summaryrefslogtreecommitdiff
path: root/modules/websocket/wsl_client.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/websocket/wsl_client.cpp')
-rw-r--r--modules/websocket/wsl_client.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 6f0b726f5c..894ba7766f 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -91,6 +91,7 @@ void WSLClient::_do_handshake() {
data->id = 1;
_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
_peer->set_no_delay(true);
+ _status = CONNECTION_CONNECTED;
_on_connect(protocol);
break;
}
@@ -231,6 +232,7 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
}
request += "\r\n";
_request = request.utf8();
+ _status = CONNECTION_CONNECTING;
return OK;
}
@@ -337,21 +339,19 @@ Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
}
MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
+ // This is surprising, but keeps the current behaviour to allow clean close requests.
+ // TODO Refactor WebSocket and split Client/Server/Multiplayer like done in other peers.
if (_peer->is_connected_to_host()) {
return CONNECTION_CONNECTED;
}
-
- if (_tcp->get_status() == StreamPeerTCP::STATUS_CONNECTING || _resolver_id != IP::RESOLVER_INVALID_ID) {
- return CONNECTION_CONNECTING;
- }
-
- return CONNECTION_DISCONNECTED;
+ return _status;
}
void WSLClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
_connection = Ref<StreamPeer>(nullptr);
_tcp = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
+ _status = CONNECTION_DISCONNECTED;
_key = "";
_host = "";