summaryrefslogtreecommitdiff
path: root/modules/websocket/websocket_multiplayer_peer.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.h')
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h36
1 files changed, 15 insertions, 21 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index af26aef21e..380edf67ed 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,13 @@
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
-#include "core/error_list.h"
-#include "core/io/networked_multiplayer_peer.h"
-#include "core/list.h"
+#include "core/error/error_list.h"
+#include "core/multiplayer/multiplayer_peer.h"
+#include "core/templates/list.h"
#include "websocket_peer.h"
-class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+class WebSocketMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
private:
Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
@@ -55,37 +55,31 @@ protected:
};
struct Packet {
- int source;
- int destination;
- uint8_t *data;
- uint32_t size;
+ int source = 0;
+ int destination = 0;
+ uint8_t *data = nullptr;
+ uint32_t size = 0;
};
List<Packet> _incoming_packets;
Map<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
- bool _is_multiplayer;
- int _target_peer;
- int _peer_id;
- int _refusing;
+ bool _is_multiplayer = false;
+ int _target_peer = 0;
+ int _peer_id = 0;
static void _bind_methods();
void _send_add(int32_t p_peer_id);
void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
void _send_del(int32_t p_peer_id);
- int _gen_unique_id() const;
public:
- /* NetworkedMultiplayerPeer */
- void set_transfer_mode(TransferMode p_mode) override;
- TransferMode get_transfer_mode() const override;
+ /* MultiplayerPeer */
void set_target_peer(int p_target_peer) override;
int get_packet_peer() const override;
int get_unique_id() const override;
- void set_refuse_new_connections(bool p_enable) override;
- bool is_refusing_new_connections() const override;
/* PacketPeer */
virtual int get_available_packet_count() const override;