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-rw-r--r--modules/websocket/SCsub40
-rw-r--r--modules/websocket/editor_debugger_server_websocket.cpp6
-rw-r--r--modules/websocket/editor_debugger_server_websocket.h16
-rw-r--r--modules/websocket/emws_client.cpp152
-rw-r--r--modules/websocket/emws_client.h20
-rw-r--r--modules/websocket/emws_peer.cpp44
-rw-r--r--modules/websocket/emws_peer.h28
-rw-r--r--modules/websocket/emws_server.cpp4
-rw-r--r--modules/websocket/emws_server.h6
-rw-r--r--modules/websocket/library_godot_websocket.js188
-rw-r--r--modules/websocket/packet_buffer.h6
-rw-r--r--modules/websocket/register_types.cpp8
-rw-r--r--modules/websocket/register_types.h4
-rw-r--r--modules/websocket/remote_debugger_peer_websocket.cpp6
-rw-r--r--modules/websocket/remote_debugger_peer_websocket.h4
-rw-r--r--modules/websocket/websocket_client.cpp7
-rw-r--r--modules/websocket/websocket_client.h14
-rw-r--r--modules/websocket/websocket_macros.h4
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp13
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h47
-rw-r--r--modules/websocket/websocket_peer.cpp4
-rw-r--r--modules/websocket/websocket_peer.h11
-rw-r--r--modules/websocket/websocket_server.cpp4
-rw-r--r--modules/websocket/websocket_server.h14
-rw-r--r--modules/websocket/wsl_client.cpp11
-rw-r--r--modules/websocket/wsl_client.h20
-rw-r--r--modules/websocket/wsl_peer.cpp8
-rw-r--r--modules/websocket/wsl_peer.h46
-rw-r--r--modules/websocket/wsl_server.cpp19
-rw-r--r--modules/websocket/wsl_server.h26
30 files changed, 405 insertions, 375 deletions
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub
index af60055855..4c022c43cf 100644
--- a/modules/websocket/SCsub
+++ b/modules/websocket/SCsub
@@ -3,28 +3,46 @@
Import("env")
Import("env_modules")
-# Thirdparty source files
-
env_ws = env_modules.Clone()
-if env["builtin_wslay"] and not env["platform"] == "javascript": # already builtin for javascript
- wslay_dir = "#thirdparty/wslay/"
- wslay_sources = [
+thirdparty_obj = []
+
+if env["platform"] == "javascript":
+ # Our JavaScript/C++ interface.
+ env.AddJSLibraries(["library_godot_websocket.js"])
+
+elif env["builtin_wslay"]:
+ # Thirdparty source files
+ thirdparty_dir = "#thirdparty/wslay/"
+ thirdparty_sources = [
"wslay_net.c",
"wslay_event.c",
"wslay_queue.c",
"wslay_stack.c",
"wslay_frame.c",
]
- wslay_sources = [wslay_dir + s for s in wslay_sources]
- env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"])
+ thirdparty_sources = [thirdparty_dir + s for s in thirdparty_sources]
+
+ env_ws.Prepend(CPPPATH=[thirdparty_dir + "includes/"])
env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"])
+
if env["platform"] == "windows" or env["platform"] == "uwp":
env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"])
else:
env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"])
- env_wslay = env_ws.Clone()
- env_wslay.disable_warnings()
- env_wslay.add_source_files(env.modules_sources, wslay_sources)
-env_ws.add_source_files(env.modules_sources, "*.cpp")
+ env_thirdparty = env_ws.Clone()
+ env_thirdparty.disable_warnings()
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+ env.modules_sources += thirdparty_obj
+
+
+# Godot source files
+
+module_obj = []
+
+env_ws.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp
index 95ea7ceafa..b02d212c42 100644
--- a/modules/websocket/editor_debugger_server_websocket.cpp
+++ b/modules/websocket/editor_debugger_server_websocket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "editor_debugger_server_websocket.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
#include "modules/websocket/remote_debugger_peer_websocket.h"
diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h
index c66db1b72a..2f73b98c3d 100644
--- a/modules/websocket/editor_debugger_server_websocket.h
+++ b/modules/websocket/editor_debugger_server_websocket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,12 +48,12 @@ public:
void _peer_connected(int p_peer, String p_protocol);
void _peer_disconnected(int p_peer, bool p_was_clean);
- void poll();
- Error start();
- void stop();
- bool is_active() const;
- bool is_connection_available() const;
- Ref<RemoteDebuggerPeer> take_connection();
+ void poll() override;
+ Error start() override;
+ void stop() override;
+ bool is_active() const override;
+ bool is_connection_available() const override;
+ Ref<RemoteDebuggerPeer> take_connection() override;
EditorDebuggerServerWebSocket();
~EditorDebuggerServerWebSocket();
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 7c31449709..25b6d6ef0e 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,18 +31,17 @@
#ifdef JAVASCRIPT_ENABLED
