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-rw-r--r--modules/websocket/SCsub40
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml45
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml28
-rw-r--r--modules/websocket/doc_classes/WebSocketPeer.xml42
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml81
-rw-r--r--modules/websocket/editor_debugger_server_websocket.cpp12
-rw-r--r--modules/websocket/editor_debugger_server_websocket.h25
-rw-r--r--modules/websocket/emws_client.cpp161
-rw-r--r--modules/websocket/emws_client.h23
-rw-r--r--modules/websocket/emws_peer.cpp77
-rw-r--r--modules/websocket/emws_peer.h35
-rw-r--r--modules/websocket/emws_server.cpp8
-rw-r--r--modules/websocket/emws_server.h8
-rw-r--r--modules/websocket/library_godot_websocket.js202
-rw-r--r--modules/websocket/packet_buffer.h11
-rw-r--r--modules/websocket/register_types.cpp10
-rw-r--r--modules/websocket/register_types.h4
-rw-r--r--modules/websocket/remote_debugger_peer_websocket.cpp6
-rw-r--r--modules/websocket/remote_debugger_peer_websocket.h10
-rw-r--r--modules/websocket/websocket_client.cpp60
-rw-r--r--modules/websocket/websocket_client.h16
-rw-r--r--modules/websocket/websocket_macros.h4
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp83
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h58
-rw-r--r--modules/websocket/websocket_peer.cpp5
-rw-r--r--modules/websocket/websocket_peer.h14
-rw-r--r--modules/websocket/websocket_server.cpp47
-rw-r--r--modules/websocket/websocket_server.h26
-rw-r--r--modules/websocket/wsl_client.cpp24
-rw-r--r--modules/websocket/wsl_client.h22
-rw-r--r--modules/websocket/wsl_peer.cpp24
-rw-r--r--modules/websocket/wsl_peer.h52
-rw-r--r--modules/websocket/wsl_server.cpp66
-rw-r--r--modules/websocket/wsl_server.h38
34 files changed, 700 insertions, 667 deletions
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub
index af60055855..4c022c43cf 100644
--- a/modules/websocket/SCsub
+++ b/modules/websocket/SCsub
@@ -3,28 +3,46 @@
Import("env")
Import("env_modules")
-# Thirdparty source files
-
env_ws = env_modules.Clone()
-if env["builtin_wslay"] and not env["platform"] == "javascript": # already builtin for javascript
- wslay_dir = "#thirdparty/wslay/"
- wslay_sources = [
+thirdparty_obj = []
+
+if env["platform"] == "javascript":
+ # Our JavaScript/C++ interface.
+ env.AddJSLibraries(["library_godot_websocket.js"])
+
+elif env["builtin_wslay"]:
+ # Thirdparty source files
+ thirdparty_dir = "#thirdparty/wslay/"
+ thirdparty_sources = [
"wslay_net.c",
"wslay_event.c",
"wslay_queue.c",
"wslay_stack.c",
"wslay_frame.c",
]
- wslay_sources = [wslay_dir + s for s in wslay_sources]
- env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"])
+ thirdparty_sources = [thirdparty_dir + s for s in thirdparty_sources]
+
+ env_ws.Prepend(CPPPATH=[thirdparty_dir + "includes/"])
env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"])
+
if env["platform"] == "windows" or env["platform"] == "uwp":
env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"])
else:
env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"])
- env_wslay = env_ws.Clone()
- env_wslay.disable_warnings()
- env_wslay.add_source_files(env.modules_sources, wslay_sources)
-env_ws.add_source_files(env.modules_sources, "*.cpp")
+ env_thirdparty = env_ws.Clone()
+ env_thirdparty.disable_warnings()
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+ env.modules_sources += thirdparty_obj
+
+
+# Godot source files
+
+module_obj = []
+
+env_ws.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 45db49c913..1549a907b4 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -6,52 +6,43 @@
<description>
This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server.
This client can be optionally used as a network peer for the [MultiplayerAPI].
- After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
+ After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
</description>
<tutorials>
</tutorials>
<methods>
<method name="connect_to_url">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="url" type="String">
- </argument>
- <argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray( )">
- </argument>
- <argument index="2" name="gd_mp_api" type="bool" default="false">
- </argument>
- <argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray( )">
- </argument>
+ <return type="int" enum="Error" />
+ <argument index="0" name="url" type="String" />
+ <argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
+ <argument index="2" name="gd_mp_api" type="bool" default="false" />
+ <argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
<description>
Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
+ [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate.
[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions.
</description>
</method>
<method name="disconnect_from_host">
- <return type="void">
- </return>
- <argument index="0" name="code" type="int" default="1000">
- </argument>
- <argument index="1" name="reason" type="String" default="&quot;&quot;">
- </argument>
+ <return type="void" />
+ <argument index="0" name="code" type="int" default="1000" />
+ <argument index="1" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects this client from the connected host. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_connected_host" qualifiers="const">
- <return type="String">
- </return>
+ <return type="String" />
<description>
Return the IP address of the currently connected host.
</description>
</method>
<method name="get_connected_port" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Return the IP port of the currently connected host.
</description>
@@ -69,8 +60,7 @@
</members>
<signals>
<signal name="connection_closed">
- <argument index="0" name="was_clean_close" type="bool">
- </argument>
+ <argument index="0" name="was_clean_close" type="bool" />
<description>
Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
@@ -81,8 +71,7 @@
</description>
</signal>
<signal name="connection_established">
- <argument index="0" name="protocol" type="String">
- </argument>
+ <argument index="0" name="protocol" type="String" />
<description>
Emitted when a connection with the server is established, [code]protocol[/code] will contain the sub-protocol agreed with the server.
</description>
@@ -94,10 +83,8 @@
</description>
</signal>
<signal name="server_close_request">
- <argument index="0" name="code" type="int">
- </argument>
- <argument index="1" name="reason" type="String">
- </argument>
+ <argument index="0" name="code" type="int" />
+ <argument index="1" name="reason" type="String" />
<description>
Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
</description>
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index 0679acf78a..cd41e9a1fb 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="WebSocketMultiplayerPeer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
Base class for WebSocket server and client.
</brief_description>
@@ -10,25 +10,18 @@
</tutorials>
<methods>
<method name="get_peer" qualifiers="const">
- <return type="WebSocketPeer">
- </return>
- <argument index="0" name="peer_id" type="int">
- </argument>
+ <return type="WebSocketPeer" />
+ <argument index="0" name="peer_id" type="int" />
<description>
Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
</description>
</method>
<method name="set_buffers">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="input_buffer_size_kb" type="int">
- </argument>
- <argument index="1" name="input_max_packets" type="int">
- </argument>
- <argument index="2" name="output_buffer_size_kb" type="int">
- </argument>
- <argument index="3" name="output_max_packets" type="int">
- </argument>
+ <return type="int" enum="Error" />
+ <argument index="0" name="input_buffer_size_kb" type="int" />
+ <argument index="1" name="input_max_packets" type="int" />
+ <argument index="2" name="output_buffer_size_kb" type="int" />
+ <argument index="3" name="output_max_packets" type="int" />
<description>
Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
@@ -39,12 +32,11 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<signals>
<signal name="peer_packet">
- <argument index="0" name="peer_source" type="int">
- </argument>
+ <argument index="0" name="peer_source" type="int" />
<description>
Emitted when a packet is received from a peer.
[b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.
diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml
index 5125956416..ab7ef6c4d0 100644
--- a/modules/websocket/doc_classes/WebSocketPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketPeer.xml
@@ -11,12 +11,9 @@
</tutorials>
<methods>
<method name="close">
- <return type="void">
- </return>
- <argument index="0" name="code" type="int" default="1000">
- </argument>
- <argument index="1" name="reason" type="String" default="&quot;&quot;">
- </argument>
+ <return type="void" />
+ <argument index="0" name="code" type="int" default="1000" />
+ <argument index="1" name="reason" type="String" default="&quot;&quot;" />
<description>
Closes this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC 6455 section 7.4 for a list of valid status codes). [code]reason[/code] is the human readable reason for closing the connection (can be any UTF-8 string that's smaller than 123 bytes).
