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-rw-r--r--modules/websocket/websocket_server.h90
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diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
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-/*************************************************************************/
-/* websocket_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef WEBSOCKET_SERVER_H
-#define WEBSOCKET_SERVER_H
-
-#include "core/crypto/crypto.h"
-#include "core/object/ref_counted.h"
-#include "websocket_multiplayer_peer.h"
-#include "websocket_peer.h"
-
-class WebSocketServer : public WebSocketMultiplayerPeer {
- GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
- GDCICLASS(WebSocketServer);
-
- IPAddress bind_ip;
-
-protected:
- static void _bind_methods();
-
- Ref<CryptoKey> private_key;
- Ref<X509Certificate> tls_cert;
- Ref<X509Certificate> ca_chain;
- uint32_t handshake_timeout = 3000;
-
-public:
- virtual void set_extra_headers(const Vector<String> &p_headers) = 0;
- virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0;
- virtual void stop() = 0;
- virtual bool is_listening() const = 0;
- virtual bool has_peer(int p_id) const = 0;
- virtual bool is_server() const override;
- ConnectionStatus get_connection_status() const override;
-
- virtual IPAddress get_peer_address(int p_peer_id) const = 0;
- virtual int get_peer_port(int p_peer_id) const = 0;
- virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
-
- void _on_peer_packet(int32_t p_peer_id);
- void _on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name);
- void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
- void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
-
- IPAddress get_bind_ip() const;
- void set_bind_ip(const IPAddress &p_bind_ip);
-
- Ref<CryptoKey> get_private_key() const;
- void set_private_key(Ref<CryptoKey> p_key);
-
- Ref<X509Certificate> get_tls_certificate() const;
- void set_tls_certificate(Ref<X509Certificate> p_cert);
-
- Ref<X509Certificate> get_ca_chain() const;
- void set_ca_chain(Ref<X509Certificate> p_ca_chain);
-
- float get_handshake_timeout() const;
- void set_handshake_timeout(float p_timeout);
-
- WebSocketServer();
- ~WebSocketServer();
-};
-
-#endif // WEBSOCKET_SERVER_H