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-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml4
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml7
-rw-r--r--modules/websocket/editor_debugger_server_websocket.h9
-rw-r--r--modules/websocket/emws_client.cpp2
-rw-r--r--modules/websocket/emws_peer.cpp18
-rw-r--r--modules/websocket/register_types.cpp2
-rw-r--r--modules/websocket/remote_debugger_peer_websocket.h6
-rw-r--r--modules/websocket/websocket_client.cpp14
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp12
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h8
-rw-r--r--modules/websocket/websocket_server.cpp18
-rw-r--r--modules/websocket/websocket_server.h2
-rw-r--r--modules/websocket/wsl_client.cpp2
-rw-r--r--modules/websocket/wsl_server.cpp12
-rw-r--r--modules/websocket/wsl_server.h4
16 files changed, 63 insertions, 59 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 6af610c689..40c0ad17ad 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -6,7 +6,7 @@
<description>
This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server.
This client can be optionally used as a network peer for the [MultiplayerAPI].
- After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
+ After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
</description>
<tutorials>
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index 0679acf78a..ee1b60f739 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="WebSocketMultiplayerPeer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
Base class for WebSocket server and client.
</brief_description>
@@ -39,7 +39,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<signals>
<signal name="peer_packet">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 7bc0d64718..5491f7de15 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
- After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
+ After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
@@ -116,8 +116,11 @@
</argument>
<argument index="1" name="protocol" type="String">
</argument>
+ <argument index="2" name="resource_name" type="String">
+ </argument>
<description>
- Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client.
+ Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client, and "resource_name" will be the resource name of the URI the peer used.
+ "resource_name" is a path (at the very least a single forward slash) and potentially a query string.
</description>
</signal>
<signal name="client_disconnected">
diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h
index 2f73b98c3d..d9543bb647 100644
--- a/modules/websocket/editor_debugger_server_websocket.h
+++ b/modules/websocket/editor_debugger_server_websocket.h
@@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
-#define SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
-
-#include "modules/websocket/websocket_server.h"
+#ifndef EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
+#define EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
#include "editor/debugger/editor_debugger_server.h"
+#include "modules/websocket/websocket_server.h"
class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
@@ -59,4 +58,4 @@ public:
~EditorDebuggerServerWebSocket();
};
-#endif // SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
+#endif // EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 626498e1ae..744053b6e2 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -107,7 +107,7 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
if (_is_connecting)
return CONNECTION_CONNECTING;
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 1ad3bdc825..05f9e12ae1 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -56,7 +56,7 @@ Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
return OK;
-};
+}
Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
if (_in_buffer.packets_left() == 0)
@@ -70,19 +70,19 @@ Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
r_buffer_size = read;
return OK;
-};
+}
int EMWSPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
-};
+}
bool EMWSPeer::was_string_packet() const {
return _is_string;
-};
+}
bool EMWSPeer::is_connected_to_host() const {
return peer_sock != -1;
-};
+}
void EMWSPeer::close(int p_code, String p_reason) {
if (peer_sock != -1) {
@@ -91,7 +91,7 @@ void EMWSPeer::close(int p_code, String p_reason) {
_is_string = 0;
_in_buffer.clear();
peer_sock = -1;
-};
+}
IPAddress EMWSPeer::get_connected_host() const {
ERR_FAIL_V_MSG(IPAddress(), "Not supported in HTML5 export.");
@@ -99,7 +99,7 @@ IPAddress EMWSPeer::get_connected_host() const {
uint16_t EMWSPeer::get_connected_port() const {
ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
-};
+}
void EMWSPeer::set_no_delay(bool p_enabled) {
ERR_FAIL_MSG("'set_no_delay' is not supported in HTML5 export.");
@@ -107,10 +107,10 @@ void EMWSPeer::set_no_delay(bool p_enabled) {
