summaryrefslogtreecommitdiff
path: root/modules/webxr/native/library_godot_webxr.js
diff options
context:
space:
mode:
Diffstat (limited to 'modules/webxr/native/library_godot_webxr.js')
-rw-r--r--modules/webxr/native/library_godot_webxr.js623
1 files changed, 277 insertions, 346 deletions
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index c4b21defce..1c00ebebb4 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -1,44 +1,47 @@
-/*************************************************************************/
-/* library_godot_webxr.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_webxr.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
const GodotWebXR = {
- $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'],
+ $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime', '$runtimeKeepalivePush', '$runtimeKeepalivePop'],
$GodotWebXR: {
gl: null,
- texture_ids: [null, null],
- textures: [null, null],
-
session: null,
+ gl_binding: null,
+ layer: null,
space: null,
frame: null,
pose: null,
+ view_count: 1,
+ input_sources: new Array(16),
+ touches: new Array(5),
// Monkey-patch the requestAnimationFrame() used by Emscripten for the main
// loop, so that we can swap it out for XRSession.requestAnimationFrame()
@@ -72,143 +75,135 @@ const GodotWebXR = {
// gets picked up automatically, however, in the Oculus Browser
// on the Quest, we need to pause and resume the main loop.
Browser.mainLoop.pause();
+ runtimeKeepalivePush(); // eslint-disable-line no-undef
window.setTimeout(function () {
+ runtimeKeepalivePop(); // eslint-disable-line no-undef
Browser.mainLoop.resume();
}, 0);
},
- // Some custom WebGL code for blitting our eye textures to the
- // framebuffer we get from WebXR.
- shaderProgram: null,
- programInfo: null,
- buffer: null,
- // Vertex shader source.
- vsSource: `
- const vec2 scale = vec2(0.5, 0.5);
- attribute vec4 aVertexPosition;
-
- varying highp vec2 vTextureCoord;
-
- void main () {
- gl_Position = aVertexPosition;
- vTextureCoord = aVertexPosition.xy * scale + scale;
- }
- `,
- // Fragment shader source.
- fsSource: `
- varying highp vec2 vTextureCoord;
+ getLayer: () => {
+ const new_view_count = (GodotWebXR.pose) ? GodotWebXR.pose.views.length : 1;
+ let layer = GodotWebXR.layer;
- uniform sampler2D uSampler;
+ // If the view count hasn't changed since creating this layer, then
+ // we can simply return it.
+ if (layer && GodotWebXR.view_count === new_view_count) {
+ return layer;
+ }
- void main() {
- gl_FragColor = texture2D(uSampler, vTextureCoord);
+ if (!GodotWebXR.session || !GodotWebXR.gl_binding) {
+ return null;
}
- `,
- initShaderProgram: (gl, vsSource, fsSource) => {
- const vertexShader = GodotWebXR.loadShader(gl, gl.VERTEX_SHADER, vsSource);
- const fragmentShader = GodotWebXR.loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
+ const gl = GodotWebXR.gl;
- const shaderProgram = gl.createProgram();
- gl.attachShader(shaderProgram, vertexShader);
- gl.attachShader(shaderProgram, fragmentShader);
- gl.linkProgram(shaderProgram);
+ layer = GodotWebXR.gl_binding.createProjectionLayer({
+ textureType: new_view_count > 1 ? 'texture-array' : 'texture',
+ colorFormat: gl.RGBA8,
+ depthFormat: gl.DEPTH_COMPONENT24,
+ });
+ GodotWebXR.session.updateRenderState({ layers: [layer] });
- if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
- GodotRuntime.error(`Unable to initialize the shader program: ${gl.getProgramInfoLog(shaderProgram)}`);
+ GodotWebXR.layer = layer;
+ GodotWebXR.view_count = new_view_count;
+ return layer;
+ },
+
+ getSubImage: () => {
+ if (!GodotWebXR.pose) {
return null;
}
-
- return shaderProgram;
- },
- loadShader: (gl, type, source) => {
- const shader = gl.createShader(type);
- gl.shaderSource(shader, source);
- gl.compileShader(shader);
-
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- GodotRuntime.error(`An error occurred compiling the shader: ${gl.getShaderInfoLog(shader)}`);
- gl.deleteShader(shader);
+ const layer = GodotWebXR.getLayer();
+ if (layer === null) {
return null;
}
- return shader;
+ // Because we always use "texture-array" for multiview and "texture"
+ // when there is only 1 view, it should be safe to only grab the
+ // subimage for the first view.
