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-rw-r--r--modules/websocket/emws_client.cpp4
-rw-r--r--modules/websocket/emws_client.h4
-rw-r--r--modules/websocket/emws_peer.cpp10
-rw-r--r--modules/websocket/emws_peer.h4
-rw-r--r--modules/websocket/emws_server.cpp17
-rw-r--r--modules/websocket/emws_server.h7
-rw-r--r--modules/websocket/lws_client.cpp24
-rw-r--r--modules/websocket/lws_client.h4
-rw-r--r--modules/websocket/lws_helper.h4
-rw-r--r--modules/websocket/lws_peer.cpp48
-rw-r--r--modules/websocket/lws_peer.h4
-rw-r--r--modules/websocket/lws_server.cpp22
-rw-r--r--modules/websocket/lws_server.h7
-rw-r--r--modules/websocket/register_types.cpp4
-rw-r--r--modules/websocket/register_types.h4
-rw-r--r--modules/websocket/websocket_client.cpp20
-rw-r--r--modules/websocket/websocket_client.h8
-rw-r--r--modules/websocket/websocket_macros.h4
-rw-r--r--modules/websocket/websocket_multiplayer.cpp4
-rw-r--r--modules/websocket/websocket_multiplayer.h4
-rw-r--r--modules/websocket/websocket_peer.cpp6
-rw-r--r--modules/websocket/websocket_peer.h4
-rw-r--r--modules/websocket/websocket_server.cpp7
-rw-r--r--modules/websocket/websocket_server.h8
24 files changed, 179 insertions, 53 deletions
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 38fe520fc1..1405fa98b0 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index 8801f37007..6c2fa23b53 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 93665e6428..e0b987b4d7 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -148,12 +148,14 @@ void EMWSPeer::close() {
IP_Address EMWSPeer::get_connected_host() const {
- return IP_Address();
+ ERR_EXPLAIN("Not supported in HTML5 export");
+ ERR_FAIL_V(IP_Address());
};
uint16_t EMWSPeer::get_connected_port() const {
- return 1025;
+ ERR_EXPLAIN("Not supported in HTML5 export");
+ ERR_FAIL_V(0);
};
EMWSPeer::EMWSPeer() {
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index a50d1874ba..e06f725265 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index 60e9133225..3eb93e4152 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,6 +58,19 @@ PoolVector<String> EMWSServer::get_protocols() const {
return out;
}
+IP_Address EMWSServer::get_peer_address(int p_peer_id) const {
+
+ return IP_Address();
+}
+
+int EMWSServer::get_peer_port(int p_peer_id) const {
+
+ return 0;
+}
+
+void EMWSServer::disconnect_peer(int p_peer_id) {
+}
+
EMWSServer::EMWSServer() {
}
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index 59f1d76346..9ec4ce72c8 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,6 +46,9 @@ public:
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
+ IP_Address get_peer_address(int p_peer_id) const;
+ int get_peer_port(int p_peer_id) const;
+ void disconnect_peer(int p_peer_id);
virtual void poll();
virtual PoolVector<String> get_protocols() const;
diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp
index 604b1886ad..2220c9adf2 100644
--- a/modules/websocket/lws_client.cpp
+++ b/modules/websocket/lws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "lws_client.h"
#include "core/io/ip.h"
+#include "core/io/stream_peer_ssl.h"
Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
@@ -64,6 +65,9 @@ Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
info.uid = -1;
//info.ws_ping_pong_interval = 5;
info.user = _lws_ref;
+#if defined(LWS_OPENSSL_SUPPORT)
+ info.options |= LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT;
+#endif
context = lws_create_context(&info);
if (context == NULL) {
@@ -87,7 +91,14 @@ Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
i.host = hbuf;
i.path = pbuf;
i.port = p_port;
- i.ssl_connection = p_ssl;
+
+ if (p_ssl) {
+ i.ssl_connection = LCCSCF_USE_SSL;
+ if (!verify_ssl)
+ i.ssl_connection |= LCCSCF_ALLOW_SELFSIGNED;
+ } else {
+ i.ssl_connection = 0;
+ }
lws_client_connect_via_info(&i);
return OK;
@@ -104,6 +115,13 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
switch (reason) {
+ case LWS_CALLBACK_OPENSSL_LOAD_EXTRA_CLIENT_VERIFY_CERTS: {
+ PoolByteArray arr = StreamPeerSSL::get_project_cert_array();
+ if (arr.size() > 0)
+ SSL_CTX_add_client_CA((SSL_CTX *)user, d2i_X509(NULL, &arr.read()[0], arr.size()));
+ else if (verify_ssl)
+ WARN_PRINTS("No CA cert specified in project settings, SSL will not work");
+ } break;
case LWS_CALLBACK_CLIENT_ESTABLISHED:
peer->set_wsi(wsi);
diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h
index 2e082175df..8850683cb5 100644
--- a/modules/websocket/lws_client.h
+++ b/modules/websocket/lws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index a832d458b6..a850a545d3 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp
index fdaa79f9d4..3855a39aef 100644
--- a/modules/websocket/lws_peer.cpp
+++ b/modules/websocket/lws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,14 @@
#include "lws_peer.h"
#include "core/io/ip.h"
+// Needed for socket_helpers on Android at least. UNIXes has it, just include if not windows
+#if !defined(WINDOWS_ENABLED)
+#include <netinet/in.h>
+#include <sys/socket.h>
+#endif
+
+#include "drivers/unix/socket_helpers.h"
+
void LWSPeer::set_wsi(struct lws *p_wsi) {
wsi = p_wsi;
};
@@ -178,12 +186,44 @@ void LWSPeer::close() {
IP_Address LWSPeer::get_connected_host() const {
- return IP_Address();
+ ERR_FAIL_COND_V(!is_connected_to_host(), IP_Address());
+
+ IP_Address ip;
+ int port = 0;
+
+ socklen_t len = 0;
+ struct sockaddr_storage addr;
+
+ int fd = lws_get_socket_fd(wsi);
+ ERR_FAIL_COND_V(fd == -1, IP_Address());
+
+ int ret = getpeername(fd, (struct sockaddr *)&addr, &len);
+ ERR_FAIL_COND_V(ret != 0, IP_Address());
+
+ _set_ip_addr_port(ip, port, &addr);
