diff options
Diffstat (limited to 'modules/websocket')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 2 | ||||
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 51945d410a..5c4647b1ce 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -71,7 +71,7 @@ Start listening on the given port. You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used. If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non Godot clients will not work, and [signal data_received] will not be emitted. - If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(ID)[/code] to communicate with the peer with given [code]ID[/code] (e.g. [code]get_peer(ID).get_available_packet_count[/code]). + If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]). </description> </method> <method name="stop"> diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 089bc25fe9..7fd97a6595 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -82,7 +82,7 @@ public: /* NetworkedMultiplayerPeer */ void set_transfer_mode(TransferMode p_mode); TransferMode get_transfer_mode() const; - void set_target_peer(int p_peer_id); + void set_target_peer(int p_target_peer); int get_packet_peer() const; int get_unique_id() const; virtual bool is_server() const = 0; |