diff options
Diffstat (limited to 'modules/websocket')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketClient.xml | 4 | ||||
-rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 705e3485f5..52a98d8c32 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -27,7 +27,8 @@ Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested. If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]). - You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request (not supported in HTML5 platform). + You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request. + [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions. </description> </method> <method name="disconnect_from_host"> @@ -59,6 +60,7 @@ <members> <member name="trusted_ssl_certificate" type="X509Certificate" setter="set_trusted_ssl_certificate" getter="get_trusted_ssl_certificate"> If specified, this [X509Certificate] will be the only one accepted when connecting to an SSL host. Any other certificate provided by the server will be regarded as invalid. + [b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not supported in HTML5 exports due to browsers restrictions. </member> <member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled"> If [code]true[/code], SSL certificate verification is enabled. diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 86f2dae64f..f5fb77f3a1 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -6,7 +6,7 @@ <description> This class implements a WebSocket server that can also support the high-level multiplayer API. After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. - [b]Note:[/b] This class will not work in HTML5 exports due to browser restrictions. + [b]Note:[/b] Not available in HTML5 exports. </description> <tutorials> </tutorials> |