#include "emws_client.h"
+#include "core/config/project_settings.h"
#include "core/io/ip.h"
-#include "core/project_settings.h"
#include "emscripten.h"
-extern "C" {
-EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) {
+void EMWSClient::_esws_on_connect(void *obj, char *proto) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_connect(String(proto));
}
-EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) {
+void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
@@ -50,21 +49,26 @@ EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_dat
client->_on_peer_packet();
}
-EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
+void EMWSClient::_esws_on_error(void *obj) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_error();
}
-EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
+void EMWSClient::_esws_on_close(void *obj, int code, const char *reason, int was_clean) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_on_close_request(code, String(reason));
client->_is_connecting = false;
+ client->disconnect_from_host();
client->_on_disconnect(was_clean != 0);
}
-}
Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
+ if (_js_id) {
+ godot_js_websocket_destroy(_js_id);
+ _js_id = 0;
+ }
+
String proto_string;
for (int i = 0; i < p_protocols.size(); i++) {
if (i != 0)
@@ -84,106 +88,17 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
}
}
str += p_host + ":" + itos(p_port) + p_path;
-
_is_connecting = true;
- /* clang-format off */
- int peer_sock = EM_ASM_INT({
- var proto_str = UTF8ToString($2);
- var socket = null;
- try {
- if (proto_str) {
- socket = new WebSocket(UTF8ToString($1), proto_str.split(","));
- } else {
- socket = new WebSocket(UTF8ToString($1));
- }
- } catch (e) {
- return -1;
- }
- var c_ptr = Module.IDHandler.get($0);
- socket.binaryType = "arraybuffer";
-
- // Connection opened
- socket.addEventListener("open", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- ccall("_esws_on_connect",
- "void",
- ["number", "string"],
- [c_ptr, socket.protocol]
- );
- });
-
- // Listen for messages
- socket.addEventListener("message", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- var buffer;
- var is_string = 0;
- if (event.data instanceof ArrayBuffer) {
-
- buffer = new Uint8Array(event.data);
-
- } else if (event.data instanceof Blob) {
-
- alert("Blob type not supported");
- return;
-
- } else if (typeof event.data === "string") {
-
- is_string = 1;
- var enc = new TextEncoder("utf-8");
- buffer = new Uint8Array(enc.encode(event.data));
-
- } else {
-
- alert("Unknown message type");
- return;
-
- }
- var len = buffer.length*buffer.BYTES_PER_ELEMENT;
- var out = _malloc(len);
- HEAPU8.set(buffer, out);
- ccall("_esws_on_message",
- "void",
- ["number", "number", "number", "number"],
- [c_ptr, out, len, is_string]
- );
- _free(out);
- });
-
- socket.addEventListener("error", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- ccall("_esws_on_error",
- "void",
- ["number"],
- [c_ptr]
- );
- });
-
- socket.addEventListener("close", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- var was_clean = 0;
- if (event.wasClean)
- was_clean = 1;
- ccall("_esws_on_close",
- "void",
- ["number", "number", "string", "number"],
- [c_ptr, event.code, event.reason, was_clean]
- );
- });
-
- return Module.IDHandler.add(socket);
- }, _js_id, str.utf8().get_data(), proto_string.utf8().get_data());
- /* clang-format on */
- if (peer_sock == -1)
+
+ _js_id = godot_js_websocket_create(this, str.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close);
+ if (!_js_id) {
return FAILED;
+ }
- static_cast<Ref<EMWSPeer>>(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
+ static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size);
return OK;
-};
+}
void EMWSClient::poll() {
}
@@ -200,19 +115,19 @@ NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() c
}
return CONNECTION_DISCONNECTED;
-};
+}
void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
-};
+}
IP_Address EMWSClient::get_connected_host() const {
ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
-};
+}
uint16_t EMWSClient::get_connected_port() const {
ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
-};
+}
int EMWSClient::get_max_packet_size() const {
return (1 << _in_buf_size) - PROTO_SIZE;
@@ -225,26 +140,15 @@ Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffe
}
EMWSClient::EMWSClient() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
-
- _is_connecting = false;
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
- /* clang-format off */
- _js_id = EM_ASM_INT({
- return Module.IDHandler.add($0);
- }, this);
- /* clang-format on */
-};
+}
