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-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml3
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml7
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml3
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp45
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h7
-rw-r--r--modules/websocket/wsl_server.cpp12
6 files changed, 19 insertions, 58 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index b5202469f1..4b515c12a1 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -8,6 +8,7 @@
This client can be optionally used as a multiplayer peer for the [MultiplayerAPI].
After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
+ [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>
@@ -90,6 +91,4 @@
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index c7a0ca100f..8d8ab220e2 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
+ [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>
@@ -30,10 +31,6 @@
</description>
</method>
</methods>
- <members>
- <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
- </members>
<signals>
<signal name="peer_packet">
<argument index="0" name="peer_source" type="int" />
@@ -43,6 +40,4 @@
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index b66a1054ab..f901b089ea 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -7,6 +7,7 @@
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in HTML5 exports.
+ [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>
@@ -116,6 +117,4 @@
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 7464cf2bf5..e54bfbca12 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -105,23 +105,6 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
//
// MultiplayerPeer
//
-void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
- // Websocket does not have channels.
-}
-
-int WebSocketMultiplayerPeer::get_transfer_channel() const {
- return 0;
-}
-
-void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
- // Websocket uses TCP, reliable
-}
-
-Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
- // Websocket uses TCP, reliable
- return Multiplayer::TRANSFER_MODE_RELIABLE;
-}
-
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
_target_peer = p_target_peer;
}
@@ -137,14 +120,6 @@ int WebSocketMultiplayerPeer::get_unique_id() const {
return _peer_id;
}
-void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
- _refusing = p_enable;
-}
-
-bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
- return _refusing;
-}
-
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(!p_peer->is_connected_to_host());
@@ -173,8 +148,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- int32_t id = E->key();
+ for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ int32_t id = E.key;
if (p_peer_id == id) {
continue; // Skip the newly added peer (already confirmed)
}
@@ -187,8 +162,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- int32_t id = E->key();
+ for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ int32_t id = E.key;
if (p_peer_id != id) {
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
}
@@ -211,17 +186,17 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
return OK; // Will not send to self
} else if (p_to == 0) {
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- if (E->key() != p_from) {
- E->get()->put_packet(p_buffer, p_buffer_size);
+ for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ if (E.key != p_from) {
+ E.value->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender
} else if (p_to < 0) {
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- if (E->key() != p_from && E->key() != -p_to) {
- E->get()->put_packet(p_buffer, p_buffer_size);
+ for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ if (E.key != p_from && E.key != -p_to) {
+ E.value->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender and excluded
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index d97a599fe9..380edf67ed 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -68,7 +68,6 @@ protected:
bool _is_multiplayer = false;
int _target_peer = 0;
int _peer_id = 0;
- int _refusing = false;
static void _bind_methods();
@@ -78,15 +77,9 @@ protected:
public:
/* MultiplayerPeer */
- void set_transfer_channel(int p_channel) override;
- int get_transfer_channel() const override;
- void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
- Multiplayer::TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
int get_packet_peer() const override;
int get_unique_id() const override;
- void set_refuse_new_connections(bool p_enable) override;
- bool is_refusing_new_connections() const override;
/* PacketPeer */
virtual int get_available_packet_count() const override;
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 7402bbb46e..514b2d055f 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -182,12 +182,12 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp
void WSLServer::poll() {
List<int> remove_ids;
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
+ for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr();
peer->poll();
if (!peer->is_connected_to_host()) {
- _on_disconnect(E->key(), peer->close_code != -1);
- remove_ids.push_back(E->key());
+ _on_disconnect(E.key, peer->close_code != -1);
+ remove_ids.push_back(E.key);
}
}
for (int &E : remove_ids) {
@@ -265,8 +265,8 @@ int WSLServer::get_max_packet_size() const {
void WSLServer::stop() {
_server->stop();
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
+ for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr();
peer->close_now();
}
_pending.clear();