[b]Note:[/b] To achieve a clean close, you will need to keep polling until either [signal WebSocketClient.connection_closed] or [signal WebSocketServer.client_disconnected] is received.
@@ -24,57 +21,54 @@
</description>
</method>
<method name="get_connected_host" qualifiers="const">
- <return type="String">
- </return>
+ <return type="String" />
<description>
Returns the IP address of the connected peer.
[b]Note:[/b] Not available in the HTML5 export.
</description>
</method>
<method name="get_connected_port" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the remote port of the connected peer.
[b]Note:[/b] Not available in the HTML5 export.
</description>
</method>
+ <method name="get_current_outbound_buffered_amount" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the current amount of data in the outbound websocket buffer. [b]Note:[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use an internal buffer.
+ </description>
+ </method>
<method name="get_write_mode" qualifiers="const">
- <return type="int" enum="WebSocketPeer.WriteMode">
- </return>
+ <return type="int" enum="WebSocketPeer.WriteMode" />
<description>
Gets the current selected write mode. See [enum WriteMode].
</description>
</method>
<method name="is_connected_to_host" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if this peer is currently connected.
</description>
</method>
<method name="set_no_delay">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="enabled" type="bool" />
<description>
Disable Nagle's algorithm on the underling TCP socket (default). See [method StreamPeerTCP.set_no_delay] for more information.
[b]Note:[/b] Not available in the HTML5 export.
</description>
</method>
<method name="set_write_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode">
- </argument>
+ <return type="void" />
+ <argument index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode" />
<description>
Sets the socket to use the given [enum WriteMode].
</description>
</method>
<method name="was_string_packet" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the last received packet was sent as a text payload. See [enum WriteMode].
</description>
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index f7805209e2..90182de4c2 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -5,68 +5,53 @@
</brief_description>
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
- After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
+ After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
</tutorials>
<methods>
<method name="disconnect_peer">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="code" type="int" default="1000">
- </argument>
- <argument index="2" name="reason" type="String" default="&quot;&quot;">
- </argument>
+ <return type="void" />
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="code" type="int" default="1000" />
+ <argument index="2" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_peer_address" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
+ <return type="String" />
+ <argument index="0" name="id" type="int" />
<description>
Returns the IP address of the given peer.
</description>
</method>
<method name="get_peer_port" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
+ <return type="int" />
+ <argument index="0" name="id" type="int" />
<description>
Returns the remote port of the given peer.
</description>
</method>
<method name="has_peer" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if a peer with the given ID is connected.
</description>
</method>
<method name="is_listening" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the server is actively listening on a port.
</description>
</method>
<method name="listen">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="port" type="int">
- </argument>
- <argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray( )">
- </argument>
- <argument index="2" name="gd_mp_api" type="bool" default="false">
- </argument>
+ <return type="int" enum="Error" />
+ <argument index="0" name="port" type="int" />
+ <argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
+ <argument index="2" name="gd_mp_api" type="bool" default="false" />
<description>
Starts listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
@@ -75,8 +60,7 @@
</description>
</method>
<method name="stop">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Stops the server and clear its state.
</description>
@@ -89,6 +73,9 @@
<member name="ca_chain" type="X509Certificate" setter="set_ca_chain" getter="get_ca_chain">
When using SSL (see [member private_key] and [member ssl_certificate]), you can set this to a valid [X509Certificate] to be provided as additional CA chain information during the SSL handshake.
</member>
+ <member name="handshake_timeout" type="float" setter="set_handshake_timeout" getter="get_handshake_timeout" default="3.0">
+ The time in seconds before a pending client (i.e. a client that has not yet finished the HTTP handshake) is considered stale and forcefully disconnected.
+ </member>
<member name="private_key" type="CryptoKey" setter="set_private_key" getter="get_private_key">
When set to a valid [CryptoKey] (along with [member ssl_certificate]) will cause the server to require SSL instead of regular TCP (i.e. the [code]wss://[/code] protocol).
</member>
@@ -98,37 +85,31 @@
</members>
<signals>
<signal name="client_close_request">
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="code" type="int">
- </argument>
- <argument index="2" name="reason" type="String">
- </argument>
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="code" type="int" />
+ <argument index="2" name="reason" type="String" />
<description>
Emitted when a client requests a clean close. You should keep polling until you get a [signal client_disconnected] signal with the same [code]id[/code] to achieve the clean close. See [method WebSocketPeer.close] for more details.
</description>
</signal>
<signal name="client_connected">
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="protocol" type="String">
- </argument>
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="protocol" type="String" />
+ <argument index="2" name="resource_name" type="String" />
<description>
- Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client.
+ Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client, and "resource_name" will be the resource name of the URI the peer used.
+ "resource_name" is a path (at the very least a single forward slash) and potentially a query string.
</description>
</signal>
<signal name="client_disconnected">
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="was_clean_close" type="bool">
- </argument>
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="was_clean_close" type="bool" />
<description>
Emitted when a client disconnects. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
</signal>
<signal name="data_received">
- <argument index="0" name="id" type="int">
- </argument>
+ <argument index="0" name="id" type="int" />
<description>
Emitted when a new message is received.
[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level multiplayer peer.
diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp
index 95ea7ceafa..2e61cbfc08 100644
--- a/modules/websocket/editor_debugger_server_websocket.cpp
+++ b/modules/websocket/editor_debugger_server_websocket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "editor_debugger_server_websocket.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
#include "modules/websocket/remote_debugger_peer_websocket.h"
@@ -50,9 +50,9 @@ void EditorDebuggerServerWebSocket::poll() {
Error EditorDebuggerServerWebSocket::start() {
int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
- Vector<String> protocols;
- protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer.
- return server->listen(remote_port, protocols);
+ Vector<String> compatible_protocols;
+ compatible_protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer.
+ return server->listen(remote_port, compatible_protocols);
}
void EditorDebuggerServerWebSocket::stop() {
diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h
index c66db1b72a..d9543bb647 100644
--- a/modules/websocket/editor_debugger_server_websocket.h
+++ b/modules/websocket/editor_debugger_server_websocket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
-#define SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
-
-#include "modules/websocket/websocket_server.h"
+#ifndef EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
+#define EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
#include "editor/debugger/editor_debugger_server.h"
+#include "modules/websocket/websocket_server.h"
class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
@@ -48,15 +47,15 @@ public:
void _peer_connected(int p_peer, String p_protocol);
void _peer_disconnected(int p_peer, bool p_was_clean);
- void poll();
- Error start();
- void stop();
- bool is_active() const;
- bool is_connection_available() const;
- Ref<RemoteDebuggerPeer> take_connection();
+ void poll() override;
+ Error start() override;
+ void stop() override;
+ bool is_active() const override;
+ bool is_connection_available() const override;
+ Ref<RemoteDebuggerPeer> take_connection() override;
EditorDebuggerServerWebSocket();
~EditorDebuggerServerWebSocket();
};
-#endif // SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H
+#endif // EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 7c31449709..5cd94e978f 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,18 +31,17 @@
#ifdef JAVASCRIPT_ENABLED
#include "emws_client.h"
+#include "core/config/project_settings.h"
#include "core/io/ip.h"
-#include "core/project_settings.h"
#include "emscripten.h"
-extern "C" {
-EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) {
+void EMWSClient::_esws_on_connect(void *obj, char *proto) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_connect(String(proto));
}
-EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) {
+void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
@@ -50,21 +49,26 @@ EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_dat
client->_on_peer_packet();
}
-EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
+void EMWSClient::_esws_on_error(void *obj) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_error();
}
-EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
+void EMWSClient::_esws_on_close(void *obj, int code, const char *reason, int was_clean) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_on_close_request(code, String(reason));
client->_is_connecting = false;
+ client->disconnect_from_host();
client->_on_disconnect(was_clean != 0);
}
-}
Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
+ if (_js_id) {
+ godot_js_websocket_destroy(_js_id);
+ _js_id = 0;
+ }
+
String proto_string;
for (int i = 0; i < p_protocols.size(); i++) {
if (i != 0)
@@ -75,7 +79,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
String str = "ws://";
if (p_custom_headers.size()) {
- WARN_PRINT_ONCE("Custom headers are not supported in in HTML5 platform.");
+ WARN_PRINT_ONCE("Custom headers are not supported in HTML5 platform.");
}
if (p_ssl) {
str = "wss://";
@@ -84,106 +88,17 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
}
}
str += p_host + ":" + itos(p_port) + p_path;
-
_is_connecting = true;
- /* clang-format off */
- int peer_sock = EM_ASM_INT({
- var proto_str = UTF8ToString($2);
- var socket = null;
- try {
- if (proto_str) {
- socket = new WebSocket(UTF8ToString($1), proto_str.split(","));
- } else {
- socket = new WebSocket(UTF8ToString($1));
- }
- } catch (e) {
- return -1;
- }
- var c_ptr = Module.IDHandler.get($0);
- socket.binaryType = "arraybuffer";
-
- // Connection opened
- socket.addEventListener("open", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- ccall("_esws_on_connect",
- "void",
- ["number", "string"],
- [c_ptr, socket.protocol]
- );
- });
-
- // Listen for messages
- socket.addEventListener("message", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- var buffer;
- var is_string = 0;
- if (event.data instanceof ArrayBuffer) {
-
- buffer = new Uint8Array(event.data);
-
- } else if (event.data instanceof Blob) {
-
- alert("Blob type not supported");
- return;
-
- } else if (typeof event.data === "string") {
-
- is_string = 1;
- var enc = new TextEncoder("utf-8");
- buffer = new Uint8Array(enc.encode(event.data));
-
- } else {
-
- alert("Unknown message type");
- return;
-
- }
- var len = buffer.length*buffer.BYTES_PER_ELEMENT;
- var out = _malloc(len);
- HEAPU8.set(buffer, out);
- ccall("_esws_on_message",
- "void",
- ["number", "number", "number", "number"],
- [c_ptr, out, len, is_string]
- );
- _free(out);
- });
-
- socket.addEventListener("error", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- ccall("_esws_on_error",
- "void",
- ["number"],
- [c_ptr]
- );
- });
-
- socket.addEventListener("close", function (event) {
- if (!Module.IDHandler.has($0))
- return; // Godot Object is gone!
