diff options
Diffstat (limited to 'modules/websocket/websocket_server.h')
-rw-r--r-- | modules/websocket/websocket_server.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index 3fbd5e3b95..26864f3085 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -32,7 +32,7 @@ #define WEBSOCKET_H #include "core/crypto/crypto.h" -#include "core/object/reference.h" +#include "core/object/ref_counted.h" #include "websocket_multiplayer_peer.h" #include "websocket_peer.h" @@ -40,7 +40,7 @@ class WebSocketServer : public WebSocketMultiplayerPeer { GDCLASS(WebSocketServer, WebSocketMultiplayerPeer); GDCICLASS(WebSocketServer); - IP_Address bind_ip; + IPAddress bind_ip; protected: static void _bind_methods(); @@ -48,6 +48,7 @@ protected: Ref<CryptoKey> private_key; Ref<X509Certificate> ssl_cert; Ref<X509Certificate> ca_chain; + uint32_t handshake_timeout = 3000; public: virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0; @@ -57,7 +58,7 @@ public: virtual bool is_server() const override; ConnectionStatus get_connection_status() const override; - virtual IP_Address get_peer_address(int p_peer_id) const = 0; + virtual IPAddress get_peer_address(int p_peer_id) const = 0; virtual int get_peer_port(int p_peer_id) const = 0; virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0; @@ -66,8 +67,8 @@ public: void _on_disconnect(int32_t p_peer_id, bool p_was_clean); void _on_close_request(int32_t p_peer_id, int p_code, String p_reason); - IP_Address get_bind_ip() const; - void set_bind_ip(const IP_Address &p_bind_ip); + IPAddress get_bind_ip() const; + void set_bind_ip(const IPAddress &p_bind_ip); Ref<CryptoKey> get_private_key() const; void set_private_key(Ref<CryptoKey> p_key); @@ -78,6 +79,9 @@ public: Ref<X509Certificate> get_ca_chain() const; void set_ca_chain(Ref<X509Certificate> p_ca_chain); + float get_handshake_timeout() const; + void set_handshake_timeout(float p_timeout); + WebSocketServer(); ~WebSocketServer(); }; |