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-rw-r--r--modules/webxr/doc_classes/WebXRInterface.xml2
-rw-r--r--modules/webxr/webxr_interface_js.cpp12
2 files changed, 4 insertions, 10 deletions
diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml
index ba1750386f..0c18acbcb1 100644
--- a/modules/webxr/doc_classes/WebXRInterface.xml
+++ b/modules/webxr/doc_classes/WebXRInterface.xml
@@ -90,7 +90,7 @@
You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices.
</description>
<tutorials>
- <link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link>
+ <link title="How to make a VR game for WebXR with Godot 4">https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4</link>
</tutorials>
<methods>
<method name="get_input_source_target_ray_mode" qualifiers="const">
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 8485c62218..97b2eea4d7 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -347,9 +347,8 @@ Transform3D WebXRInterfaceJS::get_camera_transform() {
ERR_FAIL_NULL_V(xr_server, camera_transform);
if (initialized) {
- float world_scale = xr_server->get_world_scale();
+ double world_scale = xr_server->get_world_scale();
- // just scale our origin point of our transform
Transform3D _head_transform = head_transform;
_head_transform.origin *= world_scale;
@@ -372,13 +371,8 @@ Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Tran
Transform3D transform_for_view = _js_matrix_to_transform(js_matrix);
- float world_scale = xr_server->get_world_scale();
- // Scale only the center point of our eye transform, so we don't scale the
- // distance between the eyes.
- Transform3D _head_transform = head_transform;
- transform_for_view.origin -= _head_transform.origin;
- _head_transform.origin *= world_scale;
- transform_for_view.origin += _head_transform.origin;
+ double world_scale = xr_server->get_world_scale();
+ transform_for_view.origin *= world_scale;
return p_cam_transform * xr_server->get_reference_frame() * transform_for_view;
};