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Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.h')
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h113
1 files changed, 76 insertions, 37 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index af26aef21e..ebe013a7bf 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,18 +31,18 @@
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
-#include "core/error_list.h"
-#include "core/io/networked_multiplayer_peer.h"
-#include "core/list.h"
+#include "core/error/error_list.h"
+#include "core/io/stream_peer_tls.h"
+#include "core/io/tcp_server.h"
+#include "core/templates/list.h"
+#include "scene/main/multiplayer_peer.h"
#include "websocket_peer.h"
-class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+class WebSocketMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
private:
- Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
- void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
- Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
+ Ref<WebSocketPeer> _create_peer();
protected:
enum {
@@ -55,37 +55,54 @@ protected:
};
struct Packet {
- int source;
- int destination;
- uint8_t *data;
- uint32_t size;
+ int source = 0;
+ uint8_t *data = nullptr;
+ uint32_t size = 0;
};
- List<Packet> _incoming_packets;
- Map<int, Ref<WebSocketPeer>> _peer_map;
- Packet _current_packet;
+ struct PendingPeer {
+ uint64_t time = 0;
+ Ref<StreamPeerTCP> tcp;
+ Ref<StreamPeer> connection;
+ Ref<WebSocketPeer> ws;
+ };
+
+ uint64_t handshake_timeout = 3000;
+ Ref<WebSocketPeer> peer_config;
+ HashMap<int, PendingPeer> pending_peers;
+ Ref<TCPServer> tcp_server;
+ bool use_tls = false;
+ Ref<X509Certificate> tls_certificate;
+ Ref<CryptoKey> tls_key;
+
+ ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
+
+ List<Packet> incoming_packets;
+ HashMap<int, Ref<WebSocketPeer>> peers_map;
+ Packet current_packet;
- bool _is_multiplayer;
- int _target_peer;
- int _peer_id;
- int _refusing;
+ int target_peer = 0;
+ int unique_id = 0;
static void _bind_methods();
- void _send_add(int32_t p_peer_id);
- void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
- void _send_del(int32_t p_peer_id);
- int _gen_unique_id() const;
+ void _poll_client();
+ void _poll_server();
+ void _clear();
public:
- /* NetworkedMultiplayerPeer */
- void set_transfer_mode(TransferMode p_mode) override;
- TransferMode get_transfer_mode() const override;
- void set_target_peer(int p_target_peer) override;
- int get_packet_peer() const override;
- int get_unique_id() const override;
- void set_refuse_new_connections(bool p_enable) override;
- bool is_refusing_new_connections() const override;
+ /* MultiplayerPeer */
+ virtual void set_target_peer(int p_target_peer) override;
+ virtual int get_packet_peer() const override;
+ virtual int get_packet_channel() const override { return 0; }
+ virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }
+ virtual int get_unique_id() const override;
+ virtual bool is_server_relay_supported() const override { return true; }
+
+ virtual int get_max_packet_size() const override;
+ virtual bool is_server() const override;
+ virtual void poll() override;
+ virtual ConnectionStatus get_connection_status() const override;
/* PacketPeer */
virtual int get_available_packet_count() const override;
@@ -93,11 +110,33 @@ public:
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
/* WebSocketPeer */
- virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
- virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
+ virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const;
- void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
- void _clear();
+ Error create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate);
+ Error create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate);
+
+ void set_supported_protocols(const Vector<String> &p_protocols);
+ Vector<String> get_supported_protocols() const;
+
+ void set_handshake_headers(const Vector<String> &p_headers);
+ Vector<String> get_handshake_headers() const;
+
+ void set_outbound_buffer_size(int p_buffer_size);
+ int get_outbound_buffer_size() const;
+
+ void set_inbound_buffer_size(int p_buffer_size);
+ int get_inbound_buffer_size() const;
+
+ float get_handshake_timeout() const;
+ void set_handshake_timeout(float p_timeout);
+
+ IPAddress get_peer_address(int p_peer_id) const;
+ int get_peer_port(int p_peer_id) const;
+ void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
+ void close();
+
+ void set_max_queued_packets(int p_max_queued_packets);
+ int get_max_queued_packets() const;
WebSocketMultiplayerPeer();
~WebSocketMultiplayerPeer();