webxr_sample_controller_data(); - for (int i = 0; i < 2; i++) { - bool controller_connected = godot_webxr_is_controller_connected(i); - if (controllers_state[i] != controller_connected) { - // Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", ""); - controllers_state[i] = controller_connected; +void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source_id) { + // Get the latest data for this input source. For transient input sources, + // we may not have any data at all yet! + _update_input_source(p_input_source_id); + + if (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART || p_event_type == WEBXR_INPUT_EVENT_SELECTEND) { + const InputSource &input_source = input_sources[p_input_source_id]; + if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) { + int touch_index = input_source.touch_index; + if (touch_index >= 0 && touch_index < 5) { + touches[touch_index].is_touching = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART); + + Ref<InputEventScreenTouch> event; + event.instantiate(); + event->set_index(touch_index); + event->set_position(touches[touch_index].position); + event->set_pressed(p_event_type == WEBXR_INPUT_EVENT_SELECTSTART); + + Input::get_singleton()->parse_input_event(event); + } } } + + switch (p_event_type) { + case WEBXR_INPUT_EVENT_SELECTSTART: + emit_signal("selectstart", p_input_source_id); + break; + + case WEBXR_INPUT_EVENT_SELECTEND: + emit_signal("selectend", p_input_source_id); + // Emit the 'select' event on our own (rather than intercepting the + // one from JavaScript) so that we don't have to needlessly call + // _update_input_source() a second time. + emit_signal("select", p_input_source_id); + break; + + case WEBXR_INPUT_EVENT_SQUEEZESTART: + emit_signal("squeezestart", p_input_source_id); + break; + + case WEBXR_INPUT_EVENT_SQUEEZEEND: + emit_signal("squeezeend", p_input_source_id); + // Again, we emit the 'squeeze' event on our own to avoid extra work. + emit_signal("squeeze", p_input_source_id); + break; + } +} + +Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) { + SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); + if (!scene_tree) { + return Vector2(); + } + + Window *viewport = scene_tree->get_root(); + + Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f); + Vector2 position = (Size2)viewport->get_size() * position_percentage; + + return position; } WebXRInterfaceJS::WebXRInterfaceJS() { @@ -518,4 +744,4 @@ WebXRInterfaceJS::~WebXRInterfaceJS() { }; }; -#endif // JAVASCRIPT_ENABLED +#endif // WEB_ENABLED diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index f1ffedba46..31d2e200c0 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -1,37 +1,37 @@ -/*************************************************************************/ -/* webxr_interface_js.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* webxr_interface_js.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef WEBXR_INTERFACE_JS_H #define WEBXR_INTERFACE_JS_H -#ifdef JAVASCRIPT_ENABLED +#ifdef WEB_ENABLED #include "webxr_interface.h" @@ -39,12 +39,17 @@ The WebXR interface is a VR/AR interface that can be used on the web. */ +namespace GLES3 { +class TextureStorage; +} + class WebXRInterfaceJS : public WebXRInterface { GDCLASS(WebXRInterfaceJS, WebXRInterface); private: bool initialized; Ref<XRPositionalTracker> head_tracker; + Transform3D head_transform; String session_mode; String required_features; @@ -52,13 +57,32 @@ private: String requested_reference_space_types; String reference_space_type; - // TODO maybe turn into a vector to support more then 2 controllers... - bool controllers_state[2]; - Ref<XRPositionalTracker> controllers[2]; Size2 render_targetsize; - + RBMap<unsigned int, RID> texture_cache; + struct Touch { + bool is_touching = false; + Vector2 position; + } touches[5]; + + static constexpr uint8_t input_source_count = 16; + + struct InputSource { + Ref<XRPositionalTracker> tracker; + bool active = false; + TargetRayMode target_ray_mode; + int touch_index = -1; + } input_sources[input_source_count]; + + RID color_texture; + RID depth_texture; + + RID _get_color_texture(); + RID _get_depth_texture(); + RID _get_texture(unsigned int p_texture_id); Transform3D _js_matrix_to_transform(float *p_js_matrix); - void _update_tracker(int p_controller_id); + void _update_input_source(int p_input_source_id); + + Vector2 _get_screen_position_from_joy_vector(const