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+/*************************************************************************/
+/* websocket_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef WEBSOCKET_H
+#define WEBSOCKET_H
+
+#include "core/reference.h"
+#include "websocket_multiplayer.h"
+#include "websocket_peer.h"
+
+class WebSocketServer : public WebSocketMultiplayerPeer {
+
+ GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
+ GDCICLASS(WebSocketServer);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual void poll() = 0;
+ virtual Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false) = 0;
+ virtual void stop() = 0;
+ virtual bool is_listening() const = 0;
+ virtual bool has_peer(int p_id) const = 0;
+ virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
+ virtual bool is_server() const;
+ ConnectionStatus get_connection_status() const;
+
+ void _on_peer_packet(int32_t p_peer_id);
+ void _on_connect(int32_t p_peer_id, String p_protocol);
+ void _on_disconnect(int32_t p_peer_id);
+
+ WebSocketServer();
+ ~WebSocketServer();
+};
+
+#endif // WEBSOCKET_H