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+/*************************************************************************/
+/* wsl_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WSLSERVER_H
+#define WSLSERVER_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "websocket_server.h"
+#include "wsl_peer.h"
+
+#include "core/io/stream_peer_tcp.h"
+#include "core/io/tcp_server.h"
+
+#define WSL_SERVER_TIMEOUT 1000
+
+class WSLServer : public WebSocketServer {
+
+ GDCIIMPL(WSLServer, WebSocketServer);
+
+private:
+ class PendingPeer : public Reference {
+
+ private:
+ bool _parse_request(const PoolStringArray p_protocols);
+
+ public:
+ Ref<StreamPeer> connection;
+
+ int time;
+ uint8_t req_buf[WSL_MAX_HEADER_SIZE];
+ int req_pos;
+ String key;
+ String protocol;
+ bool has_request;
+ CharString response;
+ int response_sent;
+
+ PendingPeer();
+
+ Error do_handshake(const PoolStringArray p_protocols);
+ };
+
+ int _in_buf_size;
+ int _in_pkt_size;
+ int _out_buf_size;
+ int _out_pkt_size;
+
+ List<Ref<PendingPeer> > _pending;
+ Ref<TCP_Server> _server;
+ PoolStringArray _protocols;
+
+public:
+ Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
+ Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+ void stop();
+ bool is_listening() const;
+ int get_max_packet_size() const;
+ bool has_peer(int p_id) const;
+ Ref<WebSocketPeer> get_peer(int p_id) const;
+ IP_Address get_peer_address(int p_peer_id) const;
+ int get_peer_port(int p_peer_id) const;
+ void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
+ virtual void poll();
+
+ WSLServer();
+ ~WSLServer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // WSLSERVER_H