+
+ return ip;
};
uint16_t LWSPeer::get_connected_port() const {
- return 1025;
+ ERR_FAIL_COND_V(!is_connected_to_host(), 0);
+
+ IP_Address ip;
+ int port = 0;
+
+ socklen_t len = 0;
+ struct sockaddr_storage addr;
+
+ int fd = lws_get_socket_fd(wsi);
+ ERR_FAIL_COND_V(fd == -1, 0);
+
+ int ret = getpeername(fd, (struct sockaddr *)&addr, &len);
+ ERR_FAIL_COND_V(ret != 0, 0);
+
+ _set_ip_addr_port(ip, port, &addr);
+
+ return port;
};
LWSPeer::LWSPeer() {
diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h
index 0a62b65d24..e96b38b168 100644
--- a/modules/websocket/lws_peer.h
+++ b/modules/websocket/lws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp
index 8a47ba557d..8d13dc7a98 100644
--- a/modules/websocket/lws_server.cpp
+++ b/modules/websocket/lws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -164,6 +164,24 @@ Ref<WebSocketPeer> LWSServer::get_peer(int p_id) const {
return _peer_map[p_id];
}
+IP_Address LWSServer::get_peer_address(int p_peer_id) const {
+ ERR_FAIL_COND_V(!has_peer(p_peer_id), IP_Address());
+
+ return _peer_map[p_peer_id]->get_connected_host();
+}
+
+int LWSServer::get_peer_port(int p_peer_id) const {
+ ERR_FAIL_COND_V(!has_peer(p_peer_id), 0);
+
+ return _peer_map[p_peer_id]->get_connected_port();
+}
+
+void LWSServer::disconnect_peer(int p_peer_id) {
+ ERR_FAIL_COND(!has_peer(p_peer_id));
+
+ get_peer(p_peer_id)->close();
+}
+
LWSServer::LWSServer() {
context = NULL;
_lws_ref = NULL;
diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h
index 5f7ac4850a..9e3fb9b775 100644
--- a/modules/websocket/lws_server.h
+++ b/modules/websocket/lws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,9 @@ public:
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
+ IP_Address get_peer_address(int p_peer_id) const;
+ int get_peer_port(int p_peer_id) const;
+ void disconnect_peer(int p_peer_id);
virtual void poll() { _lws_poll(); }
LWSServer();
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 39d03ff1f0..721f3cc330 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h
index 010d88789b..89ce93e286 100644
--- a/modules/websocket/register_types.h
+++ b/modules/websocket/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index f92a386988..7701163085 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,8 @@
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
+
+ verify_ssl = true;
}
WebSocketClient::~WebSocketClient() {
@@ -72,6 +74,16 @@ Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protoco
return connect_to_host(host, path, port, ssl, p_protocols);
}
+void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
+
+ verify_ssl = p_verify_ssl;
+}
+
+bool WebSocketClient::is_verify_ssl_enabled() const {
+
+ return verify_ssl;
+}
+
bool WebSocketClient::is_server() const {
return false;
@@ -116,6 +128,10 @@ void WebSocketClient::_on_error() {
void WebSocketClient::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
+ ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
+ ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
ADD_SIGNAL(MethodInfo("data_received"));
ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index 0e87825222..6165f37d40 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,12 +41,16 @@ class WebSocketClient : public WebSocketMultiplayerPeer {
protected:
Ref<WebSocketPeer> _peer;
+ bool verify_ssl;
static void _bind_methods();
public:
Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+ void set_verify_ssl_enabled(bool p_verify_ssl);
+ bool is_verify_ssl_enabled() const;
+
virtual void poll() = 0;
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
virtual void disconnect_from_host() = 0;
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index b5c2159806..d27fb4d778 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp
index 8cd4dff38b..b948c439df 100644
--- a/modules/websocket/websocket_multiplayer.cpp
+++ b/modules/websocket/websocket_multiplayer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h
index e8e795e97f..8edfc5296e 100644
--- a/modules/websocket/websocket_multiplayer.h
+++ b/modules/websocket/websocket_multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index a6fbb4481b..61f783e377 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,6 +43,8 @@ void WebSocketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
ClassDB::bind_method(D_METHOD("close"), &WebSocketPeer::close);
+ ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
+ ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index f4d8ce3e38..ad451e9cc7 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index ba77019f55..2693b26e47 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,6 +44,9 @@ void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(PoolVector<String>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
+ ClassDB::bind_method(D_METHOD("get_peer_address"), &WebSocketServer::get_peer_address);
+ ClassDB::bind_method(D_METHOD("get_peer_port"), &WebSocketServer::get_peer_port);
+ ClassDB::bind_method(D_METHOD("disconnect_peer"), &WebSocketServer::disconnect_peer);
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index db188811fd..64935f8a58 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,10 @@ public:
virtual bool is_server() const;
ConnectionStatus get_connection_status() const;
+ virtual IP_Address get_peer_address(int p_peer_id) const = 0;
+ virtual int get_peer_port(int p_peer_id) const = 0;
+ virtual void disconnect_peer(int p_peer_id) = 0;
+
void _on_peer_packet(int32_t p_peer_id);
void _on_connect(int32_t p_peer_id, String p_protocol);
void _on_disconnect(int32_t p_peer_id);