EMWSClient::~EMWSClient() {
disconnect_from_host();
_peer = Ref<EMWSPeer>();
- /* clang-format off */
- EM_ASM({
- Module.IDHandler.remove($0);
- }, _js_id);
- /* clang-format on */
-};
+ if (_js_id) {
+ godot_js_websocket_destroy(_js_id);
+ }
+}
#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index ab8a0612bb..2ab7dc83d0 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "emws_peer.h"
#include "websocket_client.h"
@@ -41,13 +41,17 @@ class EMWSClient : public WebSocketClient {
GDCIIMPL(EMWSClient, WebSocketClient);
private:
- int _in_buf_size;
- int _in_pkt_size;
- int _js_id;
+ int _js_id = 0;
+ bool _is_connecting = false;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
-public:
- bool _is_connecting;
+ static void _esws_on_connect(void *obj, char *proto);
+ static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
+ static void _esws_on_error(void *obj);
+ static void _esws_on_close(void *obj, int code, const char *reason, int was_clean);
+public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 749f45451a..5e75e10d68 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,38 +47,14 @@ EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
return write_mode;
}
-Error EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string) {
uint8_t is_string = p_is_string ? 1 : 0;
return _in_buffer.write_packet(p_data, p_size, &is_string);
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
-
- /* clang-format off */
- EM_ASM({
- var sock = Module.IDHandler.get($0);
- var bytes_array = new Uint8Array($2);
- var i = 0;
-
- for(i=0; i<$2; i++) {
- bytes_array[i] = getValue($1+i, 'i8');
- }
-
- try {
- if ($3) {
- sock.send(bytes_array.buffer);
- } else {
- var string = new TextDecoder("utf-8").decode(bytes_array);
- sock.send(string);
- }
- } catch (e) {
- return 1;
- }
- return 0;
- }, peer_sock, p_buffer, p_buffer_size, is_bin);
- /* clang-format on */
-
+ godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
return OK;
};
@@ -110,15 +86,7 @@ bool EMWSPeer::is_connected_to_host() const {
void EMWSPeer::close(int p_code, String p_reason) {
if (peer_sock != -1) {
- /* clang-format off */
- EM_ASM({
- var sock = Module.IDHandler.get($0);
- var code = $1;
- var reason = UTF8ToString($2);
- sock.close(code, reason);
- Module.IDHandler.remove($0);
- }, peer_sock, p_code, p_reason.utf8().get_data());
- /* clang-format on */
+ godot_js_websocket_close(peer_sock, p_code, p_reason.utf8().get_data());
}
_is_string = 0;
_in_buffer.clear();
@@ -138,8 +106,6 @@ void EMWSPeer::set_no_delay(bool p_enabled) {
}
EMWSPeer::EMWSPeer() {
- peer_sock = -1;
- write_mode = WRITE_MODE_BINARY;
close();
};
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 9c00f2d58b..abe5bf2bdb 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,26 +33,38 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
-#include "core/ring_buffer.h"
+#include "core/templates/ring_buffer.h"
#include "emscripten.h"
#include "packet_buffer.h"
#include "websocket_peer.h"
+extern "C" {
+typedef void (*WSOnOpen)(void *p_ref, char *p_protocol);
+typedef void (*WSOnMessage)(void *p_ref, const uint8_t *p_buf, int p_buf_len, int p_is_string);
+typedef void (*WSOnClose)(void *p_ref, int p_code, const char *p_reason, int p_is_clean);
+typedef void (*WSOnError)(void *p_ref);
+
+extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close);
+extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw);
+extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason);
+extern void godot_js_websocket_destroy(int p_id);
+}
+
class EMWSPeer : public WebSocketPeer {
GDCIIMPL(EMWSPeer, WebSocketPeer);
private:
- int peer_sock;
- WriteMode write_mode;
+ int peer_sock = -1;
+ WriteMode write_mode = WRITE_MODE_BINARY;
Vector<uint8_t> _packet_buffer;
PacketBuffer<uint8_t> _in_buffer;
- uint8_t _is_string;
+ uint8_t _is_string = 0;
public:
- Error read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
+ Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index 9d43283d3e..a35d84f372 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index bb6f35a711..4179b20ffe 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/reference.h"
+#include "core/object/reference.h"
#include "emws_peer.h"
#include "websocket_server.h"
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
new file mode 100644
index 0000000000..b182d1ecde
--- /dev/null
+++ b/modules/websocket/library_godot_websocket.js
@@ -0,0 +1,188 @@
+/*************************************************************************/
+/* library_godot_websocket.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotWebSocket = {
+ // Our socket implementation that forwards events to C++.