EMWSPeer::EMWSPeer() {
close();
-};
+}
EMWSPeer::~EMWSPeer() {
close();
-};
+}
#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 5a02509c4a..7c742b1b89 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -63,7 +63,7 @@ void register_websocket_types() {
WSLServer::make_default();
#endif
- ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
+ GDREGISTER_VIRTUAL_CLASS(WebSocketMultiplayerPeer);
ClassDB::register_custom_instance_class<WebSocketServer>();
ClassDB::register_custom_instance_class<WebSocketClient>();
ClassDB::register_custom_instance_class<WebSocketPeer>();
diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h
index 03c60fb480..590d925dcc 100644
--- a/modules/websocket/remote_debugger_peer_websocket.h
+++ b/modules/websocket/remote_debugger_peer_websocket.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCRIPT_DEBUGGER_WEBSOCKET_H
-#define SCRIPT_DEBUGGER_WEBSOCKET_H
+#ifndef REMOTE_DEBUGGER_PEER_WEBSOCKET_H
+#define REMOTE_DEBUGGER_PEER_WEBSOCKET_H
#ifdef JAVASCRIPT_ENABLED
#include "modules/websocket/emws_client.h"
@@ -62,4 +62,4 @@ public:
RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer = Ref<WebSocketPeer>());
};
-#endif // SCRIPT_DEBUGGER_WEBSOCKET_H
+#endif // REMOTE_DEBUGGER_PEER_WEBSOCKET_H
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index af1dc8ff54..f7a8944745 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -86,7 +86,7 @@ void WebSocketClient::_on_peer_packet() {
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
- emit_signal("data_received");
+ emit_signal(SNAME("data_received"));
}
}
@@ -94,27 +94,27 @@ void WebSocketClient::_on_connect(String p_protocol) {
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
- emit_signal("connection_established", p_protocol);
+ emit_signal(SNAME("connection_established"), p_protocol);
}
}
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
- emit_signal("server_close_request", p_code, p_reason);
+ emit_signal(SNAME("server_close_request"), p_code, p_reason);
}
void WebSocketClient::_on_disconnect(bool p_was_clean) {
if (_is_multiplayer) {
- emit_signal("connection_failed");
+ emit_signal(SNAME("connection_failed"));
} else {
- emit_signal("connection_closed", p_was_clean);
+ emit_signal(SNAME("connection_closed"), p_was_clean);
}
}
void WebSocketClient::_on_error() {
if (_is_multiplayer) {
- emit_signal("connection_failed");
+ emit_signal(SNAME("connection_failed"));
} else {
- emit_signal("connection_error");
+ emit_signal(SNAME("connection_error"));
}
}
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index fa0ef7060f..ddd8e190df 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -123,13 +123,13 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
}
//
-// NetworkedMultiplayerPeer
+// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}
-NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
}
@@ -215,7 +215,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
packet.destination = p_dest;
memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
_incoming_packets.push_back(packet);
- emit_signal("peer_packet", p_source);
+ emit_signal(SNAME("peer_packet"), p_source);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
@@ -306,15 +306,15 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
switch (type) {
case SYS_ADD: // Add peer
_peer_map[id] = Ref<WebSocketPeer>();
- emit_signal("peer_connected", id);
+ emit_signal(SNAME("peer_connected"), id);
if (id == 1) { // We just connected to the server
- emit_signal("connection_succeeded");
+ emit_signal(SNAME("connection_succeeded"));
}
break;
case SYS_DEL: // Remove peer
_peer_map.erase(id);
- emit_signal("peer_disconnected", id);
+ emit_signal(SNAME("peer_disconnected"), id);
break;
case SYS_ID: // Hello, server assigned ID
_peer_id = id;
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 48a6607d89..e3ccd1a795 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -32,12 +32,12 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/templates/list.h"
#include "websocket_peer.h"
-class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+class WebSocketMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
private:
Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
@@ -78,7 +78,7 @@ protected:
int _gen_unique_id() const;
public:
- /* NetworkedMultiplayerPeer */
+ /* MultiplayerPeer */
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index 9b2d04f14f..fb838109f3 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -71,7 +71,7 @@ void WebSocketServer::_bind_methods() {
ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
- ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
+ ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol"), PropertyInfo(Variant::STRING, "resource_name")));
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
}
@@ -121,7 +121,7 @@ void WebSocketServer::set_handshake_timeout(float p_timeout) {
