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-rw-r--r--modules/webxr/native/library_godot_webxr.js453
1 files changed, 268 insertions, 185 deletions
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index 9b75796ee5..eaf251d48f 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -28,14 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotWebXR = {
- $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'],
+ $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime', '$runtimeKeepalivePush', '$runtimeKeepalivePop'],
$GodotWebXR: {
gl: null,
session: null,
+ gl_binding: null,
+ layer: null,
space: null,
frame: null,
pose: null,
+ view_count: 1,
+ input_sources: new Array(16),
+ touches: new Array(5),
// Monkey-patch the requestAnimationFrame() used by Emscripten for the main
// loop, so that we can swap it out for XRSession.requestAnimationFrame()
@@ -69,39 +74,135 @@ const GodotWebXR = {
// gets picked up automatically, however, in the Oculus Browser
// on the Quest, we need to pause and resume the main loop.
Browser.mainLoop.pause();
+ runtimeKeepalivePush(); // eslint-disable-line no-undef
window.setTimeout(function () {
+ runtimeKeepalivePop(); // eslint-disable-line no-undef
Browser.mainLoop.resume();
}, 0);
},
- // Holds the controllers list between function calls.
- controllers: [],
+ getLayer: () => {
+ const new_view_count = (GodotWebXR.pose) ? GodotWebXR.pose.views.length : 1;
+ let layer = GodotWebXR.layer;
- // Updates controllers array, where the left hand (or sole tracker) is
- // the first element, and the right hand is the second element, and any
- // others placed at the 3rd position and up.
- sampleControllers: () => {
- if (!GodotWebXR.session || !GodotWebXR.frame) {
- return;
+ // If the view count hasn't changed since creating this layer, then
+ // we can simply return it.
+ if (layer && GodotWebXR.view_count === new_view_count) {
+ return layer;
}
- let other_index = 2;
- const controllers = [];
- GodotWebXR.session.inputSources.forEach((input_source) => {
- if (input_source.targetRayMode === 'tracked-pointer') {
- if (input_source.handedness === 'right') {
- controllers[1] = input_source;
- } else if (input_source.handedness === 'left' || !controllers[0]) {
- controllers[0] = input_source;
+ if (!GodotWebXR.session || !GodotWebXR.gl_binding) {
+ return null;
+ }
+
+ const gl = GodotWebXR.gl;
+
+ layer = GodotWebXR.gl_binding.createProjectionLayer({
+ textureType: new_view_count > 1 ? 'texture-array' : 'texture',
+ colorFormat: gl.RGBA8,
+ depthFormat: gl.DEPTH_COMPONENT24,
+ });
+ GodotWebXR.session.updateRenderState({ layers: [layer] });
+
+ GodotWebXR.layer = layer;
+ GodotWebXR.view_count = new_view_count;
+ return layer;
+ },
+
+ getSubImage: () => {
+ if (!GodotWebXR.pose) {
+ return null;
+ }
+ const layer = GodotWebXR.getLayer();
+ if (layer === null) {
+ return null;
+ }
+
+ // Because we always use "texture-array" for multiview and "texture"
+ // when there is only 1 view, it should be safe to only grab the
+ // subimage for the first view.
+ return GodotWebXR.gl_binding.getViewSubImage(layer, GodotWebXR.pose.views[0]);
+ },
+
+ getTextureId: (texture) => {
+ if (texture.name !== undefined) {
+ return texture.name;
+ }
+
+ const id = GL.getNewId(GL.textures);
+ texture.name = id;
+ GL.textures[id] = texture;
+
+ return id;
+ },
+
+ addInputSource: (input_source) => {
+ let name = -1;
+ if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'left') {
+ name = 0;
+ } else if (input_source.targetRayMode === 'tracked-pointer' && input_source.handedness === 'right') {
+ name = 1;
+ } else {
+ for (let i = 2; i < 16; i++) {
+ if (!GodotWebXR.input_sources[i]) {
+ name = i;
+ break;
}
- } else {
- controllers[other_index++] = input_source;
}
- });
- GodotWebXR.controllers = controllers;
+ }
+ if (name >= 0) {
+ GodotWebXR.input_sources[name] = input_source;
+ input_source.name = name;
+
+ // Find a free touch index for screen sources.
