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Diffstat (limited to 'modules/webxr/doc_classes/WebXRInterface.xml')
-rw-r--r-- | modules/webxr/doc_classes/WebXRInterface.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml index ba1750386f..0c18acbcb1 100644 --- a/modules/webxr/doc_classes/WebXRInterface.xml +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -90,7 +90,7 @@ You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices. </description> <tutorials> - <link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link> + <link title="How to make a VR game for WebXR with Godot 4">https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4</link> </tutorials> <methods> <method name="get_input_source_target_ray_mode" qualifiers="const"> |