+ return GodotWebXR.gl_binding.getViewSubImage(layer, GodotWebXR.pose.views[0]);
},
- initBuffer: (gl) => {
- const positionBuffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
- const positions = [
- -1.0, -1.0,
- 1.0, -1.0,
- -1.0, 1.0,
- 1.0, 1.0,
- ];
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
- return positionBuffer;
- },
- blitTexture: (gl, texture) => {
- if (GodotWebXR.shaderProgram === null) {
- GodotWebXR.shaderProgram = GodotWebXR.initShaderProgram(gl, GodotWebXR.vsSource, GodotWebXR.fsSource);
- GodotWebXR.programInfo = {
- program: GodotWebXR.shaderProgram,
- attribLocations: {
- vertexPosition: gl.getAttribLocation(GodotWebXR.shaderProgram, 'aVertexPosition'),
- },
- uniformLocations: {
- uSampler: gl.getUniformLocation(GodotWebXR.shaderProgram, 'uSampler'),
- },
- };
- GodotWebXR.buffer = GodotWebXR.initBuffer(gl);
- }
- const orig_program = gl.getParameter(gl.CURRENT_PROGRAM);
- gl.useProgram(GodotWebXR.shaderProgram);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, GodotWebXR.buffer);
- gl.vertexAttribPointer(GodotWebXR.programInfo.attribLocations.vertexPosition, 2, gl.FLOAT, false, 0, 0);
- gl.enableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition);
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.uniform1i(GodotWebXR.programInfo.uniformLocations.uSampler, 0);
+ getTextureId: (texture) => {
+ if (texture.name !== undefined) {
+ return texture.name;
+ }
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+ const id = GL.getNewId(GL.textures);
+ texture.name = id;
+ GL.textures[id] = texture;
- // Restore state.
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.disableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition);
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- gl.useProgram(orig_program);
+ return id;
},
- // Holds the controllers list between function calls.
- controllers: [],
-
- // Updates controllers array, where the left hand (or sole tracker) is
- // the first element, and the right hand is the second element, and any
- // others placed at the 3rd position and up.
- sampleControllers: () => {
- if (!GodotWebXR.session || !GodotWebXR.frame) {
- return;
+ addInputSource: (input_source) => {
+ let name = -1;
+ if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'left') {
+ name = 0;
+ } else if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'right') {
+ name = 1;
+ } else {
+ for (let i = 2; i < 16; i++) {
+ if (!GodotWebXR.input_sources[i]) {
+ name = i;
+ break;
+ }
+ }
+ }
+ if (name >= 0) {
+ GodotWebXR.input_sources[name] = input_source;
+ input_source.name = name;
+
+ // Find a free touch index for screen sources.