+ if (input_source.targetRayMode === 'screen') {
+ let touch_index = -1;
+ for (let i = 0; i < 5; i++) {
+ if (!GodotWebXR.touches[i]) {
+ touch_index = i;
+ break;
+ }
+ }
+ if (touch_index >= 0) {
+ GodotWebXR.touches[touch_index] = input_source;
+ input_source.touch_index = touch_index;
+ }
+ }
+ }
+ return name;
+ },
+
+ removeInputSource: (input_source) => {
+ if (input_source.name !== undefined) {
+ const name = input_source.name;
+ if (name >= 0 && name < 16) {
+ GodotWebXR.input_sources[name] = null;
+ }
+
+ if (input_source.touch_index !== undefined) {
+ const touch_index = input_source.touch_index;
+ if (touch_index >= 0 && touch_index < 5) {
+ GodotWebXR.touches[touch_index] = null;
+ }
+ }
+ return name;
+ }
+ return -1;
+ },
+
+ getInputSourceId: (input_source) => {
+ if (input_source !== undefined) {
+ return input_source.name;
+ }
+ return -1;
},
- getControllerId: (input_source) => GodotWebXR.controllers.indexOf(input_source),
+ getTouchIndex: (input_source) => {
+ if (input_source.touch_index !== undefined) {
+ return input_source.touch_index;
+ }
+ return -1;
+ },
},
godot_webxr_is_supported__proxy: 'sync',
@@ -130,8 +231,8 @@ const GodotWebXR = {
godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'],
godot_webxr_initialize__proxy: 'sync',
- godot_webxr_initialize__sig: 'viiiiiiiiii',
- godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_controller_changed, p_on_input_event, p_on_simple_event) {
+ godot_webxr_initialize__sig: 'viiiiiiiii',
+ godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_input_event, p_on_simple_event) {
GodotWebXR.monkeyPatchRequestAnimationFrame(true);
const session_mode = GodotRuntime.parseString(p_session_mode);
@@ -141,7 +242,6 @@ const GodotWebXR = {
const onstarted = GodotRuntime.get_func(p_on_session_started);
const onended = GodotRuntime.get_func(p_on_session_ended);
const onfailed = GodotRuntime.get_func(p_on_session_failed);
- const oncontroller = GodotRuntime.get_func(p_on_controller_changed);
const oninputevent = GodotRuntime.get_func(p_on_input_event);
const onsimpleevent = GodotRuntime.get_func(p_on_simple_event);
@@ -161,24 +261,18 @@ const GodotWebXR = {
});
session.addEventListener('inputsourceschange', function (evt) {
- let controller_changed = false;
- [evt.added, evt.removed].forEach((lst) => {
- lst.forEach((input_source) => {
- if (input_source.targetRayMode === 'tracked-pointer') {
- controller_changed = true;
- }
- });
- });
- if (controller_changed) {
- oncontroller();
- }
+ evt.added.forEach(GodotWebXR.addInputSource);
+ evt.removed.forEach(GodotWebXR.removeInputSource);
});
- ['selectstart', 'select', 'selectend', 'squeezestart', 'squeeze', 'squeezeend'].forEach((input_event) => {
+ ['selectstart', 'selectend', 'squeezestart', 'squeezeend'].forEach((input_event, index) => {
session.addEventListener(input_event, function (evt) {
- const c_str = GodotRuntime.allocString(input_event);
- oninputevent(c_str, GodotWebXR.getControllerId(evt.inputSource));
- GodotRuntime.free(c_str);
+ // Since this happens in-between normal frames, we need to
+ // grab the frame from the event in order to get poses for
+ // the input sources.
+ GodotWebXR.frame = evt.frame;
+ oninputevent(index, GodotWebXR.getInputSourceId(evt.inputSource));
+ GodotWebXR.frame = null;
});
});
@@ -193,9 +287,10 @@ const GodotWebXR = {
GodotWebXR.gl = gl;
gl.makeXRCompatible().then(function () {
- session.updateRenderState({
- baseLayer: new XRWebGLLayer(session, gl),
- });
+ GodotWebXR.gl_binding = new XRWebGLBinding(session, gl); // eslint-disable-line no-undef
+
+ // This will trigger the layer to get created.
+ GodotWebXR.getLayer();
function onReferenceSpaceSuccess(reference_space, reference_space_type) {
GodotWebXR.space = reference_space;
@@ -264,9 +359,14 @@ const GodotWebXR = {
}
GodotWebXR.session = null;
+ GodotWebXR.gl_binding = null;
+ GodotWebXR.layer = null;
GodotWebXR.space = null;
GodotWebXR.frame = null;
GodotWebXR.pose = null;
+ GodotWebXR.view_count = 1;
+ GodotWebXR.input_sources = new Array(16);
+ GodotWebXR.touches = new Array(5);
// Disable the monkey-patched window.requestAnimationFrame() and
// pause/restart the main loop to activate it on all platforms.
