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Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.h')
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h47
1 files changed, 22 insertions, 25 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 3ee26e2c5b..48a6607d89 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,9 @@
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/io/networked_multiplayer_peer.h"
-#include "core/list.h"
+#include "core/templates/list.h"
#include "websocket_peer.h"
class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
@@ -55,20 +55,20 @@ protected:
};
struct Packet {
- int source;
- int destination;
- uint8_t *data;
- uint32_t size;
+ int source = 0;
+ int destination = 0;
+ uint8_t *data = nullptr;
+ uint32_t size = 0;
};
List<Packet> _incoming_packets;
Map<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
- bool _is_multiplayer;
- int _target_peer;
- int _peer_id;
- int _refusing;
+ bool _is_multiplayer = false;
+ int _target_peer = 0;
+ int _peer_id = 0;
+ int _refusing = false;
static void _bind_methods();
@@ -79,21 +79,18 @@ protected:
public:
/* NetworkedMultiplayerPeer */
- void set_transfer_mode(TransferMode p_mode);
- TransferMode get_transfer_mode() const;
- void set_target_peer(int p_target_peer);
- int get_packet_peer() const;
- int get_unique_id() const;
- virtual bool is_server() const = 0;
- void set_refuse_new_connections(bool p_enable);
- bool is_refusing_new_connections() const;
- virtual ConnectionStatus get_connection_status() const = 0;
+ void set_transfer_mode(TransferMode p_mode) override;
+ TransferMode get_transfer_mode() const override;
+ void set_target_peer(int p_target_peer) override;
+ int get_packet_peer() const override;
+ int get_unique_id() const override;
+ void set_refuse_new_connections(bool p_enable) override;
+ bool is_refusing_new_connections() const override;
/* PacketPeer */
- virtual int get_available_packet_count() const;
- virtual int get_max_packet_size() const = 0;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
/* WebSocketPeer */
virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;