+ if (input_source.targetRayMode === 'screen') {
+ let touch_index = -1;
+ for (let i = 0; i < 5; i++) {
+ if (!GodotWebXR.touches[i]) {
+ touch_index = i;
+ break;
+ }
+ }
+ if (touch_index >= 0) {
+ GodotWebXR.touches[touch_index] = input_source;
+ input_source.touch_index = touch_index;
+ }
+ }
}
+ return name;
+ },
+
+ removeInputSource: (input_source) => {
+ if (input_source.name !== undefined) {
+ const name = input_source.name;
+ if (name >= 0 && name < 16) {
+ GodotWebXR.input_sources[name] = null;
+ }
- let other_index = 2;
- const controllers = [];
- GodotWebXR.session.inputSources.forEach((input_source) => {
- if (input_source.targetRayMode === 'tracked-pointer') {
- if (input_source.handedness === 'right') {
- controllers[1] = input_source;
- } else if (input_source.handedness === 'left' || !controllers[0]) {
- controllers[0] = input_source;
+ if (input_source.touch_index !== undefined) {
+ const touch_index = input_source.touch_index;
+ if (touch_index >= 0 && touch_index < 5) {
+ GodotWebXR.touches[touch_index] = null;
}
- } else {
- controllers[other_index++] = input_source;
}
- });
- GodotWebXR.controllers = controllers;
+ return name;
+ }
+ return -1;
},
- getControllerId: (input_source) => GodotWebXR.controllers.indexOf(input_source),
+ getInputSourceId: (input_source) => {
+ if (input_source !== undefined) {
+ return input_source.name;
+ }
+ return -1;
+ },
+
+ getTouchIndex: (input_source) => {
+ if (input_source.touch_index !== undefined) {
+ return input_source.touch_index;
+ }
+ return -1;
+ },
},
godot_webxr_is_supported__proxy: 'sync',
@@ -237,8 +232,8 @@ const GodotWebXR = {
godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'],
godot_webxr_initialize__proxy: 'sync',
- godot_webxr_initialize__sig: 'viiiiiiiiii',
- godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_controller_changed, p_on_input_event, p_on_simple_event) {
+ godot_webxr_initialize__sig: 'viiiiiiiii',
+ godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_input_event, p_on_simple_event) {
GodotWebXR.monkeyPatchRequestAnimationFrame(true);
const session_mode = GodotRuntime.parseString(p_session_mode);
@@ -248,7 +243,6 @@ const GodotWebXR = {
const onstarted = GodotRuntime.get_func(p_on_session_started);
const onended = GodotRuntime.get_func(p_on_session_ended);
const onfailed = GodotRuntime.get_func(p_on_session_failed);
- const oncontroller = GodotRuntime.get_func(p_on_controller_changed);
const oninputevent = GodotRuntime.get_func(p_on_input_event);
const onsimpleevent = GodotRuntime.get_func(p_on_simple_event);
@@ -268,24 +262,18 @@ const GodotWebXR = {
});
session.addEventListener('inputsourceschange', function (evt) {
- let controller_changed = false;
- [evt.added, evt.removed].forEach((lst) => {
- lst.forEach((input_source) => {
- if (input_source.targetRayMode === 'tracked-pointer') {
- controller_changed = true;
- }
- });
- });
- if (controller_changed) {
- oncontroller();
- }
+ evt.added.forEach(GodotWebXR.addInputSource);
+ evt.removed.forEach(GodotWebXR.removeInputSource);
});
- ['selectstart', 'select', 'selectend', 'squeezestart', 'squeeze', 'squeezeend'].forEach((input_event) => {
+ ['selectstart', 'selectend', 'squeezestart', 'squeezeend'].forEach((input_event, index) => {
session.addEventListener(input_event, function (evt) {
- const c_str = GodotRuntime.allocString(input_event);
- oninputevent(c_str, GodotWebXR.getControllerId(evt.inputSource));
- GodotRuntime.free(c_str);
+ // Since this happens in-between normal frames, we need to
+ // grab the frame from the event in order to get poses for
+ // the input sources.
+ GodotWebXR.frame = evt.frame;
+ oninputevent(index, GodotWebXR.getInputSourceId(evt.inputSource));
+ GodotWebXR.frame = null;
});
});
@@ -300,9 +288,10 @@ const GodotWebXR = {
GodotWebXR.gl = gl;
gl.makeXRCompatible().then(function () {
- session.updateRenderState({
- baseLayer: new XRWebGLLayer(session, gl),
- });
+ GodotWebXR.gl_binding = new XRWebGLBinding(session, gl); // eslint-disable-line no-undef
+
+ // This will trigger the layer to get created.
