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Diffstat (limited to 'modules/websocket/websocket_server.h')
-rw-r--r--modules/websocket/websocket_server.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 3fbd5e3b95..26864f3085 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -32,7 +32,7 @@
#define WEBSOCKET_H
#include "core/crypto/crypto.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
@@ -40,7 +40,7 @@ class WebSocketServer : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketServer);
- IP_Address bind_ip;
+ IPAddress bind_ip;
protected:
static void _bind_methods();
@@ -48,6 +48,7 @@ protected:
Ref<CryptoKey> private_key;
Ref<X509Certificate> ssl_cert;
Ref<X509Certificate> ca_chain;
+ uint32_t handshake_timeout = 3000;
public:
virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0;
@@ -57,7 +58,7 @@ public:
virtual bool is_server() const override;
ConnectionStatus get_connection_status() const override;
- virtual IP_Address get_peer_address(int p_peer_id) const = 0;
+ virtual IPAddress get_peer_address(int p_peer_id) const = 0;
virtual int get_peer_port(int p_peer_id) const = 0;
virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
@@ -66,8 +67,8 @@ public:
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
- IP_Address get_bind_ip() const;
- void set_bind_ip(const IP_Address &p_bind_ip);
+ IPAddress get_bind_ip() const;
+ void set_bind_ip(const IPAddress &p_bind_ip);
Ref<CryptoKey> get_private_key() const;
void set_private_key(Ref<CryptoKey> p_key);
@@ -78,6 +79,9 @@ public:
Ref<X509Certificate> get_ca_chain() const;
void set_ca_chain(Ref<X509Certificate> p_ca_chain);
+ float get_handshake_timeout() const;
+ void set_handshake_timeout(float p_timeout);
+
WebSocketServer();
~WebSocketServer();
};