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+/*************************************************************************/
+/* webxr_interface_js.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WEBXR_INTERFACE_JS_H
+#define WEBXR_INTERFACE_JS_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "webxr_interface.h"
+
+/**
+ @author David Snopek <david.snopek@snopekgames.com>
+
+ The WebXR interface is a VR/AR interface that can be used on the web.
+*/
+
+class WebXRInterfaceJS : public WebXRInterface {
+ GDCLASS(WebXRInterfaceJS, WebXRInterface);
+
+private:
+ bool initialized;
+
+ // @todo Should these really use enums instead of strings?
+ String session_mode;
+ String required_features;
+ String optional_features;
+ String requested_reference_space_types;
+ String reference_space_type;
+
+ bool controllers_state[2];
+
+ Transform _js_matrix_to_transform(float *p_js_matrix);
+ void _update_tracker(int p_controller_id);
+
+public:
+ virtual void is_session_supported(const String &p_session_mode) override;
+ virtual void set_session_mode(String p_session_mode) override;
+ virtual String get_session_mode() const override;
+ virtual void set_required_features(String p_required_features) override;
+ virtual String get_required_features() const override;
+ virtual void set_optional_features(String p_optional_features) override;
+ virtual String get_optional_features() const override;
+ virtual void set_requested_reference_space_types(String p_requested_reference_space_types) override;
+ virtual String get_requested_reference_space_types() const override;
+ void _set_reference_space_type(String p_reference_space_type);
+ virtual String get_reference_space_type() const override;
+ virtual XRPositionalTracker *get_controller(int p_controller_id) const override;
+ virtual String get_visibility_state() const override;
+ virtual PackedVector3Array get_bounds_geometry() const override;
+
+ virtual StringName get_name() const override;
+ virtual int get_capabilities() const override;
+
+ virtual bool is_initialized() const override;
+ virtual bool initialize() override;
+ virtual void uninitialize() override;
+
+ virtual Size2 get_render_targetsize() override;
+ virtual bool is_stereo() override;
+ virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
+ virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
+
+ virtual void process() override;
+ virtual void notification(int p_what) override;
+
+ void _on_controller_changed();
+
+ WebXRInterfaceJS();
+ ~WebXRInterfaceJS();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // WEBXR_INTERFACE_JS_H