+ GodotWebXR.getLayer();
function onReferenceSpaceSuccess(reference_space, reference_space_type) {
GodotWebXR.space = reference_space;
@@ -370,26 +359,15 @@ const GodotWebXR = {
.catch((e) => { });
}
- // Clean-up the textures we allocated for each view.
- const gl = GodotWebXR.gl;
- for (let i = 0; i < GodotWebXR.textures.length; i++) {
- const texture = GodotWebXR.textures[i];
- if (texture !== null) {
- gl.deleteTexture(texture);
- }
- GodotWebXR.textures[i] = null;
-
- const texture_id = GodotWebXR.texture_ids[i];
- if (texture_id !== null) {
- GL.textures[texture_id] = null;
- }
- GodotWebXR.texture_ids[i] = null;
- }
-
GodotWebXR.session = null;
+ GodotWebXR.gl_binding = null;
+ GodotWebXR.layer = null;
GodotWebXR.space = null;
GodotWebXR.frame = null;
GodotWebXR.pose = null;
+ GodotWebXR.view_count = 1;
+ GodotWebXR.input_sources = new Array(16);
+ GodotWebXR.touches = new Array(5);
// Disable the monkey-patched window.requestAnimationFrame() and
// pause/restart the main loop to activate it on all platforms.
@@ -401,234 +379,186 @@ const GodotWebXR = {
godot_webxr_get_view_count__sig: 'i',
godot_webxr_get_view_count: function () {
if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ return 1;
}
- return GodotWebXR.pose.views.length;
+ const view_count = GodotWebXR.pose.views.length;
+ return view_count > 0 ? view_count : 1;
},
godot_webxr_get_render_target_size__proxy: 'sync',
- godot_webxr_get_render_target_size__sig: 'i',
- godot_webxr_get_render_target_size: function () {
- if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ godot_webxr_get_render_target_size__sig: 'ii',
+ godot_webxr_get_render_target_size: function (r_size) {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
+ return false;
}
- const glLayer = GodotWebXR.session.renderState.baseLayer;
- const view = GodotWebXR.pose.views[0];
- const viewport = glLayer.getViewport(view);
+ GodotRuntime.setHeapValue(r_size + 0, subimage.viewport.width, 'i32');
+ GodotRuntime.setHeapValue(r_size + 4, subimage.viewport.height, 'i32');
- const buf = GodotRuntime.malloc(2 * 4);
- GodotRuntime.setHeapValue(buf + 0, viewport.width, 'i32');
- GodotRuntime.setHeapValue(buf + 4, viewport.height, 'i32');
- return buf;
+ return true;
},
- godot_webxr_get_transform_for_eye__proxy: 'sync',
- godot_webxr_get_transform_for_eye__sig: 'ii',
- godot_webxr_get_transform_for_eye: function (p_eye) {
+ godot_webxr_get_transform_for_view__proxy: 'sync',
+ godot_webxr_get_transform_for_view__sig: 'iii',
+ godot_webxr_get_transform_for_view: function (p_view, r_transform) {
if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ return false;
}
const views = GodotWebXR.pose.views;
let matrix;
- if (p_eye === 0) {
- matrix = GodotWebXR.pose.transform.matrix;
+ if (p_view >= 0) {
+ matrix = views[p_view].transform.matrix;
} else {
- matrix = views[p_eye - 1].transform.matrix;
+ // For -1 (or any other negative value) return the HMD transform.