- var was_clean = 0;
- if (event.wasClean)
- was_clean = 1;
- ccall("_esws_on_close",
- "void",
- ["number", "number", "string", "number"],
- [c_ptr, event.code, event.reason, was_clean]
- );
- });
-
- return Module.IDHandler.add(socket);
- }, _js_id, str.utf8().get_data(), proto_string.utf8().get_data());
- /* clang-format on */
- if (peer_sock == -1)
+
+ _js_id = godot_js_websocket_create(this, str.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close);
+ if (!_js_id) {
return FAILED;
+ }
- static_cast<Ref<EMWSPeer>>(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
+ static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size, _out_buf_size);
return OK;
-};
+}
void EMWSClient::poll() {
}
@@ -192,7 +107,7 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
if (_is_connecting)
return CONNECTION_CONNECTING;
@@ -200,19 +115,19 @@ NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() c
}
return CONNECTION_DISCONNECTED;
-};
+}
void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
-};
+}
-IP_Address EMWSClient::get_connected_host() const {
- ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
-};
+IPAddress EMWSClient::get_connected_host() const {
+ ERR_FAIL_V_MSG(IPAddress(), "Not supported in HTML5 export.");
+}
uint16_t EMWSClient::get_connected_port() const {
ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
-};
+}
int EMWSClient::get_max_packet_size() const {
return (1 << _in_buf_size) - PROTO_SIZE;
@@ -221,30 +136,20 @@ int EMWSClient::get_max_packet_size() const {
Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
+ _out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
return OK;
}
EMWSClient::EMWSClient() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
-
- _is_connecting = false;
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
- /* clang-format off */
- _js_id = EM_ASM_INT({
- return Module.IDHandler.add($0);
- }, this);
- /* clang-format on */
-};
+}
EMWSClient::~EMWSClient() {
disconnect_from_host();
_peer = Ref<EMWSPeer>();
- /* clang-format off */
- EM_ASM({
- Module.IDHandler.remove($0);
- }, _js_id);
- /* clang-format on */
-};
+ if (_js_id) {
+ godot_js_websocket_destroy(_js_id);
+ }
+}
#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index ab8a0612bb..3b0b8395b9 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "emws_peer.h"
#include "websocket_client.h"
@@ -41,18 +41,23 @@ class EMWSClient : public WebSocketClient {
GDCIIMPL(EMWSClient, WebSocketClient);
private:
- int _in_buf_size;
- int _in_pkt_size;
- int _js_id;
+ int _js_id = 0;
+ bool _is_connecting = false;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
-public:
- bool _is_connecting;
+ static void _esws_on_connect(void *obj, char *proto);
+ static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
+ static void _esws_on_error(void *obj);
+ static void _esws_on_close(void *obj, int code, const char *reason, int was_clean);
+public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host(int p_code = 1000, String p_reason = "");
- IP_Address get_connected_host() const;
+ IPAddress get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
int get_max_packet_size() const;
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 749f45451a..d7263dcf43 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,11 @@
#include "emws_peer.h"
#include "core/io/ip.h"
-void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size) {
+void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size) {
peer_sock = p_sock;
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
_packet_buffer.resize((1 << p_in_buf_size));
+ _out_buf_size = p_out_buf_size;
}
void EMWSPeer::set_write_mode(WriteMode p_mode) {
@@ -47,40 +48,19 @@ EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
return write_mode;
}
-Error EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string) {
uint8_t is_string = p_is_string ? 1 : 0;
return _in_buffer.write_packet(p_data, p_size, &is_string);
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
+ ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
- /* clang-format off */
- EM_ASM({
- var sock = Module.IDHandler.get($0);
- var bytes_array = new Uint8Array($2);
- var i = 0;
-
- for(i=0; i<$2; i++) {
- bytes_array[i] = getValue($1+i, 'i8');
- }
-
- try {
- if ($3) {
- sock.send(bytes_array.buffer);
- } else {
- var string = new TextDecoder("utf-8").decode(bytes_array);
- sock.send(string);
- }
- } catch (e) {
- return 1;
- }
- return 0;
- }, peer_sock, p_buffer, p_buffer_size, is_bin);
- /* clang-format on */
+ int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
+ godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
return OK;
-};
+}
Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
if (_in_buffer.packets_left() == 0)
@@ -94,57 +74,54 @@ Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
r_buffer_size = read;
return OK;
-};
+}
int EMWSPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
-};
+}
+
+int EMWSPeer::get_current_outbound_buffered_amount() const {
+ if (peer_sock != -1) {
+ return godot_js_websocket_buffered_amount(peer_sock);
+ }
+ return 0;
+}
bool EMWSPeer::was_string_packet() const {
return _is_string;
-};
+}
bool EMWSPeer::is_connected_to_host() const {
return peer_sock != -1;
-};
+}
void EMWSPeer::close(int p_code, String p_reason) {
if (peer_sock != -1) {
- /* clang-format off */
- EM_ASM({
- var sock = Module.IDHandler.get($0);
- var code = $1;
- var reason = UTF8ToString($2);
- sock.close(code, reason);
- Module.IDHandler.remove($0);
- }, peer_sock, p_code, p_reason.utf8().get_data());
- /* clang-format on */
+ godot_js_websocket_close(peer_sock, p_code, p_reason.utf8().get_data());
}
_is_string = 0;
_in_buffer.clear();
peer_sock = -1;
-};
+}
-IP_Address EMWSPeer::get_connected_host() const {
- ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
+IPAddress EMWSPeer::get_connected_host() const {
+ ERR_FAIL_V_MSG(IPAddress(), "Not supported in HTML5 export.");
};
uint16_t EMWSPeer::get_connected_port() const {
ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
-};
+}
void EMWSPeer::set_no_delay(bool p_enabled) {
ERR_FAIL_MSG("'set_no_delay' is not supported in HTML5 export.");
}
EMWSPeer::EMWSPeer() {
- peer_sock = -1;
- write_mode = WRITE_MODE_BINARY;
close();
-};
+}
EMWSPeer::~EMWSPeer() {
close();
-};
+}
#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 9c00f2d58b..6e93ea31a2 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,35 +33,50 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
-#include "core/ring_buffer.h"
+#include "core/templates/ring_buffer.h"
#include "emscripten.h"
#include "packet_buffer.h"
#include "websocket_peer.h"
+extern "C" {
+typedef void (*WSOnOpen)(void *p_ref, char *p_protocol);
+typedef void (*WSOnMessage)(void *p_ref, const uint8_t *p_buf, int p_buf_len, int p_is_string);
+typedef void (*WSOnClose)(void *p_ref, int p_code, const char *p_reason, int p_is_clean);
+typedef void (*WSOnError)(void *p_ref);
+
+extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close);
+extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw);
+extern int godot_js_websocket_buffered_amount(int p_id);
+extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason);
+extern void godot_js_websocket_destroy(int p_id);
+}
+
class EMWSPeer : public WebSocketPeer {
GDCIIMPL(EMWSPeer, WebSocketPeer);
private:
- int peer_sock;
- WriteMode write_mode;
+ int peer_sock = -1;
+ WriteMode write_mode = WRITE_MODE_BINARY;
Vector<uint8_t> _packet_buffer;
PacketBuffer<uint8_t> _in_buffer;
- uint8_t _is_string;
+ uint8_t _is_string = 0;
+ int _out_buf_size = 0;
public:
- Error read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
- void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
+ Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
+ void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size);
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return _packet_buffer.size(); };
+ virtual int get_current_outbound_buffered_amount() const;
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
- virtual IP_Address get_connected_host() const;
+ virtual IPAddress get_connected_host() const;
virtual uint16_t get_connected_port() const;
virtual WriteMode get_write_mode() const;
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index 9d43283d3e..4a4f09a943 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,8 +58,8 @@ Vector<String> EMWSServer::get_protocols() const {
return out;
}
-IP_Address EMWSServer::get_peer_address(int p_peer_id) const {
- return IP_Address();
+IPAddress EMWSServer::get_peer_address(int p_peer_id) const {
+ return IPAddress();
}
int EMWSServer::get_peer_port(int p_peer_id) const {
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index bb6f35a711..d36e3a3557 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/reference.h"
+#include "core/object/ref_counted.h"
#include "emws_peer.h"
#include "websocket_server.h"
@@ -47,7 +47,7 @@ public:
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
- IP_Address get_peer_address(int p_peer_id) const;
+ IPAddress get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
int get_max_packet_size() const;
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
new file mode 100644
index 0000000000..dd2fd1e94f
--- /dev/null
+++ b/modules/websocket/library_godot_websocket.js
@@ -0,0 +1,202 @@
+/*************************************************************************/
+/* library_godot_websocket.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotWebSocket = {
+ // Our socket implementation that forwards events to C++.
+ $GodotWebSocket__deps: ['$IDHandler', '$GodotRuntime'],
+ $GodotWebSocket: {
+ // Connection opened, report selected protocol
+ _onopen: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ const c_str = GodotRuntime.allocString(ref.protocol);
+ callback(c_str);
+ GodotRuntime.free(c_str);
+ },
+
+ // Message received, report content and type (UTF8 vs binary)
+ _onmessage: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ let buffer;
+ let is_string = 0;
+ if (event.data instanceof ArrayBuffer) {
+ buffer = new Uint8Array(event.data);
+ } else if (event.data instanceof Blob) {
+ GodotRuntime.error('Blob type not supported');
+ return;
+ } else if (typeof event.data === 'string') {
+ is_string = 1;
+ const enc = new TextEncoder('utf-8');
+ buffer = new Uint8Array(enc.encode(event.data));
+ } else {
+ GodotRuntime.error('Unknown message type');
+ return;
+ }
+ const len = buffer.length * buffer.BYTES_PER_ELEMENT;
+ const out = GodotRuntime.malloc(len);
+ HEAPU8.set(buffer, out);
+ callback(out, len, is_string);
+ GodotRuntime.free(out);
+ },
+
+ // An error happened, 'onclose' will be called after this.
+ _onerror: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ callback();
+ },
+
+ // Connection is closed, this is always fired. Report close code, reason, and clean status.
+ _onclose: function (p_id, callback, event) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return; // Godot object is gone.
+ }
+ const c_str = GodotRuntime.allocString(event.reason);
+ callback(event.code, c_str, event.wasClean ? 1 : 0);
+ GodotRuntime.free(c_str);
+ },
+
+ // Send a message
+ send: function (p_id, p_data) {
+ const ref = IDHandler.get(p_id);
+ if (!ref || ref.readyState !== ref.OPEN) {
+ return 1; // Godot object is gone or socket is not in a ready state.
+ }
+ ref.send(p_data);
+ return 0;
+ },
+
+ // Get current bufferedAmount
+ bufferedAmount: function (p_id) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return 0; // Godot object is gone.
+ }
+ return ref.bufferedAmount;
+ },
+
+ create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
+ const id = IDHandler.add(socket);
+ socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
+ socket.onmessage = GodotWebSocket._onmessage.bind(null, id, p_on_message);
+ socket.onerror = GodotWebSocket._onerror.bind(null, id, p_on_error);
+ socket.onclose = GodotWebSocket._onclose.bind(null, id, p_on_close);
+ return id;
+ },
+
+ // Closes the JavaScript WebSocket (if not already closing) associated to a given C++ object.
+ close: function (p_id, p_code, p_reason) {
+ const ref = IDHandler.get(p_id);
+ if (ref && ref.readyState < ref.CLOSING) {
+ const code = p_code;
+ const reason = GodotRuntime.parseString(p_reason);
+ ref.close(code, reason);
+ }
+ },
+
+ // Deletes the reference to a C++ object (closing any connected socket if necessary).
+ destroy: function (p_id) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return;
+ }
+ GodotWebSocket.close(p_id, 1001, '');
+ IDHandler.remove(p_id);
+ ref.onopen = null;
+ ref.onmessage = null;
+ ref.onerror = null;
+ ref.onclose = null;
+ },
+ },
+
+ godot_js_websocket_create__sig: 'iiiiiiii',
+ godot_js_websocket_create: function (p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
+ const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
+ const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
+ const on_error = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
+ const on_close = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
+ const url = GodotRuntime.parseString(p_url);
+ const protos = GodotRuntime.parseString(p_proto);
+ let socket = null;
+ try {
+ if (protos) {
+ socket = new WebSocket(url, protos.split(','));
+ } else {
+ socket = new WebSocket(url);
+ }
+ } catch (e) {
+ return 0;
+ }
+ socket.binaryType = 'arraybuffer';
+ return GodotWebSocket.create(socket, on_open, on_message, on_error, on_close);
+ },
+
+ godot_js_websocket_send__sig: 'iiiii',
+ godot_js_websocket_send: function (p_id, p_buf, p_buf_len, p_raw) {
+ const bytes_array = new Uint8Array(p_buf_len);
+ let i = 0;
+ for (i = 0; i < p_buf_len; i++) {
+ bytes_array[i] = GodotRuntime.getHeapValue(p_buf + i, 'i8');
+ }
+ let out = bytes_array.buffer;
+ if (!p_raw) {
+ out = new TextDecoder('utf-8').decode(bytes_array);
+ }
+ return GodotWebSocket.send(p_id, out);
+ },
+
+ godot_js_websocket_buffered_amount__sig: 'ii',
+ godot_js_websocket_buffered_amount: function (p_id) {
+ return GodotWebSocket.bufferedAmount(p_id);
+ },
+
+ godot_js_websocket_close__sig: 'viii',
+ godot_js_websocket_close: function (p_id, p_code, p_reason) {
+ const code = p_code;
+ const reason = GodotRuntime.parseString(p_reason);
+ GodotWebSocket.close(p_id, code, reason);
+ },
+
+ godot_js_websocket_destroy__sig: 'vi',
+ godot_js_websocket_destroy: function (p_id) {
+ GodotWebSocket.destroy(p_id);
+ },
+};
+
+autoAddDeps(GodotWebSocket, '$GodotWebSocket');
+mergeInto(LibraryManager.library, GodotWebSocket);
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
index 9973efe297..e99a379767 100644
--- a/modules/websocket/packet_buffer.h
+++ b/modules/websocket/packet_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,7 @@
#ifndef PACKET_BUFFER_H
#define PACKET_BUFFER_H
-#include "core/os/copymem.h"
-#include "core/ring_buffer.h"
+#include "core/templates/ring_buffer.h"
template <class T>
class PacketBuffer {
@@ -66,7 +65,7 @@ public:
if (p_info) {
_Packet p;
p.size = p_size;
- copymem(&p.info, p_info, sizeof(T));
+ memcpy(&p.info, p_info, sizeof(T));
_packets.write(p);
}
@@ -86,7 +85,7 @@ public:
ERR_FAIL_COND_V(p_bytes < (int)p.size, ERR_OUT_OF_MEMORY);
r_read = p.size;
- copymem(r_info, &p.info, sizeof(T));
+ memcpy(r_info, &p.info, sizeof(T));
_payload.read(r_payload, p.size);
return OK;
}