+ $GodotWebSocket__deps: ['$IDHandler', '$GodotRuntime'],
+ $GodotWebSocket: {
+ // Connection opened, report selected protocol
+ _onopen: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ const c_str = GodotRuntime.allocString(ref.protocol);
+ callback(c_str);
+ GodotRuntime.free(c_str);
+ },
+
+ // Message received, report content and type (UTF8 vs binary)
+ _onmessage: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ let buffer;
+ let is_string = 0;
+ if (event.data instanceof ArrayBuffer) {
+ buffer = new Uint8Array(event.data);
+ } else if (event.data instanceof Blob) {
+ GodotRuntime.error('Blob type not supported');
+ return;
+ } else if (typeof event.data === 'string') {
+ is_string = 1;
+ const enc = new TextEncoder('utf-8');
+ buffer = new Uint8Array(enc.encode(event.data));
+ } else {
+ GodotRuntime.error('Unknown message type');
+ return;
+ }
+ const len = buffer.length * buffer.BYTES_PER_ELEMENT;
+ const out = GodotRuntime.malloc(len);
+ HEAPU8.set(buffer, out);
+ callback(out, len, is_string);
+ GodotRuntime.free(out);
+ },
+
+ // An error happened, 'onclose' will be called after this.
+ _onerror: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ callback();
+ },
+
+ // Connection is closed, this is always fired. Report close code, reason, and clean status.
+ _onclose: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ const c_str = GodotRuntime.allocString(event.reason);
+ callback(event.code, c_str, event.wasClean ? 1 : 0);
+ GodotRuntime.free(c_str);
+ },
+
+ // Send a message
+ send: function (p_id, p_data) {
+ const ref = IDHandler.get(p_id);
+ if (!ref || ref.readyState !== ref.OPEN) {
+ return 1; // Godot object is gone or socket is not in a ready state.
+ }
+ ref.send(p_data);
+ return 0;
+ },
+
+ create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
+ const id = IDHandler.add(socket);
+ socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
+ socket.onmessage = GodotWebSocket._onmessage.bind(null, id, p_on_message);
+ socket.onerror = GodotWebSocket._onerror.bind(null, id, p_on_error);
+ socket.onclose = GodotWebSocket._onclose.bind(null, id, p_on_close);
+ return id;
+ },
+
+ // Closes the JavaScript WebSocket (if not already closing) associated to a given C++ object.
+ close: function (p_id, p_code, p_reason) {
+ const ref = IDHandler.get(p_id);
+ if (ref && ref.readyState < ref.CLOSING) {
+ const code = p_code;
+ const reason = GodotRuntime.parseString(p_reason);
+ ref.close(code, reason);
+ }
+ },
+
+ // Deletes the reference to a C++ object (closing any connected socket if necessary).
