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+/*************************************************************************/
+/* wsl_client.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WSLCLIENT_H
+#define WSLCLIENT_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tcp.h"
+#include "websocket_client.h"
+#include "wsl_peer.h"
+#include "wslay/wslay.h"
+
+class WSLClient : public WebSocketClient {
+
+ GDCIIMPL(WSLClient, WebSocketClient);
+
+private:
+ int _in_buf_size;
+ int _in_pkt_size;
+ int _out_buf_size;
+ int _out_pkt_size;
+
+ Ref<WSLPeer> _peer;
+ Ref<StreamPeerTCP> _tcp;
+ Ref<StreamPeer> _connection;
+
+ CharString _request;
+ int _requested;
+
+ uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
+ int _resp_pos;
+
+ String _response;
+
+ String _key;
+ String _host;
+ PoolVector<String> _protocols;
+ bool _use_ssl;
+
+ void _do_handshake();
+ bool _verify_headers(String &r_protocol);
+
+public:
+ Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
+ Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
+ int get_max_packet_size() const;
+ Ref<WebSocketPeer> get_peer(int p_peer_id) const;
+ void disconnect_from_host(int p_code = 1000, String p_reason = "");
+ IP_Address get_connected_host() const;
+ uint16_t get_connected_port() const;
+ virtual ConnectionStatus get_connection_status() const;
+ virtual void poll();
+
+ WSLClient();
+ ~WSLClient();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // WSLCLIENT_H