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index bc50de414e..7c742b1b89 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "register_types.h"
-#include "core/error_macros.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/error/error_macros.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
@@ -63,7 +63,7 @@ void register_websocket_types() {
WSLServer::make_default();
#endif
- ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
+ GDREGISTER_VIRTUAL_CLASS(WebSocketMultiplayerPeer);
ClassDB::register_custom_instance_class<WebSocketServer>();
ClassDB::register_custom_instance_class<WebSocketClient>();
ClassDB::register_custom_instance_class<WebSocketPeer>();
diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h
index bb7be57ab3..3884db67b7 100644
--- a/modules/websocket/register_types.h
+++ b/modules/websocket/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/remote_debugger_peer_websocket.cpp b/modules/websocket/remote_debugger_peer_websocket.cpp
index a67a959e31..c9591cc564 100644
--- a/modules/websocket/remote_debugger_peer_websocket.cpp
+++ b/modules/websocket/remote_debugger_peer_websocket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "remote_debugger_peer_websocket.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) {
Vector<String> protocols;
diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h
index bb03e5e892..590d925dcc 100644
--- a/modules/websocket/remote_debugger_peer_websocket.h
+++ b/modules/websocket/remote_debugger_peer_websocket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCRIPT_DEBUGGER_WEBSOCKET_H
-#define SCRIPT_DEBUGGER_WEBSOCKET_H
+#ifndef REMOTE_DEBUGGER_PEER_WEBSOCKET_H
+#define REMOTE_DEBUGGER_PEER_WEBSOCKET_H
#ifdef JAVASCRIPT_ENABLED
#include "modules/websocket/emws_client.h"
@@ -62,4 +62,4 @@ public:
RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer = Ref<WebSocketPeer>());
};
-#endif // SCRIPT_DEBUGGER_WEBSOCKET_H
+#endif // REMOTE_DEBUGGER_PEER_WEBSOCKET_H
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 3900180739..f7a8944745 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
- verify_ssl = true;
}
WebSocketClient::~WebSocketClient() {
@@ -43,35 +42,22 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
_is_multiplayer = gd_mp_api;
String host = p_url;
- String path = "/";
- int p_len = -1;
- int port = 80;
+ String path;
+ String scheme;
+ int port = 0;
+ Error err = p_url.parse_url(scheme, host, port, path);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);
+
bool ssl = false;
- if (host.begins_with("wss://")) {
- ssl = true; // we should implement this
- host = host.substr(6, host.length() - 6);
- port = 443;
- } else {
- ssl = false;
- if (host.begins_with("ws://")) {
- host = host.substr(5, host.length() - 5);
- }
+ if (scheme == "wss://") {
+ ssl = true;
}
-
- // Path
- p_len = host.find("/");
- if (p_len != -1) {
- path = host.substr(p_len, host.length() - p_len);
- host = host.substr(0, p_len);
+ if (port == 0) {
+ port = ssl ? 443 : 80;
}
-
- // Port
- p_len = host.find_last(":");
- if (p_len != -1 && p_len == host.find(":")) {
- port = host.substr(p_len, host.length() - p_len).to_int();
- host = host.substr(0, p_len);
+ if (path.is_empty()) {
+ path = "/";
}
-
return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);
}
@@ -100,7 +86,7 @@ void WebSocketClient::_on_peer_packet() {
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
- emit_signal("data_received");
+ emit_signal(SNAME("data_received"));
}
}
@@ -108,27 +94,27 @@ void WebSocketClient::_on_connect(String p_protocol) {
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
- emit_signal("connection_established", p_protocol);
+ emit_signal(SNAME("connection_established"), p_protocol);
}
}
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
- emit_signal("server_close_request", p_code, p_reason);
+ emit_signal(SNAME("server_close_request"), p_code, p_reason);
}
void WebSocketClient::_on_disconnect(bool p_was_clean) {
if (_is_multiplayer) {
- emit_signal("connection_failed");
+ emit_signal(SNAME("connection_failed"));
} else {
- emit_signal("connection_closed", p_was_clean);
+ emit_signal(SNAME("connection_closed"), p_was_clean);
}
}
void WebSocketClient::_on_error() {
if (_is_multiplayer) {
- emit_signal("connection_failed");
+ emit_signal(SNAME("connection_failed"));
} else {
- emit_signal("connection_error");
+ emit_signal(SNAME("connection_error"));
}
}
@@ -140,12 +126,12 @@ void WebSocketClient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate);
ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");
ADD_SIGNAL(MethodInfo("data_received"));
ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index ba8e21aed6..c7f17f1ffb 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define WEBSOCKET_CLIENT_H
#include "core/crypto/crypto.h"
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
@@ -42,7 +42,7 @@ class WebSocketClient : public WebSocketMultiplayerPeer {
protected:
Ref<WebSocketPeer> _peer;
- bool verify_ssl;
+ bool verify_ssl = true;
Ref<X509Certificate> ssl_cert;
static void _bind_methods();
@@ -55,14 +55,12 @@ public:
Ref<X509Certificate> get_trusted_ssl_certificate() const;
void set_trusted_ssl_certificate(Ref<X509Certificate> p_cert);
- virtual void poll() = 0;
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0;
virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
- virtual IP_Address get_connected_host() const = 0;
+ virtual IPAddress get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
- virtual bool is_server() const;
- virtual ConnectionStatus get_connection_status() const = 0;
+ virtual bool is_server() const override;
void _on_peer_packet();
void _on_connect(String p_protocol);
@@ -70,8 +68,6 @@ public:
void _on_disconnect(bool p_was_clean);
void _on_error();
- virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
-
WebSocketClient();
~WebSocketClient();
};
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index cf4545b435..d04909c97d 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index fa2fe891a5..163cc7706b 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,50 +33,21 @@
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
- _is_multiplayer = false;
- _peer_id = 0;
- _target_peer = 0;
- _refusing = false;
-
- _current_packet.source = 0;
- _current_packet.destination = 0;
- _current_packet.size = 0;
- _current_packet.data = nullptr;
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
_clear();
}
-int WebSocketMultiplayerPeer::_gen_unique_id() const {
- uint32_t hash = 0;
-
- while (hash == 0 || hash == 1) {
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_ticks_usec());
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_unix_time(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)this), hash); //rely on aslr heap
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
- hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
- }
-
- return hash;
-}
-
void WebSocketMultiplayerPeer::_clear() {
_peer_map.clear();
if (_current_packet.data != nullptr) {
memfree(_current_packet.data);
}
- for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
- memfree(E->get().data);
- E->get().data = nullptr;
+ for (Packet &E : _incoming_packets) {
+ memfree(E.data);
+ E.data = nullptr;
}
_incoming_packets.clear();
@@ -108,6 +79,8 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
_current_packet.data = nullptr;
}
+ ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
+
_current_packet = _incoming_packets.front()->get();
_incoming_packets.pop_front();
@@ -130,13 +103,21 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
}
//
-// NetworkedMultiplayerPeer
+// MultiplayerPeer
//
+void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
+ // Websocket does not have channels.