@@ -278,204 +378,186 @@ const GodotWebXR = {
godot_webxr_get_view_count__sig: 'i',
godot_webxr_get_view_count: function () {
if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ return 1;
}
- return GodotWebXR.pose.views.length;
+ const view_count = GodotWebXR.pose.views.length;
+ return view_count > 0 ? view_count : 1;
},
godot_webxr_get_render_target_size__proxy: 'sync',
- godot_webxr_get_render_target_size__sig: 'i',
- godot_webxr_get_render_target_size: function () {
- if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ godot_webxr_get_render_target_size__sig: 'ii',
+ godot_webxr_get_render_target_size: function (r_size) {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
+ return false;
}
- const glLayer = GodotWebXR.session.renderState.baseLayer;
- const view = GodotWebXR.pose.views[0];
- const viewport = glLayer.getViewport(view);
+ GodotRuntime.setHeapValue(r_size + 0, subimage.viewport.width, 'i32');
+ GodotRuntime.setHeapValue(r_size + 4, subimage.viewport.height, 'i32');
- const buf = GodotRuntime.malloc(2 * 4);
- GodotRuntime.setHeapValue(buf + 0, viewport.width, 'i32');
- GodotRuntime.setHeapValue(buf + 4, viewport.height, 'i32');
- return buf;
+ return true;
},
- godot_webxr_get_transform_for_eye__proxy: 'sync',
- godot_webxr_get_transform_for_eye__sig: 'ii',
- godot_webxr_get_transform_for_eye: function (p_eye) {
+ godot_webxr_get_transform_for_view__proxy: 'sync',
+ godot_webxr_get_transform_for_view__sig: 'iii',
+ godot_webxr_get_transform_for_view: function (p_view, r_transform) {
if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ return false;
}
const views = GodotWebXR.pose.views;
let matrix;
- if (p_eye === 0) {
- matrix = GodotWebXR.pose.transform.matrix;
+ if (p_view >= 0) {
+ matrix = views[p_view].transform.matrix;
} else {
- matrix = views[p_eye - 1].transform.matrix;
+ // For -1 (or any other negative value) return the HMD transform.
+ matrix = GodotWebXR.pose.transform.matrix;
}
- const buf = GodotRuntime.malloc(16 * 4);
+
for (let i = 0; i < 16; i++) {
- GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
+ GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float');
}
- return buf;
+
+ return true;
},
- godot_webxr_get_projection_for_eye__proxy: 'sync',
- godot_webxr_get_projection_for_eye__sig: 'ii',
- godot_webxr_get_projection_for_eye: function (p_eye) {
+ godot_webxr_get_projection_for_view__proxy: 'sync',
+ godot_webxr_get_projection_for_view__sig: 'iii',
+ godot_webxr_get_projection_for_view: function (p_view, r_transform) {
if (!GodotWebXR.session || !GodotWebXR.pose) {
- return 0;
+ return false;
}
- const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
- const matrix = GodotWebXR.pose.views[view_index].projectionMatrix;
- const buf = GodotRuntime.malloc(16 * 4);
+ const matrix = GodotWebXR.pose.views[p_view].projectionMatrix;
for (let i = 0; i < 16; i++) {
- GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
+ GodotRuntime.setHeapValue(r_transform + (i * 4), matrix[i], 'float');
}
- return buf;
- },
- godot_webxr_commit_for_eye__proxy: 'sync',
- godot_webxr_commit_for_eye__sig: 'vii',
- godot_webxr_commit_for_eye: function (p_eye, p_destination_fbo) {
- if (!GodotWebXR.session || !GodotWebXR.pose) {
- return;
- }
-
- const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
- const glLayer = GodotWebXR.session.renderState.baseLayer;
- const view = GodotWebXR.pose.views[view_index];
- const viewport = glLayer.getViewport(view);
- const gl = GodotWebXR.gl;
-
- const framebuffer = GL.framebuffers[p_destination_fbo];
-
- const orig_framebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
- const orig_read_framebuffer = gl.getParameter(gl.READ_FRAMEBUFFER_BINDING);
- const orig_read_buffer = gl.getParameter(gl.READ_BUFFER);
- const orig_draw_framebuffer = gl.getParameter(gl.DRAW_FRAMEBUFFER_BINDING);
-
- // Copy from Godot render target into framebuffer from WebXR.
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, framebuffer);
- gl.readBuffer(gl.COLOR_ATTACHMENT0);
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, glLayer.framebuffer);
-
- // Flip Y upside down on destination.
- gl.blitFramebuffer(0, 0, viewport.width, viewport.height,
- viewport.x, viewport.height, viewport.width, viewport.y,
- gl.COLOR_BUFFER_BIT, gl.NEAREST);
-
- // Restore state.