+ matrix = GodotWebXR.pose.transform.matrix;
}
- const buf = GodotRuntime.malloc(16 * 4);
+
for (let i = 0; i < 16; i++) {
- GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
+ GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float');
}
- return buf;
+
+ return true;
},
- godot_webxr_get_projection_for_eye__proxy: 'sync',
- godot_webxr_get_projection_for_eye__sig: 'ii',
- godot_webxr_get_projection_for_eye: function (p_eye) {
+ godot_webxr_get_projection_for_view__proxy: 'sync',
+ godot_webxr_get_projection_for_view__sig: 'iii',
+ godot_webxr_get_projection_for_view: function (p_view, r_transform) {
if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ return false;
}
- const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
- const matrix = GodotWebXR.pose.views[view_index].projectionMatrix;
- const buf = GodotRuntime.malloc(16 * 4);
+ const matrix = GodotWebXR.pose.views[p_view].projectionMatrix;
for (let i = 0; i < 16; i++) {
- GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
+ GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float');
}
- return buf;
+
+ return true;
},
- godot_webxr_get_external_texture_for_eye__proxy: 'sync',
- godot_webxr_get_external_texture_for_eye__sig: 'ii',
- godot_webxr_get_external_texture_for_eye: function (p_eye) {
- if (!GodotWebXR.session) {
+ godot_webxr_get_color_texture__proxy: 'sync',
+ godot_webxr_get_color_texture__sig: 'i',
+ godot_webxr_get_color_texture: function () {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
return 0;
}
+ return GodotWebXR.getTextureId(subimage.colorTexture);
+ },
- const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
- if (GodotWebXR.texture_ids[view_index]) {
- return GodotWebXR.texture_ids[view_index];
- }
-
- // Check pose separately and after returning the cached texture id,
- // because we won't get a pose in some cases if we lose tracking, and
- // we don't want to return 0 just because tracking was lost.
- if (!GodotWebXR.pose) {
+ godot_webxr_get_depth_texture__proxy: 'sync',
+ godot_webxr_get_depth_texture__sig: 'i',
+ godot_webxr_get_depth_texture: function () {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
return 0;
}
-
- const glLayer = GodotWebXR.session.renderState.baseLayer;
- const view = GodotWebXR.pose.views[view_index];
- const viewport = glLayer.getViewport(view);
- const gl = GodotWebXR.gl;
-
- const texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, viewport.width, viewport.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
-
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- gl.bindTexture(gl.TEXTURE_2D, null);
-
- const texture_id = GL.getNewId(GL.textures);
- GL.textures[texture_id] = texture;
- GodotWebXR.textures[view_index] = texture;
- GodotWebXR.texture_ids[view_index] = texture_id;
- return texture_id;
- },
-
- godot_webxr_commit_for_eye__proxy: 'sync',
- godot_webxr_commit_for_eye__sig: 'vi',
- godot_webxr_commit_for_eye: function (p_eye) {
- if (!GodotWebXR.session || !GodotWebXR.pose) {
- return;
+ if (!subimage.depthStencilTexture) {
+ return 0;
}
-
- const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
- const glLayer = GodotWebXR.session.renderState.baseLayer;
- const view = GodotWebXR.pose.views[view_index];
- const viewport = glLayer.getViewport(view);
- const gl = GodotWebXR.gl;
-
- const orig_framebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
- const orig_viewport = gl.getParameter(gl.VIEWPORT);
-
- // Bind to WebXR's framebuffer.
- gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
- gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
-
- GodotWebXR.blitTexture(gl, GodotWebXR.textures[view_index]);
-
- // Restore state.