+}
+
+int WebSocketMultiplayerPeer::get_transfer_channel() const {
+ return 0;
+}
+
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}
-NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
}
@@ -177,10 +158,10 @@ Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr
out.resize(PROTO_SIZE + p_data_size);
uint8_t *w = out.ptrw();
- copymem(&w[0], &p_type, 1);
- copymem(&w[1], &p_from, 4);
- copymem(&w[5], &p_to, 4);
- copymem(&w[PROTO_SIZE], p_data, p_data_size);
+ memcpy(&w[0], &p_type, 1);
+ memcpy(&w[1], &p_from, 4);
+ memcpy(&w[5], &p_to, 4);
+ memcpy(&w[PROTO_SIZE], p_data, p_data_size);
return out;
}
@@ -195,7 +176,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id == id) {
- continue; // Skip the newwly added peer (already confirmed)
+ continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
@@ -220,9 +201,9 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
packet.size = p_data_size;
packet.source = p_source;
packet.destination = p_dest;
- copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
+ memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
_incoming_packets.push_back(packet);
- emit_signal("peer_packet", p_source);
+ emit_signal(SNAME("peer_packet"), p_source);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
@@ -272,9 +253,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
uint8_t type = 0;
uint32_t from = 0;
int32_t to = 0;
- copymem(&type, in_buffer, 1);
- copymem(&from, &in_buffer[1], 4);
- copymem(&to, &in_buffer[5], 4);
+ memcpy(&type, in_buffer, 1);
+ memcpy(&from, &in_buffer[1], 4);
+ memcpy(&to, &in_buffer[5], 4);
if (is_server()) { // Server can resend
@@ -308,22 +289,22 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
// System message
ERR_FAIL_COND(data_size < 4);
int id = 0;
- copymem(&id, &in_buffer[PROTO_SIZE], 4);
+ memcpy(&id, &in_buffer[PROTO_SIZE], 4);
switch (type) {
case SYS_ADD: // Add peer
_peer_map[id] = Ref<WebSocketPeer>();
- emit_signal("peer_connected", id);
+ emit_signal(SNAME("peer_connected"), id);
if (id == 1) { // We just connected to the server
- emit_signal("connection_succeeded");
+ emit_signal(SNAME("connection_succeeded"));
}
break;
case SYS_DEL: // Remove peer
_peer_map.erase(id);
- emit_signal("peer_disconnected", id);
+ emit_signal(SNAME("peer_disconnected"), id);
break;
- case SYS_ID: // Helo, server assigned ID
+ case SYS_ID: // Hello, server assigned ID
_peer_id = id;
break;
default:
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 3ee26e2c5b..0fee196f41 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,13 @@
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
-#include "core/error_list.h"
-#include "core/io/networked_multiplayer_peer.h"
-#include "core/list.h"
+#include "core/error/error_list.h"
+#include "core/io/multiplayer_peer.h"
+#include "core/templates/list.h"
#include "websocket_peer.h"
-class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+class WebSocketMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
private:
Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
@@ -55,45 +55,43 @@ protected:
};
struct Packet {
- int source;
- int destination;
- uint8_t *data;
- uint32_t size;
+ int source = 0;
+ int destination = 0;
+ uint8_t *data = nullptr;
+ uint32_t size = 0;
};
List<Packet> _incoming_packets;
Map<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
- bool _is_multiplayer;
- int _target_peer;
- int _peer_id;
- int _refusing;
+ bool _is_multiplayer = false;
+ int _target_peer = 0;
+ int _peer_id = 0;
+ int _refusing = false;
static void _bind_methods();
void _send_add(int32_t p_peer_id);
void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
void _send_del(int32_t p_peer_id);
- int _gen_unique_id() const;
public:
- /* NetworkedMultiplayerPeer */
- void set_transfer_mode(TransferMode p_mode);
- TransferMode get_transfer_mode() const;
- void set_target_peer(int p_target_peer);
- int get_packet_peer() const;
- int get_unique_id() const;
- virtual bool is_server() const = 0;
- void set_refuse_new_connections(bool p_enable);
- bool is_refusing_new_connections() const;
- virtual ConnectionStatus get_connection_status() const = 0;
+ /* MultiplayerPeer */
+ void set_transfer_channel(int p_channel) override;
+ int get_transfer_channel() const override;
+ void set_transfer_mode(TransferMode p_mode) override;
+ TransferMode get_transfer_mode() const override;
+ void set_target_peer(int p_target_peer) override;
+ int get_packet_peer() const override;
+ int get_unique_id() const override;
+ void set_refuse_new_connections(bool p_enable) override;
+ bool is_refusing_new_connections() const override;
/* PacketPeer */
- virtual int get_available_packet_count() const;
- virtual int get_max_packet_size() const = 0;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
/* WebSocketPeer */
virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index 30a5972330..ee13040821 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,6 +47,7 @@ void WebSocketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
+ ClassDB::bind_method(D_METHOD("get_current_outbound_buffered_amount"), &WebSocketPeer::get_current_outbound_buffered_amount);
BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index 5f7d1c768b..517b8600d6 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef WEBSOCKETPEER_H
#define WEBSOCKETPEER_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
#include "websocket_macros.h"
@@ -49,21 +49,17 @@ protected:
static void _bind_methods();
public:
- virtual int get_available_packet_count() const = 0;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
- virtual int get_max_packet_size() const = 0;
-
virtual WriteMode get_write_mode() const = 0;
virtual void set_write_mode(WriteMode p_mode) = 0;
virtual void close(int p_code = 1000, String p_reason = "") = 0;
virtual bool is_connected_to_host() const = 0;
- virtual IP_Address get_connected_host() const = 0;
+ virtual IPAddress get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool was_string_packet() const = 0;
virtual void set_no_delay(bool p_enabled) = 0;
+ virtual int get_current_outbound_buffered_amount() const = 0;
WebSocketPeer();
~WebSocketPeer();
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index b20b925dec..fb838109f3 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@ GDCINULL(WebSocketServer);
WebSocketServer::WebSocketServer() {
_peer_id = 1;
- bind_ip = IP_Address("*");
+ bind_ip = IPAddress("*");
}
WebSocketServer::~WebSocketServer() {
@@ -55,27 +55,31 @@ void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", 0), "set_private_key", "get_private_key");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", PROPERTY_USAGE_NONE), "set_private_key", "get_private_key");
ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate);
ClassDB::bind_method(D_METHOD("set_ssl_certificate"), &WebSocketServer::set_ssl_certificate);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ssl_certificate", "get_ssl_certificate");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ssl_certificate", "get_ssl_certificate");
ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain);
ClassDB::bind_method(D_METHOD("set_ca_chain"), &WebSocketServer::set_ca_chain);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ca_chain", "get_ca_chain");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ca_chain", "get_ca_chain");
+
+ ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
+ ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
- ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
+ ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol"), PropertyInfo(Variant::STRING, "resource_name")));
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
}
-IP_Address WebSocketServer::get_bind_ip() const {
+IPAddress WebSocketServer::get_bind_ip() const {
return bind_ip;
}
-void WebSocketServer::set_bind_ip(const IP_Address &p_bind_ip) {
+void WebSocketServer::set_bind_ip(const IPAddress &p_bind_ip) {
ERR_FAIL_COND(is_listening());
ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
bind_ip = p_bind_ip;
@@ -108,7 +112,16 @@ void WebSocketServer::set_ca_chain(Ref<X509Certificate> p_ca_chain) {
ca_chain = p_ca_chain;
}
-NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
+float WebSocketServer::get_handshake_timeout() const {
+ return handshake_timeout / 1000.0;
+}
+
+void WebSocketServer::set_handshake_timeout(float p_timeout) {
+ ERR_FAIL_COND(p_timeout <= 0.0);
+ handshake_timeout = p_timeout * 1000;
+}
+
+MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
if (is_listening()) {
return CONNECTION_CONNECTED;
}
@@ -124,17 +137,17 @@ void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
if (_is_multiplayer) {
_process_multiplayer(get_peer(p_peer_id), p_peer_id);
} else {
- emit_signal("data_received", p_peer_id);
+ emit_signal(SNAME("data_received"), p_peer_id);
}
}
-void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
+void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name) {
if (_is_multiplayer) {