+ destroy: function (p_id) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return;
+ }
+ GodotWebSocket.close(p_id, 1001, '');
+ IDHandler.remove(p_id);
+ ref.onopen = null;
+ ref.onmessage = null;
+ ref.onerror = null;
+ ref.onclose = null;
+ },
+ },
+
+ godot_js_websocket_create__sig: 'iiiiiiii',
+ godot_js_websocket_create: function (p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
+ const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
+ const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
+ const on_error = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
+ const on_close = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
+ const url = GodotRuntime.parseString(p_url);
+ const protos = GodotRuntime.parseString(p_proto);
+ let socket = null;
+ try {
+ if (protos) {
+ socket = new WebSocket(url, protos.split(','));
+ } else {
+ socket = new WebSocket(url);
+ }
+ } catch (e) {
+ return 0;
+ }
+ socket.binaryType = 'arraybuffer';
+ return GodotWebSocket.create(socket, on_open, on_message, on_error, on_close);
+ },
+
+ godot_js_websocket_send__sig: 'iiiii',
+ godot_js_websocket_send: function (p_id, p_buf, p_buf_len, p_raw) {
+ const bytes_array = new Uint8Array(p_buf_len);
+ let i = 0;
+ for (i = 0; i < p_buf_len; i++) {
+ bytes_array[i] = GodotRuntime.getHeapValue(p_buf + i, 'i8');
+ }
+ let out = bytes_array.buffer;
+ if (!p_raw) {
+ out = new TextDecoder('utf-8').decode(bytes_array);
+ }
+ return GodotWebSocket.send(p_id, out);
+ },
+
+ godot_js_websocket_close__sig: 'viii',
+ godot_js_websocket_close: function (p_id, p_code, p_reason) {
+ const code = p_code;
+ const reason = GodotRuntime.parseString(p_reason);
+ GodotWebSocket.close(p_id, code, reason);
+ },
+
+ godot_js_websocket_destroy__sig: 'vi',
+ godot_js_websocket_destroy: function (p_id) {
+ GodotWebSocket.destroy(p_id);
+ },
+};
+
+autoAddDeps(GodotWebSocket, '$GodotWebSocket');
+mergeInto(LibraryManager.library, GodotWebSocket);
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
index 9973efe297..ed756363cf 100644
--- a/modules/websocket/packet_buffer.h
+++ b/modules/websocket/packet_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define PACKET_BUFFER_H
#include "core/os/copymem.h"
-#include "core/ring_buffer.h"
+#include "core/templates/ring_buffer.h"
template <class T>
class PacketBuffer {
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index bc50de414e..5a02509c4a 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "register_types.h"
-#include "core/error_macros.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/error/error_macros.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h
index bb7be57ab3..3884db67b7 100644
--- a/modules/websocket/register_types.h
+++ b/modules/websocket/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/remote_debugger_peer_websocket.cpp b/modules/websocket/remote_debugger_peer_websocket.cpp
index a67a959e31..c9591cc564 100644
--- a/modules/websocket/remote_debugger_peer_websocket.cpp
+++ b/modules/websocket/remote_debugger_peer_websocket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "remote_debugger_peer_websocket.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) {
Vector<String> protocols;
diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h
index bb03e5e892..03c60fb480 100644
--- a/modules/websocket/remote_debugger_peer_websocket.h
+++ b/modules/websocket/remote_debugger_peer_websocket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 3900180739..425013f811 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
- verify_ssl = true;
}
WebSocketClient::~WebSocketClient() {
@@ -66,7 +65,7 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
}
// Port
- p_len = host.find_last(":");
+ p_len = host.rfind(":");
if (p_len != -1 && p_len == host.find(":")) {
port = host.substr(p_len, host.length() - p_len).to_int();
host = host.substr(0, p_len);
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index ba8e21aed6..0225c9b3d3 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define WEBSOCKET_CLIENT_H
#include "core/crypto/crypto.h"
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
@@ -42,7 +42,7 @@ class WebSocketClient : public WebSocketMultiplayerPeer {
protected:
Ref<WebSocketPeer> _peer;
- bool verify_ssl;
+ bool verify_ssl = true;
Ref<X509Certificate> ssl_cert;
static void _bind_methods();
@@ -55,14 +55,12 @@ public:
Ref<X509Certificate> get_trusted_ssl_certificate() const;
void set_trusted_ssl_certificate(Ref<X509Certificate> p_cert);
- virtual void poll() = 0;
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0;
virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
virtual IP_Address get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
- virtual bool is_server() const;
- virtual ConnectionStatus get_connection_status() const = 0;