- gl.bindFramebuffer(gl.FRAMEBUFFER, orig_framebuffer);
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, orig_read_framebuffer);
- gl.readBuffer(orig_read_buffer);
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, orig_draw_framebuffer);
+ return true;
},
- godot_webxr_sample_controller_data__proxy: 'sync',
- godot_webxr_sample_controller_data__sig: 'v',
- godot_webxr_sample_controller_data: function () {
- GodotWebXR.sampleControllers();
+ godot_webxr_get_color_texture__proxy: 'sync',
+ godot_webxr_get_color_texture__sig: 'i',
+ godot_webxr_get_color_texture: function () {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
+ return 0;
+ }
+ return GodotWebXR.getTextureId(subimage.colorTexture);
},
- godot_webxr_get_controller_count__proxy: 'sync',
- godot_webxr_get_controller_count__sig: 'i',
- godot_webxr_get_controller_count: function () {
- if (!GodotWebXR.session || !GodotWebXR.frame) {
+ godot_webxr_get_depth_texture__proxy: 'sync',
+ godot_webxr_get_depth_texture__sig: 'i',
+ godot_webxr_get_depth_texture: function () {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
return 0;
}
- return GodotWebXR.controllers.length;
+ if (!subimage.depthStencilTexture) {
+ return 0;
+ }
+ return GodotWebXR.getTextureId(subimage.depthStencilTexture);
},
- godot_webxr_is_controller_connected__proxy: 'sync',
- godot_webxr_is_controller_connected__sig: 'ii',
- godot_webxr_is_controller_connected: function (p_controller) {
- if (!GodotWebXR.session || !GodotWebXR.frame) {
- return false;
+ godot_webxr_get_velocity_texture__proxy: 'sync',
+ godot_webxr_get_velocity_texture__sig: 'i',
+ godot_webxr_get_velocity_texture: function () {
+ const subimage = GodotWebXR.getSubImage();
+ if (subimage === null) {
+ return 0;
}
- return !!GodotWebXR.controllers[p_controller];
+ if (!subimage.motionVectorTexture) {
+ return 0;
+ }
+ return GodotWebXR.getTextureId(subimage.motionVectorTexture);
},
- godot_webxr_get_controller_transform__proxy: 'sync',
- godot_webxr_get_controller_transform__sig: 'ii',
- godot_webxr_get_controller_transform: function (p_controller) {
+ godot_webxr_update_input_source__proxy: 'sync',
+ godot_webxr_update_input_source__sig: 'iiiiiiiiiiii',
+ godot_webxr_update_input_source: function (p_input_source_id, r_target_pose, r_target_ray_mode, r_touch_index, r_has_grip_pose, r_grip_pose, r_has_standard_mapping, r_button_count, r_buttons, r_axes_count, r_axes) {
if (!GodotWebXR.session || !GodotWebXR.frame) {
return 0;
}
- const controller = GodotWebXR.controllers[p_controller];
- if (!controller) {
- return 0;
+ if (p_input_source_id < 0 || p_input_source_id >= GodotWebXR.input_sources.length || !GodotWebXR.input_sources[p_input_source_id]) {
+ return false;
}
+ const input_source = GodotWebXR.input_sources[p_input_source_id];
const frame = GodotWebXR.frame;
const space = GodotWebXR.space;
- const pose = frame.getPose(controller.targetRaySpace, space);
- if (!pose) {
+ // Target pose.
+ const target_pose = frame.getPose(input_source.targetRaySpace, space);
+ if (!target_pose) {
// This can mean that the controller lost tracking.
- return 0;
+ return false;
}
- const matrix = pose.transform.matrix;
-
- const buf = GodotRuntime.malloc(16 * 4);
+ const target_pose_matrix = target_pose.transform.matrix;
for (let i = 0; i < 16; i++) {
- GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
+ GodotRuntime.setHeapValue(r_target_pose + (i * 4), target_pose_matrix[i], 'float');
}
- return buf;
- },
- godot_webxr_get_controller_buttons__proxy: 'sync',
- godot_webxr_get_controller_buttons__sig: 'ii',
- godot_webxr_get_controller_buttons: function (p_controller) {
- if (GodotWebXR.controllers.length === 0) {
- return 0;
- }
-
- const controller = GodotWebXR.controllers[p_controller];
- if (!controller || !controller.gamepad) {
- return 0;
- }
+ // Target ray mode.