// Send add to clients
_send_add(p_peer_id);
- emit_signal("peer_connected", p_peer_id);
+ emit_signal(SNAME("peer_connected"), p_peer_id);
} else {
- emit_signal("client_connected", p_peer_id, p_protocol);
+ emit_signal(SNAME("client_connected"), p_peer_id, p_protocol, p_resource_name);
}
}
@@ -142,12 +155,12 @@ void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
if (_is_multiplayer) {
// Send delete to clients
_send_del(p_peer_id);
- emit_signal("peer_disconnected", p_peer_id);
+ emit_signal(SNAME("peer_disconnected"), p_peer_id);
} else {
- emit_signal("client_disconnected", p_peer_id, p_was_clean);
+ emit_signal(SNAME("client_disconnected"), p_peer_id, p_was_clean);
}
}
void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
- emit_signal("client_close_request", p_peer_id, p_code, p_reason);
+ emit_signal(SNAME("client_close_request"), p_peer_id, p_code, p_reason);
}
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 5df0a37945..c4d651471f 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define WEBSOCKET_H
#include "core/crypto/crypto.h"
-#include "core/reference.h"
+#include "core/object/ref_counted.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
@@ -40,7 +40,7 @@ class WebSocketServer : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketServer);
- IP_Address bind_ip;
+ IPAddress bind_ip;
protected:
static void _bind_methods();
@@ -48,28 +48,27 @@ protected:
Ref<CryptoKey> private_key;
Ref<X509Certificate> ssl_cert;
Ref<X509Certificate> ca_chain;
+ uint32_t handshake_timeout = 3000;
public:
- virtual void poll() = 0;
virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0;
virtual void stop() = 0;
virtual bool is_listening() const = 0;
virtual bool has_peer(int p_id) const = 0;
- virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
- virtual bool is_server() const;
- ConnectionStatus get_connection_status() const;
+ virtual bool is_server() const override;
+ ConnectionStatus get_connection_status() const override;
- virtual IP_Address get_peer_address(int p_peer_id) const = 0;
+ virtual IPAddress get_peer_address(int p_peer_id) const = 0;
virtual int get_peer_port(int p_peer_id) const = 0;
virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
void _on_peer_packet(int32_t p_peer_id);
- void _on_connect(int32_t p_peer_id, String p_protocol);
+ void _on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name);
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
- IP_Address get_bind_ip() const;
- void set_bind_ip(const IP_Address &p_bind_ip);
+ IPAddress get_bind_ip() const;
+ void set_bind_ip(const IPAddress &p_bind_ip);
Ref<CryptoKey> get_private_key() const;
void set_private_key(Ref<CryptoKey> p_key);
@@ -80,7 +79,8 @@ public:
Ref<X509Certificate> get_ca_chain() const;
void set_ca_chain(Ref<X509Certificate> p_ca_chain);
- virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
+ float get_handshake_timeout() const;
+ void set_handshake_timeout(float p_timeout);
WebSocketServer();
~WebSocketServer();
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 7d16c2e99f..49997b42d3 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef JAVASCRIPT_ENABLED
#include "wsl_client.h"
+#include "core/config/project_settings.h"
#include "core/io/ip.h"
-#include "core/project_settings.h"
void WSLClient::_do_handshake() {
if (_requested < _request.size() - 1) {
@@ -158,9 +158,10 @@ bool WSLClient::_verify_headers(String &r_protocol) {
Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
ERR_FAIL_COND_V(_connection.is_valid(), ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
_peer = Ref<WSLPeer>(memnew(WSLPeer));
- IP_Address addr;
+ IPAddress addr;
if (!p_host.is_valid_ip_address()) {
addr = IP::get_singleton()->resolve_hostname(p_host);
@@ -287,7 +288,7 @@ Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
return CONNECTION_CONNECTED;
}
@@ -316,8 +317,8 @@ void WSLClient::disconnect_from_host(int p_code, String p_reason) {
_resp_pos = 0;
}
-IP_Address WSLClient::get_connected_host() const {
- ERR_FAIL_COND_V(!_peer->is_connected_to_host(), IP_Address());
+IPAddress WSLClient::get_connected_host() const {
+ ERR_FAIL_COND_V(!_peer->is_connected_to_host(), IPAddress());
return _peer->get_connected_host();
}
@@ -337,13 +338,8 @@ Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer
}
WSLClient::WSLClient() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
- _out_buf_size = DEF_BUF_SHIFT;
- _out_pkt_size = DEF_PKT_SHIFT;
-
- _peer.instance();
- _tcp.instance();
+ _peer.instantiate();
+ _tcp.instantiate();
disconnect_from_host();
}
diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h
index 8355a5a737..849639ee8b 100644
--- a/modules/websocket/wsl_client.h
+++ b/modules/websocket/wsl_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifndef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "websocket_client.h"
@@ -44,27 +44,27 @@ class WSLClient : public WebSocketClient {
GDCIIMPL(WSLClient, WebSocketClient);
private:
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
+ int _out_pkt_size = DEF_PKT_SHIFT;
Ref<WSLPeer> _peer;
Ref<StreamPeerTCP> _tcp;
Ref<StreamPeer> _connection;
CharString _request;
- int _requested;
+ int _requested = 0;
uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
- int _resp_pos;
+ int _resp_pos = 0;
String _response;
String _key;
String _host;
Vector<String> _protocols;
- bool _use_ssl;
+ bool _use_ssl = false;
void _do_handshake();
bool _verify_headers(String &r_protocol);
@@ -75,7 +75,7 @@ public:
int get_max_packet_size() const;
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host(int p_code = 1000, String p_reason = "");
- IP_Address get_connected_host() const;
+ IPAddress get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
virtual void poll();
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index bf1ba43f8a..7f027e1c0d 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -205,7 +205,9 @@ void WSLPeer::make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigne
ERR_FAIL_COND(p_data == nullptr);
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
- _packet_buffer.resize((1 << MAX(p_in_buf_size, p_out_buf_size)));
+ _packet_buffer.resize(1 << p_in_buf_size);
+ _out_buf_size = p_out_buf_size;
+ _out_pkt_size = p_out_pkt_size;
_data = p_data;
_data->peer = this;
@@ -239,6 +241,8 @@ void WSLPeer::poll() {
Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+ ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY);
+ ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
struct wslay_event_msg msg; // Should I use fragmented?
msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
@@ -280,6 +284,12 @@ int WSLPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
}
+int WSLPeer::get_current_outbound_buffered_amount() const {
+ ERR_FAIL_COND_V(!_data, 0);
+
+ return wslay_event_get_queued_msg_length(_data->ctx);
+}
+
bool WSLPeer::was_string_packet() const {
return _is_string;
}
@@ -305,8 +315,8 @@ void WSLPeer::close(int p_code, String p_reason) {
_packet_buffer.resize(0);
}
-IP_Address WSLPeer::get_connected_host() const {
- ERR_FAIL_COND_V(!is_connected_to_host() || _data->tcp.is_null(), IP_Address());
+IPAddress WSLPeer::get_connected_host() const {
+ ERR_FAIL_COND_V(!is_connected_to_host() || _data->tcp.is_null(), IPAddress());
return _data->tcp->get_connected_host();
}
@@ -329,10 +339,6 @@ void WSLPeer::invalidate() {
}
WSLPeer::WSLPeer() {
- _data = nullptr;
- _is_string = 0;
- close_code = -1;
- write_mode = WRITE_MODE_BINARY;
}
WSLPeer::~WSLPeer() {
diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h
index fe4abfb64c..260d4b183d 100644
--- a/modules/websocket/wsl_peer.h
+++ b/modules/websocket/wsl_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,10 @@
#ifndef JAVASCRIPT_ENABLED
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/ring_buffer.h"
+#include "core/templates/ring_buffer.h"
#include "packet_buffer.h"
#include "websocket_peer.h"
#include "wslay/wslay.h"
@@ -48,29 +48,17 @@ class WSLPeer : public WebSocketPeer {
public:
struct PeerData {
- bool polling;
- bool destroy;
- bool valid;
- bool is_server;
- bool closing;
- void *obj;
- void *peer;
+ bool polling = false;
+ bool destroy = false;
+ bool valid = false;
+ bool is_server = false;
+ bool closing = false;
+ void *obj = nullptr;
+ void *peer = nullptr;
Ref<StreamPeer> conn;
Ref<StreamPeerTCP> tcp;
- int id;
- wslay_event_context_ptr ctx;
-
- PeerData() {
- polling = false;
- destroy = false;
- valid = false;
- is_server = false;
- id = 1;
- ctx = nullptr;
- obj = nullptr;
- closing = false;
- peer = nullptr;
- }
+ int id = 1;
+ wslay_event_context_ptr ctx = nullptr;
};
static String compute_key_response(String p_key);
@@ -80,17 +68,20 @@ private:
static bool _wsl_poll(struct PeerData *p_data);
static void _wsl_destroy(struct PeerData **p_data);
- struct PeerData *_data;
- uint8_t _is_string;
+ struct PeerData *_data = nullptr;
+ uint8_t _is_string = 0;
// Our packet info is just a boolean (is_string), using uint8_t for it.
