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-rw-r--r--modules/websocket/websocket_server.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
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+/*************************************************************************/
+/* websocket_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "websocket_server.h"
+
+GDCINULL(WebSocketServer);
+
+WebSocketServer::WebSocketServer() {
+ _peer_id = 1;
+}
+
+WebSocketServer::~WebSocketServer() {
+}
+
+void WebSocketServer::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
+ ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(PoolVector<String>()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
+ ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
+
+ ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
+ ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
+ if (is_listening())
+ return CONNECTION_CONNECTED;
+
+ return CONNECTION_DISCONNECTED;
+};
+
+bool WebSocketServer::is_server() const {
+
+ return true;
+}
+
+void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
+
+ if (_is_multiplayer) {
+ _process_multiplayer(get_peer(p_peer_id), p_peer_id);
+ } else {
+ emit_signal("data_received", p_peer_id);
+ }
+}
+
+void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
+
+ if (_is_multiplayer) {
+ // Send add to clients
+ _send_add(p_peer_id);
+ emit_signal("peer_connected", p_peer_id);
+ } else {
+ emit_signal("client_connected", p_peer_id, p_protocol);
+ }
+}
+
+void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
+
+ if (_is_multiplayer) {
+ // Send delete to clients
+ _send_del(p_peer_id);
+ emit_signal("peer_disconnected", p_peer_id);
+ } else {
+ emit_signal("client_disconnected", p_peer_id);
+ }
+}