+ virtual bool is_server() const override;
void _on_peer_packet();
void _on_connect(String p_protocol);
@@ -70,8 +68,6 @@ public:
void _on_disconnect(bool p_was_clean);
void _on_error();
- virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
-
WebSocketClient();
~WebSocketClient();
};
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index cf4545b435..d04909c97d 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index fa2fe891a5..011cb86535 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,15 +33,6 @@
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
- _is_multiplayer = false;
- _peer_id = 0;
- _target_peer = 0;
- _refusing = false;
-
- _current_packet.source = 0;
- _current_packet.destination = 0;
- _current_packet.size = 0;
- _current_packet.data = nullptr;
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 3ee26e2c5b..48a6607d89 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,9 @@
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/networked_multiplayer_peer.h"
-#include "core/list.h"
+#include "core/templates/list.h"
#include "websocket_peer.h"
class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
@@ -55,20 +55,20 @@ protected:
};
struct Packet {
- int source;
- int destination;
- uint8_t *data;
- uint32_t size;
+ int source = 0;
+ int destination = 0;
+ uint8_t *data = nullptr;
+ uint32_t size = 0;
};
List<Packet> _incoming_packets;
Map<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
- bool _is_multiplayer;
- int _target_peer;
- int _peer_id;
- int _refusing;
+ bool _is_multiplayer = false;
+ int _target_peer = 0;
+ int _peer_id = 0;
+ int _refusing = false;
static void _bind_methods();
@@ -79,21 +79,18 @@ protected:
public:
/* NetworkedMultiplayerPeer */
- void set_transfer_mode(TransferMode p_mode);
- TransferMode get_transfer_mode() const;
- void set_target_peer(int p_target_peer);
- int get_packet_peer() const;
- int get_unique_id() const;
- virtual bool is_server() const = 0;
- void set_refuse_new_connections(bool p_enable);
- bool is_refusing_new_connections() const;
- virtual ConnectionStatus get_connection_status() const = 0;
+ void set_transfer_mode(TransferMode p_mode) override;
+ TransferMode get_transfer_mode() const override;
+ void set_target_peer(int p_target_peer) override;
+ int get_packet_peer() const override;
+ int get_unique_id() const override;
+ void set_refuse_new_connections(bool p_enable) override;
+ bool is_refusing_new_connections() const override;
/* PacketPeer */
- virtual int get_available_packet_count() const;
- virtual int get_max_packet_size() const = 0;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
/* WebSocketPeer */
virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index 30a5972330..e77fdcfed2 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index 5f7d1c768b..2ba83637f9 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef WEBSOCKETPEER_H
#define WEBSOCKETPEER_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
#include "websocket_macros.h"
@@ -49,11 +49,6 @@ protected:
static void _bind_methods();
public:
- virtual int get_available_packet_count() const = 0;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
- virtual int get_max_packet_size() const = 0;
-
virtual WriteMode get_write_mode() const = 0;
virtual void set_write_mode(WriteMode p_mode) = 0;
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index b20b925dec..f57e8d959c 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 5df0a37945..3fbd5e3b95 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define WEBSOCKET_H
#include "core/crypto/crypto.h"
-#include "core/reference.h"
+#include "core/object/reference.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
@@ -50,14 +50,12 @@ protected:
Ref<X509Certificate> ca_chain;
public:
- virtual void poll() = 0;
virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0;
virtual void stop() = 0;
virtual bool is_listening() const = 0;
virtual bool has_peer(int p_id) const = 0;
- virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
- virtual bool is_server() const;
- ConnectionStatus get_connection_status() const;
+ virtual bool is_server() const override;
+ ConnectionStatus get_connection_status() const override;
virtual IP_Address get_peer_address(int p_peer_id) const = 0;
virtual int get_peer_port(int p_peer_id) const = 0;
@@ -80,8 +78,6 @@ public:
Ref<X509Certificate> get_ca_chain() const;
void set_ca_chain(Ref<X509Certificate> p_ca_chain);
- virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
-
WebSocketServer();
~WebSocketServer();
};
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 7d16c2e99f..a075ae3982 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef JAVASCRIPT_ENABLED
#include "wsl_client.h"
+#include "core/config/project_settings.h"
#include "core/io/ip.h"
-#include "core/project_settings.h"
void WSLClient::_do_handshake() {
