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-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h2
-rw-r--r--modules/websocket/wsl_server.cpp33
-rw-r--r--modules/websocket/wsl_server.h6
4 files changed, 33 insertions, 10 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 23cbf916eb..e24cb850ec 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -191,7 +191,7 @@ void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_ty
p_peer->put_packet(&(message.read()[0]), message.size());
}
-PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
+PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
PoolVector<uint8_t> out;
out.resize(PROTO_SIZE + p_data_size);
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 7fd97a6595..e3ab0784ab 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -41,7 +41,7 @@ class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
private:
- PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
+ PoolVector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 1e140a716f..0d09a4d74e 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -42,7 +42,7 @@ WSLServer::PendingPeer::PendingPeer() {
memset(req_buf, 0, sizeof(req_buf));
}
-bool WSLServer::PendingPeer::_parse_request(String &r_key) {
+bool WSLServer::PendingPeer::_parse_request(const PoolStringArray p_protocols) {
Vector<String> psa = String((char *)req_buf).split("\r\n");
int len = psa.size();
if (len < 4) {
@@ -87,11 +87,29 @@ bool WSLServer::PendingPeer::_parse_request(String &r_key) {
_WLS_CHECK_EX("connection");
#undef _WLS_CHECK_EX
#undef _WLS_CHECK
- r_key = headers["sec-websocket-key"];
+ key = headers["sec-websocket-key"];
+ if (headers.has("sec-websocket-protocol")) {
+ Vector<String> protos = headers["sec-websocket-protocol"].split(",");
+ for (int i = 0; i < protos.size(); i++) {
+ // Check if we have the given protocol
+ for (int j = 0; j < p_protocols.size(); j++) {
+ if (protos[i] != p_protocols[j])
+ continue;
+ protocol = protos[i];
+ break;
+ }
+ // Found a protocol
+ if (protocol != "")
+ break;
+ }
+ if (protocol == "") // Invalid protocol(s) requested
+ return false;
+ } else if (p_protocols.size() > 0) // No protocol requested, but we need one
+ return false;
return true;
}
-Error WSLServer::PendingPeer::do_handshake() {
+Error WSLServer::PendingPeer::do_handshake(PoolStringArray p_protocols) {
if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT)
return ERR_TIMEOUT;
if (!has_request) {
@@ -111,13 +129,15 @@ Error WSLServer::PendingPeer::do_handshake() {
int l = req_pos;
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
r[l - 3] = '\0';
- if (!_parse_request(key)) {
+ if (!_parse_request(p_protocols)) {
return FAILED;
}
String s = "HTTP/1.1 101 Switching Protocols\r\n";
s += "Upgrade: websocket\r\n";
s += "Connection: Upgrade\r\n";
s += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n";
+ if (protocol != "")
+ s += "Sec-WebSocket-Protocol: " + protocol + "\r\n";
s += "\r\n";
response = s.utf8();
has_request = true;
@@ -143,6 +163,7 @@ Error WSLServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_a
ERR_FAIL_COND_V(is_listening(), ERR_ALREADY_IN_USE);
_is_multiplayer = gd_mp_api;
+ _protocols = p_protocols;
_server->listen(p_port);
return OK;
@@ -167,7 +188,7 @@ void WSLServer::poll() {
List<Ref<PendingPeer> > remove_peers;
for (List<Ref<PendingPeer> >::Element *E = _pending.front(); E; E = E->next()) {
Ref<PendingPeer> ppeer = E->get();
- Error err = ppeer->do_handshake();
+ Error err = ppeer->do_handshake(_protocols);
if (err == ERR_BUSY) {
continue;
} else if (err != OK) {
@@ -188,7 +209,7 @@ void WSLServer::poll() {
_peer_map[id] = ws_peer;
remove_peers.push_back(ppeer);
- _on_connect(id, "");
+ _on_connect(id, ppeer->protocol);
}
for (List<Ref<PendingPeer> >::Element *E = remove_peers.front(); E; E = E->next()) {
_pending.erase(E->get());
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index b0520bd731..2ceb941073 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -49,7 +49,7 @@ private:
class PendingPeer : public Reference {
private:
- bool _parse_request(String &r_key);
+ bool _parse_request(const PoolStringArray p_protocols);
public:
Ref<StreamPeer> connection;
@@ -58,13 +58,14 @@ private:
uint8_t req_buf[WSL_MAX_HEADER_SIZE];
int req_pos;
String key;
+ String protocol;
bool has_request;
CharString response;
int response_sent;
PendingPeer();
- Error do_handshake();
+ Error do_handshake(const PoolStringArray p_protocols);
};
int _in_buf_size;
@@ -74,6 +75,7 @@ private:
List<Ref<PendingPeer> > _pending;
Ref<TCP_Server> _server;
+ PoolStringArray _protocols;
public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);