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Diffstat (limited to 'modules/webxr/webxr_interface_js.h')
-rw-r--r--modules/webxr/webxr_interface_js.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index eb77f35f39..8eddfbe484 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,8 +36,6 @@
#include "webxr_interface.h"
/**
- @author David Snopek <david.snopek@snopekgames.com>
-
The WebXR interface is a VR/AR interface that can be used on the web.
*/
@@ -46,6 +44,7 @@ class WebXRInterfaceJS : public WebXRInterface {
private:
bool initialized;
+ Ref<XRPositionalTracker> head_tracker;
String session_mode;
String required_features;
@@ -53,7 +52,9 @@ private:
String requested_reference_space_types;
String reference_space_type;
+ // TODO maybe turn into a vector to support more then 2 controllers...
bool controllers_state[2];
+ Ref<XRPositionalTracker> controllers[2];
Size2 render_targetsize;
Transform3D _js_matrix_to_transform(float *p_js_matrix);