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+/*************************************************************************/
+/* wsl_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WSLPEER_H
+#define WSLPEER_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "core/io/packet_peer.h"
+#include "core/io/stream_peer_tcp.h"
+#include "core/ring_buffer.h"
+#include "packet_buffer.h"
+#include "websocket_peer.h"
+#include "wslay/wslay.h"
+
+#define WSL_MAX_HEADER_SIZE 4096
+
+class WSLPeer : public WebSocketPeer {
+
+ GDCIIMPL(WSLPeer, WebSocketPeer);
+
+public:
+ struct PeerData {
+ bool polling;
+ bool destroy;
+ bool valid;
+ bool is_server;
+ void *obj;
+ void *peer;
+ Ref<StreamPeer> conn;
+ Ref<StreamPeerTCP> tcp;
+ int id;
+ wslay_event_context_ptr ctx;
+
+ PeerData() {
+ polling = false;
+ destroy = false;
+ valid = false;
+ is_server = false;
+ id = 1;
+ ctx = NULL;
+ obj = NULL;
+ peer = NULL;
+ }
+ };
+
+ static String compute_key_response(String p_key);
+ static String generate_key();
+
+private:
+ static bool _wsl_poll(struct PeerData *p_data);
+ static void _wsl_destroy(struct PeerData **p_data);
+
+ struct PeerData *_data;
+ uint8_t _is_string;
+ // Our packet info is just a boolean (is_string), using uint8_t for it.
+ PacketBuffer<uint8_t> _in_buffer;
+
+ PoolVector<uint8_t> _packet_buffer;
+
+ WriteMode write_mode;
+
+public:
+ int close_code;
+ String close_reason;
+ void poll(); // Used by client and server.
+
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_max_packet_size() const { return _packet_buffer.size(); };
+
+ virtual void close_now();
+ virtual void close(int p_code = 1000, String p_reason = "");
+ virtual bool is_connected_to_host() const;
+ virtual IP_Address get_connected_host() const;
+ virtual uint16_t get_connected_port() const;
+
+ virtual WriteMode get_write_mode() const;
+ virtual void set_write_mode(WriteMode p_mode);
+ virtual bool was_string_packet() const;
+
+ void make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size, unsigned int p_out_pkt_size);
+ Error parse_message(const wslay_event_on_msg_recv_arg *arg);
+ void invalidate();
+
+ WSLPeer();
+ ~WSLPeer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LSWPEER_H