if (_requested < _request.size() - 1) {
@@ -337,11 +337,6 @@ Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer
}
WSLClient::WSLClient() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
- _out_buf_size = DEF_BUF_SHIFT;
- _out_pkt_size = DEF_PKT_SHIFT;
-
_peer.instance();
_tcp.instance();
disconnect_from_host();
diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h
index 8355a5a737..e7c91ed333 100644
--- a/modules/websocket/wsl_client.h
+++ b/modules/websocket/wsl_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifndef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "websocket_client.h"
@@ -44,27 +44,27 @@ class WSLClient : public WebSocketClient {
GDCIIMPL(WSLClient, WebSocketClient);
private:
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
+ int _out_pkt_size = DEF_PKT_SHIFT;
Ref<WSLPeer> _peer;
Ref<StreamPeerTCP> _tcp;
Ref<StreamPeer> _connection;
CharString _request;
- int _requested;
+ int _requested = 0;
uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
- int _resp_pos;
+ int _resp_pos = 0;
String _response;
String _key;
String _host;
Vector<String> _protocols;
- bool _use_ssl;
+ bool _use_ssl = false;
void _do_handshake();
bool _verify_headers(String &r_protocol);
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index bf1ba43f8a..dbbf86d0da 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -329,10 +329,6 @@ void WSLPeer::invalidate() {
}
WSLPeer::WSLPeer() {
- _data = nullptr;
- _is_string = 0;
- close_code = -1;
- write_mode = WRITE_MODE_BINARY;
}
WSLPeer::~WSLPeer() {
diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h
index fe4abfb64c..5e6a7e8554 100644
--- a/modules/websocket/wsl_peer.h
+++ b/modules/websocket/wsl_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,10 @@
#ifndef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/ring_buffer.h"
+#include "core/templates/ring_buffer.h"
#include "packet_buffer.h"
#include "websocket_peer.h"
#include "wslay/wslay.h"
@@ -48,29 +48,17 @@ class WSLPeer : public WebSocketPeer {
public:
struct PeerData {
- bool polling;
- bool destroy;
- bool valid;
- bool is_server;
- bool closing;
- void *obj;
- void *peer;
+ bool polling = false;
+ bool destroy = false;
+ bool valid = false;
+ bool is_server = false;
+ bool closing = false;
+ void *obj = nullptr;
+ void *peer = nullptr;
Ref<StreamPeer> conn;
Ref<StreamPeerTCP> tcp;
- int id;
- wslay_event_context_ptr ctx;
-
- PeerData() {
- polling = false;
- destroy = false;
- valid = false;
- is_server = false;
- id = 1;
- ctx = nullptr;
- obj = nullptr;
- closing = false;
- peer = nullptr;
- }
+ int id = 1;
+ wslay_event_context_ptr ctx = nullptr;
};
static String compute_key_response(String p_key);
@@ -80,17 +68,17 @@ private:
static bool _wsl_poll(struct PeerData *p_data);
static void _wsl_destroy(struct PeerData **p_data);
- struct PeerData *_data;
- uint8_t _is_string;
+ struct PeerData *_data = nullptr;
+ uint8_t _is_string = 0;
// Our packet info is just a boolean (is_string), using uint8_t for it.
PacketBuffer<uint8_t> _in_buffer;
Vector<uint8_t> _packet_buffer;
- WriteMode write_mode;
+ WriteMode write_mode = WRITE_MODE_BINARY;
public:
- int close_code;
+ int close_code = -1;
String close_reason;
void poll(); // Used by client and server.
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index da7bfc70c0..437eb2061b 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,17 +31,8 @@
#ifndef JAVASCRIPT_ENABLED
#include "wsl_server.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
-
-WSLServer::PendingPeer::PendingPeer() {
- use_ssl = false;
- time = 0;
- has_request = false;
- response_sent = 0;
- req_pos = 0;
- memset(req_buf, 0, sizeof(req_buf));
-}
bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
Vector<String> psa = String((char *)req_buf).split("\r\n");
@@ -310,10 +301,6 @@ Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer
}
WSLServer::WSLServer() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
- _out_buf_size = DEF_BUF_SHIFT;
- _out_pkt_size = DEF_PKT_SHIFT;
_server.instance();
}
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index f86de02797..75669e12ee 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,26 +53,24 @@ private:
public:
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
- bool use_ssl;
+ bool use_ssl = false;
- int time;
- uint8_t req_buf[WSL_MAX_HEADER_SIZE];
- int req_pos;
+ int time = 0;
+ uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {};
+ int req_pos = 0;
String key;
String protocol;
- bool has_request;
+ bool has_request = false;
CharString response;
- int response_sent;
-
- PendingPeer();
+ int response_sent = 0;
Error do_handshake(const Vector<String> p_protocols);
};
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
+ int _out_pkt_size = DEF_PKT_SHIFT;
List<Ref<PendingPeer>> _pending;
Ref<TCP_Server> _server;