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path: root/modules/webxr/webxr_interface_js.cpp
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Diffstat (limited to 'modules/webxr/webxr_interface_js.cpp')
-rw-r--r--modules/webxr/webxr_interface_js.cpp487
1 files changed, 348 insertions, 139 deletions
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index f6ed9f027e..265f6626a7 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -37,6 +37,8 @@
#include "drivers/gles3/storage/texture_storage.h"
#include "emscripten.h"
#include "godot_webxr.h"
+#include "scene/main/scene_tree.h"
+#include "scene/main/window.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/rendering_server_globals.h"
@@ -89,25 +91,14 @@ void _emwebxr_on_session_failed(char *p_message) {
interface->emit_signal(SNAME("session_failed"), message);
}
-void _emwebxr_on_controller_changed() {
+extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(int p_event_type, int p_input_source_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
Ref<XRInterface> interface = xr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
- static_cast<WebXRInterfaceJS *>(interface.ptr())->_on_controller_changed();
-}
-
-extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(char *p_signal_name, int p_input_source) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- Ref<XRInterface> interface = xr_server->find_interface("WebXR");
- ERR_FAIL_COND(interface.is_null());
-
- StringName signal_name = StringName(p_signal_name);
- interface->emit_signal(signal_name, p_input_source + 1);
+ ((WebXRInterfaceJS *)interface.ptr())->_on_input_event(p_event_type, p_input_source_id);
}
extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) {
@@ -165,16 +156,22 @@ String WebXRInterfaceJS::get_reference_space_type() const {
return reference_space_type;
}
-Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, Ref<XRPositionalTracker>());
+bool WebXRInterfaceJS::is_input_source_active(int p_input_source_id) const {
+ ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, false);
+ return input_sources[p_input_source_id].active;
+}
- // TODO support more then two controllers
- if (p_controller_id >= 0 && p_controller_id < 2) {
- return controllers[p_controller_id];
- };
+Ref<XRPositionalTracker> WebXRInterfaceJS::get_input_source_tracker(int p_input_source_id) const {
+ ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, Ref<XRPositionalTracker>());
+ return input_sources[p_input_source_id].tracker;
+}
- return Ref<XRPositionalTracker>();
+WebXRInterface::TargetRayMode WebXRInterfaceJS::get_input_source_target_ray_mode(int p_input_source_id) const {
+ ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, WebXRInterface::TARGET_RAY_MODE_UNKNOWN);
+ if (!input_sources[p_input_source_id].active) {
+ return WebXRInterface::TARGET_RAY_MODE_UNKNOWN;
+ }
+ return input_sources[p_input_source_id].target_ray_mode;
}
String WebXRInterfaceJS::get_visibility_state() const {
@@ -188,17 +185,18 @@ String WebXRInterfaceJS::get_visibility_state() const {
return String();
}
-PackedVector3Array WebXRInterfaceJS::get_bounds_geometry() const {
+PackedVector3Array WebXRInterfaceJS::get_play_area() const {
PackedVector3Array ret;
- int *js_bounds = godot_webxr_get_bounds_geometry();
- if (js_bounds) {
- ret.resize(js_bounds[0]);
- for (int i = 0; i < js_bounds[0]; i++) {
- float *js_vector3 = ((float *)js_bounds) + (i * 3) + 1;
+ float *points;
+ int point_count = godot_webxr_get_bounds_geometry(&points);
+ if (point_count > 0) {
+ ret.resize(point_count);
+ for (int i = 0; i < point_count; i++) {
+ float *js_vector3 = points + (i * 3);
ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2]));
}
- free(js_bounds);
+ free(points);
}
return ret;
@@ -209,7 +207,7 @@ StringName WebXRInterfaceJS::get_name() const {
};
uint32_t WebXRInterfaceJS::get_capabilities() const {
- return XRInterface::XR_STEREO | XRInterface::XR_MONO;
+ return XRInterface::XR_STEREO | XRInterface::XR_MONO | XRInterface::XR_VR | XRInterface::XR_AR;
};
uint32_t WebXRInterfaceJS::get_view_count() {
@@ -261,7 +259,6 @@ bool WebXRInterfaceJS::initialize() {
&_emwebxr_on_session_started,
&_emwebxr_on_session_ended,
&_emwebxr_on_session_failed,
- &_emwebxr_on_controller_changed,
&_emwebxr_on_input_event,
&_emwebxr_on_simple_event);
};
@@ -287,6 +284,18 @@ void WebXRInterfaceJS::uninitialize() {
godot_webxr_uninitialize();
+ GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
+ if (texture_storage != nullptr) {
+ for (KeyValue<unsigned int, RID> &E : texture_cache) {
+ // Forcibly mark as not part of a render target so we can free it.
