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-rw-r--r--modules/websocket/wsl_server.h100
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diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
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--- a/modules/websocket/wsl_server.h
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-/*************************************************************************/
-/* wsl_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef WSLSERVER_H
-#define WSLSERVER_H
-
-#ifndef JAVASCRIPT_ENABLED
-
-#include "websocket_server.h"
-#include "wsl_peer.h"
-
-#include "core/io/stream_peer_ssl.h"
-#include "core/io/stream_peer_tcp.h"
-#include "core/io/tcp_server.h"
-
-#define WSL_SERVER_TIMEOUT 1000
-
-class WSLServer : public WebSocketServer {
- GDCIIMPL(WSLServer, WebSocketServer);
-
-private:
- class PendingPeer : public Reference {
- private:
- bool _parse_request(const Vector<String> p_protocols);
-
- public:
- Ref<StreamPeerTCP> tcp;
- Ref<StreamPeer> connection;
- bool use_ssl;
-
- int time;
- uint8_t req_buf[WSL_MAX_HEADER_SIZE];
- int req_pos;
- String key;
- String protocol;
- bool has_request;
- CharString response;
- int response_sent;
-
- PendingPeer();
-
- Error do_handshake(const Vector<String> p_protocols);
- };
-
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
-
- List<Ref<PendingPeer>> _pending;
- Ref<TCP_Server> _server;
- Vector<String> _protocols;
-
-public:
- Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
- Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false);
- void stop();
- bool is_listening() const;
- int get_max_packet_size() const;
- bool has_peer(int p_id) const;
- Ref<WebSocketPeer> get_peer(int p_id) const;
- IP_Address get_peer_address(int p_peer_id) const;
- int get_peer_port(int p_peer_id) const;
- void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
- virtual void poll();
-
- WSLServer();
- ~WSLServer();
-};
-
-#endif // JAVASCRIPT_ENABLED
-
-#endif // WSLSERVER_H