Vector2 &p_joy_vector); public: virtual void is_session_supported(const String &p_session_mode) override; @@ -72,9 +96,11 @@ public: virtual String get_requested_reference_space_types() const override; void _set_reference_space_type(String p_reference_space_type); virtual String get_reference_space_type() const override; - virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const override; + virtual bool is_input_source_active(int p_input_source_id) const override; + virtual Ref<XRPositionalTracker> get_input_source_tracker(int p_input_source_id) const override; + virtual TargetRayMode get_input_source_target_ray_mode(int p_input_source_id) const override; virtual String get_visibility_state() const override; - virtual PackedVector3Array get_bounds_geometry() const override; + virtual PackedVector3Array get_play_area() const override; virtual StringName get_name() const override; virtual uint32_t get_capabilities() const override; @@ -88,16 +114,131 @@ public: virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; + virtual bool pre_draw_viewport(RID p_render_target) override; virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; + virtual RID get_color_texture() override; + virtual RID get_depth_texture() override; + virtual RID get_velocity_texture() override; virtual void process() override; - void _on_controller_changed(); + void _on_input_event(int p_event_type, int p_input_source_id); WebXRInterfaceJS(); ~WebXRInterfaceJS(); + +private: + StringName tracker_names[16] = { + StringName("left_hand"), + StringName("right_hand"), + StringName("tracker_2"), + StringName("tracker_3"), + StringName("tracker_4"), + StringName("tracker_5"), + StringName("tracker_6"), + StringName("tracker_7"), + StringName("tracker_8"), + StringName("tracker_9"), + StringName("tracker_10"), + StringName("tracker_11"), + StringName("tracker_12"), + StringName("tracker_13"), + StringName("tracker_14"), + StringName("tracker_15"), + }; + + StringName touch_names[5] = { + StringName("touch_0"), + StringName("touch_1"), + StringName("touch_2"), + StringName("touch_3"), + StringName("touch_4"), + }; + + StringName standard_axis_names[10] = { + StringName("touchpad_x"), + StringName("touchpad_y"), + StringName("thumbstick_x"), + StringName("thumbstick_y"), + StringName("axis_4"), + StringName("axis_5"), + StringName("axis_6"), + StringName("axis_7"), + StringName("axis_8"), + StringName("axis_9"), + }; + + StringName standard_vector_names[2] = { + StringName("touchpad"), + StringName("thumbstick"), + }; + + StringName standard_button_names[10] = { + StringName("trigger_click"), + StringName("grip_click"), + StringName("touchpad_click"), + StringName("thumbstick_click"), + StringName("ax_button"), + StringName("by_button"), + StringName("button_6"), + StringName("button_7"), + StringName("button_8"), + StringName("button_9"), + }; + + StringName standard_button_pressure_names[10] = { + StringName("trigger"), + StringName("grip"), + StringName("touchpad_click_pressure"), + StringName("thumbstick_click_pressure"), + StringName("ax_button_pressure"), + StringName("by_button_pressure"), + StringName("button_pressure_6"), + StringName("button_pressure_7"), + StringName("button_pressure_8"), + StringName("button_pressure_9"), + }; + + StringName unknown_button_names[10] = { + StringName("button_0"), + StringName("button_1"), + StringName("button_2"), + StringName("button_3"), + StringName("button_4"), + StringName("button_5"), + StringName("button_6"), + StringName("button_7"), + StringName("button_8"), + StringName("button_9"), + }; + + StringName unknown_axis_names[10] = { + StringName("axis_0"), + StringName("axis_1"), + StringName("axis_2"), + StringName("axis_3"), + StringName("axis_4"), + StringName("axis_5"), + StringName("axis_6"), + StringName("axis_7"), + StringName("axis_8"), + StringName("axis_9"), + }; + + StringName unknown_button_pressure_names[10] = { + StringName("button_pressure_0"), + StringName("button_pressure_1"), + StringName("button_pressure_2"), + StringName("button_pressure_3"), + StringName("button_pressure_4"), + StringName("button_pressure_5"), + StringName("button_pressure_6"), + StringName("button_pressure_7"), + StringName("button_pressure_8"), + StringName("button_pressure_9"), + }; }; -#endif // JAVASCRIPT_ENABLED +#endif // WEB_ENABLED #endif // WEBXR_INTERFACE_JS_H |