+ GLES3::Texture *texture = texture_storage->get_texture(E.value);
+ texture->is_render_target = false;
+
+ texture_storage->texture_free(E.value);
+ }
+ }
+
+ texture_cache.clear();
reference_space_type = "";
initialized = false;
};
@@ -316,27 +325,26 @@ Size2 WebXRInterfaceJS::get_render_target_size() {
return render_targetsize;
}
- int *js_size = godot_webxr_get_render_target_size();
- if (!initialized || js_size == nullptr) {
- // As a temporary default (until WebXR is fully initialized), use half the window size.
- Size2 temp = DisplayServer::get_singleton()->window_get_size();
- temp.width /= 2.0;
- return temp;
- }
+ int js_size[2];
+ bool has_size = godot_webxr_get_render_target_size(js_size);
- render_targetsize.width = js_size[0];
- render_targetsize.height = js_size[1];
+ if (!initialized || !has_size) {
+ // As a temporary default (until WebXR is fully initialized), use the
+ // window size.
+ return DisplayServer::get_singleton()->window_get_size();
+ }
- free(js_size);
+ render_targetsize.width = (float)js_size[0];
+ render_targetsize.height = (float)js_size[1];
return render_targetsize;
};
Transform3D WebXRInterfaceJS::get_camera_transform() {
- Transform3D transform_for_eye;
+ Transform3D camera_transform;
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, transform_for_eye);
+ ERR_FAIL_NULL_V(xr_server, camera_transform);
if (initialized) {
float world_scale = xr_server->get_world_scale();
@@ -345,181 +353,382 @@ Transform3D WebXRInterfaceJS::get_camera_transform() {
Transform3D _head_transform = head_transform;
_head_transform.origin *= world_scale;
- transform_for_eye = (xr_server->get_reference_frame()) * _head_transform;
+ camera_transform = (xr_server->get_reference_frame()) * _head_transform;
}
- return transform_for_eye;
+ return camera_transform;
};
Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
- Transform3D transform_for_eye;
-
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, transform_for_eye);
+ ERR_FAIL_NULL_V(xr_server, p_cam_transform);
+ ERR_FAIL_COND_V(!initialized, p_cam_transform);
- float *js_matrix = godot_webxr_get_transform_for_eye(p_view + 1);
- if (!initialized || js_matrix == nullptr) {
- transform_for_eye = p_cam_transform;
- return transform_for_eye;
+ float js_matrix[16];
+ bool has_transform = godot_webxr_get_transform_for_view(p_view, js_matrix);
+ if (!has_transform) {
+ return p_cam_transform;
}
- transform_for_eye = _js_matrix_to_transform(js_matrix);
- free(js_matrix);
+ Transform3D transform_for_view = _js_matrix_to_transform(js_matrix);
float world_scale = xr_server->get_world_scale();
// Scale only the center point of our eye transform, so we don't scale the
// distance between the eyes.
Transform3D _head_transform = head_transform;
- transform_for_eye.origin -= _head_transform.origin;
+ transform_for_view.origin -= _head_transform.origin;
_head_transform.origin *= world_scale;
- transform_for_eye.origin += _head_transform.origin;
+ transform_for_view.origin += _head_transform.origin;
- return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye;
+ return p_cam_transform * xr_server->get_reference_frame() * transform_for_view;
};
Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
- Projection eye;
+ Projection view;
+
+ ERR_FAIL_COND_V(!initialized, view);
- float *js_matrix = godot_webxr_get_projection_for_eye(p_view + 1);
- if (!initialized || js_matrix == nullptr) {
- return eye;
+ float js_matrix[16];
+ bool has_projection = godot_webxr_get_projection_for_view(p_view, js_matrix);
+ if (!has_projection) {
+ return view;
}
int k = 0;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- eye.columns[i][j] = js_matrix[k++];
+ view.columns[i][j] = js_matrix[k++];
}
}
- free(js_matrix);
-
// Copied from godot_oculus_mobile's ovr_mobile_session.cpp
- eye.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
- eye.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
+ view.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
+ view.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
- return eye;
+ return view;
+}
+
+bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
+ GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
+ if (texture_storage == nullptr) {
+ return false;
+ }
+
+ GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
+ if (rt == nullptr) {
+ return false;
+ }
+
+ // Cache the resources so we don't have to get them from JS twice.