- gl.bindFramebuffer(gl.FRAMEBUFFER, orig_framebuffer);
- gl.viewport(orig_viewport[0], orig_viewport[1], orig_viewport[2], orig_viewport[3]);
+ return GodotWebXR.getTextureId(subimage.depthStencilTexture);
},
- godot_webxr_sample_controller_data__proxy: 'sync',
- godot_webxr_sample_controller_data__sig: 'v',
- godot_webxr_sample_controller_data: function () {
- GodotWebXR.sampleControllers();
- },
-
- godot_webxr_get_controller_count__proxy: 'sync',
- godot_webxr_get_controller_count__sig: 'i',
- godot_webxr_get_controller_count: function () {
- if (!GodotWebXR.session || !GodotWebXR.frame) {
+ godot_webxr_get_velocity_texture__proxy: 'sync',
+ godot_webxr_get_velocity_texture__sig: 'i',
+ godot_webxr_get_velocity_texture: function () {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
return 0;
}
- return GodotWebXR.controllers.length;
- },
-
- godot_webxr_is_controller_connected__proxy: 'sync',
- godot_webxr_is_controller_connected__sig: 'ii',
- godot_webxr_is_controller_connected: function (p_controller) {
- if (!GodotWebXR.session || !GodotWebXR.frame) {
- return false;
+ if (!subimage.motionVectorTexture) {
+ return 0;
}
- return !!GodotWebXR.controllers[p_controller];
+ return GodotWebXR.getTextureId(subimage.motionVectorTexture);
},
- godot_webxr_get_controller_transform__proxy: 'sync',
- godot_webxr_get_controller_transform__sig: 'ii',
- godot_webxr_get_controller_transform: function (p_controller) {
+ godot_webxr_update_input_source__proxy: 'sync',
+ godot_webxr_update_input_source__sig: 'iiiiiiiiiiii',
+ godot_webxr_update_input_source: function (p_input_source_id, r_target_pose, r_target_ray_mode, r_touch_index, r_has_grip_pose, r_grip_pose, r_has_standard_mapping, r_button_count, r_buttons, r_axes_count, r_axes) {
if (!GodotWebXR.session || !GodotWebXR.frame) {
return 0;
}
- const controller = GodotWebXR.controllers[p_controller];
- if (!controller) {
- return 0;
+ if (p_input_source_id < 0 || p_input_source_id >= GodotWebXR.input_sources.length || !GodotWebXR.input_sources[p_input_source_id]) {
+ return false;
}
+ const input_source = GodotWebXR.input_sources[p_input_source_id];
const frame = GodotWebXR.frame;
const space = GodotWebXR.space;
- const pose = frame.getPose(controller.targetRaySpace, space);
- if (!pose) {
+ // Target pose.
+ const target_pose = frame.getPose(input_source.targetRaySpace, space);
+ if (!target_pose) {
// This can mean that the controller lost tracking.
- return 0;
+ return false;
}
- const matrix = pose.transform.matrix;
-
- const buf = GodotRuntime.malloc(16 * 4);
+ const target_pose_matrix = target_pose.transform.matrix;
for (let i = 0; i < 16; i++) {
- GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
+ GodotRuntime.setHeapValue(r_target_pose + (i * 4), target_pose_matrix[i], 'float');
}
- return buf;
- },
- godot_webxr_get_controller_buttons__proxy: 'sync',
- godot_webxr_get_controller_buttons__sig: 'ii',
- godot_webxr_get_controller_buttons: function (p_controller) {
- if (GodotWebXR.controllers.length === 0) {
- return 0;
- }
+ // Target ray mode.
+ let target_ray_mode = 0;
+ switch (input_source.targetRayMode) {
+ case 'gaze':
+ target_ray_mode = 1;
+ break;
- const controller = GodotWebXR.controllers[p_controller];
- if (!controller || !controller.gamepad) {
- return 0;
- }
+ case 'tracked-pointer':
+ target_ray_mode = 2;
+ break;
- const button_count = controller.gamepad.buttons.length;
+ case 'screen':
+ target_ray_mode = 3;
+ break;
- const buf = GodotRuntime.malloc((button_count + 1) * 4);
- GodotRuntime.setHeapValue(buf, button_count, 'i32');
- for (let i = 0; i < button_count; i++) {
- GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float');
+ default:
}
- return buf;
- },
+ GodotRuntime.setHeapValue(r_target_ray_mode, target_ray_mode, 'i32');
- godot_webxr_get_controller_axes__proxy: 'sync',
- godot_webxr_get_controller_axes__sig: 'ii',
- godot_webxr_get_controller_axes: function (p_controller) {
- if (GodotWebXR.controllers.length === 0) {
- return 0;
- }
+ // Touch index.
