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Diffstat (limited to 'modules/websocket/wsl_server.h')
-rw-r--r-- | modules/websocket/wsl_server.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h new file mode 100644 index 0000000000..2ceb941073 --- /dev/null +++ b/modules/websocket/wsl_server.h @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* wsl_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WSLSERVER_H +#define WSLSERVER_H + +#ifndef JAVASCRIPT_ENABLED + +#include "websocket_server.h" +#include "wsl_peer.h" + +#include "core/io/stream_peer_tcp.h" +#include "core/io/tcp_server.h" + +#define WSL_SERVER_TIMEOUT 1000 + +class WSLServer : public WebSocketServer { + + GDCIIMPL(WSLServer, WebSocketServer); + +private: + class PendingPeer : public Reference { + + private: + bool _parse_request(const PoolStringArray p_protocols); + + public: + Ref<StreamPeer> connection; + + int time; + uint8_t req_buf[WSL_MAX_HEADER_SIZE]; + int req_pos; + String key; + String protocol; + bool has_request; + CharString response; + int response_sent; + + PendingPeer(); + + Error do_handshake(const PoolStringArray p_protocols); + }; + + int _in_buf_size; + int _in_pkt_size; + int _out_buf_size; + int _out_pkt_size; + + List<Ref<PendingPeer> > _pending; + Ref<TCP_Server> _server; + PoolStringArray _protocols; + +public: + Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets); + Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false); + void stop(); + bool is_listening() const; + int get_max_packet_size() const; + bool has_peer(int p_id) const; + Ref<WebSocketPeer> get_peer(int p_id) const; + IP_Address get_peer_address(int p_peer_id) const; + int get_peer_port(int p_peer_id) const; + void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = ""); + virtual void poll(); + + WSLServer(); + ~WSLServer(); +}; + +#endif // JAVASCRIPT_ENABLED + +#endif // WSLSERVER_H |