handshake_timeout = p_timeout * 1000;
}
-NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
if (is_listening()) {
return CONNECTION_CONNECTED;
}
@@ -137,17 +137,17 @@ void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
if (_is_multiplayer) {
_process_multiplayer(get_peer(p_peer_id), p_peer_id);
} else {
- emit_signal("data_received", p_peer_id);
+ emit_signal(SNAME("data_received"), p_peer_id);
}
}
-void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
+void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name) {
if (_is_multiplayer) {
// Send add to clients
_send_add(p_peer_id);
- emit_signal("peer_connected", p_peer_id);
+ emit_signal(SNAME("peer_connected"), p_peer_id);
} else {
- emit_signal("client_connected", p_peer_id, p_protocol);
+ emit_signal(SNAME("client_connected"), p_peer_id, p_protocol, p_resource_name);
}
}
@@ -155,12 +155,12 @@ void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
if (_is_multiplayer) {
// Send delete to clients
_send_del(p_peer_id);
- emit_signal("peer_disconnected", p_peer_id);
+ emit_signal(SNAME("peer_disconnected"), p_peer_id);
} else {
- emit_signal("client_disconnected", p_peer_id, p_was_clean);
+ emit_signal(SNAME("client_disconnected"), p_peer_id, p_was_clean);
}
}
void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
- emit_signal("client_close_request", p_peer_id, p_code, p_reason);
+ emit_signal(SNAME("client_close_request"), p_peer_id, p_code, p_reason);
}
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 26864f3085..c4d651471f 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -63,7 +63,7 @@ public:
virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
void _on_peer_packet(int32_t p_peer_id);
- void _on_connect(int32_t p_peer_id, String p_protocol);
+ void _on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name);
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 74017fedd7..49997b42d3 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -288,7 +288,7 @@ Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
return CONNECTION_CONNECTED;
}
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index c889562732..5f794415af 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -34,7 +34,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
-bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
+bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, String &r_resource_name) {
Vector<String> psa = String((char *)req_buf).split("\r\n");
int len = psa.size();
ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
@@ -45,6 +45,7 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
// Wrong protocol
ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
+ r_resource_name = req[1];
Map<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
@@ -95,7 +96,7 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
return true;
}
-Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uint64_t p_timeout) {
+Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name) {
if (OS::get_singleton()->get_ticks_msec() - time > p_timeout) {
print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", p_timeout * 0.001));
return ERR_TIMEOUT;
@@ -130,7 +131,7 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uin
int l = req_pos;
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
r[l - 3] = '\0';
- if (!_parse_request(p_protocols)) {
+ if (!_parse_request(p_protocols, r_resource_name)) {
return FAILED;
}
String s = "HTTP/1.1 101 Switching Protocols\r\n";
@@ -196,8 +197,9 @@ void WSLServer::poll() {
List<Ref<PendingPeer>> remove_peers;
for (List<Ref<PendingPeer>>::Element *E = _pending.front(); E; E = E->next()) {
+ String resource_name;
Ref<PendingPeer> ppeer = E->get();
- Error err = ppeer->do_handshake(_protocols, handshake_timeout);
+ Error err = ppeer->do_handshake(_protocols, handshake_timeout, resource_name);
if (err == ERR_BUSY) {
continue;
} else if (err != OK) {
@@ -220,7 +222,7 @@ void WSLServer::poll() {
_peer_map[id] = ws_peer;
remove_peers.push_back(ppeer);
- _on_connect(id, ppeer->protocol);
+ _on_connect(id, ppeer->protocol, resource_name);
}
for (List<Ref<PendingPeer>>::Element *E = remove_peers.front(); E; E = E->next()) {
_pending.erase(E->get());
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index a428c89f4f..93c8bd9604 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -46,7 +46,7 @@ class WSLServer : public WebSocketServer {
private:
class PendingPeer : public RefCounted {
private:
- bool _parse_request(const Vector<String> p_protocols);
+ bool _parse_request(const Vector<String> p_protocols, String &r_resource_name);
public:
Ref<StreamPeerTCP> tcp;
@@ -62,7 +62,7 @@ private:
CharString response;
int response_sent = 0;
- Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout);
+ Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name);
};
int _in_buf_size = DEF_BUF_SHIFT;