+ color_texture = _get_color_texture();
+ depth_texture = _get_depth_texture();
+
+ // Per the WebXR spec, it returns "opaque textures" to us, which may be the
+ // same WebGLTexture object (which would be the same GLuint in C++) but
+ // represent a different underlying resource (probably the next texture in
+ // the XR device's swap chain). In order to render to this texture, we need
+ // to re-attach it to the FBO, otherwise we get an "incomplete FBO" error.
+ //
+ // See: https://immersive-web.github.io/layers/#xropaquetextures
+ //
+ // This is why we're doing this sort of silly check: if the color and depth
+ // textures are the same this frame as last frame, we need to attach them
+ // again, despite the fact that the GLuint for them hasn't changed.
+ if (rt->overridden.is_overridden && rt->overridden.color == color_texture && rt->overridden.depth == depth_texture) {
+ GLES3::Config *config = GLES3::Config::get_singleton();
+ bool use_multiview = rt->view_count > 1 && config->multiview_supported;
+
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+ if (use_multiview) {
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
+ } else {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ }
+ glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
+ }
+
+ return true;
}
Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
- if (!initialized) {
- return blit_to_screen;
+ // We don't need to do anything here.
+
+ return blit_to_screen;
+};
+
+RID WebXRInterfaceJS::_get_color_texture() {
+ unsigned int texture_id = godot_webxr_get_color_texture();
+ if (texture_id == 0) {
+ return RID();
+ }
+
+ return _get_texture(texture_id);
+}
+
+RID WebXRInterfaceJS::_get_depth_texture() {
+ unsigned int texture_id = godot_webxr_get_depth_texture();
+ if (texture_id == 0) {
+ return RID();
+ }
+
+ return _get_texture(texture_id);
+}
+
+RID WebXRInterfaceJS::_get_texture(unsigned int p_texture_id) {
+ RBMap<unsigned int, RID>::Element *cache = texture_cache.find(p_texture_id);
+ if (cache != nullptr) {
+ return cache->get();
}
GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
- if (!texture_storage) {
- return blit_to_screen;
+ if (texture_storage == nullptr) {
+ return RID();
}
- GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
+ uint32_t view_count = godot_webxr_get_view_count();
+ Size2 texture_size = get_render_target_size();
- godot_webxr_commit(rt->color);
+ RID texture = texture_storage->texture_create_external(
+ view_count == 1 ? GLES3::Texture::TYPE_2D : GLES3::Texture::TYPE_LAYERED,
+ Image::FORMAT_RGBA8,
+ p_texture_id,
+ (int)texture_size.width,
+ (int)texture_size.height,
+ 1,
+ view_count);
- return blit_to_screen;
-};
+ texture_cache.insert(p_texture_id, texture);
+
+ return texture;
+}
+
+RID WebXRInterfaceJS::get_color_texture() {
+ return color_texture;
+}
+
+RID WebXRInterfaceJS::get_depth_texture() {
+ return depth_texture;
+}
+
+RID WebXRInterfaceJS::get_velocity_texture() {
+ unsigned int texture_id = godot_webxr_get_velocity_texture();
+ if (texture_id == 0) {
+ return RID();
+ }
+
+ return _get_texture(texture_id);
+}
void WebXRInterfaceJS::process() {
if (initialized) {
// Get the "head" position.
- float *js_matrix = godot_webxr_get_transform_for_eye(0);
- if (js_matrix != nullptr) {
+ float js_matrix[16];
+ if (godot_webxr_get_transform_for_view(-1, js_matrix)) {
head_transform = _js_matrix_to_transform(js_matrix);
- free(js_matrix);
}
if (head_tracker.is_valid()) {
head_tracker->set_pose("default", head_transform, Vector3(), Vector3());
}
- godot_webxr_sample_controller_data();
- int controller_count = godot_webxr_get_controller_count();
- for (int i = 0; i < controller_count; i++) {
- _update_tracker(i);
+ // Update all input sources.
+ for (int i = 0; i < input_source_count; i++) {
+ _update_input_source(i);
}
};
};
-void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
+void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- // need to support more then two controllers...