+ GodotRuntime.setHeapValue(r_touch_index, GodotWebXR.getTouchIndex(input_source), 'i32');
- const controller = GodotWebXR.controllers[p_controller];
- if (!controller || !controller.gamepad) {
- return 0;
+ // Grip pose.
+ let has_grip_pose = false;
+ if (input_source.gripSpace) {
+ const grip_pose = frame.getPose(input_source.gripSpace, space);
+ if (grip_pose) {
+ const grip_pose_matrix = grip_pose.transform.matrix;
+ for (let i = 0; i < 16; i++) {
+ GodotRuntime.setHeapValue(r_grip_pose + (i * 4), grip_pose_matrix[i], 'float');
+ }
+ has_grip_pose = true;
+ }
}
+ GodotRuntime.setHeapValue(r_has_grip_pose, has_grip_pose ? 1 : 0, 'i32');
+
+ // Gamepad data (mapping, buttons and axes).
+ let has_standard_mapping = false;
+ let button_count = 0;
+ let axes_count = 0;
+ if (input_source.gamepad) {
+ if (input_source.gamepad.mapping === 'xr-standard') {
+ has_standard_mapping = true;
+ }
- const axes_count = controller.gamepad.axes.length;
+ button_count = Math.min(input_source.gamepad.buttons.length, 10);
+ for (let i = 0; i < button_count; i++) {
+ GodotRuntime.setHeapValue(r_buttons + (i * 4), input_source.gamepad.buttons[i].value, 'float');
+ }
- const buf = GodotRuntime.malloc((axes_count + 1) * 4);
- GodotRuntime.setHeapValue(buf, axes_count, 'i32');
- for (let i = 0; i < axes_count; i++) {
- let value = controller.gamepad.axes[i];
- if (i === 1 || i === 3) {
- // Invert the Y-axis on thumbsticks and trackpads, in order to
- // match OpenXR and other XR platform SDKs.
- value *= -1.0;
+ axes_count = Math.min(input_source.gamepad.axes.length, 10);
+ for (let i = 0; i < axes_count; i++) {
+ GodotRuntime.setHeapValue(r_axes + (i * 4), input_source.gamepad.axes[i], 'float');
}
- GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float');
}
- return buf;
+ GodotRuntime.setHeapValue(r_has_standard_mapping, has_standard_mapping ? 1 : 0, 'i32');
+ GodotRuntime.setHeapValue(r_button_count, button_count, 'i32');
+ GodotRuntime.setHeapValue(r_axes_count, axes_count, 'i32');
+
+ return true;
},
godot_webxr_get_visibility_state__proxy: 'sync',
@@ -642,8 +572,8 @@ const GodotWebXR = {
},
godot_webxr_get_bounds_geometry__proxy: 'sync',
- godot_webxr_get_bounds_geometry__sig: 'i',
- godot_webxr_get_bounds_geometry: function () {
+ godot_webxr_get_bounds_geometry__sig: 'ii',
+ godot_webxr_get_bounds_geometry: function (r_points) {
if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) {
return 0;
}
@@ -653,7 +583,7 @@ const GodotWebXR = {
return 0;
}
- const buf = GodotRuntime.malloc(((point_count * 3) + 1) * 4);
+ const buf = GodotRuntime.malloc(point_count * 3 * 4);
GodotRuntime.setHeapValue(buf, point_count, 'i32');
for (let i = 0; i < point_count; i++) {
const point = GodotWebXR.space.boundsGeometry[i];
@@ -661,8 +591,9 @@ const GodotWebXR = {
GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float');
GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float');
}
+ GodotRuntime.setHeapValue(r_points, buf, 'i32');
- return buf;
+ return point_count;
},
};