PacketBuffer<uint8_t> _in_buffer;
Vector<uint8_t> _packet_buffer;
- WriteMode write_mode;
+ WriteMode write_mode = WRITE_MODE_BINARY;
+
+ int _out_buf_size = 0;
+ int _out_pkt_size = 0;
public:
- int close_code;
+ int close_code = -1;
String close_reason;
void poll(); // Used by client and server.
@@ -98,11 +89,12 @@ public:
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return _packet_buffer.size(); };
+ virtual int get_current_outbound_buffered_amount() const;
virtual void close_now();
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
- virtual IP_Address get_connected_host() const;
+ virtual IPAddress get_connected_host() const;
virtual uint16_t get_connected_port() const;
virtual WriteMode get_write_mode() const;
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index da7bfc70c0..7402bbb46e 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,19 +31,10 @@
#ifndef JAVASCRIPT_ENABLED
#include "wsl_server.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
-
-WSLServer::PendingPeer::PendingPeer() {
- use_ssl = false;
- time = 0;
- has_request = false;
- response_sent = 0;
- req_pos = 0;
- memset(req_buf, 0, sizeof(req_buf));
-}
-bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
+bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, String &r_resource_name) {
Vector<String> psa = String((char *)req_buf).split("\r\n");
int len = psa.size();
ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
@@ -54,6 +45,7 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
// Wrong protocol
ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
+ r_resource_name = req[1];
Map<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
@@ -104,28 +96,33 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
return true;
}
-Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols) {
- if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT) {
+Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name) {
+ if (OS::get_singleton()->get_ticks_msec() - time > p_timeout) {
+ print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", p_timeout * 0.001));
return ERR_TIMEOUT;
}
+
if (use_ssl) {
Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL>>(connection);
if (ssl.is_null()) {
- return FAILED;
+ ERR_FAIL_V_MSG(ERR_BUG, "Couldn't get StreamPeerSSL for WebSocket handshake.");
}
ssl->poll();
if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
return ERR_BUSY;
} else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ print_verbose(vformat("WebSocket SSL connection error during handshake (StreamPeerSSL status code %d).", ssl->get_status()));
return FAILED;
}
}
+
if (!has_request) {
int read = 0;
while (true) {
- ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "Response headers too big.");
+ ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "WebSocket response headers are too big.");
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) { // Got an error
+ print_verbose(vformat("WebSocket error while getting partial data (StreamPeer error code %d).", err));
return FAILED;
} else if (read != 1) { // Busy, wait next poll
return ERR_BUSY;
@@ -134,7 +131,7 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols) {
int l = req_pos;
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
r[l - 3] = '\0';
- if (!_parse_request(p_protocols)) {
+ if (!_parse_request(p_protocols, r_resource_name)) {
return FAILED;
}
String s = "HTTP/1.1 101 Switching Protocols\r\n";
@@ -152,17 +149,21 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols) {
req_pos += 1;
}
}
+
if (has_request && response_sent < response.size() - 1) {
int sent = 0;
Error err = connection->put_partial_data((const uint8_t *)response.get_data() + response_sent, response.size() - response_sent - 1, sent);
if (err != OK) {
+ print_verbose(vformat("WebSocket error while putting partial data (StreamPeer error code %d).", err));
return err;
}
response_sent += sent;
}
+
if (response_sent < response.size() - 1) {
return ERR_BUSY;
}
+
return OK;
}
@@ -189,15 +190,16 @@ void WSLServer::poll() {
remove_ids.push_back(E->key());
}
}
- for (List<int>::Element *E = remove_ids.front(); E; E = E->next()) {
- _peer_map.erase(E->get());
+ for (int &E : remove_ids) {
+ _peer_map.erase(E);
}
remove_ids.clear();
List<Ref<PendingPeer>> remove_peers;
- for (List<Ref<PendingPeer>>::Element *E = _pending.front(); E; E = E->next()) {
- Ref<PendingPeer> ppeer = E->get();
- Error err = ppeer->do_handshake(_protocols);
+ for (const Ref<PendingPeer> &E : _pending) {
+ String resource_name;
+ Ref<PendingPeer> ppeer = E;
+ Error err = ppeer->do_handshake(_protocols, handshake_timeout, resource_name);
if (err == ERR_BUSY) {
continue;
} else if (err != OK) {
@@ -205,7 +207,7 @@ void WSLServer::poll() {
continue;
}
// Creating new peer
- int32_t id = _gen_unique_id();
+ int32_t id = generate_unique_id();
WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
data->obj = this;
@@ -220,10 +222,10 @@ void WSLServer::poll() {
_peer_map[id] = ws_peer;
remove_peers.push_back(ppeer);
- _on_connect(id, ppeer->protocol);
+ _on_connect(id, ppeer->protocol, resource_name);
}
- for (List<Ref<PendingPeer>>::Element *E = remove_peers.front(); E; E = E->next()) {
- _pending.erase(E->get());
+ for (const Ref<PendingPeer> &E : remove_peers) {
+ _pending.erase(E);
}
remove_peers.clear();
@@ -281,8 +283,8 @@ Ref<WebSocketPeer> WSLServer::get_peer(int p_id) const {
return _peer_map[p_id];
}
-IP_Address WSLServer::get_peer_address(int p_peer_id) const {
- ERR_FAIL_COND_V(!has_peer(p_peer_id), IP_Address());
+IPAddress WSLServer::get_peer_address(int p_peer_id) const {
+ ERR_FAIL_COND_V(!has_peer(p_peer_id), IPAddress());
return _peer_map[p_peer_id]->get_connected_host();
}
@@ -310,11 +312,7 @@ Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer
}
WSLServer::WSLServer() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
- _out_buf_size = DEF_BUF_SHIFT;
- _out_pkt_size = DEF_PKT_SHIFT;
- _server.instance();
+ _server.instantiate();
}
WSLServer::~WSLServer() {
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index f86de02797..93c8bd9604 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,42 +40,38 @@
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"
-#define WSL_SERVER_TIMEOUT 1000
-
class WSLServer : public WebSocketServer {
GDCIIMPL(WSLServer, WebSocketServer);
private:
- class PendingPeer : public Reference {
+ class PendingPeer : public RefCounted {
private:
- bool _parse_request(const Vector<String> p_protocols);
+ bool _parse_request(const Vector<String> p_protocols, String &r_resource_name);
public:
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
- bool use_ssl;
+ bool use_ssl = false;
- int time;
- uint8_t req_buf[WSL_MAX_HEADER_SIZE];
- int req_pos;
+ int time = 0;
+ uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {};
+ int req_pos = 0;
String key;
String protocol;
- bool has_request;
+ bool has_request = false;
CharString response;
- int response_sent;
-
- PendingPeer();
+ int response_sent = 0;
- Error do_handshake(const Vector<String> p_protocols);
+ Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name);
};
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
+ int _out_pkt_size = DEF_PKT_SHIFT;
List<Ref<PendingPeer>> _pending;
- Ref<TCP_Server> _server;
+ Ref<TCPServer> _server;
Vector<String> _protocols;
public:
@@ -86,7 +82,7 @@ public:
int get_max_packet_size() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
- IP_Address get_peer_address(int p_peer_id) const;
+ IPAddress get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
virtual void poll();