- if (p_controller_id < 0 || p_controller_id > 1) {
+ InputSource &input_source = input_sources[p_input_source_id];
+
+ float target_pose[16];
+ int tmp_target_ray_mode;
+ int touch_index;
+ int has_grip_pose;
+ float grip_pose[16];
+ int has_standard_mapping;
+ int button_count;
+ float buttons[10];
+ int axes_count;
+ float axes[10];
+
+ input_source.active = godot_webxr_update_input_source(
+ p_input_source_id,
+ target_pose,
+ &tmp_target_ray_mode,
+ &touch_index,
+ &has_grip_pose,
+ grip_pose,
+ &has_standard_mapping,
+ &button_count,
+ buttons,
+ &axes_count,
+ axes);
+
+ if (!input_source.active) {
+ if (input_source.tracker.is_valid()) {
+ xr_server->remove_tracker(input_source.tracker);
+ input_source.tracker.unref();
+ }
return;
}
- Ref<XRPositionalTracker> tracker = controllers[p_controller_id];
- if (godot_webxr_is_controller_connected(p_controller_id)) {
- if (tracker.is_null()) {
- tracker.instantiate();
- tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
- // Controller id's 0 and 1 are always the left and right hands.
- if (p_controller_id < 2) {
- tracker->set_tracker_name(p_controller_id == 0 ? "left_hand" : "right_hand");
- tracker->set_tracker_desc(p_controller_id == 0 ? "Left hand controller" : "Right hand controller");
- tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
- } else {
- char name[1024];
- sprintf(name, "tracker_%i", p_controller_id);
- tracker->set_tracker_name(name);
- tracker->set_tracker_desc(name);
- }
- xr_server->add_tracker(tracker);
+ input_source.target_ray_mode = (WebXRInterface::TargetRayMode)tmp_target_ray_mode;
+ input_source.touch_index = touch_index;
+
+ Ref<XRPositionalTracker> &tracker = input_source.tracker;
+
+ if (tracker.is_null()) {
+ tracker.instantiate();
+
+ StringName tracker_name;
+ if (input_source.target_ray_mode == WebXRInterface::TargetRayMode::TARGET_RAY_MODE_SCREEN) {
+ tracker_name = touch_names[touch_index];
+ } else {
+ tracker_name = tracker_names[p_input_source_id];
}
- float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id);
- if (tracker_matrix) {
- // Note, poses should NOT have world scale and our reference frame applied!
- Transform3D transform = _js_matrix_to_transform(tracker_matrix);
- tracker->set_pose("default", transform, Vector3(), Vector3());
- free(tracker_matrix);
+ // Input source id's 0 and 1 are always the left and right hands.
+ if (p_input_source_id < 2) {
+ tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
+ tracker->set_tracker_name(tracker_name);
+ tracker->set_tracker_desc(p_input_source_id == 0 ? "Left hand controller" : "Right hand controller");
+ tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
+ } else {
+ tracker->set_tracker_name(tracker_name);
+ tracker->set_tracker_desc(tracker_name);
}
+ xr_server->add_tracker(tracker);
+ }
- // TODO implement additional poses such as "aim" and "grip"
+ Transform3D aim_transform = _js_matrix_to_transform(target_pose);
+ tracker->set_pose(SNAME("default"), aim_transform, Vector3(), Vector3());
+ tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
+ if (has_grip_pose) {
+ tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());
+ }
- int *buttons = godot_webxr_get_controller_buttons(p_controller_id);
- if (buttons) {
- // TODO buttons should be named properly, this is just a temporary fix
- for (int i = 0; i < buttons[0]; i++) {
- char name[1024];
- sprintf(name, "button_%i", i);
+ for (int i = 0; i < button_count; i++) {
+ StringName button_name = has_standard_mapping ? standard_button_names[i] : unknown_button_names[i];
+ StringName button_pressure_name = has_standard_mapping ? standard_button_pressure_names[i] : unknown_button_pressure_names[i];
+ float value = buttons[i];
+ bool state = value > 0.0;
+ tracker->set_input(button_name, state);
+ tracker->set_input(button_pressure_name, value);
+ }
- float value = *((float *)buttons + (i + 1));
- bool state = value > 0.0;
- tracker->set_input(name, state);
- }
- free(buttons);
+ for (int i = 0; i < axes_count; i++) {
+ StringName axis_name = has_standard_mapping ? standard_axis_names[i] : unknown_axis_names[i];
+ float value = axes[i];
+ if (has_standard_mapping && (i == 1 || i == 3)) {
+ // Invert the Y-axis on thumbsticks and trackpads, in order to
+ // match OpenXR and other XR platform SDKs.
