diff options
Diffstat (limited to 'modules/websocket')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketClient.xml | 1 | ||||
-rw-r--r-- | modules/websocket/packet_buffer.h | 5 | ||||
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.cpp | 24 |
3 files changed, 15 insertions, 15 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 45db49c913..d362bcc10f 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -28,6 +28,7 @@ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]). You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request. + [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate. [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions. </description> </method> diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index ed756363cf..e99a379767 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -31,7 +31,6 @@ #ifndef PACKET_BUFFER_H #define PACKET_BUFFER_H -#include "core/os/copymem.h" #include "core/templates/ring_buffer.h" template <class T> @@ -66,7 +65,7 @@ public: if (p_info) { _Packet p; p.size = p_size; - copymem(&p.info, p_info, sizeof(T)); + memcpy(&p.info, p_info, sizeof(T)); _packets.write(p); } @@ -86,7 +85,7 @@ public: ERR_FAIL_COND_V(p_bytes < (int)p.size, ERR_OUT_OF_MEMORY); r_read = p.size; - copymem(r_info, &p.info, sizeof(T)); + memcpy(r_info, &p.info, sizeof(T)); _payload.read(r_payload, p.size); return OK; } diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 011cb86535..369d53bca4 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -53,7 +53,7 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const { (uint32_t)((uint64_t)this), hash); //rely on aslr heap hash = hash_djb2_one_32( (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack - hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion + hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negative id is used for exclusion } return hash; @@ -168,10 +168,10 @@ Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr out.resize(PROTO_SIZE + p_data_size); uint8_t *w = out.ptrw(); - copymem(&w[0], &p_type, 1); - copymem(&w[1], &p_from, 4); - copymem(&w[5], &p_to, 4); - copymem(&w[PROTO_SIZE], p_data, p_data_size); + memcpy(&w[0], &p_type, 1); + memcpy(&w[1], &p_from, 4); + memcpy(&w[5], &p_to, 4); + memcpy(&w[PROTO_SIZE], p_data, p_data_size); return out; } @@ -186,7 +186,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { int32_t id = E->key(); if (p_peer_id == id) { - continue; // Skip the newwly added peer (already confirmed) + continue; // Skip the newly added peer (already confirmed) } // Send new peer to others @@ -211,7 +211,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons packet.size = p_data_size; packet.source = p_source; packet.destination = p_dest; - copymem(packet.data, &p_data[PROTO_SIZE], p_data_size); + memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size); _incoming_packets.push_back(packet); emit_signal("peer_packet", p_source); } @@ -263,9 +263,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u uint8_t type = 0; uint32_t from = 0; int32_t to = 0; - copymem(&type, in_buffer, 1); - copymem(&from, &in_buffer[1], 4); - copymem(&to, &in_buffer[5], 4); + memcpy(&type, in_buffer, 1); + memcpy(&from, &in_buffer[1], 4); + memcpy(&to, &in_buffer[5], 4); if (is_server()) { // Server can resend @@ -299,7 +299,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u // System message ERR_FAIL_COND(data_size < 4); int id = 0; - copymem(&id, &in_buffer[PROTO_SIZE], 4); + memcpy(&id, &in_buffer[PROTO_SIZE], 4); switch (type) { case SYS_ADD: // Add peer @@ -314,7 +314,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u _peer_map.erase(id); emit_signal("peer_disconnected", id); break; - case SYS_ID: // Helo, server assigned ID + case SYS_ID: // Hello, server assigned ID _peer_id = id; break; default: |