diff options
Diffstat (limited to 'modules/webxr/native/library_godot_webxr.js')
-rw-r--r-- | modules/webxr/native/library_godot_webxr.js | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js index 8e9ef8a73c..c4b21defce 100644 --- a/modules/webxr/native/library_godot_webxr.js +++ b/modules/webxr/native/library_godot_webxr.js @@ -71,10 +71,8 @@ const GodotWebXR = { // enabled or disabled. When using the WebXR API Emulator, this // gets picked up automatically, however, in the Oculus Browser // on the Quest, we need to pause and resume the main loop. - Browser.pauseAsyncCallbacks(); Browser.mainLoop.pause(); window.setTimeout(function () { - Browser.resumeAsyncCallbacks(); Browser.mainLoop.resume(); }, 0); }, @@ -408,9 +406,9 @@ const GodotWebXR = { return GodotWebXR.pose.views.length; }, - godot_webxr_get_render_targetsize__proxy: 'sync', - godot_webxr_get_render_targetsize__sig: 'i', - godot_webxr_get_render_targetsize: function () { + godot_webxr_get_render_target_size__proxy: 'sync', + godot_webxr_get_render_target_size__sig: 'i', + godot_webxr_get_render_target_size: function () { if (!GodotWebXR.session || !GodotWebXR.pose) { return 0; } |