+ value = -value;
}
+ tracker->set_input(axis_name, value);
+ }
- int *axes = godot_webxr_get_controller_axes(p_controller_id);
- if (axes) {
- // TODO again just a temporary fix, split these between proper float and vector2 inputs
- for (int i = 0; i < axes[0]; i++) {
- char name[1024];
- sprintf(name, "axis_%i", i);
+ // Also create Vector2's for the thumbstick and trackpad when we have the
+ // standard mapping.
+ if (has_standard_mapping) {
+ if (axes_count >= 2) {
+ tracker->set_input(standard_vector_names[0], Vector2(axes[0], -axes[1]));
+ }
+ if (axes_count >= 4) {
+ tracker->set_input(standard_vector_names[1], Vector2(axes[2], -axes[3]));
+ }
+ }
- float value = *((float *)axes + (i + 1));
- tracker->set_input(name, value);
+ if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
+ if (touch_index < 5 && axes_count >= 2) {
+ Vector2 joy_vector = Vector2(axes[0], axes[1]);
+ Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
+
+ if (touches[touch_index].is_touching) {
+ Vector2 delta = position - touches[touch_index].position;
+
+ // If position has changed by at least 1 pixel, generate a drag event.
+ if (abs(delta.x) >= 1.0 || abs(delta.y) >= 1.0) {
+ Ref<InputEventScreenDrag> event;
+ event.instantiate();
+ event->set_index(touch_index);
+ event->set_position(position);
+ event->set_relative(delta);
+ Input::get_singleton()->parse_input_event(event);
+ }
}
- free(axes);
+
+ touches[touch_index].position = position;
}
- } else if (tracker.is_valid()) {
- xr_server->remove_tracker(tracker);
- controllers[p_controller_id].unref();
}
}
-void WebXRInterfaceJS::_on_controller_changed() {
- // Register "virtual" gamepads with Godot for the ones we get from WebXR.
- godot_webxr_sample_controller_data();
- for (int i = 0; i < 2; i++) {
- bool controller_connected = godot_webxr_is_controller_connected(i);
- if (controllers_state[i] != controller_connected) {
- // Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", "");
- controllers_state[i] = controller_connected;
+void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source_id) {
+ // Get the latest data for this input source. For transient input sources,
+ // we may not have any data at all yet!
+ _update_input_source(p_input_source_id);
+
+ if (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART || p_event_type == WEBXR_INPUT_EVENT_SELECTEND) {
+ const InputSource &input_source = input_sources[p_input_source_id];
+ if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
+ int touch_index = input_source.touch_index;
+ if (touch_index >= 0 && touch_index < 5) {
+ touches[touch_index].is_touching = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
+
+ Ref<InputEventScreenTouch> event;
+ event.instantiate();
+ event->set_index(touch_index);
+ event->set_position(touches[touch_index].position);
+ event->set_pressed(p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
+
+ Input::get_singleton()->parse_input_event(event);
+ }
}
}
+
+ switch (p_event_type) {
+ case WEBXR_INPUT_EVENT_SELECTSTART:
+ emit_signal("selectstart", p_input_source_id);
+ break;
+
+ case WEBXR_INPUT_EVENT_SELECTEND:
+ emit_signal("selectend", p_input_source_id);
+ // Emit the 'select' event on our own (rather than intercepting the
+ // one from JavaScript) so that we don't have to needlessly call
+ // _update_input_source() a second time.
+ emit_signal("select", p_input_source_id);
+ break;
+
+ case WEBXR_INPUT_EVENT_SQUEEZESTART:
+ emit_signal("squeezestart", p_input_source_id);
+ break;
+
+ case WEBXR_INPUT_EVENT_SQUEEZEEND:
+ emit_signal("squeezeend", p_input_source_id);
+ // Again, we emit the 'squeeze' event on our own to avoid extra work.
+ emit_signal("squeeze", p_input_source_id);
+ break;
+ }
+}
+
+Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
+ SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
+ if (!scene_tree) {
+ return Vector2();
+ }
+
+ Window *viewport = scene_tree->get_root();
+
+ Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
+ Vector2 position = (Size2)viewport->get_size() * position_percentage;
+
+ return position;
}
WebXRInterfaceJS::WebXRInterfaceJS() {