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-rw-r--r--modules/websocket/emws_peer.cpp7
-rw-r--r--modules/websocket/wsl_peer.cpp8
2 files changed, 9 insertions, 6 deletions
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index d7263dcf43..035d036b90 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -54,11 +54,14 @@ Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_strin
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
+ ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
- godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
+ if (godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin) != 0) {
+ return FAILED;
+ }
+
return OK;
}
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index 7f027e1c0d..fc520ec57c 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -242,15 +242,15 @@ void WSLPeer::poll() {
Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY);
- ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
+ ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
- struct wslay_event_msg msg; // Should I use fragmented?
+ struct wslay_event_msg msg;
msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
msg.msg = p_buffer;
msg.msg_length = p_buffer_size;
- wslay_event_queue_msg(_data->ctx, &msg);
- if (wslay_event_send(_data->ctx) < 0) {
+ // Queue & send message.
+ if (wslay_event_queue_msg(_data->ctx, &msg) != 0 || wslay_event_send(_data->ctx) != 0) {
close_now();
return FAILED;
}