+ let target_ray_mode = 0;
+ switch (input_source.targetRayMode) {
+ case 'gaze':
+ target_ray_mode = 1;
+ break;
- const button_count = controller.gamepad.buttons.length;
+ case 'tracked-pointer':
+ target_ray_mode = 2;
+ break;
- const buf = GodotRuntime.malloc((button_count + 1) * 4);
- GodotRuntime.setHeapValue(buf, button_count, 'i32');
- for (let i = 0; i < button_count; i++) {
- GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float');
- }
- return buf;
- },
+ case 'screen':
+ target_ray_mode = 3;
+ break;
- godot_webxr_get_controller_axes__proxy: 'sync',
- godot_webxr_get_controller_axes__sig: 'ii',
- godot_webxr_get_controller_axes: function (p_controller) {
- if (GodotWebXR.controllers.length === 0) {
- return 0;
+ default:
}
-
- const controller = GodotWebXR.controllers[p_controller];
- if (!controller || !controller.gamepad) {
- return 0;
+ GodotRuntime.setHeapValue(r_target_ray_mode, target_ray_mode, 'i32');
+
+ // Touch index.
+ GodotRuntime.setHeapValue(r_touch_index, GodotWebXR.getTouchIndex(input_source), 'i32');
+
+ // Grip pose.
+ let has_grip_pose = false;
+ if (input_source.gripSpace) {
+ const grip_pose = frame.getPose(input_source.gripSpace, space);
+ if (grip_pose) {
+ const grip_pose_matrix = grip_pose.transform.matrix;
+ for (let i = 0; i < 16; i++) {
+ GodotRuntime.setHeapValue(r_grip_pose + (i * 4), grip_pose_matrix[i], 'float');
+ }
+ has_grip_pose = true;
+ }
}
+ GodotRuntime.setHeapValue(r_has_grip_pose, has_grip_pose ? 1 : 0, 'i32');
+
+ // Gamepad data (mapping, buttons and axes).
+ let has_standard_mapping = false;
+ let button_count = 0;
+ let axes_count = 0;
+ if (input_source.gamepad) {
+ if (input_source.gamepad.mapping === 'xr-standard') {
+ has_standard_mapping = true;
+ }
- const axes_count = controller.gamepad.axes.length;
+ button_count = Math.min(input_source.gamepad.buttons.length, 10);
+ for (let i = 0; i < button_count; i++) {
+ GodotRuntime.setHeapValue(r_buttons + (i * 4), input_source.gamepad.buttons[i].value, 'float');
+ }
- const buf = GodotRuntime.malloc((axes_count + 1) * 4);
- GodotRuntime.setHeapValue(buf, axes_count, 'i32');
- for (let i = 0; i < axes_count; i++) {
- let value = controller.gamepad.axes[i];
- if (i === 1 || i === 3) {
- // Invert the Y-axis on thumbsticks and trackpads, in order to
- // match OpenXR and other XR platform SDKs.
- value *= -1.0;
+ axes_count = Math.min(input_source.gamepad.axes.length, 10);
+ for (let i = 0; i < axes_count; i++) {
+ GodotRuntime.setHeapValue(r_axes + (i * 4), input_source.gamepad.axes[i], 'float');
}
- GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float');
}
- return buf;
+ GodotRuntime.setHeapValue(r_has_standard_mapping, has_standard_mapping ? 1 : 0, 'i32');
+ GodotRuntime.setHeapValue(r_button_count, button_count, 'i32');
+ GodotRuntime.setHeapValue(r_axes_count, axes_count, 'i32');
+
+ return true;
},
godot_webxr_get_visibility_state__proxy: 'sync',
@@ -489,8 +571,8 @@ const GodotWebXR = {
},
godot_webxr_get_bounds_geometry__proxy: 'sync',
- godot_webxr_get_bounds_geometry__sig: 'i',
- godot_webxr_get_bounds_geometry: function () {
+ godot_webxr_get_bounds_geometry__sig: 'ii',
+ godot_webxr_get_bounds_geometry: function (r_points) {
if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) {
return 0;
}
@@ -500,7 +582,7 @@ const GodotWebXR = {
return 0;
}
- const buf = GodotRuntime.malloc(((point_count * 3) + 1) * 4);
+ const buf = GodotRuntime.malloc(point_count * 3 * 4);
GodotRuntime.setHeapValue(buf, point_count, 'i32');
for (let i = 0; i < point_count; i++) {
const point = GodotWebXR.space.boundsGeometry[i];
@@ -508,8 +590,9 @@ const GodotWebXR = {
GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float');
GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float');
}
+ GodotRuntime.setHeapValue(r_points, buf, 'i32');
- return buf;
+ return point_count;
},
};